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361. SMG range - in Feedback/Requests [original thread]
I know I said I wouldn't bother replying, but you've actually moved on from your idiocy before. Good job! Jack McReady wrote: Garrett Blacknova wrote: Mid-range SMG fire kills Shotgunners with minimal (if any) damage in return. Which leads ...
- by Garrett Blacknova - at 2013.01.31 16:19:00
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362. Heavies - in Feedback/Requests [original thread]
Nexus Tau wrote: How would you feel if there is only one place to spawn and that spawn point was camped on by ONLY heavies? What map has only one spawn point? Skirmish: ALWAYS have AT LEAST two - one ground-based spawn and the MCC. Ambush: ...
- by Garrett Blacknova - at 2013.01.31 15:56:00
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363. SMG range - in Feedback/Requests [original thread]
Oh good, different arguments to respond to. Awesome. JohnDS Wolf wrote: your bullets are not heading straite, they are heading everywhere. while your chances for A bullet to hit the target is higher, you also have more of a chance to miss as w...
- by Garrett Blacknova - at 2013.01.31 15:50:00
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364. SMG range - in Feedback/Requests [original thread]
Jack McReady wrote: Garrett Blacknova wrote: You might want to go back and re-read my post. Particularly the part where I already explained very clearly the exact reasons behind WHY there's a benefit to lower accuracy in CQC. And kick is a...
- by Garrett Blacknova - at 2013.01.31 15:07:00
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365. SMG range - in Feedback/Requests [original thread]
JohnDS Wolf wrote: Garrett Blacknova wrote: Jack McReady wrote: Garrett Blacknova wrote: The AR loses more damage against an erratic target than the SMG does because of this. this logic is dump, please more of that dump logic because...
- by Garrett Blacknova - at 2013.01.31 14:45:00
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366. ( REQUEST ) ability to lay down - in Feedback/Requests [original thread]
dem shotta wrote: 1- i think snipers are trash i have no problem with killing them my k/d would stay positive if there were 16 snipers on the other team 2- i didnt say add the diving 3-laying down would make every player better but the heavys...
- by Garrett Blacknova - at 2013.01.31 14:35:00
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367. [request] messaging and local/corp channels hard to use and not visible enough - in Feedback/Requests [original thread]
For the corp/local chat, as soon as someone comments in one, it becomes a flashing icon on the right side of the screen for everyone with access to that channel, so there's already an on-screen notification when the channel is active. But the mai...
- by Garrett Blacknova - at 2013.01.31 14:27:00
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368. SMG range - in Feedback/Requests [original thread]
Jack McReady wrote: Garrett Blacknova wrote: The AR loses more damage against an erratic target than the SMG does because of this. this logic is dump, please more of that dump logic because these are "good" arguments trololo. you said your...
- by Garrett Blacknova - at 2013.01.31 14:19:00
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369. SMG range - in Feedback/Requests [original thread]
Jack McReady wrote: Garrett Blacknova wrote: Anything from maimum Shotgun range down to point-blank, SMGs will outperform ARs. At the high end of Shotgun range, they beat Shotguns (if you use aimed fire). I've tested this with Toxin vs. Adv...
- by Garrett Blacknova - at 2013.01.31 13:16:00
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370. [Request] Minor, but IMPORTANT changes to how voice chat works! (no, not the UVT... - in Feedback/Requests [original thread]
WangMage MK 2 wrote: You know this is the thing: I know there are some huge things coming in dust. Things that are so daunting, so big that I imagine the devs are all focused on it. Okay that's fine, but this is some core, *CORE,* stuff we're t...
- by Garrett Blacknova - at 2013.01.31 13:00:00
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371. [Request] Switching Weapons/Equipment - in Feedback/Requests [original thread]
Better fix: Once something is highlighted, make it STAY highlighted until you select something else. My biggest problem with the wheel is the fact that I have to throw my aim off to select what I want.
- by Garrett Blacknova - at 2013.01.31 12:56:00
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372. Snipers Are Ruining The Game - in Feedback/Requests [original thread]
Daesi wrote: I do crouch but the controls are too sensitive and jumpy to dial in on a character. If they made the scope move at 1/4th or even slower when zoomed in that would be amazing. That and hitting a moving target on the exact spot they s...
- by Garrett Blacknova - at 2013.01.31 12:54:00
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373. [Request] Executing enemies in bleed-out. - in Feedback/Requests [original thread]
J-Lewis wrote: Garrett Blacknova wrote: J-Lewis wrote: Brink had this, but you had to melee downed enemies to finish them off. No you didn't, but they took more bullets to finish off than it had taken to kill them in the first place. Br...
- by Garrett Blacknova - at 2013.01.31 12:41:00
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374. [Request] Remove the ability to use a mouse and keyboard. This is a console shoo... - in Feedback/Requests [original thread]
Kovak Therim wrote: KAGEHOSHI Horned Wolf wrote: As a general rule, try something before you say its OP. I just did. A crap K/M and no idea wtf I was doing. Using militia gear. I still got some kills in a match. It is OP. It wasn't nerfed...
- by Garrett Blacknova - at 2013.01.31 12:38:00
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375. Dear CCP, Please fix the respawn on Ambush mode - in Feedback/Requests [original thread]
Wooden Pints wrote: 1 GOOD Logi will fix this, I hope the spawns stay as they are to make people actually use uplinks. Fixed. Bad Logis set up Uplinks and walk away without supporting them. A GOOD Logi will make sure it's not being camped, ...
- by Garrett Blacknova - at 2013.01.31 10:31:00
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376. ( REQUEST ) ability to lay down - in Feedback/Requests [original thread]
I'm a Shotgun Scout who's smart enough to deal with Snipers. My girlfriend's a Sniper, and watching her play (quite well) has given me an appreciation for them. Prone means laying down, it's not something that "helps" - they're the same thing. ...
- by Garrett Blacknova - at 2013.01.31 09:58:00
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377. [Request] Executing enemies in bleed-out. - in Feedback/Requests [original thread]
J-Lewis wrote: Brink had this, but you had to melee downed enemies to finish them off. No you didn't, but they took more bullets to finish off than it had taken to kill them in the first place. Brink also had the ability to throw the syringe...
- by Garrett Blacknova - at 2013.01.31 09:34:00
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378. ( REQUEST ) ability to lay down - in Feedback/Requests [original thread]
There are two things that the ability to go prone might result in. So far, no game has avoided both of these. You have to choose which one you want to introduce to the game: 1. Exploits ("dolphin diving" comes to mind), or 2. Slowing the pace of ...
- by Garrett Blacknova - at 2013.01.31 09:29:00
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379. [Suggestion]I want to love my weapon! - in Feedback/Requests [original thread]
Confirmed here by CCP. Quote: [REQUEST] Weapon customization: Subsystem, Rigging, Slots, or Add-ons - The design for this is ready, but it is a very large task to implement it in-game. Expect this at a later date.
- by Garrett Blacknova - at 2013.01.31 09:23:00
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380. [Request] Minor, but IMPORTANT changes to how voice chat works! (no, not the UVT... - in Feedback/Requests [original thread]
Good to see the support for this. Keep it coming though. Don't want to get buried again (this time under a wall of "new sounds" threads).
- by Garrett Blacknova - at 2013.01.31 09:02:00
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