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Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Deskalkulos Ildigan
CrimeWave Syndicate
115
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Posted - 2012.11.04 14:13:00 -
[31] - Quote
I would agree that rehacking should be rewarded (except for denying points to the enemy of course)
About the "Spawn in the back" thing. Once you hacked the console, the spawn becomes unavailable for the enemy team, so they can't just spawn at the hacked point to retake it before the virus finishes uploading.
My only guess is that there might be a problem we miss with points for rehacking. Like possibilities to exploit etc. |
Mobius Wyvern
BetaMax.
1216
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Posted - 2012.11.04 14:20:00 -
[32] - Quote
Agreed. |
Dangerously Cheesy
Zumari Force Projection Caldari State
5
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Posted - 2012.11.04 17:22:00 -
[33] - Quote
+1 |
Novas Prime
Algintal Core Gallente Federation
61
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Posted - 2012.11.04 17:26:00 -
[34] - Quote
Deskalkulos Ildigan wrote:I would agree that rehacking should be rewarded (except for denying points to the enemy of course)
About the "Spawn in the back" thing. Once you hacked the console, the spawn becomes unavailable for the enemy team, so they can't just spawn at the hacked point to retake it before the virus finishes uploading.
My only guess is that there might be a problem we miss with points for rehacking. Like possibilities to exploit etc.
+1 and +1 on the OP |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2012.11.13 16:27:00 -
[35] - Quote
I hope this is in the next build. |
Ops Fox
ZionTCD Legacy Rising
197
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Posted - 2012.11.13 16:54:00 -
[36] - Quote
This has to be in the next build |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.11.13 16:58:00 -
[37] - Quote
Deskalkulos Ildigan wrote:My only guess is that there might be a problem we miss with points for rehacking. Like possibilities to exploit etc. Even if it was only 20 points with 10 for Assists, having 2 or 3 guys at each objective from each team and just hacking then rehacking would let you farm points even faster than the Repair Tool exploit used to. Add a defend order, and... ouch.
It would require teams to coordinate with the enemy, but it would be possible, and there would be people who find ways to do it. |
Cortez The Killer
Immobile Infantry
190
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Posted - 2012.11.13 17:27:00 -
[38] - Quote
+1 |
Odin Spear
Tronhadar Free Guard Minmatar Republic
0
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Posted - 2012.11.13 21:28:00 -
[39] - Quote
yup! +1
Every comment on this thread has been in full agreement. Not one negative or detracting comment. That tells you something CCP!
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Onar Kion
Dark Horizon Industries
26
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Posted - 2012.11.13 21:31:00 -
[40] - Quote
While it's capping everyone in a certain radius should get capping points. Even if it is 1 or 2 every couple seconds. So people don't run off so they can "Hack" again, so in 5 minutes they can come back again and Hack the samething over and over. |
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Boss Dirge
Sanmatar Kelkoons Minmatar Republic
71
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Posted - 2012.11.14 00:00:00 -
[41] - Quote
+1
Possibly the only thread where everyone agrees completely.... that alone says something. |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.11.14 01:16:00 -
[42] - Quote
Boss Dirge wrote:everyone agrees completely ...so you missed my post where I pointed out how exploitable the system would be if you have both teams working together? |
Boss Dirge
Sanmatar Kelkoons Minmatar Republic
71
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Posted - 2012.11.14 01:24:00 -
[43] - Quote
Garrett Blacknova wrote:Boss Dirge wrote:everyone agrees completely ...so you missed my post where I pointed out how exploitable the system would be if you have both teams working together?
I guess I must have missed it in the ocean of +1's. |
Boss Dirge
Sanmatar Kelkoons Minmatar Republic
71
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Posted - 2012.11.14 03:24:00 -
[44] - Quote
Also friendly fire would help avoid exploits like the one you mentioned. If I see teammates taking the **** I don't hesitate to throw grenades at them as it's the only friendly fire option available. |
BMSTUBBYx
Doomheim
83
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Posted - 2012.11.14 19:54:00 -
[45] - Quote
56 likes on OP yet it still is not on your list --------V , why CCP?
https://forums.dust514.com/default.aspx?g=posts&t=34744&find=unread
Put it on here during the BETA and let us exploit it in order to help you come up with a solution before the release.
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Khal V'Rani
Nephilim Initiative
90
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Posted - 2012.11.15 08:06:00 -
[46] - Quote
aaaaaannd full circle.
+1 Here as well.
Minus the possible (probable) exploits, this is a must. |
Ty 'SweetCheeks' Borg
Seraphim Initiative. CRONOS.
192
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Posted - 2012.11.15 13:56:00 -
[47] - Quote
Whilst I agree that this is an issue, I feel a better non-exploitable version would be to decrease the time it takes to rehack.
For me personally it's not the points that make me wait for the rehack, it's simply that it takes so long whilst your rehacking. Your far better off just waiting for it to flip and then rehack as it takes half the time. |
BASSMEANT
ZionTCD Legacy Rising
110
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Posted - 2012.11.15 15:39:00 -
[48] - Quote
incentive?
winning is the incentive!!
you sissies with your need for gold stars.
how about take out ALL the points and make it all based on win loss then if you win, factor in your stats per game
if you lose you get nothing.
friggin sissies.
"i need an incentive to play a video game" duhhhhhh
Peace B |
Reimus Klinsman
BetaMax.
320
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Posted - 2012.11.15 19:34:00 -
[49] - Quote
Yeah. Ill often wait for the enemy hack to complete before I hack it. Now with the fact that enemies can't spawn on a challenged point, theres no reason not to wait. |
SoulRipper Cybran
Wraith Shadow Guards
8
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Posted - 2012.11.15 19:57:00 -
[50] - Quote
All must +1 |
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Talos Alomar
Subdreddit Test Alliance Please Ignore
391
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Posted - 2012.11.15 20:44:00 -
[51] - Quote
BASSMEANT wrote:incentive?
winning is the incentive!!
you sissies with your need for gold stars.
how about take out ALL the points and make it all based on win loss then if you win, factor in your stats per game
if you lose you get nothing.
friggin sissies.
"i need an incentive to play a video game" duhhhhhh
Peace B
Back in my day trolling meant something.
Peace T |
Velvet Overkill
Seraphim Auxiliaries CRONOS.
104
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Posted - 2012.11.24 17:14:00 -
[52] - Quote
+1 |
Mace Karren
IMPSwarm Negative-Feedback
24
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Posted - 2012.11.24 17:31:00 -
[53] - Quote
+1 |
Shijima Kuraimaru
WarRavens
168
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Posted - 2012.11.24 23:35:00 -
[54] - Quote
+1 |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.11.25 02:49:00 -
[55] - Quote
I'm all for +1ing, as soon as someone can come up with a counter to the exploitability problem.
Just saying. |
Mister Hunt
Sanmatar Kelkoons Minmatar Republic
230
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Posted - 2012.11.25 09:46:00 -
[56] - Quote
Garrett, it is actually easier now to exploit it in the manner that you are talking about. Let it go full tilt and rehack nets points, and is faster than trying to stop the hack.
Just saying. |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.11.25 10:08:00 -
[57] - Quote
Mister Hunt wrote:Garrett, it is actually easier now to exploit it in the manner that you are talking about. Let it go full tilt and rehack nets points, and is faster than trying to stop the hack.
Just saying. How could that possibly even come close to resembling a rational answer?
Which is the longer process here?
1. Let enemy hack objective. 2. Rehack before their hack goes through.
OR
1. Let enemy hack objective. 2. Wait for their hack to go through. 3. Hack the objective yourself. 4. Wait for your hack to go through.
Spoiler: The second option is longer by the end of step 2, and more than twice as long at step 4.
At half points, that means 50 for a rehack and 25 for an assist.
How to exploit the suggested system:
1. Bring 2 teams of 6 players by queue-synching near downtime. 2. Get into a map with 4 objectives. 3. Each team splits into 2 groups of 3 players, and rushes the nearest 2 objectives. 4. After both teams have group-hacked their 2 objectives, each team sends 1 person from each to the enemy objective. 5. The lone player hacks the objective, then returns to the nearest friendly objective and trades places while the enemy rehacks for 75 points each time, with less than half the time it would take to wait for the hack to complete then take it back. 6. Repeat steps 4 and 5 until the battle ends, with both teams cycling through players to distribute WPs evenly. |
Mister Hunt
Sanmatar Kelkoons Minmatar Republic
230
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Posted - 2012.11.25 10:26:00 -
[58] - Quote
And you don't think that someone on one of the two teams wouldn't run over and just throw a grenade on all of them? I'm not saying that it isn't possible, I'm just saying that it can happen now. |
The Black Jackal
The Southern Legion
302
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Posted - 2012.11.25 12:33:00 -
[59] - Quote
+1
Rehacking an objective should net points. It should net the same amount of points that hacking the objective in the first place (100 main 50/25 Assist). As it stands, and even I do this:
Team 1 Hacks and Captures Point A. +100 WP to Team 1 Team 2 Clears Point A, Hacks it and gets wiped out. Team 1 Waits for the hack to complete and jumps on to hack asap. +100 WHp to Team 2 Team 1 Completes hack. +100 WP to Team 1.
This pattern can continue for ages, each new 'controller' gains 100 WP.
Rehacking would work like this:
Team 1 Hacks and captures Point A +100WP to Team 1. Team 2 hacks Point A. Team 1 Anhilates Team 2 and rechacks point A. +100WP to Team 1.
Clearly, this pattern can also continue, but will only benefit one side. You'll still have the xploits such as (allow hostile loner to hack Point AS, then kill him, to get another +100, but it will only serve one team, and the ability to rehack willl be compromised by your teams inability to spawn on contested points. |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.11.25 12:48:00 -
[60] - Quote
Mister Hunt wrote:And you don't think that someone on one of the two teams wouldn't run over and just throw a grenade on all of them? I'm not saying that it isn't possible, I'm just saying that it can happen now. Not when they're deliberately queue-syncing in low-activity periods, as I mentioned, or doing it during private contracts to buff each other's stats, as will undoubtedly happen post-release if this is added as an option.
And Jackal, read my last post for why your suggestion is even worse than the previous one. Imagine how bad that would be if it was 150 points a piece instead of only 75 like people are suggesting.
It's something that should be encouraged, and the best way is to reward it, but I can't see a way to do so that's not going to be open to this kind of cheap exploit. |
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