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Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.07.27 14:03:00 -
[31] - Quote
Aq'sa wrote:So if we narrow it down to sprint speed with modules only, move speed with skill only- can we avoid gamebreaking-ness? I'd approve of that suggestion. |
Mobius Wyvern
BetaMax.
1216
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Posted - 2012.07.27 14:44:00 -
[32] - Quote
Garrett Blacknova wrote:Aq'sa wrote:So if we narrow it down to sprint speed with modules only, move speed with skill only- can we avoid gamebreaking-ness? I'd approve of that suggestion. Makes sense to me. |
Bravo SnakeBlood
8
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Posted - 2012.07.27 16:09:00 -
[33] - Quote
If it is implemented i would hope the scout is the only one with this new skill mabye if it tied into the scout dropsuit skill, scouts straffing aint much of a problem its assualt suits that are very nearly the same speed as the scouts thats the main issue with movment, base movement anyway the difference between a assult class base movement speed and sprinting is minimal |
Maken Tosch
263
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Posted - 2012.07.27 16:14:00 -
[34] - Quote
Mobility bump. If the Vigor skill provides a bonus for stamina recovery while the Endurance skill provides a bonus for stamina amount, then the Mobility skill should provide a bonus for speed. I can go with at least a +3% bonus. |
Aq'sa
L.O.T.I.S. Legacy Rising
44
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Posted - 2012.07.30 18:12:00 -
[35] - Quote
3% seems a good place to start for beta testing. Maybe 2% if obscene. |
lDocHollidayl
Imperfects Negative-Feedback
171
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Posted - 2012.07.30 18:33:00 -
[36] - Quote
If a scout moved any faster the game would send him back in time. |
Beta Phish
Crux Special Tasks Group Gallente Federation
28
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Posted - 2012.07.30 19:11:00 -
[37] - Quote
Aq'se, No
the ms in this game is already bad for shot detection once its past a base ms of 5.0. why do think the tryhards are using Scout suits as frontline |
Aq'sa
L.O.T.I.S. Legacy Rising
44
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Posted - 2012.07.31 17:08:00 -
[38] - Quote
Beta Phish wrote:Aq'se, No
the ms in this game is already bad for shot detection once its past a base ms of 5.0. why do think the tryhards are using Scout suits as frontline
I agree- hit detection, and apparently actual bullet rendering from some reports, is broken. That shouldn't be a product of movement speed, but a separate-fixable- bug. We shouldn't make decisions or assumptions based on bugs in a beta, but look at what would enhance gameplay ongoing through release and beyond.
Lore wise, I see it implausible we can increase sprinting speed, endurance and recovery rate, but not make you more agile. Gameplay wise, more fitting flexibility allows better combinations of fits. This has been demonstrated in Eve. Speed tanking has its place; turning speed, move speed, Afterburner Speed, Microwarp-Drive speed can all be adjusted and customized.
This does not make speed the only, or even the primary, tactic or trait. It is great for a solo artist who wants to be nigh impossible to hit, but doesn't alone win battles or make decisive changes. Fleet actions, led by FCs, are more than individual stats and fits, but a combination of abilities used together for victory.
When we start thinking of DUST battles like EVE battles we will see the true value of a combination of varied and disparate fittings working in conjunction. The concept of any one stat, trait, or weapon, being 'gamebreaking' or even 'gamechanging' is less valid in this cooperative environment compared to what the typical run-and-gun FPS balancing takes account for.
Massive damage forge guns, suck for dropships or tanks, counter with infantry they're beat. Fast scouts, counter with dropships, snipers, any long range. And so on ad infinitum.
What I am advocating here isn't making scout suits 'OP' but allowing more flexibility in skills and fits for all suits and players. |
Aq'sa
L.O.T.I.S. Legacy Rising
44
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Posted - 2012.08.07 12:49:00 -
[39] - Quote
While servers are down- any more support? |
Mitchman 514
36
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Posted - 2012.08.07 13:53:00 -
[40] - Quote
STB-stlcarlos989 EV wrote:Disagree, speed and quickness isn't something you can train. Improving the technology (modules) on the dropsuit to be faster sure but training won't improve speed. Training to improve endurance now that makes sense.
I think the sprinters in the olympics missed the memo saying that their training for speed is not helping. |
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Aq'sa
L.O.T.I.S. Legacy Rising
44
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Posted - 2012.08.07 23:07:00 -
[41] - Quote
Endurance and recovery rate follow the model already, I think that is the main sticking point. |
Aq'sa
L.O.T.I.S. Legacy Rising
44
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Posted - 2012.08.13 17:37:00 -
[42] - Quote
We shall see how the new build changes skill tree breadth and stats- will revisit after the 21st. |
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