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641. (Request) Fixing Forge Guns. - in Feedback/Requests [original thread]
DarkShadowFox wrote: no Ive seen higher fit tanks taken out in a matter of minutes. Minutes. MINUTES. If a Heavy suit is being shot at, and doesn't have sufficient cover, his lifespan is measured in SECONDS. Tanks are fine. Tank weapons ar...
- by Garrett Blacknova - at 2012.12.03 03:38:00
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642. Swarm Launcher Skill - in Feedback/Requests [original thread]
An additional 30 - 60 damage is pretty consistent with my higher-tier Swarm Ops compared with my character with no SPs allocated to AV gear. It definitely makes a difference.
- by Garrett Blacknova - at 2012.12.02 15:39:00
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643. Logoff? - in Feedback/Requests [original thread]
There are currently 3 ways to change character: 1. Quit game and re-enter. 2. Glitch the game when entering the skill menu (sometimes others, but skill menu does it more often for me) and get booted back to character select. 3. Sign out of PSN wi...
- by Garrett Blacknova - at 2012.12.02 15:37:00
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644. [REQUEST] Starting teamchat - in Feedback/Requests [original thread]
I still want players to start in team chat. I also still want voice to default to on. I also still want push-to-talk to default to off. +1.
- by Garrett Blacknova - at 2012.12.02 15:07:00
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645. Did you really make it possible to play with mouse and gamepad in the same match... - in Feedback/Requests [original thread]
Stinker Butt wrote: On this current build you can turn extremely fast using a mouse, even if you're a heavy. This is a dramatic change from the last build and should be fixed for balance. Move is still very buggy right now. I use it almost ex...
- by Garrett Blacknova - at 2012.12.02 15:06:00
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646. Swarm Launcher Skill - in Feedback/Requests [original thread]
Larger blast radius is GREAT for catching players out when they jump from their LAV at the last second. Pretty sure the Prof skill is a good one too.
- by Garrett Blacknova - at 2012.12.02 15:01:00
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647. Request - Who's healing me on HUD - in Feedback/Requests [original thread]
I'm already provably insane (and have spent some years on medication for it), so I'm getting the right kind of help on that side of things. Also, I think for repping, the sound you get is enough if they pair it with a directional indicator on the...
- by Garrett Blacknova - at 2012.12.02 14:59:00
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648. Did you really make it possible to play with mouse and gamepad in the same match... - in Feedback/Requests [original thread]
OK, once again... I've used BOTH control options on a fairly regular basis over many years, both in DUST and other FPS games (with experience going back as far as Wolfenstein 3D and Doom). The single core advantage to KB/M control that COULD be ...
- by Garrett Blacknova - at 2012.12.02 13:18:00
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649. Request - Who's healing me on HUD - in Feedback/Requests [original thread]
Khal V'Rani wrote: If I would've known that I would've quoted, linked or added to that/those threads... Didn't mean to steal your idea Garrett. Sorry. I just recently found a crew to run with, with comms, and they're going to spec into logi wh...
- by Garrett Blacknova - at 2012.12.02 12:55:00
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650. [request] - selling loot - in Feedback/Requests [original thread]
There's going to - eventually - be a player-driven market where people will be free to buy and sell ALL our gear. Players will, at some unspecified future date, be able to buy fancy and awesome items with AUR, then sell them to other players for ...
- by Garrett Blacknova - at 2012.12.02 12:54:00
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651. [Suggestion] "Skill Tree" - in Feedback/Requests [original thread]
A certificate system like EVE has would work, because they're an optional "extra" you can work with to make your skill planning less of a chore and less of a complicated mess. A skill "tree" doesn't really work though, because some skills start w...
- by Garrett Blacknova - at 2012.12.02 12:52:00
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652. MESSAGE !!!!!!! - in Feedback/Requests [original thread]
I enjoyed reading this. It reminded me why my girlfriend is the kind of sniper who can sometimes get half the enemy team preferentially targeting her to the exclusion of all else - including objectives and their own K/D ratio. I've seen her supp...
- by Garrett Blacknova - at 2012.12.02 12:28:00
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653. Request - Who's healing me on HUD - in Feedback/Requests [original thread]
For repair indicators, I've repeatedly requested a blue (or other coloured) version of the damage indicators to show the direction of incoming healing.
- by Garrett Blacknova - at 2012.12.02 08:03:00
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654. Can Vehicles Please Get A Horn At Some Point? - in Feedback/Requests [original thread]
Azrael Arcturus wrote: It's really hard to get someone's attention in an FPS, what with their limited field of view. So it often amount to me driving in front of them, looking like an idiot. A horn button would alleviate this problem and allow ...
- by Garrett Blacknova - at 2012.12.02 06:50:00
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655. [Request] Kills, assists, teamwork, & rewards - in Feedback/Requests [original thread]
I'm actually leaning towards option 3 more now than I was. It seems like a good idea.
- by Garrett Blacknova - at 2012.12.02 06:02:00
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656. [Request] A Who's Talking Indicator - in Feedback/Requests [original thread]
KEROSIINI-TERO wrote: would like this, but push to talk has to be fixed to be usable in order for namedisplay to work. otherwise, as everybody has PTT off, there would be a list of 10 names practically all the time visible. Unless they just ...
- by Garrett Blacknova - at 2012.12.02 05:54:00
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657. Suggested balance tweak for Skirmich mode - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: FOR HIGHSEC, Hack speed should be inversely proportional to the number of objectives controlled by the hacker's team. This means if your team only has 1 objective, then it should take the enemy substantially longer...
- by Garrett Blacknova - at 2012.12.02 05:53:00
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658. Scan Profile - in Feedback/Requests [original thread]
When a target's in line of sight, but not specifically under your crosshairs, scan profile determines the range at which they get the red marker above their heads, and the range at which they're marked on friendly HUDs. When you line up on the tar...
- by Garrett Blacknova - at 2012.12.02 03:13:00
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659. [Request] Remove/Reduce Passenger Kill Assist in Dropships - in Feedback/Requests [original thread]
Look at the "Pilot Commission" thread for more ideas on how to do this. One of the ideas was to have a "green light" button which tells people to jump. If they jump in the (time-limited) window, they get bonus WP for everything they do over the n...
- by Garrett Blacknova - at 2012.12.02 02:50:00
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660. [Suggestion] Sky SpawningGäó (name courtesy of R'ahz Lupo) - in Feedback/Requests [original thread]
Arron Rift wrote: They have something very similar to this in Starhawk (another game I play) and it is awesome, but it does cause some problems with map design because any roofs or overhangs perminently prevent people from spawning under them. ...
- by Garrett Blacknova - at 2012.12.02 02:32:00
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