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1401. Limited ammunition for vehicle weaponry. - in Feedback/Requests [original thread]
Vehicles having limited ammo would be a discouragement to gunners. It's easier to say "vehicles have built-in nanohives than it is to code things AND rationalise things so an infantry-scale nanohive will work for a vehicle. I think if you had lim...
- by Garrett Blacknova - at 2012.07.24 00:30:00
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1402. WHAT ABOUT? - in Feedback/Requests [original thread]
Icy Tiger wrote: If Tanks get Anti-air like this, then Dropships should get a Guided Missile type weapon for Air to ground. If they made lock-on missiles turrets, you'd be able to fit them onto any vehicle, and lock onto any vehicle with them.
- by Garrett Blacknova - at 2012.07.24 00:26:00
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1403. Arum Dropsuits - in Feedback/Requests [original thread]
This is a bad idea, and you're a bad person. No pay to win. At MOST, any Aurum BPOs should be on a par with the Dragonfly - no better than Standard gear.
- by Garrett Blacknova - at 2012.07.24 00:25:00
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1404. WHAT ABOUT? - in Feedback/Requests [original thread]
I find Blasters more effective than Railguns for anti-air.
- by Garrett Blacknova - at 2012.07.24 00:03:00
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1405. Limited ammunition for vehicle weaponry. - in Feedback/Requests [original thread]
Fivetimes Infinity wrote: 1. Prevents spamming of small missile turret rounds, which currently give virtually no incentive to ever stop mashing the fire button when you're using one. Weapon spam is probably something to avoid in FPS games. Fr...
- by Garrett Blacknova - at 2012.07.24 00:02:00
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1406. forge nerf - in Feedback/Requests [original thread]
Ask for beams when they add laser turrets. Let railguns be railguns.
- by Garrett Blacknova - at 2012.07.24 00:01:00
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1407. Mach replay - in Feedback/Requests [original thread]
Hence why I like the idea of only allowing recording/saving of replays of YOUR OWN experiences - if you saw the guy, or saw enough to pick his direction of attack, you might be able to track down their location for next time, but you don't get to ...
- by Garrett Blacknova - at 2012.07.23 23:58:00
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1408. city - in Feedback/Requests [original thread]
I don't think there's a specific "make a city map" thread that I've seen, but there's an official map suggestions thread in the stickies. I suggest posting this idea in there as well.
- by Garrett Blacknova - at 2012.07.23 23:55:00
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1409. this is what DUST needs: - in Feedback/Requests [original thread]
night-times wrote: this is suppose to be a FPS, why is it being diluted with vehicle spam Because this current build is designed to emphasise vehicle use so the devs can assess balancing/pathing issues and other things relating to them in a m...
- by Garrett Blacknova - at 2012.07.23 23:54:00
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1410. WHAT ABOUT? - in Feedback/Requests [original thread]
Swarm Launcher. Are Scouts Mobile enough for you? Or do you mean a vehicle-mounted lock-on missile weapon? Because that would be a nice idea.
- by Garrett Blacknova - at 2012.07.23 23:46:00
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1411. [suggestion] Vehicle seats Force Switch - in Feedback/Requests [original thread]
My question was specifically for people when we're running our corporations, and if you have someone with a lower-tier Dropship, but want a better player piloting, you call the dropship in, but let them take the piloting role. Or if you've got a ...
- by Garrett Blacknova - at 2012.07.23 23:43:00
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1412. Voice Comms - May we please have a bit more polish CCP :) - in Feedback/Requests [original thread]
With controller mapping (which is coming SOONGäó), an optional PTT would be nice - NOT forced though. Default it to off (and fix the fact that voice comms default to off, that's stupid), and have no default PTT button, so you have to remap the con...
- by Garrett Blacknova - at 2012.07.23 23:15:00
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1413. Mass Drivers please talk tactics - in Feedback/Requests [original thread]
Hit detection in general is off. Detonation on any explosive but REs is even further off. Mass Drivers are worse than grenades. I've watched a Mass Driver round land in front of where I'm going and not explode, stopped just in case, then moved ...
- by Garrett Blacknova - at 2012.07.23 23:08:00
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1414. Changes to improve game play - in Feedback/Requests [original thread]
Ryan Martel wrote: Garrett Blacknova wrote: StormForce64 wrote: 4. The ability to lay down in the assault dropsuits. 6. Squadmate spauning would be a great option. Other than these two, I agree with everything you've said. 4. No prone....
- by Garrett Blacknova - at 2012.07.23 23:04:00
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1415. Dropships, and love for the Mobile CRU. - in Feedback/Requests [original thread]
It's called a Mobile CRU. Nice idea (and well done) fitting one into your LAV. Very classy.
- by Garrett Blacknova - at 2012.07.23 23:02:00
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1416. Mach replay - in Feedback/Requests [original thread]
Allow players to save recordings of their gameplay. Default to private, meaning you have to manually share the footage with anyone you want to show it to, but you can set it to corp or friend visibility (or both) if you want to.
- by Garrett Blacknova - at 2012.07.23 22:58:00
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1417. [REQUEST] Ingame photographic camera / recorder - in Feedback/Requests [original thread]
Variety of cameras, with different resolutions and functions, purchased with ISK or AUR. I'm on board. And my girlfriend would probably love it too. She's a photographer (among other things she does for her job).
- by Garrett Blacknova - at 2012.07.23 22:53:00
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1418. [request] werewolf dropsuit - in Feedback/Requests [original thread]
BAD FURRY wrote: I dont know aa bout sound wave but i want my fur suit mixed with my drop suit Wolf skull and bone tail and Ash and Fire ! Your post made me think more along these lines... Which could also be awesome.
- by Garrett Blacknova - at 2012.07.23 22:50:00
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1419. Tracking modules, Tracer modules, Targeting Modules - in Feedback/Requests [original thread]
Active Scanners are coming. No details I know of yet. There's mention of them in the skills pages.
- by Garrett Blacknova - at 2012.07.23 22:47:00
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1420. do armor plates need mobility penalties? - in Feedback/Requests [original thread]
Iron Wolf Saber wrote: Well if I where to translate signature penalty to dust 514. Shields are not effective in blast damage reduction in comparison to armor is. Vehicles that shield tank can get locked onto by electronic warfare, logistical ...
- by Garrett Blacknova - at 2012.07.23 22:39:00
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