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Beeeees
KILL-EM-QUICK RISE of LEGION
209
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Posted - 2013.09.10 11:49:00 -
[181] - Quote
Vell0cet wrote: Strawman after strawman riding on strawmen
There are lots of reasons Uprising turned people off, and most of those were entirely technical, like hit detection, physics glitches, incomplete content, pick one or all.
This has nothing to do with AA or its abscense.
And what "a lot of people" consider fun, they should please live out in games that are specifically tailored to their needs. Like CoD or Battlefield or any other L1+R1-shooter. |
Zero Notion
Red Star Jr. EoN.
208
|
Posted - 2013.09.10 11:54:00 -
[182] - Quote
Beeeees wrote:Vell0cet wrote: Strawman after strawman riding on strawmen
There are lots of reasons Uprising turned people off, and most of those were entirely technical, like hit detection, physics glitches, incomplete content, pick one or all. This has nothing to do with AA or its abscense. And what "a lot of people" consider fun, they should please live out in games that are specifically tailored to their needs. Like CoD or Battlefield or any other L1+R1-shooter.
I thought Dust was meant to be a 'thinking man's FPS'? |
meri jin
Goonfeet Top Men.
365
|
Posted - 2013.09.10 11:57:00 -
[183] - Quote
Beeeees wrote:meri jin wrote:
I can read, you still should go and try for example BF3 to see how controls could be.
I am not giving EA a single cent. And also meri jin wrote:ambitious casual These 2 terms are mutually exclusive. Either you give a f-¦ck, or you dont. If you do, HTFU. If you dont, stop ruining this game thank you very much. There are tons of casual shooters out there for your liking, why do you feel compelled to **** up that one that tries not to be one of them? You really are a stressful fella. Are you capable to maintain a certain behavior without getting verbal all the time? Do you really think that my influence here is so big? I personally ascribe my contribution to this topic only marginal. The Likes I get on the very first page only shows me that there are more people who are thinking the way I am. And I donGÇÖt believe that casual gamers should disclaim something only due to the lack of time. You still can (you should always!) be quite ambitions in the things you do.
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Lurchasaurus
SVER True Blood Public Disorder.
1905
|
Posted - 2013.09.10 12:01:00 -
[184] - Quote
meri jin wrote:Beeeees wrote:meri jin wrote:
I can read, you still should go and try for example BF3 to see how controls could be.
I am not giving EA a single cent. And also meri jin wrote:ambitious casual These 2 terms are mutually exclusive. Either you give a f-¦ck, or you dont. If you do, HTFU. If you dont, stop ruining this game thank you very much. There are tons of casual shooters out there for your liking, why do you feel compelled to **** up that one that tries not to be one of them? You really are a stressful fella. Are you capable to maintain a certain behavior without getting verbal all the time? Do you really think that my influence here is so big? I personally ascribe my contribution to this topic only marginal. The Likes I get on the very first page only shows me that there are more people who are thinking the way I am. And I donGÇÖt believe that casual gamers should disclaim something only due to the lack of time. You still can (you should always!) be quite ambitions in the things you do.
you need to understand your whole "fighting for the disenfranchised skill-less player with no time" is like complaining about Battlefield having vehicles. It is a selling point of the game and complaining about it is to complain about something that is at the core of the game. At a certain point, a game simply isnt for you and luckily there are plenty of others out there which frankly, coddle the weaker players much better. |
Vell0cet
Royal Uhlans Amarr Empire
179
|
Posted - 2013.09.10 12:04:00 -
[185] - Quote
Beeeees wrote:Vell0cet wrote: Strawman after strawman riding on strawmen
There are lots of reasons Uprising turned people off, and most of those were entirely technical, like hit detection, physics glitches, incomplete content, pick one or all. This has nothing to do with AA or its abscense. And what "a lot of people" consider fun, they should please live out in games that are specifically tailored to their needs. Like CoD or Battlefield or any other L1+R1-shooter. By far the #1 reason I've heard people complain about DUST is the controls. Every review I've seen brings this up. It's now more consistent with their expectations. The real proof will be in the data. I'm confident CCP will find that new player retention will increase.
You've consistently demonstrated the inability to grasp the basic realities behind the FTP economic model. In order for it to work, it needs BROAD APPEAL. DUST won't survive unless it can appeal to these players you're trashing. The skill system and depth of customization already make DUST a more niche game as it is. The control mechanics should feel familiar to people who've played other console FPS games. |
meri jin
Goonfeet Top Men.
365
|
Posted - 2013.09.10 12:04:00 -
[186] - Quote
Yeah @ Zero Notion, I see Dust as swell as a more strategic shooter and the AA helps it. Before AA one proto person could kill a lot of people / a whole squad by outgearing and outskilling the people. Now a full proto became more like a strategic ace rather than a one man army.
To your first question about hip fire: I canGÇÖt tell anything specific. As a Gallente Logi I use AR exclusively and I as good as never using hip fire. I only hip fire when the enemy is surprising me with nova knifes or shotguns and the most time I would lose this clash.
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Beeeees
KILL-EM-QUICK RISE of LEGION
209
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Posted - 2013.09.10 12:22:00 -
[187] - Quote
Vell0cet wrote: By far the #1 reason I've heard people complain about DUST is the controls.
Which is a technical problem, the controls were not working as intended. The dislike was not due to dislike itself, but due to bugs and the overall controlls being all over the place.
Vell0cet wrote:You've consistently demonstrated the inability to grasp the basic realities behind the FTP economic model. In order for it to work, it needs BROAD APPEAL.
This is true for any economic model out there. However as it is the current AUR economy relies on people willing to do better faster, not to be awesome in an instant. Which the majority of paying F2P players in other games wants.
Vell0cet wrote:DUST won't survive unless it can appeal to these players you're trashing. The players I am trashing are the players that wont stay with the game no matter what. They wont pay a single cent, aside from the proprietary wrong first purchase, as they realize that payed for gear gives them no advantage whatsoever, because they are niether knowledgable nor interested in the inherent game mechanics of DUST.
Vell0cet wrote:The skill system and depth of customization already make DUST a more niche game as it is.
The skill system as it is is a joke. Its hardly much more complex than that of the average CoD clone.
Vell0cet wrote:The control mechanics should feel familiar to people who've played other console FPS games. The control mechanics are familiar to everyone who ever got a controller in his hands.
AA is a core game mechanic, and CoD clones are based around it entirely. From the first brick to the prestige rank calculation the games are based around the auto aim. You are not playing a game with AA in it, you are playing an AA application with a game around it.
Dust is not that, nor should it be. |
Rei Shepard
Spectre II
528
|
Posted - 2013.09.10 12:32:00 -
[188] - Quote
Quote:There is no challenge in killing people using a Kb/M but it is hard to do so with a DS3 from a sofa when the TV is meters away!
Oh wow, i am so sorry that we KBM users have been ruining your leisure sofa relax hour when you could barely watch the TV....
Its not like we are trying to kill each other in this game that it requires some kind of attention span ....aw Snap ...wait ...IT DOES... I mean, your just standing there ....so i shouldnt shoot you ?
I though i had heard em all from you couch potatos, but this one tips the iceberg...
And no, using KBM isnt a challenge, you plug it in and press keys like a DS3, it becomes an art when done perfectly... |
Lurchasaurus
SVER True Blood Public Disorder.
1915
|
Posted - 2013.09.10 12:34:00 -
[189] - Quote
Rei Shepard wrote:Quote:There is no challenge in killing people using a Kb/M but it is hard to do so with a DS3 from a sofa when the TV is meters away! Oh wow, i am so sorry that we KBM users have been ruining your leisure sofa relax hour when you could barely watch the TV.... Its not like we are trying to kill each other in this game that it requires some kind of attention span ....aw Snap ...wait ...IT DOES... I mean, your just standing there ....so i shouldnt shoot you ? I though i had heard em all from you couch potatos, but this one tips the iceberg... And no, using KBM isnt a challenge, you plug it in and press keys like a DS3, it becomes an art when done perfectly...
yeah....i read that one and facepalmed.....
pretty sad to see that coming from a serious mouth. |
Rei Shepard
Spectre II
528
|
Posted - 2013.09.10 12:45:00 -
[190] - Quote
Lurchasaurus wrote:Rei Shepard wrote:Quote:There is no challenge in killing people using a Kb/M but it is hard to do so with a DS3 from a sofa when the TV is meters away! Oh wow, i am so sorry that we KBM users have been ruining your leisure sofa relax hour when you could barely watch the TV.... Its not like we are trying to kill each other in this game that it requires some kind of attention span ....aw Snap ...wait ...IT DOES... I mean, your just standing there ....so i shouldnt shoot you ? I though i had heard em all from you couch potatos, but this one tips the iceberg... And no, using KBM isnt a challenge, you plug it in and press keys like a DS3, it becomes an art when done perfectly... yeah....i read that one and facepalmed..... pretty sad to see that coming from a serious mouth.
Yup can you believe those guys lol.
It must be so hard on these guys, i cant begin to imagine the pain of lying back on a sofa, padded by some soft cushions, beer in the left hand, ds3 in the right hand watching a 50" inch screen while playing and a 7.1 dolby surround system booms sounds trough kenwood speakers.
I instantly feel gimped sitting on a chair, straight up, 5.1 dolby surround headset peering at a small 26" screen wielding a KBM setup that gives me carpal tunnel syndrome...
/Facewall because Facepalm just isnt enough... |
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Takahiro Kashuken
Red Star. EoN.
1271
|
Posted - 2013.09.10 12:46:00 -
[191] - Quote
Another bad player who cannot aim and needs to rely on the crutch known as Auto Aim
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Korvin Lomont
United Pwnage Service RISE of LEGION
157
|
Posted - 2013.09.10 12:54:00 -
[192] - Quote
Rei Shepard wrote:Lurchasaurus wrote:Rei Shepard wrote:Quote:There is no challenge in killing people using a Kb/M but it is hard to do so with a DS3 from a sofa when the TV is meters away! Oh wow, i am so sorry that we KBM users have been ruining your leisure sofa relax hour when you could barely watch the TV.... Its not like we are trying to kill each other in this game that it requires some kind of attention span ....aw Snap ...wait ...IT DOES... I mean, your just standing there ....so i shouldnt shoot you ? I though i had heard em all from you couch potatos, but this one tips the iceberg... And no, using KBM isnt a challenge, you plug it in and press keys like a DS3, it becomes an art when done perfectly... yeah....i read that one and facepalmed..... pretty sad to see that coming from a serious mouth. Yup can you believe those guys lol. It must be so hard on these guys, i cant begin to imagine the pain of lying back on a sofa, padded by some soft cushions, beer in the left hand, ds3 in the right hand watching a 50" inch screen while playing and a 7.1 dolby surround system booms sounds trough kenwood speakers. I instantly feel gimped sitting on a chair, straight up, 5.1 dolby surround headset peering at a small 26" screen wielding a KBM setup that gives me carpal tunnel syndrome... /Facewall because Facepalm just isnt enough...
I personally really enjoy playing with KB/M from my sofa (well at least as far as dust let me enjoy playing with KB/M) although I only have a 46 inch TV with surroundsound...
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Rei Shepard
Spectre II
528
|
Posted - 2013.09.10 13:02:00 -
[193] - Quote
Quote:I personally really enjoy playing with KB/M from my sofa (well at least as far as dust let me enjoy playing with KB/M) although I only have a 46 inch TV with surroundsound...
Hey, i am not dishing on how people like to play Dust, i don't really care, but them using it as an excuse as to why they need it is what i am dishing at, they feel that they should be on a competetive lvl while playing on a sofa.
I dont even mind their Aim Assist, just their mentality why they need it.
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pdiddy anfama
KILL-EM-QUICK RISE of LEGION
52
|
Posted - 2013.09.10 13:25:00 -
[194] - Quote
I like AA for the noobs. I personally have mine off. . But there are some heavy QQers on the forums. I think its that hit registry is finally working. |
semperfi1999
Imperfects Negative-Feedback
891
|
Posted - 2013.09.10 13:31:00 -
[195] - Quote
Vell0cet wrote:semperfi1999 wrote:And people wonder why this game is failing so hardcore with such low player counts. Yes lets take FPS and make it noncompetitive by allowing the computer to do most of the aiming for you. It was failing WITHOUT aim assist. People would try the game, not be able to kill anything and uninstall. If No AA was so f*cking fantastic, where were all of the HARDCORE FPS console fans out there? A: they were probably all playing DUST (and there's only a few thousand of you). That's NOT A LARGE ENOUGH PLAYERBASE to keep DUST going. Quote:I am sorry but no. Aim assist (if there even is any at all) should be very very small.....it should never be enough to actually move your cross hair. I can go with lowering your sensitivity slightly when your own target to help you maintain the target but that is the most it should ever be...if the target moves you should have to be forced to follow your target to hit them effectively. Its pathetic the number of likes this person rcved from his post. Whatever happened to the "hardcore" universe of Eve? I have never played a more carebear FPS in my life. This is pretty soon they will just give everyone jet packs that shoot rainbow out of your butts so that you can actually play carebear episodes online.
This is not a competitive FPS......yes its not anymore because scrubs like you and CCP have destroyed it. CCPs original vision was that it would become a major hardcore FPS competitive shooter. Yea they lost that once badly. Why even call it an FPS anymore? Must make it turn based already so that all the Eve kiddies can enjoy their FPS game that doesnt require any handeye coordination skills. Spastically strafing in bizarre directions while being able to hit other people doing the same isn't fun gameplay to a lot of people. It's f*cking stupid to put it bluntly, and nothing like real combat. You can think this is hardcore, or the pinnacle of FPS gameplay, but when one dude can run into a squad of 4 people and take them all down because the controls are such that it's too hard for everyone to hit him, then the game is broken. This would never happen in real life, being "hardcore" to me means having engagements play out more like they would if DUST were real: I.e. no one would ever charge into a group of 4 guys, and if they did they would be shot and killed (even if he was wearing a high-end suit).
The second you said real life you lost the argument entirely. In case you didnt notice this is a video game.......and not only that its a sci fi shooter placed about 15 million years in the future. Some people claim that certain things "break their immersive experience".....its a freakin sci fi shooter.......my immersive experience consists of oh hey this is in the future and death doesnt matter lets go kill things and have fun. Dust is not immersive as far as games go...if you are immersed in the dust universe you need a life...seriously. Last of Us is a game with an immersive experience. Dust isnt even good enough to be pimple on Last of Us's butt much less but in a similar category as immersive gameplay.
The game has been hemorraging players because its not done very well, it is missing most of the content people are really interested in, and I agree the controls are not very smooth. Now you should not add AA to smooth out controls...you make the controls actually feel good and smooth not create a crutch.
BTW you definition for hardcore would make COD one of the most hardcore FPS games out on the market.........which if you actually believe that then I might as well stop talking here because there is no point in continuing. Assuming you dont believe that then hardcore actually means something more like....no mercy given. IE there are no crutches that can be used to kill more skilled players. Unfortunately........CCP decided to implement a bunch of different types of crutches....and they did it badly on top of that. So in the end we are left with a shooter that casuals arent interested in and the devs purposefully aimed their sights on eliminating the competitive players. |
meri jin
Goonfeet Top Men.
399
|
Posted - 2013.09.10 14:28:00 -
[196] - Quote
Congratulation to you guys. You have found one sentence and took it out of context. We have a nearly 11 Pages discussion here but you can feel free to use my phrase as a manifesto for your war against AA. Please make sure you quote it correctly then.
meri jin wrote: ... There is no challenge in killing people using a Kb/M but it is hard to do so with a DS3 from a sofa when the TV is meters away! ...
Source: https://forums.dust514.com/default.aspx?g=posts&m=1273865#post1273865 Date: 10.09.2013 16:18
But I still hope that some of you understand the meaning behind this sentence. There are two different types of way playing this game and most imported is that there are different input devices. This input devices mostly represent two different communities and philosophies. The right way would be to remove the option to disable / enable AA and enable it from the start. After that completely remove the KB/M support for this is a console game. There is a reason why no other shooter is making the step to allow the use of KB/M.
But look at me, I'm not demanding that it should be removed, all I was saying is that this game started to be fun again for me and my friends. Still you can feel free to make fun of my way to play video games, I'm not going to comment this. |
J3f3r20n Gh057
Molon Labe. RISE of LEGION
102
|
Posted - 2013.09.10 14:42:00 -
[197] - Quote
Lurchasaurus wrote:semperfi1999 wrote:******sigh******
And people wonder why this game is failing so hardcore with such low player counts. Yes lets take FPS and make it noncompetitive by allowing the computer to do most of the aiming for you.
I am sorry but no. Aim assist (if there even is any at all) should be very very small.....it should never be enough to actually move your cross hair. I can go with lowering your sensitivity slightly when your own target to help you maintain the target but that is the most it should ever be...if the target moves you should have to be forced to follow your target to hit them effectively. Its pathetic the number of likes this person rcved from his post. Whatever happened to the "hardcore" universe of Eve? I have never played a more carebear FPS in my life. This is pretty soon they will just give everyone jet packs that shoot rainbow out of your butts so that you can actually play carebear episodes online.
This is not a competitive FPS......yes its not anymore because scrubs like you and CCP have destroyed it. CCPs original vision was that it would become a major hardcore FPS competitive shooter. Yea they lost that once badly. Why even call it an FPS anymore? Must make it turn based already so that all the Eve kiddies can enjoy their FPS game that doesnt require any handeye coordination skills. pretty much
I'm still wanting to play without aim assist, to test my gunplay skills. Bu its unfair to aim at a merc and see him Spary and Pray, and kill me. with a BPO Toxin AR. |
KA24DERT
Pure Innocence. EoN.
91
|
Posted - 2013.09.10 15:12:00 -
[198] - Quote
meri jin wrote:Congratulation to you guys. You have found one sentence and took it out of context. We have a nearly 11 Pages discussion here but you can feel free to use my phrase as a manifesto for your war against AA. Please make sure you quote it correctly then. meri jin wrote: ... There is no challenge in killing people using a Kb/M but it is hard to do so with a DS3 from a sofa when the TV is meters away! ...
Source: https://forums.dust514.com/default.aspx?g=posts&m=1273865#post1273865 Date: 10.09.2013 16:18
Ignoring your statement that KB/M makes the game have no challenge...
In what context does this sentence NOT put forth your laziness as a supporting argument to your thesis that it's a good idea to equalize players that practice and push themselves with players that want to sit on a couch and receive great rewards without great effort?
You spelled out the very reason why competitive players dislike what auto aim is doing to this game! Of course we're going to use it as an example!
Quote:
But I still hope that some of you understand the meaning behind this sentence. There are two different types of way playing this game and most imported is that there are different input devices. This input devices mostly represent two different communities and philosophies. The right way would be to remove the option to disable / enable AA and enable it from the start. After that completely remove the KB/M support for this is a console game. There is a reason why no other shooter is making the step to allow the use of KB/M.
But look at me, I'm not demanding that it should be removed, all I was saying is that this game started to be fun again for me and my friends. Still you can feel free to make fun of my way to play video games, I'm not going to comment this.
Translation: We should remove KB/M from the game, but I'm not saying that KB/M should be removed.
...i dont even |
meri jin
Goonfeet Top Men.
399
|
Posted - 2013.09.10 15:27:00 -
[199] - Quote
KA24DERT wrote:... Translation: We should remove KB/M from the game, but I'm not saying that KB/M should be removed. ... KB/M can stay if you ask me. I'm wouldn't even worrying about it, CCP will not remove it. BTW. friends of me are using KB/M as well on a couch. And there is still no challenge to kill DS3 users using a KB/M you can practice and push how much you like the only challenge would be against other KB/M user.
Why don't all the KB/M cry-out-users try to play BF3 on a PC using a controller? Just asking, I mean it's possible... We all know the answer don't we? |
thereal Gmofthugga
Ametat Security Amarr Empire
4
|
Posted - 2013.09.10 17:14:00 -
[200] - Quote
OFF TOPIC but can CCP bring dat player movement from BF3 or close to it, it looks realistic and I think that the way the player moves in first person in Dust is kinda gamey just like COD, you think you are just arms and the weapon as there is no feet showing in first person mode. |
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Gallente Mercenary 08551380
Carbon 7 CRONOS.
23
|
Posted - 2013.09.10 17:53:00 -
[201] - Quote
TheAmazing FlyingPig wrote:Beeeees wrote: Your preferences in gaming dont matter jack here, this is balls to the wall cutthroat central.
Would this mean that your preference of balls to the wall cutthroat also doesn't matter? Hey I talked to your eve player in Local the other day
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meri jin
Goonfeet Top Men.
401
|
Posted - 2013.09.11 06:32:00 -
[202] - Quote
I would like to know from CCP what the monitor tools are telling them about/size the new and fully functional AA was implemented in 1.4?
Dear CCP, maybe you can tell us if the ISK in Dust514 is flouting out or if the deaths are more frequent? Some sheets, graphics, numbers and statistic-**** like you do it for EVE Online sometimes in the DevBlogs. If you canGÇÖt tell us the numbers, can you tell is if the numbers and statistic are developing like you hoped for?
I said it several times now, but I gladly repeat myself: I love the new AA and I hope it work as intended. |
Shogen Shu
Algintal Core Gallente Federation
23
|
Posted - 2013.09.11 08:51:00 -
[203] - Quote
From what I have heard, CCP is going to keep it like this for a wile . Source: https://forums.dust514.com/default.aspx?g=posts&m=1280933#post1280933 |
Niuvo
The Phoenix Federation
460
|
Posted - 2013.09.11 09:23:00 -
[204] - Quote
AA works great with my NKs jk |
TEBOW BAGGINS
The Corporate Raiders
973
|
Posted - 2013.09.11 09:27:00 -
[205] - Quote
meri jin wrote:This is not e-sports, this game is being played from sofas, easy chairs, in the living room more lying then really sitting.
seriously guy where do you get off on telling me where i physically play dust at?
and yes with your aimbot you can now lie down and play dust. enjoy your cute little FPS.
and your right there's like 50k noobs right now downloading dust just specifically because it went aim bot. |
meri jin
Goonfeet Top Men.
404
|
Posted - 2013.09.11 10:19:00 -
[206] - Quote
TEBOW BAGGINS wrote:... and your right there's like 50k noobs right now downloading dust just specifically because it went aim bot.
This would be great news. What Dust needs now is a couple of months a good word-of-mouth advertising and maybe some highlight to advertise this game in a big way. Maybe advertising in TV or other gaming sides, but for this Dust need to show something big, an expansion for example.
I think that the people who tried Dust and rage quit are hard to convince to come back, how should they know that the game have improved so much? |
Vell0cet
Royal Uhlans Amarr Empire
189
|
Posted - 2013.09.11 16:28:00 -
[207] - Quote
Beeeees wrote:Which is a technical problem, the controls were not working as intended. The dislike was not due to dislike itself, but due to bugs and the overall controlls being all over the place. I'm pretty sure when they complain about the controls they were complaining that it's too hard to aim, and kill things. DUST doesn't meet their expectations built up from other games. Now it does. But honestly, what you and I think are largely irrelevant--proof will be in the data. If CCP sees new player retention increasing significantly with the changes and more positive reviews in the press, then that will be much more important.
Quote:This is true for any economic model out there. However as it is the current AUR economy relies on people willing to do better faster, not to be awesome in an instant. Which the majority of paying F2P players in other games wantsGǪ.
...The players I am trashing are the players that wont stay with the game no matter what. They wont pay a single cent, aside from the proprietary wrong first purchase, as they realize that payed for gear gives them no advantage whatsoever, because they are niether knowledgable nor interested in the inherent game mechanics of DUST.
FTP requires a large player base to sustain itself. The mechanics of slow SP accrual encourage long-term investment. The passive SP also incentivizes flakey players to keep returning to DUST when new content is added (and some will still run passive boosters while they do other things for a while). It's smart. But the reality is, if the current players all bought boosters every month and DUST never got a massive influx of new players, it's going to fail. There isn't enough money catering to the niche elite to fund a multi-million dollar project spanning nearly half-a-decade of development.
There are many players like myself that don't love extreme twitch gameplay, but do love RPG elements and will invest in a shooter that rewards their choices, and allows them to build fits that compliment their play styles. There aren't FPS titles out there that do this (there are plenty that reward chop-strafers, bunny-hoppers and people who love spastic gameplay). If DUST focuses on being a "thinking-man's shooter" then I think there is a huge untapped niche there that could sustain a long and healthy future.
Quote:The skill system as it is is a joke. Its hardly much more complex than that of the average CoD clone. The skill system will get much deeper (as long as we get enough new blood to sustain development).
Quote:The control mechanics are familiar to everyone who ever got a controller in his hands. People expect some degree of AA in console shooters. They may not even realize what AA is or how it works, they'll just say the controls/shooting "feels good."
Quote:AA is a core game mechanic, and CoD clones are based around it entirely. From the first brick to the prestige rank calculation the games are based around the auto aim. You are not playing a game with AA in it, you are playing an AA application with a game around it.
Dust is not that, nor should it be. I have posed several suggestions that you haven't even addressed that would reward skilled players. I think it's possible to "suck in" players by making DUST feel familiar, but push them to improve as they become more committed. I believe my suggestion does this.
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Vell0cet
Royal Uhlans Amarr Empire
189
|
Posted - 2013.09.11 16:32:00 -
[208] - Quote
quote=semperfi1999]The second you said real life you lost the argument entirely. In case you didnt notice this is a video game.......and not only that its a sci fi shooter placed about 15 million years in the future. Some people claim that certain things "break their immersive experience".....its a freakin sci fi shooter.......my immersive experience consists of oh hey this is in the future and death doesnt matter lets go kill things and have fun. Dust is not immersive as far as games go...if you are immersed in the dust universe you need a life...seriously. Last of Us is a game with an immersive experience. Dust isnt even good enough to be pimple on Last of Us's butt much less but in a similar category as immersive gameplay.
The game has been hemorraging players because its not done very well, it is missing most of the content people are really interested in, and I agree the controls are not very smooth. Now you should not add AA to smooth out controls...you make the controls actually feel good and smooth not create a crutch.
BTW you definition for hardcore would make COD one of the most hardcore FPS games out on the market.........which if you actually believe that then I might as well stop talking here because there is no point in continuing. Assuming you dont believe that then hardcore actually means something more like....no mercy given. IE there are no crutches that can be used to kill more skilled players. Unfortunately........CCP decided to implement a bunch of different types of crutches....and they did it badly on top of that. So in the end we are left with a shooter that casuals arent interested in and the devs purposefully aimed their sights on eliminating the competitive players.[/quote]
By real life, I mean the feel of combat should play out more like how combat would play out if we really were Mercs in powerful and expensive drop suits fighting for glory and ISK on planets in a distant galaxy. Yes it's a game, but the core gameplay experience (i.e. the combat) should feel like it's plausible, just like a driving game wouldn't be fun if it felt like driving a boat, or a flying game felt like driving a tank. Chop strafing is a tactic that is born by exploiting the difficulty of maintaining precise aiming with your thumbs, it's not an interesting play style for many players. Gameplay should reward smart fitting choices, using the right weapons against the right enemies at the right time in coordination with your teammates. It should focus on planning, tactics, teamwork, strategy and smart thinking, not twitchy fingers.
I've also proposed ways for the game to reward skilled players with bonus SP and limiting the higher level content (PC and FW) to a "Limited AA." If you're not happy with those suggestions, then I think it makes your concerns pretty transparent: This isn't about rewarding skilled play and elite competition for you, but maintaining the ability for the advanced players to mop the floor with weaker players.
My definition of hardcore is that deaths cause other players pain, the fitting system allows for depth and trade-offs, and the Skill system is the foundation for making long-term choices that will significantly impact your gameplay. Gameplay feeling like a spastic twitch fest of evading fire through chop strafing isn't hardcore to me, and it's not fun to many other players. |
NOAMIzzzzz
BIG BAD W0LVES
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Posted - 2013.09.11 17:06:00 -
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Cool story bro. |
meri jin
Goonfeet Top Men.
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Posted - 2013.09.12 05:23:00 -
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a little update at the very end of my first posting |
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