Bethhy wrote:Flux Raeder wrote:Also, it is painfully ironic how these l33t players go around making doom and gloom threads about how this game is hemorrhaging players and nobody is picking up the game and its all going to fail!!!!!!.... And then go on to make posts demanding that the game be as unfriendly to new and casual players as possible.
Do they REALLY not recognize this?
Chimeric Destiny wrote:All you scrubs who talk about how the hit detection is better and thats why and that noobs weren't as bad as people think or the vets werent as good as they think need to read this.
http://www.pcgamer.com/2013/03/13/call-of-duty-red-orchestra-2-interview/Fact is the largest support of players I see in favor of AA are players who started playing console shooters after the COD craze(before Turok, Perfect Dark, Goldeneye etc) or are PC FPS players who think AA is a mandatory necessity in console shooters.
The reality is most of you nonfactors are and remain terrible at the game, thats why CCP had to give you a feature that compressed the skillgap. Reality is the AA in chromosome was fine and the major issue with Uprising wasnt lack of AA, anyone who understood the issue knew that it was entirely the acceleration they added during Uprising to try and increase DS3 turn speeds that royally screwed up aiming.
Once again uninformed ignorant playerbase that are bad at games dont understand the root causes of what was wrong with the game to begin with now assume that current fixes were the apropriate fixes to a problem. Welcome to placebo effect. Just because its better then Uprising doesn't mean it was the proper solution.
All CCP needed to do was bring back chromes level of AA and tone down or eliminate the DS3 acceleration on turn.
This kind of just proves my point, what an ego-case.
I read the whole article and nowhere was there any mention of aim assist.
Also, "nonfactors"? Anyone who has played ANY fps encounters AA, right now in dust it is over the top but it has been a core mechanic for console fps games long before CoD (a game that I hate because it too is overly easy) just because it is not an advertised piece of the game does not mean its not there. As mentioned earlier good AA is simply compensating for the console controllers blind spots (of which there are many on the ds3) and so have been put in AS the gameplay and had the rest built around it.
"Nonfactors", "scrubs"... This is exactly what I am talking about, the majority of gamers are not basement-cases who game for 12hrs straight every day of the week anymore as the person you quoted seems to be.
So, as you just proved, the hardcores are hardcore so they are generally the loudest and most aggressive on the meta level which means that they are the ones providing demands to CCP, demands that, if implemented would drive away newcomers so they can feel secure in their L33t status. CCP seems to have realized this trend and finally decided they'd switch it up, and of course, just like anytime they do something that would make this game fun for non-hardcores, the hardcore gamers get on and profess doom and gloom and threaten to leave to try to scare CCP into following their demands..
Am I close to the truth of all this? I think so.