Sir Eos wrote:This thread is a good place to drop this...
Did you know, that...as a new player, I am being held back by the RPG mechanics.
IE, as a new Sniper, I have more weapon sway than "That Guy"
Point being. With **** like that infesting this game, I don't see where you get off in singling out a mechanic like Aim Assist.
Your entire game is built around the idea of giving Aim Assist to people who have more time invested anyway.
So I guess, what you're all trying to say is, So long as I've played the game long enough, it's ok to have the game make things easier for me. But if I'm new, then I should have to work harder? How does that make any sense?
If anything, someone who has mastered the game.... needs to be challenged more... not less. Yet everything you people complain about is all in the name of making things easy for you, the vet. And harder for the noob.
Please for the love of God, fix your ******* logic.
Let me use CoD as a clearer example for you idiots to get you to realize what it is that you cry about.
CoD has killstreaks.
Do you really think that a guy who just went 11-0.... needs any extra help?
Do you really think the people he's playing against, are going to be able to use their "Newbieness" to handle that killstreak, as well as the guy who just went 11-0 against them?
Most everything you "Vets" try to do, is right in line with CoD killstreaks. You want the developer to make a game that holds YOUR HANDS. And makes things easier for you. Don't lie. You know it's true.
Dust, if it continues down it's current path, will be the new "Poster Child" of this logic. Where the game holds the hands of the players least likely to need that help.
"But I'm so awesome at the game, I deserve to have it hold my hand for me!"
"IF there's no reward for my awesomeness, then the game sucks!"
"Going 11-0 is not enough of a reward, I need the game to kill stuff for me, while I hide in a corner"
Just a few quotes from the idiots that defended Killstreaks to the point that it has become what it has. Rediculous.
Don't make Dust another "Killstreak" FPS.
In other words. Yes AA, is the great equalizer that makes sucky players, worthy opponents. Makes matches worth playing, instead of seeing who can go AFK the quickest.
Matchmaking, has and always will be a failed experiment at trying to replace a server browser. It has NEVER WORKED for any game. The only reason it worked for Halo in the past was because it was new, once the new smell wore off. People started quitting matches more. Why did people quit matches? Because matchmaking was never any good at matching based on skill or what people were actually "interested" in playing.
Quickly and Quality don't mix. That's why matchmaking has never worked.
Matchmaking was always meant to be the "Big Red Easy Button" that does everything at the press of 1 button to get you into a match quickly. Key word, Quickly. Meaning the matchup were never about quality.
IE. Matchmaking cared more about how quickly in can throw you in a "good connection" room. Not the gametype or map or skill levels to consider it a quality matchup.
If matchmaking did care about quality.
You'd quickly realize that you'd all be better off with a server browser.
Because it would take "Matchmaking" 20 minutes to find you a "quality" match.