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1221. Voice Comms - May we please have a bit more polish CCP :) - in Feedback/Requests [original thread]
Dewie Cheecham wrote: Garrett Blacknova wrote: With controller mapping (which is coming SOONGäó), an optional PTT would be nice - NOT forced though. Default it to off (and fix the fact that voice comms default to off, that's stupid), and hav...
- by Garrett Blacknova - at 2012.07.31 06:00:00
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1222. PLEEEASE make the font just a little bigger! - in Feedback/Requests [original thread]
Either font size slider or optional (not automated) SDTV mode with larger fonts. And +1 for the GMs posting in the thread, because you guys are awesome (also for a few of the random sensible posts that aren't GMs)
- by Garrett Blacknova - at 2012.07.31 05:57:00
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1223. Increase visibility range - in Feedback/Requests [original thread]
Yes, draw distance needs improving. Yes, there are stupid amounts of threads on the topic already. Yes, the devs have already said they're working on it. +1, but did we really need another thread on the topic?
- by Garrett Blacknova - at 2012.07.31 05:57:00
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1224. [Request] Bonus Points for Dropship Jousting - in Feedback/Requests [original thread]
Collision damage should give SPs based on how much damage is dealt - just like with everything else. But that goes both ways, the guy you kill gets bonus points. If you were the last person to damage an enemy Dropship, though, you also get the de...
- by Garrett Blacknova - at 2012.07.31 05:54:00
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1225. [Feedback] My first Dust 514 beta Weekend - in Feedback/Requests [original thread]
Good feedback in general, well said. Only one thing I'm going to point to in particular here (not negatively): Ronar Gilbet wrote: - Targeting was not quite intuitive, had some frustration of not being able to hit my target just in front of me...
- by Garrett Blacknova - at 2012.07.31 05:53:00
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1226. A reward for winning in Battlemoon matches. - in Feedback/Requests [original thread]
Base SP for being on the winning or losing team is 0, base ISK is 100,000 from what a few people testing have seen. But winning usually means your team (not just you) did more stuff, and destroyed more stuff from the enemy team. Above those basel...
- by Garrett Blacknova - at 2012.07.31 05:47:00
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1227. [Request] Automatic skill upgrade purchase for new weapons/equipment etc. - in Feedback/Requests [original thread]
How about a simple fix: on the "prerequisites" page, add a "go to skillsheet" option. It wouldn't do everything for you, and you'd still manually have to go back to the marketplace after, but it's a shortcut that will save some of your time.
- by Garrett Blacknova - at 2012.07.31 05:42:00
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1228. Dropship Feedback - in Feedback/Requests [original thread]
Asno Masamang wrote: Garrett Blacknova wrote: Your teammates doing so while you're performing mission-critical actions, or repairing the vehicle they're stealing, is quite different. And right there you hit on a critical point. What is to...
- by Garrett Blacknova - at 2012.07.31 05:37:00
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1229. [Request] Encouraging Team/Objective Gameplay - in Feedback/Requests [original thread]
Corban Lahnder wrote: Alot of people seem to be bitching about spawn camping. My response to this has always been...Well spawn at a more rear spawn point to avoid this. If a CRU has been over run dont spawn there. Its why we have red zones. ...
- by Garrett Blacknova - at 2012.07.30 14:38:00
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1230. Dropship Feedback - in Feedback/Requests [original thread]
Asno Masamang wrote: Greetings, Garrett Blacknova wrote: 2. When the owner is within a certain distance (20 - 30m) OUTSIDE the vehicle and not dead, the driver's seat should be locked out for other players (unless they're already in control ...
- by Garrett Blacknova - at 2012.07.30 14:31:00
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1231. [Request] Balancing Marauders / Recon Drop ships - in Feedback/Requests [original thread]
AV grenades are being altered significantly in the next build, but other AV weapons are already effective when used well. Also, vehicles are getting a major price increase in the next build, along with a lot of other adjustments to the pricing sys...
- by Garrett Blacknova - at 2012.07.30 14:20:00
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1232. Push to talk / Voice activation treshold (pretty please) - in Feedback/Requests [original thread]
Natu Nobilis wrote: Mic recieve ON by default (Lots of people don-¦t know there-¦s a mic option) Push to talk ON by default Open mic OFF by default Squad commanders hability to MUTE members, and kick them from battles. First point - agreed. ...
- by Garrett Blacknova - at 2012.07.30 14:12:00
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1233. The "redzone" needs to be pushed out - in Feedback/Requests [original thread]
Multiple solutions to this: 1. Drop Uplinks. In particular, Militia Scout suits with Drop Uplinks, so your death costs NOTHING and you can get back into battle to try again if you don't escape the spawn camp - I suggest Scout for the speed advant...
- by Garrett Blacknova - at 2012.07.30 14:09:00
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1234. Reloading... - in Feedback/Requests [original thread]
Mason Kane wrote: Draco Dustflier wrote: i'd like to be able to knife while reloading too. it would also be nice if you could interrupt the shotgun's reload to fire. +1 died so many times while not being able to knife because of reload......
- by Garrett Blacknova - at 2012.07.30 13:02:00
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1235. [Request] Charge Sniper Rifle - in Feedback/Requests [original thread]
The charge indicator on this and the Forge Gun is gone in the current build. I haven't heard anything official, but a lot of people have asked for it back and I've seen a few posts claiming it was an unintended glitch. Hopefully it'll be one of t...
- by Garrett Blacknova - at 2012.07.30 12:59:00
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1236. [Suggestion] A Way to Balance - in Feedback/Requests [original thread]
You may need to consider more stats when comparing weapons. Rate of fire, direct damage, splash damage, splash radius, clip size, reload speed, total ammo capacity, overheat rate, accuracy, projectile speed, optimal range... There's a LOT to con...
- by Garrett Blacknova - at 2012.07.30 12:53:00
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1237. [REQUEST] Left Handed Controller Style - in Feedback/Requests [original thread]
They've said that controller remapping is coming. Hopefully we have a LOT of options with this, but I guess we'll see SOONGäó.
- by Garrett Blacknova - at 2012.07.30 12:45:00
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1238. Skills question - in Feedback/Requests [original thread]
SGT Garrisson wrote: Garrett Blacknova wrote: nunoBXD wrote: Can anyone explain what is the difference between Electronics skill and engineering skill? thanks Electronics is about CPU/Shield mods. Engineering is about PG/Armour mods. ...
- by Garrett Blacknova - at 2012.07.30 12:44:00
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1239. [Feedback] Detailed/Long Feedback on my thoughts on the beta and the future - in Feedback/Requests [original thread]
Mavado V Noriega wrote: One of the WORST things in MAG was winning all night long only to see ur randoms kept losing and not making a dent in the lolcontract race thats when alot of clans realised contracts were **** and fighting for them was *...
- by Garrett Blacknova - at 2012.07.30 12:40:00
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1240. Tanks - in Feedback/Requests [original thread]
Spazzeh BHD wrote: Debacle Nano wrote: Their raising the price next build to 1.4 million. AV weapons are just fine. Tanks are just fine. Per tank!? Thats unreasonable. The entire balance of income vs. price for EVERYTHING is being rew...
- by Garrett Blacknova - at 2012.07.30 11:38:00
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