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Roy Ventus
Foxhound Corporation
172
|
Posted - 2012.11.04 21:10:00 -
[31] - Quote
How am I wrong? For stating the obvious choice of tactics?
Someone's sniping you and you can't get to them from your position with your current fit.
What do you do? Take an alternative and deal with the enemy. As I have said in this thread you have a few options.
1. Vehicle suppressive fire 2. Swarming the area with Mercs looking for the enemy sniper(s) 3. The safest, and smartest route would be to counter-snipe.
>_> People here are just not used to *Adapt or Die* |
TEXA5 HiTM4N
ROGUE SPADES
49
|
Posted - 2012.11.04 21:37:00 -
[32] - Quote
You do know most of the snipers don't even cover objectives and are very easy to kill right? My squad rarely has trouble with enemy snipers because I take them out while watching 2 objectives. seriously this ain't call of duty, you need some basic strategy people. |
Roy Ventus
Foxhound Corporation
172
|
Posted - 2012.11.04 22:01:00 -
[33] - Quote
TEXA5 HiTM4N wrote:You do know most of the snipers don't even cover objectives and are very easy to kill right? My squad rarely has trouble with enemy snipers because I take them out while watching 2 objectives. seriously this ain't call of duty, you need some basic strategy people.
Exactly!!!
Apparently we're wrong for thinking basic tactics are basic.
Just fricking get a sniper rifle and HS and sniper. They'll quickly divert their attention from the main troopers to you. |
Re-FLeX
Internal Error. Negative-Feedback
152
|
Posted - 2012.11.04 22:02:00 -
[34] - Quote
b-b-b-baaaby you just ain't seen nothing yet.... |
Shijima Kuraimaru
WarRavens
168
|
Posted - 2012.11.04 22:05:00 -
[35] - Quote
As a forge gunner I will admit that I find snipers annoying, but that doesn't mean I'm going to call for the nerf bat. They're fine. I find they usually move or duck when I start lobbing forge rounds at them from across the map. I've even managed to hit a few of them. What also needs to be remembered is that if you put your sight on a sniper in the hills, it lights them up for your whole team to see, on the mini map if they're in range for that, or the chevron for anyone on your team looking that direction.
My point is that there are counters to everything in the game, including snipers. If they're in a position where they can't be hit by anything, then they're not in a position to shoot anything either. Then one or two well placed guys shouldn't have any problem keeping them pinned.
But like was mentioned above, when we get the full maps opened (because we're playing on an eighth or smaller section of the maps now), the dynamics of play will change a lot. |
TEXA5 HiTM4N
ROGUE SPADES
49
|
Posted - 2012.11.04 22:11:00 -
[36] - Quote
Shijima Kuraimaru wrote:As a forge gunner I will admit that I find snipers annoying, but that doesn't mean I'm going to call for the nerf bat. They're fine. I find they usually move or duck when I start lobbing forge rounds at them from across the map. I've even managed to hit a few of them. What also needs to be remembered is that if you put your sight on a sniper in the hills, it lights them up for your whole team to see, on the mini map if they're in range for that, or the chevron for anyone on your team looking that direction.
My point is that there are counters to everything in the game, including snipers. If they're in a position where they can't be hit by anything, then they're not in a position to shoot anything either. Then one or two well placed guys shouldn't have any problem keeping them pinned.
But like was mentioned above, when we get the full maps opened (because we're playing on an eighth or smaller section of the maps now), the dynamics of play will change a lot.
I don't believe the whole team sees them if you spot just your squad. |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.11.04 22:51:00 -
[37] - Quote
Roy Ventus wrote:How am I wrong? For stating the obvious choice of tactics?
Someone's sniping you and you can't get to them from your position with your current fit.
What do you do? Take an alternative and deal with the enemy. As I have said in this thread you have a few options.
1. Vehicle suppressive fire 2. Swarming the area with Mercs looking for the enemy sniper(s) 3. The safest, and smartest route would be to counter-snipe.
>_> People here are just not used to *Adapt or Die*
Do you even play this game?
1. Assuming the vehicle has free reign to just fly around shooting snipers in the first place, which would imply you're on pretty solid footing anyway. But even if the sniper dies, so what? Sniper fits are cheap. Vehicles aren't. He'll just respawn and go somewhere else, and you'll either be destroyed by the non-snipers, or you've won the game anyway and enemy snipers are just one of the many infantry you have to farm.
2. Yes, swarm that redline, or swarm that hill you can't access except for a couple routes and which is behind the rest of the enemy team. If you're able to clear a path all the way to the enemy redline or near to it, in order to kill one sniper (who somehow doesn't kill you while you're approaching), you've once again already won the game, as clearly the enemy team in general is not an obstacle to you.
3. Which leads to 9/16 players on a team being snipers. The idea that the counter to there being a lot of snipers is to start sniping yourself is ridiculous.
These are all absurd suggestions and you are totally out of touch with reality. In fact, it is very, very rare that enemy infantry or vehicles ever endanger me as a sniper. The only real threat is ever enemy snipers, or getting stuck on terrain and having to suicide. The |
Shijima Kuraimaru
WarRavens
168
|
Posted - 2012.11.04 22:57:00 -
[38] - Quote
TEXA5 HiTM4N wrote:Shijima Kuraimaru wrote:As a forge gunner I will admit that I find snipers annoying, but that doesn't mean I'm going to call for the nerf bat. They're fine. I find they usually move or duck when I start lobbing forge rounds at them from across the map. I've even managed to hit a few of them. What also needs to be remembered is that if you put your sight on a sniper in the hills, it lights them up for your whole team to see, on the mini map if they're in range for that, or the chevron for anyone on your team looking that direction.
My point is that there are counters to everything in the game, including snipers. If they're in a position where they can't be hit by anything, then they're not in a position to shoot anything either. Then one or two well placed guys shouldn't have any problem keeping them pinned.
But like was mentioned above, when we get the full maps opened (because we're playing on an eighth or smaller section of the maps now), the dynamics of play will change a lot. I don't believe the whole team sees them if you spot just your squad.
Not sure on that. I will have to start paying more attention to see if I'm seeing oranges pop up where I see blues and not greens. Just makes me an easier target fro a while. |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.11.04 23:05:00 -
[39] - Quote
Icy Tiger wrote:32 Players - 17 Snipers. Counted. It's not even fun anymore. And don't tell me it takes skill, I've gone 12-0 with a militia sniper rifle, all you do is crouch, wait for dot to run red and fire. It's not even kitten funny anymore. CCP Wolfman is redoing sniper rifles to have projectile travel time and bullet drop. Snipers will have to compensate for that and lead their targets to get kills. Its being worked on. |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.11.04 23:07:00 -
[40] - Quote
Mobius Wyvern wrote:CCP Wolfman is redoing sniper rifles to have projectile travel time and bullet drop. Snipers will have to compensate for that and lead their targets to get kills. Its being worked on.
If this is true, it's outstanding news. Making sniping take skill will go a long way toward reducing the number of snipers and making infantry battles bigger and more intense. |
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Sleepy Zan
Internal Error. Negative-Feedback
2049
|
Posted - 2012.11.04 23:08:00 -
[41] - Quote
Mobius Wyvern wrote:Icy Tiger wrote:32 Players - 17 Snipers. Counted. It's not even fun anymore. And don't tell me it takes skill, I've gone 12-0 with a militia sniper rifle, all you do is crouch, wait for dot to run red and fire. It's not even kitten funny anymore. CCP Wolfman is redoing sniper rifles to have projectile travel time and bullet drop. Snipers will have to compensate for that and lead their targets to get kills. Its being worked on. Thats the only reason why I miss last build's lag
can't wait, but I would rather have current snipers keep hit scan with a lower amount of damage (for the n00bs) and have a new heavy duty minmatar bullet drop sniper. |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.11.04 23:14:00 -
[42] - Quote
Sleepy Zan wrote:Mobius Wyvern wrote:Icy Tiger wrote:32 Players - 17 Snipers. Counted. It's not even fun anymore. And don't tell me it takes skill, I've gone 12-0 with a militia sniper rifle, all you do is crouch, wait for dot to run red and fire. It's not even kitten funny anymore. CCP Wolfman is redoing sniper rifles to have projectile travel time and bullet drop. Snipers will have to compensate for that and lead their targets to get kills. Its being worked on. Thats the only reason why I miss last build's lag can't wait, but I would rather have current snipers keep hit scan with a lower amount of damage (for the n00bs) and have a new heavy duty minmatar bullet drop sniper. I'm pretty sure the idea is that no sniper weapons will have hitscan anymore, but hey, maybe they'll make an Amarr one that's like the Laser Rifle accept with a longer range. Then you'd have hitscan, but have to keep the beam on your target instead of just popping an instant shot. |
Scurvy Granger
ZionTCD Legacy Rising
75
|
Posted - 2012.11.04 23:15:00 -
[43] - Quote
Fivetimes Infinity wrote:I agree. Sniping is very low-skill, very safe, and very powerful. It isn't fun to deal with at all and needs to be reworked. Roy Ventus wrote:Snipers? No problem. Get some dropships and buddies and take em down. Hell a tank can do it. HELL why don't we just chase them down as infantry? So you think snipers should require multiple people in a vehicle to take on? And if you go on foot you'll die to any half-competent sniper, assuming they're even in a place you can get to, and assuming you manage to bypass the rest of the sniper's team in the process. Actually...yes.
Think about it realisticly, a sniper vs an infantry guy....you think someone with an AR should be able to take out a sniper easy? Without utilizing cover? Without using skill to get closer? Ok so lets just make a sniper's range exactly the same as an ARs and while we're at it lets just take off the scopes too.
Honestly lets just grab that nerf bat and make all the players in proto gear able to be one shot with a smg from 500+ yards away. Lets Call of Duty this game right now before it gets anymore interesting.
I'll tell you what IS ruining the game, everyone wanting to swing the nerf bat. There are counters to snipers if you read the rest of the posts on here, shotguns, dropships, countersnipers, tanks, even LAVs. Try learning something else or running with competent players that can help you cover the aspects you are not geared to counter. |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.11.04 23:20:00 -
[44] - Quote
Scurvy Granger wrote:Fivetimes Infinity wrote:I agree. Sniping is very low-skill, very safe, and very powerful. It isn't fun to deal with at all and needs to be reworked. Roy Ventus wrote:Snipers? No problem. Get some dropships and buddies and take em down. Hell a tank can do it. HELL why don't we just chase them down as infantry? So you think snipers should require multiple people in a vehicle to take on? And if you go on foot you'll die to any half-competent sniper, assuming they're even in a place you can get to, and assuming you manage to bypass the rest of the sniper's team in the process. Actually...yes. Think about it realisticly, a sniper vs an infantry guy....you think someone with an AR should be able to take out a sniper easy? Without utilizing cover? Without using skill to get closer? Ok so lets just make a sniper's range exactly the same as an ARs and while we're at it lets just take off the scopes too. Honestly lets just grab that nerf bat and make all the players in proto gear able to be one shot with a smg from 500+ yards away. Lets Call of Duty this game right now before it gets anymore interesting. I'll tell you what IS ruining the game, everyone wanting to swing the nerf bat. There are counters to snipers if you read the rest of the posts on here, shotguns, dropships, countersnipers, tanks, even LAVs. Try learning something else or running with competent players that can help you cover the aspects you are not geared to counter. Snipers are already being reworked anyway, so its a moot point. I agree that there are a lot of counters to them, and there will continue to be so, and now the weapons themselves will have a higher skill ceiling. Also, they're going to have a fix for the graphical glitch where anyone outside of visual range shows up as a black silhouette, so you'll no longer be getting picked off from across the map every time you stop moving. |
Scurvy Granger
ZionTCD Legacy Rising
75
|
Posted - 2012.11.04 23:22:00 -
[45] - Quote
Roy Ventus wrote:Fivetimes Infinity wrote:I agree. Sniping is very low-skill, very safe, and very powerful. It isn't fun to deal with at all and needs to be reworked. Roy Ventus wrote:Snipers? No problem. Get some dropships and buddies and take em down. Hell a tank can do it. HELL why don't we just chase them down as infantry? So you think snipers should require multiple people in a vehicle to take on? And if you go on foot you'll die to any half-competent sniper, assuming they're even in a place you can get to, and assuming you manage to bypass the rest of the sniper's team in the process. Lol. I play sniper and understand them to some degree. If you can't do all of the things I said or don't want to? Guess what. Get a counter sniper. From my previous experience, you only need one to disrupt their "reign". They'll get edgy and paranoid and decide to not snipe after a while. And if they do continue to snipe. Well easy kills for the counter sniper. The counter sniper knows exactly where the redliners are and will be, so the counter sniper can move to many different locations to throw them off. That's what I call the Sniping Cycle. They'll be too focused on killing you, their major threat, than taking down your teammates. You can counter snipe in a basic militia fit *shrug* and learning to snipe isn't that hard. This is true, I don't snipe much anymore, but when the opposing team has a ton of snipers I pull out my free sniper outfit and kill them all pretty easily a few times then suddenly no more enemy snipers.
It's so funny seeing a team of enemy snipers who like to find one spot and sit there until someone shoots them in the head. I just move after each shot until I have killed them enough times to make them change to their assault suits. |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.11.04 23:30:00 -
[46] - Quote
Scurvy Granger wrote:Actually...yes.
Think about it realisticly
How about we think about it in the context of a video game instead?
Quote:Honestly lets just grab that nerf bat and make all the players in proto gear able to be one shot with a smg from 500+ yards away. Lets Call of Duty this game right now before it gets anymore interesting.
And then let's write a bunch of useless hyperbole and act as if the game is perfectly balanced and there's no room for improvement.
Quote:Try learning something else or running with competent players that can help you cover the aspects you are not geared to counter.
I am a sniper. I am telling you and the other clowns, based on my not insignificant experience playing a sniper, that snipers are too effective and the counters people have been suggesting are mostly ****. You people always seem to think the only people advocating for sniper balance are the people being killed by snipers for some silly reason. |
Scurvy Granger
ZionTCD Legacy Rising
75
|
Posted - 2012.11.04 23:31:00 -
[47] - Quote
Fivetimes Infinity wrote:Roy Ventus wrote:Lol. I play sniper and understand them to some degree. You need to stop assuming that everyone who thinks snipers need to be toned down has never played as a sniper before. Tenchu-13 wrote:And we're at it ... again. First off, you're a tit for suggesting people pointing out flaws in the game are "crying". The only people I see in this thread are people who are trying to enjoy the game only to have it made less enjoyable due to snipers, and the people who think the reason they go 20/0 as a sniper is because they're skilled at sniping. There's nobody crying here except, at the idea that people haven't magically ceased to realize snipers are unbalanced. The reason the topic has been brought up a lot is because snipers are still no fun for anyone but the sniper, and CCP hasn't done anything to change that. This topic will be brought up, ad infinitum, so long as that remains true. Unless CCP takes action, people will continue to be put off the game by snipers, and will voice their concerns about it on the forum. So get used to it. Well in that case when I am running in my infantry killing assault gear and there are 2 tanks on the field I should run to the forums and "point out the flaw" that my AR can't kill the tank and the game needs to be rebalanced so I can shoot my 5.56 ammo into the tank and watch it blow up.
It's called a tactic, it's not imbalanced because though I have been a sniper in matches and gone 20-0, I have also been in matches as a sniper where I went 0-8(and no the other team didn't just have more snipers). It's called learning how to counter the tactics.
As a single player you CANNOT counter every single tactic, so you focus on what you do best and find other players to roll with that can counter other tactics.
YES these people are "crying" because they don't know how to counter snipers, not because snipers are OP or imbalanced or somehow easiest to use. |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.11.04 23:36:00 -
[48] - Quote
Yes, because sniper rifles cost millions of ISK, so therefore it's the same as people not liking that their AR can't kill a tank. |
Scurvy Granger
ZionTCD Legacy Rising
75
|
Posted - 2012.11.04 23:39:00 -
[49] - Quote
Vallud Eadesso wrote:I'm just going to stick my ore in here and say that Snipers, in their current form are the worst thing to remain in the modern (that is date wise, not setting wise) FPS genre. Back in the days of Unreal 99, yeah, they had their place, these days however they are over-romantisied. Portrayed as a lone wolf delivering justice one bullet at a time, away from the chain of command and free to act on his own.
The reality is, the modern portrayal of the sniper in FPS games released lately is totally off, an archaic design that didn't evolve with the genre. Everyone else now fills a role and works toward to goal of victory, everyone else supplies the team around them, revives them, leads them to victory and keeps their squad working as flexible, formidable fighting force. The 'Sniper' has absolutely no place in that paradigm.
Now I am not against snipers in concept, the reality is, every squad needs a way to deliver accurate, devastating fire. It increases the effective range of the unit as a whole and provides suppression against targets. Right now in a 14-vs-14 player game, you can guarantee, especially on that barren rock planet with the funny sloped rocky outcrops, that 9 out of those 14 on either team are Snipers and that ruins the game for everyone...
The "Sniper" Class needs to go and be replaced with a Designated Marksman type class. Those single shot rifles we have under Assault Rifles should be there's, not a fancy pants railgun. They should be focused on delivering lethal, accurate fire power down range but they should be doing it WITH the squad, give them a real reason to be out on the frontline with the rest of us... Take a leaf out of Bad Company 2's book and give them tools to aid in spotting and recon. Make them the target callers and give them means to see through Signal Dampening. Take away the incredibly dull "Sit on a hill and wait for a red dot" style of game play and give them a purpose in the team orientated paradigm.
And if we _DO_ keep the sniper class, there needs to be an incredibly harsh restriction on them, or add ballistics, see something like ArmA2 for that.. See games like Red Orchestra 2, that made it so there is no more than 1-2 per team depending on the map, because in reality, Snipers are a Platoon Level asset, there are about 2 snipers or 1 sniper team for every 50 men... and even then, a sniper will only fire 1-2 shots for an entire engagment... so many games ignore that these days.
Hope that wasn't too long for you all. Give your feedback please, but keep the flames away. If you disagree, why? A good sniper DOES run with the squad, or covers them while they advance calling out targets that he spots. The snipers you see sitting in one place and running solo are usually not good snipers(though some good ones sometimes do this when bored or when they don't have a squad).
There IS a place for the SCOUT class in this game, if some people choose to sit in the hills and snipe from one spot then that is their loss because: 1. they are easy targets(I will kill them easy) 2. the better skilled their enemies are the less kills they will actually get 3. they miss out on squad bonuses 4. it gets boring REALLY quick
Get a squad, learn to cover each other, call out targets, move as a squad, destroy the other team. |
Roy Ventus
Foxhound Corporation
172
|
Posted - 2012.11.04 23:42:00 -
[50] - Quote
Fivetimes Infinity wrote:Scurvy Granger wrote:Actually...yes.
Think about it realisticly How about we think about it in the context of a video game instead? Quote:Honestly lets just grab that nerf bat and make all the players in proto gear able to be one shot with a smg from 500+ yards away. Lets Call of Duty this game right now before it gets anymore interesting. And then let's write a bunch of useless hyperbole and act as if the game is perfectly balanced and there's no room for improvement. Quote:Try learning something else or running with competent players that can help you cover the aspects you are not geared to counter. I am a sniper. I am telling you and the other clowns, based on my not insignificant experience playing a sniper, that snipers are too effective and the counters people have been suggesting are mostly ****. You people always seem to think the only people advocating for sniper balance are the people being killed by snipers for some silly reason.
Lol. These tactics work. I've seen them work. Over and over and over and over.
If you think counter-sniping is poop then you obviously don't know what you're talking about even if you are a sniper.
I mean. If you can give a good reason why such tactics are bad...sure. But lol really what are the negatives about those tactics? If a sniper can see you from red line, you can see them. Especially with the black outlines currently. |
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Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.11.05 00:06:00 -
[51] - Quote
They only work on people who are bad at sniping. So I'm not surprised if you've seen them work over and over. |
Roy Ventus
Foxhound Corporation
172
|
Posted - 2012.11.05 00:14:00 -
[52] - Quote
Fivetimes Infinity wrote:They only work on people who are bad at sniping. So I'm not surprised if you've seen them work over and over.
Exactly. Can I say that 90 percent of these snipers out there are bad? Hell. If you're redlining without having your whole team redlined you gotta be a bad sniper. |
Scurvy Granger
ZionTCD Legacy Rising
75
|
Posted - 2012.11.05 00:14:00 -
[53] - Quote
Fivetimes Infinity wrote:Scurvy Granger wrote:Actually...yes.
Think about it realisticly How about we think about it in the context of a video game instead? Quote:Honestly lets just grab that nerf bat and make all the players in proto gear able to be one shot with a smg from 500+ yards away. Lets Call of Duty this game right now before it gets anymore interesting. And then let's write a bunch of useless hyperbole and act as if the game is perfectly balanced and there's no room for improvement. Quote:Try learning something else or running with competent players that can help you cover the aspects you are not geared to counter. I am a sniper. I am telling you and the other clowns, based on my not insignificant experience playing a sniper, that snipers are too effective and the counters people have been suggesting are mostly ****. You people always seem to think the only people advocating for sniper balance are the people being killed by snipers for some silly reason. L O L
Me and all the clowns put on the makeup in order to get attention
You and all your clowns put on the makeup to be like us |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.11.05 00:27:00 -
[54] - Quote
Anyway, words words, nobody cares, sniper rifles are being nerfed as they ought to be, thread over. |
Scurvy Granger
ZionTCD Legacy Rising
75
|
Posted - 2012.11.05 00:41:00 -
[55] - Quote
Fivetimes Infinity wrote:Anyway, words words, nobody cares, sniper rifles are being nerfed as they ought to be, thread over. NERF IT ALL, NERF IT ALL!!! |
Skihids
Tritan-Industries Legacy Rising
970
|
Posted - 2012.11.05 00:46:00 -
[56] - Quote
Fivetimes Infinity wrote:Anyway, words words, nobody cares, sniper rifles are being nerfed as they ought to be, thread over.
Don't think about it as being nerfed. Think of it as adding a player skill requirement that will make sniping a balanced and challenging role that a person could both enjoy and take pride in. |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.11.05 01:31:00 -
[57] - Quote
Skihids wrote:Don't think about it as being nerfed. Think of it as adding a player skill requirement that will make sniping a balanced and challenging role that a person could both enjoy and take pride in.
That's exactly how I think of it, how anyone who looks at sniping objectively thinks, but making it harder to use is still technically a nerf. The real point to make is that nerfing stuff isn't necessarily bad. Even though it'll make bad snipers like those nobodies above unhappy, it's really for the best. |
Cortez The Killer
Immobile Infantry
190
|
Posted - 2012.11.05 01:37:00 -
[58] - Quote
I'm all for the bullet drop, windage even if it is feasable though I'd guess it wouldn't be worth the programming hassle. For the tracers, not so keen on that one. Don't bullets already have a smoke trail that does about the same thing for picking up the direction of fire?
I'm looking forward to the drop characteristics, or whatever is being reworked. As fun as it is to pop a guy out of his LAVs driver seat at 600m even now, it would be much more of an accomplishment if range had to be calculated and compensated for. Knocking a dropship gunner out would be hero stuff.. |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.11.05 02:26:00 -
[59] - Quote
Travel time and drop are probably enough. Adding wind would be a bit much, I think. Too sniper sim-like.
The shots don't have tracers. Assault rifles do. I think scrambler pistols do too. Sniper rifles don't. They could use them, though, definitely. |
Scurvy Granger
ZionTCD Legacy Rising
75
|
Posted - 2012.11.05 02:53:00 -
[60] - Quote
Fivetimes Infinity wrote:Travel time and drop are probably enough. Adding wind would be a bit much, I think. Too sniper sim-like.
The shots don't have tracers. Assault rifles do. I think scrambler pistols do too. Sniper rifles don't. They could use them, though, definitely. well so much for going stealth and carrying a sniper rifle...guess it's either stealth nova or stealth smg...
You add tracers then a scout sniper becomes pointless, so the extra recoil red on the scout suit becomes pointless. I foresee a ton of heavy snipers, I mean you're gonna get spotted anyway so just max out your armor and shields and sit in one place.
I thought the point was to make the snipers require skill, not to make it required that after each shot you have to run for 5 minutes to reposition? I can see how this would be beneficial if all the matches were public matches, but they're not. A large portion of the player base will be participating in team based play, and against a halfway competent team, after that first shot they will be all over you with a tracer.
So yea if all you plan to do is play public matches against a bunch of randoms then a tracer makes sense otherwise not so much. Already alot of corps don't consider snipers a neccessary part of team matches, make them easier to spot and we might as well say so long to snipers playing any part in team based activity. |
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