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![Sir Petersen Sir Petersen](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Sir Petersen
Valhalla Nord
328
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Posted - 2013.09.08 10:20:00 -
[91] - Quote
R'adeh Hunt wrote:What on earth are you talking about? It's not more user friendly!
Yes it is. Everyone with eyes can see this. The gap between the newbies and the protos is less than before 1.4. More user friendly. You will see this in the upcoming weeks when the gamers start to flock in 2 play the game.
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![R'adeh Hunt R'adeh Hunt](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
414
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.09.08 10:23:00 -
[92] - Quote
Sir Petersen wrote:R'adeh Hunt wrote:What on earth are you talking about? It's not more user friendly!
Yes it is. Everyone with eyes can see this. The gap between the newbies and the protos is less than before 1.4. More user friendly. You will see this in the upcoming weeks when the gamers start to flock in 2 play the game.
That's because they removed all requirements for SKILL and replaced it with a crutch! A game without the requirement for skill is pointless because all challenge is gone.
I'm not childish enough to play a game just because it's suddenly "easy" and because I get a hardon for scoring points. I play games for the challenge.
You obviously disagree and prefer games with training wheels because you care more about "points" than actual skill. |
![Sir Petersen Sir Petersen](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Sir Petersen
Valhalla Nord
328
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Posted - 2013.09.08 10:25:00 -
[93] - Quote
R'adeh Hunt wrote:Sir Petersen wrote:R'adeh Hunt wrote:What on earth are you talking about? It's not more user friendly!
Yes it is. Everyone with eyes can see this. The gap between the newbies and the protos is less than before 1.4. More user friendly. You will see this in the upcoming weeks when the gamers start to flock in 2 play the game. That's because they removed all requirements for SKILL and replaced it with a crutch! A game without the requirement for skill is pointless because all challenge is gone. I'm not childish enough to play a game just because it's suddenly "easy" and because I get a hardon for scoring points. I play games for the challenge. You obviously disagree and prefer games with training wheels because you care more about "points" than actual skill. The game needs more players. It was 2 hard for the newbies to shoot against us protobears before so they left. What is it that you want sunshine? Run around alone while playing Dust? Why are you crying??
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![Sir Petersen Sir Petersen](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Sir Petersen
Valhalla Nord
328
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Posted - 2013.09.08 10:26:00 -
[94] - Quote
And no.. No one removed skills. Sure it-¦s easier to shoot people but at the same time it got more challenging to find cover.
Open you eyes and you will see. ![Shocked](https://forums.dust514.com/Images/Emoticons/ccp_shocked.png) |
![R'adeh Hunt R'adeh Hunt](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
414
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Posted - 2013.09.08 10:27:00 -
[95] - Quote
Sir Petersen wrote:R'adeh Hunt wrote:Sir Petersen wrote:R'adeh Hunt wrote:What on earth are you talking about? It's not more user friendly!
Yes it is. Everyone with eyes can see this. The gap between the newbies and the protos is less than before 1.4. More user friendly. You will see this in the upcoming weeks when the gamers start to flock in 2 play the game. That's because they removed all requirements for SKILL and replaced it with a crutch! A game without the requirement for skill is pointless because all challenge is gone. I'm not childish enough to play a game just because it's suddenly "easy" and because I get a hardon for scoring points. I play games for the challenge. You obviously disagree and prefer games with training wheels because you care more about "points" than actual skill. The game needs more players. It was 2 hard for the newbies to shoot against us protobears before so they left. What is it that you want sunshine? Run around alone while playing Dust? Why are you crying??
So what they should have done is introduce proper matchmaking...not giving all sucky players a massive crutch that removes all skill from the game.
Also, keep it up with your ad hominem attacks (google it, it don't think you know what that means) if you want...it makes you look like a 12 year old player who sucks at the game ![Roll](https://forums.dust514.com/Images/Emoticons/ccp_roll.png)
Let's just face facts here: You don't care about skills, all you care about is scoring points. If that means Dust has to turn into an "easy mode" game, so be it. No skills required, no challenge wanted... |
![Sir Petersen Sir Petersen](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Sir Petersen
Valhalla Nord
329
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Posted - 2013.09.08 10:30:00 -
[96] - Quote
R'adeh Hunt wrote:Sir Petersen wrote:R'adeh Hunt wrote:Sir Petersen wrote:R'adeh Hunt wrote:What on earth are you talking about? It's not more user friendly!
Yes it is. Everyone with eyes can see this. The gap between the newbies and the protos is less than before 1.4. More user friendly. You will see this in the upcoming weeks when the gamers start to flock in 2 play the game. That's because they removed all requirements for SKILL and replaced it with a crutch! A game without the requirement for skill is pointless because all challenge is gone. I'm not childish enough to play a game just because it's suddenly "easy" and because I get a hardon for scoring points. I play games for the challenge. You obviously disagree and prefer games with training wheels because you care more about "points" than actual skill. The game needs more players. It was 2 hard for the newbies to shoot against us protobears before so they left. What is it that you want sunshine? Run around alone while playing Dust? Why are you crying?? So what they should have done is introduce proper matchmaking...not giving all sucky players a massive crutch that removes all skill from the game. Also, keep it up with your ad hominem attacks (google it, it don't think you know what that means) if you want...it makes you look like a 12 year old player who sucks at the game ![Roll](https://forums.dust514.com/Images/Emoticons/ccp_roll.png) Let's just face facts here: You don't care about skills, all you care about is scoring points. If that means Dust has to turn into an "easy mode" game, so be it. No skills required, no challenge wanted... Matchmaking? How are you gonna get better f you don-¦t shoot against the top players? Who wants to play without them? What are you talking about??
I think it-¦s time for you to find a new game. This one is obviously not for you. |
![DJINN Marauder DJINN Marauder](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
DJINN Marauder
Ancient Exiles
1107
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.09.08 10:33:00 -
[97] - Quote
To those saying that AA is a MUST for new players to stay in the game... IT'S NOT!
What is a must is more game modes and a better MATCHMAKING SYSTEM! That way they play with ppl on their level.
AA off is a way to retain all of us who have played with it off and gained skill and aiming since beta. Or start of uprising.
ALSO: AA is not needed to "compete" with kbm. The best players in the game use ds3. And they do just fine. |
![Lurchasaurus Lurchasaurus](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Lurchasaurus
SVER True Blood Public Disorder.
1847
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.09.08 10:33:00 -
[98] - Quote
Vell0cet wrote:Lurchasaurus wrote:Having a computer aim for you isnt making the controls feel better. it is taking the controls away. before you get all huffy puffy why not pull your head out of your as.s and see the auto tracking aim assist for what it really is. no one is asking for aim assist to be taken away, it simply needs to be toned down to it doesnt aim for you.
The biggest problem with you people is you think making the game an instant gratification, no skills required game like COD will miraculously fix this game and make people happy. I am sick of COD, it has ruined a genre of gaming, and it breeds players with bad values and a horrible understanding of skill and what constitutes it.
No one gets into a freaking titan in EVE after playing for one week. I hold Dust higher than the other FPSs because it has things that you can actually earn and compensates me for my time investment. CCP will be forsaking their most hardcore fans if they listen to your drivel and the one single game we can still hope for to break the mold and get out of the easy mode gutter will be ruined.
I hope CCP reads this, I am tired of people coming on here demanding things be layed out on a red carpet for them simply because they dont feel they should have to put in as much effort as everyone else has because it is incomvenient.
HTFU The OP posted links showing that DUST's AA is in line with other console shooters in the industry (weaker than most actually). It's what players expect when they fire up a console shooter. Do you honestly think there is a large enough console player base with "good values", as you put it, to sustain DUST's development? If there are, where the f*ck have they been? I think you're failing to grasp the basic economics behind a FTP business model: you need a massive pool of players. In order to get a massive pool of players you need to appeal to what they want and expect. I've posted suggestions on how things could be improved to still reward the top players, you've seem to ignore them. Is it because this is less about competing at the highest levels with players having "good values" and more about your desire to pump up your stats by stomping newbies?
In order to secure a strong financial backing for Dust, CCP doesnt need to kill the competitive aspects of the game, they need to simply do a better job. They have been fumbling around with their patches and now that hit detection seems to be under their belts, they can start working on other things. Many games are FTP nowadays and it doesnt matter how accessible they make them, a half-assed game is a half-assed game and this is the reason a majority of these games are shut down.
I love CCP, but no one is exempt from failure. If they are unable to successfully build Dust at a satisfactory level, then that is a problem in and of itself.
It doesn't matter to me if Dust's aim assist is in line with other shooters, I play Dust BECAUSE it isnt other shooters. Dust is one of the few games now where skill in aiming is actually demanded and rewarded. Well, at least until 1.4. |
![R'adeh Hunt R'adeh Hunt](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
416
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Posted - 2013.09.08 10:34:00 -
[99] - Quote
@ Sir Petersen:
Of course Dust in its current form isn't for me. I like a challenge and I don't like to ride bikes with training wheels...which sadly is exactly what Dust is in its current form.
It's a game for people who don't like a challenge, a game for people who don't care about actual skills...people like you.
Dust is a bit like the polar opposite to EVE. While Eve is meant for people who like a challenge, for people who don't need a crutch, Dust is the exact opposite. It caters to the smallest (and dumbest) denominator.
|
![meri jin meri jin](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
meri jin
Goonfeet Top Men.
315
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Posted - 2013.09.08 10:36:00 -
[100] - Quote
I admire the passion here in this topic. Sadly some people can't have a discussion without a verbal attacking/getting way to personal and emotional. I think it shows clearly the difference between some player bases here. CCP need to decide with community they like to keep. AA is here to stay. If CCP likes to earn some more money they need more players, they need to show the people why they should invest money in this game. Keeping this game in a niche could work, but it could turn out the other way. This game community will become even more "emotional" and disgust people faster out. As I see it the game (CCP) needs to make a decision, open up for the marked or close and stay in the niche.
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![Lurchasaurus Lurchasaurus](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Lurchasaurus
SVER True Blood Public Disorder.
1848
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Posted - 2013.09.08 10:38:00 -
[101] - Quote
Sir Petersen wrote:R'adeh Hunt wrote:What on earth are you talking about? It's not more user friendly!
Yes it is. Everyone with eyes can see this. The gap between the newbies and the protos is less than before 1.4. More user friendly. You will see this in the upcoming weeks when the gamers start to flock in 2 play the game.
It is not more user friendly, it is broken.
The bap between protos and newbs is smaller because newbs have an aim assist so strong it makes player skill irrelevant, thus dragging a skilled player down to a lesser player's level. |
![Cosgar Cosgar](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Cosgar
ParagonX
4976
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Posted - 2013.09.08 10:39:00 -
[102] - Quote
DJINN Marauder wrote:To those saying that AA is a MUST for new players to stay in the game... IT'S NOT!
What is a must is more game modes and a better MATCHMAKING SYSTEM! That way they play with ppl on their level.
AA off is a way to retain all of us who have played with it off and gained skill and aiming since beta. Or start of uprising.
ALSO: AA is not needed to "compete" with kbm. The best players in the game use ds3. And they do just fine. AA is on the level of virtual socialism. |
![Zelorian Dexter snr Zelorian Dexter snr](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Zelorian Dexter snr
DVC 514
31
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Posted - 2013.09.08 10:40:00 -
[103] - Quote
I use a ds3 but not aim assist and the update to the ds3 is epic much easier to track targets now don't get we wrong i still miss. The reason the vets!!!! Cough are crying is because the kbm isn't superior any more and they can't give each other reach arounds when looking at there KDR at the end of the match |
![Lurchasaurus Lurchasaurus](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Lurchasaurus
SVER True Blood Public Disorder.
1848
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.09.08 10:40:00 -
[104] - Quote
Sir Petersen wrote:R'adeh Hunt wrote:Sir Petersen wrote:R'adeh Hunt wrote:What on earth are you talking about? It's not more user friendly!
Yes it is. Everyone with eyes can see this. The gap between the newbies and the protos is less than before 1.4. More user friendly. You will see this in the upcoming weeks when the gamers start to flock in 2 play the game. That's because they removed all requirements for SKILL and replaced it with a crutch! A game without the requirement for skill is pointless because all challenge is gone. I'm not childish enough to play a game just because it's suddenly "easy" and because I get a hardon for scoring points. I play games for the challenge. You obviously disagree and prefer games with training wheels because you care more about "points" than actual skill. The game needs more players. It was 2 hard for the newbies to shoot against us protobears before so they left. What is it that you want sunshine? Run around alone while playing Dust? Why are you crying??
Pull your head out and realize this is the fault of shoddy matchmaking in pub matches and is not something that should be answered with an auto tracking aim assist. |
![Vell0cet Vell0cet](https://web.ccpgamescdn.com/dust/img/character_creator/female_amarr_128.jpg)
Vell0cet
Royal Uhlans Amarr Empire
145
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Posted - 2013.09.08 10:41:00 -
[105] - Quote
Beeeees wrote:Vell0cet wrote: Appealing to the top 10% of the tiny player base isn't a financially viable business model for DUST.
Appealing to the top 10% is the reason CCP still exists. See EVE. If EVE got rid of all the care bears, the economy would collapse and the elite 10% in EVE wouldn't have anything to play. It's also not a twitch game, which you seem to think is the pinnacle of gameplay. What makes EVE interesting is module choice, teamwork, and strategy/tactics. AA doesn't reduce these aspects of DUST at all, in fact they make those aspects of the game even more important.
Quote:This game does not need an inflow of noskill-CoDshitters that will be gone the second the new CoD is released. We need more content, once we got proper deployables and at least some variety in dropsuits the people will flow in because "wow what an awesome game", and not because "HAY BRUV CHECK OUT COD:BLOPS 514".
You're delusional if you think there will be a massive influx of players eager to get pubstomped for months until they build up the aiming skill and SP to be competitive with Kb/M vets just by adding a few new suits and deployables. You're right that many of the CoD players will be flaky and move on to other titles, but the RPG aspects of DUST and the passive SP gains will draw many of them back (and many will still run passive SP boosters while they're taking a break--helping sustain development). This is especially true when new content is added in the biannual expansions. Not to mention the fact that the power of corps and social gameplay will keep them coming back to want to defend their "sandcastles".
DUST is still a very deep game, even with AA, and it will only get moreso as new content comes in. Also, you've not addressed my point about ways the system could be tweaked to still reward hardcore players. |
![Lurchasaurus Lurchasaurus](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Lurchasaurus
SVER True Blood Public Disorder.
1848
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.09.08 10:43:00 -
[106] - Quote
Zelorian Dexter snr wrote:I use a ds3 but not aim assist and the update to the ds3 is epic much easier to track targets now don't get we wrong i still miss. The reason the vets!!!! Cough are crying is because the kbm isn't superior any more and they can't give each other reach arounds when looking at there KDR at the end of the match
So now we are assuming all vets use m+kb? |
![Lurchasaurus Lurchasaurus](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Lurchasaurus
SVER True Blood Public Disorder.
1848
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.09.08 10:44:00 -
[107] - Quote
Vell0cet wrote:Beeeees wrote:Vell0cet wrote: Appealing to the top 10% of the tiny player base isn't a financially viable business model for DUST.
Appealing to the top 10% is the reason CCP still exists. See EVE. If EVE got rid of all the care bears, the economy would collapse and the elite 10% in EVE wouldn't have anything to play. It's also not a twitch game, which you seem to think is the pinnacle of gameplay. What makes EVE interesting is module choice, teamwork, and strategy/tactics. AA doesn't reduce these aspects of DUST at all, in fact they make those aspects of the game even more important. Quote:This game does not need an inflow of noskill-CoDshitters that will be gone the second the new CoD is released. We need more content, once we got proper deployables and at least some variety in dropsuits the people will flow in because "wow what an awesome game", and not because "HAY BRUV CHECK OUT COD:BLOPS 514". You're delusional if you think there will be a massive influx of players eager to get pubstomped for months until they build up the aiming skill and SP to be competitive with Kb/M vets just by adding a few new suits and deployables. You're right that many of the CoD players will be flaky and move on to other titles, but the RPG aspects of DUST and the passive SP gains will draw many of them back (and many will still run passive SP boosters while they're taking a break--helping sustain development). This is especially true when new content is added in the biannual expansions. Not to mention the fact that the power of corps and social gameplay will keep them coming back to want to defend their "sandcastles". DUST is still a very deep game, even with AA, and it will only get moreso as new content comes in. Also, you've not addressed my point about ways the system could be tweaked to still reward hardcore players.
Dont attribute the flaws of matchmaking to the need for strong aim assist. |
![DJINN Marauder DJINN Marauder](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
DJINN Marauder
Ancient Exiles
1107
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.09.08 10:47:00 -
[108] - Quote
For people that think Kbm rules dust...
Quote:I am purely disgusted and I don't have enough pity to go around for all the people who think that aim assist is godsend.
"DS3 users now have a chance against KB/M!! lelelel"
Sounds like, "I sucked really hard at this game but now with aim assist, I'm amazing"
I pity everyone who said that because you are admitting that you suck at aiming without aim assist. Especially since there are players out there who uses gamepads and still own without aim assist.
You couldn't kill a player before because you have no skill. So you pride yourself now that you can kill with the help of aim assist.
That is utterly pathetic.
Praising your aim assist equates to nothing but a cry for help because you lack the skill you degenerate uneducated plebeian.
And for those who claim aim assist should be in Dust 514 because it's a console game like other FPS games should just play those other plebeian games like those other useless sacks of skin they call players.
Because Dust 514 is pronounced as Dust 514, not Call of Duty, Which means, if you haven't guessed, it's a different game.
I played Dust 514 for its promise of becoming a better FPS game than the other FPS casual games. I stayed for the in-depth character customization that gives players the chance to be better than others. And I continued playing for the challenge of playing with no aim assist.
But obviously, they were all shattered in just one day. |
![Vell0cet Vell0cet](https://web.ccpgamescdn.com/dust/img/character_creator/female_amarr_128.jpg)
Vell0cet
Royal Uhlans Amarr Empire
146
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.09.08 10:51:00 -
[109] - Quote
Lurchasaurus wrote:Dust is one of the few games now where skill in aiming is actually demanded and rewarded. Well, at least until 1.4. Again, I posted suggestions for how aiming skill could be rewarded by reducing AA in FW and PC, and giving an SP bonus for players using the controller with AA disabled. Also removing the 10% DPS buff to all weapons should give vets a bit more of an edge. It's a reasonable compromise. |
![Monkey MAC Monkey MAC](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Monkey MAC
killer taxi company General Tso's Alliance
300
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.09.08 10:51:00 -
[110] - Quote
Lurchasaurus wrote:Vell0cet wrote:Beeeees wrote:Vell0cet wrote: Appealing to the top 10% of the tiny player base isn't a financially viable business model for DUST.
Appealing to the top 10% is the reason CCP still exists. See EVE. If EVE got rid of all the care bears, the economy would collapse and the elite 10% in EVE wouldn't have anything to play. It's also not a twitch game, which you seem to think is the pinnacle of gameplay. What makes EVE interesting is module choice, teamwork, and strategy/tactics. AA doesn't reduce these aspects of DUST at all, in fact they make those aspects of the game even more important. Quote:This game does not need an inflow of noskill-CoDshitters that will be gone the second the new CoD is released. We need more content, once we got proper deployables and at least some variety in dropsuits the people will flow in because "wow what an awesome game", and not because "HAY BRUV CHECK OUT COD:BLOPS 514". You're delusional if you think there will be a massive influx of players eager to get pubstomped for months until they build up the aiming skill and SP to be competitive with Kb/M vets just by adding a few new suits and deployables. You're right that many of the CoD players will be flaky and move on to other titles, but the RPG aspects of DUST and the passive SP gains will draw many of them back (and many will still run passive SP boosters while they're taking a break--helping sustain development). This is especially true when new content is added in the biannual expansions. Not to mention the fact that the power of corps and social gameplay will keep them coming back to want to defend their "sandcastles". DUST is still a very deep game, even with AA, and it will only get moreso as new content comes in. Also, you've not addressed my point about ways the system could be tweaked to still reward hardcore players. Dont attribute the flaws of matchmaking to the need for strong aim assist.
Well I dont know what your doing but matchmaking has been awsome since day 2, apart from the odd squad member not being dragged through, we have always come across tough and hard to beat enemies, if you are playing solo then it appears that matchmaking hasnt changed!!
Aim Assist is strong, maybe too much, CCP will look at it, until then HTFU!! |
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![Sir Petersen Sir Petersen](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Sir Petersen
Valhalla Nord
332
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.09.08 10:59:00 -
[111] - Quote
R'adeh Hunt wrote:@ Sir Petersen:
Of course Dust in its current form isn't for me. I like a challenge and I don't like to ride bikes with training wheels...which sadly is exactly what Dust is in its current form.
It's a game for people who don't like a challenge, a game for people who don't care about actual skills...people like you.
Dust is a bit like the polar opposite to EVE. While Eve is meant for people who like a challenge, for people who don't need a crutch, Dust is the exact opposite. It caters to the smallest (and dumbest) denominator.
I-¦m on the same page as you on the challenge thing but I disagree on what you are saying. Like I said before.. It is easier to kill or get killed but at the same time it is harder to take cover and prevent getting killed. So each other even things out?
I prefer a more user friendly game with a strong player base rather than a game with declining numbers month after month. 1.4 is fantastic. The battles are more real/exciting than ever before and now I feel this game is back on track after a few months rolling in the mud. |
![Monkey MAC Monkey MAC](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Monkey MAC
killer taxi company General Tso's Alliance
301
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.09.08 11:12:00 -
[112] - Quote
DJINN Marauder wrote:For people that think Kbm rules dust... Quote:I am purely disgusted and I don't have enough pity to go around for all the people who think that aim assist is godsend.
"DS3 users now have a chance against KB/M!! lelelel"
Sounds like, "I sucked really hard at this game but now with aim assist, I'm amazing"
I pity everyone who said that because you are admitting that you suck at aiming without aim assist. Especially since there are players out there who uses gamepads and still own without aim assist.
You couldn't kill a player before because you have no skill. So you pride yourself now that you can kill with the help of aim assist.
That is utterly pathetic.
Praising your aim assist equates to nothing but a cry for help because you lack the skill you degenerate uneducated plebeian.
And for those who claim aim assist should be in Dust 514 because it's a console game like other FPS games should just play those other plebeian games like those other useless sacks of skin they call players.
Because Dust 514 is pronounced as Dust 514, not Call of Duty, Which means, if you haven't guessed, it's a different game.
I played Dust 514 for its promise of becoming a better FPS game than the other FPS casual games. I stayed for the in-depth character customization that gives players the chance to be better than others. And I continued playing for the challenge of playing with no aim assist.
But obviously, they were all shattered in just one day. Sounds like this gug is a little up himself dont you think? People need to stop lokking at this from a vets point of veiw!! If you consider non aim assist ownage when noone has it, is that skill or twitchy fingers?
You are perfect liberty to use the same system as them, you misinterpret pride for satisfaction, they over joyed they can actually kill stuff now!!
If you were a real pro, not just some who believes there entitled to the moniker because they have been here for a while, you would adapt like so many others have!! (Im not saying this applies to YOU specifically, its just in general)
Skill ks an illusion, you can't test or prove the exsistance of skill in any game like this, there are too many variables, skill is nothing more than luck in games like this, who sees who first, who gets shot in the back, who happens to be in the wrong place at the right time!! |
![DJINN Marauder DJINN Marauder](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
DJINN Marauder
Ancient Exiles
1107
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Posted - 2013.09.08 11:19:00 -
[113] - Quote
Monkey MAC wrote: Sounds like this gug is a little up himself dont you think? People need to stop lokking at this from a vets point of veiw!! If you consider non aim assist ownage when noone has it, is that skill or twitchy fingers?
You are perfect liberty to use the same system as them, you misinterpret pride for satisfaction, they over joyed they can actually kill stuff now!!
If you were a real pro, not just some who believes there entitled to the moniker because they have been here for a while, you would adapt like so many others have!! (Im not saying this applies to YOU specifically, its just in general)
Skill ks an illusion, you can't test or prove the exsistance of skill in any game like this, there are too many variables, skill is nothing more than luck in games like this, who sees who first, who gets shot in the back, who happens to be in the wrong place at the right time!!
It is skill. Whether or not twitchy fingers is part of it or not.
Skill is not an illusion. I agree there are many variables, but you can't deny people that have like 6+ kds with an AR don't have skill. That's utter crap. The "pros" you are referring to have already adapted. Much like myself. But it doesn't mean we LIKE it!
We liked it before!
That is why we are here on the forums trying to get AA at LEAST toned down..a lot! |
![meri jin meri jin](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
meri jin
Goonfeet Top Men.
323
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.09.08 11:21:00 -
[114] - Quote
DJINN Marauder wrote:Monkey MAC wrote: Sounds like this gug is a little up himself dont you think? People need to stop lokking at this from a vets point of veiw!! If you consider non aim assist ownage when noone has it, is that skill or twitchy fingers?
You are perfect liberty to use the same system as them, you misinterpret pride for satisfaction, they over joyed they can actually kill stuff now!!
If you were a real pro, not just some who believes there entitled to the moniker because they have been here for a while, you would adapt like so many others have!! (Im not saying this applies to YOU specifically, its just in general)
Skill ks an illusion, you can't test or prove the exsistance of skill in any game like this, there are too many variables, skill is nothing more than luck in games like this, who sees who first, who gets shot in the back, who happens to be in the wrong place at the right time!!
It is skill. Whether or not twitchy fingers is part of it or not. Skill is not an illusion. I agree there are many variables, but you can't deny people that have like 6+ kds with an AR don't have skill. That's utter crap. The "pros" you are referring to have already adapted. Much like myself. But it doesn't mean we LIKE it! We liked it before! That is why we are here on the forums trying to get AA at LEAST toned down..a lot!
And what about all the people who like it and are not on the forums? The majority of people is not here. Only a very few.
|
![Atom Heart Mother Atom Heart Mother](https://web.ccpgamescdn.com/dust/img/character_creator/female_caldari_128.jpg)
Atom Heart Mother
We Who Walk Alone
48
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.09.08 11:23:00 -
[115] - Quote
its simple; 99% of you happy, satisfied and keen with the new AA system are people that before 1.4 weren't that good in aiming and killing. Now you have gold in your pockets and have become killers.Most of he vets that were able to shoot before 1.4 find themselves a bit disoriented because you get killed more easily, due to AA and disabilitation of squad minimap vision. What in Dust was unique before, now is average like other FPS like cod, bf ect. My opinion. |
![Corum Irsie Corum Irsie](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Corum Irsie
OSG Planetary Operations Covert Intervention
31
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.09.08 11:27:00 -
[116] - Quote
Obviously those of us who have been here for any amount of time will adapt to whatever CCP throws at us. In my opinion aim assist that slows the reticle as it aproaces an enemy is fine, aim assist that includes a little friction when the reticle moves across an enemy is fine. I can not however support an aim assist with magnatism, if you need the computer to aim for you I don't know what to say other then get good. CCP all you have to do is get rid of the magnatism associated with aim assist and all will be right with the world once again. |
![DJINN Marauder DJINN Marauder](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
DJINN Marauder
Ancient Exiles
1109
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.09.08 11:30:00 -
[117] - Quote
meri jin wrote:DJINN Marauder wrote:Monkey MAC wrote: Sounds like this gug is a little up himself dont you think? People need to stop lokking at this from a vets point of veiw!! If you consider non aim assist ownage when noone has it, is that skill or twitchy fingers?
You are perfect liberty to use the same system as them, you misinterpret pride for satisfaction, they over joyed they can actually kill stuff now!!
If you were a real pro, not just some who believes there entitled to the moniker because they have been here for a while, you would adapt like so many others have!! (Im not saying this applies to YOU specifically, its just in general)
Skill ks an illusion, you can't test or prove the exsistance of skill in any game like this, there are too many variables, skill is nothing more than luck in games like this, who sees who first, who gets shot in the back, who happens to be in the wrong place at the right time!!
It is skill. Whether or not twitchy fingers is part of it or not. Skill is not an illusion. I agree there are many variables, but you can't deny people that have like 6+ kds with an AR don't have skill. That's utter crap. The "pros" you are referring to have already adapted. Much like myself. But it doesn't mean we LIKE it! We liked it before! That is why we are here on the forums trying to get AA at LEAST toned down..a lot! And what about all the people who like it and are not on the forums? The majority of people is not here. Only a very few. What about them? I could say the same...
What about the people who dislike it and aren't on the forums? |
![Vell0cet Vell0cet](https://web.ccpgamescdn.com/dust/img/character_creator/female_amarr_128.jpg)
Vell0cet
Royal Uhlans Amarr Empire
147
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.09.08 11:45:00 -
[118] - Quote
Corum Irsie wrote:Obviously those of us who have been here for any amount of time will adapt to whatever CCP throws at us. In my opinion aim assist that slows the reticle as it aproaces an enemy is fine, aim assist that includes a little friction when the reticle moves across an enemy is fine. I can not however support an aim assist with magnatism, if you need the computer to aim for you I don't know what to say other then get good. CCP all you have to do is get rid of the magnatism associated with aim assist and all will be right with the world once again. What's wrong with: [Standard Aim Assist] the existing system that is in-line with existing AAs in the industry. This is only available in pub matches. [Weak Aim Assist] Reduced version of Standard AA, no (or almost no) magnetism. This mode is available in all game modes and grants a 2% bonus to SP gain. And [No Aim Assist] which is available everywhere and grants a 10% SP boost?
Also, reducing all weapon damage by 10% will help vets, since fights will be a bit longer and reward intelligent module choices more and allow for better tactics. |
![DJINN Marauder DJINN Marauder](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
DJINN Marauder
Ancient Exiles
1109
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.09.08 11:47:00 -
[119] - Quote
Vell0cet wrote:Corum Irsie wrote:Obviously those of us who have been here for any amount of time will adapt to whatever CCP throws at us. In my opinion aim assist that slows the reticle as it aproaces an enemy is fine, aim assist that includes a little friction when the reticle moves across an enemy is fine. I can not however support an aim assist with magnatism, if you need the computer to aim for you I don't know what to say other then get good. CCP all you have to do is get rid of the magnatism associated with aim assist and all will be right with the world once again. What's wrong with: [Standard Aim Assist] the existing system that is in-line with existing AAs in the industry. This is only available in pub matches. [Weak Aim Assist] Reduced version of Standard AA, no (or almost no) magnetism. This mode is available in all game modes and grants a 2% bonus to SP gain. And [No Aim Assist] which is available everywhere and grants a 10% SP boost? Also, reducing all weapon damage by 10% will help vets, since fights will be a bit longer and reward intelligent module choices more and allow for better tactics. That's a pretty good idea. I think it'd be hard one to code though :/ |
![meri jin meri jin](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
meri jin
Goonfeet Top Men.
326
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.09.08 11:48:00 -
[120] - Quote
DJINN Marauder wrote:meri jin wrote:DJINN Marauder wrote:Monkey MAC wrote: Sounds like this gug is a little up himself dont you think? People need to stop lokking at this from a vets point of veiw!! If you consider non aim assist ownage when noone has it, is that skill or twitchy fingers?
You are perfect liberty to use the same system as them, you misinterpret pride for satisfaction, they over joyed they can actually kill stuff now!!
If you were a real pro, not just some who believes there entitled to the moniker because they have been here for a while, you would adapt like so many others have!! (Im not saying this applies to YOU specifically, its just in general)
Skill ks an illusion, you can't test or prove the exsistance of skill in any game like this, there are too many variables, skill is nothing more than luck in games like this, who sees who first, who gets shot in the back, who happens to be in the wrong place at the right time!!
It is skill. Whether or not twitchy fingers is part of it or not. Skill is not an illusion. I agree there are many variables, but you can't deny people that have like 6+ kds with an AR don't have skill. That's utter crap. The "pros" you are referring to have already adapted. Much like myself. But it doesn't mean we LIKE it! We liked it before! That is why we are here on the forums trying to get AA at LEAST toned down..a lot! And what about all the people who like it and are not on the forums? The majority of people is not here. Only a very few. What about them? I could say the same... What about the people who dislike it and aren't on the forums?
The unsatisfied tend more to complain then the pleased costumer to comment about something.
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