|
Author |
Thread Statistics | Show CCP posts - 9 post(s) |
Brush Master
HavoK Core RISE of LEGION
883
|
Posted - 2013.10.02 14:08:00 -
[1] - Quote
cleaned up the spreadsheet a bit and put in format that data people can use.
feel free to do what you want with it. https://docs.google.com/a/havokcore.com/spreadsheet/ccc?key=0AhL9ZN2hVZx5dGVOVjN5cXFWbUl6UExLN1RZaWJZNXc#gid=1 |
Brush Master
HavoK Core RISE of LEGION
884
|
Posted - 2013.10.02 14:41:00 -
[2] - Quote
My opinion is that if you release this vehicle update without logi/assault versions of the dropships, you will lose what is left of the pilots. The main reason being, you have guys that have spent most or all their points in dropships being reduced to a normal dropship vs proto av for 2 months or more till you reintroduce them. I would rather the vehicle update be delayed further to include them then have to deal with a normal dropship only for months. |
Brush Master
HavoK Core RISE of LEGION
885
|
Posted - 2013.10.02 15:03:00 -
[3] - Quote
I major reduction in price of vehicles during these times could certainly help ease the transition. |
Brush Master
HavoK Core RISE of LEGION
894
|
Posted - 2013.10.04 13:20:00 -
[4] - Quote
CCP Logibro wrote:As far as partial respecs/refunds for vehicle related stuff goes, they are on the table. No details yet, but that's because we're still discussing how we want to do it. We will let you know when we've decided how it will go down.
Definitely encourage you guys to come up with a more permanent solution to respec per skill/skill dependencies. Whether its only you guys resetting any skill you can and/or a player Aur reset version. It is really needed with things constantly changing and still being balanced. |
Brush Master
HavoK Core RISE of LEGION
895
|
Posted - 2013.10.04 16:40:00 -
[5] - Quote
CCP Logibro wrote:As far as the removed vehicle types go, we are looking to return them. However, we need to battle test the base variants first so we have a solid platform to work from.
As far as modules go, we will also looking at returning some (but not necessarily all) of them. Again, we need to cut down and get the basics battle tested before we can throw back in all sorts of good stuff.
As good as number crunching and internal playtesting may be, it's not as good as you guys fighting each other with these vehicles live.
Understood, then you can do 1 of 2 things. Either remove or nerf proto AV till high tiers of vehicles return or up the base variant hp temporarily. Also, Assault Dropships seems like their own class, If anything these should find its way back in.
As we are still being the guinea pigs, if you are really testing the numbers, why not have multiple variant of dropships with different stats and see what players use the most, how long they survive, whats being fitted, etc.
Grimsnes A Grimsnes B etc |
Brush Master
HavoK Core RISE of LEGION
895
|
Posted - 2013.10.04 16:59:00 -
[6] - Quote
Skihids wrote:This cries out or a test server. You want pilots to put millions of ISK on the line for your test, but already gun-shy pilots either can't or won't empty the last of their wallets for something they consider insane.
Dropship numbers will be even more skewed because so many of us veteran pilots opted out in the last respec. With no SP in vehicles we simply can't test.
You will end up with a very skewed data set if experienced pilots sit out the test and let the inexperienced lose all their ISK.
How much effort would it take to release a copy of the current client that connects to Singularity? Am I missing some technical hurdle that makes this costly in time or money? What problem could Sony have with directing a copy of an already approved client to connect to a server you already used back in closed beta if you made it invitation only?
I have read in other places and chats in irc that they were trying for it but it sounds like its tied up in legal department and at this point, it doesn't look like its going to happen. It would be nice if they could create a testing place inside the main game, VR training where it doesnt cost you ISK but also dont gain any isk.
There has to be something, where we can test new stuff or old test that is being remade without this madness of losing skills and reworking everything. In the long run this can not be the process that players have to go through to enjoy the game. |
|
|
|