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1061. Snipers Are Ruining The Game - in Feedback/Requests [original thread]
You know what's really awesome? Being a Shotgun/SMG guy in a sniper-heavy match. SO many free kills while they're scoped and aiming for someone else. And a fair amount of laughter when you never even see they guy who caps you right after.
- by Garrett Blacknova - at 2012.11.04 17:21:00
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1062. Facing the enemy - in Feedback/Requests [original thread]
Ydubbs81 RND wrote: Garrett Blacknova wrote: How about spawning us in mid-air above the battlefield so we get a moment to align then inertia-drop into the fight? That's not bad but they can still spawn you above 5 guys and you have no cho...
- by Garrett Blacknova - at 2012.11.04 16:57:00
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1063. Facing the enemy - in Feedback/Requests [original thread]
How about spawning us in mid-air above the battlefield so we get a moment to align then inertia-drop into the fight?
- by Garrett Blacknova - at 2012.11.04 15:01:00
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1064. Dropships to get on buildings. - in Feedback/Requests [original thread]
Point 1: They got a dropship up there. OBVIOUSLY, if that happened, someone on your team can do it to. There may be a trick to it - every build has tricks to the Dropship piloting that experts learn. Point 2: Dropships don't come in BPOs. Kill it...
- by Garrett Blacknova - at 2012.11.04 12:49:00
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1065. [Request] Penalty for Quitting Match (or an Incomplete)Edited - in Feedback/Requests [original thread]
At present, quitting a match gives you a loss, doesn't give you any of the rewards you'd get for the mission, AND STILL CHEWS THROUGH ALL THE GEAR YOU USED. Sounds like enough punishment to me. If you ragequit because you died in your protosuit, ...
- by Garrett Blacknova - at 2012.11.04 12:42:00
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1066. Rethinking the starter fits - in Feedback/Requests [original thread]
The Heavy should NEVER have been given Swarm Launchers as their ONLY Starter fitting option. The Scout should NEVER have been limited to only a Sniper Rifle starter fitting. The Logi should DEFINITELY have at least 3 different loadouts. ALL the...
- by Garrett Blacknova - at 2012.08.24 21:34:00
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1067. Invert Horizontal Camera Control - in Feedback/Requests [original thread]
Left stick ONLY controls movement. Right stick ONLY controls aiming. That's been the industry standard for console shooters pretty much as long as dual analogs have been around.
- by Garrett Blacknova - at 2012.08.24 21:27:00
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1068. ok, thats it !.. - in Feedback/Requests [original thread]
Citrutex wrote: Athene Alland wrote: actually from the start of the game, was not late Then you only have yourself to blame for not setting up a contingency plan earlier You mean... BEFORE the beginning of the game? GOod luck with that...
- by Garrett Blacknova - at 2012.08.24 21:24:00
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1069. charging AUR for comms may kill the game. - in Feedback/Requests [original thread]
Everyone's forgetting that the PSEye (which anyone using Move will have) is also a mic. Not a very GOOD one, but it's possible to use it if you need to.
- by Garrett Blacknova - at 2012.08.24 21:23:00
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1070. ok, thats it !.. - in Feedback/Requests [original thread]
Citrutex wrote: Athene Alland wrote: but carrying them myself would not have helped my situation... And this right here is the problem folks. Diffusion of responsibility. This reminds me of mining barges. But.. but, if i use a droplink i...
- by Garrett Blacknova - at 2012.08.24 20:44:00
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1071. Ability to Copy/Paste Fittings - in Feedback/Requests [original thread]
Select fitting. At the bottom of the drop-down menu, add "duplicate fitting" and use it to make an identical copy. +1 from me.
- by Garrett Blacknova - at 2012.08.24 20:42:00
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1072. The sniper debate, from the perspective of a sniper. - in Feedback/Requests [original thread]
Goric Rumis wrote: As a person who almost exclusively plays a Heavy, occasionally Logistics: What crybabies are complaining about snipers? They're certainly not overpowered from what I can tell, so if you're having fun playing one then I don't...
- by Garrett Blacknova - at 2012.08.24 20:41:00
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1073. A must add please - in Feedback/Requests [original thread]
Paran Tadec wrote: TheRealGEO wrote: 1. If were playing a game like this you should be able to have a bigger squad then just 4. 1. Corp battles, they are coming, but, I think it should be 6. Not sure how "Corp Battles" is a at all relev...
- by Garrett Blacknova - at 2012.08.24 20:31:00
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1074. [Request] Firing guns when dropping or jumping - in Feedback/Requests [original thread]
As a career Scout who loves bouncing around the room in various ways, not a big deal. MAYBE, mid-air firing with massively reduced accuracy... But it doesn't really matter. And in the last build, you COULD fire while jumping, but NOT while falli...
- by Garrett Blacknova - at 2012.08.24 20:28:00
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1075. Just not good - in Feedback/Requests [original thread]
Altman Stormsinger wrote: all you have to do is pay ~4000 isk and have a build with a DU ready to drop or spawn on the spots that are dropped for you and you'll be able to spawn around friendlies. And that 4k is a one-off cost, NOT something...
- by Garrett Blacknova - at 2012.08.24 20:26:00
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1076. ok, thats it !.. - in Feedback/Requests [original thread]
Drop Uplinks are good until the enemy finds them (place it better), then make the random spawns MUCH less likely to get you killed (because everyone's camping the uplink) when the enemy spots them. If you set an Uplink in a good position, it can ...
- by Garrett Blacknova - at 2012.08.24 19:18:00
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1077. REQUEST: Independent KBM and controller settings - in Feedback/Requests [original thread]
Also worth mentioning that (for some of us), reducing the deadzone on the Move also improves it significantly for both sixaxis and mouse control.
- by Garrett Blacknova - at 2012.08.24 19:13:00
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1078. [Request] Dual Hand Guns - in Feedback/Requests [original thread]
Easy way to do this: 1. Only possible with Sidearms. 2. Only available on suits with two weapon slots (obviously) 3. When two sidearms are equipped, dual-wielding them is your only option. 4. When dual wielding, the weapon in the non-Sidearm slot...
- by Garrett Blacknova - at 2012.08.24 19:04:00
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1079. ok, thats it !.. - in Feedback/Requests [original thread]
spill milk wrote: What if they added something as simple as (hats off to Dice and the implementation of this idea in Battlefield 3) a temporary spawn shield, lasting about 2 seconds. This should be sufficient time for the player to get his/her ...
- by Garrett Blacknova - at 2012.08.24 18:31:00
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1080. Clone (for EVE players read: ship) spinning in quarters - in Feedback/Requests [original thread]
How's this. Make the camera in non-combat environments work more like third-person hack'n'slash games and less like third person shooters. Your character always faces the direction of movement, so you can move towards the camera and see your char...
- by Garrett Blacknova - at 2012.08.24 18:26:00
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