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meri jin
Goonfeet Top Men.
274
|
Posted - 2013.09.07 11:31:00 -
[1] - Quote
I have had enough reading about AA (Aim Assist) and the crying, stupid videos and the things that CCP should do with the AA. I like the AA, in fact I love it! It's the first time that Dust become something enjoyable for me and my friends! My friend even start playing it again, all of them quit the game after the first attempts, now they are back and are something like curious what Dust will become next and about the potential.
You guys seems to forget something very important here! This is a PS3 game that only support using moue and keyboard. Not one is forcing you to do so, there is no rule that says "you have to play FPS this way" . This is not e-sports, this game is being played from sofas, easy chairs, in the living room more lying then really sitting. This is not a PC game and stop making it to your personal counter-strike-in-space! If you like to have competitive gaming then get the f*ck out and play quake.
There is no challenge in killing people using a Kb/M but it is hard to do so with a DS3 from a sofa when the TV is meters away! Do you ever wonder why Dust only have so little people playing? Because the people who are trying it, are getting killed without a chance and rage quit it. They leave it for other FPS. Playing with a DS3 against Kb/M is a joke! I try it once, I build up my PS3 next to my PC during the jita burn event, where we have to wait out the timer after killing freighters. Seeing the advantages I still took the PS3 back in the living room where I can sit more comfortable, drinking some beer at lazy Saturdays. Aim assist for everybody! You can use it to! If you are playing with Kb/M then you should remember that the average gamer is not sitting in front of the monitor and a desk. Do I want the Kb/M support to be gone? No. CCP can keep it to satisfy the needs of people the way AA is satisfying me.
Aim Assist even have some huge advantages, you just need to open your eyes! I hope that CCP keep the aim assist, even if this means that they lose some hardcore nerds, let them go CCP, you will find more pleasant people out there.
The Aim Assist is even good for the hardcore players. With the AA more people are being attracted to Dust. More people means a bigger pool of players and a bigger pool of skill levels/heights (niveau). The AA is not the end of a line, it is a support. We still have room to progress our skills. A player who manage to aim and place the gun already pointed at the right sport will win the fight against a player who is following his opponent while aiming.
Before you getting started to tell me how stupid I am and that I should feel bad and that it's a miracle that I'm even alive, try to think about that the difference between the needs of a PC gamer and a console gamer.
|
meri jin
Goonfeet Top Men.
278
|
Posted - 2013.09.07 18:16:00 -
[2] - Quote
Look at this videos from other shooters from console, some of them are even more dramatic then in Dust. In a Shooter with vehicles and other variable the aim assist needs to be stronger to compensate. In Dust we have even Kb/M user and to compensate THAT, you need to have a even stronger aim assist, or even a auto aim. Here some Videos.
Battlefield 3 http://youtu.be/r9dLKS6Ndcs
Borderlands 2 http://youtu.be/k8F04HKUYag
CoD Black Ops 2 http://youtu.be/2VHlBwFp3xM
Halo 4 (you should see this, you would not believe it otherwise.) http://youtu.be/ShQunpA7LI8
Call of Duty: Modern Warfare 2 http://youtu.be/qaom3cdZv1c |
Sir Petersen
Valhalla Nord
319
|
Posted - 2013.09.07 18:21:00 -
[3] - Quote
I like it to. Like I said earlier today. The game is much more user friendly after 1.4 and I-¦m sure we will see more gamers joining us now. Great battles out there at the moment so good stuff CCP! |
KING CHECKMATE
TEAM SATISFACTION
897
|
Posted - 2013.09.07 18:25:00 -
[4] - Quote
I just feel like Lasers need the aim assist at long ranged...but thats about it... |
Lurchasaurus
SVER True Blood Public Disorder.
1792
|
Posted - 2013.09.07 18:27:00 -
[5] - Quote
The simple fact that you think we need auto aim simply because we have vehicles and mice tells me all i need to know. |
meri jin
Goonfeet Top Men.
286
|
Posted - 2013.09.07 18:29:00 -
[6] - Quote
Sir Petersen wrote:I like it to. Like I said earlier today. The game is much more user friendly after 1.4 and I-¦m sure we will see more gamers joining us now. Great battles out there at the moment so good stuff CCP!
Exactly! The fights have become more dramatic, it's not that the enemy is the only one using aim assist. Today I was using the crouch function , I haven't used it in years, yesterday I was running from cover to cover and again today I need to order a LAV to get out alive (I was very badly cornered). In older installations I would have just run through. |
Karl Koekwaus
Tronhadar Free Guard Minmatar Republic
161
|
Posted - 2013.09.07 18:35:00 -
[7] - Quote
The game is certainly more enjoyable now than it has been in a long long time, I even find myself wanting to log in when i'm playing something else (Prison Architect <3) |
meri jin
Goonfeet Top Men.
286
|
Posted - 2013.09.07 18:39:00 -
[8] - Quote
Karl Koekwaus wrote:The game is certainly more enjoyable now than it has been in a long long time, I even find myself wanting to log in when i'm playing something else (Prison Architect <3)
Yesterday I had to make a hard decision, Dark souls or Dust. I started with Dust but after a couple of beers I needed to switch to Dark souls, even aim assist could not help me at the end ;).
But seriously, the game has become more enjoyable like you say. |
Brolaire of Asstoria
Tronhadar Free Guard Minmatar Republic
186
|
Posted - 2013.09.07 18:53:00 -
[9] - Quote
If it gets more people playing and brings back those who have left, the AA is a somewhat good thing... That being said it is slightly rage inducing getting smashed by Exile or Militia ARs from insane distances by newberries but at least every enemy engagement is now more tense... The game had stagnated for me in the last month or 2 and now its become a lot more fun and challenging... |
Beeeees
KILL-EM-QUICK RISE of LEGION
185
|
Posted - 2013.09.07 18:57:00 -
[10] - Quote
Any "comfy chair gaming" argument getting tossed around so freely is completely negated by the fact that this is a part of the highly competitive EVE universe.
Your preferences in gaming dont matter jack here, this is balls to the wall cutthroat central. |
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Nguruthos IX
Vagina Bombers
1480
|
Posted - 2013.09.07 19:03:00 -
[11] - Quote
Niceeee |
Nguruthos IX
Vagina Bombers
1480
|
Posted - 2013.09.07 19:07:00 -
[12] - Quote
Maybe if they'd done a bullet magnet like in Halo, where you don't see your aim changing and it happens so fast you just assume the bullets that hit your target were actually aimed at it, people wouldn't be so ragey
|
meri jin
Goonfeet Top Men.
292
|
Posted - 2013.09.07 19:09:00 -
[13] - Quote
Beeeees wrote:Any "comfy chair gaming" argument getting tossed around so freely is completely negated by the fact that this is a part of the highly competitive EVE universe.
Your preferences in gaming dont matter jack here, this is balls to the wall cutthroat central.
You and your like have no power here!
If CCP wants to earn $$ they need more people. Welcome to the world of console gaming Beeeees. |
DootDoot
Sebiestor Field Sappers Minmatar Republic
30
|
Posted - 2013.09.07 19:19:00 -
[14] - Quote
meri jin wrote:I have had enough reading about AA (Aim Assist) and the crying, stupid videos and the things that CCP should do with the AA. I like the AA, in fact I love it! It's the first time that Dust become something enjoyable for me and my friends! My friend even start playing it again, all of them quit the game after the first attempts, now they are back and are something like curious what Dust will become next and about the potential. You guys seems to forget something very important here! This is a PS3 game that only support using moue and keyboard. Not one is forcing you to do so, there is no rule that says "you have to play FPS this way" . This is not e-sports, this game is being played from sofas, easy chairs, in the living room more lying then really sitting. This is not a PC game and stop making it to your personal counter-strike-in-space! If you like to have competitive gaming then get the f*ck out and play quake. There is no challenge in killing people using a Kb/M but it is hard to do so with a DS3 from a sofa when the TV is meters away! Do you ever wonder why Dust only have so little people playing? Because the people who are trying it, are getting killed without a chance and rage quit it. They leave it for other FPS. Playing with a DS3 against Kb/M is a joke! I try it once, I build up my PS3 next to my PC during the jita burn event, where we have to wait out the timer after killing freighters. Seeing the advantages I still took the PS3 back in the living room where I can sit more comfortable, drinking some beer at lazy Saturdays. Aim assist for everybody! You can use it to! If you are playing with Kb/M then you should remember that the average gamer is not sitting in front of the monitor and a desk. Do I want the Kb/M support to be gone? No. CCP can keep it to satisfy the needs of people the way AA is satisfying me. Aim Assist even have some huge advantages, you just need to open your eyes! I hope that CCP keep the aim assist, even if this means that they lose some hardcore nerds, let them go CCP, you will find more pleasant people out there. The Aim Assist is even good for the hardcore players. With the AA more people are being attracted to Dust. More people means a bigger pool of players and a bigger pool of skill levels/heights (niveau). The AA is not the end of a line, it is a support. We still have room to progress our skills. A player who manage to aim and place the gun already pointed at the right sport will win the fight against a player who is following his opponent while aiming. Before you getting started to tell me how stupid I am and that I should feel bad and that it's a miracle that I'm even alive, try to think about that the difference between the needs of a PC gamer and a console gamer.
Aim assist done well every pro and Vet turns off because it mess's with their input... regardless ds3 or M/KB that is fact... This aim assist isnt an aim assist it aims for you it tracks for you.. that is a huge problem and one that can't be "Tonned" down...
CCP built this AA fundamentally wrong. You can't tone down a system that is wrong it doesnt make sense. Leaving us with a system that everyone in the FPS community will point and laugh at and shy even further away from, or something that has to removed yet again.
This is why they are so silent. they are trying to figure out a way to salvage this and have people accept a fundamentally broken system.
It sucks but AA has been another waste of time poorly done like every other attempt CCP has done... i don't understand what the surprise is. |
Iron Wolf Saber
Den of Swords
8137
|
Posted - 2013.09.07 19:21:00 -
[15] - Quote
Nguruthos IX wrote:Maybe if they'd done a bullet magnet like in Halo, where you don't see your aim changing and it happens so fast you just assume the bullets that hit your target were actually aimed at it, people wouldn't be so ragey
I sorta disagree there was already a large amount of complaints about bullets hitting around corners on this game and they're still somewhat there after the 1.4 changes though not as notable as before in lagging games its fairly common and we all know that our connection is not the best. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
946
|
Posted - 2013.09.07 19:27:00 -
[16] - Quote
Beeeees wrote:Any "comfy chair gaming" argument getting tossed around so freely is completely negated by the fact that this is a part of the highly competitive EVE universe.
Your preferences in gaming dont matter jack here, this is balls to the wall cutthroat central.
"Cutthroat Central" =/= e-sport |
Provolonee
Undefined Risk DARKSTAR ARMY
124
|
Posted - 2013.09.07 19:31:00 -
[17] - Quote
~20k out of millions of ps3 owners, were playing a great f2p shooter. Why so low? They would download it, realize the gunplay was way below the standard for console shooters and they would uninstall and walk away. The number one feedback I got from all of my friends trying it out, was that the aiming was crap and the guns feel like crap to use. Not fun.
Go play fallout 3, that game has horrible aiming, but you can pause time and pick your shots so it was ok. COD still has much stronger magnetism but the hide during the ADS animation. |
meri jin
Goonfeet Top Men.
293
|
Posted - 2013.09.07 19:34:00 -
[18] - Quote
DootDoot wrote:
Aim assist done well every pro and Vet turns off because it mess's with their input... regardless ds3 or M/KB that is fact... This aim assist isnt an aim assist it aims for you it tracks for you.. that is a huge problem and one that can't be "Tonned" down...
I'm not tonned down AA or anything, I love it. It should stay this way. Have you seen the videos?
DootDoot wrote: CCP built this AA fundamentally wrong. You can't tone down a system that is wrong it doesnt make sense. Leaving us with a system that everyone in the FPS community will point and laugh at and shy even further away from, or something that has to removed yet again.
Wow! Every one? Really? Than that must be some big deal right? Please show me the source. I mean, people are buying millions of millions of CoD and BF copies, knowing that there is a AA that can't be turned off. But if the AA of Dust pisses of so many people then I would like to see them. I have only met a couple in this forums here. Outside of it this forums I heard only positive feedback. (from friends, colleagues and neighbor. But you can't hear them, they are not on the forums. So what now? Listen to the one who screams the loudest?
DootDoot wrote: This is why they are so silent. they are trying to figure out a way to salvage this and have people accept a fundamentally broken system.
And here I was thinking it is because of the weekend and that they are awaiting a more matter of fact feed back without sentimental value.
DootDoot wrote: It sucks but AA has been another waste of time poorly done like every other attempt CCP has done... i don't understand what the surprise is.
[/quote] I said it already my circle of acquaintances likes it.
|
Iron Wolf Saber
Den of Swords
8138
|
Posted - 2013.09.07 19:39:00 -
[19] - Quote
CCP is silent on the manner because they're in collection mode most likely.
I have been giving them points made out by players for things to look out for such as :
Hipfire > ADS Overly Helpful Hit Detection Hitbox Desync (where your hitbox is not where you are in the eyes of the guy shooting you) Notable Magnetism
So far the overall AA (as in the sake of using it) is far better than past interactions being that it no longer seems like something you're fighting against at times and it really does seem to fall into a more helpful 'suggestion' mode than 'let me work for you mode'
|
Beeeees
KILL-EM-QUICK RISE of LEGION
186
|
Posted - 2013.09.07 19:40:00 -
[20] - Quote
meri jin wrote:
You and your like have no power here!
If CCP wants to earn $$ they need more people. Welcome to the world of console gaming Beeeees.
I am a paying customer, buddy. Welcome to the world of customer and service provider relations. |
|
Iron Wolf Saber
Den of Swords
8138
|
Posted - 2013.09.07 19:41:00 -
[21] - Quote
Provolonee wrote:~20k out of millions of ps3 owners, were playing a great f2p shooter. Why so low? They would download it, realize the gunplay was way below the standard for console shooters and they would uninstall and walk away. The number one feedback I got from all of my friends trying it out, was that the aiming was crap and the guns feel like crap to use. Not fun.
Go play fallout 3, that game has horrible aiming, but you can pause time and pick your shots so it was ok. COD still has much stronger magnetism but the hide during the ADS animation.
Thing about COD they don't hide it fast enough I feel the snap every time I ADS up when I was trying to train on how to quick scope. |
RedZer0 MK1
Opus Arcana
36
|
Posted - 2013.09.07 19:42:00 -
[22] - Quote
When AA makes shots from the hip a much better option than ADS, there is a problem. On top of that, the first few shots don't register, so high RoF weapons get an ever better edge. |
meri jin
Goonfeet Top Men.
293
|
Posted - 2013.09.07 19:46:00 -
[23] - Quote
Beeeees wrote:meri jin wrote:
You and your like have no power here!
If CCP wants to earn $$ they need more people. Welcome to the world of console gaming Beeeees.
I am a paying customer, buddy. Welcome to the world of customer and service provider relations.
Dust is already hardcore enough. We have a strong death punishment, we have the backstabbing corp and alliance philosophy from eve, we have the as*hole attitude community, and we definitely don't need to make this game even harder. |
Alabastor 'TheBlaster' Alcar
Silver Bullet Solutions DARKSTAR ARMY
248
|
Posted - 2013.09.07 19:48:00 -
[24] - Quote
aim assst sucks, i use a ds3 and i hate aim assist, we have played so long without it why the hell do we need it now? i prefer using actual hand eye cordination skill than just letting some robot track my target for me. |
meri jin
Goonfeet Top Men.
294
|
Posted - 2013.09.07 19:49:00 -
[25] - Quote
Iron Wolf Saber wrote:CCP is silent on the manner because they're in collection mode most likely.
I have been giving them points made out by players for things to look out for such as :
I hope without manipulation? I hope you mention that there are people who like the AA ;).
Alabastor 'TheBlaster' Alcar wrote:aim assst sucks, i use a ds3 and i hate aim assist, we have played so long without it why the hell do we need it now? i prefer using actual hand eye cordination skill than just letting some robot track my target for me.
You are welcome to turn it of. I will use mine. |
Nemo Bluntz
TeamPlayers EoN.
560
|
Posted - 2013.09.07 19:51:00 -
[26] - Quote
Give everyone aimbot and all of a sudden New Eden is supposed to be some welcoming place that is compared to Call of Duty in a good way.
Oh man, this community cracks me up. |
Nemo Bluntz
TeamPlayers EoN.
560
|
Posted - 2013.09.07 19:55:00 -
[27] - Quote
meri jin wrote:You are welcome to turn it of. I will use mine. And another one of these "you can turn it of if you don't like it" comments.
A chunk of the community is so opposed to it, not because they feel like they're being forced to use something they don't want to, but because they feel that the playing field is all of a sudden overnight totally level.
This is an MMO FPS, its not supposed to be a level playing field. I'm not saying that "noobs should gravel at my feet!" but I am saying that noobs should learn to pick their battles, just like the rest of us did. The game instead is holding their hands and telling them that they are amazing and deserve a gold star too.
Oh hell, I even remember back on this April Fools day, CCP released that joke video ending with "and now we're going to be introducing a new race that is more casual and noob friendly." |
meri jin
Goonfeet Top Men.
295
|
Posted - 2013.09.07 20:00:00 -
[28] - Quote
Nemo Bluntz wrote:meri jin wrote:You are welcome to turn it of. I will use mine. And another one of these "you can turn it of if you don't like it" comments. A chunk of the community is so opposed to it, not because they feel like they're being forced to use something they don't want to, but because they feel that the playing field is all of a sudden overnight totally level. This is an MMO FPS, its not supposed to be a level playing field. I'm not saying that "noobs should gravel at my feet!" but I am saying that noobs should learn to pick their battles, just like the rest of us did. The game instead is holding their hands and telling them that they are amazing and deserve a gold star too. Oh hell, I even remember back on this April Fools day, CCP released that joke video ending with "and now we're going to be introducing a new race that is more casual and noob friendly."
Of course I know what you mean buddy. The thing is that AA should have bean there right from the start and should have bean adjusted from the start. Id would feel so dramatically. But it is here and I like it, my buddies like it to. IF the hipfire is not balanced CCP will fix it, I'm sure about that. But I hope they don't touch the rest. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
440
|
Posted - 2013.09.07 20:06:00 -
[29] - Quote
One thing AA has done it's made the game more 'enjoyable' for ppl who can't play the game otherwise. For everyone else it has ruined the competitive aspect of, you know, a competitive FPS. |
meri jin
Goonfeet Top Men.
295
|
Posted - 2013.09.07 20:08:00 -
[30] - Quote
Ludvig Enraga wrote:One thing AA has done it's made the game more 'enjoyable' for ppl who can't play the game otherwise. For everyone else it has ruined the competitive aspect of, you know, a competitive FPS.
You mean like CoD or BF3? You know, the biggest FPS of all time? They have AA and you can't turn it off, even there is a menu. All you can do if turn it off in the single player. |
|
Beeeees
KILL-EM-QUICK RISE of LEGION
186
|
Posted - 2013.09.07 20:22:00 -
[31] - Quote
meri jin wrote:
Dust is already hardcore enough.
Says who?
meri jin wrote:We have a strong death punishment, No we dont, see pubstomp millionaires
meri jin wrote:we have the backstabbing corp and alliance philosophy from eve, No we dont, we-¦ve got a carebear alliance of bupstompers and we-¦ve got the rest. Thats it.
meri jin wrote:we have the as*hole attitude community, That is true
meri jin wrote:and we definitely don't need to make this game even harder. Harder for whom? This is an exclusively PVP game, the "difficulty" of the game is dictated entirely by the skill of its players. |
Scalesdini
The Surrogates Of War
185
|
Posted - 2013.09.07 20:34:00 -
[32] - Quote
ITT
Baddies admit that they're bad and tell the world how much they love the aimbot assist.
Now with 33% more atrocious grammar! |
Mossellia Delt
Militaires Sans Jeux
178
|
Posted - 2013.09.07 20:45:00 -
[33] - Quote
meri jin wrote:Beeeees wrote:meri jin wrote:
You and your like have no power here!
If CCP wants to earn $$ they need more people. Welcome to the world of console gaming Beeeees.
I am a paying customer, buddy. Welcome to the world of customer and service provider relations. Dust is already hardcore enough. We have a strong death punishment, we have the backstabbing corp and alliance philosophy from eve, we have the as*hole attitude community, and we definitely don't need to make this game even harder.
This game is only "hardcore" to those of simple mind. |
Mossellia Delt
Militaires Sans Jeux
178
|
Posted - 2013.09.07 20:48:00 -
[34] - Quote
meri jin wrote:Ludvig Enraga wrote:One thing AA has done it's made the game more 'enjoyable' for ppl who can't play the game otherwise. For everyone else it has ruined the competitive aspect of, you know, a competitive FPS. You mean like CoD or BF3? You know, the biggest FPS of all time? They have AA and you can't turn it off, even if there is a menu. All you can do, is turn it off for the single player.
CoD and Battlefield arnt competitive on consoles, if you think they are, go to a gaming tourney with big prizes, guess what, they dont have the games and if the remote chance they allow it, its the PC version without AA on. |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
3271
|
Posted - 2013.09.07 20:49:00 -
[35] - Quote
Beeeees wrote: Your preferences in gaming dont matter jack here, this is balls to the wall cutthroat central.
Would this mean that your preference of balls to the wall cutthroat also doesn't matter? |
Thor McStrut
Reckoners
171
|
Posted - 2013.09.07 21:27:00 -
[36] - Quote
After watching all of these vids, I have a question. What is it about Dust's AA that irritates you the most? Is the magnetism too strong? Is the friction to high?
In that BF3 vid, the ADS would bring you on target. That's crazy. Halo 4, the bullets would make contact even if you weren't on target. I never noticed that playing the game, but I pretty much suck at H4 anyway, lol. BO2 seems to have it down. The AA is mostly friction, with little to no magnetism. |
J3f3r20n Gh057
Molon Labe. RISE of LEGION
93
|
Posted - 2013.09.07 21:28:00 -
[37] - Quote
Alabastor 'TheBlaster' Alcar wrote:aim assst sucks, i use a ds3 and i hate aim assist, we have played so long without it why the hell do we need it now? i prefer using actual hand eye cordination skill than just letting some robot track my target for me.
One of my concerns about aim assist.
we are playing this game without AA since Uprising deployiment. I feel like i have improved my gunplay skills.
But now, with AA, i'm not satisfied killing people because i know that is not because my skills, its the AA. That is my main concern. I want to aim at a proto and kill him with my skills.
Maybe the AA is not the solution to bring new people to Dust, but CCP NEED to make a proper Tutorial for the new player, explaining how things work, how combat and customization work, butnot with the actual "Pop-up help screen", but idk, with some PvE, or some battles against NPC's before they kick the newbies out of the academy. (i wish i had this idea while i was responding that Survey yesterday).
You know, when i play shooter like Killzone or Battlefield, first i beat the single player mode to learn how things work. Maybe this is the probem with Dust, the lack of single player mode or some CO-OP against NPC's.
This could help even the Great and organized Corp in order to better train their minions, making and studying strategies and how the roles of logi, heavy, scout and assault really works on the battlefield.
I really appreciate the help that CCP is giving with the AA, but this is not the way it should be. Im my opinion, CCP is trying to make Dust feels more like CoD or BF, but they are taking the wrong road.
"Praise the Sun, and may the Gods be with you... UMBASA !"
- Jeferson, the Ghost of someone. |
Beeeees
KILL-EM-QUICK RISE of LEGION
186
|
Posted - 2013.09.08 02:12:00 -
[38] - Quote
TheAmazing FlyingPig wrote: Would this mean that your preference of balls to the wall cutthroat also doesn't matter?
My preferences of balls to the wall cutthroat are those of someone who is here to stay no matter what. I dont care if the AA is essentialy an aimbot, or how ungodly overpowered the AR is. I am going to whine about **** I dont like on the forums loudly, but I wont be throwing a tantrum or quit the game because "boo hoo they turned AA on/off, now it sucks."
And as history of CCPs financial success shows, these are the people they count on.
The balls to the wall cutthroat hardcore nieche of the market. |
TEXA5 HiTM4N
ROGUE SPADES EoN.
218
|
Posted - 2013.09.08 02:21:00 -
[39] - Quote
I've been playing shooters on the console for a long time and dust has a pretty unnoticeable aim assist. i stopped playing COD simply because even though you turned off AA it was still there messing up my shots.
It seems we are never going to come to an understanding on the issue with AA. I personally am fine where it is. I can barely tell the difference when i have it on or off.
The simple fact is game play is better with the better hit detection and the improved aim mechanics. If new people need AA to keep up, then so be it. just learn to move and shoot them quicker. |
Flatman22
Myrmidon Syndicate
1
|
Posted - 2013.09.08 02:41:00 -
[40] - Quote
When I play football in the real world against real people, I don't get to have tackle assist. When I play paintball against real people, I don't get aim assist. When I play a game against real people, I want to play against people, not against aim-bots. |
|
Beeeees
KILL-EM-QUICK RISE of LEGION
189
|
Posted - 2013.09.08 02:55:00 -
[41] - Quote
Flatman22 wrote:When I play football in the real world against real people, I don't get to have tackle assist. When I play paintball against real people, I don't get aim assist. When I play a game against real people, I want to play against people, not against aim-bots. A thousand ******* times this!
Get this man a ******* medal! |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
947
|
Posted - 2013.09.08 03:02:00 -
[42] - Quote
Beeeees wrote:Alaika Arbosa wrote: "Cutthroat Central" =/= e-sport
What you are calling "e-sport" is regular level play for some. Just because you cant be assed to actually improve your game doesnt mean everyone else has to be put down on your level.
See, when you say "competitive" I hear "e-sport".
I play just fine IMHO, IDGAF what you think of how I play, I play to have fun and I am satisfied with how I do. Why should I have to "improve my game" if I am satisfied with it where it is? TBH, the only thing here that I am not satisfied with is the fact that we are stuck with a Lobby Shooter when we were promised so much more.
Lemme guess, you think that you're one of the great competitive contenders don't you? |
Godin Thekiller
Hellstorm Inc League of Infamy
556
|
Posted - 2013.09.08 03:06:00 -
[43] - Quote
Alaika Arbosa wrote:Beeeees wrote:Any "comfy chair gaming" argument getting tossed around so freely is completely negated by the fact that this is a part of the highly competitive EVE universe.
Your preferences in gaming dont matter jack here, this is balls to the wall cutthroat central. "Cutthroat Central" =/= e-sport
The whole of New Eden is a ******* e-sport |
SgtDoughnut
M.E.R.C. Elite D.E.F.I.A.N.C.E
30
|
Posted - 2013.09.08 03:08:00 -
[44] - Quote
Iron Wolf Saber wrote:Provolonee wrote:~20k out of millions of ps3 owners, were playing a great f2p shooter. Why so low? They would download it, realize the gunplay was way below the standard for console shooters and they would uninstall and walk away. The number one feedback I got from all of my friends trying it out, was that the aiming was crap and the guns feel like crap to use. Not fun.
Go play fallout 3, that game has horrible aiming, but you can pause time and pick your shots so it was ok. COD still has much stronger magnetism but the hide during the ADS animation. Thing about COD they don't hide it fast enough I feel the snap every time I ADS up when I was trying to train on how to quick scope. your talking about the fact that when you go to ADS in cod it literally locks onto the player infront of you till your scope comes up right? |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
947
|
Posted - 2013.09.08 03:09:00 -
[45] - Quote
Godin Thekiller wrote:Alaika Arbosa wrote:Beeeees wrote:Any "comfy chair gaming" argument getting tossed around so freely is completely negated by the fact that this is a part of the highly competitive EVE universe.
Your preferences in gaming dont matter jack here, this is balls to the wall cutthroat central. "Cutthroat Central" =/= e-sport The whole of New Eden is a ******* e-sport bullshit.
it isn't an e-sport, it is dystopian, capitalist catharsis, open world PvP too.
Don't even try to cite AT as proof of it being an e-sport, AT is a joke and has been since it was rigged a few years back (if not from farther back). |
CLONE117
Planetary Response Organization Test Friends Please Ignore
318
|
Posted - 2013.09.08 03:13:00 -
[46] - Quote
lets just let ccp test this out for them selves..
its not auto aim as far as i can tell...
ive barely noticed it when i was first trying it..of course i can actually aim any ways..but id have to test it more for longer ranged engagements.. didnt notice much in close range from it.. |
Cosgar
ParagonX
4960
|
Posted - 2013.09.08 03:13:00 -
[47] - Quote
Aim assist is meant to compensate for inconsistent hit detection and allow controllers to compete with M/KB. All the reasons you listed are pointless fluff for you to defend a crutch when hit detection has been fixed, strafing has been nerfed to the point that the movement penalty adjustments on plates are near meaningless, match making is meant to retain new players, and M/KB is based off joystick emulation with no option for raw input. At this point this game takes 0 skill and might as well be converted to an ATB battle system until it's ultimately degraded to turn-based because CCP is listening to the whiners. I'd rather play CoD at this point and I hate COD! |
Beeeees
KILL-EM-QUICK RISE of LEGION
189
|
Posted - 2013.09.08 03:18:00 -
[48] - Quote
Alaika Arbosa wrote:
See, when you say "competitive" I hear "e-sport".
Check your ears then.
Alaika Arbosa wrote:I play just fine IMHO, Good for you
Alaika Arbosa wrote:IDGAF what you think of how I play, You and me both
Alaika Arbosa wrote:I play to have fun and I am satisfied with how I do. Then stop getting mad over people that are better than you
Alaika Arbosa wrote:Why should I have to "improve my game" if I am satisfied with it where it is? Why should I measure my skill on your scale of satisfaction?
And no, I just want a game of glorious conquests and crusades, not a game of half assed L1+R1 spam ad nauseum.
I want good players, born from effort and skill, not "good" players, born from "effort" and "skill".
"Comrades, I love war!" |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
947
|
Posted - 2013.09.08 03:21:00 -
[49] - Quote
lulz
you funny
I notice that you didn't answer my last question |
Beeeees
KILL-EM-QUICK RISE of LEGION
189
|
Posted - 2013.09.08 03:25:00 -
[50] - Quote
Alaika Arbosa wrote:lulz
you funny
I notice that you didn't answer my last question
Then you need to check your eyes too. Allow me to point it out for you:
Beeeees wrote:And no, I just want a game of glorious conquests and crusades, not a game of half assed L1+R1 spam ad nauseum.
I want good players, born from effort and skill, not "good" players, born from "effort" and "skill". |
|
Lurchasaurus
SVER True Blood Public Disorder.
1824
|
Posted - 2013.09.08 03:26:00 -
[51] - Quote
meri jin wrote:Beeeees wrote:meri jin wrote:
You and your like have no power here!
If CCP wants to earn $$ they need more people. Welcome to the world of console gaming Beeeees.
I am a paying customer, buddy. Welcome to the world of customer and service provider relations. Dust is already hardcore enough. We have a strong death punishment, we have the backstabbing corp and alliance philosophy from eve, we have the as*hole attitude community, and we definitely don't need to make this game even harder.
Simply because you are too casual of a player for Dust does not give you the right to demand unfit changes. People play this game to get away from easy mode COD meatgrinders, or at least a large amount of the above average players I have played with do. |
Lurchasaurus
SVER True Blood Public Disorder.
1824
|
Posted - 2013.09.08 03:28:00 -
[52] - Quote
Alaika Arbosa wrote: Why should I have to "improve my game" if I am satisfied with it where it is?
This opinion is a cancer. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
947
|
Posted - 2013.09.08 03:34:00 -
[53] - Quote
Beeeees wrote:Alaika Arbosa wrote:lulz
you funny
I notice that you didn't answer my last question Then you need to check your eyes too. Allow me to point it out for you: Beeeees wrote:And no, I just want a game of glorious conquests and crusades, not a game of half assed L1+R1 spam ad nauseum.
I want good players, born from effort and skill, not "good" players, born from "effort" and "skill".
So you say no and then proceed to describe yes?
WTF?
AA is an option and it is there, options good, restrictions bad. I have never said that I needed/wanted/used it, though I am betting you assume I do.
The impression I get from your description is that you would have it removed so that you can feel better about yourself in this Lobby Shooter which has no "glorious conquests" or "crusades" |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
947
|
Posted - 2013.09.08 03:35:00 -
[54] - Quote
Lurchasaurus wrote:Alaika Arbosa wrote: Why should I have to "improve my game" if I am satisfied with it where it is? This opinion is a cancer and a true sign of an entitled, unskilled player.
OMG, I spit soda on my monitor with this one
lol
My, you're just full of yourself aren't you? |
Cosgar
ParagonX
4960
|
Posted - 2013.09.08 03:38:00 -
[55] - Quote
Alaika Arbosa wrote:Lurchasaurus wrote:Alaika Arbosa wrote: Why should I have to "improve my game" if I am satisfied with it where it is? This opinion is a cancer and a true sign of an entitled, unskilled player. OMG, I spit soda on my monitor with this one lol My, you're just full of yourself aren't you? I think I understand what he meant: We should always be looking for ways to improve no matter how good we get. |
SgtDoughnut
M.E.R.C. Elite D.E.F.I.A.N.C.E
32
|
Posted - 2013.09.08 03:38:00 -
[56] - Quote
Alaika Arbosa wrote:Lurchasaurus wrote:Alaika Arbosa wrote: Why should I have to "improve my game" if I am satisfied with it where it is? This opinion is a cancer and a true sign of an entitled, unskilled player. OMG, I spit soda on my monitor with this one lol My, you're just full of yourself aren't you?
no no hes right on that one, you should always be pushing yourself to get better at games, if its your hobby you want to be good at it, if you just want to play casually thats fine but don't expect any hard core gamers to take you seriously if you aren't trying to constantly improve. |
Lurchasaurus
SVER True Blood Public Disorder.
1827
|
Posted - 2013.09.08 03:40:00 -
[57] - Quote
Cosgar wrote:Alaika Arbosa wrote:Lurchasaurus wrote:Alaika Arbosa wrote: Why should I have to "improve my game" if I am satisfied with it where it is? This opinion is a cancer and a true sign of an entitled, unskilled player. OMG, I spit soda on my monitor with this one lol My, you're just full of yourself aren't you? I think I understand what he meant: We should always be looking for ways to improve no matter how good we get.
Looks like at least some of us have reading comprehension skills. |
Beeeees
KILL-EM-QUICK RISE of LEGION
190
|
Posted - 2013.09.08 03:46:00 -
[58] - Quote
Alaika Arbosa wrote: Denial-mode engaged, strawman mode to lvl 3.
Buddy, you got rekd, accept it. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
947
|
Posted - 2013.09.08 03:58:00 -
[59] - Quote
Beeeees wrote:Alaika Arbosa wrote: Denial-mode engaged, strawman mode to lvl 3.
Buddy, you got rekd, accept it.
You can think what you want, really, IDGAF, you're going to believe whatever delusions you think are popular so you can feel included with the "in-crowd".
@Lurchasaurus
Sorry if I saw a personal attack and took nothing else from the post. I am aware of the playstyle I've chosen from the start and the only thing preventing me from further developing it is the fact that we are stuck in lobby after lobby with no opportunity for open world, FPS PvP.
If we had that option, I'd be able to further develop my playstyle.
We don't, therefore I am happy with where I am and will continue to be until I have a proper environment to develop my playstyle. If you think that I am an "entitled and unskilled player" because of this, go ahead, again, IDGAF.
If you'll take note, I've been playing less and less, quickly going down the road of Dust Bittervet. |
Beeeees
KILL-EM-QUICK RISE of LEGION
190
|
Posted - 2013.09.08 04:02:00 -
[60] - Quote
Alaika Arbosa wrote:IDGAFx3 in this thread You sure like to talk about your personal feelings. How about you bring some arguments to the table? Hard facts and such. Because an opinion that you cant back up is, you know, a prejudice. |
|
Lurchasaurus
SVER True Blood Public Disorder.
1832
|
Posted - 2013.09.08 04:03:00 -
[61] - Quote
Alaika Arbosa wrote:Beeeees wrote:Alaika Arbosa wrote: Denial-mode engaged, strawman mode to lvl 3.
Buddy, you got rekd, accept it. You can think what you want, really, IDGAF, you're going to believe whatever delusions you think are popular so you can feel included with the "in-crowd". @Lurchasaurus Sorry if I saw a personal attack and took nothing else from the post. I am aware of the playstyle I've chosen from the start and the only thing preventing me from further developing it is the fact that we are stuck in lobby after lobby with no opportunity for open world, FPS PvP. If we had that option, I'd be able to further develop my playstyle. We don't, therefore I am happy with where I am and will continue to be until I have a proper environment to develop my playstyle. If you think that I am an "entitled and unskilled player" because of this, go ahead, again, IDGAF. If you'll take note, I've been playing less and less, quickly going down the road of Dust Bittervet.
Nowhere in the post did i say i was referring to you. In fact i expressedly said "This opinion"
|
Iron Wolf Saber
Den of Swords
8142
|
Posted - 2013.09.08 04:34:00 -
[62] - Quote
meri jin wrote:Iron Wolf Saber wrote:CCP is silent on the manner because they're in collection mode most likely.
I have been giving them points made out by players for things to look out for such as :
I hope without manipulation? I hope you mention that there are people who like the AA ;). Alabastor 'TheBlaster' Alcar wrote:aim assst sucks, i use a ds3 and i hate aim assist, we have played so long without it why the hell do we need it now? i prefer using actual hand eye cordination skill than just letting some robot track my target for me. You are welcome to turn it of. I will use mine.
I am just giving them a list of things to see if its over toned as one could put it and might need toning down or that what is happening on the field is not what they're intending ect ect. I'm not trying to get rid of it just alleviate some of the worst cases where the AA might be doing more harm than good. |
Christian 1996
The Unholy Legion Of DarkStar DARKSTAR ARMY
4
|
Posted - 2013.09.08 04:53:00 -
[63] - Quote
If this game plans to bring in new players aim assist is a must. I believe that the aim assist is perfect. I compare this aim assist to that of halo. In halo gunfights last longer, players jump, strafe and move everywhere. In halo aim assist is a must because 90 percent of the time your tracking your targets during gunfights while jumping and moving around. I feel like the same stands for dust. If CCp decides to take away aim assist, and fix KBM then the only people who will get shafted are the DS3 users. Aiming with KBM is much more precise than DS3. Making fine adjustments at long range, and in your face CQC is where the DS3 fails. Us controller users need a way to balance out the playing field, and thats with aim assist. Which is usually standard on most console games. Why it was taken off in Dust makes no sense to me. And besides probably the reason why people have been getting killed more is not aim assist, but the fact that CCP finally fixed aiming with the DS3. Before 1.4 aiming with the DS3 was awful. Hip firing and ADS had the same aiming speed, and the controls were sluggish, clunky, and wonky. |
Lurchasaurus
SVER True Blood Public Disorder.
1834
|
Posted - 2013.09.08 04:54:00 -
[64] - Quote
Christian 1996 wrote:If this game plans to bring in new players aim assist is a must. I believe that the aim assist is perfect. I compare this aim assist to that of halo. In halo gunfights last longer, players jump, strafe and move everywhere. In halo aim assist is a must because 90 percent of the time your tracking your targets during gunfights while jumping and moving around. I feel like the same stands for dust. If CCp decides to take away aim assist, and fix KBM then the only people who will get shafted are the DS3 users. Aiming with KBM is much more precise than DS3. Making fine adjustments at long range, and in your face CQC is where the DS3 fails. Us controller users need a way to balance out the playing field, and thats with aim assist. Which is usually standard on most console games. Why it was taken off in Dust makes no sense to me. And besides probably the reason why people have been getting killed more is not aim assist, but the fact that CCP finally fixed aiming with the DS3. Before 1.4 aiming with the DS3 was awful. Hip firing and ADS had the same aiming speed, and the controls were sluggish, clunky, and wonky.
you realize strafing is dead in 1.4? |
Bob Teller
Red Star. EoN.
79
|
Posted - 2013.09.08 05:32:00 -
[65] - Quote
Mouse and keyboard dominate ds3 without aim assist.There was no way to be competitive with a ds3 before.All those crying about aa are try hards who are used to get all those free kills and now thay cant anymore,,,cry more plz.(all console games have aim assist) |
xxwhitedevilxx M
Maphia Clan Corporation CRONOS.
579
|
Posted - 2013.09.08 05:54:00 -
[66] - Quote
Flatman22 wrote:When I play football in the real world against real people, I don't get to have tackle assist. When I play paintball against real people, I don't get aim assist. When I play a game against real people, I want to play against people, not against aim-bots.
That's right! That's why Kb/m shouldn't be allowed! |
Lurchasaurus
SVER True Blood Public Disorder.
1834
|
Posted - 2013.09.08 05:55:00 -
[67] - Quote
Bob Teller wrote:Mouse and keyboard dominate ds3 without aim assist.There was no way to be competitive with a ds3 before.All those crying about aa are try hards who are used to get all those free kills and now thay cant anymore,,,cry more plz.(all console games have aim assist)
im pretty sure most ds3 players i play with would tell you otherwise. i guess it is convenient to assume all ds3 players are incapable of aiming tho to make your point. |
xxwhitedevilxx M
Maphia Clan Corporation CRONOS.
579
|
Posted - 2013.09.08 06:08:00 -
[68] - Quote
Lurchasaurus wrote:you realize strafing is dead in 1.4?
....and? I played MAG really a lot, and strafing was nearly impossible. Why is it a problem if you can't strafe? Mind you, it's not because you are good, it's because you (or your opponent) lag, so you might think "whoa this guy really suck at aiming" or "better than matrix hell yeah". Just adapt your play style. Take cover, shoot, take cover, reload, shoot again. Call your reinforcements because now there's almost no way you can survive a 3 vs 1. Don't get me wrong, I don't consider myself a noob that needs AA to survive (my 4.5 kdr speaks by itself) and even if I'm dying more now, I really find the whole game more enjoyable. If you really like to dodge things there are a lot of games that allows you to. Metal Slug, R-Type etc |
xxwhitedevilxx M
Maphia Clan Corporation CRONOS.
579
|
Posted - 2013.09.08 06:14:00 -
[69] - Quote
Lurchasaurus wrote:Bob Teller wrote:Mouse and keyboard dominate ds3 without aim assist.There was no way to be competitive with a ds3 before.All those crying about aa are try hards who are used to get all those free kills and now thay cant anymore,,,cry more plz.(all console games have aim assist) im pretty sure most ds3 players i play with would tell you otherwise. i guess it is convenient to assume all ds3 players are incapable of aiming tho to make your point. It's not that. You literally can't follow a guy who strafe with a keyboard. Even if you have a great eye-fingers coordination you can't follow your target. To strafe with a keyboard you just press "a" "d" for lateral strafe. If you strafe with a ds3 the difference is noticeable, because you see your target strafing "slower" because its change of direction is much slower, letting you track its movement far easier.
and...I don't want to talk about mouse sensitivity vs pad sensitivity. |
Lurchasaurus
SVER True Blood Public Disorder.
1835
|
Posted - 2013.09.08 06:33:00 -
[70] - Quote
xxwhitedevilxx M wrote:Lurchasaurus wrote:Bob Teller wrote:Mouse and keyboard dominate ds3 without aim assist.There was no way to be competitive with a ds3 before.All those crying about aa are try hards who are used to get all those free kills and now thay cant anymore,,,cry more plz.(all console games have aim assist) im pretty sure most ds3 players i play with would tell you otherwise. i guess it is convenient to assume all ds3 players are incapable of aiming tho to make your point. It's not that. You literally can't follow a guy who strafe with a keyboard. Even if you have a great eye-fingers coordination you can't follow your target. To strafe with a keyboard you just press "a" "d" for lateral strafe. If you strafe with a ds3 the difference is noticeable, because you see your target strafing "slower" because its change of direction is much slower, letting you track its movement far easier. and...I don't want to talk about mouse sensitivity vs pad sensitivity.
while a mouse has precision over the ds3, a gamepad has much more mobility than a keyboard.
for instance, if i want to throw a grenade, i have to press the x key, which in turn makes me take a finger off wasd. This cannot be rebound lol
|
|
xxwhitedevilxx M
Maphia Clan Corporation CRONOS.
580
|
Posted - 2013.09.08 06:45:00 -
[71] - Quote
Lurchasaurus wrote:xxwhitedevilxx M wrote:Lurchasaurus wrote:Bob Teller wrote:Mouse and keyboard dominate ds3 without aim assist.There was no way to be competitive with a ds3 before.All those crying about aa are try hards who are used to get all those free kills and now thay cant anymore,,,cry more plz.(all console games have aim assist) im pretty sure most ds3 players i play with would tell you otherwise. i guess it is convenient to assume all ds3 players are incapable of aiming tho to make your point. It's not that. You literally can't follow a guy who strafe with a keyboard. Even if you have a great eye-fingers coordination you can't follow your target. To strafe with a keyboard you just press "a" "d" for lateral strafe. If you strafe with a ds3 the difference is noticeable, because you see your target strafing "slower" because its change of direction is much slower, letting you track its movement far easier. and...I don't want to talk about mouse sensitivity vs pad sensitivity. while a mouse has precision over the ds3, a gamepad has much more mobility than a keyboard. for instance, if i want to throw a grenade, i have to press the x key, which in turn makes me take a finger off wasd. This cannot be rebound lol uh? I used my thumb for "x" and the middle finger for both "w" and "s"... Want you try to jump and aim at the same time with a ds3? Or insta-180-¦ ? Damn, it takes ages to turn around with a ds3... |
Piraten Hovnoret
BIG BAD W0LVES
56
|
Posted - 2013.09.08 06:49:00 -
[72] - Quote
As a pad user. I had no problem in 1,3. In 1,4 you are dead in less then a a sec regardless of strafe. SP proto or militia it does not mater.
Don't c the point of the blodey SP system. A militia guy is almost as effective as a proto.... And 2 militia takes out at proto easy. Further when you go 1v1 against some one now you are almost dead even if you win, then the other guys comes and you are toast sence your health is lover after your first fire fight.
One way to counter the AA if you want to keep it, is to give armor and shield modules a huge buff ( the rep and recharge ones ). Now I am just shooting from the hip when I give the numbers now, but let's say a complex armor rep would give 15-20 hp a sec. The shield should be buffed in the same blodey way.
Regards from a now semi retired player
Edit; al the nerfimg of guns was made when aim assist was turned off ( not the AR ) that's one of the perimeters of the current problem also. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
442
|
Posted - 2013.09.08 08:08:00 -
[73] - Quote
meri jin wrote:Ludvig Enraga wrote:One thing AA has done it's made the game more 'enjoyable' for ppl who can't play the game otherwise. For everyone else it has ruined the competitive aspect of, you know, a competitive FPS. You mean like CoD or BF3? You know, the biggest FPS of all time? They have AA and you can't turn it off, even if there is a menu. All you can do, is turn it off for the single player.
I did not play those games. Well, 3 matches in COD and one evenining in BF3 and I did not touch either one since then. They are the biggest FPS of all time only in the heads of ppl who play them. AA is for lazy ppl. COD preys on lazy ppl (incidentally the majority of console market) with a demand for self-validation. Also, aim assist is the lazy way of adjusting aiming mechanics. |
Lurchasaurus
SVER True Blood Public Disorder.
1838
|
Posted - 2013.09.08 08:32:00 -
[74] - Quote
Ludvig Enraga wrote:meri jin wrote:Ludvig Enraga wrote:One thing AA has done it's made the game more 'enjoyable' for ppl who can't play the game otherwise. For everyone else it has ruined the competitive aspect of, you know, a competitive FPS. You mean like CoD or BF3? You know, the biggest FPS of all time? They have AA and you can't turn it off, even if there is a menu. All you can do, is turn it off for the single player. I did not play those games. Well, 3 matches in COD and one evenining in BF3 and I did not touch either one since then. They are the biggest FPS of all time only in the heads of ppl who play them. AA is for lazy ppl. COD preys on lazy ppl (incidentally the majority of console market) with a demand for self-validation. Also, aim assist is the lazy way of adjusting aiming mechanics.
I see people retreat to the "but its this way in COD" argument and i facepalm every damn time.
your head. pull it out. |
Vell0cet
Royal Uhlans Amarr Empire
141
|
Posted - 2013.09.08 09:06:00 -
[75] - Quote
Lurchasaurus wrote:People play this game to get away from easy mode COD meatgrinders, or at least a large amount of the above average players I have played with do. I'll make you a deal, if you and "the above average players [you] have played with" all buy $10,000 of game packs every month to keep DUST financially viable/sustainable, then we'll let CCP nerf AA into oblivion so you can run around feeling good about yourselves. using your Kb/M to rack up your K/D ratio.
In order for DUST to even exist this time next year we need to bring in a lot more new blood (and quickly). The #1 complaint I've heard from new players and reviewers are the controls feel bad. We need proper gameplay tutorials too for sure (people don't read walls of text CCP they want to fight right away). Being accessible to newer players is critical to the survival of this game, making you and the above average players you play with feel superiorl isn't.
Removing the 10% buff to all weapon damage would help make fights a little longer, with tank & dps mods playing a larger role in the outcome which should (slightly) favor the vet player in most fights. Since this was originally added to compensate for removing AA at Uprising's launch, it stands to reason that the first change CCP implements would be removing this now unnessisarily addition since they've brought back AA. |
Cosgar
ParagonX
4965
|
Posted - 2013.09.08 09:09:00 -
[76] - Quote
xxwhitedevilxx M wrote:Lurchasaurus wrote:you realize strafing is dead in 1.4? ....and? I played MAG really a lot, and strafing was nearly impossible. Why is it a problem if you can't strafe? Mind you, it's not because you are good, it's because you (or your opponent) lag, so you might think "whoa this guy really suck at aiming" or "better than matrix hell yeah". Just adapt your play style. Take cover, shoot, take cover, reload, shoot again. Call your reinforcements because now there's almost no way you can survive a 3 vs 1. Don't get me wrong, I don't consider myself a noob that needs AA to survive (my 4.5 kdr speaks by itself) and even if I'm dying more now, I really find the whole game more enjoyable. If you really like to dodge things there are a lot of games that allows you to. Metal Slug, R-Type etc Dust =/= MAG |
Beeeees
KILL-EM-QUICK RISE of LEGION
191
|
Posted - 2013.09.08 09:20:00 -
[77] - Quote
Vell0cet wrote: I'll make you a deal, if you and "the above average players [you] have played with" all buy $10,000 of game packs every month to keep DUST financially viable/sustainable, then we'll let CCP nerf AA into oblivion so you can run around feeling good about yourselves, using your Kb/M to rack up your K/D ratio.
Ill make you a deal, if you and "the below average player [you] have played with" all buy $10,000 of game packs every month to keep DUST finantially viable/sustainable, then we-¦ll get CCP to add a wallhack to your aimbot, so you can run around feeling good about yourselves, using AA to rack up your K/D ratio.
Oh and one more thing: This is a ******* computer game, you are supposed to feel good about yourself when you play it. |
Lurchasaurus
SVER True Blood Public Disorder.
1842
|
Posted - 2013.09.08 09:32:00 -
[78] - Quote
Vell0cet wrote:Lurchasaurus wrote:People play this game to get away from easy mode COD meatgrinders, or at least a large amount of the above average players I have played with do. I'll make you a deal, if you and "the above average players [you] have played with" all buy $10,000 of game packs every month to keep DUST financially viable/sustainable, then we'll let CCP nerf AA into oblivion so you can run around feeling good about yourselves, using your Kb/M to rack up your K/D ratio. In order for DUST to even exist this time next year we need to bring in a lot more new blood (and quickly). The #1 complaint I've heard from new players and reviewers are the controls feel bad. We need proper gameplay tutorials too for sure (people don't read walls of text CCP they want to fight right away). Being accessible to newer players is critical to the survival of this game, making you and the above average players you play with feel superiorl isn't. Removing the 10% buff to all weapon damage would help make fights a little longer, with tank & dps mods playing a larger role in the outcome which should (slightly) favor the vet player in most fights. Since this was originally added to compensate for removing AA at Uprising's launch, it stands to reason that the first change CCP implements would be removing this now unnessisarily addition since they've brought back AA. If this still isn't sufficient, one option would be to reduce AA slightly in FW & PC matches to reward hardcore players. Another option would be giving players who use the controller with AA disabled a 10% SP bonus for being better "superior to everyone else."
having a computer aim for you isnt making the controls feel better. it is taking the controls away. before you get all huffy puffy why not pull your head out of your as.s and see the auto tracking aim assist for what it really is. no one is asking for aim assist to be taken away, it simply needs to be toned down to it doesnt aim for you.
The biggest problem with you people is you think making the game an instant gratification, no skills required game like COD will miraculously fix this game and make people happy. I am sick of COD, it has ruined a genre of gaming, and it breeds players with bad values and a horrible understanding of skill and what constitutes it.
No one gets into a freaking titan in EVE after playing for one week. I hold Dust higher than the other FPSs because it has things that you can actually earn and compensates me for my time investment. CCP will be forsaking their most hardcore fans if they listen to your drivel and the one single game we can still hope for to break the mold and get out of the easy mode gutter will be ruined.
I hope CCP reads this, I am tired of people coming on here demanding things be layed out on a red carpet for them simply because they dont feel they should have to put in as much effort as everyone else has because it is incomvenient.
HTFU |
Vell0cet
Royal Uhlans Amarr Empire
143
|
Posted - 2013.09.08 09:36:00 -
[79] - Quote
Beeeees wrote:[quote=Vell0cet]Ill make you a deal, if you and "the below average player [you] have played with" all buy $10,000 of game packs every month to keep DUST finantially viable/sustainable, then we-¦ll get CCP to add a wallhack to your aimbot, so you can run around feeling good about yourselves, using AA to rack up your K/D ratio. There are a lot more of us than there there are of you, so if you do the math, we don't need to each spend $10,000. That's kind of the whole f*cking point of the FTP business model. Fights have been closer than I can ever remember them being, and as the OP points out people who were frustrated when they first tried DUST are coming back to it. Appealing to the top 10% of the tiny player base isn't a financially viable business model for DUST.
Quote:Oh and one more thing: This is a ******* computer game, you are supposed to feel good about yourself when you play it. Exactly, and when people fire up DUST to give it a shot despite the lackluster reviews and discover they can't hit for s*it, they uninstall and move on. It's money down the drain for CCP. We need to grow the player base by several orders of magnitude for this game to survive. It's unbelievable that you can't seem to appreciate that. |
Cosgar
ParagonX
4968
|
Posted - 2013.09.08 09:36:00 -
[80] - Quote
Lurchasaurus wrote: having a computer aim for you isnt making the controls feel better. it is taking the controls away. before you get all huffy puffy why not pull your head out of your as.s and see the auto tracking aim assist for what it really is. no one is asking for aim assist to be taken away, it simply needs to be toned down to it doesnt aim for you.
The biggest problem with you people is you think making the game an instant gratification, no skills required game like COD will miraculously fix this game and make people happy. I am sick of COD, it has ruined a genre of gaming, and it breeds players with bad values and a horrible understanding of skill and what constitutes it.
No one gets into a freaking titan in EVE after playing for one week. I hold Dust higher than the other FPSs because it has things that you can actually earn and compensates me for my time investment. CCP will be forsaking their most hardcore fans if they listen to your drivel and the one single game we can still hope for to break the mold and get out of the easy mode gutter will be ruined.
I hope CCP reads this, I am tired of people coming on here demanding things be layed out on a red carpet for them simply because they dont feel they should have to put in as much effort as everyone else has because it is incomvenient.
HTFU
QFTMFT! |
|
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
414
|
Posted - 2013.09.08 09:39:00 -
[81] - Quote
To summarize the OP's post:
"I suck at the game, my friends suck at the game...we love the massive crutch that aim assist is just like we love to ride bikes with training wheels. It's the first time we're "good" at the game!! Let's ignore everyone who has legit skill and focus on people like us, people who suck without crutches." |
Vell0cet
Royal Uhlans Amarr Empire
144
|
Posted - 2013.09.08 09:59:00 -
[82] - Quote
Lurchasaurus wrote:Having a computer aim for you isnt making the controls feel better. it is taking the controls away. before you get all huffy puffy why not pull your head out of your as.s and see the auto tracking aim assist for what it really is. no one is asking for aim assist to be taken away, it simply needs to be toned down to it doesnt aim for you.
The biggest problem with you people is you think making the game an instant gratification, no skills required game like COD will miraculously fix this game and make people happy. I am sick of COD, it has ruined a genre of gaming, and it breeds players with bad values and a horrible understanding of skill and what constitutes it.
No one gets into a freaking titan in EVE after playing for one week. I hold Dust higher than the other FPSs because it has things that you can actually earn and compensates me for my time investment. CCP will be forsaking their most hardcore fans if they listen to your drivel and the one single game we can still hope for to break the mold and get out of the easy mode gutter will be ruined.
I hope CCP reads this, I am tired of people coming on here demanding things be layed out on a red carpet for them simply because they dont feel they should have to put in as much effort as everyone else has because it is incomvenient.
HTFU The OP posted links showing that DUST's AA is in line with other console shooters in the industry (weaker than most actually). It's what players expect when they fire up a console shooter. Do you honestly think there is a large enough console player base with "good values", as you put it, to sustain DUST's development? If there are, where the f*ck have they been?
I think you're failing to grasp the basic economics behind a FTP business model: you need a massive pool of players. In order to get a massive pool of players you need to appeal to what they want and expect.
I've posted suggestions on how things could be improved to still reward the top players, you've seem to ignore them. Is it because this is less about competing at the highest levels with players having "good values" and more about your desire to pump up your stats by stomping newbies? |
Sir Petersen
Valhalla Nord
326
|
Posted - 2013.09.08 09:59:00 -
[83] - Quote
R'adeh Hunt wrote:To summarize the OP's post:
"I suck at the game, my friends suck at the game...we love the massive crutch that aim assist is just like we love to ride bikes with training wheels. It's the first time we're "good" at the game!! Let's ignore everyone who has legit skill and focus on people like us, people who suck without crutches." Why are you here crying like a little baby? |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
414
|
Posted - 2013.09.08 10:01:00 -
[84] - Quote
Sir Petersen wrote:R'adeh Hunt wrote:To summarize the OP's post:
"I suck at the game, my friends suck at the game...we love the massive crutch that aim assist is just like we love to ride bikes with training wheels. It's the first time we're "good" at the game!! Let's ignore everyone who has legit skill and focus on people like us, people who suck without crutches." Why are you here crying like a little baby?
I'm not crying...I'm stating a FACT.
Why do you keep your head stuck in the sand and pretend everything's alright? |
Sir Petersen
Valhalla Nord
326
|
Posted - 2013.09.08 10:03:00 -
[85] - Quote
R'adeh Hunt wrote:Sir Petersen wrote:R'adeh Hunt wrote:To summarize the OP's post:
"I suck at the game, my friends suck at the game...we love the massive crutch that aim assist is just like we love to ride bikes with training wheels. It's the first time we're "good" at the game!! Let's ignore everyone who has legit skill and focus on people like us, people who suck without crutches." Why are you here crying like a little baby? I'm not crying...I'm stating a FACT. Why do you keep your head stuck in the sand and pretend everything's alright?
Everyone with eyes can see the game is so much better after 1.4. Most people are having more fun than ever before and still you cry?
Are you a little baby? |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
414
|
Posted - 2013.09.08 10:06:00 -
[86] - Quote
Sir Petersen wrote:R'adeh Hunt wrote:Sir Petersen wrote:R'adeh Hunt wrote:To summarize the OP's post:
"I suck at the game, my friends suck at the game...we love the massive crutch that aim assist is just like we love to ride bikes with training wheels. It's the first time we're "good" at the game!! Let's ignore everyone who has legit skill and focus on people like us, people who suck without crutches." Why are you here crying like a little baby? I'm not crying...I'm stating a FACT. Why do you keep your head stuck in the sand and pretend everything's alright? Are you a little baby?
So your best comeback is an ad hominem attack? And you accuse others of being a baby? The irony is strong in your posts |
Sir Petersen
Valhalla Nord
328
|
Posted - 2013.09.08 10:12:00 -
[87] - Quote
R'adeh Hunt wrote:Sir Petersen wrote:R'adeh Hunt wrote:Sir Petersen wrote:R'adeh Hunt wrote:To summarize the OP's post:
"I suck at the game, my friends suck at the game...we love the massive crutch that aim assist is just like we love to ride bikes with training wheels. It's the first time we're "good" at the game!! Let's ignore everyone who has legit skill and focus on people like us, people who suck without crutches." Why are you here crying like a little baby? I'm not crying...I'm stating a FACT. Why do you keep your head stuck in the sand and pretend everything's alright? Are you a little baby? So your best comeback is an ad hominem attack? And you accuse others of being a baby? The irony is strong in your posts All those tears make me wonder.. It is so obvious that the game is more user friendly now and will bring in more gamers plus the battles are great at the moment.
Dust514 is moving up but you can-¦t see this?
Again.. Are you a little baby? Are you sure you are old enough to play this game (PG18) ?? |
meri jin
Goonfeet Top Men.
314
|
Posted - 2013.09.08 10:13:00 -
[88] - Quote
Mossellia Delt wrote:meri jin wrote:
Dust is already hardcore enough. We have a strong death punishment, we have the backstabbing corp and alliance philosophy from eve, we have the as*hole attitude community, and we definitely don't need to make this game even harder.
This game is only "hardcore" to those of simple mind. You put yourself over the most people who are playing this and insulting them at the same moment. The exactly kind of community member I just described. Thank you for this live example. I would like to exclude you out of this discussion but I sadly can't.
Mossellia Delt wrote:CoD and Battlefield arnt competitive on consoles, if you think they are, go to a gaming tourney with big prizes, guess what, they dont have the games and if the remote chance they allow it, its the PC version without AA on.
seriously? Call of Duty Black ops 2 World Championship 2013. Yes it is the xbox360
Beeeees wrote:TheAmazing FlyingPig wrote: Would this mean that your preference of balls to the wall cutthroat also doesn't matter?
My preferences of balls to the wall cutthroat are those of someone who is here to stay no matter what. Isn't this called fanaticism? |
Beeeees
KILL-EM-QUICK RISE of LEGION
193
|
Posted - 2013.09.08 10:13:00 -
[89] - Quote
Vell0cet wrote: Appealing to the top 10% of the tiny player base isn't a financially viable business model for DUST.
Appealing to the top 10% is the reason CCP still exists. See EVE.
Vell0cet wrote: Exactly, and when people fire up DUST to give it a shot despite the lackluster reviews and discover they can't hit for s*it, they uninstall and move on. It's money down the drain for CCP. We need to grow the player base by several orders of magnitude for this game to survive. It's unbelievable that you can't seem to appreciate that.
This game does not need an inflow of noskill-CoDshitters that will be gone the second the new CoD is released. We need more content, once we got proper deployables and at least some variety in dropsuits the people will flow in because "wow what an awesome game", and not because "HAY BRUV CHECK OUT COD:BLOPS 514". |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
414
|
Posted - 2013.09.08 10:17:00 -
[90] - Quote
What on earth are you talking about? It's not more user friendly!
They didn't "fix" anything, they just handed bad players (like you apparently) a massive crutch so they suddenly feel "good". That's like shooting arrows from 2m in front of a target before claiming you're "good". It's ridiculous, it removes all skill from the game. If CCP's goal is to bring more players into the game by making it easier for players who suck, why should people with skill still around? Hell, why care about skill anyway now...it doesn't take any in Dust.
Also, to pretend accepting this huge crutch is a sign of maturity is ridiculous...you can't possibly be serious. No one's that disingenuous and dumb.
Just admit the facts: You suck at aiming and the game in general, but thanks to the crutch that aim assist is, you now suddenly feel "good". That good feeling isn't based on skill though, and that's sad. |
|
Sir Petersen
Valhalla Nord
328
|
Posted - 2013.09.08 10:20:00 -
[91] - Quote
R'adeh Hunt wrote:What on earth are you talking about? It's not more user friendly!
Yes it is. Everyone with eyes can see this. The gap between the newbies and the protos is less than before 1.4. More user friendly. You will see this in the upcoming weeks when the gamers start to flock in 2 play the game.
|
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
414
|
Posted - 2013.09.08 10:23:00 -
[92] - Quote
Sir Petersen wrote:R'adeh Hunt wrote:What on earth are you talking about? It's not more user friendly!
Yes it is. Everyone with eyes can see this. The gap between the newbies and the protos is less than before 1.4. More user friendly. You will see this in the upcoming weeks when the gamers start to flock in 2 play the game.
That's because they removed all requirements for SKILL and replaced it with a crutch! A game without the requirement for skill is pointless because all challenge is gone.
I'm not childish enough to play a game just because it's suddenly "easy" and because I get a hardon for scoring points. I play games for the challenge.
You obviously disagree and prefer games with training wheels because you care more about "points" than actual skill. |
Sir Petersen
Valhalla Nord
328
|
Posted - 2013.09.08 10:25:00 -
[93] - Quote
R'adeh Hunt wrote:Sir Petersen wrote:R'adeh Hunt wrote:What on earth are you talking about? It's not more user friendly!
Yes it is. Everyone with eyes can see this. The gap between the newbies and the protos is less than before 1.4. More user friendly. You will see this in the upcoming weeks when the gamers start to flock in 2 play the game. That's because they removed all requirements for SKILL and replaced it with a crutch! A game without the requirement for skill is pointless because all challenge is gone. I'm not childish enough to play a game just because it's suddenly "easy" and because I get a hardon for scoring points. I play games for the challenge. You obviously disagree and prefer games with training wheels because you care more about "points" than actual skill. The game needs more players. It was 2 hard for the newbies to shoot against us protobears before so they left. What is it that you want sunshine? Run around alone while playing Dust? Why are you crying??
|
Sir Petersen
Valhalla Nord
328
|
Posted - 2013.09.08 10:26:00 -
[94] - Quote
And no.. No one removed skills. Sure it-¦s easier to shoot people but at the same time it got more challenging to find cover.
Open you eyes and you will see. |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
414
|
Posted - 2013.09.08 10:27:00 -
[95] - Quote
Sir Petersen wrote:R'adeh Hunt wrote:Sir Petersen wrote:R'adeh Hunt wrote:What on earth are you talking about? It's not more user friendly!
Yes it is. Everyone with eyes can see this. The gap between the newbies and the protos is less than before 1.4. More user friendly. You will see this in the upcoming weeks when the gamers start to flock in 2 play the game. That's because they removed all requirements for SKILL and replaced it with a crutch! A game without the requirement for skill is pointless because all challenge is gone. I'm not childish enough to play a game just because it's suddenly "easy" and because I get a hardon for scoring points. I play games for the challenge. You obviously disagree and prefer games with training wheels because you care more about "points" than actual skill. The game needs more players. It was 2 hard for the newbies to shoot against us protobears before so they left. What is it that you want sunshine? Run around alone while playing Dust? Why are you crying??
So what they should have done is introduce proper matchmaking...not giving all sucky players a massive crutch that removes all skill from the game.
Also, keep it up with your ad hominem attacks (google it, it don't think you know what that means) if you want...it makes you look like a 12 year old player who sucks at the game
Let's just face facts here: You don't care about skills, all you care about is scoring points. If that means Dust has to turn into an "easy mode" game, so be it. No skills required, no challenge wanted... |
Sir Petersen
Valhalla Nord
329
|
Posted - 2013.09.08 10:30:00 -
[96] - Quote
R'adeh Hunt wrote:Sir Petersen wrote:R'adeh Hunt wrote:Sir Petersen wrote:R'adeh Hunt wrote:What on earth are you talking about? It's not more user friendly!
Yes it is. Everyone with eyes can see this. The gap between the newbies and the protos is less than before 1.4. More user friendly. You will see this in the upcoming weeks when the gamers start to flock in 2 play the game. That's because they removed all requirements for SKILL and replaced it with a crutch! A game without the requirement for skill is pointless because all challenge is gone. I'm not childish enough to play a game just because it's suddenly "easy" and because I get a hardon for scoring points. I play games for the challenge. You obviously disagree and prefer games with training wheels because you care more about "points" than actual skill. The game needs more players. It was 2 hard for the newbies to shoot against us protobears before so they left. What is it that you want sunshine? Run around alone while playing Dust? Why are you crying?? So what they should have done is introduce proper matchmaking...not giving all sucky players a massive crutch that removes all skill from the game. Also, keep it up with your ad hominem attacks (google it, it don't think you know what that means) if you want...it makes you look like a 12 year old player who sucks at the game Let's just face facts here: You don't care about skills, all you care about is scoring points. If that means Dust has to turn into an "easy mode" game, so be it. No skills required, no challenge wanted... Matchmaking? How are you gonna get better f you don-¦t shoot against the top players? Who wants to play without them? What are you talking about??
I think it-¦s time for you to find a new game. This one is obviously not for you. |
DJINN Marauder
Ancient Exiles
1107
|
Posted - 2013.09.08 10:33:00 -
[97] - Quote
To those saying that AA is a MUST for new players to stay in the game... IT'S NOT!
What is a must is more game modes and a better MATCHMAKING SYSTEM! That way they play with ppl on their level.
AA off is a way to retain all of us who have played with it off and gained skill and aiming since beta. Or start of uprising.
ALSO: AA is not needed to "compete" with kbm. The best players in the game use ds3. And they do just fine. |
Lurchasaurus
SVER True Blood Public Disorder.
1847
|
Posted - 2013.09.08 10:33:00 -
[98] - Quote
Vell0cet wrote:Lurchasaurus wrote:Having a computer aim for you isnt making the controls feel better. it is taking the controls away. before you get all huffy puffy why not pull your head out of your as.s and see the auto tracking aim assist for what it really is. no one is asking for aim assist to be taken away, it simply needs to be toned down to it doesnt aim for you.
The biggest problem with you people is you think making the game an instant gratification, no skills required game like COD will miraculously fix this game and make people happy. I am sick of COD, it has ruined a genre of gaming, and it breeds players with bad values and a horrible understanding of skill and what constitutes it.
No one gets into a freaking titan in EVE after playing for one week. I hold Dust higher than the other FPSs because it has things that you can actually earn and compensates me for my time investment. CCP will be forsaking their most hardcore fans if they listen to your drivel and the one single game we can still hope for to break the mold and get out of the easy mode gutter will be ruined.
I hope CCP reads this, I am tired of people coming on here demanding things be layed out on a red carpet for them simply because they dont feel they should have to put in as much effort as everyone else has because it is incomvenient.
HTFU The OP posted links showing that DUST's AA is in line with other console shooters in the industry (weaker than most actually). It's what players expect when they fire up a console shooter. Do you honestly think there is a large enough console player base with "good values", as you put it, to sustain DUST's development? If there are, where the f*ck have they been? I think you're failing to grasp the basic economics behind a FTP business model: you need a massive pool of players. In order to get a massive pool of players you need to appeal to what they want and expect. I've posted suggestions on how things could be improved to still reward the top players, you've seem to ignore them. Is it because this is less about competing at the highest levels with players having "good values" and more about your desire to pump up your stats by stomping newbies?
In order to secure a strong financial backing for Dust, CCP doesnt need to kill the competitive aspects of the game, they need to simply do a better job. They have been fumbling around with their patches and now that hit detection seems to be under their belts, they can start working on other things. Many games are FTP nowadays and it doesnt matter how accessible they make them, a half-assed game is a half-assed game and this is the reason a majority of these games are shut down.
I love CCP, but no one is exempt from failure. If they are unable to successfully build Dust at a satisfactory level, then that is a problem in and of itself.
It doesn't matter to me if Dust's aim assist is in line with other shooters, I play Dust BECAUSE it isnt other shooters. Dust is one of the few games now where skill in aiming is actually demanded and rewarded. Well, at least until 1.4. |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
416
|
Posted - 2013.09.08 10:34:00 -
[99] - Quote
@ Sir Petersen:
Of course Dust in its current form isn't for me. I like a challenge and I don't like to ride bikes with training wheels...which sadly is exactly what Dust is in its current form.
It's a game for people who don't like a challenge, a game for people who don't care about actual skills...people like you.
Dust is a bit like the polar opposite to EVE. While Eve is meant for people who like a challenge, for people who don't need a crutch, Dust is the exact opposite. It caters to the smallest (and dumbest) denominator.
|
meri jin
Goonfeet Top Men.
315
|
Posted - 2013.09.08 10:36:00 -
[100] - Quote
I admire the passion here in this topic. Sadly some people can't have a discussion without a verbal attacking/getting way to personal and emotional. I think it shows clearly the difference between some player bases here. CCP need to decide with community they like to keep. AA is here to stay. If CCP likes to earn some more money they need more players, they need to show the people why they should invest money in this game. Keeping this game in a niche could work, but it could turn out the other way. This game community will become even more "emotional" and disgust people faster out. As I see it the game (CCP) needs to make a decision, open up for the marked or close and stay in the niche.
|
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Lurchasaurus
SVER True Blood Public Disorder.
1848
|
Posted - 2013.09.08 10:38:00 -
[101] - Quote
Sir Petersen wrote:R'adeh Hunt wrote:What on earth are you talking about? It's not more user friendly!
Yes it is. Everyone with eyes can see this. The gap between the newbies and the protos is less than before 1.4. More user friendly. You will see this in the upcoming weeks when the gamers start to flock in 2 play the game.
It is not more user friendly, it is broken.
The bap between protos and newbs is smaller because newbs have an aim assist so strong it makes player skill irrelevant, thus dragging a skilled player down to a lesser player's level. |
Cosgar
ParagonX
4976
|
Posted - 2013.09.08 10:39:00 -
[102] - Quote
DJINN Marauder wrote:To those saying that AA is a MUST for new players to stay in the game... IT'S NOT!
What is a must is more game modes and a better MATCHMAKING SYSTEM! That way they play with ppl on their level.
AA off is a way to retain all of us who have played with it off and gained skill and aiming since beta. Or start of uprising.
ALSO: AA is not needed to "compete" with kbm. The best players in the game use ds3. And they do just fine. AA is on the level of virtual socialism. |
Zelorian Dexter snr
DVC 514
31
|
Posted - 2013.09.08 10:40:00 -
[103] - Quote
I use a ds3 but not aim assist and the update to the ds3 is epic much easier to track targets now don't get we wrong i still miss. The reason the vets!!!! Cough are crying is because the kbm isn't superior any more and they can't give each other reach arounds when looking at there KDR at the end of the match |
Lurchasaurus
SVER True Blood Public Disorder.
1848
|
Posted - 2013.09.08 10:40:00 -
[104] - Quote
Sir Petersen wrote:R'adeh Hunt wrote:Sir Petersen wrote:R'adeh Hunt wrote:What on earth are you talking about? It's not more user friendly!
Yes it is. Everyone with eyes can see this. The gap between the newbies and the protos is less than before 1.4. More user friendly. You will see this in the upcoming weeks when the gamers start to flock in 2 play the game. That's because they removed all requirements for SKILL and replaced it with a crutch! A game without the requirement for skill is pointless because all challenge is gone. I'm not childish enough to play a game just because it's suddenly "easy" and because I get a hardon for scoring points. I play games for the challenge. You obviously disagree and prefer games with training wheels because you care more about "points" than actual skill. The game needs more players. It was 2 hard for the newbies to shoot against us protobears before so they left. What is it that you want sunshine? Run around alone while playing Dust? Why are you crying??
Pull your head out and realize this is the fault of shoddy matchmaking in pub matches and is not something that should be answered with an auto tracking aim assist. |
Vell0cet
Royal Uhlans Amarr Empire
145
|
Posted - 2013.09.08 10:41:00 -
[105] - Quote
Beeeees wrote:Vell0cet wrote: Appealing to the top 10% of the tiny player base isn't a financially viable business model for DUST.
Appealing to the top 10% is the reason CCP still exists. See EVE. If EVE got rid of all the care bears, the economy would collapse and the elite 10% in EVE wouldn't have anything to play. It's also not a twitch game, which you seem to think is the pinnacle of gameplay. What makes EVE interesting is module choice, teamwork, and strategy/tactics. AA doesn't reduce these aspects of DUST at all, in fact they make those aspects of the game even more important.
Quote:This game does not need an inflow of noskill-CoDshitters that will be gone the second the new CoD is released. We need more content, once we got proper deployables and at least some variety in dropsuits the people will flow in because "wow what an awesome game", and not because "HAY BRUV CHECK OUT COD:BLOPS 514".
You're delusional if you think there will be a massive influx of players eager to get pubstomped for months until they build up the aiming skill and SP to be competitive with Kb/M vets just by adding a few new suits and deployables. You're right that many of the CoD players will be flaky and move on to other titles, but the RPG aspects of DUST and the passive SP gains will draw many of them back (and many will still run passive SP boosters while they're taking a break--helping sustain development). This is especially true when new content is added in the biannual expansions. Not to mention the fact that the power of corps and social gameplay will keep them coming back to want to defend their "sandcastles".
DUST is still a very deep game, even with AA, and it will only get moreso as new content comes in. Also, you've not addressed my point about ways the system could be tweaked to still reward hardcore players. |
Lurchasaurus
SVER True Blood Public Disorder.
1848
|
Posted - 2013.09.08 10:43:00 -
[106] - Quote
Zelorian Dexter snr wrote:I use a ds3 but not aim assist and the update to the ds3 is epic much easier to track targets now don't get we wrong i still miss. The reason the vets!!!! Cough are crying is because the kbm isn't superior any more and they can't give each other reach arounds when looking at there KDR at the end of the match
So now we are assuming all vets use m+kb? |
Lurchasaurus
SVER True Blood Public Disorder.
1848
|
Posted - 2013.09.08 10:44:00 -
[107] - Quote
Vell0cet wrote:Beeeees wrote:Vell0cet wrote: Appealing to the top 10% of the tiny player base isn't a financially viable business model for DUST.
Appealing to the top 10% is the reason CCP still exists. See EVE. If EVE got rid of all the care bears, the economy would collapse and the elite 10% in EVE wouldn't have anything to play. It's also not a twitch game, which you seem to think is the pinnacle of gameplay. What makes EVE interesting is module choice, teamwork, and strategy/tactics. AA doesn't reduce these aspects of DUST at all, in fact they make those aspects of the game even more important. Quote:This game does not need an inflow of noskill-CoDshitters that will be gone the second the new CoD is released. We need more content, once we got proper deployables and at least some variety in dropsuits the people will flow in because "wow what an awesome game", and not because "HAY BRUV CHECK OUT COD:BLOPS 514". You're delusional if you think there will be a massive influx of players eager to get pubstomped for months until they build up the aiming skill and SP to be competitive with Kb/M vets just by adding a few new suits and deployables. You're right that many of the CoD players will be flaky and move on to other titles, but the RPG aspects of DUST and the passive SP gains will draw many of them back (and many will still run passive SP boosters while they're taking a break--helping sustain development). This is especially true when new content is added in the biannual expansions. Not to mention the fact that the power of corps and social gameplay will keep them coming back to want to defend their "sandcastles". DUST is still a very deep game, even with AA, and it will only get moreso as new content comes in. Also, you've not addressed my point about ways the system could be tweaked to still reward hardcore players.
Dont attribute the flaws of matchmaking to the need for strong aim assist. |
DJINN Marauder
Ancient Exiles
1107
|
Posted - 2013.09.08 10:47:00 -
[108] - Quote
For people that think Kbm rules dust...
Quote:I am purely disgusted and I don't have enough pity to go around for all the people who think that aim assist is godsend.
"DS3 users now have a chance against KB/M!! lelelel"
Sounds like, "I sucked really hard at this game but now with aim assist, I'm amazing"
I pity everyone who said that because you are admitting that you suck at aiming without aim assist. Especially since there are players out there who uses gamepads and still own without aim assist.
You couldn't kill a player before because you have no skill. So you pride yourself now that you can kill with the help of aim assist.
That is utterly pathetic.
Praising your aim assist equates to nothing but a cry for help because you lack the skill you degenerate uneducated plebeian.
And for those who claim aim assist should be in Dust 514 because it's a console game like other FPS games should just play those other plebeian games like those other useless sacks of skin they call players.
Because Dust 514 is pronounced as Dust 514, not Call of Duty, Which means, if you haven't guessed, it's a different game.
I played Dust 514 for its promise of becoming a better FPS game than the other FPS casual games. I stayed for the in-depth character customization that gives players the chance to be better than others. And I continued playing for the challenge of playing with no aim assist.
But obviously, they were all shattered in just one day. |
Vell0cet
Royal Uhlans Amarr Empire
146
|
Posted - 2013.09.08 10:51:00 -
[109] - Quote
Lurchasaurus wrote:Dust is one of the few games now where skill in aiming is actually demanded and rewarded. Well, at least until 1.4. Again, I posted suggestions for how aiming skill could be rewarded by reducing AA in FW and PC, and giving an SP bonus for players using the controller with AA disabled. Also removing the 10% DPS buff to all weapons should give vets a bit more of an edge. It's a reasonable compromise. |
Monkey MAC
killer taxi company General Tso's Alliance
300
|
Posted - 2013.09.08 10:51:00 -
[110] - Quote
Lurchasaurus wrote:Vell0cet wrote:Beeeees wrote:Vell0cet wrote: Appealing to the top 10% of the tiny player base isn't a financially viable business model for DUST.
Appealing to the top 10% is the reason CCP still exists. See EVE. If EVE got rid of all the care bears, the economy would collapse and the elite 10% in EVE wouldn't have anything to play. It's also not a twitch game, which you seem to think is the pinnacle of gameplay. What makes EVE interesting is module choice, teamwork, and strategy/tactics. AA doesn't reduce these aspects of DUST at all, in fact they make those aspects of the game even more important. Quote:This game does not need an inflow of noskill-CoDshitters that will be gone the second the new CoD is released. We need more content, once we got proper deployables and at least some variety in dropsuits the people will flow in because "wow what an awesome game", and not because "HAY BRUV CHECK OUT COD:BLOPS 514". You're delusional if you think there will be a massive influx of players eager to get pubstomped for months until they build up the aiming skill and SP to be competitive with Kb/M vets just by adding a few new suits and deployables. You're right that many of the CoD players will be flaky and move on to other titles, but the RPG aspects of DUST and the passive SP gains will draw many of them back (and many will still run passive SP boosters while they're taking a break--helping sustain development). This is especially true when new content is added in the biannual expansions. Not to mention the fact that the power of corps and social gameplay will keep them coming back to want to defend their "sandcastles". DUST is still a very deep game, even with AA, and it will only get moreso as new content comes in. Also, you've not addressed my point about ways the system could be tweaked to still reward hardcore players. Dont attribute the flaws of matchmaking to the need for strong aim assist.
Well I dont know what your doing but matchmaking has been awsome since day 2, apart from the odd squad member not being dragged through, we have always come across tough and hard to beat enemies, if you are playing solo then it appears that matchmaking hasnt changed!!
Aim Assist is strong, maybe too much, CCP will look at it, until then HTFU!! |
|
Sir Petersen
Valhalla Nord
332
|
Posted - 2013.09.08 10:59:00 -
[111] - Quote
R'adeh Hunt wrote:@ Sir Petersen:
Of course Dust in its current form isn't for me. I like a challenge and I don't like to ride bikes with training wheels...which sadly is exactly what Dust is in its current form.
It's a game for people who don't like a challenge, a game for people who don't care about actual skills...people like you.
Dust is a bit like the polar opposite to EVE. While Eve is meant for people who like a challenge, for people who don't need a crutch, Dust is the exact opposite. It caters to the smallest (and dumbest) denominator.
I-¦m on the same page as you on the challenge thing but I disagree on what you are saying. Like I said before.. It is easier to kill or get killed but at the same time it is harder to take cover and prevent getting killed. So each other even things out?
I prefer a more user friendly game with a strong player base rather than a game with declining numbers month after month. 1.4 is fantastic. The battles are more real/exciting than ever before and now I feel this game is back on track after a few months rolling in the mud. |
Monkey MAC
killer taxi company General Tso's Alliance
301
|
Posted - 2013.09.08 11:12:00 -
[112] - Quote
DJINN Marauder wrote:For people that think Kbm rules dust... Quote:I am purely disgusted and I don't have enough pity to go around for all the people who think that aim assist is godsend.
"DS3 users now have a chance against KB/M!! lelelel"
Sounds like, "I sucked really hard at this game but now with aim assist, I'm amazing"
I pity everyone who said that because you are admitting that you suck at aiming without aim assist. Especially since there are players out there who uses gamepads and still own without aim assist.
You couldn't kill a player before because you have no skill. So you pride yourself now that you can kill with the help of aim assist.
That is utterly pathetic.
Praising your aim assist equates to nothing but a cry for help because you lack the skill you degenerate uneducated plebeian.
And for those who claim aim assist should be in Dust 514 because it's a console game like other FPS games should just play those other plebeian games like those other useless sacks of skin they call players.
Because Dust 514 is pronounced as Dust 514, not Call of Duty, Which means, if you haven't guessed, it's a different game.
I played Dust 514 for its promise of becoming a better FPS game than the other FPS casual games. I stayed for the in-depth character customization that gives players the chance to be better than others. And I continued playing for the challenge of playing with no aim assist.
But obviously, they were all shattered in just one day. Sounds like this gug is a little up himself dont you think? People need to stop lokking at this from a vets point of veiw!! If you consider non aim assist ownage when noone has it, is that skill or twitchy fingers?
You are perfect liberty to use the same system as them, you misinterpret pride for satisfaction, they over joyed they can actually kill stuff now!!
If you were a real pro, not just some who believes there entitled to the moniker because they have been here for a while, you would adapt like so many others have!! (Im not saying this applies to YOU specifically, its just in general)
Skill ks an illusion, you can't test or prove the exsistance of skill in any game like this, there are too many variables, skill is nothing more than luck in games like this, who sees who first, who gets shot in the back, who happens to be in the wrong place at the right time!! |
DJINN Marauder
Ancient Exiles
1107
|
Posted - 2013.09.08 11:19:00 -
[113] - Quote
Monkey MAC wrote: Sounds like this gug is a little up himself dont you think? People need to stop lokking at this from a vets point of veiw!! If you consider non aim assist ownage when noone has it, is that skill or twitchy fingers?
You are perfect liberty to use the same system as them, you misinterpret pride for satisfaction, they over joyed they can actually kill stuff now!!
If you were a real pro, not just some who believes there entitled to the moniker because they have been here for a while, you would adapt like so many others have!! (Im not saying this applies to YOU specifically, its just in general)
Skill ks an illusion, you can't test or prove the exsistance of skill in any game like this, there are too many variables, skill is nothing more than luck in games like this, who sees who first, who gets shot in the back, who happens to be in the wrong place at the right time!!
It is skill. Whether or not twitchy fingers is part of it or not.
Skill is not an illusion. I agree there are many variables, but you can't deny people that have like 6+ kds with an AR don't have skill. That's utter crap. The "pros" you are referring to have already adapted. Much like myself. But it doesn't mean we LIKE it!
We liked it before!
That is why we are here on the forums trying to get AA at LEAST toned down..a lot! |
meri jin
Goonfeet Top Men.
323
|
Posted - 2013.09.08 11:21:00 -
[114] - Quote
DJINN Marauder wrote:Monkey MAC wrote: Sounds like this gug is a little up himself dont you think? People need to stop lokking at this from a vets point of veiw!! If you consider non aim assist ownage when noone has it, is that skill or twitchy fingers?
You are perfect liberty to use the same system as them, you misinterpret pride for satisfaction, they over joyed they can actually kill stuff now!!
If you were a real pro, not just some who believes there entitled to the moniker because they have been here for a while, you would adapt like so many others have!! (Im not saying this applies to YOU specifically, its just in general)
Skill ks an illusion, you can't test or prove the exsistance of skill in any game like this, there are too many variables, skill is nothing more than luck in games like this, who sees who first, who gets shot in the back, who happens to be in the wrong place at the right time!!
It is skill. Whether or not twitchy fingers is part of it or not. Skill is not an illusion. I agree there are many variables, but you can't deny people that have like 6+ kds with an AR don't have skill. That's utter crap. The "pros" you are referring to have already adapted. Much like myself. But it doesn't mean we LIKE it! We liked it before! That is why we are here on the forums trying to get AA at LEAST toned down..a lot!
And what about all the people who like it and are not on the forums? The majority of people is not here. Only a very few.
|
Atom Heart Mother
We Who Walk Alone
48
|
Posted - 2013.09.08 11:23:00 -
[115] - Quote
its simple; 99% of you happy, satisfied and keen with the new AA system are people that before 1.4 weren't that good in aiming and killing. Now you have gold in your pockets and have become killers.Most of he vets that were able to shoot before 1.4 find themselves a bit disoriented because you get killed more easily, due to AA and disabilitation of squad minimap vision. What in Dust was unique before, now is average like other FPS like cod, bf ect. My opinion. |
Corum Irsie
OSG Planetary Operations Covert Intervention
31
|
Posted - 2013.09.08 11:27:00 -
[116] - Quote
Obviously those of us who have been here for any amount of time will adapt to whatever CCP throws at us. In my opinion aim assist that slows the reticle as it aproaces an enemy is fine, aim assist that includes a little friction when the reticle moves across an enemy is fine. I can not however support an aim assist with magnatism, if you need the computer to aim for you I don't know what to say other then get good. CCP all you have to do is get rid of the magnatism associated with aim assist and all will be right with the world once again. |
DJINN Marauder
Ancient Exiles
1109
|
Posted - 2013.09.08 11:30:00 -
[117] - Quote
meri jin wrote:DJINN Marauder wrote:Monkey MAC wrote: Sounds like this gug is a little up himself dont you think? People need to stop lokking at this from a vets point of veiw!! If you consider non aim assist ownage when noone has it, is that skill or twitchy fingers?
You are perfect liberty to use the same system as them, you misinterpret pride for satisfaction, they over joyed they can actually kill stuff now!!
If you were a real pro, not just some who believes there entitled to the moniker because they have been here for a while, you would adapt like so many others have!! (Im not saying this applies to YOU specifically, its just in general)
Skill ks an illusion, you can't test or prove the exsistance of skill in any game like this, there are too many variables, skill is nothing more than luck in games like this, who sees who first, who gets shot in the back, who happens to be in the wrong place at the right time!!
It is skill. Whether or not twitchy fingers is part of it or not. Skill is not an illusion. I agree there are many variables, but you can't deny people that have like 6+ kds with an AR don't have skill. That's utter crap. The "pros" you are referring to have already adapted. Much like myself. But it doesn't mean we LIKE it! We liked it before! That is why we are here on the forums trying to get AA at LEAST toned down..a lot! And what about all the people who like it and are not on the forums? The majority of people is not here. Only a very few. What about them? I could say the same...
What about the people who dislike it and aren't on the forums? |
Vell0cet
Royal Uhlans Amarr Empire
147
|
Posted - 2013.09.08 11:45:00 -
[118] - Quote
Corum Irsie wrote:Obviously those of us who have been here for any amount of time will adapt to whatever CCP throws at us. In my opinion aim assist that slows the reticle as it aproaces an enemy is fine, aim assist that includes a little friction when the reticle moves across an enemy is fine. I can not however support an aim assist with magnatism, if you need the computer to aim for you I don't know what to say other then get good. CCP all you have to do is get rid of the magnatism associated with aim assist and all will be right with the world once again. What's wrong with: [Standard Aim Assist] the existing system that is in-line with existing AAs in the industry. This is only available in pub matches. [Weak Aim Assist] Reduced version of Standard AA, no (or almost no) magnetism. This mode is available in all game modes and grants a 2% bonus to SP gain. And [No Aim Assist] which is available everywhere and grants a 10% SP boost?
Also, reducing all weapon damage by 10% will help vets, since fights will be a bit longer and reward intelligent module choices more and allow for better tactics. |
DJINN Marauder
Ancient Exiles
1109
|
Posted - 2013.09.08 11:47:00 -
[119] - Quote
Vell0cet wrote:Corum Irsie wrote:Obviously those of us who have been here for any amount of time will adapt to whatever CCP throws at us. In my opinion aim assist that slows the reticle as it aproaces an enemy is fine, aim assist that includes a little friction when the reticle moves across an enemy is fine. I can not however support an aim assist with magnatism, if you need the computer to aim for you I don't know what to say other then get good. CCP all you have to do is get rid of the magnatism associated with aim assist and all will be right with the world once again. What's wrong with: [Standard Aim Assist] the existing system that is in-line with existing AAs in the industry. This is only available in pub matches. [Weak Aim Assist] Reduced version of Standard AA, no (or almost no) magnetism. This mode is available in all game modes and grants a 2% bonus to SP gain. And [No Aim Assist] which is available everywhere and grants a 10% SP boost? Also, reducing all weapon damage by 10% will help vets, since fights will be a bit longer and reward intelligent module choices more and allow for better tactics. That's a pretty good idea. I think it'd be hard one to code though :/ |
meri jin
Goonfeet Top Men.
326
|
Posted - 2013.09.08 11:48:00 -
[120] - Quote
DJINN Marauder wrote:meri jin wrote:DJINN Marauder wrote:Monkey MAC wrote: Sounds like this gug is a little up himself dont you think? People need to stop lokking at this from a vets point of veiw!! If you consider non aim assist ownage when noone has it, is that skill or twitchy fingers?
You are perfect liberty to use the same system as them, you misinterpret pride for satisfaction, they over joyed they can actually kill stuff now!!
If you were a real pro, not just some who believes there entitled to the moniker because they have been here for a while, you would adapt like so many others have!! (Im not saying this applies to YOU specifically, its just in general)
Skill ks an illusion, you can't test or prove the exsistance of skill in any game like this, there are too many variables, skill is nothing more than luck in games like this, who sees who first, who gets shot in the back, who happens to be in the wrong place at the right time!!
It is skill. Whether or not twitchy fingers is part of it or not. Skill is not an illusion. I agree there are many variables, but you can't deny people that have like 6+ kds with an AR don't have skill. That's utter crap. The "pros" you are referring to have already adapted. Much like myself. But it doesn't mean we LIKE it! We liked it before! That is why we are here on the forums trying to get AA at LEAST toned down..a lot! And what about all the people who like it and are not on the forums? The majority of people is not here. Only a very few. What about them? I could say the same... What about the people who dislike it and aren't on the forums?
The unsatisfied tend more to complain then the pleased costumer to comment about something.
|
|
Corum Irsie
OSG Planetary Operations Covert Intervention
31
|
Posted - 2013.09.08 12:00:00 -
[121] - Quote
Vell0cet wrote:Corum Irsie wrote:Obviously those of us who have been here for any amount of time will adapt to whatever CCP throws at us. In my opinion aim assist that slows the reticle as it aproaces an enemy is fine, aim assist that includes a little friction when the reticle moves across an enemy is fine. I can not however support an aim assist with magnatism, if you need the computer to aim for you I don't know what to say other then get good. CCP all you have to do is get rid of the magnatism associated with aim assist and all will be right with the world once again. What's wrong with: [Standard Aim Assist] the existing system that is in-line with existing AAs in the industry. This is only available in pub matches. [Weak Aim Assist] Reduced version of Standard AA, no (or almost no) magnetism. This mode is available in all game modes and grants a 2% bonus to SP gain. And [No Aim Assist] which is available everywhere and grants a 10% SP boost? Also, reducing all weapon damage by 10% will help vets, since fights will be a bit longer and reward intelligent module choices more and allow for better tactics.
I've not heard this suggestion yet and If CCP were able to implement it I would support it if it gave you an increase to your weekly cap. But I still say no magnatism, do you really want to play a competitive fps where the game aims for you (even if it's in a small way)? |
Crash Monster
Snipers Anonymous
1290
|
Posted - 2013.09.08 12:16:00 -
[122] - Quote
Iron Wolf Saber wrote:I am just giving them a list of things to see if its over toned as one could put it and might need toning down or that what is happening on the field is not what they're intending ect ect. I'm not trying to get rid of it just alleviate some of the worst cases where the AA might be doing more harm than good.
It's probably been said many times but extreme accuracy at extreme range plays h*ll with the balance at the longer end of things. Subjectively it seems easier to be picked off while sniping at what used to be a relatively safe distance. I hope that isn't by design.
I worry that the commercialization efforts by the hired gun might have to be at the expense of the role I prefer. |
Monkey MAC
killer taxi company General Tso's Alliance
302
|
Posted - 2013.09.08 12:18:00 -
[123] - Quote
DJINN Marauder wrote:Monkey MAC wrote: Sounds like this gug is a little up himself dont you think? People need to stop lokking at this from a vets point of veiw!! If you consider non aim assist ownage when noone has it, is that skill or twitchy fingers?
You are perfect liberty to use the same system as them, you misinterpret pride for satisfaction, they over joyed they can actually kill stuff now!!
If you were a real pro, not just some who believes there entitled to the moniker because they have been here for a while, you would adapt like so many others have!! (Im not saying this applies to YOU specifically, its just in general)
Skill ks an illusion, you can't test or prove the exsistance of skill in any game like this, there are too many variables, skill is nothing more than luck in games like this, who sees who first, who gets shot in the back, who happens to be in the wrong place at the right time!!
It is skill. Whether or not twitchy fingers is part of it or not. Skill is not an illusion. I agree there are many variables, but you can't deny people that have like 6+ kds with an AR don't have skill. That's utter crap. The "pros" you are referring to have already adapted. Much like myself. But it doesn't mean we LIKE it! We liked it before! That is why we are here on the forums trying to get AA at LEAST toned down..a lot!
I can very easily explain that 6+ kdr is down to luck!! Have you heard of the lucjy particle theory? The theory dictates that so long as a subject s not at absolute zero, anything can happen!! You can but a beaker of water in room tempreture and leave it there, it will then procede to evaporate, it happens so slowly kt would take a good month or even considerably longer before 25ml beaker empties!! But it happens because a particle gets lucky, statistically it will happen rarely or even almost never, but by the fact there are so many opportunities for it too happen!!
But I digrese, I dont see how using a fully automatic weapon that deals 360dps requires skill, and if people who claim to have skill actually have it, then why is it such a bother? Yes I agree AA needs toning down, a little, I dont agree with the principle that it move your reticule for you, but if you continue to accuse "aimbot" of being game breaking, then no amount of logical arguments are going to convince you otherwise!!
But answer me this, Should we have aim assist, why? Is it the problem with the aim assist or is possible it more than just 1 factor? Do you believe whole heartly that having aim assist is breaking or ruining the game for everyone or just for vets? Should we not do our best to cater for as many people as possible? |
Monkey MAC
killer taxi company General Tso's Alliance
303
|
Posted - 2013.09.08 12:30:00 -
[124] - Quote
Crash Monster wrote:Iron Wolf Saber wrote:I am just giving them a list of things to see if its over toned as one could put it and might need toning down or that what is happening on the field is not what they're intending ect ect. I'm not trying to get rid of it just alleviate some of the worst cases where the AA might be doing more harm than good. It's probably been said many times but extreme accuracy at extreme range plays h*ll with the balance at the longer end of things. Subjectively it seems easier to be picked off while sniping at what used to be a relatively safe distance. I hope that isn't by design. I worry that the commercialization efforts by the hired gun might have to be at the expense of the role I prefer.
Sniping is slightly easier because the sensitivity changes to allow for finer adjustmemts, but tracking a moving target isnt much better than before!! |
Sir Petersen
Valhalla Nord
339
|
Posted - 2013.09.08 14:06:00 -
[125] - Quote
Atom Heart Mother wrote:its simple; 99% of you happy, satisfied and keen with the new AA system are people that before 1.4 weren't that good in aiming and killing. You talk pure nonsense. Plenty of awesome shooters out there enjoying 1.4. And so what if there are people who are not as good at shooting & killing like you and me? What is wrong with that?
|
J3f3r20n Gh057
Molon Labe. RISE of LEGION
97
|
Posted - 2013.09.08 15:26:00 -
[126] - Quote
Flatman22 wrote:When I play football in the real world against real people, I don't get to have tackle assist. When I play paintball against real people, I don't get aim assist. When I play a game against real people, I want to play against people, not against aim-bots.
^ That is one of mg concerns too.
If you are playing against NPC's, fin they are pogrammed to act. But when you play against real ppl, it's more satisfying to kill them and know that you are good at it. But with aim assist in its actual state, i just feel sad because its not my skills there, its the system working for me.
Again, like i said, i really appreciate the fact that CCP is working to help thenew players, but a better tutorial and PvE, or even a CO-OP against NPC's would be better even to help the big corps to train your squads.
Look at this:
The Awesome and Allmight Corp. have some new players. They need training. So the Officers and Trainers go to battle Finder and look for a CO-OP Battle Simulation. Then they choose the difficulty and then they can train their minions in many situations that happens on the battlefield.
So, it would be better then aim assist.
"Praise the sun, and may the Gods be with you, UMBASA!"
-Jeferson, the Ghost of someone. |
Vell0cet
Royal Uhlans Amarr Empire
151
|
Posted - 2013.09.08 16:02:00 -
[127] - Quote
Corum Irsie wrote:I've not heard this suggestion yet and If CCP were able to implement it I would support it if it gave you an increase to your weekly cap. But I still say no magnatism, do you really want to play a competitive fps where the game aims for you (even if it's in a small way)? It would definitely increase the weekly cap (I should have been more explicit about this point). The best players will cap out anyways, so without increasing the cap, the incentive would be marginal. Also, it should be affected by active boosters to make spending AUR an even more attractive option.
Regarding magnetism, there may be good reasons CCP added it from a technical standpoint to combat server-side hit detection, and/or lag, or possibly just to make the controller more competitive with the Kb/M. If it completely went away in [Weak Aim Assist] mode then that might be reasonable, I think it would have to be balanced by CCP based on the server logs of how well the controllers were holding up against the Kb/M. |
KA24DERT
Pure Innocence. EoN.
88
|
Posted - 2013.09.08 17:37:00 -
[128] - Quote
Scumbag Monkey MAC:
Monkey MAC wrote: I can very easily explain that 6+ kdr is down to luck!!
Proceeds to give an explanation so convoluted the Time Cube guy offers him an honorary degree in crazy.
This thread is filled with the highest quotient of entitled gold-star coveting whining I've ever seen. Why do any of you even play a game where other people can kill you if all you want is to be rewarded for the bare minimum of effort?
I content myself with the fact that the PS3 is the cocoon in which Dust is currently gestating in, and that most of you whiners will have moved on to the next FOTM when it finally hatches and moves onto it's long term platform. |
Lillica Deathdealer
Mango and Friends
385
|
Posted - 2013.09.08 17:44:00 -
[129] - Quote
Nguruthos IX wrote:Maybe if they'd done a bullet magnet like in Halo, where you don't see your aim changing and it happens so fast you just assume the bullets that hit your target were actually aimed at it, people wouldn't be so ragey
#swarmlauncher |
DJINN Marauder
Ancient Exiles
1119
|
Posted - 2013.09.08 17:54:00 -
[130] - Quote
Monkey MAC wrote:DJINN Marauder wrote:Monkey MAC wrote: Sounds like this gug is a little up himself dont you think? People need to stop lokking at this from a vets point of veiw!! If you consider non aim assist ownage when noone has it, is that skill or twitchy fingers?
You are perfect liberty to use the same system as them, you misinterpret pride for satisfaction, they over joyed they can actually kill stuff now!!
If you were a real pro, not just some who believes there entitled to the moniker because they have been here for a while, you would adapt like so many others have!! (Im not saying this applies to YOU specifically, its just in general)
Skill ks an illusion, you can't test or prove the exsistance of skill in any game like this, there are too many variables, skill is nothing more than luck in games like this, who sees who first, who gets shot in the back, who happens to be in the wrong place at the right time!!
It is skill. Whether or not twitchy fingers is part of it or not. Skill is not an illusion. I agree there are many variables, but you can't deny people that have like 6+ kds with an AR don't have skill. That's utter crap. The "pros" you are referring to have already adapted. Much like myself. But it doesn't mean we LIKE it! We liked it before! That is why we are here on the forums trying to get AA at LEAST toned down..a lot! I can very easily explain that 6+ kdr is down to luck!! Have you heard of the lucjy particle theory? The theory dictates that so long as a subject s not at absolute zero, anything can happen!! You can but a beaker of water in room tempreture and leave it there, it will then procede to evaporate, it happens so slowly kt would take a good month or even considerably longer before 25ml beaker empties!! But it happens because a particle gets lucky, statistically it will happen rarely or even almost never, but by the fact there are so many opportunities for it too happen!! But I digrese, I dont see how using a fully automatic weapon that deals 360dps requires skill, and if people who claim to have skill actually have it, then why is it such a bother? Yes I agree AA needs toning down, a little, I dont agree with the principle that it move your reticule for you, but if you continue to accuse "aimbot" of being game breaking, then no amount of logical arguments are going to convince you otherwise!! But answer me this, Should we have aim assist, why? Is it the problem with the aim assist or is possible it more than just 1 factor? Do you believe whole heartly that having aim assist is breaking or ruining the game for everyone or just for vets? Should we not do our best to cater for as many people as possible? Sorry I didn't really mean to say "AR" and the whole 6kd thing. I was just in the heat of my typing spree.
As for your q's 1. No we shouldn't have AA. Because it takes away the amount of skill required to play this tracking shooter. 2. It probably is more than 2 factors. Strafing got lowered again so ppl can't strafe as fast anymore, as well as hd got better. However I do believe AA is a problem. 3.Id say it ruins it more so for vets simply because we have been playing this game with AA off for such a long time. 4. No we shouldn't cater ppl. This is the eve universe. If any catering should happen, it should be to make matchmaking better. Or allow new players to stay in academy longer. |
|
Monkey MAC
killer taxi company General Tso's Alliance
309
|
Posted - 2013.09.08 18:04:00 -
[131] - Quote
KA24DERT wrote:Scumbag Monkey MAC: Monkey MAC wrote: I can very easily explain that 6+ kdr is down to luck!!
Proceeds to give an explanation so convoluted the Time Cube guy offers him an honorary degree in crazy. This thread is filled with the highest quotient of entitled gold-star coveting whining I've ever seen. Why do any of you even play a game where other people can kill you if all you want is to be rewarded for the bare minimum of effort? I content myself with the fact that the PS3 is the cocoon in which Dust is currently gestating in, and that most of you whiners will have moved on to the next FOTM when it finally hatches and moves onto it's long term platform.
So let me get this straight, you tell me the game requires skill, I refute the game requires skill, using a perfectly logical argument, you procceed to besmirch my name in order to further yojr own cause, j dont suppose yoj read the whole thing? I probably could have done with boxing it off or footnoting jt or something!!
But that fact still remains, those you are complaining at, are the ones complaining at Aim Assist who are whining because the fragility of their suits and tactics are now apparent!!
Im not complaining nor do I expect to put in no effort and achieve fps enlightenment, but if you really had skill, you wouldnt need to ,
begin childish name calling, doing so only shows my argument holds mors water than yours and that you need to insult me to feel like you have any form of headway
adapt to the changes show everyone your better than "aimbot using scrubs" and continue playing
While we are here Id like to take a moment and tell you, that I run a suit with 460 ehp a repler and an energizer (mini adv), I run an md and have done since 1.0 when hit detection was so damn poor on the thing, I made more kills with the melee, oh and I have enjoyed 1.4 much more than 1.3 and its texan 2 stepping!!
So stop whining, your contradicting yourself!! |
Lillica Deathdealer
Mango and Friends
386
|
Posted - 2013.09.08 18:10:00 -
[132] - Quote
So basically now that everything thats been jacking up tanks is being applied to infantry, you FINALLY start to cry? lol. I turned my aim assist off so I can laugh at you all. Enjoy this small fraction of hell that vehicle users have been dealing with.
PS- People complaining about losing more suits but without adjusted prices is nothing compared to what vehicles have been feeling. Deal with it, girl. |
Monkey MAC
killer taxi company General Tso's Alliance
310
|
Posted - 2013.09.08 18:13:00 -
[133] - Quote
DJINN Marauder wrote:Monkey MAC wrote:DJINN Marauder wrote:Monkey MAC wrote: Sounds like this gug is a little up himself dont you think? People need to stop lokking at this from a vets point of veiw!! If you consider non aim assist ownage when noone has it, is that skill or twitchy fingers?
You are perfect liberty to use the same system as them, you misinterpret pride for satisfaction, they over joyed they can actually kill stuff now!!
If you were a real pro, not just some who believes there entitled to the moniker because they have been here for a while, you would adapt like so many others have!! (Im not saying this applies to YOU specifically, its just in general)
Skill ks an illusion, you can't test or prove the exsistance of skill in any game like this, there are too many variables, skill is nothing more than luck in games like this, who sees who first, who gets shot in the back, who happens to be in the wrong place at the right time!!
It is skill. Whether or not twitchy fingers is part of it or not. Skill is not an illusion. I agree there are many variables, but you can't deny people that have like 6+ kds with an AR don't have skill. That's utter crap. The "pros" you are referring to have already adapted. Much like myself. But it doesn't mean we LIKE it! We liked it before! That is why we are here on the forums trying to get AA at LEAST toned down..a lot! I can very easily explain that 6+ kdr is down to luck!! Have you heard of the lucjy particle theory? The theory dictates that so long as a subject s not at absolute zero, anything can happen!! You can but a beaker of water in room tempreture and leave it there, it will then procede to evaporate, it happens so slowly kt would take a good month or even considerably longer before 25ml beaker empties!! But it happens because a particle gets lucky, statistically it will happen rarely or even almost never, but by the fact there are so many opportunities for it too happen!! But I digrese, I dont see how using a fully automatic weapon that deals 360dps requires skill, and if people who claim to have skill actually have it, then why is it such a bother? Yes I agree AA needs toning down, a little, I dont agree with the principle that it move your reticule for you, but if you continue to accuse "aimbot" of being game breaking, then no amount of logical arguments are going to convince you otherwise!! But answer me this, Should we have aim assist, why? Is it the problem with the aim assist or is possible it more than just 1 factor? Do you believe whole heartly that having aim assist is breaking or ruining the game for everyone or just for vets? Should we not do our best to cater for as many people as possible? Sorry I didn't really mean to say "AR" and the whole 6kd thing. I was just in the heat of my typing spree. As for your q's 1. No we shouldn't have AA. Because it takes away the amount of skill required to play this tracking shooter. 2. It probably is more than 2 factors. Strafing got lowered again so ppl can't strafe as fast anymore, as well as hd got better. However I do believe AA is a problem. 3.Id say it ruins it more so for vets simply because we have been playing this game with AA off for such a long time. 4. No we shouldn't cater ppl. This is the eve universe. If any catering should happen, it should be to make matchmaking better. Or allow new players to stay in academy longer.
Well 1 we could argue about till the mcc come home, but I dont you or I will ever agree, so we will sweep that aside based on the fact neither of us will provide enough evidence to convince the other.
2 good now we are both on the same page, yes I do in fact believe the current AA is a problem, but what needs to be done will end up sending us back to 1
3 why is it game breaking to vets when they can use, or not, I turned it off, im my burst scrambler pistol is still doing much, much bettee than 1.3
4 if we didnt catermto people then the why are even bothering arguing? It has to cater to someone, and itmshould be donemthat vets feel powerful, but noobs feel useful, like there making more of a difference than cannon fodder! , |
Killar-12
The Corporate Raiders
1027
|
Posted - 2013.09.08 18:15:00 -
[134] - Quote
meri jin wrote:I have had enough reading about AA (Aim Assist) and the crying, stupid videos and the things that CCP should do with the AA. I like the AA, in fact I love it! It's the first time that Dust become something enjoyable for me and my friends! My friend even start playing it again, all of them quit the game after the first attempts, now they are back and are something like curious what Dust will become next and about the potential. You guys seems to forget something very important here! This is a PS3 game that only support using moue and keyboard. Not one is forcing you to do so, there is no rule that says "you have to play FPS this way" . This is not e-sports, this game is being played from sofas, easy chairs, in the living room more lying then really sitting. This is not a PC game and stop making it to your personal counter-strike-in-space! If you like to have competitive gaming then get the f*ck out and play quake. There is no challenge in killing people using a Kb/M but it is hard to do so with a DS3 from a sofa when the TV is meters away! Do you ever wonder why Dust only have so little people playing? Because the people who are trying it, are getting killed without a chance and rage quit it. They leave it for other FPS. Playing with a DS3 against Kb/M is a joke! I try it once, I build up my PS3 next to my PC during the jita burn event, where we have to wait out the timer after killing freighters. Seeing the advantages I still took the PS3 back in the living room where I can sit more comfortable, drinking some beer at lazy Saturdays. Aim assist for everybody! You can use it to! If you are playing with Kb/M then you should remember that the average gamer is not sitting in front of the monitor and a desk. Do I want the Kb/M support to be gone? No. CCP can keep it to satisfy the needs of people the way AA is satisfying me. Aim Assist even have some huge advantages, you just need to open your eyes! I hope that CCP keep the aim assist, even if this means that they lose some hardcore nerds, let them go CCP, you will find more pleasant people out there. The Aim Assist is even good for the hardcore players. With the AA more people are being attracted to Dust. More people means a bigger pool of players and a bigger pool of skill levels/heights (niveau). The AA is not the end of a line, it is a support. We still have room to progress our skills. A player who manage to aim and place the gun already pointed at the right sport will win the fight against a player who is following his opponent while aiming. Before you getting started to tell me how stupid I am and that I should feel bad and that it's a miracle that I'm even alive, try to think about that the difference between the needs of a PC gamer and a console gamer. It's just how HD and AA have lowered TTKs to the point of destroying Regen and speed tanking. |
Monkey MAC
killer taxi company General Tso's Alliance
310
|
Posted - 2013.09.08 18:33:00 -
[135] - Quote
Killar-12 wrote:meri jin wrote:I have had enough reading about AA (Aim Assist) and the crying, stupid videos and the things that CCP should do with the AA. I like the AA, in fact I love it! It's the first time that Dust become something enjoyable for me and my friends! My friend even start playing it again, all of them quit the game after the first attempts, now they are back and are something like curious what Dust will become next and about the potential. You guys seems to forget something very important here! This is a PS3 game that only support using moue and keyboard. Not one is forcing you to do so, there is no rule that says "you have to play FPS this way" . This is not e-sports, this game is being played from sofas, easy chairs, in the living room more lying then really sitting. This is not a PC game and stop making it to your personal counter-strike-in-space! If you like to have competitive gaming then get the f*ck out and play quake. There is no challenge in killing people using a Kb/M but it is hard to do so with a DS3 from a sofa when the TV is meters away! Do you ever wonder why Dust only have so little people playing? Because the people who are trying it, are getting killed without a chance and rage quit it. They leave it for other FPS. Playing with a DS3 against Kb/M is a joke! I try it once, I build up my PS3 next to my PC during the jita burn event, where we have to wait out the timer after killing freighters. Seeing the advantages I still took the PS3 back in the living room where I can sit more comfortable, drinking some beer at lazy Saturdays. Aim assist for everybody! You can use it to! If you are playing with Kb/M then you should remember that the average gamer is not sitting in front of the monitor and a desk. Do I want the Kb/M support to be gone? No. CCP can keep it to satisfy the needs of people the way AA is satisfying me. Aim Assist even have some huge advantages, you just need to open your eyes! I hope that CCP keep the aim assist, even if this means that they lose some hardcore nerds, let them go CCP, you will find more pleasant people out there. The Aim Assist is even good for the hardcore players. With the AA more people are being attracted to Dust. More people means a bigger pool of players and a bigger pool of skill levels/heights (niveau). The AA is not the end of a line, it is a support. We still have room to progress our skills. A player who manage to aim and place the gun already pointed at the right sport will win the fight against a player who is following his opponent while aiming. Before you getting started to tell me how stupid I am and that I should feel bad and that it's a miracle that I'm even alive, try to think about that the difference between the needs of a PC gamer and a console gamer. It's just how HD and AA have lowered TTKs to the point of destroying Regen and speed tanking.
Precisely, I dont think AA is too much of an issue, but what we aren't happy about is how quickly you drop a guh with a full auto weapon!! |
Vell0cet
Royal Uhlans Amarr Empire
151
|
Posted - 2013.09.08 18:38:00 -
[136] - Quote
Monkey MAC wrote:Precisely, I dont think AA is too much of an issue, but what we aren't happy about is how quickly you drop a guh with a full auto weapon!! Wouldn't removing the 10% damage buff go a long ways towards resolving this issue? |
KalOfTheRathi
Black Phoenix Mercenaries
674
|
Posted - 2013.09.09 04:00:00 -
[137] - Quote
Vell0cet wrote:Wouldn't removing the 10% damage buff go a long ways towards resolving this issue? Is there a main post suggesting this?
My squad mate was mentioning dropping it would bring the balance back while enabling the non-gun play folks to still enjoy the game. The problem now is, it seems to me anyway, that getting insta-killed is all too easy. This means playing cheap/free suits are the only profitable way to play.
Running a heavy is very situational now. It always was and might well have been CCP/Shanghai's intention. One of anyway.
On reflection I doubt seriously if they CCP/Shanghai their original intent. Possibly not even their current intentions. |
Grief PK
D3LTA FORC3 Inver Brass
58
|
Posted - 2013.09.09 04:03:00 -
[138] - Quote
I read to .... here:
Quote:This is not a PC game and stop making it to your personal counter-strike-in-space! If you like to have competitive gaming then get the f*ck out and play quake.
^ o m g !
Again, I thank you for your QQ deposit. |
meri jin
Goonfeet Top Men.
340
|
Posted - 2013.09.09 04:42:00 -
[139] - Quote
Yesterday the matchmaking system had a funny day with me. It throws me in to game where I had organized squads against me. Needless to say that I quit after an hour of getting my ass kicked every-damn-time. But I have experienced something:
- With AA you still donGÇÖt stand a chance against opponents who are highly organized.
- With AA I could kill only 5 or 6 Protoassholes and I can oly hope that they were fully proto and expensive as hell.
- I died more than 15 times per match and killed maybe around 5 to 6 people overall.
Well I have no idea what the hell was the matchmaking thinking but the game become instantly no fun at all. Seeing 4 to 6 people rushing in a berry shooting and throwing grenades all over the place really frustrated me. If I would be in my corp squad I would like to be placed against wannabe proto-pub-stomper and ISK farmer, always a pleasure to **** this people up. Sadly they are extremely rich.
Well a TL;TR would be, AA is not helping you against highly organized corp squads, you still going to be served.
|
Duran Lex
Amarr Templars Amarr Empire
227
|
Posted - 2013.09.09 05:14:00 -
[140] - Quote
Even though DS3 have a physical disadvantage (and hush on this "KB/M simulating the DS3" nonsense...yea, thats how it was...hence the rotation speed limitations the mouse had prior to 1.4), you still want the entire cake dont ya?
You people seem to have forgotten they emulated the DS3, by putting a rotation speed limiter on the mouse.
They removed that in 1.4.
KB/M are completely unobstructed as if it was unreal tourmanent 2004 now.
Contend with the AA (aye, its a bit strong atm....but i guess you think thats wrong even though you were using a KB/M against DS3 users without a reliable AA), or remove both AA and KB/M from Dust because neither belong on this console FPS. |
|
Cosgar
ParagonX
5025
|
Posted - 2013.09.09 05:53:00 -
[141] - Quote
Duran Lex wrote:Even though DS3 have a physical disadvantage (and hush on this "KB/M simulating the DS3" nonsense...yea, thats how it was...hence the rotation speed limitations the mouse had prior to 1.4), you still want the entire cake dont ya?
You people seem to have forgotten they emulated the DS3, by putting a rotation speed limiter on the mouse.
They removed that in 1.4.
KB/M are completely unobstructed as if it was unreal tourmanent 2004 now.
Contend with the AA (aye, its a bit strong atm....but i guess you think thats wrong even though you were using a KB/M against DS3 users without a reliable AA), or remove both AA and KB/M from Dust because neither belong on this console FPS. M/KB doesn't allow raw input. So your point is moot. I'm a M/KB user on most FPS that are compatible but favor controller here because M/KB is absolutely crap right now. It's not about who has the advantage with what interface they prefer, it's about a series of hot fixes that were put in place to compensate for issues that have been resolved. End of story. |
Duran Lex
Amarr Templars Amarr Empire
229
|
Posted - 2013.09.09 06:04:00 -
[142] - Quote
Cosgar wrote:Duran Lex wrote:Even though DS3 have a physical disadvantage (and hush on this "KB/M simulating the DS3" nonsense...yea, thats how it was...hence the rotation speed limitations the mouse had prior to 1.4), you still want the entire cake dont ya?
You people seem to have forgotten they emulated the DS3, by putting a rotation speed limiter on the mouse.
They removed that in 1.4.
KB/M are completely unobstructed as if it was unreal tourmanent 2004 now.
Contend with the AA (aye, its a bit strong atm....but i guess you think thats wrong even though you were using a KB/M against DS3 users without a reliable AA), or remove both AA and KB/M from Dust because neither belong on this console FPS. M/KB doesn't allow raw input. So your point is moot. I'm a M/KB user on most FPS that are compatible but favor controller here because M/KB is absolutely crap right now. It's not about who has the advantage with what interface they prefer, it's about a series of hot fixes that were put in place to compensate for issues that have been resolved. End of story.
Okay. 1.5 will have raw input.
All PC FPS games are compatible with KB/M. Tell me one other console FPS game that supports KB/M to make me believe you had a point in telling me what control type you prefer to use.
DS3 was absolutely crap for months while KB/M was easy and accepted by most to use.
What did they hotfix to compensate for an issue that you solely thought was resolved? I'm not able to predict your woes.
|
Nemo Bluntz
TeamPlayers EoN.
592
|
Posted - 2013.09.09 06:53:00 -
[143] - Quote
Duran Lex wrote:Okay. 1.5 will have raw input. I'll believe that when I see it. 1.4 was supposed to have raw input, didn't work out so well.
All PC FPS games are compatible with KB/M. Tell me one other console FPS game that supports KB/M to make me believe you had a point in telling me what control type you prefer to use. Unreal on PS3 supports m/kb. And there are dozens of PC games where you can use pad if you want.
DS3 was absolutely crap for months while KB/M was easy and accepted by most to use. The mouse has been awful for literally months now. I'm just recently seeing the game in HD again after playing with it at 480 since that slightly helped the mouse not feel as floaty. The mouse has never felt quite right in this game. But with every release we're told it'll be fixed, and they somehow manage to make it worse.
Responses to that post in bold. |
Duran Lex
Amarr Templars Amarr Empire
232
|
Posted - 2013.09.09 06:58:00 -
[144] - Quote
Nemo Bluntz wrote:Duran Lex wrote:Okay. 1.5 will have raw input. I'll believe that when I see it. 1.4 was supposed to have raw input, didn't work out so well.
All PC FPS games are compatible with KB/M. Tell me one other console FPS game that supports KB/M to make me believe you had a point in telling me what control type you prefer to use. Unreal on PS3 supports m/kb. And there are dozens of PC games where you can use pad if you want.
DS3 was absolutely crap for months while KB/M was easy and accepted by most to use. The mouse has been awful for literally months now. I'm just recently seeing the game in HD again after playing with it at 480 since that slightly helped the mouse not feel as floaty. The mouse has never felt quite right in this game. But with every release we're told it'll be fixed, and they somehow manage to make it worse.
Responses to that post in bold.
I don't recall ever seeing them stating they would add raw input in 1.4, i however saw them say it was coming in 1.5. Link perhaps?
Unreal Tournament 3 for the xbox/ps3 had a "strong" aim assist to compensate for the KB/M.
So, the DS3 was ****** for months, and the KB/M was ****** for months.. but physically superior. I don't see the disadvantage yet. |
Cosgar
ParagonX
5031
|
Posted - 2013.09.09 06:59:00 -
[145] - Quote
Duran Lex wrote:Cosgar wrote:Duran Lex wrote:Even though DS3 have a physical disadvantage (and hush on this "KB/M simulating the DS3" nonsense...yea, thats how it was...hence the rotation speed limitations the mouse had prior to 1.4), you still want the entire cake dont ya?
You people seem to have forgotten they emulated the DS3, by putting a rotation speed limiter on the mouse.
They removed that in 1.4.
KB/M are completely unobstructed as if it was unreal tourmanent 2004 now.
Contend with the AA (aye, its a bit strong atm....but i guess you think thats wrong even though you were using a KB/M against DS3 users without a reliable AA), or remove both AA and KB/M from Dust because neither belong on this console FPS. M/KB doesn't allow raw input. So your point is moot. I'm a M/KB user on most FPS that are compatible but favor controller here because M/KB is absolutely crap right now. It's not about who has the advantage with what interface they prefer, it's about a series of hot fixes that were put in place to compensate for issues that have been resolved. End of story. Okay. 1.5 will have raw input. All PC FPS games are compatible with KB/M. Tell me one other console FPS game that supports KB/M to make me believe you had a point in telling me what control type you prefer to use. DS3 was absolutely crap for months while KB/M was easy and accepted by most to use. What did they hotfix to compensate for an issue that you solely thought was resolved? I'm not able to predict your woes. Not many PS3 games are compatible, but there's ways around it through emulation. CS supports it though. Only reason why I brought it up was to eliminate any artful dodgers from trying to label me as an "evil mouse user" or whatever strawman label that's going around lately.
What game was KB/M easy to use? Sure as hell wasn't Dust unless you're talking about Chromosome.
Check a few posts back. They implemented the 10% damage increase on weapons to compensate for the aiming issues after the first week of uprising. That's only one hot fix that we know of. I'll bet that they also tweaked hit boxes and weapon dispersion as well. Right now, hitting you mark is almost too easy. I've even seen times where I'm landing hits with my MD that I know I shouldn't have. Even being off center with a rifle has the same effect. Maybe it's lag or hit box latency or I just don't know, but it needs to be looked into. |
Duran Lex
Amarr Templars Amarr Empire
232
|
Posted - 2013.09.09 07:09:00 -
[146] - Quote
Cosgar wrote:Duran Lex wrote:Cosgar wrote:Duran Lex wrote:Even though DS3 have a physical disadvantage (and hush on this "KB/M simulating the DS3" nonsense...yea, thats how it was...hence the rotation speed limitations the mouse had prior to 1.4), you still want the entire cake dont ya?
You people seem to have forgotten they emulated the DS3, by putting a rotation speed limiter on the mouse.
They removed that in 1.4.
KB/M are completely unobstructed as if it was unreal tourmanent 2004 now.
Contend with the AA (aye, its a bit strong atm....but i guess you think thats wrong even though you were using a KB/M against DS3 users without a reliable AA), or remove both AA and KB/M from Dust because neither belong on this console FPS. M/KB doesn't allow raw input. So your point is moot. I'm a M/KB user on most FPS that are compatible but favor controller here because M/KB is absolutely crap right now. It's not about who has the advantage with what interface they prefer, it's about a series of hot fixes that were put in place to compensate for issues that have been resolved. End of story. Okay. 1.5 will have raw input. All PC FPS games are compatible with KB/M. Tell me one other console FPS game that supports KB/M to make me believe you had a point in telling me what control type you prefer to use. DS3 was absolutely crap for months while KB/M was easy and accepted by most to use. What did they hotfix to compensate for an issue that you solely thought was resolved? I'm not able to predict your woes. Not many PS3 games are compatible, but there's ways around it through emulation. CS supports it though. Only reason why I brought it up was to eliminate any artful dodgers from trying to label me as an "evil mouse user" or whatever strawman label that's going around lately. What game was KB/M easy to use? Sure as hell wasn't Dust unless you're talking about Chromosome. Check a few posts back. They implemented the 10% damage increase on weapons to compensate for the aiming issues after the first week of uprising. That's only one hot fix that we know of. I'll bet that they also tweaked hit boxes and weapon dispersion as well. Right now, hitting you mark is almost too easy. I've even seen times where I'm landing hits with my MD that I know I shouldn't have. Even being off center with a rifle has the same effect. Maybe it's lag or hit box latency or I just don't know, but it needs to be looked into.
Nemo stated one, but didn't realize they used Magnetism and adhesion aim assiting (sound familiar Nemo?) to make it an even playing field against KB/M.
Aye, i actually was talking about chromosome. Mouse was pretty damn awesome. Wish they would let you change the hotkeys though....that grenade hotkey....
I do remember them doing the 10% increase to help the gameplay, but wasn't it cause of hit detection? ****, i just don't remember. Right now i'll agree the AA is slightly too strong, but to go as far as remove it? i dont see it posing that much of a threat consdering the only problems with the KB/M can be easily fixed as well through hotfixes that are surely coming.
All in all i feel people are blowing things out of proportion simply based on their fear of change.
|
Abby Invo
DUST University Ivy League
61
|
Posted - 2013.09.09 07:10:00 -
[147] - Quote
Flatman22 wrote:When I play football in the real world against real people, I don't get to have tackle assist. When I play paintball against real people, I don't get aim assist. When I play a game against real people, I want to play against people, not against aim-bots. A dualshock controller is an imperfect input method. When I go to the gun range I don't push my gun to the side and up or down until it's on target, I simply point it. This is a thoughtless and natural movement because my arm is a part of myself. Games will not be 1:1 (short of VR nonsense) because what is happening on screen is not you. A robot runs for you when you hit a key or push a stick, a robot reloads for you when you push a button or key. Want the best way to balance aiming in Dust? Remove AA, but first, remove M+KB.
Now let's quit it with the sophisms about purity of play and actually post some ******* facts about AA shown via video evidence. |
DJINN Marauder
Ancient Exiles
1135
|
Posted - 2013.09.09 07:13:00 -
[148] - Quote
I don't understand the argument "AA is needed to balance out kbm"
Honestly I don't understand it. I get that kbm might have more precise aiming.. But ds3 can achieve that. |
Duran Lex
Amarr Templars Amarr Empire
232
|
Posted - 2013.09.09 07:21:00 -
[149] - Quote
DJINN Marauder wrote:I don't understand the argument "AA is needed to balance out kbm"
Honestly I don't understand it. I get that kbm might have more precise aiming.. But ds3 can achieve that.
You feel its physically identical using thumbs to tilt sticks in different directions, opposed to a hand making precise fluid motions with the flick of a wrist?
With that logic, I suppose when doing pushups its easier to simply push the earth away from you. |
DJINN Marauder
Ancient Exiles
1135
|
Posted - 2013.09.09 07:26:00 -
[150] - Quote
Duran Lex wrote:DJINN Marauder wrote:I don't understand the argument "AA is needed to balance out kbm"
Honestly I don't understand it. I get that kbm might have more precise aiming.. But ds3 can achieve that. You feel its physically identical using thumbs to tilt sticks in different directions, opposed to a hand making precise fluid motions with the flick of a wrist? With that logic, I suppose when doing pushups its easier to simply push the earth away from you. Hmm.. I guess I'm just ignorant. But when it comes to the best players in the game... They all use ds3. At least most of them do. I myself use ds3 and prob would never have a prob outgunning a kbm user.
Edit: however the players I am referring to have been playing since beta. I guess I can't really assume people can become as good as them |
|
Duran Lex
Amarr Templars Amarr Empire
232
|
Posted - 2013.09.09 07:27:00 -
[151] - Quote
DJINN Marauder wrote:Duran Lex wrote:DJINN Marauder wrote:I don't understand the argument "AA is needed to balance out kbm"
Honestly I don't understand it. I get that kbm might have more precise aiming.. But ds3 can achieve that. You feel its physically identical using thumbs to tilt sticks in different directions, opposed to a hand making precise fluid motions with the flick of a wrist? With that logic, I suppose when doing pushups its easier to simply push the earth away from you. Hmm.. I guess I'm just ignorant. But when it comes to the best players in the game... They all use ds3. At least most of them do. I myself use ds3 and prob would never have a prob outgunning a kbm user.
meh, i was a bit dickish. fixed my post above. |
DJINN Marauder
Ancient Exiles
1135
|
Posted - 2013.09.09 07:36:00 -
[152] - Quote
Duran Lex wrote:DJINN Marauder wrote:I don't understand the argument "AA is needed to balance out kbm"
Honestly I don't understand it. I get that kbm might have more precise aiming.. But ds3 can achieve that. You feel its physically identical using thumbs to tilt sticks in different directions, opposed to a hand making precise fluid motions with the flick of a wrist? or are you saying there isn't an advantage to using a KB/M over a DS3 because the DS3 user can work to achieve the same precision the KB/M user has by default? I see what you mean now. Kbm starts off with the precision a ds3 user might take weeks to achieve. Especially if the game is new to them.
However I don't think that should be used to argue for the kbm removal. :/ |
DJINN Marauder
Ancient Exiles
1135
|
Posted - 2013.09.09 07:40:00 -
[153] - Quote
Duran Lex wrote:DJINN Marauder wrote:Duran Lex wrote:DJINN Marauder wrote:I don't understand the argument "AA is needed to balance out kbm"
Honestly I don't understand it. I get that kbm might have more precise aiming.. But ds3 can achieve that. You feel its physically identical using thumbs to tilt sticks in different directions, opposed to a hand making precise fluid motions with the flick of a wrist? With that logic, I suppose when doing pushups its easier to simply push the earth away from you. Hmm.. I guess I'm just ignorant. But when it comes to the best players in the game... They all use ds3. At least most of them do. I myself use ds3 and prob would never have a prob outgunning a kbm user. Wait, you know personally the best people in dust? Thats the only way you could know if they use DS3. The best players in Dust all use genetically engineered hamsters to morph into a controller. See? I can say things and act like they are facts too. Personally in RL no. But if you've been around for a long time like me, you'd learn that all the great players that are here today, were the great players from wayyy back in closed beta. And with a small community like dust. When you're around that long you'll know who most of the good players are.
Example: my corp (not trying to boast) but most of our A Team uses ds3. I'm sure it's the same with any other good corp out there. |
Duran Lex
Amarr Templars Amarr Empire
235
|
Posted - 2013.09.09 07:44:00 -
[154] - Quote
DJINN Marauder wrote:Duran Lex wrote:DJINN Marauder wrote:I don't understand the argument "AA is needed to balance out kbm"
Honestly I don't understand it. I get that kbm might have more precise aiming.. But ds3 can achieve that. You feel its physically identical using thumbs to tilt sticks in different directions, opposed to a hand making precise fluid motions with the flick of a wrist? or are you saying there isn't an advantage to using a KB/M over a DS3 because the DS3 user can work to achieve the same precision the KB/M user has by default? I see what you mean now. Kbm starts off with the precision a ds3 user might take weeks to achieve. Especially if the game is new to them. However I don't think that should be used to argue for the kbm removal. :/
oh no. i don't want KB/M removed either. it would take away many players.
It's just a simple fact that console FPS games need an aim assist because using two thumbs is a pretty damn inefficient method for precise aiming.
Though not necessarily as strong as it currently is. SMG bullets feel like they are magnetized in CQC from the adhesion alone. |
Cosgar
ParagonX
5033
|
Posted - 2013.09.09 07:47:00 -
[155] - Quote
Duran Lex wrote:Cosgar wrote:Duran Lex wrote:Cosgar wrote:Duran Lex wrote:Even though DS3 have a physical disadvantage (and hush on this "KB/M simulating the DS3" nonsense...yea, thats how it was...hence the rotation speed limitations the mouse had prior to 1.4), you still want the entire cake dont ya?
You people seem to have forgotten they emulated the DS3, by putting a rotation speed limiter on the mouse.
They removed that in 1.4.
KB/M are completely unobstructed as if it was unreal tourmanent 2004 now.
Contend with the AA (aye, its a bit strong atm....but i guess you think thats wrong even though you were using a KB/M against DS3 users without a reliable AA), or remove both AA and KB/M from Dust because neither belong on this console FPS. M/KB doesn't allow raw input. So your point is moot. I'm a M/KB user on most FPS that are compatible but favor controller here because M/KB is absolutely crap right now. It's not about who has the advantage with what interface they prefer, it's about a series of hot fixes that were put in place to compensate for issues that have been resolved. End of story. Okay. 1.5 will have raw input. All PC FPS games are compatible with KB/M. Tell me one other console FPS game that supports KB/M to make me believe you had a point in telling me what control type you prefer to use. DS3 was absolutely crap for months while KB/M was easy and accepted by most to use. What did they hotfix to compensate for an issue that you solely thought was resolved? I'm not able to predict your woes. Not many PS3 games are compatible, but there's ways around it through emulation. CS supports it though. Only reason why I brought it up was to eliminate any artful dodgers from trying to label me as an "evil mouse user" or whatever strawman label that's going around lately. What game was KB/M easy to use? Sure as hell wasn't Dust unless you're talking about Chromosome. Check a few posts back. They implemented the 10% damage increase on weapons to compensate for the aiming issues after the first week of uprising. That's only one hot fix that we know of. I'll bet that they also tweaked hit boxes and weapon dispersion as well. Right now, hitting you mark is almost too easy. I've even seen times where I'm landing hits with my MD that I know I shouldn't have. Even being off center with a rifle has the same effect. Maybe it's lag or hit box latency or I just don't know, but it needs to be looked into. Nemo stated one, but didn't realize they used Magnetism and adhesion aim assiting (sound familiar Nemo?) to make it an even playing field against KB/M. Aye, i actually was talking about chromosome. Mouse was pretty damn awesome. Wish they would let you change the hotkeys though....that grenade hotkey.... I do remember them doing the 10% increase to help the gameplay, but wasn't it cause of hit detection? ****, i just don't remember. Right now i'll agree the AA is slightly too strong, but to go as far as remove it? i dont see it posing that much of a threat consdering the only problems with the KB/M can be easily fixed as well through hotfixes that are surely coming. All in all i feel people are blowing things out of proportion simply based on their fear of change. Personally, I don't care if we have aim assist or not. But the game has to be balanced around its purpose: fair competition between input devices. Right now, there's no point to have it and especially when it's this strong or whatever is going on with how they balanced the game to compensate for previous issues. Also, strafing speeds need to be looked at as well. The new armor movement penalties essentially amount to nothing when you're weighed down by two complex plates when you move laterally. |
Duran Lex
Amarr Templars Amarr Empire
235
|
Posted - 2013.09.09 07:49:00 -
[156] - Quote
Cosgar wrote: Personally, I don't care if we have aim assist or not. But the game has to be balanced around its purpose: fair competition between input devices. Right now, there's no point to have it and especially when it's this strong or whatever is going on with how they balanced the game to compensate for previous issues. Also, strafing speeds need to be looked at as well. The new armor movement penalties essentially amount to nothing when you're weighed down by two complex plates when you move laterally.
Aye, thus CCP continues their never ending balancing between inputs.
Maybe its nice having them change with the seasons?
|
Zlocha
Tronhadar Free Guard Minmatar Republic
27
|
Posted - 2013.09.09 07:53:00 -
[157] - Quote
Beeeees wrote:Any "comfy chair gaming" argument getting tossed around so freely is completely negated by the fact that this is a part of the highly competitive EVE universe.
Your preferences in gaming dont matter jack here, this is balls to the wall cutthroat central.
EVE universe competitiveness has nothing to do in PvP engagements. It is about brain, tactics and amount of SP your fleet has. - Your fleet commander warping you around and telling you when to press F1 - Or even worse. You assign drones and the fleet commander does everything for you. Where is the individual skill? But that is good. That's why you see 4k people battles and not 40 PRO people battles
1v1 is mostly about t1 frigs where a newbie can excel in 1-3 months.
With the AA on better players will still be better than newbies. They have faster reaction i suppose, better tactical awareness, so the AA can only enhance that. What does AA do is that other people can punish your mistakes (not taking cover ex.) more easily.
AA flattens the curve between PROs (fast reflexes with brain usage) and those that use the brain but have slightly worse reflexes.
Take a match and put on one side all the good players without the AA and on the other all the newbies with the AA on. In 99% of cases PROs will still win but the matches will be surely closer than they used to be.
AA doesn't take your skillz away don't you worry, it just adds a fun factor for lots of people which benefits PROs too, i am sure of that.
|
meri jin
Goonfeet Top Men.
351
|
Posted - 2013.09.09 08:23:00 -
[158] - Quote
Zlocha wrote:Beeeees wrote:Any "comfy chair gaming" argument getting tossed around so freely is completely negated by the fact that this is a part of the highly competitive EVE universe.
Your preferences in gaming dont matter jack here, this is balls to the wall cutthroat central. EVE universe competitiveness has nothing to do in PvP engagements. It is about brain, tactics and amount of SP your fleet has. - Your fleet commander warping you around and telling you when to press F1 - Or even worse. You assign drones and the fleet commander does everything for you. Where is the individual skill? But that is good. That's why you see 4k people battles and not 40 PRO people battles 1v1 is mostly about t1 frigs where a newbie can excel in 1-3 months. With the AA on better players will still be better than newbies. They have faster reaction i suppose, better tactical awareness, so the AA can only enhance that. What does AA do is that other people can punish your mistakes (not taking cover ex.) more easily. AA flattens the curve between PROs (fast reflexes with brain usage) and those that use the brain but have slightly worse reflexes. ... ... ...
Yes and the skill itself to drag the sticks in the right speed, corner to the position of your choice.
|
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
3295
|
Posted - 2013.09.09 08:26:00 -
[159] - Quote
Beeeees wrote:TheAmazing FlyingPig wrote: Would this mean that your preference of balls to the wall cutthroat also doesn't matter?
My preferences of balls to the wall cutthroat are those of someone who is here to stay no matter what. I dont care if the AA is essentialy an aimbot, or how ungodly overpowered the AR is. I am going to whine about **** I dont like on the forums loudly, but I wont be throwing a tantrum or quit the game because "boo hoo they turned AA on/off, now it sucks." And as history of CCPs financial success shows, these are the people they count on. The balls to the wall cutthroat hardcore nieche of the market. My preferences of helping new players compete are those of someone who is here to stay no matter what. I don't care if the AA hurts protobears, or how ungodly powerful they once were. I am going to whine about **** I don't like on the forums loudly, but I wont be throwing a tantrum or quit the game because "boo hoo I lost a fit to a militia AR."
And as history of CCPs financial success shows, these are the people they count on.
The helpful players that squad with newbies and show them how **** goes down. |
Beeeees
KILL-EM-QUICK RISE of LEGION
206
|
Posted - 2013.09.09 11:33:00 -
[160] - Quote
TheAmazing FlyingPig wrote:quote
DUST 514 is my first console FPS, where is your god now?
I cant be newer of a player buddy. I clawed my way through and expect others to do the same. |
|
meri jin
Goonfeet Top Men.
355
|
Posted - 2013.09.09 11:56:00 -
[161] - Quote
Beeeees wrote:TheAmazing FlyingPig wrote:quote DUST 514 is my first console FPS, where is your god now? I cant be newer of a player buddy. I clawed my way through and expect others to do the same.
You should definitely try others FPS my friend. I donGÇÖt want so say that you lack experience, but I think that you lack experience. May be this is even a hint for a live lesson, you should always compere and not swallow what others serve you. Others may offer a lot more then you expect.
|
Beeeees
KILL-EM-QUICK RISE of LEGION
207
|
Posted - 2013.09.09 12:42:00 -
[162] - Quote
meri jin wrote:
You should definitely try others FPS my friend. I donGÇÖt want so say that you lack experience
First CONSOLE FPS, brah. Reading comprehension. |
meri jin
Goonfeet Top Men.
358
|
Posted - 2013.09.09 15:15:00 -
[163] - Quote
Beeeees wrote:meri jin wrote:
You should definitely try others FPS my friend. I donGÇÖt want so say that you lack experience
First CONSOLE FPS, brah. Reading comprehension.
I can read, you still should go and try for example BF3 to see how controls could be. |
semperfi1999
Imperfects Negative-Feedback
882
|
Posted - 2013.09.09 15:26:00 -
[164] - Quote
******sigh******
And people wonder why this game is failing so hardcore with such low player counts. Yes lets take FPS and make it noncompetitive by allowing the computer to do most of the aiming for you.
I am sorry but no. Aim assist (if there even is any at all) should be very very small.....it should never be enough to actually move your cross hair. I can go with lowering your sensitivity slightly when your own target to help you maintain the target but that is the most it should ever be...if the target moves you should have to be forced to follow your target to hit them effectively. Its pathetic the number of likes this person rcved from his post. Whatever happened to the "hardcore" universe of Eve? I have never played a more carebear FPS in my life. This is pretty soon they will just give everyone jet packs that shoot rainbow out of your butts so that you can actually play carebear episodes online.
This is not a competitive FPS......yes its not anymore because scrubs like you and CCP have destroyed it. CCPs original vision was that it would become a major hardcore FPS competitive shooter. Yea they lost that once badly. Why even call it an FPS anymore? Must make it turn based already so that all the Eve kiddies can enjoy their FPS game that doesnt require any handeye coordination skills. |
meri jin
Goonfeet Top Men.
360
|
Posted - 2013.09.09 15:29:00 -
[165] - Quote
semperfi1999 wrote: This is not a competitive FPS......yes its not anymore because scrubs like you and CCP have destroyed it.
I'm proud sadly it is not only me, we have to thank a lot of people especially CCP for making this game fun again. |
semperfi1999
Imperfects Negative-Feedback
882
|
Posted - 2013.09.09 15:36:00 -
[166] - Quote
meri jin wrote:semperfi1999 wrote: This is not a competitive FPS......yes its not anymore because scrubs like you and CCP have destroyed it.
I'm proud sadly it is not only me, we have to thank a lot of people especially CCP for making this game fun again.
Yes they have made it into a poorly built lobby shooter. Its good enough for a minor distraction and maybe to group with friends. There is no reason to be competitive because its a lobby shooter and noone cares. CCP has not realized that they have basically just put a timestamp on their game wherease before it was just hinted at. PS4 comes out and there will be 2 other FTP FPS games that are 10 times the game dust is. We will continue to see Dusts numbers decreasing slowly until the end of this year then it will take another big hit in population....then it will probably settle down with an extremely small playerbase of ppl who think they rock as FPS games. I just cant wait to fight those people in a good game and watch them cry as they realize exactly how bad they are at FPS games. |
Christian 1996
The Unholy Legion Of DarkStar DARKSTAR ARMY
6
|
Posted - 2013.09.10 01:55:00 -
[167] - Quote
Maybe CCP should remove KBM support and take away aim assist. Then all our problems will be solved. |
meri jin
Goonfeet Top Men.
360
|
Posted - 2013.09.10 04:38:00 -
[168] - Quote
Christian 1996 wrote:Maybe CCP should remove KBM support and take away aim assist. Then all our problems will be solved.
Not quit. Other FPS have the AA and need it very much. Without AA this game could drift to a sniper514 or vihicle514.
But there is one more thing (I'm sure) we all have noticed but not talk about. With AA people are dieing more often, this way we drain more ISK from the game. There are already extreme rich people out there, like EVE-Online rich. And in EVE the inflation ot the ISK become a bigger problem over the years. CCP is looking and trying to drain the ISK more out of EVE by PLEX, repair, tax stuff you can buy from NPCs and so on. But the ISK is becoming more and more worthless. The was a time you could buy a Dominix for 45 Mil. (in 2011 in Jita) Have you seen the price tags now? ;) |
Eris Ernaga
Super Nerds
541
|
Posted - 2013.09.10 06:19:00 -
[169] - Quote
Does anyone remember when aim was fine and aim-assist wasn't even in the game before Uprising. It just shows the drama CCP trickles down in to the player throats. If they hadn't f'ed a good system from the get go people wouldn't be arguing. CCP are the only ones who can build Dust so they need to take full responsibility and apologize for the problems they have caused in the community. The reason why people are arguing is only because of them. |
Eris Ernaga
Super Nerds
541
|
Posted - 2013.09.10 06:21:00 -
[170] - Quote
And Merl Jin you are a one sided idiot a game should never be built around one party the reason your thread is almost ********. Unless that game is built towards a certain play style "Dust 514" more hardcore and competitive you can not weed out certain play groups. So a carebear coming in to a game where isk, skill points, and player skill is everything and then suggesting things like Aim-Assist and caring to the noobs in which CCP pretty much laugh at you for suggesting it is just wrong. |
|
meri jin
Goonfeet Top Men.
361
|
Posted - 2013.09.10 09:51:00 -
[171] - Quote
Eris Ernaga wrote:And Merl Jin you are a one sided idiot a game should never be built around one party the reason your thread is almost ********. Unless that game is built towards a certain play style "Dust 514" more hardcore and competitive you can not weed out certain play groups. So a carebear coming in to a game where isk, skill points, and player skill is everything and then suggesting things like Aim-Assist and catering to the noobs in which CCP pretty much laugh at you for suggesting it is just wrong.
I'm not even mad. I see myself as a representative of the ambitious casual gamer. IF and only IF CCP is listening for what I have to say (I feel a little flattered right now), then it is because they are interested in satisfying certain needs of an ambitious casual gamer. GÇ£Why should they do this?GÇ¥ You might as, the answer is that gaming is older now and the average gamer is no longer a little kid or teenager. They are grownups with value that can spend money and donGÇÖt need to ask mommy. CCP want to make money. For this they somehow need to appeal to the mass marked.
A little of topic: Did someone just asked himself what an GÇ£ambitious casual gamerGÇ¥ is? Well I count every GÇ£adult gamerGÇ¥ with little time an ambitious casual gamer. An GÇ£adult gamerGÇ¥ is someone who is grown up by playing games. For example someone who has maybe more than ten or even twenty years of gaming experience. It could be someone who is demand a certain quality. It is not necessary the age of the gamer, I have met 16 years old people with more taste and grasp for quality. An adult gamer would chose something that could expand or even enrich his experience. He or she would choose a Darksouls, a Heavy Rain or The Last of Us (just examples here) over another clone of very common letGÇÖs say CoD or Halo. They would scout for new and fresh ideas. This people are more likely to pay for something new and experimental with good writing or a very fresh concept. ItGÇÖs the ripening process of a gamer. You will find mostly the same process by readers for example.
|
Eris Ernaga
Super Nerds
545
|
Posted - 2013.09.10 11:01:00 -
[172] - Quote
You seem to not understand that aim-assist makes competitive pro games legendary I barely die more then once in or twice anymore. |
Lurchasaurus
SVER True Blood Public Disorder.
1896
|
Posted - 2013.09.10 11:03:00 -
[173] - Quote
semperfi1999 wrote:******sigh******
And people wonder why this game is failing so hardcore with such low player counts. Yes lets take FPS and make it noncompetitive by allowing the computer to do most of the aiming for you.
I am sorry but no. Aim assist (if there even is any at all) should be very very small.....it should never be enough to actually move your cross hair. I can go with lowering your sensitivity slightly when your own target to help you maintain the target but that is the most it should ever be...if the target moves you should have to be forced to follow your target to hit them effectively. Its pathetic the number of likes this person rcved from his post. Whatever happened to the "hardcore" universe of Eve? I have never played a more carebear FPS in my life. This is pretty soon they will just give everyone jet packs that shoot rainbow out of your butts so that you can actually play carebear episodes online.
This is not a competitive FPS......yes its not anymore because scrubs like you and CCP have destroyed it. CCPs original vision was that it would become a major hardcore FPS competitive shooter. Yea they lost that once badly. Why even call it an FPS anymore? Must make it turn based already so that all the Eve kiddies can enjoy their FPS game that doesnt require any handeye coordination skills.
pretty much |
Rahl Draak
Fraternity of St. Venefice Amarr Empire
14
|
Posted - 2013.09.10 11:07:00 -
[174] - Quote
Yup.
|
meri jin
Goonfeet Top Men.
364
|
Posted - 2013.09.10 11:18:00 -
[175] - Quote
I start to belie that there aren't that many people who don't like AA. Whenever I read critic on AA it is always some one from a very small pool of names. In other words, only a little seems to complain, but they do it so loud that is looks like a lot. |
Zero Notion
Red Star Jr. EoN.
207
|
Posted - 2013.09.10 11:19:00 -
[176] - Quote
I must be one of those strange players who has never really used ADS.
Shotgun ADS is weird, it takes up too much of my FOV which causes me to feel vulnerable so I've avoided it.
With pistols, I felt that using ADS was kind of absurd since I was close enough to do the damage without narrowing my FOV, which can be hazardous to my health.
Tonight I skilled into LR and I could see how/why ADS is important but I am still alternating between ADS and 'hip shots' .
I've always hip fired. I've always managed head shots with the pistol and shotgun, regardless of the build. Is this supposed to NOT happen? I really am honestly confused because my play style seems to differentiate from a lot of other players. Is one meant to be a metric of skill over the other?
I would be inclined to agree that a hip shot from a distance should incur some sort of 'penalty', as I supposed you're not really 'aiming' (to me it's a form of aiming, which is why I'm confused) since ADS is meant to be a more 'focused' AIM. I suppose I don't know how the mechanics are meant to work. Are they;
With ADS, does your spread of fire decrease? Mechanically speaking, is it actually more accurate across the board?
When utilizing hip shots, is the spread of fire meant to be more dispersed?
Does this effect all weapons? Beyond the obvious weapons it doesn't (explosives/splash/plasma/etc).
Is it a distance thing? Does ADS increase the effective range and now with 1.4 hip shooting is equivalent? I'm seriously confused.
I honestly have not experienced any 'jumping' of my aiming when I'm in the fight. I can always pick my targets clearly. The only time I experience the jumping of the targeting marker is when attempting to use the rep tool on players - it jumps from a player to a structure, another player or whatever. It's always done this.
A couple of things that I have noticed with combat and the 'improved AA', from my perspective, is that the shooting feels more fluid. It felt clunky and awkward, as if it wasn't designed for the controller. I felt like I was fighting against it, constantly re-tweaking sensitivity. The only thing I noticed that was really strange was my shotgun shooting a dude around a corner after he had leaped around the bend as I was shooting him. Lag? Latency? Probably.
ARs and SCRs seem to be able to ding me from pretty far away. They're missing, definitely, but I feel as if their ability to shoot from a greater distance has been improved. It might be just me, though.
If this fluidity has allowed new players to more easily adjust and find a rhythm in the game, how does this ruin it for veterans? If the only 'skill' you have is shooting, then are you not missing out on much of the content the game has been designed around? I'm admittedly not a traditional FPS player. I played Halo 2, CS and Doom 3 so clearly my knowledge and experience is fairly limited but I can say that I have enjoyed the experience, more or less, since March. I don't want to see anyone quit for any reason, that's always a bummer, and I really would like to understand what is mechanically happening that is causing players to feel so frustrated. |
WilfordBrimley0
Fraternity of St. Venefice Amarr Empire
1
|
Posted - 2013.09.10 11:23:00 -
[177] - Quote
meri jin wrote:I have had enough reading about AA (Aim Assist) and the crying, stupid videos and the things that CCP should do with the AA. I like the AA, in fact I love it! It's the first time that Dust become something enjoyable for me and my friends! My friend even start playing it again, all of them quit the game after the first attempts, now they are back and are something like curious what Dust will become next and about the potential. You guys seems to forget something very important here! This is a PS3 game that only support using moue and keyboard. Not one is forcing you to do so, there is no rule that says "you have to play FPS this way" . This is not e-sports, this game is being played from sofas, easy chairs, in the living room more lying then really sitting. This is not a PC game and stop making it to your personal counter-strike-in-space! If you like to have competitive gaming then get the f*ck out and play quake. There is no challenge in killing people using a Kb/M but it is hard to do so with a DS3 from a sofa when the TV is meters away! Do you ever wonder why Dust only have so little people playing? Because the people who are trying it, are getting killed without a chance and rage quit it. They leave it for other FPS. Playing with a DS3 against Kb/M is a joke! I try it once, I build up my PS3 next to my PC during the jita burn event, where we have to wait out the timer after killing freighters. Seeing the advantages I still took the PS3 back in the living room where I can sit more comfortable, drinking some beer at lazy Saturdays. Aim assist for everybody! You can use it to! If you are playing with Kb/M then you should remember that the average gamer is not sitting in front of the monitor and a desk. Do I want the Kb/M support to be gone? No. CCP can keep it to satisfy the needs of people the way AA is satisfying me. Aim Assist even have some huge advantages, you just need to open your eyes! I hope that CCP keep the aim assist, even if this means that they lose some hardcore nerds, let them go CCP, you will find more pleasant people out there. The Aim Assist is even good for the hardcore players. With the AA more people are being attracted to Dust. More people means a bigger pool of players and a bigger pool of skill levels/heights (niveau). The AA is not the end of a line, it is a support. We still have room to progress our skills. A player who manage to aim and place the gun already pointed at the right sport will win the fight against a player who is following his opponent while aiming. Before you getting started to tell me how stupid I am and that I should feel bad and that it's a miracle that I'm even alive, try to think about that the difference between the needs of a PC gamer and a console gamer.
Aim bots safe my but Its help me because i get blind in short period of time due to my Diabeetus |
Beeeees
KILL-EM-QUICK RISE of LEGION
209
|
Posted - 2013.09.10 11:30:00 -
[178] - Quote
meri jin wrote:
I can read, you still should go and try for example BF3 to see how controls could be.
I am not giving EA a single cent.
And also
meri jin wrote:ambitious casual
These 2 terms are mutually exclusive. Either you give a f-¦ck, or you dont.
If you do, HTFU. If you dont, stop ruining this game thank you very much.
There are tons of casual shooters out there for your liking, why do you feel compelled to **** up that one that tries not to be one of them? |
Vell0cet
Royal Uhlans Amarr Empire
177
|
Posted - 2013.09.10 11:38:00 -
[179] - Quote
semperfi1999 wrote:And people wonder why this game is failing so hardcore with such low player counts. Yes lets take FPS and make it noncompetitive by allowing the computer to do most of the aiming for you. It was failing WITHOUT aim assist. People would try the game, not be able to kill anything and uninstall. If No AA was so f*cking fantastic, where were all of the HARDCORE FPS console fans out there? A: they were probably all playing DUST (and there's only a few thousand of you). That's NOT A LARGE ENOUGH PLAYERBASE to keep DUST going.
Quote:I am sorry but no. Aim assist (if there even is any at all) should be very very small.....it should never be enough to actually move your cross hair. I can go with lowering your sensitivity slightly when your own target to help you maintain the target but that is the most it should ever be...if the target moves you should have to be forced to follow your target to hit them effectively. Its pathetic the number of likes this person rcved from his post. Whatever happened to the "hardcore" universe of Eve? I have never played a more carebear FPS in my life. This is pretty soon they will just give everyone jet packs that shoot rainbow out of your butts so that you can actually play carebear episodes online.
This is not a competitive FPS......yes its not anymore because scrubs like you and CCP have destroyed it. CCPs original vision was that it would become a major hardcore FPS competitive shooter. Yea they lost that once badly. Why even call it an FPS anymore? Must make it turn based already so that all the Eve kiddies can enjoy their FPS game that doesnt require any handeye coordination skills. Spastically strafing in bizarre directions while being able to hit other people doing the same isn't fun gameplay to a lot of people. It's f*cking stupid to put it bluntly, and nothing like real combat. You can think this is hardcore, or the pinnacle of FPS gameplay, but when one dude can run into a squad of 4 people and take them all down because the controls are such that it's too hard for everyone to hit him, then the game is broken. This would never happen in real life, being "hardcore" to me means having engagements play out more like they would if DUST were real: I.e. no one would ever charge into a group of 4 guys, and if they did they would be shot and killed (even if he was wearing a high-end suit). |
Lurchasaurus
SVER True Blood Public Disorder.
1900
|
Posted - 2013.09.10 11:44:00 -
[180] - Quote
Vell0cet wrote:semperfi1999 wrote:And people wonder why this game is failing so hardcore with such low player counts. Yes lets take FPS and make it noncompetitive by allowing the computer to do most of the aiming for you. It was failing WITHOUT aim assist. People would try the game, not be able to kill anything and uninstall. If No AA was so f*cking fantastic, where were all of the HARDCORE FPS console fans out there? A: they were probably all playing DUST (and there's only a few thousand of you). That's NOT A LARGE ENOUGH PLAYERBASE to keep DUST going. Quote:I am sorry but no. Aim assist (if there even is any at all) should be very very small.....it should never be enough to actually move your cross hair. I can go with lowering your sensitivity slightly when your own target to help you maintain the target but that is the most it should ever be...if the target moves you should have to be forced to follow your target to hit them effectively. Its pathetic the number of likes this person rcved from his post. Whatever happened to the "hardcore" universe of Eve? I have never played a more carebear FPS in my life. This is pretty soon they will just give everyone jet packs that shoot rainbow out of your butts so that you can actually play carebear episodes online.
This is not a competitive FPS......yes its not anymore because scrubs like you and CCP have destroyed it. CCPs original vision was that it would become a major hardcore FPS competitive shooter. Yea they lost that once badly. Why even call it an FPS anymore? Must make it turn based already so that all the Eve kiddies can enjoy their FPS game that doesnt require any handeye coordination skills. Spastically strafing in bizarre directions while being able to hit other people doing the same isn't fun gameplay to a lot of people. It's f*cking stupid to put it bluntly, and nothing like real combat. You can think this is hardcore, or the pinnacle of FPS gameplay, but when one dude can run into a squad of 4 people and take them all down because the controls are such that it's too hard for everyone to hit him, then the game is broken. This would never happen in real life, being "hardcore" to me means having engagements play out more like they would if DUST were real: I.e. no one would ever charge into a group of 4 guys, and if they did they would be shot and killed (even if he was wearing a high-end suit).
This is a tracking FPS, not a meatgrinder. Hit detection fixes should balance this out, as well as proper matchmaking so people are fighting others with comparable fits in pub matches. Aim assist needs to be lessened on the tracking. Frankly, it SHOULD be more of a matter of friction with no tracking anyway, but i guess im also not the authority here. |
|
Beeeees
KILL-EM-QUICK RISE of LEGION
209
|
Posted - 2013.09.10 11:49:00 -
[181] - Quote
Vell0cet wrote: Strawman after strawman riding on strawmen
There are lots of reasons Uprising turned people off, and most of those were entirely technical, like hit detection, physics glitches, incomplete content, pick one or all.
This has nothing to do with AA or its abscense.
And what "a lot of people" consider fun, they should please live out in games that are specifically tailored to their needs. Like CoD or Battlefield or any other L1+R1-shooter. |
Zero Notion
Red Star Jr. EoN.
208
|
Posted - 2013.09.10 11:54:00 -
[182] - Quote
Beeeees wrote:Vell0cet wrote: Strawman after strawman riding on strawmen
There are lots of reasons Uprising turned people off, and most of those were entirely technical, like hit detection, physics glitches, incomplete content, pick one or all. This has nothing to do with AA or its abscense. And what "a lot of people" consider fun, they should please live out in games that are specifically tailored to their needs. Like CoD or Battlefield or any other L1+R1-shooter.
I thought Dust was meant to be a 'thinking man's FPS'? |
meri jin
Goonfeet Top Men.
365
|
Posted - 2013.09.10 11:57:00 -
[183] - Quote
Beeeees wrote:meri jin wrote:
I can read, you still should go and try for example BF3 to see how controls could be.
I am not giving EA a single cent. And also meri jin wrote:ambitious casual These 2 terms are mutually exclusive. Either you give a f-¦ck, or you dont. If you do, HTFU. If you dont, stop ruining this game thank you very much. There are tons of casual shooters out there for your liking, why do you feel compelled to **** up that one that tries not to be one of them? You really are a stressful fella. Are you capable to maintain a certain behavior without getting verbal all the time? Do you really think that my influence here is so big? I personally ascribe my contribution to this topic only marginal. The Likes I get on the very first page only shows me that there are more people who are thinking the way I am. And I donGÇÖt believe that casual gamers should disclaim something only due to the lack of time. You still can (you should always!) be quite ambitions in the things you do.
|
Lurchasaurus
SVER True Blood Public Disorder.
1905
|
Posted - 2013.09.10 12:01:00 -
[184] - Quote
meri jin wrote:Beeeees wrote:meri jin wrote:
I can read, you still should go and try for example BF3 to see how controls could be.
I am not giving EA a single cent. And also meri jin wrote:ambitious casual These 2 terms are mutually exclusive. Either you give a f-¦ck, or you dont. If you do, HTFU. If you dont, stop ruining this game thank you very much. There are tons of casual shooters out there for your liking, why do you feel compelled to **** up that one that tries not to be one of them? You really are a stressful fella. Are you capable to maintain a certain behavior without getting verbal all the time? Do you really think that my influence here is so big? I personally ascribe my contribution to this topic only marginal. The Likes I get on the very first page only shows me that there are more people who are thinking the way I am. And I donGÇÖt believe that casual gamers should disclaim something only due to the lack of time. You still can (you should always!) be quite ambitions in the things you do.
you need to understand your whole "fighting for the disenfranchised skill-less player with no time" is like complaining about Battlefield having vehicles. It is a selling point of the game and complaining about it is to complain about something that is at the core of the game. At a certain point, a game simply isnt for you and luckily there are plenty of others out there which frankly, coddle the weaker players much better. |
Vell0cet
Royal Uhlans Amarr Empire
179
|
Posted - 2013.09.10 12:04:00 -
[185] - Quote
Beeeees wrote:Vell0cet wrote: Strawman after strawman riding on strawmen
There are lots of reasons Uprising turned people off, and most of those were entirely technical, like hit detection, physics glitches, incomplete content, pick one or all. This has nothing to do with AA or its abscense. And what "a lot of people" consider fun, they should please live out in games that are specifically tailored to their needs. Like CoD or Battlefield or any other L1+R1-shooter. By far the #1 reason I've heard people complain about DUST is the controls. Every review I've seen brings this up. It's now more consistent with their expectations. The real proof will be in the data. I'm confident CCP will find that new player retention will increase.
You've consistently demonstrated the inability to grasp the basic realities behind the FTP economic model. In order for it to work, it needs BROAD APPEAL. DUST won't survive unless it can appeal to these players you're trashing. The skill system and depth of customization already make DUST a more niche game as it is. The control mechanics should feel familiar to people who've played other console FPS games. |
meri jin
Goonfeet Top Men.
365
|
Posted - 2013.09.10 12:04:00 -
[186] - Quote
Yeah @ Zero Notion, I see Dust as swell as a more strategic shooter and the AA helps it. Before AA one proto person could kill a lot of people / a whole squad by outgearing and outskilling the people. Now a full proto became more like a strategic ace rather than a one man army.
To your first question about hip fire: I canGÇÖt tell anything specific. As a Gallente Logi I use AR exclusively and I as good as never using hip fire. I only hip fire when the enemy is surprising me with nova knifes or shotguns and the most time I would lose this clash.
|
Beeeees
KILL-EM-QUICK RISE of LEGION
209
|
Posted - 2013.09.10 12:22:00 -
[187] - Quote
Vell0cet wrote: By far the #1 reason I've heard people complain about DUST is the controls.
Which is a technical problem, the controls were not working as intended. The dislike was not due to dislike itself, but due to bugs and the overall controlls being all over the place.
Vell0cet wrote:You've consistently demonstrated the inability to grasp the basic realities behind the FTP economic model. In order for it to work, it needs BROAD APPEAL.
This is true for any economic model out there. However as it is the current AUR economy relies on people willing to do better faster, not to be awesome in an instant. Which the majority of paying F2P players in other games wants.
Vell0cet wrote:DUST won't survive unless it can appeal to these players you're trashing. The players I am trashing are the players that wont stay with the game no matter what. They wont pay a single cent, aside from the proprietary wrong first purchase, as they realize that payed for gear gives them no advantage whatsoever, because they are niether knowledgable nor interested in the inherent game mechanics of DUST.
Vell0cet wrote:The skill system and depth of customization already make DUST a more niche game as it is.
The skill system as it is is a joke. Its hardly much more complex than that of the average CoD clone.
Vell0cet wrote:The control mechanics should feel familiar to people who've played other console FPS games. The control mechanics are familiar to everyone who ever got a controller in his hands.
AA is a core game mechanic, and CoD clones are based around it entirely. From the first brick to the prestige rank calculation the games are based around the auto aim. You are not playing a game with AA in it, you are playing an AA application with a game around it.
Dust is not that, nor should it be. |
Rei Shepard
Spectre II
528
|
Posted - 2013.09.10 12:32:00 -
[188] - Quote
Quote:There is no challenge in killing people using a Kb/M but it is hard to do so with a DS3 from a sofa when the TV is meters away!
Oh wow, i am so sorry that we KBM users have been ruining your leisure sofa relax hour when you could barely watch the TV....
Its not like we are trying to kill each other in this game that it requires some kind of attention span ....aw Snap ...wait ...IT DOES... I mean, your just standing there ....so i shouldnt shoot you ?
I though i had heard em all from you couch potatos, but this one tips the iceberg...
And no, using KBM isnt a challenge, you plug it in and press keys like a DS3, it becomes an art when done perfectly... |
Lurchasaurus
SVER True Blood Public Disorder.
1915
|
Posted - 2013.09.10 12:34:00 -
[189] - Quote
Rei Shepard wrote:Quote:There is no challenge in killing people using a Kb/M but it is hard to do so with a DS3 from a sofa when the TV is meters away! Oh wow, i am so sorry that we KBM users have been ruining your leisure sofa relax hour when you could barely watch the TV.... Its not like we are trying to kill each other in this game that it requires some kind of attention span ....aw Snap ...wait ...IT DOES... I mean, your just standing there ....so i shouldnt shoot you ? I though i had heard em all from you couch potatos, but this one tips the iceberg... And no, using KBM isnt a challenge, you plug it in and press keys like a DS3, it becomes an art when done perfectly...
yeah....i read that one and facepalmed.....
pretty sad to see that coming from a serious mouth. |
Rei Shepard
Spectre II
528
|
Posted - 2013.09.10 12:45:00 -
[190] - Quote
Lurchasaurus wrote:Rei Shepard wrote:Quote:There is no challenge in killing people using a Kb/M but it is hard to do so with a DS3 from a sofa when the TV is meters away! Oh wow, i am so sorry that we KBM users have been ruining your leisure sofa relax hour when you could barely watch the TV.... Its not like we are trying to kill each other in this game that it requires some kind of attention span ....aw Snap ...wait ...IT DOES... I mean, your just standing there ....so i shouldnt shoot you ? I though i had heard em all from you couch potatos, but this one tips the iceberg... And no, using KBM isnt a challenge, you plug it in and press keys like a DS3, it becomes an art when done perfectly... yeah....i read that one and facepalmed..... pretty sad to see that coming from a serious mouth.
Yup can you believe those guys lol.
It must be so hard on these guys, i cant begin to imagine the pain of lying back on a sofa, padded by some soft cushions, beer in the left hand, ds3 in the right hand watching a 50" inch screen while playing and a 7.1 dolby surround system booms sounds trough kenwood speakers.
I instantly feel gimped sitting on a chair, straight up, 5.1 dolby surround headset peering at a small 26" screen wielding a KBM setup that gives me carpal tunnel syndrome...
/Facewall because Facepalm just isnt enough... |
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Takahiro Kashuken
Red Star. EoN.
1271
|
Posted - 2013.09.10 12:46:00 -
[191] - Quote
Another bad player who cannot aim and needs to rely on the crutch known as Auto Aim
|
Korvin Lomont
United Pwnage Service RISE of LEGION
157
|
Posted - 2013.09.10 12:54:00 -
[192] - Quote
Rei Shepard wrote:Lurchasaurus wrote:Rei Shepard wrote:Quote:There is no challenge in killing people using a Kb/M but it is hard to do so with a DS3 from a sofa when the TV is meters away! Oh wow, i am so sorry that we KBM users have been ruining your leisure sofa relax hour when you could barely watch the TV.... Its not like we are trying to kill each other in this game that it requires some kind of attention span ....aw Snap ...wait ...IT DOES... I mean, your just standing there ....so i shouldnt shoot you ? I though i had heard em all from you couch potatos, but this one tips the iceberg... And no, using KBM isnt a challenge, you plug it in and press keys like a DS3, it becomes an art when done perfectly... yeah....i read that one and facepalmed..... pretty sad to see that coming from a serious mouth. Yup can you believe those guys lol. It must be so hard on these guys, i cant begin to imagine the pain of lying back on a sofa, padded by some soft cushions, beer in the left hand, ds3 in the right hand watching a 50" inch screen while playing and a 7.1 dolby surround system booms sounds trough kenwood speakers. I instantly feel gimped sitting on a chair, straight up, 5.1 dolby surround headset peering at a small 26" screen wielding a KBM setup that gives me carpal tunnel syndrome... /Facewall because Facepalm just isnt enough...
I personally really enjoy playing with KB/M from my sofa (well at least as far as dust let me enjoy playing with KB/M) although I only have a 46 inch TV with surroundsound...
|
Rei Shepard
Spectre II
528
|
Posted - 2013.09.10 13:02:00 -
[193] - Quote
Quote:I personally really enjoy playing with KB/M from my sofa (well at least as far as dust let me enjoy playing with KB/M) although I only have a 46 inch TV with surroundsound...
Hey, i am not dishing on how people like to play Dust, i don't really care, but them using it as an excuse as to why they need it is what i am dishing at, they feel that they should be on a competetive lvl while playing on a sofa.
I dont even mind their Aim Assist, just their mentality why they need it.
|
pdiddy anfama
KILL-EM-QUICK RISE of LEGION
52
|
Posted - 2013.09.10 13:25:00 -
[194] - Quote
I like AA for the noobs. I personally have mine off. . But there are some heavy QQers on the forums. I think its that hit registry is finally working. |
semperfi1999
Imperfects Negative-Feedback
891
|
Posted - 2013.09.10 13:31:00 -
[195] - Quote
Vell0cet wrote:semperfi1999 wrote:And people wonder why this game is failing so hardcore with such low player counts. Yes lets take FPS and make it noncompetitive by allowing the computer to do most of the aiming for you. It was failing WITHOUT aim assist. People would try the game, not be able to kill anything and uninstall. If No AA was so f*cking fantastic, where were all of the HARDCORE FPS console fans out there? A: they were probably all playing DUST (and there's only a few thousand of you). That's NOT A LARGE ENOUGH PLAYERBASE to keep DUST going. Quote:I am sorry but no. Aim assist (if there even is any at all) should be very very small.....it should never be enough to actually move your cross hair. I can go with lowering your sensitivity slightly when your own target to help you maintain the target but that is the most it should ever be...if the target moves you should have to be forced to follow your target to hit them effectively. Its pathetic the number of likes this person rcved from his post. Whatever happened to the "hardcore" universe of Eve? I have never played a more carebear FPS in my life. This is pretty soon they will just give everyone jet packs that shoot rainbow out of your butts so that you can actually play carebear episodes online.
This is not a competitive FPS......yes its not anymore because scrubs like you and CCP have destroyed it. CCPs original vision was that it would become a major hardcore FPS competitive shooter. Yea they lost that once badly. Why even call it an FPS anymore? Must make it turn based already so that all the Eve kiddies can enjoy their FPS game that doesnt require any handeye coordination skills. Spastically strafing in bizarre directions while being able to hit other people doing the same isn't fun gameplay to a lot of people. It's f*cking stupid to put it bluntly, and nothing like real combat. You can think this is hardcore, or the pinnacle of FPS gameplay, but when one dude can run into a squad of 4 people and take them all down because the controls are such that it's too hard for everyone to hit him, then the game is broken. This would never happen in real life, being "hardcore" to me means having engagements play out more like they would if DUST were real: I.e. no one would ever charge into a group of 4 guys, and if they did they would be shot and killed (even if he was wearing a high-end suit).
The second you said real life you lost the argument entirely. In case you didnt notice this is a video game.......and not only that its a sci fi shooter placed about 15 million years in the future. Some people claim that certain things "break their immersive experience".....its a freakin sci fi shooter.......my immersive experience consists of oh hey this is in the future and death doesnt matter lets go kill things and have fun. Dust is not immersive as far as games go...if you are immersed in the dust universe you need a life...seriously. Last of Us is a game with an immersive experience. Dust isnt even good enough to be pimple on Last of Us's butt much less but in a similar category as immersive gameplay.
The game has been hemorraging players because its not done very well, it is missing most of the content people are really interested in, and I agree the controls are not very smooth. Now you should not add AA to smooth out controls...you make the controls actually feel good and smooth not create a crutch.
BTW you definition for hardcore would make COD one of the most hardcore FPS games out on the market.........which if you actually believe that then I might as well stop talking here because there is no point in continuing. Assuming you dont believe that then hardcore actually means something more like....no mercy given. IE there are no crutches that can be used to kill more skilled players. Unfortunately........CCP decided to implement a bunch of different types of crutches....and they did it badly on top of that. So in the end we are left with a shooter that casuals arent interested in and the devs purposefully aimed their sights on eliminating the competitive players. |
meri jin
Goonfeet Top Men.
399
|
Posted - 2013.09.10 14:28:00 -
[196] - Quote
Congratulation to you guys. You have found one sentence and took it out of context. We have a nearly 11 Pages discussion here but you can feel free to use my phrase as a manifesto for your war against AA. Please make sure you quote it correctly then.
meri jin wrote: ... There is no challenge in killing people using a Kb/M but it is hard to do so with a DS3 from a sofa when the TV is meters away! ...
Source: https://forums.dust514.com/default.aspx?g=posts&m=1273865#post1273865 Date: 10.09.2013 16:18
But I still hope that some of you understand the meaning behind this sentence. There are two different types of way playing this game and most imported is that there are different input devices. This input devices mostly represent two different communities and philosophies. The right way would be to remove the option to disable / enable AA and enable it from the start. After that completely remove the KB/M support for this is a console game. There is a reason why no other shooter is making the step to allow the use of KB/M.
But look at me, I'm not demanding that it should be removed, all I was saying is that this game started to be fun again for me and my friends. Still you can feel free to make fun of my way to play video games, I'm not going to comment this. |
J3f3r20n Gh057
Molon Labe. RISE of LEGION
102
|
Posted - 2013.09.10 14:42:00 -
[197] - Quote
Lurchasaurus wrote:semperfi1999 wrote:******sigh******
And people wonder why this game is failing so hardcore with such low player counts. Yes lets take FPS and make it noncompetitive by allowing the computer to do most of the aiming for you.
I am sorry but no. Aim assist (if there even is any at all) should be very very small.....it should never be enough to actually move your cross hair. I can go with lowering your sensitivity slightly when your own target to help you maintain the target but that is the most it should ever be...if the target moves you should have to be forced to follow your target to hit them effectively. Its pathetic the number of likes this person rcved from his post. Whatever happened to the "hardcore" universe of Eve? I have never played a more carebear FPS in my life. This is pretty soon they will just give everyone jet packs that shoot rainbow out of your butts so that you can actually play carebear episodes online.
This is not a competitive FPS......yes its not anymore because scrubs like you and CCP have destroyed it. CCPs original vision was that it would become a major hardcore FPS competitive shooter. Yea they lost that once badly. Why even call it an FPS anymore? Must make it turn based already so that all the Eve kiddies can enjoy their FPS game that doesnt require any handeye coordination skills. pretty much
I'm still wanting to play without aim assist, to test my gunplay skills. Bu its unfair to aim at a merc and see him Spary and Pray, and kill me. with a BPO Toxin AR. |
KA24DERT
Pure Innocence. EoN.
91
|
Posted - 2013.09.10 15:12:00 -
[198] - Quote
meri jin wrote:Congratulation to you guys. You have found one sentence and took it out of context. We have a nearly 11 Pages discussion here but you can feel free to use my phrase as a manifesto for your war against AA. Please make sure you quote it correctly then. meri jin wrote: ... There is no challenge in killing people using a Kb/M but it is hard to do so with a DS3 from a sofa when the TV is meters away! ...
Source: https://forums.dust514.com/default.aspx?g=posts&m=1273865#post1273865 Date: 10.09.2013 16:18
Ignoring your statement that KB/M makes the game have no challenge...
In what context does this sentence NOT put forth your laziness as a supporting argument to your thesis that it's a good idea to equalize players that practice and push themselves with players that want to sit on a couch and receive great rewards without great effort?
You spelled out the very reason why competitive players dislike what auto aim is doing to this game! Of course we're going to use it as an example!
Quote:
But I still hope that some of you understand the meaning behind this sentence. There are two different types of way playing this game and most imported is that there are different input devices. This input devices mostly represent two different communities and philosophies. The right way would be to remove the option to disable / enable AA and enable it from the start. After that completely remove the KB/M support for this is a console game. There is a reason why no other shooter is making the step to allow the use of KB/M.
But look at me, I'm not demanding that it should be removed, all I was saying is that this game started to be fun again for me and my friends. Still you can feel free to make fun of my way to play video games, I'm not going to comment this.
Translation: We should remove KB/M from the game, but I'm not saying that KB/M should be removed.
...i dont even |
meri jin
Goonfeet Top Men.
399
|
Posted - 2013.09.10 15:27:00 -
[199] - Quote
KA24DERT wrote:... Translation: We should remove KB/M from the game, but I'm not saying that KB/M should be removed. ... KB/M can stay if you ask me. I'm wouldn't even worrying about it, CCP will not remove it. BTW. friends of me are using KB/M as well on a couch. And there is still no challenge to kill DS3 users using a KB/M you can practice and push how much you like the only challenge would be against other KB/M user.
Why don't all the KB/M cry-out-users try to play BF3 on a PC using a controller? Just asking, I mean it's possible... We all know the answer don't we? |
thereal Gmofthugga
Ametat Security Amarr Empire
4
|
Posted - 2013.09.10 17:14:00 -
[200] - Quote
OFF TOPIC but can CCP bring dat player movement from BF3 or close to it, it looks realistic and I think that the way the player moves in first person in Dust is kinda gamey just like COD, you think you are just arms and the weapon as there is no feet showing in first person mode. |
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Gallente Mercenary 08551380
Carbon 7 CRONOS.
23
|
Posted - 2013.09.10 17:53:00 -
[201] - Quote
TheAmazing FlyingPig wrote:Beeeees wrote: Your preferences in gaming dont matter jack here, this is balls to the wall cutthroat central.
Would this mean that your preference of balls to the wall cutthroat also doesn't matter? Hey I talked to your eve player in Local the other day
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meri jin
Goonfeet Top Men.
401
|
Posted - 2013.09.11 06:32:00 -
[202] - Quote
I would like to know from CCP what the monitor tools are telling them about/size the new and fully functional AA was implemented in 1.4?
Dear CCP, maybe you can tell us if the ISK in Dust514 is flouting out or if the deaths are more frequent? Some sheets, graphics, numbers and statistic-**** like you do it for EVE Online sometimes in the DevBlogs. If you canGÇÖt tell us the numbers, can you tell is if the numbers and statistic are developing like you hoped for?
I said it several times now, but I gladly repeat myself: I love the new AA and I hope it work as intended. |
Shogen Shu
Algintal Core Gallente Federation
23
|
Posted - 2013.09.11 08:51:00 -
[203] - Quote
From what I have heard, CCP is going to keep it like this for a wile . Source: https://forums.dust514.com/default.aspx?g=posts&m=1280933#post1280933 |
Niuvo
The Phoenix Federation
460
|
Posted - 2013.09.11 09:23:00 -
[204] - Quote
AA works great with my NKs jk |
TEBOW BAGGINS
The Corporate Raiders
973
|
Posted - 2013.09.11 09:27:00 -
[205] - Quote
meri jin wrote:This is not e-sports, this game is being played from sofas, easy chairs, in the living room more lying then really sitting.
seriously guy where do you get off on telling me where i physically play dust at?
and yes with your aimbot you can now lie down and play dust. enjoy your cute little FPS.
and your right there's like 50k noobs right now downloading dust just specifically because it went aim bot. |
meri jin
Goonfeet Top Men.
404
|
Posted - 2013.09.11 10:19:00 -
[206] - Quote
TEBOW BAGGINS wrote:... and your right there's like 50k noobs right now downloading dust just specifically because it went aim bot.
This would be great news. What Dust needs now is a couple of months a good word-of-mouth advertising and maybe some highlight to advertise this game in a big way. Maybe advertising in TV or other gaming sides, but for this Dust need to show something big, an expansion for example.
I think that the people who tried Dust and rage quit are hard to convince to come back, how should they know that the game have improved so much? |
Vell0cet
Royal Uhlans Amarr Empire
189
|
Posted - 2013.09.11 16:28:00 -
[207] - Quote
Beeeees wrote:Which is a technical problem, the controls were not working as intended. The dislike was not due to dislike itself, but due to bugs and the overall controlls being all over the place. I'm pretty sure when they complain about the controls they were complaining that it's too hard to aim, and kill things. DUST doesn't meet their expectations built up from other games. Now it does. But honestly, what you and I think are largely irrelevant--proof will be in the data. If CCP sees new player retention increasing significantly with the changes and more positive reviews in the press, then that will be much more important.
Quote:This is true for any economic model out there. However as it is the current AUR economy relies on people willing to do better faster, not to be awesome in an instant. Which the majority of paying F2P players in other games wantsGǪ.
...The players I am trashing are the players that wont stay with the game no matter what. They wont pay a single cent, aside from the proprietary wrong first purchase, as they realize that payed for gear gives them no advantage whatsoever, because they are niether knowledgable nor interested in the inherent game mechanics of DUST.
FTP requires a large player base to sustain itself. The mechanics of slow SP accrual encourage long-term investment. The passive SP also incentivizes flakey players to keep returning to DUST when new content is added (and some will still run passive boosters while they do other things for a while). It's smart. But the reality is, if the current players all bought boosters every month and DUST never got a massive influx of new players, it's going to fail. There isn't enough money catering to the niche elite to fund a multi-million dollar project spanning nearly half-a-decade of development.
There are many players like myself that don't love extreme twitch gameplay, but do love RPG elements and will invest in a shooter that rewards their choices, and allows them to build fits that compliment their play styles. There aren't FPS titles out there that do this (there are plenty that reward chop-strafers, bunny-hoppers and people who love spastic gameplay). If DUST focuses on being a "thinking-man's shooter" then I think there is a huge untapped niche there that could sustain a long and healthy future.
Quote:The skill system as it is is a joke. Its hardly much more complex than that of the average CoD clone. The skill system will get much deeper (as long as we get enough new blood to sustain development).
Quote:The control mechanics are familiar to everyone who ever got a controller in his hands. People expect some degree of AA in console shooters. They may not even realize what AA is or how it works, they'll just say the controls/shooting "feels good."
Quote:AA is a core game mechanic, and CoD clones are based around it entirely. From the first brick to the prestige rank calculation the games are based around the auto aim. You are not playing a game with AA in it, you are playing an AA application with a game around it.
Dust is not that, nor should it be. I have posed several suggestions that you haven't even addressed that would reward skilled players. I think it's possible to "suck in" players by making DUST feel familiar, but push them to improve as they become more committed. I believe my suggestion does this.
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Vell0cet
Royal Uhlans Amarr Empire
189
|
Posted - 2013.09.11 16:32:00 -
[208] - Quote
quote=semperfi1999]The second you said real life you lost the argument entirely. In case you didnt notice this is a video game.......and not only that its a sci fi shooter placed about 15 million years in the future. Some people claim that certain things "break their immersive experience".....its a freakin sci fi shooter.......my immersive experience consists of oh hey this is in the future and death doesnt matter lets go kill things and have fun. Dust is not immersive as far as games go...if you are immersed in the dust universe you need a life...seriously. Last of Us is a game with an immersive experience. Dust isnt even good enough to be pimple on Last of Us's butt much less but in a similar category as immersive gameplay.
The game has been hemorraging players because its not done very well, it is missing most of the content people are really interested in, and I agree the controls are not very smooth. Now you should not add AA to smooth out controls...you make the controls actually feel good and smooth not create a crutch.
BTW you definition for hardcore would make COD one of the most hardcore FPS games out on the market.........which if you actually believe that then I might as well stop talking here because there is no point in continuing. Assuming you dont believe that then hardcore actually means something more like....no mercy given. IE there are no crutches that can be used to kill more skilled players. Unfortunately........CCP decided to implement a bunch of different types of crutches....and they did it badly on top of that. So in the end we are left with a shooter that casuals arent interested in and the devs purposefully aimed their sights on eliminating the competitive players.[/quote]
By real life, I mean the feel of combat should play out more like how combat would play out if we really were Mercs in powerful and expensive drop suits fighting for glory and ISK on planets in a distant galaxy. Yes it's a game, but the core gameplay experience (i.e. the combat) should feel like it's plausible, just like a driving game wouldn't be fun if it felt like driving a boat, or a flying game felt like driving a tank. Chop strafing is a tactic that is born by exploiting the difficulty of maintaining precise aiming with your thumbs, it's not an interesting play style for many players. Gameplay should reward smart fitting choices, using the right weapons against the right enemies at the right time in coordination with your teammates. It should focus on planning, tactics, teamwork, strategy and smart thinking, not twitchy fingers.
I've also proposed ways for the game to reward skilled players with bonus SP and limiting the higher level content (PC and FW) to a "Limited AA." If you're not happy with those suggestions, then I think it makes your concerns pretty transparent: This isn't about rewarding skilled play and elite competition for you, but maintaining the ability for the advanced players to mop the floor with weaker players.
My definition of hardcore is that deaths cause other players pain, the fitting system allows for depth and trade-offs, and the Skill system is the foundation for making long-term choices that will significantly impact your gameplay. Gameplay feeling like a spastic twitch fest of evading fire through chop strafing isn't hardcore to me, and it's not fun to many other players. |
NOAMIzzzzz
BIG BAD W0LVES
41
|
Posted - 2013.09.11 17:06:00 -
[209] - Quote
Cool story bro. |
meri jin
Goonfeet Top Men.
406
|
Posted - 2013.09.12 05:23:00 -
[210] - Quote
a little update at the very end of my first posting |
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Flux Raeder
WarRavens League of Infamy
245
|
Posted - 2013.09.12 05:47:00 -
[211] - Quote
Brolaire of Asstoria wrote:If it gets more people playing and brings back those who have left, the AA is a somewhat good thing... That being said it is slightly rage inducing getting smashed by Exile or Militia ARs from insane distances by newberries but at least every enemy engagement is now more tense... The game had stagnated for me in the last month or 2 and now its become a lot more fun and challenging... Something I have noticed lately is that all the protostompers had gotten VERY comfortable with the combo of the low hit detection and the dominance it gave them over lower powered weapons and suits. That sense of unbeatable-ness, combined with the advance in all-things-scanning seems to have made them way too unaware and extremely easy to sneak up on and kill, whiiiiich is undoubtedly why they are so pissed. Lately I have been sneaking up on countless adv/proto assaults, scouts and heavies with my militia scout suit, sometimes following them in a wide open field for hundreds of meters before quickly emptying a clip from my militia AR right into the back of their skulls. They talk about AA being a crutch, well apparently their proto was a crutch, given the astoundin lack of situational awareness it's all that so many of them seem to rely on. I think these kinds of examples of their bigheaded overconfidence are what is getting them killed and pissed, hell, all you have to do is read most of their posts to see the neckbeard noobstomping elitist mindset shining through bright and clear. Btw, I don't use AA outside of testing to see what it's effects are on certain weapons, but I do like the fact that with so many others using it this game is much more intense, it's not just the same five guys stomping the entire team anymore |
Flux Raeder
WarRavens League of Infamy
246
|
Posted - 2013.09.12 06:07:00 -
[212] - Quote
Also, it is painfully ironic how these l33t players go around making doom and gloom threads about how this game is hemorrhaging players and nobody is picking up the game and its all going to fail!!!!!!.... And then go on to make posts demanding that the game be as unfriendly to new and casual players as possible. Do they REALLY not recognize this? |
Bethhy
Ancient Exiles
102
|
Posted - 2013.09.12 06:14:00 -
[213] - Quote
Flux Raeder wrote:Also, it is painfully ironic how these l33t players go around making doom and gloom threads about how this game is hemorrhaging players and nobody is picking up the game and its all going to fail!!!!!!.... And then go on to make posts demanding that the game be as unfriendly to new and casual players as possible. Do they REALLY not recognize this?
Chimeric Destiny wrote:All you scrubs who talk about how the hit detection is better and thats why and that noobs weren't as bad as people think or the vets werent as good as they think need to read this. http://www.pcgamer.com/2013/03/13/call-of-duty-red-orchestra-2-interview/Fact is the largest support of players I see in favor of AA are players who started playing console shooters after the COD craze(before Turok, Perfect Dark, Goldeneye etc) or are PC FPS players who think AA is a mandatory necessity in console shooters. The reality is most of you nonfactors are and remain terrible at the game, thats why CCP had to give you a feature that compressed the skillgap. Reality is the AA in chromosome was fine and the major issue with Uprising wasnt lack of AA, anyone who understood the issue knew that it was entirely the acceleration they added during Uprising to try and increase DS3 turn speeds that royally screwed up aiming. Once again uninformed ignorant playerbase that are bad at games dont understand the root causes of what was wrong with the game to begin with now assume that current fixes were the apropriate fixes to a problem. Welcome to placebo effect. Just because its better then Uprising doesn't mean it was the proper solution. All CCP needed to do was bring back chromes level of AA and tone down or eliminate the DS3 acceleration on turn. |
Bethhy
Ancient Exiles
102
|
Posted - 2013.09.12 06:19:00 -
[214] - Quote
meri jin wrote:TEBOW BAGGINS wrote:... and your right there's like 50k noobs right now downloading dust just specifically because it went aim bot. This would be great news. What Dust needs now is a couple of months a good word-of-mouth advertising and maybe some highlight to advertise this game in a big way. Maybe advertising in TV or other gaming sides, but for this Dust need to show something big, an expansion for example. I think that the people who tried Dust and rage quit are hard to convince to come back, how should they know that the game have improved so much?
http://www.youtube.com/watch?v=jzVjggarRns that was years ago... i wouldn't say improved....confused? maybe |
Flux Raeder
WarRavens League of Infamy
248
|
Posted - 2013.09.12 06:40:00 -
[215] - Quote
Bethhy wrote:Flux Raeder wrote:Also, it is painfully ironic how these l33t players go around making doom and gloom threads about how this game is hemorrhaging players and nobody is picking up the game and its all going to fail!!!!!!.... And then go on to make posts demanding that the game be as unfriendly to new and casual players as possible. Do they REALLY not recognize this? Chimeric Destiny wrote:All you scrubs who talk about how the hit detection is better and thats why and that noobs weren't as bad as people think or the vets werent as good as they think need to read this. http://www.pcgamer.com/2013/03/13/call-of-duty-red-orchestra-2-interview/Fact is the largest support of players I see in favor of AA are players who started playing console shooters after the COD craze(before Turok, Perfect Dark, Goldeneye etc) or are PC FPS players who think AA is a mandatory necessity in console shooters. The reality is most of you nonfactors are and remain terrible at the game, thats why CCP had to give you a feature that compressed the skillgap. Reality is the AA in chromosome was fine and the major issue with Uprising wasnt lack of AA, anyone who understood the issue knew that it was entirely the acceleration they added during Uprising to try and increase DS3 turn speeds that royally screwed up aiming. Once again uninformed ignorant playerbase that are bad at games dont understand the root causes of what was wrong with the game to begin with now assume that current fixes were the apropriate fixes to a problem. Welcome to placebo effect. Just because its better then Uprising doesn't mean it was the proper solution. All CCP needed to do was bring back chromes level of AA and tone down or eliminate the DS3 acceleration on turn. This kind of just proves my point, what an ego-case. I read the whole article and nowhere was there any mention of aim assist. Also, "nonfactors"? Anyone who has played ANY fps encounters AA, right now in dust it is over the top but it has been a core mechanic for console fps games long before CoD (a game that I hate because it too is overly easy) just because it is not an advertised piece of the game does not mean its not there. As mentioned earlier good AA is simply compensating for the console controllers blind spots (of which there are many on the ds3) and so have been put in AS the gameplay and had the rest built around it.
"Nonfactors", "scrubs"... This is exactly what I am talking about, the majority of gamers are not basement-cases who game for 12hrs straight every day of the week anymore as the person you quoted seems to be. So, as you just proved, the hardcores are hardcore so they are generally the loudest and most aggressive on the meta level which means that they are the ones providing demands to CCP, demands that, if implemented would drive away newcomers so they can feel secure in their L33t status. CCP seems to have realized this trend and finally decided they'd switch it up, and of course, just like anytime they do something that would make this game fun for non-hardcores, the hardcore gamers get on and profess doom and gloom and threaten to leave to try to scare CCP into following their demands.. Am I close to the truth of all this? I think so. |
meri jin
Goonfeet Top Men.
408
|
Posted - 2013.09.12 06:45:00 -
[216] - Quote
@Flux Raeder.
I would not say that AA is over the top right now, have you seen the videos? I mean wow, just wow how hard other AAs are. Some people are claiming that the Hip-fire become overpowered, THAT could be, I don't know. I very rarely use hip fire. Like maybe two times in a match. So if there is some things broken I would not notice it. |
Flux Raeder
WarRavens League of Infamy
248
|
Posted - 2013.09.12 06:59:00 -
[217] - Quote
meri jin wrote:@Flux Raeder.
I would not say that AA is over the top right now, have you seen the videos? I mean wow, just wow how hard other AAs are. Some people are claiming that the Hip-fire become overpowered, THAT could be, I don't know. I very rarely use hip fire. Like maybe two times in a match. So if there is some things broken I would not notice it.
It sounds like you and I have the same ADS game style. I like to test this games quirks when I hear a out them and forced myself to hipfire a lot for two matches, it is inconsistent but occasionally it becomes noticeable (especially when you don't mean to be aiming at a bunch of enemies, you can see it wanting to drag on them) so I guess it would be better if I said "circumstantially over the top". I also always use ADS though and AA seems to be either perfect or completely unnoticeable for that as it does not change my gunplay at all when I use it. |
meri jin
Goonfeet Top Men.
409
|
Posted - 2013.09.12 08:27:00 -
[218] - Quote
Flux Raeder wrote:meri jin wrote:@Flux Raeder.
I would not say that AA is over the top right now, have you seen the videos? I mean wow, just wow how hard other AAs are. Some people are claiming that the Hip-fire become overpowered, THAT could be, I don't know. I very rarely use hip fire. Like maybe two times in a match. So if there is some things broken I would not notice it. It sounds like you and I have the same ADS game style. I like to test this games quirks when I hear a out them and forced myself to hipfire a lot for two matches, it is inconsistent but occasionally it becomes noticeable (especially when you don't mean to be aiming at a bunch of enemies, you can see it wanting to drag on them) so I guess it would be better if I said "circumstantially over the top". I also always use ADS though and AA seems to be either perfect or completely unnoticeable for that as it does not change my gunplay at all when I use it.
Yes it really seams like it. AA hasn't chance my style of ADS gaming as well. But it could be worse. If you haven't, take a look at the Halo4 video on the first page. This is really disturbing. |
Robert JD Niewiadomski
NULLIMPEX INC
512
|
Posted - 2013.09.12 09:25:00 -
[219] - Quote
Do you think that players who want to turn their AA-bot off, could be rewarded with more WP? For shooting with weapons affected by AA ofc...
AA on: quantity over quality - normal WP AA off: quality over quantity - increased WP It would even things a little bit imho...
Knowing this, people would tend to turn their AA off and get more sophisticated and better with muscle memory and fine controls. Would add more meaning for DUST veterans.
I would also like to signal who has AA off (with a skull icon?) in front of player names. During battle and on warbarge and on battle character list.
I intend on keeping my AA on for some time... |
meri jin
Goonfeet Top Men.
411
|
Posted - 2013.09.12 09:31:00 -
[220] - Quote
Robert JD Niewiadomski wrote:Do you think that players who want to turn their AA-bot off, could be rewarded with more WP? For shooting with weapons affected by AA ofc...
AA on: quantity over quality - normal WP AA off: quality over quantity - increased WP It would even things a little bit imho...
Knowing this, people would tend to turn their AA off and get more sophisticated and better with muscle memory and fine controls. Would add more meaning for DUST veterans.
I would also like to signal who has AA off (with a skull icon?) in front of player names. During battle and on warbarge and on battle character list.
I intend on keeping my AA on for some time...
You could do it. But on the other hand there is a huge disadvantage. You can purchase impute emulators. This little things are connected to the PS3 and emulate a controller. But instant of using one, you are using KB/M, because they are plugged in to the impute-emulator. The PS3 will think that you use a DS3 but you don't. This way you will get more WP AND have the advantage of a KM/M.
It is very sad and it works very well. I know one person using it this thing, mocking him a cheater only makes him feel superior. |
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Robert JD Niewiadomski
NULLIMPEX INC
512
|
Posted - 2013.09.12 09:42:00 -
[221] - Quote
meri jin wrote:(...)You could do it. But on the other hand there is a huge disadvantage. You can purchase impute emulators. This little things are connected to the PS3 and emulate a controller. But instant of using one, you are using KB/M, because they are plugged in to the impute-emulator. The PS3 will think that you use a DS3 but you don't. This way you will get more WP AND have the advantage of a KM/M.
It is very sad and it works very well. I know one person using it this thing, mocking him a cheater only makes him feel superior. Wasn't CCP going to sniff out and refuse to play DUST if steroids level is too high on input devices? Isn't PS3 able to tell apart genuine equipment from spiced one? |
DJINN Marauder
Ancient Exiles
1175
|
Posted - 2013.09.12 09:48:00 -
[222] - Quote
Flux Raeder wrote:Also, it is painfully ironic how these l33t players go around making doom and gloom threads about how this game is hemorrhaging players and nobody is picking up the game and its all going to fail!!!!!!.... And then go on to make posts demanding that the game be as unfriendly to new and casual players as possible. Do they REALLY not recognize this? Us "l33t" players wanted there to be actual matchmaking. That was the result of the doom threads. Because there was no matchmaking and scrubs got put in against pub stomp squads.
AA is not how you make it new player friendly... Proper matchmaking is how you do it. |
meri jin
Goonfeet Top Men.
412
|
Posted - 2013.09.12 10:53:00 -
[223] - Quote
DJINN Marauder wrote:
AA is not how you make it new player friendly... Proper matchmaking is how you do it.
Both. |
Corum Irsie
OSG Planetary Operations Covert Intervention
42
|
Posted - 2013.09.12 11:09:00 -
[224] - Quote
All I can say is who cares, I used to have a beef with aim assist but whatever. In my opinion tho, CCP is catering to the lowest common denominator with aim assist. The "new players" who are happy with aim assist are the same people who will play dust for a month or two and then quit (no matter what kind of game it is). These are the people who will play any fps for a month or two and then move on (and buy the next fps in the series the following year when it comes out). Aim assist or no aim assist they would play for a short while and then leave. CCP is however turning off a large number of their long time supporters with aim assist, you know the people who have been here since the beginning (and aim assist is driving them away).
So in short CCP is making happy the fps crowd that would have played a month or two and left with or without aim assist. And at the same time they are driving away the people who would have been here for the long haul (you know like the eve crowd, people who would have stuck with the game for years). |
meri jin
Goonfeet Top Men.
412
|
Posted - 2013.09.12 11:15:00 -
[225] - Quote
Corum Irsie wrote:All I can say is who cares, I used to have a beef with aim assist but whatever. In my opinion tho, CCP is catering to the lowest common denominator with aim assist. The "new players" who are happy with aim assist are the same people who will play dust for a month or two and then quit (no matter what kind of game it is). These are the people who will play any fps for a month or two and then move on (and buy the next fps in the series the following year when it comes out). Aim assist or no aim assist they would play for a short while and then leave. CCP is however turning off a large number of their long time supporters with aim assist, you know the people who have been here since the beginning (and aim assist is driving them away).
So in short CCP is making happy the fps crowd that would have played a month or two and left with or without aim assist. And at the same time they are driving away the people who would have been here for the long haul (you know like the eve crowd, people who would have stuck with the game for years).
I have bean here since the closed fan fest beta, and I'm not going anywhere. Please only speak for your self.
And when it comes to EVE, I like EVE, I still play it. But I personally think that it is the eve community fault that somethings went very wrong in this game. |
Corum Irsie
OSG Planetary Operations Covert Intervention
42
|
Posted - 2013.09.12 11:19:00 -
[226] - Quote
Again, I have no problem with aim assist, and I'm not speaking for myself (I'm still here). I am however speaking in reference to the numerous anti aim assist threads you may or may not have noticed in the forums here. And if you dont see aim assist leaves many dust players with a bad taste in their mouths I don't know what to tell ya (just look at the forums). It is just an observation, no need to be offended. |
Corum Irsie
OSG Planetary Operations Covert Intervention
42
|
Posted - 2013.09.12 11:30:00 -
[227] - Quote
So in short aim assist is catering to a crowd of fps players who would have left dust after a short stay anyway, while at the same time driving away the players who would have stuck with dust for the long haul. That is what I am inferring from all these anti aim assist threads on the forums. |
Bethhy
Ancient Exiles
108
|
Posted - 2013.09.13 02:03:00 -
[228] - Quote
Flux Raeder wrote:Bethhy wrote:Flux Raeder wrote:Also, it is painfully ironic how these l33t players go around making doom and gloom threads about how this game is hemorrhaging players and nobody is picking up the game and its all going to fail!!!!!!.... And then go on to make posts demanding that the game be as unfriendly to new and casual players as possible. Do they REALLY not recognize this? Chimeric Destiny wrote:All you scrubs who talk about how the hit detection is better and thats why and that noobs weren't as bad as people think or the vets werent as good as they think need to read this. http://www.pcgamer.com/2013/03/13/call-of-duty-red-orchestra-2-interview/Fact is the largest support of players I see in favor of AA are players who started playing console shooters after the COD craze(before Turok, Perfect Dark, Goldeneye etc) or are PC FPS players who think AA is a mandatory necessity in console shooters. The reality is most of you nonfactors are and remain terrible at the game, thats why CCP had to give you a feature that compressed the skillgap. Reality is the AA in chromosome was fine and the major issue with Uprising wasnt lack of AA, anyone who understood the issue knew that it was entirely the acceleration they added during Uprising to try and increase DS3 turn speeds that royally screwed up aiming. Once again uninformed ignorant playerbase that are bad at games dont understand the root causes of what was wrong with the game to begin with now assume that current fixes were the apropriate fixes to a problem. Welcome to placebo effect. Just because its better then Uprising doesn't mean it was the proper solution. All CCP needed to do was bring back chromes level of AA and tone down or eliminate the DS3 acceleration on turn. This kind of just proves my point, what an ego-case. I read the whole article and nowhere was there any mention of aim assist. Also, "nonfactors"? Anyone who has played ANY fps encounters AA, right now in dust it is over the top but it has been a core mechanic for console fps games long before CoD (a game that I hate because it too is overly easy) just because it is not an advertised piece of the game does not mean its not there. As mentioned earlier good AA is simply compensating for the console controllers blind spots (of which there are many on the ds3) and so have been put in AS the gameplay and had the rest built around it. "Nonfactors", "scrubs"... This is exactly what I am talking about, the majority of gamers are not basement-cases who game for 12hrs straight every day of the week anymore as the person you quoted seems to be. So, as you just proved, the hardcores are hardcore so they are generally the loudest and most aggressive on the meta level which means that they are the ones providing demands to CCP, demands that, if implemented would drive away newcomers so they can feel secure in their L33t status. CCP seems to have realized this trend and finally decided they'd switch it up, and of course, just like anytime they do something that would make this game fun for non-hardcores, the hardcore gamers get on and profess doom and gloom and threaten to leave to try to scare CCP into following their demands.. Am I close to the truth of all this? I think so.
Dude read the article, game developer's and actual FPS players are sick of catering To people who think an aiming system should do most of the work for them. If you think a computer generated aiming system is better then players learning and using their own skill your just sad...
Why play video games? got tired of turning "easy" mode on?...
Having a DS3 in your hand automatically doesnt make your ability to aim ****... and the mere assumption is offensive to the people who can actually do it and put in the work.
The fact that people think they should be aiming on par with people who for whatever life choices have that amount of time to play video games... is absurd and ignorant.
And no.... If CCP even listen'ed to their gaming base from Chromosome > Uprising we wouldnt of lost more then half the player base... they spent their time catering to noobs... nerfing guns and suit's.... and then doing a full circle back on most of those guns remaking them powerful....
^ that was not for the Vet's that was for the noobs... good job... keep up the good work? |
Minor Treat
The Enclave Syndicate Dark Taboo
134
|
Posted - 2013.09.13 02:09:00 -
[229] - Quote
The AA is good for Dust, makes shooting feel far more natural. I was fine without AA but if it removed good chance I and many others will probably go to planetside 2 instead which competes with this game directly |
Minor Treat
The Enclave Syndicate Dark Taboo
134
|
Posted - 2013.09.13 02:12:00 -
[230] - Quote
Corum Irsie wrote:Again, I have no problem with aim assist, and I'm not speaking for myself (I'm still here). I am however speaking in reference to the numerous anti aim assist threads you may or may not have noticed in the forums here. And if you dont see aim assist leaves many dust players with a bad taste in their mouths I don't know what to tell ya (just look at the forums). It is just an observation, no need to be offended. Although many players will leave if aim assist is removed too as well. CCP can't afford to lose its player base in anyway because of the next gen console games which compete with DUST directly. I know if AA was removed i would probably go to, and i was good before aim assist installed but It more comfortable vs clunky no AA. Oh and the biggest thing most of the player base disappear after AA was removed from Chromosome into Uprising too. Check out the eve Dust logins players counts. |
|
Bethhy
Ancient Exiles
108
|
Posted - 2013.09.13 02:12:00 -
[231] - Quote
Minor Treat wrote:The AA is good for Dust, makes shooting feel far more natural. I was fine without AA but if it removed good chance I and many others will probably go to planetside 2 instead which competes with this game directly
???????????? im being punked right? .... like this explains so much ahahahhahaha |
Rogatien Merc
Red Star. EoN.
1150
|
Posted - 2013.09.13 02:16:00 -
[232] - Quote
Didn't every review since ******* EVER of this game note that the "aim was horrible" ... ? How many threads have I read indicating that for the sake of mass market appeal and game survival CCP should "unfuck the aiming and hit detection"?
Guess what - that's what they're working on. |
Minor Treat
The Enclave Syndicate Dark Taboo
134
|
Posted - 2013.09.13 02:18:00 -
[233] - Quote
Bethhy wrote:Minor Treat wrote:The AA is good for Dust, makes shooting feel far more natural. I was fine without AA but if it removed good chance I and many others will probably go to planetside 2 instead which competes with this game directly ???????????? im being punked right? .... like this explains so much ahahahhahaha there no need to be a di ck dude, if you wanna disagree just say it |
Minor Treat
The Enclave Syndicate Dark Taboo
135
|
Posted - 2013.09.13 02:19:00 -
[234] - Quote
Rogatien Merc wrote:Didn't every review since ******* EVER of this game note that the "aim was horrible" ... ? How many threads have I read indicating that for the sake of mass market appeal and game survival CCP should "unfuck the aiming and hit detection"?
Guess what - that's what they're working on. exactly |
Bethhy
Ancient Exiles
109
|
Posted - 2013.09.13 02:43:00 -
[235] - Quote
Minor Treat wrote:Rogatien Merc wrote:Didn't every review since ******* EVER of this game note that the "aim was horrible" ... ? How many threads have I read indicating that for the sake of mass market appeal and game survival CCP should "unfuck the aiming and hit detection"?
Guess what - that's what they're working on. exactly
Quote: Reality is the AA in chromosome was fine and the major issue with Uprising wasnt lack of AA, anyone who understood the issue knew that it was entirely the acceleration they added during Uprising to try and increase DS3 turn speeds that royally screwed up aiming.
Once again uninformed ignorant playerbase that are bad at games dont understand the root causes of what was wrong with the game to begin with now assume that current fixes were the apropriate fixes to a problem. Welcome to placebo effect. Just because its better then Uprising doesn't mean it was the proper solution.
|
meri jin
Goonfeet Top Men.
415
|
Posted - 2013.09.13 06:21:00 -
[236] - Quote
Tomorrow I will host my 5th BCD (Booze, Controller, Dust) event in my flat. We will be around 6 people. There will be two completely dust noobs, who have never ever heard of Dust and 4 people who are always at BCD. From the four who will come NO ONE is playing Dust in his free time excluded the event. I canGÇÖt wait to see the reactions to 1.4. This is going to be very interesting. CanGÇÖt wait for the feedback!
I have other friends who come back to Dust since 1.4 and I hope that this event will infect the others as well :). |
Minor Treat
The Enclave Syndicate Dark Taboo
138
|
Posted - 2013.09.13 10:42:00 -
[237] - Quote
Bethhy wrote:Minor Treat wrote:Rogatien Merc wrote:Didn't every review since ******* EVER of this game note that the "aim was horrible" ... ? How many threads have I read indicating that for the sake of mass market appeal and game survival CCP should "unfuck the aiming and hit detection"?
Guess what - that's what they're working on. exactly Quote: Reality is the AA in chromosome was fine and the major issue with Uprising wasnt lack of AA, anyone who understood the issue knew that it was entirely the acceleration they added during Uprising to try and increase DS3 turn speeds that royally screwed up aiming.
Once again uninformed ignorant playerbase that are bad at games dont understand the root causes of what was wrong with the game to begin with now assume that current fixes were the apropriate fixes to a problem. Welcome to placebo effect. Just because its better then Uprising doesn't mean it was the proper solution.
there was no acceleration increase to the DS3 controller during the patch, mostly adhesion and magnification. |
Orion Vahid
DUST University Ivy League
188
|
Posted - 2013.09.14 23:21:00 -
[238] - Quote
Abby Invo wrote:Flatman22 wrote:When I play football in the real world against real people, I don't get to have tackle assist. When I play paintball against real people, I don't get aim assist. When I play a game against real people, I want to play against people, not against aim-bots. A dualshock controller is an imperfect input method. When I go to the gun range I don't push my gun to the side and up or down until it's on target, I simply point it. This is a thoughtless and natural movement because my arm is a part of myself. Games will not be 1:1 (short of VR nonsense) because what is happening on screen is not you. A robot runs for you when you hit a key or push a stick, a robot reloads for you when you push a button or key. Want the best way to balance aiming in Dust? Remove AA, but first, remove M+KB. Now let's quit it with the sophisms about purity of play and actually post some ******* facts about AA shown via video evidence. > DS3 users beg for aim assist > Aim assist is added > aim assist too strong > DS3 user wants KB/M to be removed > lol |
Cosgar
ParagonX
5252
|
Posted - 2013.09.14 23:33:00 -
[239] - Quote
Played a few games and it looks like they made the necessary tweaks to make aim assist assist your aim instead of full out auto aim. Hope everyone that got to play above their weight class can get to that point again through practice and effort. Also, learn to strafe. Footwork in Dust 514 is as bad as a country club in an 80's National Lampoon movie. |
Vell0cet
Royal Uhlans Amarr Empire
213
|
Posted - 2013.09.15 01:13:00 -
[240] - Quote
Cosgar wrote:Played a few games and it looks like they made the necessary tweaks to make aim assist assist your aim instead of full out auto aim. Hope everyone that got to play above their weight class can get to that point again through practice and effort. Also, learn to strafe. Footwork in Dust 514 is as bad as a country club in an 80's National Lampoon movie. Every match I played today was a total blowout. I'm sure all of the elite players are thrilled... |
|
Void Echo
Morsus Mihi Aperuitque Imperium
1322
|
Posted - 2013.09.15 02:13:00 -
[241] - Quote
Mossellia Delt wrote:meri jin wrote:Ludvig Enraga wrote:One thing AA has done it's made the game more 'enjoyable' for ppl who can't play the game otherwise. For everyone else it has ruined the competitive aspect of, you know, a competitive FPS. You mean like CoD or BF3? You know, the biggest FPS of all time? They have AA and you can't turn it off, even if there is a menu. All you can do, is turn it off for the single player. CoD and Battlefield arnt competitive on consoles, if you think they are, go to a gaming tourney with big prizes, guess what, they dont have the games and if the remote chance they allow it, its the PC version without AA on.
look on youtube, youl see Optic in MLG competitions and other people on MLG, and guess what, there on consoles, mainly on xbox, but its still a console. iv seen it too |
Cosgar
ParagonX
5253
|
Posted - 2013.09.15 02:21:00 -
[242] - Quote
Vell0cet wrote:Cosgar wrote:Played a few games and it looks like they made the necessary tweaks to make aim assist assist your aim instead of full out auto aim. Hope everyone that got to play above their weight class can get to that point again through practice and effort. Also, learn to strafe. Footwork in Dust 514 is as bad as a country club in an 80's National Lampoon movie. Every match I played today was a total blowout. I'm sure all of the elite players are thrilled... God forbid you actually have to aim yourself in a FPS. |
Vell0cet
Royal Uhlans Amarr Empire
213
|
Posted - 2013.09.15 02:31:00 -
[243] - Quote
Cosgar wrote:Vell0cet wrote:Cosgar wrote:Played a few games and it looks like they made the necessary tweaks to make aim assist assist your aim instead of full out auto aim. Hope everyone that got to play above their weight class can get to that point again through practice and effort. Also, learn to strafe. Footwork in Dust 514 is as bad as a country club in an 80's National Lampoon movie. Every match I played today was a total blowout. I'm sure all of the elite players are thrilled... God forbid you actually have to aim yourself in a FPS. Well the matches suck now, what can I say? I've played over a dozen and we either stomp the other team, or they stomp us. When 1.4 hit I was seeing some of the most balanced, heated matches since I can remember. I think this demonstrates why my suggestion is a good compromise: FW/PC get limited AA, pub matches get the standard 1.4 AA. Elite players can be elite in FW/PC, and the other 70% of us can enjoy more intense, closer matches in "high sec." |
KA24DERT
Pure Innocence. EoN.
114
|
Posted - 2013.09.15 02:31:00 -
[244] - Quote
Vell0cet wrote:Cosgar wrote:Played a few games and it looks like they made the necessary tweaks to make aim assist assist your aim instead of full out auto aim. Hope everyone that got to play above their weight class can get to that point again through practice and effort. Also, learn to strafe. Footwork in Dust 514 is as bad as a country club in an 80's National Lampoon movie. Every match I played today was a total blowout. I'm sure all of the elite players are thrilled...
Relax, take a breath.
Pubs should not influence the decision to add a huge game changer like auto aim into the mix.
What you actually want is matchmaking. |
Cosgar
ParagonX
5253
|
Posted - 2013.09.15 02:35:00 -
[245] - Quote
Vell0cet wrote:Cosgar wrote:Vell0cet wrote:Cosgar wrote:Played a few games and it looks like they made the necessary tweaks to make aim assist assist your aim instead of full out auto aim. Hope everyone that got to play above their weight class can get to that point again through practice and effort. Also, learn to strafe. Footwork in Dust 514 is as bad as a country club in an 80's National Lampoon movie. Every match I played today was a total blowout. I'm sure all of the elite players are thrilled... God forbid you actually have to aim yourself in a FPS. Well the matches suck now, what can I say? I've played over a dozen and we either stomp the other team, or they stomp us. When 1.4 hit I was seeing some of the most balanced, heated matches since I can remember. I think this demonstrates why my suggestion is a good compromise: FW/PC get limited AA, pub matches get the standard 1.4 AA. Elite players can be elite in FW/PC, and the other 70% of us can enjoy more intense, closer matches in "high sec." Aim assist is not meant to be a balancing mechanic like that. You're looking for matchmaking.
Edit: KA24DERT beat me to it. |
Vell0cet
Royal Uhlans Amarr Empire
213
|
Posted - 2013.09.15 02:40:00 -
[246] - Quote
Well AA has effected balance, radically. And I've yet to hear why my suggestion is bad. Pub matches may not be the pinnacle of gameplay, but I suspect that 80%+ of the population is playing them exclusively. |
Meeko Fent
Seituoda Taskforce Command Caldari State
907
|
Posted - 2013.09.15 02:43:00 -
[247] - Quote
Fix to "aimbot"?
Buff dispersion and recoil.
Make people have to both burst shots, and those who do go Rambo, will be only efficient in CQC.
tl;dr, Make the recoil/dispersion on all weapons more dramatic w/o having to unload half the mag, and have it be a curve, instead of the sudden kick in it has now.
It isn't that people can aim now, its just that the can do so with laser precision.
Being able to keep the reticle on target should be seperate from being able to land shots. |
KA24DERT
Pure Innocence. EoN.
114
|
Posted - 2013.09.15 02:49:00 -
[248] - Quote
Vell0cet wrote:Well AA has effected balance, radically. And I've yet to hear why my suggestion is bad. Pub matches may not be the pinnacle of gameplay, but I suspect that 80%+ of the population is playing them exclusively.
How will people practice and perfect their gun game if the AA changes depending on the type of match?
Aim your damned self, all day, every day, and this problem goes away. |
Vell0cet
Royal Uhlans Amarr Empire
213
|
Posted - 2013.09.15 02:55:00 -
[249] - Quote
KA24DERT wrote:Vell0cet wrote:Well AA has effected balance, radically. And I've yet to hear why my suggestion is bad. Pub matches may not be the pinnacle of gameplay, but I suspect that 80%+ of the population is playing them exclusively. How will people practice and perfect their gun game if the AA changes depending on the type of match? Aim your damned self, all day, every day, and this problem goes away. Because they can use the weak setting in pub matches too (and get a small SP bonus). |
KA24DERT
Pure Innocence. EoN.
118
|
Posted - 2013.09.15 04:31:00 -
[250] - Quote
Vell0cet wrote:KA24DERT wrote:Vell0cet wrote:Well AA has effected balance, radically. And I've yet to hear why my suggestion is bad. Pub matches may not be the pinnacle of gameplay, but I suspect that 80%+ of the population is playing them exclusively. How will people practice and perfect their gun game if the AA changes depending on the type of match? Aim your damned self, all day, every day, and this problem goes away. Because they can use the weak setting in pub matches too (and get a small SP bonus).
You're violating the KISS principle, and you'll violate it further every time someone asks a question about your proposed system to solve a non problem.
Simplest fix is to remove auto aim and make DS3 and mouse fully configurable. People will learn how to aim. |
|
Cosgar
ParagonX
5260
|
Posted - 2013.09.15 05:05:00 -
[251] - Quote
KA24DERT wrote:
You're violating the KISS principle, and you'll violate it further every time someone asks a question about your proposed system to solve a non problem.
Simplest fix is to remove auto aim and make DS3 and mouse fully configurable. People will learn how to aim.
QFT
Make sensitivity fully customizable from hip firing, ADS and even weapon specific if possible. |
Mighty No 9
Ikomari-Onu Enforcement Caldari State
3
|
Posted - 2013.09.15 10:41:00 -
[252] - Quote
I would say we keeping aim assist and making an e-war counter instate, like in eve the tracking disrupter for dust i thing it could be a passive module or a skill that reduce AA,
something like a shape shift, hologram module or a Decoy module
what do you think?
|
Beeeees
KILL-EM-QUICK RISE of LEGION
217
|
Posted - 2013.09.15 13:36:00 -
[253] - Quote
Mighty No 9 wrote:I would say we keeping aim assist and making an e-war counter instate, like in eve the tracking disrupter for dust i thing it could be a passive module or a skill that reduce AA,
something like a shape shift, hologram module or a Decoy module
what do you think?
Or we could use the profile without cluttering the system too much. That way scouts would be viable again. |
Orion Vahid
DUST University Ivy League
191
|
Posted - 2013.09.15 13:46:00 -
[254] - Quote
When the aimbot on AR comes to every single weapon then sure, I will be fine with aim assist. My problem isn't with the concept of Aim Assist itself, in fact I play BF3 with AA turned off so I can aim better but when the AR locks onto my enemy after 2 shots and tracks him without me even touching the stick, we have a problem. |
meri jin
Goonfeet Top Men.
420
|
Posted - 2013.09.15 14:53:00 -
[255] - Quote
meri jin wrote:Tomorrow I will host my 5th BCD (Booze, Controller, Dust) event in my flat. We will be around 6 people. There will be two completely dust noobs, who have never ever heard of Dust and 4 people who are always at BCD. From the four who will come NO ONE is playing Dust in his free time excluded the event. I canGÇÖt wait to see the reactions to 1.4. This is going to be very interesting. CanGÇÖt wait for the feedback!
I have other friends who come back to Dust since 1.4 and I hope that this event will infect the others as well :).
Well that was surprising. This time I was the only one who used a controller, all the others used KB/M If I asked for the reason the answer was always the same: "You can't hit anything." Well well, as long as this game have two completely different input devices all the talk about "Pros", "Training hard", "competitive", "l2p" and others, are completely bullsh't and invalidated. Now that the AA is gone, all I see are newer players getting beating up so hard that it makes me wonder why they still try.
Now to the detailed feed back: -My friends didn't touch the controller even once, not-****'ng-once! And they will not use it as long as there is a KB/M support. -No one is going to play this game in privet, It is still to boring and buggy. -We experienced so many Bugs that I can't even sum them all up, starting with the problem of joining a game as a squad and ending with a matchmaking system that put a noob squad again full proto and corp squads. -My friends are not interested in farming SP and ISK, and that is all to the game right now. -Bad tool-tips and descriptions of most everything, staring with the skills to the weapon attributes.
Now that was a clear feed back if you ask me. |
Vell0cet
Royal Uhlans Amarr Empire
218
|
Posted - 2013.09.15 15:20:00 -
[256] - Quote
KA24DERT wrote:Vell0cet wrote:KA24DERT wrote:Vell0cet wrote:Well AA has effected balance, radically. And I've yet to hear why my suggestion is bad. Pub matches may not be the pinnacle of gameplay, but I suspect that 80%+ of the population is playing them exclusively. How will people practice and perfect their gun game if the AA changes depending on the type of match? Aim your damned self, all day, every day, and this problem goes away. Because they can use the weak setting in pub matches too (and get a small SP bonus). You're violating the KISS principle, and you'll violate it further every time someone asks a question about your proposed system to solve a non problem. Simplest fix is to remove auto aim and make DS3 and mouse fully configurable. People will learn how to aim. Do you realize how ironic it is to say that my suggestion is too complex (standard AA & weak AA) when your suggestion includes tons of sliders for all kinds of controller variables. Look I'd love to have a hip fire and ads setting for each weapon. I'd love to be able get a setting where from 0-25% the stick is very low sensitivity, and when it's 100% it's very fast.
Having those options won't fix the AA problem. The AA problem is that new players will load up dust, not be able to hit anything and uninstall. 90% of them won't even realize they can configure the controls, and of the ones that do, they probably won't bother because it'll look overwhelming and they haven't even decided if they like the game yet. I've spent a lot of time studying user interaction design, and I can assure you that the solution needs to be simple. Making the AA feel like it does on other console shooters is critical for people's first impressions. If you want to keep competition pure at the highest levels, then fine restrict the controls to weak AA for FW & PC. That isn't complicated, it follows the design principle of progressive disclosure, and it sucks in new players and incentivses them to improve. |
Sir Eos
Ikomari-Onu Enforcement Caldari State
65
|
Posted - 2013.09.15 15:25:00 -
[257] - Quote
This thread is a good place to drop this...
Did you know, that...as a new player, I am being held back by the RPG mechanics.
IE, as a new Sniper, I have more weapon sway than "That Guy"
Point being. With **** like that infesting this game, I don't see where you get off in singling out a mechanic like Aim Assist.
Your entire game is built around the idea of giving Aim Assist to people who have more time invested anyway.
So I guess, what you're all trying to say is, So long as I've played the game long enough, it's ok to have the game make things easier for me. But if I'm new, then I should have to work harder? How does that make any sense?
If anything, someone who has mastered the game.... needs to be challengecd more... not less. Yet everything you people complain about is all in the name of making things easy for you, the vet. And harder for the noob.
Please for the love of God, fix your ******* logic. |
Defy Gravity
The Pyramid Order The Nova Foundry
95
|
Posted - 2013.09.15 15:40:00 -
[258] - Quote
All of the Hardcore players that call there self good fight for no AA. I love the AA! Who gives a **** about your K/D! What about the other 5400 players on this game! Hundreads have quit this game already because of sloppy mechanics. The AA will bring back lots of players. But they ruined AA once again with the Hotfix!
Sheeyttt.... |
meri jin
Goonfeet Top Men.
425
|
Posted - 2013.09.15 16:53:00 -
[259] - Quote
By the love of God Sir Eos, I would like to agree on some points with you, but please structure your posting a little more. |
KA24DERT
Pure Innocence. EoN.
123
|
Posted - 2013.09.15 17:36:00 -
[260] - Quote
Vell0cet wrote:KA24DERT wrote:Vell0cet wrote:KA24DERT wrote:Vell0cet wrote:Well AA has effected balance, radically. And I've yet to hear why my suggestion is bad. Pub matches may not be the pinnacle of gameplay, but I suspect that 80%+ of the population is playing them exclusively. How will people practice and perfect their gun game if the AA changes depending on the type of match? Aim your damned self, all day, every day, and this problem goes away. Because they can use the weak setting in pub matches too (and get a small SP bonus). You're violating the KISS principle, and you'll violate it further every time someone asks a question about your proposed system to solve a non problem. Simplest fix is to remove auto aim and make DS3 and mouse fully configurable. People will learn how to aim. Do you realize how ironic it is to say that my suggestion is too complex (standard AA & weak AA) when your suggestion includes tons of sliders for all kinds of controller variables. Look I'd love to have a hip fire and ads setting for each weapon. I'd love to be able get a setting where from 0-25% the stick is very low sensitivity, and when it's 100% it's very fast. Having those options won't fix the AA problem. The AA problem is that new players will load up dust, not be able to hit anything and uninstall. 90% of them won't even realize they can configure the controls, and of the ones that do, they probably won't bother because it'll look overwhelming and they haven't even decided if they like the game yet. I've spent a lot of time studying user interaction design, and I can assure you that the solution needs to be simple. Making the AA feel like it does on other console shooters is critical for people's first impressions. If you want to keep competition pure at the highest levels, then fine restrict the controls to weak AA for FW & PC. That isn't complicated, it follows the design principle of progressive disclosure, and it sucks in new players and incentivses them to improve.
To be clear, my view is that the AA problem is that AA is even in this game. It is a crutch, and many players in this game and others do not need it, and do not want it, and after it's gone, won't even miss it. There are people in PC games that can't aim to save their lives, and there is nothing to save them except their investment in themselves. Yet PC FPS servers are still crowded with people of varying skill level and seriousness, and there is no rage quitting because people who can't aim don't have an Aim Assist (unless they are CHEATING, to put it in perspective...).
Your proposal provides for an inconsistent game experience, and as newbies make their way into planetary conquest they will hit a hard wall, and the only way to get a shot at that wall again is to somehow be invited back into a PC. They will get tired of getting stomped and getting kicked from pc due to bad performance, and now you introduce the danger of having an even bigger segregated community of pubbers vs PC participants.
As for the wall of sliders, that can be hidden behind an "advanced" tab. The immediately available preset profiles will be:
Profile B (Battlefield) Profile C (Cod) Profile X (Chromosome) Profile U (Uprising)
This is much more simple from a programming and game design perspective, as all they are doing is exposing the variables they currently have hard-coded into the game, and will prevent people from having to relearn the controls every patch. This, along with tiered battles, is a much better application of Progressive Disclosure, without changing the entire game to placate people who can't aim. |
|
Vell0cet
Royal Uhlans Amarr Empire
224
|
Posted - 2013.09.15 18:51:00 -
[261] - Quote
KA24DERT wrote:To be clear, my view is that the AA problem is that AA is even in this game. It is a crutch, and many players in this game and others do not need it, and do not want it, and after it's gone, won't even miss it. There are people in PC games that can't aim to save their lives, and there is nothing to save them except their investment in themselves. Yet PC FPS servers are still crowded with people of varying skill level and seriousness, and there is no rage quitting because people who can't aim don't have an Aim Assist (unless they are CHEATING, to put it in perspective...).
Your proposal provides for an inconsistent game experience, and as newbies make their way into planetary conquest they will hit a hard wall, and the only way to get a shot at that wall again is to somehow be invited back into a PC. They will get tired of getting stomped and getting kicked from pc due to bad performance, and now you introduce the danger of having an even bigger segregated community of pubbers vs PC participants.
As for the wall of sliders, that can be hidden behind an "advanced" tab. The immediately available preset profiles will be:
Profile B (Battlefield) Profile C (Cod) Profile X (Chromosome) Profile U (Uprising)
This is much more simple from a programming and game design perspective, as all they are doing is exposing the variables they currently have hard-coded into the game, and will prevent people from having to relearn the controls every patch. This, along with tiered battles, is a much better application of Progressive Disclosure, without changing the entire game to placate people who can't aim. Players who want to get into PC/FW can practice for it by playing in pub matches with the weak aim assist setting (and even receive a small SP boost for doing so). If they've played to the point where they're interested in the higher levels of competition then they're already over the "hump," so to speak. They've probably managed to acquire at least a couple million SP and are seeing their character take shape. At this point they're much less likely to walk away if they find out that FW & PC have weaker AA. I'm pretty confident my proposal would drastically improve new player retention over yours.
I agree with the need for full controller customization, but I think keeping the AA as it was at 1.4's launch in "high sec" pub matches would make the experience for new players (and review sites) in-line with the rest of the console FPS industry. There's already a lot to get your head around when you start playing DUST for the first time, and not having the AA that they've grown accustomed to will make the game feel awkward and not worth messing with. I can guarantee you most people will just uninstall instead of trying to figure out how to mess with the controls (or even know they can mess with the controls). |
meri jin
Goonfeet Top Men.
425
|
Posted - 2013.09.16 04:20:00 -
[262] - Quote
Vell0cet wrote: Players who want to get into PC/FW can practice for it by playing in pub matches with the weak aim assist setting (and even receive a small SP boost for doing so). If they've played to the point where they're interested in the higher levels of competition then they're already over the "hump," so to speak. They've probably managed to acquire at least a couple million SP and are seeing their character take shape. At this point they're much less likely to walk away if they find out that FW & PC have weaker AA. I'm pretty confident my proposal would drastically improve new player retention over yours.
It would help, but there is still the KB/M problem that I "described" a little |
Korvin Lomont
United Pwnage Service RISE of LEGION
181
|
Posted - 2013.09.16 07:57:00 -
[263] - Quote
Sir Eos wrote:This thread is a good place to drop this...
Did you know, that...as a new player, I am being held back by the RPG mechanics.
IE, as a new Sniper, I have more weapon sway than "That Guy"
Point being. With **** like that infesting this game, I don't see where you get off in singling out a mechanic like Aim Assist.
Your entire game is built around the idea of giving Aim Assist to people who have more time invested anyway.
So I guess, what you're all trying to say is, So long as I've played the game long enough, it's ok to have the game make things easier for me. But if I'm new, then I should have to work harder? How does that make any sense?
If anything, someone who has mastered the game.... needs to be challenged more... not less. Yet everything you people complain about is all in the name of making things easy for you, the vet. And harder for the noob.
Please for the love of God, fix your ******* logic.
Let me use CoD as a clearer example for you idiots to get you to realize what it is that you cry about.
CoD has killstreaks. Do you really think that a guy who just went 11-0.... needs any extra help? Do you really think the people he's playing against, are going to be able to use their "Newbieness" to handle that killstreak, as well as the guy who just went 11-0 against them?
Most everything you "Vets" try to do, is right in line with CoD killstreaks. You want the developer to make a game that holds YOUR HANDS. And makes things easier for you. Don't lie. You know it's true.
Dust, if it continues down it's current path, will be the new "Poster Child" of this logic. Where the game holds the hands of the players least likely to need that help.
"But I'm so awesome at the game, I deserve to have it hold my hand for me!" "IF there's no reward for my awesomeness, then the game sucks!" "Going 11-0 is not enough of a reward, I need the game to kill stuff for me, while I hide in a corner"
Just a few quotes from the idiots that defended Killstreaks to the point that it has become what it has. Rediculous.
Don't make Dust another "Killstreak" FPS.
In other words. Yes AA, is the great equalizer that makes sucky players, worthy opponents. Makes matches worth playing, instead of seeing who can go AFK the quickest.
Matchmaking, has and always will be a failed experiment at trying to replace a server browser. It has NEVER WORKED for any game. The only reason it worked for Halo in the past was because it was new, once the new smell wore off. People started quitting matches more. Why did people quit matches? Because matchmaking was never any good at matching based on skill or what people were actually "interested" in playing.
Quickly and Quality don't mix. That's why matchmaking has never worked. Matchmaking was always meant to be the "Big Red Easy Button" that does everything at the press of 1 button to get you into a match quickly. Key word, Quickly. Meaning the matchup were never about quality.
IE. Matchmaking cared more about how quickly in can throw you in a "good connection" room. Not the gametype or map or skill levels to consider it a quality matchup.
If matchmaking did care about quality.
You'd quickly realize that you'd all be better off with a server browser. Because it would take "Matchmaking" 20 minutes to find you a "quality" match.
So you don't like a shooters with RPG elements thats fine but why in hell do you play one?
Seriously the RPG part (even the crappy one we have) is what makes Dust different from other games. If you believe that skill advancement is equal to an aim assist you are wrong, there is simply no skill that aims for you or track the target for you.
There are skills that alter weapon stats that fine that because this game is not only a shooter it is also a rpg.
What the stron AA did was simply removing the SP and gear advantage thats it. The problem is these two parts is what makes dust unique.
Yes matchmaking is not very good in this game but seriously AA can't be the answer for that problem as AA causes other problems....
|
meri jin
Goonfeet Top Men.
426
|
Posted - 2013.09.16 09:12:00 -
[264] - Quote
Korvin Lomont wrote: ... Yes matchmaking is not very good in this game but seriously AA can't be the answer for that problem as AA causes other problems....
Nice statement, but I would avoid using totals, unless you have a proof?
Some off topic question: Is CCP even reading this? We are discussing here out asses off and CCP is screwing with the AA around like crazy. Only hearing the opinions of the one who cries the loudest. |
Korvin Lomont
United Pwnage Service RISE of LEGION
181
|
Posted - 2013.09.16 10:38:00 -
[265] - Quote
meri jin wrote:Korvin Lomont wrote: ... Yes matchmaking is not very good in this game but seriously AA can't be the answer for that problem as AA causes other problems....
Nice statement, but I would avoid using totals, unless you have a proof? Some off topic question: Is CCP even reading this? We are discussing here out asses off and CCP is screwing with the AA around like crazy. Only hearing the opinions of the one who cries the loudest.
There is a good chance that CCP is reading this at least I guess they read most of the topics even if they don't reply on every topic. Regarding my statement I know that proper matchmaking is difficult right now but I had some weird matches over the last week. Varying from randoms vs. three squads, ambush games 1 vs 6 (or 2 vs 8 etc) or combination of those.
But every now and then i got into quite balanced matches... |
meri jin
Goonfeet Top Men.
427
|
Posted - 2013.09.16 12:10:00 -
[266] - Quote
I made an update, but it is in the second posting, the first is already to full.
CCP Logibro wrote:There have been no changes to Aim Assist since Uprising 1.4 was deployed.
Locked for rumor mongering. Source: https://forums.dust514.com/default.aspx?g=posts&m=1305307#post1305307
Sooooooooo I need to apologize, sorry for believing that you did something to the AA CCP. |
KA24DERT
Pure Innocence. EoN.
127
|
Posted - 2013.09.16 17:59:00 -
[267] - Quote
Vell0cet wrote:KA24DERT wrote:To be clear, my view is that the AA problem is that AA is even in this game. It is a crutch, and many players in this game and others do not need it, and do not want it, and after it's gone, won't even miss it. There are people in PC games that can't aim to save their lives, and there is nothing to save them except their investment in themselves. Yet PC FPS servers are still crowded with people of varying skill level and seriousness, and there is no rage quitting because people who can't aim don't have an Aim Assist (unless they are CHEATING, to put it in perspective...).
Your proposal provides for an inconsistent game experience, and as newbies make their way into planetary conquest they will hit a hard wall, and the only way to get a shot at that wall again is to somehow be invited back into a PC. They will get tired of getting stomped and getting kicked from pc due to bad performance, and now you introduce the danger of having an even bigger segregated community of pubbers vs PC participants.
As for the wall of sliders, that can be hidden behind an "advanced" tab. The immediately available preset profiles will be:
Profile B (Battlefield) Profile C (Cod) Profile X (Chromosome) Profile U (Uprising)
This is much more simple from a programming and game design perspective, as all they are doing is exposing the variables they currently have hard-coded into the game, and will prevent people from having to relearn the controls every patch. This, along with tiered battles, is a much better application of Progressive Disclosure, without changing the entire game to placate people who can't aim. Players who want to get into PC/FW can practice for it by playing in pub matches with the weak aim assist setting (and even receive a small SP boost for doing so). If they've played to the point where they're interested in the higher levels of competition then they're already over the "hump," so to speak. They've probably managed to acquire at least a couple million SP and are seeing their character take shape. At this point they're much less likely to walk away if they find out that FW & PC have weaker AA. I'm pretty confident my proposal would drastically improve new player retention over yours. I agree with the need for full controller customization, but I think keeping the AA as it was at 1.4's launch in "high sec" pub matches would make the experience for new players (and review sites) in-line with the rest of the console FPS industry. There's already a lot to get your head around when you start playing DUST for the first time, and not having the AA that they've grown accustomed to will make the game feel awkward and not worth messing with. I can guarantee you most people will just uninstall instead of trying to figure out how to mess with the controls (or even know they can mess with the controls).
Your focus is still on retaining players at the cost of fundamentally changing gun-play in this game, and reducing the point of being skilled.
Is that a smart trade?
What happens to that middle-of-the-road player who has a slightly higher level of marksmanship to his competition? His skill advantage will be all but erased by AA. Where should his rewards for practice be eroded to placate some lazy entitled whiner?
So what if some skilless noob rage quits after being stomped? Screw that guy, nothing will ever make him happy. Tons of games on PC have no aim assist and those games are healthily populated by people of all skill levels.
This kind of crutch isn't something that belongs in any competitive game, let alone something in the Eve universe. Eve is hard game by video game standards, and I think it's ok if Dust is "hard" by "console" standards. |
Vell0cet
Royal Uhlans Amarr Empire
225
|
Posted - 2013.09.16 19:22:00 -
[268] - Quote
KA24DERT wrote:Your focus is still on retaining players at the cost of fundamentally changing gun-play in this game, and reducing the point of being skilled.
Is that a smart trade? I think it's a necessary trade. DUST needs to increase its playerbase by something like a factor of 100. Having "high sec" pub matches accessible to newcomers, and vets who dislike hyper-twitchy chop-strafing gameplay is a reasonable compromise. The elite players can play in the more exclusive parts of the game where the stakes are higher and the rewards are better, with minimal or no AA, and the other 70% of us can enjoy more balanced matches. There is motivation to improve your gun game, but being a crack-shot isn't a requirement to enjoy the game.
Quote:What happens to that middle-of-the-road player who has a slightly higher level of marksmanship to his competition? His skill advantage will be all but erased by AA. Where should his rewards for practice be eroded to placate some lazy entitled whiner? He can play with the weak AA setting and get a small SP boost, or he can even play with no AA and get a significant SP boost. There's something for everyone.
Quote:So what if some skilless noob rage quits after being stomped? Screw that guy, nothing will ever make him happy. Tons of games on PC have no aim assist and those games are healthily populated by people of all skill levels. We need skillless noobs to become skilled vets for this game to go anywhere long term. It makes sense to draw them in, and make them want to invest time, effort and money in DUST. The nature of DUST is addictive with it's passive SP system, it makes people want to keep coming back even if they've played another shooter for a while. Also, some may take a break but still run passive boosters, which will help fund game development. This is much more valuable than a system that encourages noobs to rage quit.
Quote:This kind of crutch isn't something that belongs in any competitive game, let alone something in the Eve universe. Eve is hard game by video game standards, and I think it's ok if Dust is "hard" by "console" standards. EVE is hard, but it's hard because it requires thinking and strategy, not because it's twitchy. No AA's would be like not having an overview in EVE and being forced to click moving ships in space to target them. That's "skill" right? Try proposing that to the "hardcore" EVE players and see how well that idea goes over... |
TEBOW BAGGINS
The Corporate Raiders
1001
|
Posted - 2013.09.16 19:34:00 -
[269] - Quote
Quote: Is CCP even reading this? We are discussing here out asses off and CCP is screwing with the AA around like crazy. Only hearing the opinions of the one who cries the loudest.
my guess is CCP might be actually looking at hard data like the numbers of who's logging in. you can rant or rave about AA all day long and make claims about how it's drawing all your friends and family into play their first FPS but if the numbers don't show it and actually show less activity then people's new favorite crutch/toy might get nerfed.
i know it's pointless to sit hear week after week and to cry about AA so i just vote by boycotting logging in all together. i dont need to pad their stat board if i'm not happy with something i just get on with my life. the noobs who love aim bot need an FPS too and if dust wants to step up to be that for them then i'm happy they've finally found their home in the console FPS world. |
DootDoot
Forty-Nine Fedayeen Minmatar Republic
46
|
Posted - 2013.09.16 19:38:00 -
[270] - Quote
Vell0cet wrote:KA24DERT wrote:Your focus is still on retaining players at the cost of fundamentally changing gun-play in this game, and reducing the point of being skilled.
Is that a smart trade? I think it's a necessary trade. DUST needs to increase its playerbase by something like a factor of 100. Having "high sec" pub matches accessible to newcomers, and vets who dislike hyper-twitchy chop-strafing gameplay is a reasonable compromise. The elite players can play in the more exclusive parts of the game where the stakes are higher and the rewards are better, with minimal or no AA, and the other 70% of us can enjoy more balanced matches. There is motivation to improve your gun game, but being a crack-shot isn't a requirement to enjoy the game. Quote:What happens to that middle-of-the-road player who has a slightly higher level of marksmanship to his competition? His skill advantage will be all but erased by AA. Where should his rewards for practice be eroded to placate some lazy entitled whiner? He can play with the weak AA setting and get a small SP boost, or he can even play with no AA and get a significant SP boost. There's something for everyone. Quote:So what if some skilless noob rage quits after being stomped? Screw that guy, nothing will ever make him happy. Tons of games on PC have no aim assist and those games are healthily populated by people of all skill levels. We need skillless noobs to become skilled vets for this game to go anywhere long term. It makes sense to draw them in, and make them want to invest time, effort and money in DUST. The nature of DUST is addictive with it's passive SP system, it makes people want to keep coming back even if they've played another shooter for a while. Also, some may take a break but still run passive boosters, which will help fund game development. This is much more valuable than a system that encourages noobs to rage quit. Quote:This kind of crutch isn't something that belongs in any competitive game, let alone something in the Eve universe. Eve is hard game by video game standards, and I think it's ok if Dust is "hard" by "console" standards. EVE is hard, but it's hard because it requires thinking and strategy, not because it's twitchy. No AA's would be like not having an overview in EVE and being forced to click moving ships in space to target them. That's "skill" right? Try proposing that to the "hardcore" EVE players and see how well that idea goes over...
If you think that game play is twitch game play... then your lost in FPS's in general... you need the gradual learning curve more then most... and maybe an education of where twitch game play actually came from and why...
Everything else u typed is moot purely because of that. |
|
meri jin
Goonfeet Top Men.
430
|
Posted - 2013.09.17 04:51:00 -
[271] - Quote
I think that the AA should have bean there right from the start. Now that it is here Dust need some publicity to lure the gamers back who could not handle the old controls. I see the hope and lite for this game. If you asl me, one or two of this factors should be done before asking the gaming sites to rate this game once again.
1. Adding a more content like all suits, vehicles and weapons, more level, better skill description, better tool tipps, better matchmaking, AA and so on. I call this the core mechanics. 2. PVE. Maybe a single player campaign to teach and prepare the players for the game. I could be build up like the TUT missions in eve. Challenging group PVE with adequate rewards (effort / benefit). 3. A new and solid client for the PS4, with one of the other two points mentioned.
There are a lot of people out here who would love to play a persistent FPS which is this hardcore. (Yes yes with AA). Once this game have a positive feed back we would see a lot more new players and with the players a lot of things would chance. For example the matchmaking system. May be the system is already working very fine but the reason for the disaffection is the small pool of active players? Maybe the marked is not open jet because the population could not keep it up and running? Who knows? In the long term this game will desperately need more people to keep the marked up and running. Without the empire population in EVE the marked could not sustain, a lot of people (especially the 0.0 population) don't believe it but without the mission pilots, the miner and industry eve could not work. |
D legendary hero
THE WARRIORS OF LEGEND
1043
|
Posted - 2013.09.17 05:22:00 -
[272] - Quote
wow... alot of comments.... I was gonna add something but im pretty sure it was said 14 pages ago... |
meri jin
Goonfeet Top Men.
430
|
Posted - 2013.09.17 06:36:00 -
[273] - Quote
D legendary hero wrote:wow... alot of comments.... I was gonna add something but im pretty sure it was said 14 pages ago...
You should replay, otherwise it would be the same as not going to voting ;). |
Lorhak Gannarsein
Molon Labe. RISE of LEGION
388
|
Posted - 2013.09.17 06:51:00 -
[274] - Quote
Sir Eos wrote:... All kinds of derp...
Newbie "Wow! This sniper rifle stabilises almost instantly! I'll invest all my SP here and it'll be beast mode!"
10M SP goes by...
Ex-newbie "WTH, CCP. I invested all my SP into sniper rifles and it takes longer to stabilise now than it did when I started! Why not just use free gear?"
derp. |
meri jin
Goonfeet Top Men.
433
|
Posted - 2013.09.18 06:15:00 -
[275] - Quote
Lorhak Gannarsein wrote:Sir Eos wrote:... All kinds of derp... Newbie "Wow! This sniper rifle stabilises almost instantly! I'll invest all my SP here and it'll be beast mode!" 10M SP goes by... Ex-newbie "WTH, CCP. I invested all my SP into sniper rifles and it takes longer to stabilise now than it did when I started! Why not just use free gear?" derp.
I'm not sure if I understand this. |
Sir Eos
Ikomari-Onu Enforcement Caldari State
69
|
Posted - 2013.09.28 16:12:00 -
[276] - Quote
meri jin wrote:Lorhak Gannarsein wrote:Sir Eos wrote:... All kinds of derp... Newbie "Wow! This sniper rifle stabilises almost instantly! I'll invest all my SP here and it'll be beast mode!" 10M SP goes by... Ex-newbie "WTH, CCP. I invested all my SP into sniper rifles and it takes longer to stabilise now than it did when I started! Why not just use free gear?" derp. I'm not sure if I understand this.
I do. and I think it's funny. He took the "Punish the vets, hold the newbies Hands" idea quite literally.
But what he doesn't realize is that....it still works, because the Ex-Newbie should by now have the personal skill set to still keep up with the newbie. So everything works out.
Just imagine if games.... could cater the difficulty level to each respective player, so that at all times the gamer never feels like it's too easy or too hard... but just right.
Most games today, are the exact opposite for players, especially in the multiplayer arena. They are either boring because it's too easy, or frustrating because it's too hard.
Eventually... Most games fall under the category of being too easy. Because your personal skill level at the game surpasses the maximum difficulty value. What if there was no Maximum difficulty value? What if the difficulty always had room to turn up the volume on you? |
meri jin
Goonfeet Top Men.
488
|
Posted - 2013.09.30 07:21:00 -
[277] - Quote
Kinder hard to read your wall. |
CrotchGrab 360
Zumari Force Projection Caldari State
236
|
Posted - 2013.09.30 10:02:00 -
[278] - Quote
To me the aim assist seems like a cheap way to get around crappy hit detection and shoddy aiming in the first place. Your aim still goes all over the place when moving over certain bits of terrain, coupled with the fact you still glitch around mountains and rocks.
And also an easy way for AR users to lock onto you, low health suit = guaranteed death.
If anything AA makes a game take less skill. |
Mortedeamor
Internal Rebellion
301
|
Posted - 2013.09.30 10:43:00 -
[279] - Quote
ccp needs to find a way to balance the differences between the movement wsad keys and the analog on ds3..it makes no sense..they could easily change the control scheme to fix how ds3 vs kb/m effects vehicle acceleration and movement abilities. as for the rest it hardly effects me i've used both i prefer ds3 for fps. but then i also got into dust 514 for the tanking aspect thats ruined in more ways than just this. for me dust is broken on so many lvls the kb/m ds3 difference hardly bothers me anymore. besides in av matters kb/m vs ds3 does not matter. and i just have to have much better kb/m users beside me than the other ds3 logi has if im running logi or a massdriver in the face. +1 for my lasers sexy new aim assist ccp cutting the legs of the kbm users off. |
Operative 1171 Aajli
Bragian Order Amarr Empire
428
|
Posted - 2013.09.30 13:58:00 -
[280] - Quote
Amen brutha!
I hate these leetards that want a video game like this to be based on player aiming skill (Compensate much?). If that were the case then you'd end up with only the small group of ppl who could do anything with it.
Let's get one thing straight GÇö aiming a virtual gun with a controller or a mouse is rucking fetarded ok! You want to be a badass at shooting? Get a real gun and go to the range.
You're supposed to be playing a character. The character skills should mean more.
If you want skill go play Pac-Man and beat THIS guy. |
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calisk galern
BurgezzE.T.F Public Disorder.
1096
|
Posted - 2013.09.30 14:00:00 -
[281] - Quote
AA has improve my AR kdr by 100%, not needing to worry about aiming and just focus on popping in and out of cover has made this game significantly easier.
I tend to out dps most non-burst hmgs with my AR, I have counter sniped many snipers with AR at about 150 meters, nothing about this gun has disappointed me yet, and I still haven't even gone above spec 2 on it yet.
in case you think i'm complaining about AA, i'm not, I think AA is fine and is functioning perfectly, I think the AR is broken as ****. |
Stevez WingYip
Operation Wolf Pack
3
|
Posted - 2013.10.16 07:10:00 -
[282] - Quote
People need to realize that AA is there ONLY on DS2 controllers. The reason for this is to help balance the DS2 VS KB/M issues. |
meri jin
Goonfeet Top Men.
565
|
Posted - 2013.10.16 07:11:00 -
[283] - Quote
Stevez WingYip wrote:People need to realize that AA is there ONLY on DS2 controllers. The reason for this is to help balance the DS2 VS KB/M issues.
It's DS3. Balance is one reason, but there are others, more mechanic reasons mentioned already somewhere deep in this topic. |
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