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321. Weapon reload -- time, sound, animation, interruptability - in Feedback/Requests [original thread]
Marc Rime wrote: Suggested solution: - The current reloading-timer is shortened so it finishes when a new magazine is seen and heard to be inserted. This should still be interrupted by sprinting, melee etc. - A new ready-to-fire-timer is added...
- by Garrett Blacknova - at 2013.03.08 12:20:00
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322. [Request] Kill Camera / Intel - in Feedback/Requests [original thread]
Kill cam is unnecessary and doesn't fit with the lore or core concepts of New Eden. The kill feed and direction damage indicators should be all you need. Only improvement I want is to make the kills - particularly your own deaths - stay visible o...
- by Garrett Blacknova - at 2013.03.08 11:50:00
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323. TROLLSROYCE Fix to Snipers - in Feedback/Requests [original thread]
Django Quik wrote: Think about it this way - in Low/Null Sec corporations 'own' their planets. Who in their right mind would construct null-canons on their own planet which are out in the wide open? Also, soon enough we're going to have a sort...
- by Garrett Blacknova - at 2013.03.08 11:43:00
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324. (Request) Spotter - in Feedback/Requests [original thread]
Eris Ernaga wrote: mark enemys by clicking select. And you open up the comms page with what button?
- by Garrett Blacknova - at 2013.03.08 11:33:00
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325. Scouts - in Feedback/Requests [original thread]
WHY DO PEOPLE KEEP SAYING SCOUTS ONLY HAVE SPEED? + High Speed + Best Strafe Speed + BY FAR THE BEST Stamina (both amount and regen) + BY FAR THE BEST Shield Regen. + Best Scan Profile + Best Scan Precision and Range + Both Equipment and Sidearm ...
- by Garrett Blacknova - at 2013.03.08 11:31:00
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326. (Request) Spotter - in Feedback/Requests [original thread]
Korvin Lomont wrote: Garrett Blacknova wrote: Any time you can see an enemy and your scanners are good enough to light them up (or you keep your crosshairs on them to keep them lit up), you're marking that enemy for the entire team to see on...
- by Garrett Blacknova - at 2013.03.08 11:20:00
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327. Portable Shield Generator - in Feedback/Requests [original thread]
If it was exactly as described in the OP, then this would be a broken item. But I can think of ways to make it NOT overpowered. How? Lets list the important points. 1. It's shields. Weapons that are strong against Shields (like Lasers) have an ad...
- by Garrett Blacknova - at 2013.03.08 11:16:00
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328. (Request) Spotter - in Feedback/Requests [original thread]
Any time you can see an enemy and your scanners are good enough to light them up (or you keep your crosshairs on them to keep them lit up), you're marking that enemy for the entire team to see on their HUDs and minimaps. There's no reason to have ...
- by Garrett Blacknova - at 2013.03.08 10:44:00
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329. TROLLSROYCE Fix to Snipers - in Feedback/Requests [original thread]
I think this would be awesome. +1 to OP.
- by Garrett Blacknova - at 2013.03.08 10:39:00
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330. Scout Suit Broke Yo! - in Feedback/Requests [original thread]
If a Heavy manages to "sneak up" on me when I'm playing Scout, it's because I screwed up. If I fail to sneak up on a Heavy, it's because I screwed up. If the stealth mechanics are broken, either they're not really that badly broken, or I've been...
- by Garrett Blacknova - at 2013.03.08 09:45:00
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331. [Request] Nova knifes running with Charge! - in Feedback/Requests [original thread]
Many people have found (and shared) a glitch that allows you to do exactly this. Check the General Discussion area, and the "Diaries of a Returning Ninja Knifer" thread in particular. I'm pretty sure it's still in the first couple of pages, and i...
- by Garrett Blacknova - at 2013.03.07 07:51:00
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332. NERF THE GEK AND LASER RIFLES! - in Feedback/Requests [original thread]
My Militia Large Blaster kills targets wearing heavier suits than I do, faster than GEK users kill me. Unless you mean a Laser RIfle, in which case, you should probably check how Laser Rifles work. Because they're NOT an easy weapon to handle and...
- by Garrett Blacknova - at 2013.03.07 07:29:00
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333. Idea to help Scouts - in Feedback/Requests [original thread]
Pent'noir wrote: I still feel a little bit of the lag armor as I'll often go smg vs ar in head to head and my smg will win. I wouldn't say a scout is underpowered. A lot of the time, that's not lag armour so much as good CQC skills throwing o...
- by Garrett Blacknova - at 2013.03.07 07:21:00
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334. [Suggestion] - Corp Wallet - in Feedback/Requests [original thread]
CEO and Director roles allow those Corp members access to the wallet. They can gift money to themselves and others within the Corporation at their discretion. Corporation members can freely donate their ISK - if and when they have ISK to spare - t...
- by Garrett Blacknova - at 2013.03.07 07:11:00
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335. democracy is not fair - in Feedback/Requests [original thread]
Players who find their way to the forums typically have at least a slightly better grounding in the mechanics of the game than the "average" player who picks it up. I don't use Mass Drivers very much. I do get killed by them. But I don't cry OP, ...
- by Garrett Blacknova - at 2013.03.07 07:02:00
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336. Idea to help Scouts - in Feedback/Requests [original thread]
Scouts are great. People just aren't playing to their strengths, because they're too used to the old builds where Scouts were CQC gods and goddesses loaded up with lag armour and near-immunity to enemy attempts to aim for us. We get more speed th...
- by Garrett Blacknova - at 2013.03.06 16:15:00
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337. REQUEST: Logistics information relayed to target - in Feedback/Requests [original thread]
It was a LONG time ago, but I'll say what I always used to say in threads like this. When being repaired, a directional indicator like the ones given for damage - but a different colour, maybe blue/green - would be awesome.
- by Garrett Blacknova - at 2013.03.06 16:07:00
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338. Why does revive still count as death? - in Feedback/Requests [original thread]
When you "die" in DUST (as in fall down), but are still in a state to be revived, it's because your Dropsuit has failed, and your clone has been left in a state that may as well be death. It's been proven that the human brain can survive for more ...
- by Garrett Blacknova - at 2013.03.06 12:33:00
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339. (Feedback) Ambush CRUs are a weakness - in Feedback/Requests [original thread]
KalOfTheRathi wrote: Garrett Blacknova wrote: Spawn away from the CRU. Plant an Uplink. Problem? No problem. As stated by the post immediately before yours Kitten In The Box will drop you at the CRU regardless 90% of the time. Getting for...
- by Garrett Blacknova - at 2013.03.06 12:17:00
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340. Sticky:Improved ambush spawn mechanics and new spawn locations feedback - in Feedback/Requests [original thread]
Definitely a MASSIVE improvement, but needs work. The system is good, but how things are weighted needs to change. Order of importance should be Enemy vehicle > Enemy infantry > Friendly vehicle = Squadmate > Teammate. Squadmates are a...
- by Garrett Blacknova - at 2013.03.06 10:36:00
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