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Duran Lex
Amarr Templars Amarr Empire
227
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Posted - 2013.09.09 05:14:00 -
[1] - Quote
Even though DS3 have a physical disadvantage (and hush on this "KB/M simulating the DS3" nonsense...yea, thats how it was...hence the rotation speed limitations the mouse had prior to 1.4), you still want the entire cake dont ya?
You people seem to have forgotten they emulated the DS3, by putting a rotation speed limiter on the mouse.
They removed that in 1.4.
KB/M are completely unobstructed as if it was unreal tourmanent 2004 now.
Contend with the AA (aye, its a bit strong atm....but i guess you think thats wrong even though you were using a KB/M against DS3 users without a reliable AA), or remove both AA and KB/M from Dust because neither belong on this console FPS. |
Duran Lex
Amarr Templars Amarr Empire
229
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Posted - 2013.09.09 06:04:00 -
[2] - Quote
Cosgar wrote:Duran Lex wrote:Even though DS3 have a physical disadvantage (and hush on this "KB/M simulating the DS3" nonsense...yea, thats how it was...hence the rotation speed limitations the mouse had prior to 1.4), you still want the entire cake dont ya?
You people seem to have forgotten they emulated the DS3, by putting a rotation speed limiter on the mouse.
They removed that in 1.4.
KB/M are completely unobstructed as if it was unreal tourmanent 2004 now.
Contend with the AA (aye, its a bit strong atm....but i guess you think thats wrong even though you were using a KB/M against DS3 users without a reliable AA), or remove both AA and KB/M from Dust because neither belong on this console FPS. M/KB doesn't allow raw input. So your point is moot. I'm a M/KB user on most FPS that are compatible but favor controller here because M/KB is absolutely crap right now. It's not about who has the advantage with what interface they prefer, it's about a series of hot fixes that were put in place to compensate for issues that have been resolved. End of story.
Okay. 1.5 will have raw input.
All PC FPS games are compatible with KB/M. Tell me one other console FPS game that supports KB/M to make me believe you had a point in telling me what control type you prefer to use.
DS3 was absolutely crap for months while KB/M was easy and accepted by most to use.
What did they hotfix to compensate for an issue that you solely thought was resolved? I'm not able to predict your woes.
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Duran Lex
Amarr Templars Amarr Empire
232
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Posted - 2013.09.09 06:58:00 -
[3] - Quote
Nemo Bluntz wrote:Duran Lex wrote:Okay. 1.5 will have raw input. I'll believe that when I see it. 1.4 was supposed to have raw input, didn't work out so well.
All PC FPS games are compatible with KB/M. Tell me one other console FPS game that supports KB/M to make me believe you had a point in telling me what control type you prefer to use. Unreal on PS3 supports m/kb. And there are dozens of PC games where you can use pad if you want.
DS3 was absolutely crap for months while KB/M was easy and accepted by most to use. The mouse has been awful for literally months now. I'm just recently seeing the game in HD again after playing with it at 480 since that slightly helped the mouse not feel as floaty. The mouse has never felt quite right in this game. But with every release we're told it'll be fixed, and they somehow manage to make it worse.
Responses to that post in bold.
I don't recall ever seeing them stating they would add raw input in 1.4, i however saw them say it was coming in 1.5. Link perhaps?
Unreal Tournament 3 for the xbox/ps3 had a "strong" aim assist to compensate for the KB/M.
So, the DS3 was ****** for months, and the KB/M was ****** for months.. but physically superior. I don't see the disadvantage yet. |
Duran Lex
Amarr Templars Amarr Empire
232
|
Posted - 2013.09.09 07:09:00 -
[4] - Quote
Cosgar wrote:Duran Lex wrote:Cosgar wrote:Duran Lex wrote:Even though DS3 have a physical disadvantage (and hush on this "KB/M simulating the DS3" nonsense...yea, thats how it was...hence the rotation speed limitations the mouse had prior to 1.4), you still want the entire cake dont ya?
You people seem to have forgotten they emulated the DS3, by putting a rotation speed limiter on the mouse.
They removed that in 1.4.
KB/M are completely unobstructed as if it was unreal tourmanent 2004 now.
Contend with the AA (aye, its a bit strong atm....but i guess you think thats wrong even though you were using a KB/M against DS3 users without a reliable AA), or remove both AA and KB/M from Dust because neither belong on this console FPS. M/KB doesn't allow raw input. So your point is moot. I'm a M/KB user on most FPS that are compatible but favor controller here because M/KB is absolutely crap right now. It's not about who has the advantage with what interface they prefer, it's about a series of hot fixes that were put in place to compensate for issues that have been resolved. End of story. Okay. 1.5 will have raw input. All PC FPS games are compatible with KB/M. Tell me one other console FPS game that supports KB/M to make me believe you had a point in telling me what control type you prefer to use. DS3 was absolutely crap for months while KB/M was easy and accepted by most to use. What did they hotfix to compensate for an issue that you solely thought was resolved? I'm not able to predict your woes. Not many PS3 games are compatible, but there's ways around it through emulation. CS supports it though. Only reason why I brought it up was to eliminate any artful dodgers from trying to label me as an "evil mouse user" or whatever strawman label that's going around lately. What game was KB/M easy to use? Sure as hell wasn't Dust unless you're talking about Chromosome. Check a few posts back. They implemented the 10% damage increase on weapons to compensate for the aiming issues after the first week of uprising. That's only one hot fix that we know of. I'll bet that they also tweaked hit boxes and weapon dispersion as well. Right now, hitting you mark is almost too easy. I've even seen times where I'm landing hits with my MD that I know I shouldn't have. Even being off center with a rifle has the same effect. Maybe it's lag or hit box latency or I just don't know, but it needs to be looked into.
Nemo stated one, but didn't realize they used Magnetism and adhesion aim assiting (sound familiar Nemo?) to make it an even playing field against KB/M.
Aye, i actually was talking about chromosome. Mouse was pretty damn awesome. Wish they would let you change the hotkeys though....that grenade hotkey....
I do remember them doing the 10% increase to help the gameplay, but wasn't it cause of hit detection? ****, i just don't remember. Right now i'll agree the AA is slightly too strong, but to go as far as remove it? i dont see it posing that much of a threat consdering the only problems with the KB/M can be easily fixed as well through hotfixes that are surely coming.
All in all i feel people are blowing things out of proportion simply based on their fear of change.
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Duran Lex
Amarr Templars Amarr Empire
232
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Posted - 2013.09.09 07:21:00 -
[5] - Quote
DJINN Marauder wrote:I don't understand the argument "AA is needed to balance out kbm"
Honestly I don't understand it. I get that kbm might have more precise aiming.. But ds3 can achieve that.
You feel its physically identical using thumbs to tilt sticks in different directions, opposed to a hand making precise fluid motions with the flick of a wrist?
With that logic, I suppose when doing pushups its easier to simply push the earth away from you. |
Duran Lex
Amarr Templars Amarr Empire
232
|
Posted - 2013.09.09 07:27:00 -
[6] - Quote
DJINN Marauder wrote:Duran Lex wrote:DJINN Marauder wrote:I don't understand the argument "AA is needed to balance out kbm"
Honestly I don't understand it. I get that kbm might have more precise aiming.. But ds3 can achieve that. You feel its physically identical using thumbs to tilt sticks in different directions, opposed to a hand making precise fluid motions with the flick of a wrist? With that logic, I suppose when doing pushups its easier to simply push the earth away from you. Hmm.. I guess I'm just ignorant. But when it comes to the best players in the game... They all use ds3. At least most of them do. I myself use ds3 and prob would never have a prob outgunning a kbm user.
meh, i was a bit dickish. fixed my post above. |
Duran Lex
Amarr Templars Amarr Empire
235
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Posted - 2013.09.09 07:44:00 -
[7] - Quote
DJINN Marauder wrote:Duran Lex wrote:DJINN Marauder wrote:I don't understand the argument "AA is needed to balance out kbm"
Honestly I don't understand it. I get that kbm might have more precise aiming.. But ds3 can achieve that. You feel its physically identical using thumbs to tilt sticks in different directions, opposed to a hand making precise fluid motions with the flick of a wrist? or are you saying there isn't an advantage to using a KB/M over a DS3 because the DS3 user can work to achieve the same precision the KB/M user has by default? I see what you mean now. Kbm starts off with the precision a ds3 user might take weeks to achieve. Especially if the game is new to them. However I don't think that should be used to argue for the kbm removal. :/
oh no. i don't want KB/M removed either. it would take away many players.
It's just a simple fact that console FPS games need an aim assist because using two thumbs is a pretty damn inefficient method for precise aiming.
Though not necessarily as strong as it currently is. SMG bullets feel like they are magnetized in CQC from the adhesion alone. |
Duran Lex
Amarr Templars Amarr Empire
235
|
Posted - 2013.09.09 07:49:00 -
[8] - Quote
Cosgar wrote: Personally, I don't care if we have aim assist or not. But the game has to be balanced around its purpose: fair competition between input devices. Right now, there's no point to have it and especially when it's this strong or whatever is going on with how they balanced the game to compensate for previous issues. Also, strafing speeds need to be looked at as well. The new armor movement penalties essentially amount to nothing when you're weighed down by two complex plates when you move laterally.
Aye, thus CCP continues their never ending balancing between inputs.
Maybe its nice having them change with the seasons?
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