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901. Fix snipers and the terrain - in Feedback/Requests [original thread]
You can tell approximately where you are on the map, the direction they are from you, and EXPLAIN their position with reasonable accuracy when you know the maps. I've wedged myself into a spiky outcropping on Manus Peak with a Shotgun once. I was...
- by Garrett Blacknova - at 2012.11.14 19:18:00
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902. Fix snipers and the terrain - in Feedback/Requests [original thread]
Are YOU posting where they're shooting from in the map feedback section? Find the shooters, confirm their locations, check if you can return fire, then report if you can't. We ARE the testers. THAT'S WHAT BETA MEANS.
- by Garrett Blacknova - at 2012.11.14 19:07:00
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903. req: ability to use mouse *pointer* out of battles to select market, skills, loa... - in Feedback/Requests [original thread]
Vex Darkness wrote: Agreed, but I still like the fps style mouse to move camera and mouse buttons to aim/fire.... You know this thread's about the OUT of battle interface, map screen, menus, etc. and not the combat screen, right?
- by Garrett Blacknova - at 2012.11.14 19:04:00
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904. [Feedback] SP cap and new players - in Feedback/Requests [original thread]
R'ahz Lupo wrote: SP > gear, because SP helps you unlock the high tier gear. I do fairly well with militia builds, but I'm just getting sick of seeing crazy high tier users and their ridiculous k/d. It just hurts my soul a little :P For ins...
- by Garrett Blacknova - at 2012.11.14 19:03:00
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905. For devs: 'quick&easy' PvE Missions? - in Feedback/Requests [original thread]
DarkShadowFox wrote: Uh.. Isnt this Single Player? Basically Just wait SP will be cool :V Single player is when you're alone. This is co-op. You have other players on your side, but AI enemies instead of other people to kill.
- by Garrett Blacknova - at 2012.11.14 17:11:00
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906. [Feedback] SP cap and new players - in Feedback/Requests [original thread]
R'ahz Lupo wrote: Can militia gear stack up against heavy moded shields and a codewish? Even if you are more skilled than your opponent, it is a tough matchup. I can't count the times I have started to shoot someone first but they cap me with a...
- by Garrett Blacknova - at 2012.11.14 17:08:00
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907. Corps renting mercs from other corps - in Feedback/Requests [original thread]
Sleete wrote: Yea this would deff work for the corps cut. OFC this just makes it even more important to expand on the current corp tax system. Especially in relation to eve-dust. There's a corp tax system in DUST? Where? I can't see it...
- by Garrett Blacknova - at 2012.11.14 16:47:00
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908. charging up Rail ARs - in Feedback/Requests [original thread]
Ops Fox wrote: To clarify I see it like this (early I called the breach version tactical ignore that early name) Standard: high DPS, accuracy, and range balanced by second charge time and cant holding a charge Vs Breach: more power and more bu...
- by Garrett Blacknova - at 2012.11.14 14:27:00
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909. Corps renting mercs from other corps - in Feedback/Requests [original thread]
Doktor Worm wrote: Guinevere Bravo wrote: Quote: The rented merc should appear, in corp battles, as a member of the corp that hired them but this would NOT appear on their Employment History once that's implemented. It's not an employment...
- by Garrett Blacknova - at 2012.11.14 14:25:00
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910. dust was fun while it lasted - in Feedback/Requests [original thread]
Cross Atu wrote: Knightshade Belladonna wrote: Garrett Blacknova wrote: Ops Fox wrote: AC 3 Good luck. If you have to talk with Ubisoft Support, you're probably screwed. could it be any worse than dusts support? Yes. Having f...
- by Garrett Blacknova - at 2012.11.14 14:21:00
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911. AV Turrets - in Feedback/Requests [original thread]
Ty 'SweetCheeks' Borg wrote: I'd honestly quite like some sort of AA variant tbh, it makes sense and would really help the whines against tanks. If people saw tank drivers pulling tanks to specifically take out the gunships, they might actually...
- by Garrett Blacknova - at 2012.11.14 14:09:00
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912. [Request] ACTIVE dropsuit modules (similar to "superpowers") - in Feedback/Requests [original thread]
DJINN Riot wrote: Melee DMG burstl : A low-slot module that provides a larger increase to melee dmg than the passive booster but for a short amount of time. with a large cooldown. You know we already have a range of stimulants that give a me...
- by Garrett Blacknova - at 2012.11.14 14:02:00
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913. For devs: 'quick&easy' PvE Missions? - in Feedback/Requests [original thread]
Edu Ashbourne wrote: Like I said right there in the OP, I'm assuming that the Unreal engine comes with the AI used in there games, which can act pretty human at times. Only issue is if it could be adapted for Dust, so troops take cover and aim ...
- by Garrett Blacknova - at 2012.11.14 13:59:00
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914. REQ:Clock in the MQ set to EVE time? - in Feedback/Requests [original thread]
For the record, you can change the time on your PS3, but it auto-resets based on your selected region/timezone settings whenever you go online (even without signing in). So unless you're unplugged, you won't be keeping your chosen time. And becau...
- by Garrett Blacknova - at 2012.11.14 13:56:00
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915. Remove generic weapon names - in Feedback/Requests [original thread]
I think "Rail Rifle" sounds better than "Railgun Rifle" personally. But +1 because they're diversifying the weapons within the AR role already, and it doesn't make sense to not do so for Snipers as well.
- by Garrett Blacknova - at 2012.11.14 13:53:00
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916. [Request] More Detailed Statistics. - in Feedback/Requests [original thread]
+1 I'd say more, but I think that about covers it...
- by Garrett Blacknova - at 2012.11.14 13:40:00
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917. Turret installation AI configuration! - in Feedback/Requests [original thread]
Just to be clear, when you say the "track X" options can be toggled, you mean that they'll ALL be active at once if you turn them all on, right? Also, a follow-up suggestion: Hacked turrets keep their settings, so the enemy team has to reset a tu...
- by Garrett Blacknova - at 2012.11.14 03:19:00
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918. req: ability to use mouse *pointer* out of battles to select market, skills, loa... - in Feedback/Requests [original thread]
+1. If they want mouse support, it would be nice to see it FULLY supported.
- by Garrett Blacknova - at 2012.11.14 02:47:00
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919. The mouse/keyboard controls give players who use them an unfair advantage - in Feedback/Requests [original thread]
I happen to have a PC whose keyboard and mouse are compatible with my PS3. Lucky me. I can safely say that, in spite of the (minor) advantage in precision with mouse aim, I perform better in most situations with my controller. KB+M gives better ...
- by Garrett Blacknova - at 2012.11.14 02:36:00
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920. HUD indicator while being repped. - in Feedback/Requests [original thread]
I've previously suggested they provide an indicator like the ones used for damage, but blue or green to show healing. That way, they're know they're being healed, and where the healing is coming from.
- by Garrett Blacknova - at 2012.11.14 02:21:00
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