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761. [Request] Kills, assists, teamwork, & rewards - in Feedback/Requests [original thread]
I like a solution somewhere between Syndicate and BF3. Also, kind of like OP's solution 2. Current situation: Kill = 50WP Assist = 25WP Suggestion: When someone is killed, 50WP are divided up between everyone who dealt damage to the target ov...
- by Garrett Blacknova - at 2012.11.23 14:15:00
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762. Feedback: Small Missile Hot Fix - in Feedback/Requests [original thread]
I've managed - with Militia turrets - to get a few kills with splash. They're not one-shot kills unless you score the hit, but they DO have splash damage. If they buffed the blast radius, you'd be hitting with the splash often enough to see it, a...
- by Garrett Blacknova - at 2012.11.22 00:33:00
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763. Just thought of a way to balance vehicles - in Feedback/Requests [original thread]
WHz DS9899 wrote: that is true, but youdon't have to act like the game was total ****, it ok at least a 6.5-7..... I never said it was BAD, just that it's not deserving of the "MW" abbreviation taken by the MechWarrior series. But they're s...
- by Garrett Blacknova - at 2012.11.21 22:46:00
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764. CCP WTF - in Feedback/Requests [original thread]
Problem with missile nerf? Yes. It's pretty obvious why there's a problem, too. Triple-tiered nerfs are a REALLY bad idea. Cutting range? Great. That's the main problem they had. Cutting damage? Alright, they're still getting a bonus against arm...
- by Garrett Blacknova - at 2012.11.21 21:19:00
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765. AoE means Area of Effect... That is what missile launchers are. - in Feedback/Requests [original thread]
EVERYTHING about the Missile Turret change is great... EXCEPT the splash damage reduction. If I'm about 20m from a Swarm Launcher guy who's just standing there lining up his shots, it's reasonable to expect that I'll be able to line up on him and...
- by Garrett Blacknova - at 2012.11.21 21:03:00
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766. Can we get a movement speed skill? - in Feedback/Requests [original thread]
Maken Tosch wrote: 2. The movement speed can only help so much. The real effort comes from the sprint speed. Sprint speed doesn't help at all while you're actively firing on a target. But I agree that the idea is unnecessary, and would effec...
- by Garrett Blacknova - at 2012.11.21 20:57:00
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767. [request] No Precision Strike into enemy spawn area - in Feedback/Requests [original thread]
If they "turn off" WP and kill counts for kills made into or from the redzone, this will be fixed.
- by Garrett Blacknova - at 2012.11.21 20:52:00
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768. [request] PSP OS and squad orders. - in Feedback/Requests [original thread]
So basically, you want the app they already confirmed will be coming exclusively to Vita, but on the PSP? Good luck with that. Although I'd like to see it too, so +1.
- by Garrett Blacknova - at 2012.11.21 20:50:00
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769. [Request] Don't have MCC take damage if enemy hold NO Null cannon sites - in Feedback/Requests [original thread]
Etero Narciss wrote: Noc Tempre wrote: Games are already on the long side. If anything, there should be a slaughter rule in place. If you lose control of ALL points, you have 60 seconds to flip one or your MCC retreats. Players already hav...
- by Garrett Blacknova - at 2012.11.21 20:42:00
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770. AoE means Area of Effect... That is what missile launchers are. - in Feedback/Requests [original thread]
I agree a nerf is in order, but I think they may be overdoing it for the ISK party.
- by Garrett Blacknova - at 2012.11.21 10:54:00
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771. [Suggestion] High Orbit Pulse Scan - in Feedback/Requests [original thread]
+1 this is an awesome idea.
- by Garrett Blacknova - at 2012.11.21 03:46:00
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772. (request/question) A new type of Gamemode - in Feedback/Requests [original thread]
Large open maps will become vehicle-dominated maps anyway. No need for a game mode for it. Just like there's no need for an infantry-only mode. There's absolutely no way to make "you're only allowed in if you have a vehicle" work within New Ede...
- by Garrett Blacknova - at 2012.11.21 03:32:00
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773. [Request] Don't have MCC take damage if enemy hold NO Null cannon sites - in Feedback/Requests [original thread]
If your MCC is at 2 bars, and the enemy MCC has barely been scratched, you've already lost.
- by Garrett Blacknova - at 2012.11.21 02:12:00
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774. Make the free LAVs passenger only - in Feedback/Requests [original thread]
exegr wrote: Garrett Blacknova wrote: When people have suggested it before, they've been saying to use the existing model and somehow make it work without the turret, and ignored the fact that doing so would require a new set of poses and an...
- by Garrett Blacknova - at 2012.11.20 23:39:00
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775. LOLgistics?? - in Feedback/Requests [original thread]
Paran Tadec wrote: They are gonna remove WP from actions in redzones, dont worry. I'm hoping this is true, but source? Haven't seen any official word about it myself. Would be nice to have it confirmed.
- by Garrett Blacknova - at 2012.11.20 22:13:00
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776. Just thought of a way to balance vehicles - in Feedback/Requests [original thread]
WHz DS9899 wrote: Garrett Blacknova wrote: WHz DS9899 wrote: First thing is to buff everything's sheilds,armor, and health, because it's honestly harder to kill someone in MW3. And so it should be. In MW3, you're a 30 metre tall giant ...
- by Garrett Blacknova - at 2012.11.20 22:12:00
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777. [Request] Low ammo icon, nanohive carrier symbol, and ammo requests - in Feedback/Requests [original thread]
I'm sure I've seen a few threads like this before. I'll say the same thing I always do. Within a reasonable range, or when your crosshairs are over a friendly, you can already see their health, so players with Repair Tools have a function to ide...
- by Garrett Blacknova - at 2012.11.20 22:10:00
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778. Just thought of a way to balance vehicles - in Feedback/Requests [original thread]
WHz DS9899 wrote: First thing is to buff everything's sheilds,armor, and health, because it's honestly harder to kill someone in MW3. And so it should be. In MW3, you're a 30 metre tall giant robot, weighing anything up to 100 tons. If you'r...
- by Garrett Blacknova - at 2012.11.20 21:57:00
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779. Missile Turrets - in Feedback/Requests [original thread]
EnglishSnake wrote: Hybrid turrets are split into two catagories. Why not the same for missile technology? Because that is the nature of hybrids One for short range ie blasters and one for long range ie railguns Its the same with project...
- by Garrett Blacknova - at 2012.11.20 21:55:00
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780. (Request) Uplink/homing module for crusader dropsuits - in Feedback/Requests [original thread]
Drop Uplinks can't be turned off. Why? Because where does the new arrival go when he's about to spawn and you switch it off? Also, tech-wise, Drop Uplinks are described in a similar manner to Cynos, they're a wormhole generator/beacon thing that...
- by Garrett Blacknova - at 2012.11.20 21:30:00
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