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1201. New Melee weapon - in Feedback/Requests [original thread]
Draco Dustflier wrote: i'm serious about the sledgehammer. it should one shot by sending ppl into the ground with just their heads popping out nd have 5 second cooldown. So you've been playing Red Faction recently too? Guerrilla or Armagedd...
- by Garrett Blacknova - at 2012.08.01 07:20:00
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1202. Dropship Feedback - in Feedback/Requests [original thread]
RedBleach wrote: I have not read the Garret Threads yet so this might be in there, but this just came to me. Non-gunners should be able to repair while in the ship... and be able to fire all weapons Several forge cannons from a harrier WOHOO ...
- by Garrett Blacknova - at 2012.08.01 07:17:00
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1203. Selling Your Stuff - in Feedback/Requests [original thread]
GM Unicorn wrote: NOTSUREABOUTTHATGäó A NEW ANSWER!!!
- by Garrett Blacknova - at 2012.08.01 07:10:00
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1204. [Request] POS Like Shield for Primary Spawn - in Feedback/Requests [original thread]
Spawn camping in the current build is too easy. Randomised spawn positions instead of the current (not intended by CCP) fixed locations make it easy to target where enemies are spawning in and not give them a chance. Fixing that, and convincing mo...
- by Garrett Blacknova - at 2012.08.01 07:03:00
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1205. Trophy Ideas - in Feedback/Requests [original thread]
Forums Veteran wrote: Dust Bunny - Jump 514 times in a match Re-resurrecting this with a fix to one of the more interesting suggestions.
- by Garrett Blacknova - at 2012.08.01 06:57:00
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1206. All assault rifles look the same - in Feedback/Requests [original thread]
Veigar Mordekaiser wrote: The reason for this is that we are currently not seeing racial designs, at least not within each weapon group that is. Scrambler pistols are Amarr, SMG's are Minmitar, AR's are Gallente (I think?) and shotguns are Cald...
- by Garrett Blacknova - at 2012.08.01 06:51:00
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1207. Swarmer Reticule Bug - in Feedback/Requests [original thread]
Sometimes when I've spawned at an Uplink, I've been unable to lock. Occasionally pressing the button fires automatically, no lock-box, just instant fire, but usually it won't let me lock OR fire until I've switched to another weapon and back. The...
- by Garrett Blacknova - at 2012.07.31 13:04:00
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1208. [Request] Freefalling mechanics - in Feedback/Requests [original thread]
Grit Breather wrote: The droplink will slowly slide off the MCC. It's a current known bug. I've seen a few which lasted longer on the MCC than it took to run out of spawns.
- by Garrett Blacknova - at 2012.07.31 12:57:00
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1209. [Request] Day/Night cycle ingame - in Feedback/Requests [original thread]
Mobius Wyvern wrote: Now, if you wanna get really crazy: 1. Day/Night cycle depending on each planet's rotation period 2. Dynamic skybox* To clarify* *Allow a Dust player to look up and see the glorious internet spaceship action occuring in orb...
- by Garrett Blacknova - at 2012.07.31 12:25:00
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1210. [Request] Freefalling mechanics - in Feedback/Requests [original thread]
Mobius Wyvern wrote: I like this. I'd love to be able to actually use something like that, such as jumping off a high-altitude MCC. 1. Bring a Militia fitting with a Drop Uplink. 2. Buy a Dropship when you spawn. 3. Fly up to and land on th...
- by Garrett Blacknova - at 2012.07.31 12:20:00
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1211. Request : More Spawn Places - in Feedback/Requests [original thread]
Pokey Dravon wrote: You should really read up on upcoming features... +1 Each spawn are is meant to be spawning players in random locations in the area, not a fixed point. Devs have said they're fixing this, because at the moment, it's not w...
- by Garrett Blacknova - at 2012.07.31 12:17:00
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1212. CoD and Dust: accuarcy and game - in Feedback/Requests [original thread]
Waruiko DUST wrote: Templar Two wrote: Hip fire is accurate because we have Active Aim Assist. Does your sig play into this? its the only area I can think of it having a serious effect right now. It would make sense to me that we mo...
- by Garrett Blacknova - at 2012.07.31 12:15:00
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1213. [Request] Hacking (Disarming) Remote Explosives - in Feedback/Requests [original thread]
That's a good idea, and much more efficient than just putting one bullet into a remote explosive to detonate it at a safe distance... Sorry... +1, because it would be cool, but nobody will do it except for cool factor.
- by Garrett Blacknova - at 2012.07.31 06:37:00
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1214. [Feedback] My first Dust 514 beta Weekend - in Feedback/Requests [original thread]
Dropships shouldn't have pilot-controlled weapons. We should have GUNSHIPS for that, and fighters. Dropships are troop transports, and should be treated as such.
- by Garrett Blacknova - at 2012.07.31 06:32:00
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1215. CCP: Nanohives feedback - in Feedback/Requests [original thread]
Rhadiem wrote: Eskel Bondfree wrote: I vote against this idea. Nanohives are a support tool and should mainly be used by logistics players. Reducing fitting requirements is working against this. A less effective hive just means you have to w...
- by Garrett Blacknova - at 2012.07.31 06:31:00
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1216. [Concern] Eve players vs Dust players - in Feedback/Requests [original thread]
YAY! WE'RE DOOMED!
- by Garrett Blacknova - at 2012.07.31 06:28:00
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1217. [Request] weapon/equipment wheel adjustment. - in Feedback/Requests [original thread]
Glad everyone's agreeing with me on this one. For once. And it seems like a nice simple way to fix the problem, rather than having to massively redesign the system.
- by Garrett Blacknova - at 2012.07.31 06:25:00
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1218. [Request] Button assignments to R2-wheel - in Feedback/Requests [original thread]
Sw3RvE wrote: +1 the menu you guys made is ok, but in the heat of a gun fight... its very likely that you will open the circle menu and get owned when all you wanted was your backup weapon. I want the circle menu on a totally different button...
- by Garrett Blacknova - at 2012.07.31 06:24:00
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1219. CoD and Dust: accuarcy and game - in Feedback/Requests [original thread]
Long range, hipfire is too accurate with some weapons. If they reduce hipfire accuracy, I don't think they should do so by too significant an amount. But they should reduce it a little bit.
- by Garrett Blacknova - at 2012.07.31 06:18:00
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1220. Weapon Attachment System 2.0 - in Feedback/Requests [original thread]
If they add a system for weapon attachments, underbarrel grenade launchers could be used in a similar manner to how Brink did them (not a very good game, but there were some good ideas). You have a grenade attachment on your AR, and when you press...
- by Garrett Blacknova - at 2012.07.31 06:15:00
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