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chuckuall
RestlessSpirits
16
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Posted - 2012.12.12 20:52:00 -
[1] - Quote
I have started to see this in too many battles, half off the players won't come out of there redzone choosing instead to climb to the highest point safely behind the redline and snipe the whole game. Soluition, a two minute time limit after you spwan to leave the red redzone and once you leave the redzone you can't go back (20 second countdown activates). This would give the players trying to call in vehicles or gather their forces a chance to do so but stop players from hiding in the redzone.
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Ranger SnakeBlood
OSG Planetary Operations Covert Intervention
126
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Posted - 2012.12.12 21:55:00 -
[2] - Quote
then what happens to a team thats red lined,
They spawn in then they have to minutes to get out of the red line which at that point would more resemble a firing squad so not only can people not get out of the redline but now if they last the barage of bullets they die by suicide aswell,
I disagree with your idea for that main reason |
chuckuall
RestlessSpirits
16
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Posted - 2012.12.12 22:22:00 -
[3] - Quote
For the most part redlineing happens because so many people choose to stay there not because they're overwelmed. Forceing players out of the redzone will reduce the number of matches you see this happen and force players to use strategy when it does. |
Elijah Sol' Dzusaki
Onward Defrosted Tuna Team
485
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Posted - 2012.12.12 22:27:00 -
[4] - Quote
Best Option would be for CCP to stop making maps with hills all around the outside of the map. |
chuckuall
RestlessSpirits
16
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Posted - 2012.12.12 22:36:00 -
[5] - Quote
Were can't have just flat maps, high ground is always going to be part of the game. I'm just saying players should have to advance away from their spawn area and contribute to the battle. |
Elijah Sol' Dzusaki
Onward Defrosted Tuna Team
485
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Posted - 2012.12.12 22:47:00 -
[6] - Quote
chuckuall wrote:Were can't have just flat maps, high ground is always going to be part of the game. I'm just saying players should have to advance away from their spawn area and contribute to the battle.
I understand High ground is necessary for good map design but currently all Maps are like giant bowls. |
Bojo The Mighty
Bojo's School of the Trades
432
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Posted - 2012.12.12 22:59:00 -
[7] - Quote
Redline Sniping is a temporary problem. When they expand the maps, no one will even be near a red line. The action would be too far away for kills. As for right now, here's an idea. NOT YOURS. Instead they are going to implement the yellow zone solution where no WP rewarded for redline sniping |
Sleepy Zan
Internal Error. Negative-Feedback
2048
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Posted - 2012.12.12 23:05:00 -
[8] - Quote
Bojo The Mighty wrote:Redline Sniping is a temporary problem. When they expand the maps, no one will even be near a red line. The action would be too far away for kills. As for right now, here's an idea. NOT YOURS. Instead they are going to implement the yellow zone solution where no WP rewarded for redline sniping I say yes to yellowzone |
Coyskurk
3dge of D4rkness SoulWing Alliance
39
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Posted - 2012.12.12 23:58:00 -
[9] - Quote
How about no WP gain AT ALL behind the redline? And I'm sure there will be fixes to redlining teams in the future. |
chuckuall
RestlessSpirits
16
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Posted - 2012.12.13 01:10:00 -
[10] - Quote
The bulk of the snipers that snipe from the redzone do not do so to make a lot of WP but to protect their precious kdr's so penalizing WP isn't really an effective fix. |
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Elijah Sol' Dzusaki
Onward Defrosted Tuna Team
485
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Posted - 2012.12.13 01:22:00 -
[11] - Quote
chuckuall wrote:The bulk of the snipers that snipe from the redzone do not do so to make a lot of WP but to protect their precious kdr's so penalizing WP isn't really an effective fix.
Less WP, means less ISK, and SP |
24601 -2
Doomheim
9
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Posted - 2012.12.13 02:42:00 -
[12] - Quote
I like the idea of no WP in the redzone. It would also help keep boosters from providing ammo. repairing, reviving, and so on. They would have to be in a combat zone to get points and would find it harder to survive. The problem would be that those that are stuck in the red zone because they are being camped would not get points as well. The yellow zone sounds like a good alternative. |
Moonracer2000
Subdreddit Test Alliance Please Ignore
314
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Posted - 2012.12.13 02:49:00 -
[13] - Quote
yeah, I think just pulling the boarder and based back further from the center of the maps is a better solution (and will hopefully happen if we get bigger maps). This will mean that camping on a mountain near your base will not give a good vantage of strategic locations on the map and only be useful for protecting your base.
It will also make vehicles a more valuable asset as objectives will be further away and walking to them less viable. |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.12.13 08:43:00 -
[14] - Quote
chuckuall wrote:The bulk of the snipers that snipe from the redzone do not do so to make a lot of WP but to protect their precious kdr's so penalizing WP isn't really an effective fix. Which is exactly why I like my suggestion.
Players behind the redline don't count as kills OR provide WPs when killed. They also don't count kills or earn WPs until they're actually on the battlefield.
Effectively, while still able to be "involved" in the fight, these players are treated as non-combatants by the game. No WP earned by either side when one player is behind the redline. |
Baal Roo
Subdreddit Test Alliance Please Ignore
811
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Posted - 2012.12.13 09:12:00 -
[15] - Quote
Garrett Blacknova wrote:chuckuall wrote:The bulk of the snipers that snipe from the redzone do not do so to make a lot of WP but to protect their precious kdr's so penalizing WP isn't really an effective fix. Which is exactly why I like my suggestion. Players behind the redline don't count as kills OR provide WPs when killed. They also don't count kills or earn WPs until they're actually on the battlefield. Effectively, while still able to be "involved" in the fight, these players are treated as non-combatants by the game. No WP earned by either side when one player is behind the redline.
This is the best solution IMO |
Khal V'Rani
Nephilim Initiative
90
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Posted - 2012.12.13 11:53:00 -
[16] - Quote
Did one of us get you one too many times? Quit kicking the dog. It's dead. There was a line to beat the dog a few months long. You walked up late.
Yellow Zone / Bigger Maps / Non Combatant status - all great ideas as I've mentioned before.
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Nova Knife
Seituoda Taskforce Command Caldari State
789
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Posted - 2012.12.13 15:35:00 -
[17] - Quote
My personal favorite thing is to zoom into their redzone with a dropship and land on the people trying to snipe.
Alternatively, zoom in with a dropship, get out and knife them, and then zoom merrily back into the safezone. |
Fivetimes Infinity
Immobile Infantry
1086
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Posted - 2012.12.13 17:23:00 -
[18] - Quote
Fixing sniping fixes this problem. With bullet drop, bullet travel time, and scope sway, hitting targets at max range would be relatively difficult. Snipers who want to get kills would be encouraged, then, to move closer to the action, as they'd be more likely to hit targets than at longer ranges.
And so, redline sniping is greatly mitigated without any ham-fisted measures like forcing people out of the area after X period of time or auto-killing people who stay there too long. After all, the redline exists to prevent spawn camping. You can't force people to leave the redline when they're being spawn camped, as it'd defeat the entire purpose of the redline in the first place. |
Terram Nenokal
BetaMax.
115
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Posted - 2012.12.13 17:27:00 -
[19] - Quote
I've always liked the idea that killing in the red zone nets you no warpoints or even a kill count. Same with killing someone behind the red line.
It could be justified that your contract only applies to activity within the 'burn zone' |
Fivetimes Infinity
Immobile Infantry
1086
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Posted - 2012.12.13 19:20:00 -
[20] - Quote
Terram Nenokal wrote:I've always liked the idea that killing in the red zone nets you no warpoints or even a kill count. Same with killing someone behind the red line.
It could be justified that your contract only applies to activity within the 'burn zone'
The issue is still that the red line is there to prevent spawn camping. If you lose all your points, it's what keeps you from being totally overrun. Removing all WP/kill gain for people being redlined camped doesn't sound like a very good thing to include in the game. They're already being redlined, and now they don't even get any WP for whatever kills they manage to get? Would that be a positive contribution to the game? |
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SickJ
French unchained corporation
48
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Posted - 2012.12.13 20:28:00 -
[21] - Quote
Fivetimes Infinity wrote:Terram Nenokal wrote:I've always liked the idea that killing in the red zone nets you no warpoints or even a kill count. Same with killing someone behind the red line.
It could be justified that your contract only applies to activity within the 'burn zone' The issue is still that the red line is there to prevent spawn camping. If you lose all your points, it's what keeps you from being totally overrun. Removing all WP/kill gain for people being redlined camped doesn't sound like a very good thing to include in the game. They're already being redlined, and now they don't even get any WP for whatever kills they manage to get? Would that be a positive contribution to the game?
The loss of WP could be considered a penalty for losing very badly. We're mercenaries, after all, paid to get results. We can't expect regular payment if we fail so spectacularly, can we? |
Rebel3010
Lost-Legion
21
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Posted - 2012.12.13 20:59:00 -
[22] - Quote
with the Yellow Zone idea, non combatant/no WP awarded, also, Bullets should carry less damage, always causing a "blue sheild" no matter how close you are |
Fivetimes Infinity
Immobile Infantry
1086
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Posted - 2012.12.14 03:05:00 -
[23] - Quote
SickJ wrote:The loss of WP could be considered a penalty for losing very badly. We're mercenaries, after all, paid to get results. We can't expect regular payment if we fail so spectacularly, can we?
We aren't mercenaries, we're dudes playing a game looking to have a fun time. Losing isn't fun. Losing so badly you're redlined is even worse. Getting redlined and not even getting credit for your kills anymore? Why? What's the point of making losing terribly even worse? If CCP wants to make losing all points so bad, they should do the Battlefield routine and just make it so the game ends in a matter of seconds thereafter.
Redline sniping isn't cool, but there are solutions to it that don't involve such ham-fisted stuff as no credit for kills when redlined. |
R F Gyro
ZionTCD Legacy Rising
315
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Posted - 2012.12.14 19:48:00 -
[24] - Quote
Just end the game shortly after one team is redlined. Give them a couple of minutes to attempt a hack, and if they can't even manage that then game over.
They can snipe all they want for those 2 minutes.
https://forums.dust514.com/default.aspx?g=posts&t=45442&find=unread |
Pent'noir
Algintal Core Gallente Federation
62
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Posted - 2012.12.14 20:10:00 -
[25] - Quote
If they make it so ppl must leave certain areas inorder to get points, then the next thing ppl will be complaining about is when a team gets redlined, everyone just leaves the match. No point in staying if your team can't break out and you can't get any wp's.
When the maps get larger, all of our redline problems will be resolved because they can't hit ppl that far away. Then you'll just have ppl up in the non-redzone hills that pick ppl off if they get too close. |
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