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Author |
Thread Statistics | Show CCP posts - 9 post(s) |
IAmDuncanIdaho II
The Southern Legion The Umbra Combine
103
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Posted - 2013.10.06 10:46:00 -
[1] - Quote
Stopped reading at page 20 so apologies for missing anything that already got addressed.
My two-penneth:
- need a way of adjusting balance on the fly, without code changes. Need to be able to change values any time, that take effect during down-time. Like you do with the war-academy WP threshold. Without test servers or PvE mode to have any chance of trying something out before letting loose on us, your loyal followers, you *have* to be able to tweak values like this.
- optional turrets is a great idea - it adds flexibility via freeing up CPU/PG like you say but surely this means you *add* more seats instead of take them away? That would increase flexibility even more.
- i dont drive, but i dont want this game to die. Pleeeaaase don't continue to promise new content, delay it by months, then tell us there is no new content but you're taking existing stuff away. That's like CCP meta-gaming us as guinea pigs in the biggest troll ever conceived. Read: some remaining drivers will consider quitting, before this even gets released in 1.7+
- with I assume a vehicle SP refund due to changes to skill tree, there's a chance some dedicated drivers aren't gonna spec back into it because you trolled them (see above point). So not only will vehicle balance be redone from the ground up, but there will be less people around capable of comparing it to anything and giving valuable feedback after release
- i know I've only some feedback idea here and the rest is whiny, but it's indicative of the promises made and the harsh reality presented here. Also it isn't obvious at all that AV will be balanced at the same time here (read: remove all advanced and proto AV and change the remaining DPS numbers) - that should be edited into the OP because it's a fundamental part of the same balance, and a glaring omission.
- someone mentioned ECM measures - awesome idea. At the very least, put a blip on my radar showing me where missiles etc. are coming from to give me a chance to use flying skill to evade. or at least know where I should go next. The few times I've gotten into a dropship, I've had no idea what's killed me let alone where it came from. Way too expensive and low TTK to dedicate further to find out. I'm a potential pilot but it's too expensive and too easy to die.
- I want a helicopter
- after you give me my helicopter, I want a chinook that can carry tanks
- all this hypothesising and theory-crafting has made me wanna play DUST again after two weeks of FIFA 14.
*puts on scout suit and flips nova-knives* |
IAmDuncanIdaho II
The Southern Legion The Umbra Combine
110
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Posted - 2013.10.08 08:24:00 -
[2] - Quote
ladwar wrote:IAmDuncanIdaho II wrote:Stopped reading at page 20 so apologies for missing anything that already got addressed.
- I want a helicopter
- after you give me my helicopter, I want a chinook that can carry tanks
helicopter=dropships chinooks=bolas (RDVs)
My bad. So what I meant was, I want a variation on dropships that involves rotary blades and the change in flight dynamics that comes with that, and I want to be able to pilot bolas.
Anyways, these were just little "I wants" as a helicopter enthusiast and not serious ideas ;-) |
IAmDuncanIdaho II
The Southern Legion The Umbra Combine
112
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Posted - 2013.10.10 08:33:00 -
[3] - Quote
Xaviah Reaper wrote:Quote:
Bunch of stuff about helicopters
Helicopters wouldn't work with the fundamental idea of the game. rotary blades work by pushing air down creating lift, but in space, there's not much air anywhere :P
As mentioned before, these were not serious ideas of mine, just little "I wants" in a longer list ;-)
That said, I wouldn't be able to hear much if there was no air. I would assume these planets we fight on have atmospheres, otherwise wouldn't it be total silence? Anyway, I didn't intend for the thread to be hijacked :-o |
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