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Corum Irsie
OSG Planetary Operations Covert Intervention
31
|
Posted - 2013.09.08 12:00:00 -
[121] - Quote
Vell0cet wrote:Corum Irsie wrote:Obviously those of us who have been here for any amount of time will adapt to whatever CCP throws at us. In my opinion aim assist that slows the reticle as it aproaces an enemy is fine, aim assist that includes a little friction when the reticle moves across an enemy is fine. I can not however support an aim assist with magnatism, if you need the computer to aim for you I don't know what to say other then get good. CCP all you have to do is get rid of the magnatism associated with aim assist and all will be right with the world once again. What's wrong with: [Standard Aim Assist] the existing system that is in-line with existing AAs in the industry. This is only available in pub matches. [Weak Aim Assist] Reduced version of Standard AA, no (or almost no) magnetism. This mode is available in all game modes and grants a 2% bonus to SP gain. And [No Aim Assist] which is available everywhere and grants a 10% SP boost? Also, reducing all weapon damage by 10% will help vets, since fights will be a bit longer and reward intelligent module choices more and allow for better tactics.
I've not heard this suggestion yet and If CCP were able to implement it I would support it if it gave you an increase to your weekly cap. But I still say no magnatism, do you really want to play a competitive fps where the game aims for you (even if it's in a small way)? |
Crash Monster
Snipers Anonymous
1290
|
Posted - 2013.09.08 12:16:00 -
[122] - Quote
Iron Wolf Saber wrote:I am just giving them a list of things to see if its over toned as one could put it and might need toning down or that what is happening on the field is not what they're intending ect ect. I'm not trying to get rid of it just alleviate some of the worst cases where the AA might be doing more harm than good.
It's probably been said many times but extreme accuracy at extreme range plays h*ll with the balance at the longer end of things. Subjectively it seems easier to be picked off while sniping at what used to be a relatively safe distance. I hope that isn't by design.
I worry that the commercialization efforts by the hired gun might have to be at the expense of the role I prefer. |
Monkey MAC
killer taxi company General Tso's Alliance
302
|
Posted - 2013.09.08 12:18:00 -
[123] - Quote
DJINN Marauder wrote:Monkey MAC wrote: Sounds like this gug is a little up himself dont you think? People need to stop lokking at this from a vets point of veiw!! If you consider non aim assist ownage when noone has it, is that skill or twitchy fingers?
You are perfect liberty to use the same system as them, you misinterpret pride for satisfaction, they over joyed they can actually kill stuff now!!
If you were a real pro, not just some who believes there entitled to the moniker because they have been here for a while, you would adapt like so many others have!! (Im not saying this applies to YOU specifically, its just in general)
Skill ks an illusion, you can't test or prove the exsistance of skill in any game like this, there are too many variables, skill is nothing more than luck in games like this, who sees who first, who gets shot in the back, who happens to be in the wrong place at the right time!!
It is skill. Whether or not twitchy fingers is part of it or not. Skill is not an illusion. I agree there are many variables, but you can't deny people that have like 6+ kds with an AR don't have skill. That's utter crap. The "pros" you are referring to have already adapted. Much like myself. But it doesn't mean we LIKE it! We liked it before! That is why we are here on the forums trying to get AA at LEAST toned down..a lot!
I can very easily explain that 6+ kdr is down to luck!! Have you heard of the lucjy particle theory? The theory dictates that so long as a subject s not at absolute zero, anything can happen!! You can but a beaker of water in room tempreture and leave it there, it will then procede to evaporate, it happens so slowly kt would take a good month or even considerably longer before 25ml beaker empties!! But it happens because a particle gets lucky, statistically it will happen rarely or even almost never, but by the fact there are so many opportunities for it too happen!!
But I digrese, I dont see how using a fully automatic weapon that deals 360dps requires skill, and if people who claim to have skill actually have it, then why is it such a bother? Yes I agree AA needs toning down, a little, I dont agree with the principle that it move your reticule for you, but if you continue to accuse "aimbot" of being game breaking, then no amount of logical arguments are going to convince you otherwise!!
But answer me this, Should we have aim assist, why? Is it the problem with the aim assist or is possible it more than just 1 factor? Do you believe whole heartly that having aim assist is breaking or ruining the game for everyone or just for vets? Should we not do our best to cater for as many people as possible? |
Monkey MAC
killer taxi company General Tso's Alliance
303
|
Posted - 2013.09.08 12:30:00 -
[124] - Quote
Crash Monster wrote:Iron Wolf Saber wrote:I am just giving them a list of things to see if its over toned as one could put it and might need toning down or that what is happening on the field is not what they're intending ect ect. I'm not trying to get rid of it just alleviate some of the worst cases where the AA might be doing more harm than good. It's probably been said many times but extreme accuracy at extreme range plays h*ll with the balance at the longer end of things. Subjectively it seems easier to be picked off while sniping at what used to be a relatively safe distance. I hope that isn't by design. I worry that the commercialization efforts by the hired gun might have to be at the expense of the role I prefer.
Sniping is slightly easier because the sensitivity changes to allow for finer adjustmemts, but tracking a moving target isnt much better than before!! |
Sir Petersen
Valhalla Nord
339
|
Posted - 2013.09.08 14:06:00 -
[125] - Quote
Atom Heart Mother wrote:its simple; 99% of you happy, satisfied and keen with the new AA system are people that before 1.4 weren't that good in aiming and killing. You talk pure nonsense. Plenty of awesome shooters out there enjoying 1.4. And so what if there are people who are not as good at shooting & killing like you and me? What is wrong with that?
|
J3f3r20n Gh057
Molon Labe. RISE of LEGION
97
|
Posted - 2013.09.08 15:26:00 -
[126] - Quote
Flatman22 wrote:When I play football in the real world against real people, I don't get to have tackle assist. When I play paintball against real people, I don't get aim assist. When I play a game against real people, I want to play against people, not against aim-bots.
^ That is one of mg concerns too.
If you are playing against NPC's, fin they are pogrammed to act. But when you play against real ppl, it's more satisfying to kill them and know that you are good at it. But with aim assist in its actual state, i just feel sad because its not my skills there, its the system working for me.
Again, like i said, i really appreciate the fact that CCP is working to help thenew players, but a better tutorial and PvE, or even a CO-OP against NPC's would be better even to help the big corps to train your squads.
Look at this:
The Awesome and Allmight Corp. have some new players. They need training. So the Officers and Trainers go to battle Finder and look for a CO-OP Battle Simulation. Then they choose the difficulty and then they can train their minions in many situations that happens on the battlefield.
So, it would be better then aim assist.
"Praise the sun, and may the Gods be with you, UMBASA!"
-Jeferson, the Ghost of someone. |
Vell0cet
Royal Uhlans Amarr Empire
151
|
Posted - 2013.09.08 16:02:00 -
[127] - Quote
Corum Irsie wrote:I've not heard this suggestion yet and If CCP were able to implement it I would support it if it gave you an increase to your weekly cap. But I still say no magnatism, do you really want to play a competitive fps where the game aims for you (even if it's in a small way)? It would definitely increase the weekly cap (I should have been more explicit about this point). The best players will cap out anyways, so without increasing the cap, the incentive would be marginal. Also, it should be affected by active boosters to make spending AUR an even more attractive option.
Regarding magnetism, there may be good reasons CCP added it from a technical standpoint to combat server-side hit detection, and/or lag, or possibly just to make the controller more competitive with the Kb/M. If it completely went away in [Weak Aim Assist] mode then that might be reasonable, I think it would have to be balanced by CCP based on the server logs of how well the controllers were holding up against the Kb/M. |
KA24DERT
Pure Innocence. EoN.
88
|
Posted - 2013.09.08 17:37:00 -
[128] - Quote
Scumbag Monkey MAC:
Monkey MAC wrote: I can very easily explain that 6+ kdr is down to luck!!
Proceeds to give an explanation so convoluted the Time Cube guy offers him an honorary degree in crazy.
This thread is filled with the highest quotient of entitled gold-star coveting whining I've ever seen. Why do any of you even play a game where other people can kill you if all you want is to be rewarded for the bare minimum of effort?
I content myself with the fact that the PS3 is the cocoon in which Dust is currently gestating in, and that most of you whiners will have moved on to the next FOTM when it finally hatches and moves onto it's long term platform. |
Lillica Deathdealer
Mango and Friends
385
|
Posted - 2013.09.08 17:44:00 -
[129] - Quote
Nguruthos IX wrote:Maybe if they'd done a bullet magnet like in Halo, where you don't see your aim changing and it happens so fast you just assume the bullets that hit your target were actually aimed at it, people wouldn't be so ragey
#swarmlauncher |
DJINN Marauder
Ancient Exiles
1119
|
Posted - 2013.09.08 17:54:00 -
[130] - Quote
Monkey MAC wrote:DJINN Marauder wrote:Monkey MAC wrote: Sounds like this gug is a little up himself dont you think? People need to stop lokking at this from a vets point of veiw!! If you consider non aim assist ownage when noone has it, is that skill or twitchy fingers?
You are perfect liberty to use the same system as them, you misinterpret pride for satisfaction, they over joyed they can actually kill stuff now!!
If you were a real pro, not just some who believes there entitled to the moniker because they have been here for a while, you would adapt like so many others have!! (Im not saying this applies to YOU specifically, its just in general)
Skill ks an illusion, you can't test or prove the exsistance of skill in any game like this, there are too many variables, skill is nothing more than luck in games like this, who sees who first, who gets shot in the back, who happens to be in the wrong place at the right time!!
It is skill. Whether or not twitchy fingers is part of it or not. Skill is not an illusion. I agree there are many variables, but you can't deny people that have like 6+ kds with an AR don't have skill. That's utter crap. The "pros" you are referring to have already adapted. Much like myself. But it doesn't mean we LIKE it! We liked it before! That is why we are here on the forums trying to get AA at LEAST toned down..a lot! I can very easily explain that 6+ kdr is down to luck!! Have you heard of the lucjy particle theory? The theory dictates that so long as a subject s not at absolute zero, anything can happen!! You can but a beaker of water in room tempreture and leave it there, it will then procede to evaporate, it happens so slowly kt would take a good month or even considerably longer before 25ml beaker empties!! But it happens because a particle gets lucky, statistically it will happen rarely or even almost never, but by the fact there are so many opportunities for it too happen!! But I digrese, I dont see how using a fully automatic weapon that deals 360dps requires skill, and if people who claim to have skill actually have it, then why is it such a bother? Yes I agree AA needs toning down, a little, I dont agree with the principle that it move your reticule for you, but if you continue to accuse "aimbot" of being game breaking, then no amount of logical arguments are going to convince you otherwise!! But answer me this, Should we have aim assist, why? Is it the problem with the aim assist or is possible it more than just 1 factor? Do you believe whole heartly that having aim assist is breaking or ruining the game for everyone or just for vets? Should we not do our best to cater for as many people as possible? Sorry I didn't really mean to say "AR" and the whole 6kd thing. I was just in the heat of my typing spree.
As for your q's 1. No we shouldn't have AA. Because it takes away the amount of skill required to play this tracking shooter. 2. It probably is more than 2 factors. Strafing got lowered again so ppl can't strafe as fast anymore, as well as hd got better. However I do believe AA is a problem. 3.Id say it ruins it more so for vets simply because we have been playing this game with AA off for such a long time. 4. No we shouldn't cater ppl. This is the eve universe. If any catering should happen, it should be to make matchmaking better. Or allow new players to stay in academy longer. |
|
Monkey MAC
killer taxi company General Tso's Alliance
309
|
Posted - 2013.09.08 18:04:00 -
[131] - Quote
KA24DERT wrote:Scumbag Monkey MAC: Monkey MAC wrote: I can very easily explain that 6+ kdr is down to luck!!
Proceeds to give an explanation so convoluted the Time Cube guy offers him an honorary degree in crazy. This thread is filled with the highest quotient of entitled gold-star coveting whining I've ever seen. Why do any of you even play a game where other people can kill you if all you want is to be rewarded for the bare minimum of effort? I content myself with the fact that the PS3 is the cocoon in which Dust is currently gestating in, and that most of you whiners will have moved on to the next FOTM when it finally hatches and moves onto it's long term platform.
So let me get this straight, you tell me the game requires skill, I refute the game requires skill, using a perfectly logical argument, you procceed to besmirch my name in order to further yojr own cause, j dont suppose yoj read the whole thing? I probably could have done with boxing it off or footnoting jt or something!!
But that fact still remains, those you are complaining at, are the ones complaining at Aim Assist who are whining because the fragility of their suits and tactics are now apparent!!
Im not complaining nor do I expect to put in no effort and achieve fps enlightenment, but if you really had skill, you wouldnt need to ,
begin childish name calling, doing so only shows my argument holds mors water than yours and that you need to insult me to feel like you have any form of headway
adapt to the changes show everyone your better than "aimbot using scrubs" and continue playing
While we are here Id like to take a moment and tell you, that I run a suit with 460 ehp a repler and an energizer (mini adv), I run an md and have done since 1.0 when hit detection was so damn poor on the thing, I made more kills with the melee, oh and I have enjoyed 1.4 much more than 1.3 and its texan 2 stepping!!
So stop whining, your contradicting yourself!! |
Lillica Deathdealer
Mango and Friends
386
|
Posted - 2013.09.08 18:10:00 -
[132] - Quote
So basically now that everything thats been jacking up tanks is being applied to infantry, you FINALLY start to cry? lol. I turned my aim assist off so I can laugh at you all. Enjoy this small fraction of hell that vehicle users have been dealing with.
PS- People complaining about losing more suits but without adjusted prices is nothing compared to what vehicles have been feeling. Deal with it, girl. |
Monkey MAC
killer taxi company General Tso's Alliance
310
|
Posted - 2013.09.08 18:13:00 -
[133] - Quote
DJINN Marauder wrote:Monkey MAC wrote:DJINN Marauder wrote:Monkey MAC wrote: Sounds like this gug is a little up himself dont you think? People need to stop lokking at this from a vets point of veiw!! If you consider non aim assist ownage when noone has it, is that skill or twitchy fingers?
You are perfect liberty to use the same system as them, you misinterpret pride for satisfaction, they over joyed they can actually kill stuff now!!
If you were a real pro, not just some who believes there entitled to the moniker because they have been here for a while, you would adapt like so many others have!! (Im not saying this applies to YOU specifically, its just in general)
Skill ks an illusion, you can't test or prove the exsistance of skill in any game like this, there are too many variables, skill is nothing more than luck in games like this, who sees who first, who gets shot in the back, who happens to be in the wrong place at the right time!!
It is skill. Whether or not twitchy fingers is part of it or not. Skill is not an illusion. I agree there are many variables, but you can't deny people that have like 6+ kds with an AR don't have skill. That's utter crap. The "pros" you are referring to have already adapted. Much like myself. But it doesn't mean we LIKE it! We liked it before! That is why we are here on the forums trying to get AA at LEAST toned down..a lot! I can very easily explain that 6+ kdr is down to luck!! Have you heard of the lucjy particle theory? The theory dictates that so long as a subject s not at absolute zero, anything can happen!! You can but a beaker of water in room tempreture and leave it there, it will then procede to evaporate, it happens so slowly kt would take a good month or even considerably longer before 25ml beaker empties!! But it happens because a particle gets lucky, statistically it will happen rarely or even almost never, but by the fact there are so many opportunities for it too happen!! But I digrese, I dont see how using a fully automatic weapon that deals 360dps requires skill, and if people who claim to have skill actually have it, then why is it such a bother? Yes I agree AA needs toning down, a little, I dont agree with the principle that it move your reticule for you, but if you continue to accuse "aimbot" of being game breaking, then no amount of logical arguments are going to convince you otherwise!! But answer me this, Should we have aim assist, why? Is it the problem with the aim assist or is possible it more than just 1 factor? Do you believe whole heartly that having aim assist is breaking or ruining the game for everyone or just for vets? Should we not do our best to cater for as many people as possible? Sorry I didn't really mean to say "AR" and the whole 6kd thing. I was just in the heat of my typing spree. As for your q's 1. No we shouldn't have AA. Because it takes away the amount of skill required to play this tracking shooter. 2. It probably is more than 2 factors. Strafing got lowered again so ppl can't strafe as fast anymore, as well as hd got better. However I do believe AA is a problem. 3.Id say it ruins it more so for vets simply because we have been playing this game with AA off for such a long time. 4. No we shouldn't cater ppl. This is the eve universe. If any catering should happen, it should be to make matchmaking better. Or allow new players to stay in academy longer.
Well 1 we could argue about till the mcc come home, but I dont you or I will ever agree, so we will sweep that aside based on the fact neither of us will provide enough evidence to convince the other.
2 good now we are both on the same page, yes I do in fact believe the current AA is a problem, but what needs to be done will end up sending us back to 1
3 why is it game breaking to vets when they can use, or not, I turned it off, im my burst scrambler pistol is still doing much, much bettee than 1.3
4 if we didnt catermto people then the why are even bothering arguing? It has to cater to someone, and itmshould be donemthat vets feel powerful, but noobs feel useful, like there making more of a difference than cannon fodder! , |
Killar-12
The Corporate Raiders
1027
|
Posted - 2013.09.08 18:15:00 -
[134] - Quote
meri jin wrote:I have had enough reading about AA (Aim Assist) and the crying, stupid videos and the things that CCP should do with the AA. I like the AA, in fact I love it! It's the first time that Dust become something enjoyable for me and my friends! My friend even start playing it again, all of them quit the game after the first attempts, now they are back and are something like curious what Dust will become next and about the potential. You guys seems to forget something very important here! This is a PS3 game that only support using moue and keyboard. Not one is forcing you to do so, there is no rule that says "you have to play FPS this way" . This is not e-sports, this game is being played from sofas, easy chairs, in the living room more lying then really sitting. This is not a PC game and stop making it to your personal counter-strike-in-space! If you like to have competitive gaming then get the f*ck out and play quake. There is no challenge in killing people using a Kb/M but it is hard to do so with a DS3 from a sofa when the TV is meters away! Do you ever wonder why Dust only have so little people playing? Because the people who are trying it, are getting killed without a chance and rage quit it. They leave it for other FPS. Playing with a DS3 against Kb/M is a joke! I try it once, I build up my PS3 next to my PC during the jita burn event, where we have to wait out the timer after killing freighters. Seeing the advantages I still took the PS3 back in the living room where I can sit more comfortable, drinking some beer at lazy Saturdays. Aim assist for everybody! You can use it to! If you are playing with Kb/M then you should remember that the average gamer is not sitting in front of the monitor and a desk. Do I want the Kb/M support to be gone? No. CCP can keep it to satisfy the needs of people the way AA is satisfying me. Aim Assist even have some huge advantages, you just need to open your eyes! I hope that CCP keep the aim assist, even if this means that they lose some hardcore nerds, let them go CCP, you will find more pleasant people out there. The Aim Assist is even good for the hardcore players. With the AA more people are being attracted to Dust. More people means a bigger pool of players and a bigger pool of skill levels/heights (niveau). The AA is not the end of a line, it is a support. We still have room to progress our skills. A player who manage to aim and place the gun already pointed at the right sport will win the fight against a player who is following his opponent while aiming. Before you getting started to tell me how stupid I am and that I should feel bad and that it's a miracle that I'm even alive, try to think about that the difference between the needs of a PC gamer and a console gamer. It's just how HD and AA have lowered TTKs to the point of destroying Regen and speed tanking. |
Monkey MAC
killer taxi company General Tso's Alliance
310
|
Posted - 2013.09.08 18:33:00 -
[135] - Quote
Killar-12 wrote:meri jin wrote:I have had enough reading about AA (Aim Assist) and the crying, stupid videos and the things that CCP should do with the AA. I like the AA, in fact I love it! It's the first time that Dust become something enjoyable for me and my friends! My friend even start playing it again, all of them quit the game after the first attempts, now they are back and are something like curious what Dust will become next and about the potential. You guys seems to forget something very important here! This is a PS3 game that only support using moue and keyboard. Not one is forcing you to do so, there is no rule that says "you have to play FPS this way" . This is not e-sports, this game is being played from sofas, easy chairs, in the living room more lying then really sitting. This is not a PC game and stop making it to your personal counter-strike-in-space! If you like to have competitive gaming then get the f*ck out and play quake. There is no challenge in killing people using a Kb/M but it is hard to do so with a DS3 from a sofa when the TV is meters away! Do you ever wonder why Dust only have so little people playing? Because the people who are trying it, are getting killed without a chance and rage quit it. They leave it for other FPS. Playing with a DS3 against Kb/M is a joke! I try it once, I build up my PS3 next to my PC during the jita burn event, where we have to wait out the timer after killing freighters. Seeing the advantages I still took the PS3 back in the living room where I can sit more comfortable, drinking some beer at lazy Saturdays. Aim assist for everybody! You can use it to! If you are playing with Kb/M then you should remember that the average gamer is not sitting in front of the monitor and a desk. Do I want the Kb/M support to be gone? No. CCP can keep it to satisfy the needs of people the way AA is satisfying me. Aim Assist even have some huge advantages, you just need to open your eyes! I hope that CCP keep the aim assist, even if this means that they lose some hardcore nerds, let them go CCP, you will find more pleasant people out there. The Aim Assist is even good for the hardcore players. With the AA more people are being attracted to Dust. More people means a bigger pool of players and a bigger pool of skill levels/heights (niveau). The AA is not the end of a line, it is a support. We still have room to progress our skills. A player who manage to aim and place the gun already pointed at the right sport will win the fight against a player who is following his opponent while aiming. Before you getting started to tell me how stupid I am and that I should feel bad and that it's a miracle that I'm even alive, try to think about that the difference between the needs of a PC gamer and a console gamer. It's just how HD and AA have lowered TTKs to the point of destroying Regen and speed tanking.
Precisely, I dont think AA is too much of an issue, but what we aren't happy about is how quickly you drop a guh with a full auto weapon!! |
Vell0cet
Royal Uhlans Amarr Empire
151
|
Posted - 2013.09.08 18:38:00 -
[136] - Quote
Monkey MAC wrote:Precisely, I dont think AA is too much of an issue, but what we aren't happy about is how quickly you drop a guh with a full auto weapon!! Wouldn't removing the 10% damage buff go a long ways towards resolving this issue? |
KalOfTheRathi
Black Phoenix Mercenaries
674
|
Posted - 2013.09.09 04:00:00 -
[137] - Quote
Vell0cet wrote:Wouldn't removing the 10% damage buff go a long ways towards resolving this issue? Is there a main post suggesting this?
My squad mate was mentioning dropping it would bring the balance back while enabling the non-gun play folks to still enjoy the game. The problem now is, it seems to me anyway, that getting insta-killed is all too easy. This means playing cheap/free suits are the only profitable way to play.
Running a heavy is very situational now. It always was and might well have been CCP/Shanghai's intention. One of anyway.
On reflection I doubt seriously if they CCP/Shanghai their original intent. Possibly not even their current intentions. |
Grief PK
D3LTA FORC3 Inver Brass
58
|
Posted - 2013.09.09 04:03:00 -
[138] - Quote
I read to .... here:
Quote:This is not a PC game and stop making it to your personal counter-strike-in-space! If you like to have competitive gaming then get the f*ck out and play quake.
^ o m g !
Again, I thank you for your QQ deposit. |
meri jin
Goonfeet Top Men.
340
|
Posted - 2013.09.09 04:42:00 -
[139] - Quote
Yesterday the matchmaking system had a funny day with me. It throws me in to game where I had organized squads against me. Needless to say that I quit after an hour of getting my ass kicked every-damn-time. But I have experienced something:
- With AA you still donGÇÖt stand a chance against opponents who are highly organized.
- With AA I could kill only 5 or 6 Protoassholes and I can oly hope that they were fully proto and expensive as hell.
- I died more than 15 times per match and killed maybe around 5 to 6 people overall.
Well I have no idea what the hell was the matchmaking thinking but the game become instantly no fun at all. Seeing 4 to 6 people rushing in a berry shooting and throwing grenades all over the place really frustrated me. If I would be in my corp squad I would like to be placed against wannabe proto-pub-stomper and ISK farmer, always a pleasure to **** this people up. Sadly they are extremely rich.
Well a TL;TR would be, AA is not helping you against highly organized corp squads, you still going to be served.
|
Duran Lex
Amarr Templars Amarr Empire
227
|
Posted - 2013.09.09 05:14:00 -
[140] - Quote
Even though DS3 have a physical disadvantage (and hush on this "KB/M simulating the DS3" nonsense...yea, thats how it was...hence the rotation speed limitations the mouse had prior to 1.4), you still want the entire cake dont ya?
You people seem to have forgotten they emulated the DS3, by putting a rotation speed limiter on the mouse.
They removed that in 1.4.
KB/M are completely unobstructed as if it was unreal tourmanent 2004 now.
Contend with the AA (aye, its a bit strong atm....but i guess you think thats wrong even though you were using a KB/M against DS3 users without a reliable AA), or remove both AA and KB/M from Dust because neither belong on this console FPS. |
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Cosgar
ParagonX
5025
|
Posted - 2013.09.09 05:53:00 -
[141] - Quote
Duran Lex wrote:Even though DS3 have a physical disadvantage (and hush on this "KB/M simulating the DS3" nonsense...yea, thats how it was...hence the rotation speed limitations the mouse had prior to 1.4), you still want the entire cake dont ya?
You people seem to have forgotten they emulated the DS3, by putting a rotation speed limiter on the mouse.
They removed that in 1.4.
KB/M are completely unobstructed as if it was unreal tourmanent 2004 now.
Contend with the AA (aye, its a bit strong atm....but i guess you think thats wrong even though you were using a KB/M against DS3 users without a reliable AA), or remove both AA and KB/M from Dust because neither belong on this console FPS. M/KB doesn't allow raw input. So your point is moot. I'm a M/KB user on most FPS that are compatible but favor controller here because M/KB is absolutely crap right now. It's not about who has the advantage with what interface they prefer, it's about a series of hot fixes that were put in place to compensate for issues that have been resolved. End of story. |
Duran Lex
Amarr Templars Amarr Empire
229
|
Posted - 2013.09.09 06:04:00 -
[142] - Quote
Cosgar wrote:Duran Lex wrote:Even though DS3 have a physical disadvantage (and hush on this "KB/M simulating the DS3" nonsense...yea, thats how it was...hence the rotation speed limitations the mouse had prior to 1.4), you still want the entire cake dont ya?
You people seem to have forgotten they emulated the DS3, by putting a rotation speed limiter on the mouse.
They removed that in 1.4.
KB/M are completely unobstructed as if it was unreal tourmanent 2004 now.
Contend with the AA (aye, its a bit strong atm....but i guess you think thats wrong even though you were using a KB/M against DS3 users without a reliable AA), or remove both AA and KB/M from Dust because neither belong on this console FPS. M/KB doesn't allow raw input. So your point is moot. I'm a M/KB user on most FPS that are compatible but favor controller here because M/KB is absolutely crap right now. It's not about who has the advantage with what interface they prefer, it's about a series of hot fixes that were put in place to compensate for issues that have been resolved. End of story.
Okay. 1.5 will have raw input.
All PC FPS games are compatible with KB/M. Tell me one other console FPS game that supports KB/M to make me believe you had a point in telling me what control type you prefer to use.
DS3 was absolutely crap for months while KB/M was easy and accepted by most to use.
What did they hotfix to compensate for an issue that you solely thought was resolved? I'm not able to predict your woes.
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Nemo Bluntz
TeamPlayers EoN.
592
|
Posted - 2013.09.09 06:53:00 -
[143] - Quote
Duran Lex wrote:Okay. 1.5 will have raw input. I'll believe that when I see it. 1.4 was supposed to have raw input, didn't work out so well.
All PC FPS games are compatible with KB/M. Tell me one other console FPS game that supports KB/M to make me believe you had a point in telling me what control type you prefer to use. Unreal on PS3 supports m/kb. And there are dozens of PC games where you can use pad if you want.
DS3 was absolutely crap for months while KB/M was easy and accepted by most to use. The mouse has been awful for literally months now. I'm just recently seeing the game in HD again after playing with it at 480 since that slightly helped the mouse not feel as floaty. The mouse has never felt quite right in this game. But with every release we're told it'll be fixed, and they somehow manage to make it worse.
Responses to that post in bold. |
Duran Lex
Amarr Templars Amarr Empire
232
|
Posted - 2013.09.09 06:58:00 -
[144] - Quote
Nemo Bluntz wrote:Duran Lex wrote:Okay. 1.5 will have raw input. I'll believe that when I see it. 1.4 was supposed to have raw input, didn't work out so well.
All PC FPS games are compatible with KB/M. Tell me one other console FPS game that supports KB/M to make me believe you had a point in telling me what control type you prefer to use. Unreal on PS3 supports m/kb. And there are dozens of PC games where you can use pad if you want.
DS3 was absolutely crap for months while KB/M was easy and accepted by most to use. The mouse has been awful for literally months now. I'm just recently seeing the game in HD again after playing with it at 480 since that slightly helped the mouse not feel as floaty. The mouse has never felt quite right in this game. But with every release we're told it'll be fixed, and they somehow manage to make it worse.
Responses to that post in bold.
I don't recall ever seeing them stating they would add raw input in 1.4, i however saw them say it was coming in 1.5. Link perhaps?
Unreal Tournament 3 for the xbox/ps3 had a "strong" aim assist to compensate for the KB/M.
So, the DS3 was ****** for months, and the KB/M was ****** for months.. but physically superior. I don't see the disadvantage yet. |
Cosgar
ParagonX
5031
|
Posted - 2013.09.09 06:59:00 -
[145] - Quote
Duran Lex wrote:Cosgar wrote:Duran Lex wrote:Even though DS3 have a physical disadvantage (and hush on this "KB/M simulating the DS3" nonsense...yea, thats how it was...hence the rotation speed limitations the mouse had prior to 1.4), you still want the entire cake dont ya?
You people seem to have forgotten they emulated the DS3, by putting a rotation speed limiter on the mouse.
They removed that in 1.4.
KB/M are completely unobstructed as if it was unreal tourmanent 2004 now.
Contend with the AA (aye, its a bit strong atm....but i guess you think thats wrong even though you were using a KB/M against DS3 users without a reliable AA), or remove both AA and KB/M from Dust because neither belong on this console FPS. M/KB doesn't allow raw input. So your point is moot. I'm a M/KB user on most FPS that are compatible but favor controller here because M/KB is absolutely crap right now. It's not about who has the advantage with what interface they prefer, it's about a series of hot fixes that were put in place to compensate for issues that have been resolved. End of story. Okay. 1.5 will have raw input. All PC FPS games are compatible with KB/M. Tell me one other console FPS game that supports KB/M to make me believe you had a point in telling me what control type you prefer to use. DS3 was absolutely crap for months while KB/M was easy and accepted by most to use. What did they hotfix to compensate for an issue that you solely thought was resolved? I'm not able to predict your woes. Not many PS3 games are compatible, but there's ways around it through emulation. CS supports it though. Only reason why I brought it up was to eliminate any artful dodgers from trying to label me as an "evil mouse user" or whatever strawman label that's going around lately.
What game was KB/M easy to use? Sure as hell wasn't Dust unless you're talking about Chromosome.
Check a few posts back. They implemented the 10% damage increase on weapons to compensate for the aiming issues after the first week of uprising. That's only one hot fix that we know of. I'll bet that they also tweaked hit boxes and weapon dispersion as well. Right now, hitting you mark is almost too easy. I've even seen times where I'm landing hits with my MD that I know I shouldn't have. Even being off center with a rifle has the same effect. Maybe it's lag or hit box latency or I just don't know, but it needs to be looked into. |
Duran Lex
Amarr Templars Amarr Empire
232
|
Posted - 2013.09.09 07:09:00 -
[146] - Quote
Cosgar wrote:Duran Lex wrote:Cosgar wrote:Duran Lex wrote:Even though DS3 have a physical disadvantage (and hush on this "KB/M simulating the DS3" nonsense...yea, thats how it was...hence the rotation speed limitations the mouse had prior to 1.4), you still want the entire cake dont ya?
You people seem to have forgotten they emulated the DS3, by putting a rotation speed limiter on the mouse.
They removed that in 1.4.
KB/M are completely unobstructed as if it was unreal tourmanent 2004 now.
Contend with the AA (aye, its a bit strong atm....but i guess you think thats wrong even though you were using a KB/M against DS3 users without a reliable AA), or remove both AA and KB/M from Dust because neither belong on this console FPS. M/KB doesn't allow raw input. So your point is moot. I'm a M/KB user on most FPS that are compatible but favor controller here because M/KB is absolutely crap right now. It's not about who has the advantage with what interface they prefer, it's about a series of hot fixes that were put in place to compensate for issues that have been resolved. End of story. Okay. 1.5 will have raw input. All PC FPS games are compatible with KB/M. Tell me one other console FPS game that supports KB/M to make me believe you had a point in telling me what control type you prefer to use. DS3 was absolutely crap for months while KB/M was easy and accepted by most to use. What did they hotfix to compensate for an issue that you solely thought was resolved? I'm not able to predict your woes. Not many PS3 games are compatible, but there's ways around it through emulation. CS supports it though. Only reason why I brought it up was to eliminate any artful dodgers from trying to label me as an "evil mouse user" or whatever strawman label that's going around lately. What game was KB/M easy to use? Sure as hell wasn't Dust unless you're talking about Chromosome. Check a few posts back. They implemented the 10% damage increase on weapons to compensate for the aiming issues after the first week of uprising. That's only one hot fix that we know of. I'll bet that they also tweaked hit boxes and weapon dispersion as well. Right now, hitting you mark is almost too easy. I've even seen times where I'm landing hits with my MD that I know I shouldn't have. Even being off center with a rifle has the same effect. Maybe it's lag or hit box latency or I just don't know, but it needs to be looked into.
Nemo stated one, but didn't realize they used Magnetism and adhesion aim assiting (sound familiar Nemo?) to make it an even playing field against KB/M.
Aye, i actually was talking about chromosome. Mouse was pretty damn awesome. Wish they would let you change the hotkeys though....that grenade hotkey....
I do remember them doing the 10% increase to help the gameplay, but wasn't it cause of hit detection? ****, i just don't remember. Right now i'll agree the AA is slightly too strong, but to go as far as remove it? i dont see it posing that much of a threat consdering the only problems with the KB/M can be easily fixed as well through hotfixes that are surely coming.
All in all i feel people are blowing things out of proportion simply based on their fear of change.
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Abby Invo
DUST University Ivy League
61
|
Posted - 2013.09.09 07:10:00 -
[147] - Quote
Flatman22 wrote:When I play football in the real world against real people, I don't get to have tackle assist. When I play paintball against real people, I don't get aim assist. When I play a game against real people, I want to play against people, not against aim-bots. A dualshock controller is an imperfect input method. When I go to the gun range I don't push my gun to the side and up or down until it's on target, I simply point it. This is a thoughtless and natural movement because my arm is a part of myself. Games will not be 1:1 (short of VR nonsense) because what is happening on screen is not you. A robot runs for you when you hit a key or push a stick, a robot reloads for you when you push a button or key. Want the best way to balance aiming in Dust? Remove AA, but first, remove M+KB.
Now let's quit it with the sophisms about purity of play and actually post some ******* facts about AA shown via video evidence. |
DJINN Marauder
Ancient Exiles
1135
|
Posted - 2013.09.09 07:13:00 -
[148] - Quote
I don't understand the argument "AA is needed to balance out kbm"
Honestly I don't understand it. I get that kbm might have more precise aiming.. But ds3 can achieve that. |
Duran Lex
Amarr Templars Amarr Empire
232
|
Posted - 2013.09.09 07:21:00 -
[149] - Quote
DJINN Marauder wrote:I don't understand the argument "AA is needed to balance out kbm"
Honestly I don't understand it. I get that kbm might have more precise aiming.. But ds3 can achieve that.
You feel its physically identical using thumbs to tilt sticks in different directions, opposed to a hand making precise fluid motions with the flick of a wrist?
With that logic, I suppose when doing pushups its easier to simply push the earth away from you. |
DJINN Marauder
Ancient Exiles
1135
|
Posted - 2013.09.09 07:26:00 -
[150] - Quote
Duran Lex wrote:DJINN Marauder wrote:I don't understand the argument "AA is needed to balance out kbm"
Honestly I don't understand it. I get that kbm might have more precise aiming.. But ds3 can achieve that. You feel its physically identical using thumbs to tilt sticks in different directions, opposed to a hand making precise fluid motions with the flick of a wrist? With that logic, I suppose when doing pushups its easier to simply push the earth away from you. Hmm.. I guess I'm just ignorant. But when it comes to the best players in the game... They all use ds3. At least most of them do. I myself use ds3 and prob would never have a prob outgunning a kbm user.
Edit: however the players I am referring to have been playing since beta. I guess I can't really assume people can become as good as them |
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