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[Veteran_Iceyburnz]
0
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Posted - 2012.05.19 12:44:00 -
[1] - Quote
The present method of LAV control as a drive is pretty awful. Unless I'm missing something you use one control stick to to acc/dec and steer.
I know some people might say its "fine" and yes it is fine if your using an LAV as a mobile gun platform for yourself, but for team play you want to be able to drive properly, skid around and dodge the tanks and swarm launchers that will inevitably get used more and more.
Most other games use one to acc/dec and the other to steer. Or a button to acc and a stick to steer.
For LAV I think this would be better. (there is nothing wrong with the way halo uses the control sticks to steer a jeep- yes I went there )
Does anyone else have thoughts on this?
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[Veteran_Rabid Lobster]
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Posted - 2012.05.19 18:10:00 -
[2] - Quote
I'll have to echo this.
A large amount of drivers I've seen thus far in the LAV's are having trouble simply turning a corner due to the way the controls are mapped. To me, controlling acceleration and direction on one stick seems a little wonky, as I think after most large shooters involving vehicles have the controls set up so you can just hit a direction on the general direction stick and expect to go that direction. Here we have it so that you have to go diagonally with the stick in order to go the direction AND stay in motion.
It's not terrible, but it'll take some major getting used to. Like Icey said, Halo's set up is probably ideal, even if it wasn't the most realistic. |
[Veteran_Max Craeus]
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Posted - 2012.05.19 18:35:00 -
[3] - Quote
I support this. I'd totally support R2 gas, R1 brake, left stick steer, right stick "look". Although I suspect I'll still end up "looking" when I want to turn, since on foot you'd use the right stick to "turn"... But the dual forward/back/turn operation of the left stick is a little too imprecise -- especially given the propensity for rolling over anyway. :)
...Max
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[Veteran_Samoth]
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Posted - 2012.05.19 19:55:00 -
[4] - Quote
Gran Turismo controls should be used: Right Analog forward and back = accelerate/decelerate/brake/reverse
Left Analog = left and right steering
You could use L2/R2 for a rotating camera and L1/R1 for targeting/firing. |
[Veteran_Grim Starwind]
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Posted - 2012.05.19 21:25:00 -
[5] - Quote
This was a big concern for me soon as I jumped in a jeep lol. I was really expecting some Halo style (and I don't even own an xbox just from playing it at my friends) control scheme. Instead I go forward and left right, back all with one and one control stick only. I start peeling forward feeling like a total boss in a jeep then I come to my first corner. I take the sharpest turn on the planet and hit a wall on the other side for the road.
You need to make it so it's like the halo style control with the sticks and R1 and L1 are your weapons etc.
That have R2 and L2 as acc/decel, one stick for left right and the other to move the camera around. (or turret in tanks) |
[Veteran_Etero]
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Posted - 2012.05.19 21:33:00 -
[6] - Quote
Yes. Yes to everything here. CCP, please change the handling mechanics of all vehicles. Almost anything would be better than what we have now. |
[Veteran_Gelan]
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Posted - 2012.05.19 21:42:00 -
[7] - Quote
Completely and utterly agreed with this .... driving controls being changed are a MUST... The current setup is simply not intuitive . You spend more time fighting the jeep than the enemy ! |
[Veteran_Memeotis]
0
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Posted - 2012.05.19 22:11:00 -
[8] - Quote
Yeah, there's no need to reinvent the wheel. In terms of content and style this game is already attempting something revolutionary, but it seems like CCP feels like they have to reinvent EVERYTHING. Mimic the controls of some of the more popular games, otherwise you are going to end up discouraging and alienating a lot of players. |
[Veteran_Terram Nenokal]
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Posted - 2012.05.19 22:31:00 -
[9] - Quote
Supporting this. Current control isn't very useful for team play. Also, camera = steering is how people naturally drive. |
[Veteran_Valek Rex]
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Posted - 2012.05.19 22:46:00 -
[10] - Quote
Samoth wrote:Gran Turismo controls should be used: Right Analog forward and back = accelerate/decelerate/brake/reverse
Left Analog = left and right steering
You could use L2/R2 for a rotating camera and L1/R1 for targeting/firing.
Not a bad I idea, I for one would prefer this setup:
Left Analog=Acceleration Right Analog=left and right steering
And would agree with using L2/R2 for camera rotation. |
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[Veteran_Noc Tempre]
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Posted - 2012.05.20 05:15:00 -
[11] - Quote
The LAV and HAV controls are garbage. We need turning on a different stick/button than direction. (Yes this was posted after yet another stuck vehicle getting blown apart in an easily escapable situation) |
[Veteran_Gaius Mahkasad]
0
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Posted - 2012.05.20 05:30:00 -
[12] - Quote
I'm all for changing this, but I really feel like other players should experience the sheer majesty I experienced yesterday. So short story time:
Me and 2 other guys, formed together on the field were covering working well, the other 2 didn't have voice enabled so everything was pure action, guess, reaction. Picked off 2 enemies who were waiting on a LAV drop, run over, triumphantly hack it. I hop in the driver seat because I've always enjoyed driving people. Then follows the derpiest 30 second trip I've ever witnessed as we wildly careened forward over the dunes of the right side approach for Skirmish. We make it to a gap in the canyons and I attempt to turn, before rolling over 5 times and getting stuck next to Clone Unit. Then a forge gun kills all of us. It was amazing and terrible.
I have not driven since, but I hope we get a better control scheme soon. |
[Veteran_Nova Knife]
0
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Posted - 2012.05.20 06:22:00 -
[13] - Quote
The reason the controls are not r2/1 for gas and break, is because these are mapped for using active modules like tank or remote repairs! Though, I totally agree the controls could be a bit different. I'd keep R2 as the power wheel and maybe use L1 as gas and L2 as reverse, R1 as handbrake. Replace the module activation r1 with square instead, since drivers don't need to reload. Also, same as the dropships please enable 360 degree camera because it is insanely hard to lock onto someone to rep them in a LAV :( |
[Veteran_AegixNova]
0
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Posted - 2012.05.20 06:34:00 -
[14] - Quote
Left stick - steering Right stick - camera R1/R2/L1L2/X/square/circle/triangle/etc - accelerate, exit vehicle, gun, brake/reverse, change seat, etc. |
Aaronspark777
Ninja Assassins
1
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Posted - 2012.07.06 05:06:00 -
[15] - Quote
Can you let us make our own controls. The controls for infantry are perfect but the driving controls for every vehicle are kinda hard to get used to. Im used to games like bf3 and love their control schemes. If you wont let us add our own controls, at least give us several choices. |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
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Posted - 2012.07.06 05:23:00 -
[16] - Quote
i am not having to much problems with the controls on the Lav or hav but they could be better, the controls as they are now take getting use to and while somepeople can get used to them, others cant, i never played many other fps style games, i only played CoD, so i realy didnt have no former driving controls to build upon. which might explain why i alright with it. but other people who played other games would have a horde of difficultys to overcome if they wanted get good with this system
so at this point anything that is similar to other games would be better, this is just my take on it. |
Eirik DenRoue
22
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Posted - 2012.07.06 06:13:00 -
[17] - Quote
Agree.
I don't know who was in charge of creating the controls for the vehicles in this game...but they shouldn't be.
Absolutely Horrible!
* There is a reason my car's steering wheel doesn't also function as a gas peddle * Module activation is just absurd. I have many unused buttons on my controller...why aren't the modules activated by one of those? * Pivot dropship left/right is also look up/down.
Come on CCP, vehicle controls are practically an industry standard at this point.
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Kitt 514
Osmon Surveillance Caldari State
94
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Posted - 2012.07.06 06:57:00 -
[18] - Quote
allowing customized mapping would solve all this |
Drake Tsuka
Royal Uhlans Amarr Empire
19
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Posted - 2012.07.06 07:31:00 -
[19] - Quote
i totally agree with the LAV controls sucking, for 1 they are too sensitive now, in the previous build it was easier to control them, now its nuts,
however i do like the HAV control scheme as it is, you have the left stick for the vehicle and the right stick for the turret and can move them independently of each other, i have survived many fights just having my tank driving sideways and shooting my turret at the enemy, loads of fun with practice,
my biggest problem is having the module activation the way it is, i have crashed many times trying to activate modules while driving as you end up going in the direction the module is mapped, and many times the modules have failed to turn on, usually in the middle of a battle, |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.07.06 08:21:00 -
[20] - Quote
Custom control mapping, if available, should be independently customisable for infantry controls, ground vehicle controls and flight controls. Possibly with separate schemes for "constant thrust" and "VTOL" type air vehicles, and for ground vehicles with and without driver-controlled turret weapons.
And if not, the same should apply to selecting control presets - let us choose separate schemes for each vehicle type. |
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Deskalkulos Ildigan
CrimeWave Syndicate
115
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Posted - 2012.07.06 08:48:00 -
[21] - Quote
Lets not forget, that R2 is used for modules (i hope you have modules on your vehicles), so i'd rather go with something like R1 accelerate, L1 brake, square handbrake, sticks for looking and steering free to choose (but i'd rather have left stick for steering, so that it wouldn't collide when trying to handbrake through a curve). |
Thaddeus Paullus
Subdreddit Test Alliance Please Ignore
16
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Posted - 2012.07.13 05:19:00 -
[22] - Quote
+1 to pretty much everything in this tread. Vehicle controls need to be changed, and there are many good suggestions here. As it stands, it's just frustrating to drive and not intuitive at all. My fingers are crossed that this is being adressed in future patches or at least pre-release. |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
157
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Posted - 2012.07.13 05:25:00 -
[23] - Quote
I'll support this idea if it only stays with LAV's and doesn't cross over to HAV's.
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Indy Strizer
Pink Fluffy Bounty Hunterz RISE of LEGION
52
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Posted - 2012.07.13 08:31:00 -
[24] - Quote
I think the controls are just fine.
If you're having trouble driving, ease off the acceleration to make sharper turns.
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Seran Jinkar
Sanmatar Kelkoons Minmatar Republic
214
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Posted - 2012.07.13 09:17:00 -
[25] - Quote
Eirik DenRoue wrote:Agree.
I don't know who was in charge of creating the controls for the vehicles in this game...
It was Angus the One-Handed....
But yes ... please add a controls mapping feature. OR at least the R2 / L2 acc/braking. |
Rasatsu
Much Crying Old Experts
437
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Posted - 2012.07.13 09:42:00 -
[26] - Quote
Indy Strizer wrote:I think the controls are just fine.
If you're having trouble driving, ease off the acceleration to make sharper turns.
Yeah, people just need to learn to drive. I can't imagine how the suggested control schemes would work with HAVs, and even LAVs are going to have issues with being limited in what actions one can perform. |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.07.13 11:32:00 -
[27] - Quote
Rasatsu wrote:Indy Strizer wrote:I think the controls are just fine.
If you're having trouble driving, ease off the acceleration to make sharper turns.
Yeah, people just need to learn to drive. I can't imagine how the suggested control schemes would work with HAVs, and even LAVs are going to have issues with being limited in what actions one can perform. The controls work when you get used to them, yes.
But being able to learn how to get around a terrible control scheme doesn't make it good. And this is a terrible control scheme for vehicles. |
Kain Virus
Circle of Huskarl Minmatar Republic
1
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Posted - 2012.07.14 21:04:00 -
[28] - Quote
Everyone has there own style of how they like there controls I think the controls should be changed just to give everyone who plays the option to play how they want to, no one should have to deal with **** controlling if they don't like it. |
Mobius Kaethis
Planetary Response Organisation Test Friends Please Ignore
306
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Posted - 2012.07.14 23:39:00 -
[29] - Quote
Forums Veteran wrote:Gran Turismo controls should be used: Right Analog forward and back = accelerate/decelerate/brake/reverse
Left Analog = left and right steering
You could use L2/R2 for a rotating camera and L1/R1 for targeting/firing.
+1 to that. The more realistic the driving the better. They should look at the Dirt driving mechanics too for the LAV off road. |
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