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921. requests for tacnet. - in Feedback/Requests [original thread]
I forgot to post when I gave you a +1. Sorry. I approve this plan. Would be nice to see something like this.
- by Garrett Blacknova - at 2012.11.14 02:00:00
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922. spawning is worse than COD. - in Feedback/Requests [original thread]
...or bring Drop Uplinks. But as mentioned, another fix is coming SOONGäó
- by Garrett Blacknova - at 2012.11.14 01:31:00
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923. Ability to hack nanohives etc. - in Feedback/Requests [original thread]
Boss Dirge wrote: If we can't hack them, I wouldn't mind a small WP bonus for destroying them. Even 10 points or so, after all it messes up the enemy supply lines and I have to expend valuable ammo to do it. I It would help if melee attacks w...
- by Garrett Blacknova - at 2012.11.14 01:18:00
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924. REQUEST -- points for rehacking...MANDATORY - in Feedback/Requests [original thread]
Boss Dirge wrote: everyone agrees completely ...so you missed my post where I pointed out how exploitable the system would be if you have both teams working together?
- by Garrett Blacknova - at 2012.11.14 01:16:00
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925. (REQUEST): Quick character select. - in Feedback/Requests [original thread]
While not ideal, you CAN cheat the system by a few seconds at least... Open the XMB and sign out of PSN then back in. You won't have to quit, but you still go through MOST of the process as if you just started. A proper fix would be nice though. ...
- by Garrett Blacknova - at 2012.11.14 01:15:00
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926. For devs: 'quick&easy' PvE Missions? - in Feedback/Requests [original thread]
Edu Ashbourne wrote: i'm talking about a minimal-fuss way of adding PvE to the beta. Show me where the existing bot AI is just lying around waiting, fully set up to work in DUST? I think using the Rogue Drone AI they've already been working ...
- by Garrett Blacknova - at 2012.11.13 23:18:00
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927. [Feedback] Assault Rifle CODEX - in Feedback/Requests [original thread]
Cross Atu wrote: I 100% agree with you, and I do indeed have the AUR to pick up those BPOs. For the purposes of this test however I am trying to avoid using any beta tester rewards (skinweave) or Merc Pack/AUR goodies simply because no everyone...
- by Garrett Blacknova - at 2012.11.13 23:07:00
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928. I don't know IF I even want to play this anymore. - in Feedback/Requests [original thread]
Rofl Cat wrote: they are where i would expect a game to be at release and be happy to pay for it. tribes 2 i could hardly play , actually i couldnt play on the day of release. the devs gave feedback to the testers not like these arrogant twats....
- by Garrett Blacknova - at 2012.11.13 22:56:00
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929. I don't know IF I even want to play this anymore. - in Feedback/Requests [original thread]
Rofl Cat wrote: played planetside 2 today, first time in a long while. higby and the whole crew need to be proud of their hard work. still a ways to go but they doing a good job. You say "still a ways to go" but I think you're missing the fa...
- by Garrett Blacknova - at 2012.11.13 22:44:00
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930. Deactivate passive SP gain - in Feedback/Requests [original thread]
R'ahz Lupo wrote: How do you not activate passive SP? I don't remember there being an option You don't need an option to not activate it. You just avoid using the option to activate it, and it doesn't activate until you tell it to. Once act...
- by Garrett Blacknova - at 2012.11.13 22:05:00
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931. [Request] Onslaught gametype - in Feedback/Requests [original thread]
You should watch what happens when nobody controls the NULL Cannons. They're shooting each other, not just sitting there waiting.
- by Garrett Blacknova - at 2012.11.13 21:47:00
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932. Equipment: Drones - in Feedback/Requests [original thread]
Nahtlog wrote: Kharga Lum wrote: As long as each drone only has 1 function I don't see it competing with current items or becoming "OP". These are great ideas. Hopefully each level of Drone Control will allow the user to control one additi...
- by Garrett Blacknova - at 2012.11.13 21:19:00
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933. [Request] Onslaught gametype - in Feedback/Requests [original thread]
Sounds a lot like how Skirmish played out in the E3 build. One team has their MCC moving across the battlefield, while the other team starts with all the NULL Cannons. The attackers need to capture the NULL Cannons to disable them so their MCC ca...
- by Garrett Blacknova - at 2012.11.13 21:16:00
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934. How to prevent a Goonswarm situation in Dust 514, in my opinion. - in Feedback/Requests [original thread]
Onar Kion wrote: Quote: I mean, even the roman empire felt... What did they feel.....? I believe Wat said it best when he said, "PAIN... LOTS OF PAIN!"
- by Garrett Blacknova - at 2012.11.13 21:04:00
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935. Deactivate passive SP gain - in Feedback/Requests [original thread]
Octavian Vetiver wrote: He's pulling your leg. There is no way to shut off passive sp. And if there was CCP may or may not cap the amount per day as active. Would be hard to tell. Figuring in the 1sp/per 4 sec. You COULD test it though. Not ...
- by Garrett Blacknova - at 2012.11.13 21:02:00
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936. Feedback on Snipers and Experimental Sniper - in Feedback/Requests [original thread]
Death On Contact wrote: The primary mission of a Scout Sniper is to support combat operations by delivering precise long-range fire on selected targets from concealed positions. By this, the sniper creates casualties among enemy troops, slows ...
- by Garrett Blacknova - at 2012.11.13 20:55:00
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937. PLEASE REMOVE THE SKILL SYSTEM - in Feedback/Requests [original thread]
Salazar Skye-fire wrote: do we need every game to hold your hand when you play why not have a challenge? the skill system is fine the way it is all you really need it the matchmaking system to be brought back as well as the instant battle. ...
- by Garrett Blacknova - at 2012.11.13 20:35:00
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938. [feedback] GAMEPLAY: gunplay, movement, and ADS - in Feedback/Requests [original thread]
Nothing consistent. It's not a specific time that's better or worse for me. But randomly sometimes I have relatively smooth gameplay, and other times it's smooth and easy to do well. Sometimes it fluctuates even during the course of a single battl...
- by Garrett Blacknova - at 2012.11.13 20:05:00
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939. Deactivate passive SP gain - in Feedback/Requests [original thread]
Really? I actually didn't know that. Thanks. Does it work if you have passive SP on, but attached to a different character?
- by Garrett Blacknova - at 2012.11.13 19:43:00
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940. [feedback] GAMEPLAY: gunplay, movement, and ADS - in Feedback/Requests [original thread]
R'ahz Lupo wrote: I didn't even see you Haha! Guess I'm going to have to watch for names now... ;) I don't always watch for names, but when I do, I usually know some of them from the forums.
- by Garrett Blacknova - at 2012.11.13 19:42:00
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