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Adun Red
Brutor Vanguard Minmatar Republic
57
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Posted - 2012.07.25 16:06:00 -
[1] - Quote
Multiple nerfs on both in one patch
Heavys need an armor rep bonus or passive armor repairers need a buff. All some bunny hopping assault or scout has to do is run away for a few seconds to get near full shields.A heavy has to wait half a match if they went into deep armor. That is with no fighting mind you to repair up.
The skill that helps over heating on HMG needs to be raised IMO still.
Both the HMG and heavy suits have been nerfed way too much. I see no reason to play them If both stay in current state at launch. I know there are further builds coming and I am here trying to be constructive on how under powered both have become. |
Icy Tiger
496
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Posted - 2012.07.25 17:37:00 -
[2] - Quote
Agree. Heavies are completely vulnerable now, and this is horrible for the class that is supposedly able to absorb damage. 3 Seconds, and a Creodron takes you out. In the last build, Heavies were deadly, a force to be reckoned with, a challenge for other classes. Now, the Heavy is a joke, basically a free kill in Close Quarters. It definitely needs a boost. |
Lord Sedto
Amarr Templars Amarr Empire
25
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Posted - 2012.07.25 18:09:00 -
[3] - Quote
Heavies are thick armored walking mini tanks or thats what I would think they should be like, slow moving but packing firepower and armor to take multiple hits. Want to take a heavy out then use teamwork and cunning plans, guess then everyone would want to use Heavies then but like I said good teamwork and hit n run tactics should prevail when dealing with heavies, and if you where dealing with a entire squad then they don't have the movement and you should be able to run circles around them. I would play as a Heavy but I don't see the benefit over other classes really.
So yes Buff for the Heavy. |
Chao Wolf
Imperfects Negative-Feedback
209
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Posted - 2012.07.25 19:58:00 -
[4] - Quote
I think the best way to buff heavies back to being effective would be to let the heavy d-suit skill add damage resistance, that way a newbie heavy will still be kinda weak but a dedicated heavy will be a beast in a 1 on 1 fight
As for the hmg... Split the deference for heat build up compared to this build and last build, and tighten up the scatter by at least 1/4 Let us test them then repeat till it works not too powerful but not a weakling either
And I personally wouldn't mind having to pay more for my heavy d-suit if ccp makes it worth the cost |
Chihiro Itto
66
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Posted - 2012.07.25 20:31:00 -
[5] - Quote
I've got to agree. I've done my best with the Heavy and in the AV role it isn't bad, but in anti-infantry it's simply weak. The combination of relatively weak firepower, over-heating and not-terribly-impressive armour means the Heavy is - for me - not fulfilling the role it seems to be designed for. I've had more success with the forge gun in AI fights and am more likely to stick around in a fight with one of those to hand (and an SMG) than I am with an HMG. Can't be right.
I don't have the answer but there needs to be one. |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.07.25 20:40:00 -
[6] - Quote
Amarrians do not practice armor repair effeciency rather they practice better armor.
A Gallente Heavy suit would have bonuses to reppers. |
Lord Sedto
Amarr Templars Amarr Empire
25
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Posted - 2012.07.25 21:34:00 -
[7] - Quote
Iron Wolf Saber wrote:Amarrians do not practice armor repair effeciency rather they practice better armor.
A Gallente Heavy suit would have bonuses to reppers.
So there should be some sort of bonus to the armor damage sustained during firefights, They are supposed to be walking tanks yet right now they are more like walking targets that are easy kills. Almost more like a joke which is sad cause if it is Amarrian it should be awesome! |
Khun-Al
135
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Posted - 2012.07.26 00:09:00 -
[8] - Quote
I agree with both. The dropsuits are too weak at all and the HMG overheats too fast. I wouldnt say something if its Gallente which shoot plasma but its Minmatar so it is like a normal minigun. They are supposed to fire long at once due to their plenty of barrels without overheating. It should have a warm-up time instead of overheating so quickly. |
Sylwester Dziewiecki
Doomheim
83
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Posted - 2012.07.26 11:46:00 -
[9] - Quote
Iron Wolf Saber wrote:Amarrians do not practice armor repair effeciency rather they practice better armor.
A Gallente Heavy suit would have bonuses to reppers. ..anything is possible - Paladin |
Adun Red
Brutor Vanguard Minmatar Republic
57
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Posted - 2012.07.26 12:25:00 -
[10] - Quote
At this point I am thinking more lows along with a CPU & power grid upgrade would help too. |
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Sirpidey Adtur
7
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Posted - 2012.07.26 13:45:00 -
[11] - Quote
Honestly, the heavy suit itself is fine. The problem is the HMG.
I find myself using my heavy suit with a breach shotgun more than my heavy HMG loadout. |
Darky SI
232
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Posted - 2012.07.26 14:22:00 -
[12] - Quote
+1 to the heavy class buff The Dropsuit need few improvement to compete against other suits, e.g: 1. Turning speed is so slow, give us a skill to improve it (sensitivity is not working) 2. Armor rep modules are pathetic! the most advance one do 5 hp/s thats insignificant compared to the amount of hp a heavy has. 3. Make getting the advanced suits worthwhile, in term of speed, armor & shield recharge, slots and CPU/PG. Training a heavy is so expensive we pay millions of SP for one skill and i don't have a problem with it as long the outcome is satisfying.
The HMG needs A LOT of fixing to make it work, e.g: 1. Increase the bullet damage 2. decrease the overheating rate a bit 3. tighten the spread 4. make the HMG skill books work! i have most of them maxed but i swear i can't notice much of a difference especially the over heating skill (Heavy machine gun operation proficiency) |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
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Posted - 2012.07.26 14:59:00 -
[13] - Quote
Are any of you using a prototype Heavy or prototype HMG? With weaponry V and HMG operation V (which is necessarily for Prototype HMG) it does 672 DPS, Creodron breach AR at the same level does 500. With no extra shields or armor the Prototype heavy has 1170 HP with shield management V and mechanics V its 1462.5 with added shields and armor its WAY higher. In the last build the standard HMG was way better than the prototype AR which was just dumb. How it is now is fine, you guys just need to level up like the AR specialists have. |
Pavel Monfreid
29
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Posted - 2012.07.26 15:15:00 -
[14] - Quote
I was thinking while I was following around a heavy yesterday doing repair on his armor that it would be really cool if repairers could also assist with the hmg heat issue. It would be a more specialized infrantry repair tool that could extend the heat limit while repairing. Insteading of being 5 seconds before heat issues it could be a 25% increase in time before heatup.
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Darky SI
232
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Posted - 2012.07.26 15:33:00 -
[15] - Quote
STB-stlcarlos989 EV wrote:Are any of you using a prototype Heavy or prototype HMG? With weaponry V and HMG operation V (which is necessarily for Prototype HMG) it does 672 DPS, Creodron breach AR at the same level does 500. With no extra shields or armor the Prototype heavy has 1170 HP with shield management V and mechanics V its 1462.5 with added shields and armor its WAY higher. In the last build the standard HMG was way better than the prototype AR which was just dumb. How it is now is fine, you guys just need to level up like the AR specialists have. I use proto suit and proto HMG and still not working as intended. this quote explains it all:
Buzzwords wrote: in the last build the basic model dealt 25 dmg/shot and fired at 1,500 RPM. NOW it deals 16 damage per shot. that gives it a total DPS of 400. a standard AR deals 30 dmg/shot and fires at 750 RPM for a dps of 375. so at first glance it may appear that the hmg does more damage and has a huge capacity advantage, but in practice that is simply not true.
that extra 25 DPS amounts to a 6.25% advantage. but how much damage is LOST to misses? for the sake of comparison we have to assume it's the same player using the weapon. an imaginary man of no particular bias. he can point an HMG just as well as he can aim an AR. and therein lies the massive imbalance.. an AR CAN BE AIMED... an HMG CAN ONLY BE POINTED. there's no shouldering it and looking down the sights. i guarantee you, you lose MORE than an extra 6.25% damage by being required to hipfire full time... and even if you didn't, is an extra 6.25% damage worthy of specialized training, and a heavy slot requirement? and remember this would only ever happen if the heavy were close enough to hug you.
but what about the magazine capacity you might say, what about it? 300 rounds from an HMG are exactly equivalent to 159.999 rounds from a standard AR. so you have about a 160 round magazine, not 300. the HMG now overheats at about 125 shots fired. or the damage equivalent of 66.666 standard AR rounds.
BUT WHAT IF YOU STOP SHOOTING TO LET THE GUN COOL DOWN!? he asked, not getting it. do you stop shooting your AR or SMG to let IT cool down? no, you do not. and it takes ABOUT as long for the gun to cool down as it does for an AR or an SMG to reload ANYWAY. (unless you fire that 125th bullet and OVERHEAT it, then it takes a LOT longer)
but the hipfire gets more accurate as you shoot it! TRUE! but thanks to the horrendous initial hipfire accuracy, and massive heat build up... good luck taking any advantage of that...
the HMG needs its damage restored, and it's heat build up reduced. heat perhaps not so reduced as the previous build, but what's the point of a 300 round mag if i can barely ever fire half of it?
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STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
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Posted - 2012.07.26 15:50:00 -
[16] - Quote
As I stated before, in the previous build the standard HMG was much much more powerful than the Prototype AR, now how does that make sense? Plus a proto-heavy can have over 1400 HP with no shield or armor modules and the proto-HMG can do 672 DPS with no damage modules. |
Darky SI
232
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Posted - 2012.07.26 16:25:00 -
[17] - Quote
STB-stlcarlos989 EV wrote:As I stated before, in the previous build the standard HMG was much much more powerful than the Prototype AR, now how does that make sense? Plus a proto-heavy can have over 1400 HP with no shield or armor modules and the proto-HMG can do 672 DPS with no damage modules. The high amount of DPS is not important when half of our bullets misses the target due to the horrible accuracy of HMG when it start shooting not to mention the ridiculous over-heating rate which prevent us from continuous fire. Carlos just try the HMG for a while and you will understand what we are trying to say. And for armor HP its true i do have around 1500 HP on my proto heavy with all passive skills trained but i still go down easily when i play hide and seek with the other fast suits, its just the HMG doesn't back up enough fire power to scratch the little ones and make them step back.
EDIT: where are not asking for OP gun just a balance to compete with other guns. |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
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Posted - 2012.07.26 16:40:00 -
[18] - Quote
Darky SI wrote:STB-stlcarlos989 EV wrote:As I stated before, in the previous build the standard HMG was much much more powerful than the Prototype AR, now how does that make sense? Plus a proto-heavy can have over 1400 HP with no shield or armor modules and the proto-HMG can do 672 DPS with no damage modules. The high amount of DPS is not important when half of our bullets misses the target due to the horrible accuracy of HMG when it start shooting not to mention the ridiculous over-heating rate which prevent us from continuous fire. Carlos just try the HMG for a while and you will understand what we are trying to say. And for armor HP its true i do have around 1500 HP on my proto heavy with all passive skills trained but i still go down easily when i play hide and seek with the other fast suits, its just the HMG doesn't back up enough fire power to scratch the little ones and make them step back. EDIT: where are not asking for OP gun just a balance to compete with other guns.
HMG is a CQC weapon not a sniper. |
Darky SI
232
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Posted - 2012.07.26 16:48:00 -
[19] - Quote
STB-stlcarlos989 EV wrote:Darky SI wrote:STB-stlcarlos989 EV wrote:As I stated before, in the previous build the standard HMG was much much more powerful than the Prototype AR, now how does that make sense? Plus a proto-heavy can have over 1400 HP with no shield or armor modules and the proto-HMG can do 672 DPS with no damage modules. The high amount of DPS is not important when half of our bullets misses the target due to the horrible accuracy of HMG when it start shooting not to mention the ridiculous over-heating rate which prevent us from continuous fire. Carlos just try the HMG for a while and you will understand what we are trying to say. And for armor HP its true i do have around 1500 HP on my proto heavy with all passive skills trained but i still go down easily when i play hide and seek with the other fast suits, its just the HMG doesn't back up enough fire power to scratch the little ones and make them step back. EDIT: where are not asking for OP gun just a balance to compete with other guns. HMG is a CQC weapon not a sniper. ugh ok, SMG vs HMG in this build = SMG wins i hope that was clear enough |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
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Posted - 2012.07.26 16:53:00 -
[20] - Quote
Darky SI wrote:STB-stlcarlos989 EV wrote:Darky SI wrote:STB-stlcarlos989 EV wrote:As I stated before, in the previous build the standard HMG was much much more powerful than the Prototype AR, now how does that make sense? Plus a proto-heavy can have over 1400 HP with no shield or armor modules and the proto-HMG can do 672 DPS with no damage modules. The high amount of DPS is not important when half of our bullets misses the target due to the horrible accuracy of HMG when it start shooting not to mention the ridiculous over-heating rate which prevent us from continuous fire. Carlos just try the HMG for a while and you will understand what we are trying to say. And for armor HP its true i do have around 1500 HP on my proto heavy with all passive skills trained but i still go down easily when i play hide and seek with the other fast suits, its just the HMG doesn't back up enough fire power to scratch the little ones and make them step back. EDIT: where are not asking for OP gun just a balance to compete with other guns. HMG is a CQC weapon not a sniper. ugh ok, SMG vs HMG in this build = SMG wins i hope that was clear enough
I'm a highly skilled proto-SMG user and if I get close to someone with a prototype HMG I have to hit ALL HEADSHOTS to even have a chance against a proto-heavy. |
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Buzzwords
Deadly Blue Dots RISE of LEGION
416
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Posted - 2012.07.27 00:35:00 -
[21] - Quote
i agree on the guns. especially with that buzzwords guy somebody quoted earlier. he's a genius. and he sounds handsome.
but as for the relative weakness of armor reps, i think that's actually ok (or will be once the weapons are fixed) it's part of the balance of the heavy. no gear slots, and armor is harder to come by, making them more reliant on teammates for reps or resupplies and just support in general. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.27 07:54:00 -
[22] - Quote
STB-stlcarlos989 EV wrote:I'm a highly skilled proto-SMG user and if I get close to someone with a prototype HMG I have to hit ALL HEADSHOTS to even have a chance against a proto-heavy. Are you talking HMG Heavy vs. SMG Heavy? If not, then your comparison isn't entirely relevant, since they need to deal MUCH less damage than you do. Although if you're running as a Scout and getting killed by Heavies in CQC, you're doing it wrong. When I die to a Heavy, it's either because I screwed up or they caught me at range. |
OMEN STAR
19
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Posted - 2012.07.27 15:32:00 -
[23] - Quote
some people don't want for the heavy/HMG to get buffed (fixed) because they are afraid they will get owned again like the last build There is a reason why there is no heavy/HMG user on top of the leaderboard don't you think so mr.skilled player? anyway the HMG gonna got fixed because almost all the community agrees it was over nerfed so enjoy your top spots while you can |
Just Bad
Crux Special Tasks Group Gallente Federation
34
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Posted - 2012.07.27 16:37:00 -
[24] - Quote
For what it's worth: I never got the chance to play with the Heavy pre-reset so I've no frame of reference to compare. Anyway here's my .02 isk
I've been spending the last few weeks playing a lot in the Heavy suit. I wasn't a fan of it when I only had access to the basic variations but I really warmed to it once I got into the advanced suits. The combination on the basic suit of a large HP buffer and only one slot to put an armour repairer made for a painful experience. I feel the advanced suit is a world apart because of the extra low slot more than either the extra fitting grid & cpu or extra buffer.
Forge guns I've found excellent and had a fair bit of success downing dropships, LAVs, and together with others HAVs. I think they're where they should be at the moment.
I'd say the Heavy Machine Gun could do with some looking at but to be fair It performs much as I'd expect in all situations apart from one: A scout suit at close range can strafe back and forth across your line of fire several times while spraying you with a SMG and absorb very little damage. Now I do like the idea of scouts being great counters for heavies but being able to do it by going face to face spamming bullets at one another just seems off to me.
Any people like running scout suits and feel that this is by design, hit detection related, or something lacking with the HMG?
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Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.07.27 17:09:00 -
[25] - Quote
Just Bad wrote:Any people like running scout suits and feel that this is by design, hit detection related, or something lacking with the HMG? I'm a Scout, and have been a frequent SMG user in some stages of my experimentation.
And I think it's a combination of a SLIGHT over-nerf and significant hit detection issues. |
Adun Red
Brutor Vanguard Minmatar Republic
57
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Posted - 2012.07.27 18:01:00 -
[26] - Quote
STB-stlcarlos989 EV wrote:Are any of you using a prototype Heavy or prototype HMG? With weaponry V and HMG operation V (which is necessarily for Prototype HMG) it does 672 DPS, Creodron breach AR at the same level does 500. With no extra shields or armor the Prototype heavy has 1170 HP with shield management V and mechanics V its 1462.5 with added shields and armor its WAY higher. In the last build the standard HMG was way better than the prototype AR which was just dumb. How it is now is fine, you guys just need to level up like the AR specialists have.
Yes I have fives in those skills and I do not agree with your opinion. Your class of suit and gun is much more agile, accurate , longer range, and faster than HMG / Heavy. BTW does the AR overheat too?. All of those combined make you AR way more powerful. I appreciate you comments. |
Buzzwords
Deadly Blue Dots RISE of LEGION
416
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Posted - 2012.07.27 18:43:00 -
[27] - Quote
a trained up duvolle AR is 585 dps.
a trained up ishukone assault smg is 591 dps.
and while they may not have the laser like accuracy of the breach variants, they're still WAY more accurate than any HMG.
(the creodron breach is actually the WORST prototype level AR OR SMG in terms of raw dps, so i didn't think it was fair to use it as the ONLY example.)
EDIT: using carlos' 672 for the prototype HMG, that gives just under a 13% damage bonus over the duvolle.
so granted, a superior skill bonus (5% per lvl vs 3% for ar) helps it catch up a little... is 13% really worthy of not being able to even aim the damn thing?
even the worst case scenario, proto hmg v creodron. it's still less than a 26% difference. and again... accuracy.
so yah... how much damage are you losing to that hipfire only restriction? the end result of the hmg has to be BETTER than an ar or an smg, otherwise why should it exist?
that's the bottom line. the HMG requires a heavy slot... it's almost like we're comparing apples to oranges... but the orange is even a better apple than the apple <.< |
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