Void Echo
Edimmu Warfighters Gallente Federation
1700
|
Posted - 2013.10.10 09:48:00 -
[1] - Quote
RECON BY FIRE wrote:I don't see how you tankers aren't absolutely furious over this. As an AV player, and sometimes tanker on an alt, every single one of these changes looks like pure garbage to me. I see so many problems with this system that I cannot even begin to try and suggest changes to it. At least theres a plus side for me, Ill get to kill more tanks and do so easier.
trust me, we are extremely pissed of about this and extremely neutral.
mainly because weve never been listened to, were just going to let them do what they want to do and make them watch as we walk out the door and see them go "whaaaaaaat? why you guys leaving???"...."because were tired of your bullshit listening skills" |
Void Echo
Edimmu Warfighters Gallente Federation
1701
|
Posted - 2013.10.10 11:14:00 -
[2] - Quote
Ok, heres my view on these changes:
The current balance situation:
there is nothing, its all in 100% favor of AV, lolnades are the worst av weapon since they allow people to be proficient against both vehicles and infantry, the forge guns do double the amount of damage the rail guns do even when I have a damage mod, the swarms are invisible... honestly I don't see anything wrong with the swarms besides the fact that they can destroy a CRU within 1 minute with a nanohive.
Active Modules- The active modules we have now allow us to gain survivability and stay in the action longer along with a minimal cooldown making tanking a viable class (barely), they also allow us to compensate rate of fire for more firepower when basic doesn't cut it.
Passive Modules- The passive modules allow us to put on more HP at the cost of being low damagers already.
Skill Points- right now, it takes the average tanker about 6 million sp just to complete the core vehicle skills. along with the turret skills, the hp skills, PG/CPU skills added on, it will go to about 11 million if you do not skill into the enforecers.
The Hulls- right now they are at the best base value of hp that they are able to provide against adv & proto AV mainly because the mythical but never confirmed adv & proto tanks could possibly be on par with the av we have now.
The ISK price- Plain and simple, vehicles are worth much less than their price. the prototype railgun (my personal weapon) costs 1 million isk by itself, whereas the prototype forge gun costs less than half of the rail gun yet does more than double the amount of damage. if forges were to cost 1.3 million ISK then the price would be fair and balanced because of damage.
Armor vs Shields- in eve online, the gallente are faster than the caldari, even though they are armor based, mainly because the Gallente are nearly masters of the armor attribute and thus able to add on more defense without the reduction of speed... the caldari however are not, shields have always been weak, they are mainly the far off shooters while the armor is more of close fights. my question to all of you is this.... If the Gallente are faster in space because they have nearly masters armor technology, why would they not be able to be superior on the surface with the same proficiency?
The roles of tanks- the role of the HAV is plain and simple, they are for point defense and enemy suppression mainly due to the fact that if they even try to push the front lines they would be nearly instantly destroyed by AV.
What the balance after the redo looks like:
Active Modules- provide a very short window of survivability and effectiveness but the cooldown time will take away any want for them mainly because after the 1 minute of survival, you will spend 5 minutes under the MCC waiting for the cooldown to finish, active modules will lose their popularity and be worth little to nothing. Active Modules don't look very inviting.
Passive Modules- What I see from the posts is that they are trying to make passive modules non-existent and unreliable, without passive modules, we will not be able to gain more hp nor will we be more effective with damage. Passive modules don't look very inviting.
Skill Points- I did calculations, it looks as though the 1st set of numbers giving to us will be around 4 million SP alone. by the looks of this, the sp sink can go either way from becoming a burden or allowing flexibility with roles.
The Hulls- everyone can see it, the hulls will be the same as sicas and suryas, no matter what tier it may be, std, adv or proto. by the explanation they make it look like all the hulls will be militia type hulls that will differ in costs regardless of the fact that all the hulls will be the same. also the slots are being cut in half, drastically reducing the ability to customize fittings, by this we absolutely 100% NEED adv and proto tank hulls when this patch happens.
The ISK cost- if this information is what is going to happen, then the cost of the hulls, modules and turrets needs to be drastically reduced in order for them to be acceptable and make sense, we also need to see the av changes coming before we can determine whether we will be willing to waste isk or not.
Armor vs Shields- it looks as though they are derailing from the fact that this game is part of eve and thus, making armor slower regardless of the fact that the gallente are known for their mastery of armor.
The roles of tanks- it looks like they are going to give us 2 choices when we decide if we want to skill into them with this information given. Bait cars, basically high hp, very little to no damage given, basically a MAV with no purpose other than providing cover. Redline Hitters, basically tanks that are up high in the mountains or somewhere it would be extremely difficult for enemy AV to get up there and fight them, mainly because the lack of HP but high damage output.. even with a high damage output, why bother driving right into the battle field when your fitting will not stand against probably a single AVer plus the ammunition, unless we get an ammo module to replace the small turrets with, you will not be seeing any tanks in the battlefield at all.
CCP, I will expect the option of a full vehicle SP respec. Pilots in general are sick and tired of you not listening to us and going for the infantry side by pushing us away, we have been nerfed every single update since this game was created. Enough is enough, either you listen to us for once, or we walk away for ever.. your choice.
Closed Beta Tank Vet,
Void Echo. |
Void Echo
Edimmu Warfighters Gallente Federation
1705
|
Posted - 2013.10.10 13:12:00 -
[3] - Quote
Harpyja wrote:Wow. Quite the post. Almost all 6000 characters used. I don't understand why you are so negative about these changes? Also, it seems like you keep forgetting that AV is getting balanced as well, so stop comparing these changes to current AV. Can't you see these changes as refreshing and something new? I definitely do, and it makes me excited, especially the large missile and shield booster changes, though my only complaint is that missiles should have a larger blast radius than railguns. Though you are a closed beta vet (so am I, actually), you do not speak for all of us. Your failure to embrace these changes is simply your own. I find them refreshing, as they will completely redo vehicles as we know them. I was getting tired of the current vehicle gameplay, and I'm sure that you were as well. Your friendly closed beta vet, Harpyja PS: Void Echo wrote:CCP, I will expect the option of a full vehicle SP respec. Pilots in general are sick and tired of you not listening to us and going for the infantry side by pushing us away, we have been nerfed every single update since this game was created. Enough is enough, either you listen to us for once, or we walk away for ever.. your choice. Again, you don't speak for all of us. Also, why are you still talking bad things about CCP, when they let you see the numbers a couple months before release? When have they ever done this before?
1. you obviously didn't read anything or else you wouldn't have said your 1st paragraph.
2. in this case something new could possibly kill the class altogether and make us an extinct remnant of the past.
3. the only thing im tired of with the current style is that tanks are actually LAVs and LAVs are the real tanks. |