Sir Eos
Ikomari-Onu Enforcement Caldari State
65
|
Posted - 2013.09.15 15:25:00 -
[1] - Quote
This thread is a good place to drop this...
Did you know, that...as a new player, I am being held back by the RPG mechanics.
IE, as a new Sniper, I have more weapon sway than "That Guy"
Point being. With **** like that infesting this game, I don't see where you get off in singling out a mechanic like Aim Assist.
Your entire game is built around the idea of giving Aim Assist to people who have more time invested anyway.
So I guess, what you're all trying to say is, So long as I've played the game long enough, it's ok to have the game make things easier for me. But if I'm new, then I should have to work harder? How does that make any sense?
If anything, someone who has mastered the game.... needs to be challengecd more... not less. Yet everything you people complain about is all in the name of making things easy for you, the vet. And harder for the noob.
Please for the love of God, fix your ******* logic. |
Sir Eos
Ikomari-Onu Enforcement Caldari State
69
|
Posted - 2013.09.28 16:12:00 -
[2] - Quote
meri jin wrote:Lorhak Gannarsein wrote:Sir Eos wrote:... All kinds of derp... Newbie "Wow! This sniper rifle stabilises almost instantly! I'll invest all my SP here and it'll be beast mode!" 10M SP goes by... Ex-newbie "WTH, CCP. I invested all my SP into sniper rifles and it takes longer to stabilise now than it did when I started! Why not just use free gear?" derp. I'm not sure if I understand this.
I do. and I think it's funny. He took the "Punish the vets, hold the newbies Hands" idea quite literally.
But what he doesn't realize is that....it still works, because the Ex-Newbie should by now have the personal skill set to still keep up with the newbie. So everything works out.
Just imagine if games.... could cater the difficulty level to each respective player, so that at all times the gamer never feels like it's too easy or too hard... but just right.
Most games today, are the exact opposite for players, especially in the multiplayer arena. They are either boring because it's too easy, or frustrating because it's too hard.
Eventually... Most games fall under the category of being too easy. Because your personal skill level at the game surpasses the maximum difficulty value. What if there was no Maximum difficulty value? What if the difficulty always had room to turn up the volume on you? |