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Altina McAlterson
TRUE TEA BAGGERS
363
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Posted - 2012.12.12 10:23:00 -
[31] - Quote
Talos Alomar wrote:Vermaak Doe wrote:Altessan Vigarde wrote:Come full release all AUR only weapons will have an ISK cost as well. Problem solved. The joke about that is players will make it cost an outrageous amount of isk (if they aren't all idiots i suppose this will all be decided by the invisible hand of the free market, right?
They won't make it cost an outrageous amount if ISK they want to sell it. That's sort of how that works...
The codewish and broadside appear to be mistakes and will be changed at some point to fall in line with the rest of the game. So for the love of christ use the search function. This subjects pops up several times a day, it's sad it seems to be the only thing anyone has to talk about.
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ArMaGeDoN The Cat
Systems Federation Coalition of Galactic Unity
157
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Posted - 2012.12.12 13:20:00 -
[32] - Quote
Nomed Deeps wrote:Quote:I'm sorry, but the Codewish uses less CPU/PG than the Duvolle Tac, which it is the AUR variant of. I'm looking at the stats right in front of me. Codewish (AUR variant tac rifle): 47 CPU/ 6 PG Duvolle Tactical Assault Rifle (ISK variant tac rifle): 90 CPU/ 13 PG You need to look again. Edit: And BTW, the Broadside HMG is set up the same way, the ISK variant has far more CPU/PG requirements than the Broadside Might as well save your breath, Overlord Ulath. Those arguing for AUR obviously like AUR the way it is as they obviously use it (for their advantage as that's the only way they can be competitive). It is ironic "Cry me a river" was said when it was the AUR users that cried to prompt the booster change. In their case though, I am sure they consider it "giving constructive feedback" over "crying". Haha, no. I don't buy AUR weapons and suits. I didn't see that the Tactical AUR variant uses less CPU/PG and that's my mistake. But that's the exception, not the rule. GEK-38 Assault rifle: 47CPU and 6PG 'Killswitch' GEK-38 Assault rifle: 90CPU and 13PG And they are exactly the same. Most other weapons are either higher CPU/PG for AUR, or they are the same. BTW, with my fitting skills far from max (CPU/PG), I can put almost anything I want on my suits without problem. With the skills maxed I would probably never see the text saying that there isn't enough CPU/PG. |
Overlord Ulath
Doomheim
85
|
Posted - 2012.12.12 17:21:00 -
[33] - Quote
ArMaGeDoN The Cat wrote:Nomed Deeps wrote:Quote:I'm sorry, but the Codewish uses less CPU/PG than the Duvolle Tac, which it is the AUR variant of. I'm looking at the stats right in front of me. Codewish (AUR variant tac rifle): 47 CPU/ 6 PG Duvolle Tactical Assault Rifle (ISK variant tac rifle): 90 CPU/ 13 PG You need to look again. Edit: And BTW, the Broadside HMG is set up the same way, the ISK variant has far more CPU/PG requirements than the Broadside Might as well save your breath, Overlord Ulath. Those arguing for AUR obviously like AUR the way it is as they obviously use it (for their advantage as that's the only way they can be competitive). It is ironic "Cry me a river" was said when it was the AUR users that cried to prompt the booster change. In their case though, I am sure they consider it "giving constructive feedback" over "crying". Haha, no. I don't buy AUR weapons and suits. I didn't see that the Tactical AUR variant uses less CPU/PG and that's my mistake. But that's the exception, not the rule. GEK-38 Assault rifle: 47CPU and 6PG 'Killswitch' GEK-38 Assault rifle: 90CPU and 13PG And they are exactly the same. Most other weapons are either higher CPU/PG for AUR, or they are the same. BTW, with my fitting skills far from max (CPU/PG), I can put almost anything I want on my suits without problem. With the skills maxed I would probably never see the text saying that there isn't enough CPU/PG. Sorry, but the "Blindfire" is supposed to be the GEK AUR variant, the Killswitch is actually a rank ABOVE the GEK and requires more CPU/PG. The Killswitch was supposed to be the Duvolle AUR variant, but they screwed up the stats and instead made it the exact same gun as the GEK and "Blindfire" but with higher CPU/PG and 0.1 more accuracy.
Please know of what you speak before you post. Because as I said, the Codewish AND the Broadside are BOTH set up with an unfair advantage on CPU/PG, the Codewish isn't the only one. |
ArMaGeDoN The Cat
Systems Federation Coalition of Galactic Unity
157
|
Posted - 2012.12.12 18:04:00 -
[34] - Quote
Overlord Ulath wrote:ArMaGeDoN The Cat wrote:Nomed Deeps wrote:Quote:I'm sorry, but the Codewish uses less CPU/PG than the Duvolle Tac, which it is the AUR variant of. I'm looking at the stats right in front of me. Codewish (AUR variant tac rifle): 47 CPU/ 6 PG Duvolle Tactical Assault Rifle (ISK variant tac rifle): 90 CPU/ 13 PG You need to look again. Edit: And BTW, the Broadside HMG is set up the same way, the ISK variant has far more CPU/PG requirements than the Broadside Might as well save your breath, Overlord Ulath. Those arguing for AUR obviously like AUR the way it is as they obviously use it (for their advantage as that's the only way they can be competitive). It is ironic "Cry me a river" was said when it was the AUR users that cried to prompt the booster change. In their case though, I am sure they consider it "giving constructive feedback" over "crying". Haha, no. I don't buy AUR weapons and suits. I didn't see that the Tactical AUR variant uses less CPU/PG and that's my mistake. But that's the exception, not the rule. GEK-38 Assault rifle: 47CPU and 6PG 'Killswitch' GEK-38 Assault rifle: 90CPU and 13PG And they are exactly the same. Most other weapons are either higher CPU/PG for AUR, or they are the same. BTW, with my fitting skills far from max (CPU/PG), I can put almost anything I want on my suits without problem. With the skills maxed I would probably never see the text saying that there isn't enough CPU/PG. Sorry, but the "Blindfire" is supposed to be the GEK AUR variant, the Killswitch is actually a rank ABOVE the GEK and requires more CPU/PG. The Killswitch was supposed to be the Duvolle AUR variant, but they screwed up the stats and instead made it the exact same gun as the GEK and "Blindfire" but with higher CPU/PG and 0.1 more accuracy. Please know of what you speak before you post. Because as I said, the Codewish AND the Broadside are BOTH set up with an unfair advantage on CPU/PG, the Codewish isn't the only one. wat |
Overlord Ulath
Doomheim
85
|
Posted - 2012.12.12 19:50:00 -
[35] - Quote
Never mind Cat. If you have to go in game and look up the stats for AUR items then you obviously haven't had experience with them, and if you've not had experience in dealing with them you cannot be expected to make a proper argument about them.
TL;DR Points of all of this:
1. The AUR weapons are SUPPOSED to follow the general rule of being equal too and sometimes harder to use than ISK items.
2. Many of them don't follow this rule, and that is the complaint many are having with the AUR items.
3. The Killswitch is weaker than it is supposed to be since it is supposed to be the AUR equal to a Duvolle.
4. The Broadside HMG also has half the CPU/PG of it's ISK equivalent.
and finally
5. The Blindfire AR is the intended AUR equivalent to the GEK, not the Killswitch. |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.12.13 02:25:00 -
[36] - Quote
Khulam Alkon wrote:subject says it all. With the "codewish" duvolle rifle doing 52 dmg to the Allotek Bursts 33 damage, why bother even getting them? It seems like any EVE corp that wants to make sure they're on the winning side is just going to ensure their mercs are in AUR gear. I can't imagine i'm the only person that wants to avoid this Pay to Win garbage. I understand you can't really make a F2P model of this type without giving players who pay money some incentive, that's why i'd rather pay for the game itself in some fashion. Its bad enough that game play is balanced toward the team with the most ISK rather than the most skill. I can be as skilled as i want but if the other team deploys two or three top-end HAV's my team doesn't really stand much of chance. Again, the recoil on the thing isn't working. Next build, trying to fire it that fast will just make you miss constantly. You'll have to actually control your shooting. |
WHz DS9899
Doomheim
136
|
Posted - 2012.12.13 02:27:00 -
[37] - Quote
Mobius Wyvern wrote:Khulam Alkon wrote:subject says it all. With the "codewish" duvolle rifle doing 52 dmg to the Allotek Bursts 33 damage, why bother even getting them? It seems like any EVE corp that wants to make sure they're on the winning side is just going to ensure their mercs are in AUR gear. I can't imagine i'm the only person that wants to avoid this Pay to Win garbage. I understand you can't really make a F2P model of this type without giving players who pay money some incentive, that's why i'd rather pay for the game itself in some fashion. Its bad enough that game play is balanced toward the team with the most ISK rather than the most skill. I can be as skilled as i want but if the other team deploys two or three top-end HAV's my team doesn't really stand much of chance. Again, the recoil on the thing isn't working. Next build, trying to fire it that fast will just make you miss constantly. You'll have to actually control your shooting.
So true |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.12.13 08:39:00 -
[38] - Quote
There are TWO guns that are wrong.
Codewish AR and Broadside HMG.
EVERY SINGLE OTHER AUR WEAPON VARIANT WORKS FAIRLY. These two, AND ONLY THESE TWO, give a measurable and provable advantage over the ISK equivalents.
EVERY SINGLE OTHER AUR WEAPON VARIANT gives you the same statline as the tier above their skill prerequisites (Advanced Prereq with Proto stats), but also has the higher-tier variant's PG/CPU cost. These two, and again, ONLY THESE TWO WEAPONS, have the lower-tier PG/CPU requirements as well. If I buy any Advanced AUR Shotgun, or a non-Tac Advanced AUR Assault Rifle, I'm getting the Prototype stats with only the Advanced skill prerequisites. I'm still having to fit the weapon as a Prototype weapon, because it's still a Prototype, just modified to be easier to use. The Codewish, and the Broadside HMG, both allow you to fit extra/better modules alongside the weapon than their ISK equivalents.
The Codewish is objectively better than the equivalent weapon you can buy with ISK, and is therefore pay-to-win. The Broadside is the same, for the same reason. |
ArMaGeDoN The Cat
Systems Federation Coalition of Galactic Unity
157
|
Posted - 2012.12.13 09:19:00 -
[39] - Quote
Garrett Blacknova wrote:There are TWO guns that are wrong.
Codewish AR and Broadside HMG.
EVERY SINGLE OTHER AUR WEAPON VARIANT WORKS FAIRLY. These two, AND ONLY THESE TWO, give a measurable and provable advantage over the ISK equivalents.
EVERY SINGLE OTHER AUR WEAPON VARIANT gives you the same statline as the tier above their skill prerequisites (Advanced Prereq with Proto stats), but also has the higher-tier variant's PG/CPU cost. These two, and again, ONLY THESE TWO WEAPONS, have the lower-tier PG/CPU requirements as well. If I buy any Advanced AUR Shotgun, or a non-Tac Advanced AUR Assault Rifle, I'm getting the Prototype stats with only the Advanced skill prerequisites. I'm still having to fit the weapon as a Prototype weapon, because it's still a Prototype, just modified to be easier to use. The Codewish, and the Broadside HMG, both allow you to fit extra/better modules alongside the weapon than their ISK equivalents.
The Codewish is objectively better than the equivalent weapon you can buy with ISK, and is therefore pay-to-win. The Broadside is the same, for the same reason. QFT |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.12.13 14:35:00 -
[40] - Quote
Garrett Blacknova wrote:There are TWO guns that are wrong.
Codewish AR and Broadside HMG.
EVERY SINGLE OTHER AUR WEAPON VARIANT WORKS FAIRLY. These two, AND ONLY THESE TWO, give a measurable and provable advantage over the ISK equivalents.
EVERY SINGLE OTHER AUR WEAPON VARIANT gives you the same statline as the tier above their skill prerequisites (Advanced Prereq with Proto stats), but also has the higher-tier variant's PG/CPU cost. These two, and again, ONLY THESE TWO WEAPONS, have the lower-tier PG/CPU requirements as well. If I buy any Advanced AUR Shotgun, or a non-Tac Advanced AUR Assault Rifle, I'm getting the Prototype stats with only the Advanced skill prerequisites. I'm still having to fit the weapon as a Prototype weapon, because it's still a Prototype, just modified to be easier to use. The Codewish, and the Broadside HMG, both allow you to fit extra/better modules alongside the weapon than their ISK equivalents.
The Codewish is objectively better than the equivalent weapon you can buy with ISK, and is therefore pay-to-win. The Broadside is the same, for the same reason. Exactly, and they'll likely be modified based on our feedback, just like weapons have been over the duration of this Beta. |
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Terram Nenokal
BetaMax.
115
|
Posted - 2012.12.13 15:13:00 -
[41] - Quote
I've been using the 'codewish' lately, and it feels a bit pay-to-win still. I can fit some extra damage mods on my suit because of the lower CPU cost. Although it's an indirect damage boost, it's still a damage boost other rifles just can't get.
I guess if there was a droppable rifle with equivalent stats it might even things out a bit. vOv |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.12.13 15:25:00 -
[42] - Quote
Terram Nenokal wrote:I've been using the 'codewish' lately, and it feels a bit pay-to-win still. I can fit some extra damage mods on my suit because of the lower CPU cost. Although it's an indirect damage boost, it's still a damage boost other rifles just can't get.
I guess if there was a droppable rifle with equivalent stats it might even things out a bit. vOv It feels to powerful right now due in part to the stacking penalty on damage mods being broken, causing them to actually stack bonuses for some pretty crazy dps. |
Overlord Ulath
Doomheim
85
|
Posted - 2012.12.13 19:36:00 -
[43] - Quote
Garrett Blacknova wrote:There are TWO guns that are wrong.
Codewish AR and Broadside HMG.
EVERY SINGLE OTHER AUR WEAPON VARIANT WORKS FAIRLY. These two, AND ONLY THESE TWO, give a measurable and provable advantage over the ISK equivalents.
EVERY SINGLE OTHER AUR WEAPON VARIANT gives you the same statline as the tier above their skill prerequisites (Advanced Prereq with Proto stats), but also has the higher-tier variant's PG/CPU cost. These two, and again, ONLY THESE TWO WEAPONS, have the lower-tier PG/CPU requirements as well. If I buy any Advanced AUR Shotgun, or a non-Tac Advanced AUR Assault Rifle, I'm getting the Prototype stats with only the Advanced skill prerequisites. I'm still having to fit the weapon as a Prototype weapon, because it's still a Prototype, just modified to be easier to use. The Codewish, and the Broadside HMG, both allow you to fit extra/better modules alongside the weapon than their ISK equivalents.
The Codewish is objectively better than the equivalent weapon you can buy with ISK, and is therefore pay-to-win. The Broadside is the same, for the same reason. Don't forget the poor Killswitch Garret, that baby needs some love. It's supposed to be an AUR Duvolle but has the stats of a GEK +0.1 accuracy (Blindfire is the AUR GEK).
But yes, the only two AUR overreaches are the Broadside and the Codewish. But since there are two, plus the broken Killswitch, that makes any rule concerning the AUR weapons void. Until the rule spans either all or all but one that is the exception, it cannot really be called "the rule". But it is the overall goal of the AUR items to be equivalent to but not exceeding the ISK items in quality or stats. |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2012.12.13 20:32:00 -
[44] - Quote
Mobius Wyvern wrote:Terram Nenokal wrote:I've been using the 'codewish' lately, and it feels a bit pay-to-win still. I can fit some extra damage mods on my suit because of the lower CPU cost. Although it's an indirect damage boost, it's still a damage boost other rifles just can't get.
I guess if there was a droppable rifle with equivalent stats it might even things out a bit. vOv It feels to powerful right now due in part to the stacking penalty on damage mods being broken, causing them to actually stack bonuses for some pretty crazy dps.
That bug has a huge effect on in game performance of gear and should be kept in mind when providing feedback. The best testing protocol until this bug is fixed would be to compare the weapons you use "side-by-side" without fitting any damage enhancer mods. Sadly unless everyone does this the data will still be somewhat skewed due to things seeming weaker when others are using this bug. But at least if you're not exploiting the bug in your testing you can keep the user end data pure.
0.02 ISK Cross
ps ~ Thanks to Mobium for bringing this up. |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.12.13 22:16:00 -
[45] - Quote
Cross Atu wrote:Mobius Wyvern wrote:Terram Nenokal wrote:I've been using the 'codewish' lately, and it feels a bit pay-to-win still. I can fit some extra damage mods on my suit because of the lower CPU cost. Although it's an indirect damage boost, it's still a damage boost other rifles just can't get.
I guess if there was a droppable rifle with equivalent stats it might even things out a bit. vOv It feels to powerful right now due in part to the stacking penalty on damage mods being broken, causing them to actually stack bonuses for some pretty crazy dps. That bug has a huge effect on in game performance of gear and should be kept in mind when providing feedback. The best testing protocol until this bug is fixed would be to compare the weapons you use "side-by-side" without fitting any damage enhancer mods. Sadly unless everyone does this the data will still be somewhat skewed due to things seeming weaker when others are using this bug. But at least if you're not exploiting the bug in your testing you can keep the user end data pure. 0.02 ISK Cross ps ~ Thanks to Mobium for bringing this up. No problem. I abuse the things myself, so I figured I'd point it out. |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2012.12.16 18:44:00 -
[46] - Quote
Mobius Wyvern wrote:Cross Atu wrote:Mobius Wyvern wrote:Terram Nenokal wrote:I've been using the 'codewish' lately, and it feels a bit pay-to-win still. I can fit some extra damage mods on my suit because of the lower CPU cost. Although it's an indirect damage boost, it's still a damage boost other rifles just can't get.
I guess if there was a droppable rifle with equivalent stats it might even things out a bit. vOv It feels to powerful right now due in part to the stacking penalty on damage mods being broken, causing them to actually stack bonuses for some pretty crazy dps. That bug has a huge effect on in game performance of gear and should be kept in mind when providing feedback. The best testing protocol until this bug is fixed would be to compare the weapons you use "side-by-side" without fitting any damage enhancer mods. Sadly unless everyone does this the data will still be somewhat skewed due to things seeming weaker when others are using this bug. But at least if you're not exploiting the bug in your testing you can keep the user end data pure. 0.02 ISK Cross ps ~ Thanks to Mobium for bringing this up. No problem. I abuse the things myself, so I figured I'd point it out.
Example of how a beta test is supposed to work, abuse everything as much as possible and point it all out so things get proper balance
Cheers Mobias |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.12.16 19:34:00 -
[47] - Quote
Overlord Ulath wrote:Garrett Blacknova wrote:There are TWO guns that are wrong.
Codewish AR and Broadside HMG.
EVERY SINGLE OTHER AUR WEAPON VARIANT WORKS FAIRLY. These two, AND ONLY THESE TWO, give a measurable and provable advantage over the ISK equivalents.
EVERY SINGLE OTHER AUR WEAPON VARIANT gives you the same statline as the tier above their skill prerequisites (Advanced Prereq with Proto stats), but also has the higher-tier variant's PG/CPU cost. These two, and again, ONLY THESE TWO WEAPONS, have the lower-tier PG/CPU requirements as well. If I buy any Advanced AUR Shotgun, or a non-Tac Advanced AUR Assault Rifle, I'm getting the Prototype stats with only the Advanced skill prerequisites. I'm still having to fit the weapon as a Prototype weapon, because it's still a Prototype, just modified to be easier to use. The Codewish, and the Broadside HMG, both allow you to fit extra/better modules alongside the weapon than their ISK equivalents.
The Codewish is objectively better than the equivalent weapon you can buy with ISK, and is therefore pay-to-win. The Broadside is the same, for the same reason. Don't forget the poor Killswitch Garret, that baby needs some love. It's supposed to be an AUR Duvolle but has the stats of a GEK +0.1 accuracy (Blindfire is the AUR GEK). But yes, the only two AUR overreaches are the Broadside and the Codewish. But since there are two, plus the broken Killswitch, that makes any rule concerning the AUR weapons void. Until the rule spans either all or all but one that is the exception, it cannot really be called "the rule". But it is the overall goal of the AUR items to be equivalent to but not exceeding the ISK items in quality or stats. Sorry, while talking in a thread about "pay to win" weapons, I forgot about the fact that there's a "pay to lose" weapon thrown in for good measure.
My bad. |
Overlord Ulath
Doomheim
85
|
Posted - 2012.12.17 14:31:00 -
[48] - Quote
Garrett Blacknova wrote:Overlord Ulath wrote:Garrett Blacknova wrote:There are TWO guns that are wrong.
Codewish AR and Broadside HMG.
EVERY SINGLE OTHER AUR WEAPON VARIANT WORKS FAIRLY. These two, AND ONLY THESE TWO, give a measurable and provable advantage over the ISK equivalents.
EVERY SINGLE OTHER AUR WEAPON VARIANT gives you the same statline as the tier above their skill prerequisites (Advanced Prereq with Proto stats), but also has the higher-tier variant's PG/CPU cost. These two, and again, ONLY THESE TWO WEAPONS, have the lower-tier PG/CPU requirements as well. If I buy any Advanced AUR Shotgun, or a non-Tac Advanced AUR Assault Rifle, I'm getting the Prototype stats with only the Advanced skill prerequisites. I'm still having to fit the weapon as a Prototype weapon, because it's still a Prototype, just modified to be easier to use. The Codewish, and the Broadside HMG, both allow you to fit extra/better modules alongside the weapon than their ISK equivalents.
The Codewish is objectively better than the equivalent weapon you can buy with ISK, and is therefore pay-to-win. The Broadside is the same, for the same reason. Don't forget the poor Killswitch Garret, that baby needs some love. It's supposed to be an AUR Duvolle but has the stats of a GEK +0.1 accuracy (Blindfire is the AUR GEK). But yes, the only two AUR overreaches are the Broadside and the Codewish. But since there are two, plus the broken Killswitch, that makes any rule concerning the AUR weapons void. Until the rule spans either all or all but one that is the exception, it cannot really be called "the rule". But it is the overall goal of the AUR items to be equivalent to but not exceeding the ISK items in quality or stats. Sorry, while talking in a thread about "pay to win" weapons, I forgot about the fact that there's a "pay to lose" weapon thrown in for good measure. My bad. I was thinking of it as more of an AUR weapon balance discussion |
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