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Duran Lex
Amarr Templars Amarr Empire
232
|
Posted - 2013.09.09 07:27:00 -
[151] - Quote
DJINN Marauder wrote:Duran Lex wrote:DJINN Marauder wrote:I don't understand the argument "AA is needed to balance out kbm"
Honestly I don't understand it. I get that kbm might have more precise aiming.. But ds3 can achieve that. You feel its physically identical using thumbs to tilt sticks in different directions, opposed to a hand making precise fluid motions with the flick of a wrist? With that logic, I suppose when doing pushups its easier to simply push the earth away from you. Hmm.. I guess I'm just ignorant. But when it comes to the best players in the game... They all use ds3. At least most of them do. I myself use ds3 and prob would never have a prob outgunning a kbm user.
meh, i was a bit dickish. fixed my post above. |
DJINN Marauder
Ancient Exiles
1135
|
Posted - 2013.09.09 07:36:00 -
[152] - Quote
Duran Lex wrote:DJINN Marauder wrote:I don't understand the argument "AA is needed to balance out kbm"
Honestly I don't understand it. I get that kbm might have more precise aiming.. But ds3 can achieve that. You feel its physically identical using thumbs to tilt sticks in different directions, opposed to a hand making precise fluid motions with the flick of a wrist? or are you saying there isn't an advantage to using a KB/M over a DS3 because the DS3 user can work to achieve the same precision the KB/M user has by default? I see what you mean now. Kbm starts off with the precision a ds3 user might take weeks to achieve. Especially if the game is new to them.
However I don't think that should be used to argue for the kbm removal. :/ |
DJINN Marauder
Ancient Exiles
1135
|
Posted - 2013.09.09 07:40:00 -
[153] - Quote
Duran Lex wrote:DJINN Marauder wrote:Duran Lex wrote:DJINN Marauder wrote:I don't understand the argument "AA is needed to balance out kbm"
Honestly I don't understand it. I get that kbm might have more precise aiming.. But ds3 can achieve that. You feel its physically identical using thumbs to tilt sticks in different directions, opposed to a hand making precise fluid motions with the flick of a wrist? With that logic, I suppose when doing pushups its easier to simply push the earth away from you. Hmm.. I guess I'm just ignorant. But when it comes to the best players in the game... They all use ds3. At least most of them do. I myself use ds3 and prob would never have a prob outgunning a kbm user. Wait, you know personally the best people in dust? Thats the only way you could know if they use DS3. The best players in Dust all use genetically engineered hamsters to morph into a controller. See? I can say things and act like they are facts too. Personally in RL no. But if you've been around for a long time like me, you'd learn that all the great players that are here today, were the great players from wayyy back in closed beta. And with a small community like dust. When you're around that long you'll know who most of the good players are.
Example: my corp (not trying to boast) but most of our A Team uses ds3. I'm sure it's the same with any other good corp out there. |
Duran Lex
Amarr Templars Amarr Empire
235
|
Posted - 2013.09.09 07:44:00 -
[154] - Quote
DJINN Marauder wrote:Duran Lex wrote:DJINN Marauder wrote:I don't understand the argument "AA is needed to balance out kbm"
Honestly I don't understand it. I get that kbm might have more precise aiming.. But ds3 can achieve that. You feel its physically identical using thumbs to tilt sticks in different directions, opposed to a hand making precise fluid motions with the flick of a wrist? or are you saying there isn't an advantage to using a KB/M over a DS3 because the DS3 user can work to achieve the same precision the KB/M user has by default? I see what you mean now. Kbm starts off with the precision a ds3 user might take weeks to achieve. Especially if the game is new to them. However I don't think that should be used to argue for the kbm removal. :/
oh no. i don't want KB/M removed either. it would take away many players.
It's just a simple fact that console FPS games need an aim assist because using two thumbs is a pretty damn inefficient method for precise aiming.
Though not necessarily as strong as it currently is. SMG bullets feel like they are magnetized in CQC from the adhesion alone. |
Cosgar
ParagonX
5033
|
Posted - 2013.09.09 07:47:00 -
[155] - Quote
Duran Lex wrote:Cosgar wrote:Duran Lex wrote:Cosgar wrote:Duran Lex wrote:Even though DS3 have a physical disadvantage (and hush on this "KB/M simulating the DS3" nonsense...yea, thats how it was...hence the rotation speed limitations the mouse had prior to 1.4), you still want the entire cake dont ya?
You people seem to have forgotten they emulated the DS3, by putting a rotation speed limiter on the mouse.
They removed that in 1.4.
KB/M are completely unobstructed as if it was unreal tourmanent 2004 now.
Contend with the AA (aye, its a bit strong atm....but i guess you think thats wrong even though you were using a KB/M against DS3 users without a reliable AA), or remove both AA and KB/M from Dust because neither belong on this console FPS. M/KB doesn't allow raw input. So your point is moot. I'm a M/KB user on most FPS that are compatible but favor controller here because M/KB is absolutely crap right now. It's not about who has the advantage with what interface they prefer, it's about a series of hot fixes that were put in place to compensate for issues that have been resolved. End of story. Okay. 1.5 will have raw input. All PC FPS games are compatible with KB/M. Tell me one other console FPS game that supports KB/M to make me believe you had a point in telling me what control type you prefer to use. DS3 was absolutely crap for months while KB/M was easy and accepted by most to use. What did they hotfix to compensate for an issue that you solely thought was resolved? I'm not able to predict your woes. Not many PS3 games are compatible, but there's ways around it through emulation. CS supports it though. Only reason why I brought it up was to eliminate any artful dodgers from trying to label me as an "evil mouse user" or whatever strawman label that's going around lately. What game was KB/M easy to use? Sure as hell wasn't Dust unless you're talking about Chromosome. Check a few posts back. They implemented the 10% damage increase on weapons to compensate for the aiming issues after the first week of uprising. That's only one hot fix that we know of. I'll bet that they also tweaked hit boxes and weapon dispersion as well. Right now, hitting you mark is almost too easy. I've even seen times where I'm landing hits with my MD that I know I shouldn't have. Even being off center with a rifle has the same effect. Maybe it's lag or hit box latency or I just don't know, but it needs to be looked into. Nemo stated one, but didn't realize they used Magnetism and adhesion aim assiting (sound familiar Nemo?) to make it an even playing field against KB/M. Aye, i actually was talking about chromosome. Mouse was pretty damn awesome. Wish they would let you change the hotkeys though....that grenade hotkey.... I do remember them doing the 10% increase to help the gameplay, but wasn't it cause of hit detection? ****, i just don't remember. Right now i'll agree the AA is slightly too strong, but to go as far as remove it? i dont see it posing that much of a threat consdering the only problems with the KB/M can be easily fixed as well through hotfixes that are surely coming. All in all i feel people are blowing things out of proportion simply based on their fear of change. Personally, I don't care if we have aim assist or not. But the game has to be balanced around its purpose: fair competition between input devices. Right now, there's no point to have it and especially when it's this strong or whatever is going on with how they balanced the game to compensate for previous issues. Also, strafing speeds need to be looked at as well. The new armor movement penalties essentially amount to nothing when you're weighed down by two complex plates when you move laterally. |
Duran Lex
Amarr Templars Amarr Empire
235
|
Posted - 2013.09.09 07:49:00 -
[156] - Quote
Cosgar wrote: Personally, I don't care if we have aim assist or not. But the game has to be balanced around its purpose: fair competition between input devices. Right now, there's no point to have it and especially when it's this strong or whatever is going on with how they balanced the game to compensate for previous issues. Also, strafing speeds need to be looked at as well. The new armor movement penalties essentially amount to nothing when you're weighed down by two complex plates when you move laterally.
Aye, thus CCP continues their never ending balancing between inputs.
Maybe its nice having them change with the seasons?
|
Zlocha
Tronhadar Free Guard Minmatar Republic
27
|
Posted - 2013.09.09 07:53:00 -
[157] - Quote
Beeeees wrote:Any "comfy chair gaming" argument getting tossed around so freely is completely negated by the fact that this is a part of the highly competitive EVE universe.
Your preferences in gaming dont matter jack here, this is balls to the wall cutthroat central.
EVE universe competitiveness has nothing to do in PvP engagements. It is about brain, tactics and amount of SP your fleet has. - Your fleet commander warping you around and telling you when to press F1 - Or even worse. You assign drones and the fleet commander does everything for you. Where is the individual skill? But that is good. That's why you see 4k people battles and not 40 PRO people battles
1v1 is mostly about t1 frigs where a newbie can excel in 1-3 months.
With the AA on better players will still be better than newbies. They have faster reaction i suppose, better tactical awareness, so the AA can only enhance that. What does AA do is that other people can punish your mistakes (not taking cover ex.) more easily.
AA flattens the curve between PROs (fast reflexes with brain usage) and those that use the brain but have slightly worse reflexes.
Take a match and put on one side all the good players without the AA and on the other all the newbies with the AA on. In 99% of cases PROs will still win but the matches will be surely closer than they used to be.
AA doesn't take your skillz away don't you worry, it just adds a fun factor for lots of people which benefits PROs too, i am sure of that.
|
meri jin
Goonfeet Top Men.
351
|
Posted - 2013.09.09 08:23:00 -
[158] - Quote
Zlocha wrote:Beeeees wrote:Any "comfy chair gaming" argument getting tossed around so freely is completely negated by the fact that this is a part of the highly competitive EVE universe.
Your preferences in gaming dont matter jack here, this is balls to the wall cutthroat central. EVE universe competitiveness has nothing to do in PvP engagements. It is about brain, tactics and amount of SP your fleet has. - Your fleet commander warping you around and telling you when to press F1 - Or even worse. You assign drones and the fleet commander does everything for you. Where is the individual skill? But that is good. That's why you see 4k people battles and not 40 PRO people battles 1v1 is mostly about t1 frigs where a newbie can excel in 1-3 months. With the AA on better players will still be better than newbies. They have faster reaction i suppose, better tactical awareness, so the AA can only enhance that. What does AA do is that other people can punish your mistakes (not taking cover ex.) more easily. AA flattens the curve between PROs (fast reflexes with brain usage) and those that use the brain but have slightly worse reflexes. ... ... ...
Yes and the skill itself to drag the sticks in the right speed, corner to the position of your choice.
|
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
3295
|
Posted - 2013.09.09 08:26:00 -
[159] - Quote
Beeeees wrote:TheAmazing FlyingPig wrote: Would this mean that your preference of balls to the wall cutthroat also doesn't matter?
My preferences of balls to the wall cutthroat are those of someone who is here to stay no matter what. I dont care if the AA is essentialy an aimbot, or how ungodly overpowered the AR is. I am going to whine about **** I dont like on the forums loudly, but I wont be throwing a tantrum or quit the game because "boo hoo they turned AA on/off, now it sucks." And as history of CCPs financial success shows, these are the people they count on. The balls to the wall cutthroat hardcore nieche of the market. My preferences of helping new players compete are those of someone who is here to stay no matter what. I don't care if the AA hurts protobears, or how ungodly powerful they once were. I am going to whine about **** I don't like on the forums loudly, but I wont be throwing a tantrum or quit the game because "boo hoo I lost a fit to a militia AR."
And as history of CCPs financial success shows, these are the people they count on.
The helpful players that squad with newbies and show them how **** goes down. |
Beeeees
KILL-EM-QUICK RISE of LEGION
206
|
Posted - 2013.09.09 11:33:00 -
[160] - Quote
TheAmazing FlyingPig wrote:quote
DUST 514 is my first console FPS, where is your god now?
I cant be newer of a player buddy. I clawed my way through and expect others to do the same. |
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meri jin
Goonfeet Top Men.
355
|
Posted - 2013.09.09 11:56:00 -
[161] - Quote
Beeeees wrote:TheAmazing FlyingPig wrote:quote DUST 514 is my first console FPS, where is your god now? I cant be newer of a player buddy. I clawed my way through and expect others to do the same.
You should definitely try others FPS my friend. I donGÇÖt want so say that you lack experience, but I think that you lack experience. May be this is even a hint for a live lesson, you should always compere and not swallow what others serve you. Others may offer a lot more then you expect.
|
Beeeees
KILL-EM-QUICK RISE of LEGION
207
|
Posted - 2013.09.09 12:42:00 -
[162] - Quote
meri jin wrote:
You should definitely try others FPS my friend. I donGÇÖt want so say that you lack experience
First CONSOLE FPS, brah. Reading comprehension. |
meri jin
Goonfeet Top Men.
358
|
Posted - 2013.09.09 15:15:00 -
[163] - Quote
Beeeees wrote:meri jin wrote:
You should definitely try others FPS my friend. I donGÇÖt want so say that you lack experience
First CONSOLE FPS, brah. Reading comprehension.
I can read, you still should go and try for example BF3 to see how controls could be. |
semperfi1999
Imperfects Negative-Feedback
882
|
Posted - 2013.09.09 15:26:00 -
[164] - Quote
******sigh******
And people wonder why this game is failing so hardcore with such low player counts. Yes lets take FPS and make it noncompetitive by allowing the computer to do most of the aiming for you.
I am sorry but no. Aim assist (if there even is any at all) should be very very small.....it should never be enough to actually move your cross hair. I can go with lowering your sensitivity slightly when your own target to help you maintain the target but that is the most it should ever be...if the target moves you should have to be forced to follow your target to hit them effectively. Its pathetic the number of likes this person rcved from his post. Whatever happened to the "hardcore" universe of Eve? I have never played a more carebear FPS in my life. This is pretty soon they will just give everyone jet packs that shoot rainbow out of your butts so that you can actually play carebear episodes online.
This is not a competitive FPS......yes its not anymore because scrubs like you and CCP have destroyed it. CCPs original vision was that it would become a major hardcore FPS competitive shooter. Yea they lost that once badly. Why even call it an FPS anymore? Must make it turn based already so that all the Eve kiddies can enjoy their FPS game that doesnt require any handeye coordination skills. |
meri jin
Goonfeet Top Men.
360
|
Posted - 2013.09.09 15:29:00 -
[165] - Quote
semperfi1999 wrote: This is not a competitive FPS......yes its not anymore because scrubs like you and CCP have destroyed it.
I'm proud sadly it is not only me, we have to thank a lot of people especially CCP for making this game fun again. |
semperfi1999
Imperfects Negative-Feedback
882
|
Posted - 2013.09.09 15:36:00 -
[166] - Quote
meri jin wrote:semperfi1999 wrote: This is not a competitive FPS......yes its not anymore because scrubs like you and CCP have destroyed it.
I'm proud sadly it is not only me, we have to thank a lot of people especially CCP for making this game fun again.
Yes they have made it into a poorly built lobby shooter. Its good enough for a minor distraction and maybe to group with friends. There is no reason to be competitive because its a lobby shooter and noone cares. CCP has not realized that they have basically just put a timestamp on their game wherease before it was just hinted at. PS4 comes out and there will be 2 other FTP FPS games that are 10 times the game dust is. We will continue to see Dusts numbers decreasing slowly until the end of this year then it will take another big hit in population....then it will probably settle down with an extremely small playerbase of ppl who think they rock as FPS games. I just cant wait to fight those people in a good game and watch them cry as they realize exactly how bad they are at FPS games. |
Christian 1996
The Unholy Legion Of DarkStar DARKSTAR ARMY
6
|
Posted - 2013.09.10 01:55:00 -
[167] - Quote
Maybe CCP should remove KBM support and take away aim assist. Then all our problems will be solved. |
meri jin
Goonfeet Top Men.
360
|
Posted - 2013.09.10 04:38:00 -
[168] - Quote
Christian 1996 wrote:Maybe CCP should remove KBM support and take away aim assist. Then all our problems will be solved.
Not quit. Other FPS have the AA and need it very much. Without AA this game could drift to a sniper514 or vihicle514.
But there is one more thing (I'm sure) we all have noticed but not talk about. With AA people are dieing more often, this way we drain more ISK from the game. There are already extreme rich people out there, like EVE-Online rich. And in EVE the inflation ot the ISK become a bigger problem over the years. CCP is looking and trying to drain the ISK more out of EVE by PLEX, repair, tax stuff you can buy from NPCs and so on. But the ISK is becoming more and more worthless. The was a time you could buy a Dominix for 45 Mil. (in 2011 in Jita) Have you seen the price tags now? ;) |
Eris Ernaga
Super Nerds
541
|
Posted - 2013.09.10 06:19:00 -
[169] - Quote
Does anyone remember when aim was fine and aim-assist wasn't even in the game before Uprising. It just shows the drama CCP trickles down in to the player throats. If they hadn't f'ed a good system from the get go people wouldn't be arguing. CCP are the only ones who can build Dust so they need to take full responsibility and apologize for the problems they have caused in the community. The reason why people are arguing is only because of them. |
Eris Ernaga
Super Nerds
541
|
Posted - 2013.09.10 06:21:00 -
[170] - Quote
And Merl Jin you are a one sided idiot a game should never be built around one party the reason your thread is almost ********. Unless that game is built towards a certain play style "Dust 514" more hardcore and competitive you can not weed out certain play groups. So a carebear coming in to a game where isk, skill points, and player skill is everything and then suggesting things like Aim-Assist and caring to the noobs in which CCP pretty much laugh at you for suggesting it is just wrong. |
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meri jin
Goonfeet Top Men.
361
|
Posted - 2013.09.10 09:51:00 -
[171] - Quote
Eris Ernaga wrote:And Merl Jin you are a one sided idiot a game should never be built around one party the reason your thread is almost ********. Unless that game is built towards a certain play style "Dust 514" more hardcore and competitive you can not weed out certain play groups. So a carebear coming in to a game where isk, skill points, and player skill is everything and then suggesting things like Aim-Assist and catering to the noobs in which CCP pretty much laugh at you for suggesting it is just wrong.
I'm not even mad. I see myself as a representative of the ambitious casual gamer. IF and only IF CCP is listening for what I have to say (I feel a little flattered right now), then it is because they are interested in satisfying certain needs of an ambitious casual gamer. GÇ£Why should they do this?GÇ¥ You might as, the answer is that gaming is older now and the average gamer is no longer a little kid or teenager. They are grownups with value that can spend money and donGÇÖt need to ask mommy. CCP want to make money. For this they somehow need to appeal to the mass marked.
A little of topic: Did someone just asked himself what an GÇ£ambitious casual gamerGÇ¥ is? Well I count every GÇ£adult gamerGÇ¥ with little time an ambitious casual gamer. An GÇ£adult gamerGÇ¥ is someone who is grown up by playing games. For example someone who has maybe more than ten or even twenty years of gaming experience. It could be someone who is demand a certain quality. It is not necessary the age of the gamer, I have met 16 years old people with more taste and grasp for quality. An adult gamer would chose something that could expand or even enrich his experience. He or she would choose a Darksouls, a Heavy Rain or The Last of Us (just examples here) over another clone of very common letGÇÖs say CoD or Halo. They would scout for new and fresh ideas. This people are more likely to pay for something new and experimental with good writing or a very fresh concept. ItGÇÖs the ripening process of a gamer. You will find mostly the same process by readers for example.
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Eris Ernaga
Super Nerds
545
|
Posted - 2013.09.10 11:01:00 -
[172] - Quote
You seem to not understand that aim-assist makes competitive pro games legendary I barely die more then once in or twice anymore. |
Lurchasaurus
SVER True Blood Public Disorder.
1896
|
Posted - 2013.09.10 11:03:00 -
[173] - Quote
semperfi1999 wrote:******sigh******
And people wonder why this game is failing so hardcore with such low player counts. Yes lets take FPS and make it noncompetitive by allowing the computer to do most of the aiming for you.
I am sorry but no. Aim assist (if there even is any at all) should be very very small.....it should never be enough to actually move your cross hair. I can go with lowering your sensitivity slightly when your own target to help you maintain the target but that is the most it should ever be...if the target moves you should have to be forced to follow your target to hit them effectively. Its pathetic the number of likes this person rcved from his post. Whatever happened to the "hardcore" universe of Eve? I have never played a more carebear FPS in my life. This is pretty soon they will just give everyone jet packs that shoot rainbow out of your butts so that you can actually play carebear episodes online.
This is not a competitive FPS......yes its not anymore because scrubs like you and CCP have destroyed it. CCPs original vision was that it would become a major hardcore FPS competitive shooter. Yea they lost that once badly. Why even call it an FPS anymore? Must make it turn based already so that all the Eve kiddies can enjoy their FPS game that doesnt require any handeye coordination skills.
pretty much |
Rahl Draak
Fraternity of St. Venefice Amarr Empire
14
|
Posted - 2013.09.10 11:07:00 -
[174] - Quote
Yup.
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meri jin
Goonfeet Top Men.
364
|
Posted - 2013.09.10 11:18:00 -
[175] - Quote
I start to belie that there aren't that many people who don't like AA. Whenever I read critic on AA it is always some one from a very small pool of names. In other words, only a little seems to complain, but they do it so loud that is looks like a lot. |
Zero Notion
Red Star Jr. EoN.
207
|
Posted - 2013.09.10 11:19:00 -
[176] - Quote
I must be one of those strange players who has never really used ADS.
Shotgun ADS is weird, it takes up too much of my FOV which causes me to feel vulnerable so I've avoided it.
With pistols, I felt that using ADS was kind of absurd since I was close enough to do the damage without narrowing my FOV, which can be hazardous to my health.
Tonight I skilled into LR and I could see how/why ADS is important but I am still alternating between ADS and 'hip shots' .
I've always hip fired. I've always managed head shots with the pistol and shotgun, regardless of the build. Is this supposed to NOT happen? I really am honestly confused because my play style seems to differentiate from a lot of other players. Is one meant to be a metric of skill over the other?
I would be inclined to agree that a hip shot from a distance should incur some sort of 'penalty', as I supposed you're not really 'aiming' (to me it's a form of aiming, which is why I'm confused) since ADS is meant to be a more 'focused' AIM. I suppose I don't know how the mechanics are meant to work. Are they;
With ADS, does your spread of fire decrease? Mechanically speaking, is it actually more accurate across the board?
When utilizing hip shots, is the spread of fire meant to be more dispersed?
Does this effect all weapons? Beyond the obvious weapons it doesn't (explosives/splash/plasma/etc).
Is it a distance thing? Does ADS increase the effective range and now with 1.4 hip shooting is equivalent? I'm seriously confused.
I honestly have not experienced any 'jumping' of my aiming when I'm in the fight. I can always pick my targets clearly. The only time I experience the jumping of the targeting marker is when attempting to use the rep tool on players - it jumps from a player to a structure, another player or whatever. It's always done this.
A couple of things that I have noticed with combat and the 'improved AA', from my perspective, is that the shooting feels more fluid. It felt clunky and awkward, as if it wasn't designed for the controller. I felt like I was fighting against it, constantly re-tweaking sensitivity. The only thing I noticed that was really strange was my shotgun shooting a dude around a corner after he had leaped around the bend as I was shooting him. Lag? Latency? Probably.
ARs and SCRs seem to be able to ding me from pretty far away. They're missing, definitely, but I feel as if their ability to shoot from a greater distance has been improved. It might be just me, though.
If this fluidity has allowed new players to more easily adjust and find a rhythm in the game, how does this ruin it for veterans? If the only 'skill' you have is shooting, then are you not missing out on much of the content the game has been designed around? I'm admittedly not a traditional FPS player. I played Halo 2, CS and Doom 3 so clearly my knowledge and experience is fairly limited but I can say that I have enjoyed the experience, more or less, since March. I don't want to see anyone quit for any reason, that's always a bummer, and I really would like to understand what is mechanically happening that is causing players to feel so frustrated. |
WilfordBrimley0
Fraternity of St. Venefice Amarr Empire
1
|
Posted - 2013.09.10 11:23:00 -
[177] - Quote
meri jin wrote:I have had enough reading about AA (Aim Assist) and the crying, stupid videos and the things that CCP should do with the AA. I like the AA, in fact I love it! It's the first time that Dust become something enjoyable for me and my friends! My friend even start playing it again, all of them quit the game after the first attempts, now they are back and are something like curious what Dust will become next and about the potential. You guys seems to forget something very important here! This is a PS3 game that only support using moue and keyboard. Not one is forcing you to do so, there is no rule that says "you have to play FPS this way" . This is not e-sports, this game is being played from sofas, easy chairs, in the living room more lying then really sitting. This is not a PC game and stop making it to your personal counter-strike-in-space! If you like to have competitive gaming then get the f*ck out and play quake. There is no challenge in killing people using a Kb/M but it is hard to do so with a DS3 from a sofa when the TV is meters away! Do you ever wonder why Dust only have so little people playing? Because the people who are trying it, are getting killed without a chance and rage quit it. They leave it for other FPS. Playing with a DS3 against Kb/M is a joke! I try it once, I build up my PS3 next to my PC during the jita burn event, where we have to wait out the timer after killing freighters. Seeing the advantages I still took the PS3 back in the living room where I can sit more comfortable, drinking some beer at lazy Saturdays. Aim assist for everybody! You can use it to! If you are playing with Kb/M then you should remember that the average gamer is not sitting in front of the monitor and a desk. Do I want the Kb/M support to be gone? No. CCP can keep it to satisfy the needs of people the way AA is satisfying me. Aim Assist even have some huge advantages, you just need to open your eyes! I hope that CCP keep the aim assist, even if this means that they lose some hardcore nerds, let them go CCP, you will find more pleasant people out there. The Aim Assist is even good for the hardcore players. With the AA more people are being attracted to Dust. More people means a bigger pool of players and a bigger pool of skill levels/heights (niveau). The AA is not the end of a line, it is a support. We still have room to progress our skills. A player who manage to aim and place the gun already pointed at the right sport will win the fight against a player who is following his opponent while aiming. Before you getting started to tell me how stupid I am and that I should feel bad and that it's a miracle that I'm even alive, try to think about that the difference between the needs of a PC gamer and a console gamer.
Aim bots safe my but Its help me because i get blind in short period of time due to my Diabeetus |
Beeeees
KILL-EM-QUICK RISE of LEGION
209
|
Posted - 2013.09.10 11:30:00 -
[178] - Quote
meri jin wrote:
I can read, you still should go and try for example BF3 to see how controls could be.
I am not giving EA a single cent.
And also
meri jin wrote:ambitious casual
These 2 terms are mutually exclusive. Either you give a f-¦ck, or you dont.
If you do, HTFU. If you dont, stop ruining this game thank you very much.
There are tons of casual shooters out there for your liking, why do you feel compelled to **** up that one that tries not to be one of them? |
Vell0cet
Royal Uhlans Amarr Empire
177
|
Posted - 2013.09.10 11:38:00 -
[179] - Quote
semperfi1999 wrote:And people wonder why this game is failing so hardcore with such low player counts. Yes lets take FPS and make it noncompetitive by allowing the computer to do most of the aiming for you. It was failing WITHOUT aim assist. People would try the game, not be able to kill anything and uninstall. If No AA was so f*cking fantastic, where were all of the HARDCORE FPS console fans out there? A: they were probably all playing DUST (and there's only a few thousand of you). That's NOT A LARGE ENOUGH PLAYERBASE to keep DUST going.
Quote:I am sorry but no. Aim assist (if there even is any at all) should be very very small.....it should never be enough to actually move your cross hair. I can go with lowering your sensitivity slightly when your own target to help you maintain the target but that is the most it should ever be...if the target moves you should have to be forced to follow your target to hit them effectively. Its pathetic the number of likes this person rcved from his post. Whatever happened to the "hardcore" universe of Eve? I have never played a more carebear FPS in my life. This is pretty soon they will just give everyone jet packs that shoot rainbow out of your butts so that you can actually play carebear episodes online.
This is not a competitive FPS......yes its not anymore because scrubs like you and CCP have destroyed it. CCPs original vision was that it would become a major hardcore FPS competitive shooter. Yea they lost that once badly. Why even call it an FPS anymore? Must make it turn based already so that all the Eve kiddies can enjoy their FPS game that doesnt require any handeye coordination skills. Spastically strafing in bizarre directions while being able to hit other people doing the same isn't fun gameplay to a lot of people. It's f*cking stupid to put it bluntly, and nothing like real combat. You can think this is hardcore, or the pinnacle of FPS gameplay, but when one dude can run into a squad of 4 people and take them all down because the controls are such that it's too hard for everyone to hit him, then the game is broken. This would never happen in real life, being "hardcore" to me means having engagements play out more like they would if DUST were real: I.e. no one would ever charge into a group of 4 guys, and if they did they would be shot and killed (even if he was wearing a high-end suit). |
Lurchasaurus
SVER True Blood Public Disorder.
1900
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Posted - 2013.09.10 11:44:00 -
[180] - Quote
Vell0cet wrote:semperfi1999 wrote:And people wonder why this game is failing so hardcore with such low player counts. Yes lets take FPS and make it noncompetitive by allowing the computer to do most of the aiming for you. It was failing WITHOUT aim assist. People would try the game, not be able to kill anything and uninstall. If No AA was so f*cking fantastic, where were all of the HARDCORE FPS console fans out there? A: they were probably all playing DUST (and there's only a few thousand of you). That's NOT A LARGE ENOUGH PLAYERBASE to keep DUST going. Quote:I am sorry but no. Aim assist (if there even is any at all) should be very very small.....it should never be enough to actually move your cross hair. I can go with lowering your sensitivity slightly when your own target to help you maintain the target but that is the most it should ever be...if the target moves you should have to be forced to follow your target to hit them effectively. Its pathetic the number of likes this person rcved from his post. Whatever happened to the "hardcore" universe of Eve? I have never played a more carebear FPS in my life. This is pretty soon they will just give everyone jet packs that shoot rainbow out of your butts so that you can actually play carebear episodes online.
This is not a competitive FPS......yes its not anymore because scrubs like you and CCP have destroyed it. CCPs original vision was that it would become a major hardcore FPS competitive shooter. Yea they lost that once badly. Why even call it an FPS anymore? Must make it turn based already so that all the Eve kiddies can enjoy their FPS game that doesnt require any handeye coordination skills. Spastically strafing in bizarre directions while being able to hit other people doing the same isn't fun gameplay to a lot of people. It's f*cking stupid to put it bluntly, and nothing like real combat. You can think this is hardcore, or the pinnacle of FPS gameplay, but when one dude can run into a squad of 4 people and take them all down because the controls are such that it's too hard for everyone to hit him, then the game is broken. This would never happen in real life, being "hardcore" to me means having engagements play out more like they would if DUST were real: I.e. no one would ever charge into a group of 4 guys, and if they did they would be shot and killed (even if he was wearing a high-end suit).
This is a tracking FPS, not a meatgrinder. Hit detection fixes should balance this out, as well as proper matchmaking so people are fighting others with comparable fits in pub matches. Aim assist needs to be lessened on the tracking. Frankly, it SHOULD be more of a matter of friction with no tracking anyway, but i guess im also not the authority here. |
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