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1041. squads are broken - in Feedback/Requests [original thread]
Ziero01 wrote: As Garret points out, Squad Leaders already have the ability to highlight targets, areas and other players as things for their squad to focus on that when other Squadmates perform actions near them they get bonus points. The prob...
- by Garrett Blacknova - at 2012.11.09 22:44:00
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1042. Defection during battle - in Feedback/Requests [original thread]
People WILL be paid to take a fall, or even (when friendly fire happens) kill their friends. Payout will be "your team lost" payout - presumably post-release this will actually make some kind of a difference. But in exchange, the "enemy" you were...
- by Garrett Blacknova - at 2012.11.09 22:15:00
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1043. Ability to hack nanohives etc. - in Feedback/Requests [original thread]
Gcember wrote: Tyrius Madison wrote: Sees-Too-Much wrote: I think it's an interesting idea, but I'd add one caveat: requires codebreaker module. agreed. It should only require a codebreaker module if the thing you are going to hack ...
- by Garrett Blacknova - at 2012.11.09 21:44:00
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1044. So, will we get new heavy guns? - in Feedback/Requests [original thread]
I-Shayz-I wrote: There should be heavy variants of some of the light weapons. Of course we have a heavy machine gun which is a heavy version of the assault rifle, and a heavy forge gun which is a heavy version of the laser rifle/sniper rifle, ...
- by Garrett Blacknova - at 2012.11.09 21:00:00
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1045. [Feedback] Assault Rifle CODEX - in Feedback/Requests [original thread]
While I haven't done my testing as comprehensively or in a particularly structured manner, I've seen results which, for the most part, match the OP. One point of difference I should mention is with long-range Sniper Rifle use. There are two fact...
- by Garrett Blacknova - at 2012.11.09 20:49:00
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1046. [Suggestion] Requirements to drive another person's vehicle - in Feedback/Requests [original thread]
ratamaq doc wrote: Ewoks in an AT-ST needed no quals. Imperial tech may as well be Militia gear, for the most part. Skills not required.
- by Garrett Blacknova - at 2012.11.09 20:18:00
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1047. Corps armor painter/customization - in Feedback/Requests [original thread]
Carl Hauser wrote: This colour scheme should then automatically painted on all corpsmembers dropsuits. I disagree with this part. Corporation colour scheme? Yes. OPTION for a corporation to set their scheme as a requirement? Yes. No option ...
- by Garrett Blacknova - at 2012.11.09 18:59:00
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1048. [Request] Reloading amplification - in Feedback/Requests [original thread]
Better idea. Do this, but ONLY at a slow rate while in a Nanohive/Supply Depot. Other than in those specific scenarios, the ammo is solid and already-constructed, not made of "active" nanites.
- by Garrett Blacknova - at 2012.11.09 18:53:00
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1049. squads are broken - in Feedback/Requests [original thread]
R'ahz Lupo wrote: Something more akin to a certain game about a Battle... on a Field... 3...? I would have to agree, though. I get that we are all mercenaries and such, but you should get more SP rewards for helping your squad/team. Where is th...
- by Garrett Blacknova - at 2012.11.09 18:48:00
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1050. feedback: spawning mechanic - in Feedback/Requests [original thread]
I DON'T think they should give players invulnerability on spawn. That would either be exploitable, or provide no real benefit, depending how it was done. What they COULD do is give us limited control while in freefall, and give us drop spawns whe...
- by Garrett Blacknova - at 2012.11.09 18:03:00
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1051. Health and shield meter are too slow - in Feedback/Requests [original thread]
After a firefight, quick glance at health meter, almost full armour, but shields gone. I'm fine. Walk around the corner, get one-shotted by enemy SMG guy because, actually, I only have about 2% armour and my healthbar just hadn't finished droppin...
- by Garrett Blacknova - at 2012.11.08 21:19:00
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1052. [Request] EVE like skill system - in Feedback/Requests [original thread]
Active SP has diminishing returns, meaning you get reduced SP as you play for longer periods of time. Active SP has a weekly cap (I think someone said CCP are considering making this a daily cap), after which you get NO active SP earnings. Passi...
- by Garrett Blacknova - at 2012.11.08 17:25:00
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1053. [feedback] ship missiles, no warning - in Feedback/Requests [original thread]
If the dropship flies high enough to be outside of draw distance, their missiles don't draw in and you just get random explosions. This was more of a problem when draw distance was more limited, but it's still a problem now. I've had it with far...
- by Garrett Blacknova - at 2012.11.08 17:19:00
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1054. In Reality, Snipers Rifles Suck... - in Feedback/Requests [original thread]
Oddly, I'm not particularly good at shooters in general (not BAD, but not a hardcore shooter guy), and I find the Sniper Rifle one of the HARDEST weapons to use. Of course, I suck at sniping in most games, with DUST and Brink being exceptions wher...
- by Garrett Blacknova - at 2012.11.08 16:32:00
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1055. Character creation - prevalence of 'broadside' HMG - in Feedback/Requests [original thread]
The Broadside HMG, and one of the AUR Assault Rifles, have the high-tier stats combined with lower-tier PG/CPU costs. EVERY other proto-quality weapon, whether it's ISK- or AUR-based, has proto-level fitting requirements. The only difference is t...
- by Garrett Blacknova - at 2012.11.08 13:06:00
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1056. Dropships and Explosions - in Feedback/Requests [original thread]
Dropships have another layer of health under their armour. A Forge Gun hit after the DS is already crashing CAN cause it to explode in mid-air. The problem is that the final layer doesn't seem to carry damage over when the armour takes overkill ...
- by Garrett Blacknova - at 2012.11.08 13:02:00
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1057. Request: Hover Bikes - in Feedback/Requests [original thread]
LAVs are already small enough that Heavies are looking like they want to overflow. The "problem" is that maps are large, but you don't want to use the existing solutions (LAVs and Dropships). Custom-fitted LAVs can be fast and tough to hit, and y...
- by Garrett Blacknova - at 2012.11.07 20:31:00
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1058. Assault Riflers are ruining this game. - in Feedback/Requests [original thread]
Overlord Zero wrote: Garrett Blacknova wrote: Joke thread is lol. And none too subtle about it. Surprised people are taking it seriously. Good times. Anyone who's actually struggling against ARs, use ANY other gun at your weapon's preferre...
- by Garrett Blacknova - at 2012.11.07 20:00:00
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1059. AR Range & Skills = Counter-Intuitive - in Feedback/Requests [original thread]
Snaps Tremor wrote: Mobius Wyvern wrote: The dot in the middle of the scope turns red when a target is within firing range, same as in Halo, which has enough of a playerbase that that means of range telegraphing should be very easy to ide...
- by Garrett Blacknova - at 2012.11.07 19:51:00
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1060. Assault Riflers are ruining this game. - in Feedback/Requests [original thread]
Joke thread is lol. And none too subtle about it. Surprised people are taking it seriously. Good times. Anyone who's actually struggling against ARs, use ANY other gun at your weapon's preferred range. Long-range sniping outmatches ARs. Short-ra...
- by Garrett Blacknova - at 2012.11.06 21:55:00
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