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1321. Reasons why the missile launcher should be changed - in Feedback/Requests [original thread]
GoD-NoVa wrote: #4 If you the only guy on your team trying to take out 5 vehicles, then your screwed Basically, this is the core problem. Your team aren't working together to take down the enemy vehicles. If you have 3 dropships, even if NO...
- by Garrett Blacknova - at 2012.07.27 08:31:00
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1322. [Request] Sub-machine guns. - in Feedback/Requests [original thread]
Don't go CQC with an Assault Rifle, and SMGs won't kill you when you're playing to their strengths.
- by Garrett Blacknova - at 2012.07.27 08:23:00
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1323. [Request] Knife Proficiency - in Feedback/Requests [original thread]
You already get +50% damage from knife skills. I want them to improve hit detection on them (along with everything else), so I can actually HIT things. And fix the responsiveness so when I press the button, the character actually swings.
- by Garrett Blacknova - at 2012.07.27 08:19:00
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1324. current dropship defense - in Feedback/Requests [original thread]
I've been able to hit circling targets. You have to fire at the right time and on the right angle to make your shots intercept them, and at long range it's more difficult, but it can be done.
- by Garrett Blacknova - at 2012.07.27 08:17:00
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1325. Dropsuit Skill Levels and other skills feedback - in Feedback/Requests [original thread]
Samuel Gadrion wrote: Speaking of: Minmatar Pilot ~ -5% power/CPU requirement for Afterburner modules There's no real way to make this work unless you're prevented from controlling vehicles you aren't adequately skilled for.
- by Garrett Blacknova - at 2012.07.27 08:16:00
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1326. Visor/Helmet Upgrades - in Feedback/Requests [original thread]
Lore says that the cameras your suit uses (because you're not seeing with your eyes) automatically adapt to provide the best visibility for the situation. So different vision modes shouldn't be necessary or included. Sensor upgrades would work tho...
- by Garrett Blacknova - at 2012.07.27 08:07:00
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1327. [Feedback & Request] Heavy suits and HMGs ever going to get reviewed again b... - in Feedback/Requests [original thread]
STB-stlcarlos989 EV wrote: I'm a highly skilled proto-SMG user and if I get close to someone with a prototype HMG I have to hit ALL HEADSHOTS to even have a chance against a proto-heavy. Are you talking HMG Heavy vs. SMG Heavy? If not, th...
- by Garrett Blacknova - at 2012.07.27 07:54:00
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1328. increased reward for streak kills - in Feedback/Requests [original thread]
The immediate War Point reward is the same either way, but as mentioned, the post-match EARNINGS are based on the value of what you destroyed. So the expensive gear gives you more than the dirt-cheap enemies.
- by Garrett Blacknova - at 2012.07.26 11:53:00
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1329. Att/Def main spawn needs to be defensible - in Feedback/Requests [original thread]
I enjoy breaking my team out of a spawn-camping situation, to be honest. Set up a Dragonfly (or Militia Scout if you don't have it) with any BPO weapon you can fit and Drop Uplinks. Upgrade speed and stamina, and you can get clear and set up a ne...
- by Garrett Blacknova - at 2012.07.26 11:52:00
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1330. Vehicles in flames - in Feedback/Requests [original thread]
I have a way to get rid of the flames on your Eryx. It's called a Repair Tool. If I'm running one of my (several) medic builds while I'm a gunner, I'll let the driver/pilot know I can help patch them up. It's been VERY helpful in a LOT of battles...
- by Garrett Blacknova - at 2012.07.26 08:25:00
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1331. destructable environment - in Feedback/Requests [original thread]
michael McG wrote: that would be a true battle not just 12 guys running around a big map. 1. Having 12 people per side means 24 people, not just 12. 2. We're not running the final numbers, the devs are looking at increasing map and battle siz...
- by Garrett Blacknova - at 2012.07.26 08:12:00
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1332. [Feedback] Forge Guns are OP - in Feedback/Requests [original thread]
Lets think about this... The heaviest mounting you can attach a Forge Gun to will die to a near miss from a Railgun. A Marauder can take several hits from the Forge Gun. I don't think it's OP.
- by Garrett Blacknova - at 2012.07.26 06:04:00
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1333. Skills for boosting vehicles. - in Feedback/Requests [original thread]
Pretty sure most skills are going to get passive bonuses added. If it's not already planned though, it should be.
- by Garrett Blacknova - at 2012.07.26 05:38:00
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1334. increased reward for streak kills - in Feedback/Requests [original thread]
Your ISK earnings and your SP earnings in a match are scaled based on the quality of gear you're using vs. the gear you're destroying. The points shown AREN'T the only important factor.
- by Garrett Blacknova - at 2012.07.26 05:15:00
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1335. Sideline K/D, rank by points - in Feedback/Requests [original thread]
I've seen this brought up before. I liked the idea then, I still like it now. K/D should stay in, but SHOULDN'T be the primary tracked stat.
- by Garrett Blacknova - at 2012.07.26 05:13:00
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1336. [idea] new dropsuit slot - in Feedback/Requests [original thread]
I'd rather have customisable HUD without needing to pour ISK into it. And the suits are supposedly auto-adapting to the environment for the best visibility, which covers thermal etc. as a default.
- by Garrett Blacknova - at 2012.07.26 04:50:00
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1337. Z: Suggestions to improve Dropships - in Feedback/Requests [original thread]
The devs have said that Militia vehicles aren't going to be free long-term. And while I had issues the last couple of weeks, I've been having no trouble hearing Dropships this week so far.
- by Garrett Blacknova - at 2012.07.26 04:47:00
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1338. (this would be cool but i doubt it will be there) Voice Commands - in Feedback/Requests [original thread]
So nobody's mentioned Endwar? Voice commands have already been done (and done well) on PS3. It's not perfect, but it's pretty good.
- by Garrett Blacknova - at 2012.07.26 04:21:00
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1339. in game rapid troop relocation (teleportation) - in Feedback/Requests [original thread]
Mr Vito wrote: Or you could all just pile into a drop ship......... Pretty sure it's easier to get shot down mid-transit in a Dropship than in a teleporter/clone transfer system.
- by Garrett Blacknova - at 2012.07.26 00:00:00
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1340. Player Harasment Report System - in Feedback/Requests [original thread]
Forlorn Destrier wrote: Garrett Blacknova wrote: If you can identify who it was, get their PSN ID, and report to Sony via playstation.com (there's a "grief report" button). Abusive language is a violation of the PSN Terms of Use, and I know...
- by Garrett Blacknova - at 2012.07.25 23:58:00
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