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1301. [REQUEST] - Instructions in greater detail - in Feedback/Requests [original thread]
There's a link to the manual in GD.
- by Garrett Blacknova - at 2012.07.27 19:28:00
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1302. [feedback] Weapon sizes more clear - in Feedback/Requests [original thread]
Asno Masamang wrote: Yosef Autaal wrote: I understand that the light weapons can go in heavy slots and such, but my question is mainly about the heavy damage mod effecting the swarm launcher, is it the fact the swarm launcher is in the heavy...
- by Garrett Blacknova - at 2012.07.27 19:27:00
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1303. [feedback] Weapon sizes more clear - in Feedback/Requests [original thread]
Yosef Autaal wrote: Garrett Blacknova wrote: Look at "fitting" in the weapon's info screen. It tells you which slot the weapon fills. yes I know this but as i said swarm launchers fits into light but the basic kit for the merc heavy he use...
- by Garrett Blacknova - at 2012.07.27 18:24:00
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1304. Reasons why the missile launcher should be changed - in Feedback/Requests [original thread]
Asno Masamang wrote: Quote: Blasters and Railguns are technically able to put out more damage when used optimally on a stable firing platform Blasters are IMO severely broken at present. Blasters are short range, very high RoF - pinpoint ...
- by Garrett Blacknova - at 2012.07.27 17:59:00
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1305. [feedback] Weapon sizes more clear - in Feedback/Requests [original thread]
Look at "fitting" in the weapon's info screen. It tells you which slot the weapon fills.
- by Garrett Blacknova - at 2012.07.27 17:41:00
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1306. Reasons why the missile launcher should be changed - in Feedback/Requests [original thread]
Compared with other small turrets, Missiles are flat-out superior for anti-infantry, and much easier to use vs. other vehicles. Blasters and Railguns are technically able to put out more damage when used optimally on a stable firing platform, but...
- by Garrett Blacknova - at 2012.07.27 17:14:00
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1307. [Feedback & Request] Heavy suits and HMGs ever going to get reviewed again b... - in Feedback/Requests [original thread]
Just Bad wrote: Any people like running scout suits and feel that this is by design, hit detection related, or something lacking with the HMG? I'm a Scout, and have been a frequent SMG user in some stages of my experimentation. And I think i...
- by Garrett Blacknova - at 2012.07.27 17:09:00
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1308. Gunships (would like to have) - in Feedback/Requests [original thread]
Sohkar Adelis wrote: As much as I want to see some new awesome hyper-jets... Its unlikely my wish will be granted till next build or the August patch... You seem confused... August isn't just a patch, it IS the next build.
- by Garrett Blacknova - at 2012.07.27 17:07:00
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1309. (REQ)Font Size - in Feedback/Requests [original thread]
I'm on 32" HDTV, and only have one real problem - the player names that pop above their heads are written small enough that I can rarely read them. Everything else is fine for my TV, but if you're on SD or a smaller HDTV, I'd expect problems. Eve...
- by Garrett Blacknova - at 2012.07.27 16:46:00
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1310. So long and thanks for all the fish - in Feedback/Requests [original thread]
Rue Hadra wrote: I have noticed that I am doing substantially better now that I have some descent gear, but I feel like it is more down to my getting better at the game than purely because of the items I'm using. I'd say at least half the time...
- by Garrett Blacknova - at 2012.07.27 16:44:00
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1311. So long and thanks for all the fish - in Feedback/Requests [original thread]
I've spent a lot of time using only Militia gear and the infinite-use Merc Pack kit which isn't much better. Low-grade gear ISN'T as underpowered as some people make it out to be. There's a distinct advantage to running with high-tier equipment, ...
- by Garrett Blacknova - at 2012.07.27 14:13:00
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1312. IMPORTANT Issues that need to be Fixed. - in Feedback/Requests [original thread]
Spawn point fix is already confirmed to be in the works. It's actually meant to be randomised within an area around the spawn, but is fixed location spawns instead and they're planning to make it actually random, hopefully in the next build (alth...
- by Garrett Blacknova - at 2012.07.27 14:08:00
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1313. [REQ] Movement Speed Buff with Mobility Skill - in Feedback/Requests [original thread]
Aq'sa wrote: So if we narrow it down to sprint speed with modules only, move speed with skill only- can we avoid gamebreaking-ness? I'd approve of that suggestion.
- by Garrett Blacknova - at 2012.07.27 14:03:00
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1314. [Suggestion] A sort of militia to prototype balence suggestion. - in Feedback/Requests [original thread]
We don't have EWAR gear in the beta yet. It WILL be coming though.
- by Garrett Blacknova - at 2012.07.27 13:56:00
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1315. Battle Summary screen from Merc quarters - in Feedback/Requests [original thread]
This is a good idea. +1
- by Garrett Blacknova - at 2012.07.27 13:54:00
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1316. [Request] Mail - Sent- Show who its to not the sender - in Feedback/Requests [original thread]
Easy fix: List to and from on all messages, sent and received.
- by Garrett Blacknova - at 2012.07.27 11:16:00
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1317. [Request] Knife Proficiency - in Feedback/Requests [original thread]
Jack Boost wrote: 1. Hold button... and realse - now your knife swings... word 'relase' is key word. Except that it frequently DOESN'T swing when you click the button quickly, which means it's not registering the button properly unless you HE...
- by Garrett Blacknova - at 2012.07.27 11:12:00
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1318. Re-connect to game in progress. - in Feedback/Requests [original thread]
Reconnect option would be much appreciated.
- by Garrett Blacknova - at 2012.07.27 11:10:00
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1319. Remote Explosives - in Feedback/Requests [original thread]
The devs have already said this is happening. I think they're over-nerfing (and I don't even USE them). 5 second arming delay. And limit of only 2 (although nobody's confirmed whether that's for ALL REs or just the Militia version and you get mor...
- by Garrett Blacknova - at 2012.07.27 08:38:00
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1320. Request - put Structure back into New Eden vehicles. - in Feedback/Requests [original thread]
Khun-Al wrote: Yes but for dropsuits too. Why is a human dead if its armor is broken? It isn't, but a clone is useless when it's trapped inside a dead suit of armour that's too heavy to lift without power. So you shut it down and move to the...
- by Garrett Blacknova - at 2012.07.27 08:35:00
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