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941. Deactivate passive SP gain - in Feedback/Requests [original thread]
...why? Is there a reason you would want to NOT have any character gaining SP when you can have it happening?
- by Garrett Blacknova - at 2012.11.13 19:31:00
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942. [feedback] GAMEPLAY: gunplay, movement, and ADS - in Feedback/Requests [original thread]
R'ahz Lupo wrote: +1 +1 +1 +1 Dual sensitivity is the best! I hate how the sensitivity is the same for this game. I find the hip sensitivity ungodly slow and the ADS too fast and jerky sensitive. I would tweak it to be the exact opposite, perso...
- by Garrett Blacknova - at 2012.11.13 19:18:00
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943. How to prevent a Goonswarm situation in Dust 514, in my opinion. - in Feedback/Requests [original thread]
It could be that the introduction of DUST will allow corps to hire DUST mercs and break the control of Goonswarm over parts of a system. It might be that Goonswarm manage enough of a hold in DUST that it only reinforces their control of things. I...
- by Garrett Blacknova - at 2012.11.13 19:07:00
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944. charging up Rail ARs - in Feedback/Requests [original thread]
0.5 second charge: 3 round burst 0.6 second charge: 4 round burst 0.7 second charge: 5 round burst 0.8 second charge: 7 round burst 0.9 second charge: 8 round burst 1.0 second charge: 10 round burst Not necessarily those specific numbers, but jus...
- by Garrett Blacknova - at 2012.11.13 19:03:00
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945. [Feedback] SP cap and new players - in Feedback/Requests [original thread]
That idea is terrible. That will make it EASIER for more active players to grind and outstrip everyone else. What WOULD be good is if the diminishing returns effect was scaled based on the average player SP. If you're significantly below the ave...
- by Garrett Blacknova - at 2012.11.13 18:38:00
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946. [Suggestion] Sky SpawningGäó (name courtesy of R'ahz Lupo) - in Feedback/Requests [original thread]
R'ahz Lupo wrote: Really...? I can't really see that being very viable, to be honest. More than anything, this game seems to be about range. Snipers forced to camp from a mile away to stay out of AR range. High tier AR proto builds out ranging ...
- by Garrett Blacknova - at 2012.11.13 17:20:00
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947. [Suggestion] Sky SpawningGäó (name courtesy of R'ahz Lupo) - in Feedback/Requests [original thread]
R'ahz Lupo wrote: Or maybe... Disgruntled, bald, Sayian warriors with moustaches grosser than Bennet's from Commando, fly around the battlefield and plant our gene seeds so we can hatch from the ground like furiously green, bulbous headed saiba...
- by Garrett Blacknova - at 2012.11.13 17:02:00
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948. REQUEST -- points for rehacking...MANDATORY - in Feedback/Requests [original thread]
Deskalkulos Ildigan wrote: My only guess is that there might be a problem we miss with points for rehacking. Like possibilities to exploit etc. Even if it was only 20 points with 10 for Assists, having 2 or 3 guys at each objective from each ...
- by Garrett Blacknova - at 2012.11.13 16:58:00
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949. charging up Rail ARs - in Feedback/Requests [original thread]
Ops Fox wrote: Didn't think about that but that might border OP the streagth of the burst was being able to hold a charge and still move around but the fact that you have to do atleast 2 burst balanced. Most people would probably walk around al...
- by Garrett Blacknova - at 2012.11.13 16:55:00
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950. PLEASE REMOVE THE SKILL SYSTEM - in Feedback/Requests [original thread]
ICECREAMK1NG wrote: Garrett Blacknova wrote: Players who have been around longer have better gear and unlocked abilities... now where have I seen a system like that before? ...oh yeah, I remember now... ALMOST EVERY CURRENT GEN SHOOTER IN ...
- by Garrett Blacknova - at 2012.11.13 16:32:00
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951. PLEASE REMOVE THE SKILL SYSTEM - in Feedback/Requests [original thread]
Players who have been around longer have better gear and unlocked abilities... now where have I seen a system like that before? ...oh yeah, I remember now... ALMOST EVERY CURRENT GEN SHOOTER IN EXISTENCE. Having a similar system in DUST will ce...
- by Garrett Blacknova - at 2012.11.13 15:59:00
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952. Take shield regeneration off tanks CCP... - in Feedback/Requests [original thread]
4447 wrote: Why should a tank not need teamwork and every post i make you say use teamwork? A tank without infantry support is either redlined already or going to die. A tank without gunners is rarely operating even as high as 50% of its cap...
- by Garrett Blacknova - at 2012.11.13 15:45:00
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953. charging up Rail ARs - in Feedback/Requests [original thread]
I just had a different idea for a Burst version that I think would work nicely as a contrasting system. Charge has to be built up for at least 0.5 second, at which point, a burst will be fired when you release the trigger. The longer you hold the...
- by Garrett Blacknova - at 2012.11.13 15:40:00
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954. I don't know IF I even want to play this anymore. - in Feedback/Requests [original thread]
Sylwester Dziewiecki wrote: Scheneighnay McBob wrote: I want to see how much money they have. They spend so much initially, then quit when they're losing, so they gain nothing from the battle. When I'm getting my ass handed to me, I do ...
- by Garrett Blacknova - at 2012.11.13 15:28:00
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955. Take shield regeneration off tanks CCP... - in Feedback/Requests [original thread]
Ops Fox wrote: EnglishSnake wrote: Laurent Cazaderon wrote: Meh, shield regen isnt the problem. It may be their rate tbh. But even then, aint the problem with HAV at the moment. PS: i just love self +1 obvious people. lol. lol shield ...
- by Garrett Blacknova - at 2012.11.13 14:25:00
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956. [Request] ACTIVE dropsuit modules (similar to "superpowers") - in Feedback/Requests [original thread]
Laurent Cazaderon wrote: Oh but i didnt mean to have all active stuff requiring an equipment slot either mate ^^ Just, based on what the module does, some would fit more an equipment slot. Such as an actual active scanner you would only need t...
- by Garrett Blacknova - at 2012.11.13 14:21:00
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957. charging up Rail ARs - in Feedback/Requests [original thread]
If anything, I think a full second of charging might leave it feeling underpowered more than overpowered. Especially if you can't hold a charge on the weapon. Well-used, it would be incredible. For ambushes, it would potentially be up there with ...
- by Garrett Blacknova - at 2012.11.13 14:18:00
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958. [Request] Change the Redline for hisec/lowsec - in Feedback/Requests [original thread]
Laurent Cazaderon wrote: Garrett Blacknova wrote: With the current system, players can't see the area in which the enemy can move, and enemies can shoot past the redline without penalty. With this suggestion, tanks camping their home spawn ...
- by Garrett Blacknova - at 2012.11.13 14:13:00
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959. I don't know IF I even want to play this anymore. - in Feedback/Requests [original thread]
So... pretty much... "QQ game has matchmaking issues I quit" Not really the most QQ-ish QQ thread I've seen recently. This probably belongs in feedback alongside the other "matchmaking is broken" feedback threads. I think we're due for a new one...
- by Garrett Blacknova - at 2012.11.13 14:04:00
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960. [Request] Change the Redline for hisec/lowsec - in Feedback/Requests [original thread]
With the current system, players can't see the area in which the enemy can move, and enemies can shoot past the redline without penalty. With this suggestion, tanks camping their home spawn would become MORE powerful, because they could just driv...
- by Garrett Blacknova - at 2012.11.13 13:26:00
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