|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Cosgar
ParagonX
4960
|
Posted - 2013.09.08 03:13:00 -
[1] - Quote
Aim assist is meant to compensate for inconsistent hit detection and allow controllers to compete with M/KB. All the reasons you listed are pointless fluff for you to defend a crutch when hit detection has been fixed, strafing has been nerfed to the point that the movement penalty adjustments on plates are near meaningless, match making is meant to retain new players, and M/KB is based off joystick emulation with no option for raw input. At this point this game takes 0 skill and might as well be converted to an ATB battle system until it's ultimately degraded to turn-based because CCP is listening to the whiners. I'd rather play CoD at this point and I hate COD! |
Cosgar
ParagonX
4960
|
Posted - 2013.09.08 03:38:00 -
[2] - Quote
Alaika Arbosa wrote:Lurchasaurus wrote:Alaika Arbosa wrote: Why should I have to "improve my game" if I am satisfied with it where it is? This opinion is a cancer and a true sign of an entitled, unskilled player. OMG, I spit soda on my monitor with this one lol My, you're just full of yourself aren't you? I think I understand what he meant: We should always be looking for ways to improve no matter how good we get. |
Cosgar
ParagonX
4965
|
Posted - 2013.09.08 09:09:00 -
[3] - Quote
xxwhitedevilxx M wrote:Lurchasaurus wrote:you realize strafing is dead in 1.4? ....and? I played MAG really a lot, and strafing was nearly impossible. Why is it a problem if you can't strafe? Mind you, it's not because you are good, it's because you (or your opponent) lag, so you might think "whoa this guy really suck at aiming" or "better than matrix hell yeah". Just adapt your play style. Take cover, shoot, take cover, reload, shoot again. Call your reinforcements because now there's almost no way you can survive a 3 vs 1. Don't get me wrong, I don't consider myself a noob that needs AA to survive (my 4.5 kdr speaks by itself) and even if I'm dying more now, I really find the whole game more enjoyable. If you really like to dodge things there are a lot of games that allows you to. Metal Slug, R-Type etc Dust =/= MAG |
Cosgar
ParagonX
4968
|
Posted - 2013.09.08 09:36:00 -
[4] - Quote
Lurchasaurus wrote: having a computer aim for you isnt making the controls feel better. it is taking the controls away. before you get all huffy puffy why not pull your head out of your as.s and see the auto tracking aim assist for what it really is. no one is asking for aim assist to be taken away, it simply needs to be toned down to it doesnt aim for you.
The biggest problem with you people is you think making the game an instant gratification, no skills required game like COD will miraculously fix this game and make people happy. I am sick of COD, it has ruined a genre of gaming, and it breeds players with bad values and a horrible understanding of skill and what constitutes it.
No one gets into a freaking titan in EVE after playing for one week. I hold Dust higher than the other FPSs because it has things that you can actually earn and compensates me for my time investment. CCP will be forsaking their most hardcore fans if they listen to your drivel and the one single game we can still hope for to break the mold and get out of the easy mode gutter will be ruined.
I hope CCP reads this, I am tired of people coming on here demanding things be layed out on a red carpet for them simply because they dont feel they should have to put in as much effort as everyone else has because it is incomvenient.
HTFU
QFTMFT! |
Cosgar
ParagonX
4976
|
Posted - 2013.09.08 10:39:00 -
[5] - Quote
DJINN Marauder wrote:To those saying that AA is a MUST for new players to stay in the game... IT'S NOT!
What is a must is more game modes and a better MATCHMAKING SYSTEM! That way they play with ppl on their level.
AA off is a way to retain all of us who have played with it off and gained skill and aiming since beta. Or start of uprising.
ALSO: AA is not needed to "compete" with kbm. The best players in the game use ds3. And they do just fine. AA is on the level of virtual socialism. |
Cosgar
ParagonX
5025
|
Posted - 2013.09.09 05:53:00 -
[6] - Quote
Duran Lex wrote:Even though DS3 have a physical disadvantage (and hush on this "KB/M simulating the DS3" nonsense...yea, thats how it was...hence the rotation speed limitations the mouse had prior to 1.4), you still want the entire cake dont ya?
You people seem to have forgotten they emulated the DS3, by putting a rotation speed limiter on the mouse.
They removed that in 1.4.
KB/M are completely unobstructed as if it was unreal tourmanent 2004 now.
Contend with the AA (aye, its a bit strong atm....but i guess you think thats wrong even though you were using a KB/M against DS3 users without a reliable AA), or remove both AA and KB/M from Dust because neither belong on this console FPS. M/KB doesn't allow raw input. So your point is moot. I'm a M/KB user on most FPS that are compatible but favor controller here because M/KB is absolutely crap right now. It's not about who has the advantage with what interface they prefer, it's about a series of hot fixes that were put in place to compensate for issues that have been resolved. End of story. |
Cosgar
ParagonX
5031
|
Posted - 2013.09.09 06:59:00 -
[7] - Quote
Duran Lex wrote:Cosgar wrote:Duran Lex wrote:Even though DS3 have a physical disadvantage (and hush on this "KB/M simulating the DS3" nonsense...yea, thats how it was...hence the rotation speed limitations the mouse had prior to 1.4), you still want the entire cake dont ya?
You people seem to have forgotten they emulated the DS3, by putting a rotation speed limiter on the mouse.
They removed that in 1.4.
KB/M are completely unobstructed as if it was unreal tourmanent 2004 now.
Contend with the AA (aye, its a bit strong atm....but i guess you think thats wrong even though you were using a KB/M against DS3 users without a reliable AA), or remove both AA and KB/M from Dust because neither belong on this console FPS. M/KB doesn't allow raw input. So your point is moot. I'm a M/KB user on most FPS that are compatible but favor controller here because M/KB is absolutely crap right now. It's not about who has the advantage with what interface they prefer, it's about a series of hot fixes that were put in place to compensate for issues that have been resolved. End of story. Okay. 1.5 will have raw input. All PC FPS games are compatible with KB/M. Tell me one other console FPS game that supports KB/M to make me believe you had a point in telling me what control type you prefer to use. DS3 was absolutely crap for months while KB/M was easy and accepted by most to use. What did they hotfix to compensate for an issue that you solely thought was resolved? I'm not able to predict your woes. Not many PS3 games are compatible, but there's ways around it through emulation. CS supports it though. Only reason why I brought it up was to eliminate any artful dodgers from trying to label me as an "evil mouse user" or whatever strawman label that's going around lately.
What game was KB/M easy to use? Sure as hell wasn't Dust unless you're talking about Chromosome.
Check a few posts back. They implemented the 10% damage increase on weapons to compensate for the aiming issues after the first week of uprising. That's only one hot fix that we know of. I'll bet that they also tweaked hit boxes and weapon dispersion as well. Right now, hitting you mark is almost too easy. I've even seen times where I'm landing hits with my MD that I know I shouldn't have. Even being off center with a rifle has the same effect. Maybe it's lag or hit box latency or I just don't know, but it needs to be looked into. |
Cosgar
ParagonX
5033
|
Posted - 2013.09.09 07:47:00 -
[8] - Quote
Duran Lex wrote:Cosgar wrote:Duran Lex wrote:Cosgar wrote:Duran Lex wrote:Even though DS3 have a physical disadvantage (and hush on this "KB/M simulating the DS3" nonsense...yea, thats how it was...hence the rotation speed limitations the mouse had prior to 1.4), you still want the entire cake dont ya?
You people seem to have forgotten they emulated the DS3, by putting a rotation speed limiter on the mouse.
They removed that in 1.4.
KB/M are completely unobstructed as if it was unreal tourmanent 2004 now.
Contend with the AA (aye, its a bit strong atm....but i guess you think thats wrong even though you were using a KB/M against DS3 users without a reliable AA), or remove both AA and KB/M from Dust because neither belong on this console FPS. M/KB doesn't allow raw input. So your point is moot. I'm a M/KB user on most FPS that are compatible but favor controller here because M/KB is absolutely crap right now. It's not about who has the advantage with what interface they prefer, it's about a series of hot fixes that were put in place to compensate for issues that have been resolved. End of story. Okay. 1.5 will have raw input. All PC FPS games are compatible with KB/M. Tell me one other console FPS game that supports KB/M to make me believe you had a point in telling me what control type you prefer to use. DS3 was absolutely crap for months while KB/M was easy and accepted by most to use. What did they hotfix to compensate for an issue that you solely thought was resolved? I'm not able to predict your woes. Not many PS3 games are compatible, but there's ways around it through emulation. CS supports it though. Only reason why I brought it up was to eliminate any artful dodgers from trying to label me as an "evil mouse user" or whatever strawman label that's going around lately. What game was KB/M easy to use? Sure as hell wasn't Dust unless you're talking about Chromosome. Check a few posts back. They implemented the 10% damage increase on weapons to compensate for the aiming issues after the first week of uprising. That's only one hot fix that we know of. I'll bet that they also tweaked hit boxes and weapon dispersion as well. Right now, hitting you mark is almost too easy. I've even seen times where I'm landing hits with my MD that I know I shouldn't have. Even being off center with a rifle has the same effect. Maybe it's lag or hit box latency or I just don't know, but it needs to be looked into. Nemo stated one, but didn't realize they used Magnetism and adhesion aim assiting (sound familiar Nemo?) to make it an even playing field against KB/M. Aye, i actually was talking about chromosome. Mouse was pretty damn awesome. Wish they would let you change the hotkeys though....that grenade hotkey.... I do remember them doing the 10% increase to help the gameplay, but wasn't it cause of hit detection? ****, i just don't remember. Right now i'll agree the AA is slightly too strong, but to go as far as remove it? i dont see it posing that much of a threat consdering the only problems with the KB/M can be easily fixed as well through hotfixes that are surely coming. All in all i feel people are blowing things out of proportion simply based on their fear of change. Personally, I don't care if we have aim assist or not. But the game has to be balanced around its purpose: fair competition between input devices. Right now, there's no point to have it and especially when it's this strong or whatever is going on with how they balanced the game to compensate for previous issues. Also, strafing speeds need to be looked at as well. The new armor movement penalties essentially amount to nothing when you're weighed down by two complex plates when you move laterally. |
Cosgar
ParagonX
5252
|
Posted - 2013.09.14 23:33:00 -
[9] - Quote
Played a few games and it looks like they made the necessary tweaks to make aim assist assist your aim instead of full out auto aim. Hope everyone that got to play above their weight class can get to that point again through practice and effort. Also, learn to strafe. Footwork in Dust 514 is as bad as a country club in an 80's National Lampoon movie. |
Cosgar
ParagonX
5253
|
Posted - 2013.09.15 02:21:00 -
[10] - Quote
Vell0cet wrote:Cosgar wrote:Played a few games and it looks like they made the necessary tweaks to make aim assist assist your aim instead of full out auto aim. Hope everyone that got to play above their weight class can get to that point again through practice and effort. Also, learn to strafe. Footwork in Dust 514 is as bad as a country club in an 80's National Lampoon movie. Every match I played today was a total blowout. I'm sure all of the elite players are thrilled... God forbid you actually have to aim yourself in a FPS. |
|
Cosgar
ParagonX
5253
|
Posted - 2013.09.15 02:35:00 -
[11] - Quote
Vell0cet wrote:Cosgar wrote:Vell0cet wrote:Cosgar wrote:Played a few games and it looks like they made the necessary tweaks to make aim assist assist your aim instead of full out auto aim. Hope everyone that got to play above their weight class can get to that point again through practice and effort. Also, learn to strafe. Footwork in Dust 514 is as bad as a country club in an 80's National Lampoon movie. Every match I played today was a total blowout. I'm sure all of the elite players are thrilled... God forbid you actually have to aim yourself in a FPS. Well the matches suck now, what can I say? I've played over a dozen and we either stomp the other team, or they stomp us. When 1.4 hit I was seeing some of the most balanced, heated matches since I can remember. I think this demonstrates why my suggestion is a good compromise: FW/PC get limited AA, pub matches get the standard 1.4 AA. Elite players can be elite in FW/PC, and the other 70% of us can enjoy more intense, closer matches in "high sec." Aim assist is not meant to be a balancing mechanic like that. You're looking for matchmaking.
Edit: KA24DERT beat me to it. |
Cosgar
ParagonX
5260
|
Posted - 2013.09.15 05:05:00 -
[12] - Quote
KA24DERT wrote:
You're violating the KISS principle, and you'll violate it further every time someone asks a question about your proposed system to solve a non problem.
Simplest fix is to remove auto aim and make DS3 and mouse fully configurable. People will learn how to aim.
QFT
Make sensitivity fully customizable from hip firing, ADS and even weapon specific if possible. |
|
|
|