Pages: 1 2 [3] 4 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Bojo The Mighty
Bojo's School of the Trades
520
|
Posted - 2013.03.06 07:23:00 -
[61] - Quote
Chunky Munkey wrote:You can run an equivalent type-II logi suit that exceeds a scout in all departments except hitbox size. A B-Series Logi shotgun outperforms the same build on a scout drastically. Unless there is new content incoming that will balance the equation, I really don't think this is fair to scout users. They can be so much fun, but the lack of feasible builds, and the steep SP curve for suvivability really kills any incentive to use them. Yeah it's the "being out performed by another suit" that's the issue here. My "student' Manti5 Toboggan rolls as a shotgun assault and does better than many shotgun scouts. |
digi mech
Sanmatar Kelkoons Minmatar Republic
2
|
Posted - 2013.03.06 08:00:00 -
[62] - Quote
a cloak would in my opinion ruin the game..
every other game I have played where a cloak for a sniper was available would result in them sitting in corners waiting for unsuspecting visitors.. camping away and then blam, unsuspecting death from an invisible foe, who will more than likely be cloaked again when you return..
in this game you only need one invisible sniper at every capped flag.. then you cant lose.
I dont think its a cloak the scout needs its more module space and better CPU plus faster movement or a much lower profile. |
RINON114
B.S.A.A.
27
|
Posted - 2013.03.06 09:52:00 -
[63] - Quote
I'm only halfway through this thread and almost out of time so I'll just come right out with it:
- Cloaking should be on all suits. - Cloaking should get better the longer you stay still, giving a tradeoff between detection and being a sensible sniper and relocating.
The reason I suggest this is because the "optical sensors" would adjust and become more accurate the longer they can study the environment. |
Ulysses Knapse
Nuevo Atlas Corporation
91
|
Posted - 2013.03.08 00:36:00 -
[64] - Quote
Indeed, the Scout dropsuit is broken. I think one of the reasons for that is the fact that, despite it's supposed electronic superiority, it has the lowest amount of CPU of any dropsuit.
That doesn't make much sense, now does it? |
Bojo The Mighty
Bojo's School of the Trades
523
|
Posted - 2013.03.08 00:38:00 -
[65] - Quote
Ulysses Knapse wrote:Indeed, the Scout dropsuit is broken. I think one of the reasons for that is the fact that, despite it's supposed electronic superiority, it has the lowest amount of CPU of any dropsuit.
That doesn't make much sense, now does it? No it does not boss, no it does not. |
WyrmHero1945
IMPSwarm Negative-Feedback
33
|
Posted - 2013.03.08 00:41:00 -
[66] - Quote
Make them have more modules than assault with very low shield/armor (like now lol) for true glass cannoning. Or shield tank with very low armor. The complete opposite of a heavy suit. I'm currently using a laser assault guy and I feel scout should be better with this kind of weapon. |
RHYTHMIK Designs
BetaMax.
55
|
Posted - 2013.03.08 00:47:00 -
[67] - Quote
digi mech wrote:a cloak would in my opinion ruin the game..
every other game I have played where a cloak for a sniper was available would result in them sitting in corners waiting for unsuspecting visitors.. camping away and then blam, unsuspecting death from an invisible foe, who will more than likely be cloaked again when you return..
in this game you only need one invisible sniper at every capped flag.. then you cant lose.
I dont think its a cloak the scout needs its more module space and better CPU plus faster movement or a much lower profile.
Sorry to tell you but scouts were meant for cloaking. Just read the suit description, its basically already built into the suits. |
Bojo The Mighty
Bojo's School of the Trades
525
|
Posted - 2013.03.08 02:04:00 -
[68] - Quote
RHYTHMIK Designs wrote: Sorry to tell you but scouts were meant for cloaking. Just read the suit description, its basically already built into the suits.
cloaking is bunk because the stealth mechanisms in this game don't even work good. A heavy can walk up behind a basic suit and go unnoticed... |
Talos Alomar
Subdreddit Test Alliance Please Ignore
454
|
Posted - 2013.03.08 04:04:00 -
[69] - Quote
Bojo The Mighty wrote:RHYTHMIK Designs wrote: Sorry to tell you but scouts were meant for cloaking. Just read the suit description, its basically already built into the suits.
cloaking is bunk because the stealth mechanisms in this game don't even work good. A heavy can walk up behind a basic suit and go unnoticed...
Unless you've got a couple points into profile analysis and/or have a precision enhancer. Stealth and detection works just fine, you just have to invest a little bit into it.
|
Bojo The Mighty
Bojo's School of the Trades
525
|
Posted - 2013.03.08 04:29:00 -
[70] - Quote
Talos Alomar wrote: Unless you've got a couple points into profile analysis and/or have a precision enhancer. Stealth and detection works just fine, you just have to invest a little bit into it.
I've yet to invest any SP into TACNET and scanners have only saved me once or twice. It's honestly not anything useful right now. Until they fix LoS vs Scanners then will it be worth it, but scanners kind of have wimpy range and even when I use them they don't pick up people sometimes...in heavy suits. |
|
Talos Alomar
Subdreddit Test Alliance Please Ignore
455
|
Posted - 2013.03.08 05:27:00 -
[71] - Quote
Bojo The Mighty wrote:Talos Alomar wrote: Unless you've got a couple points into profile analysis and/or have a precision enhancer. Stealth and detection works just fine, you just have to invest a little bit into it.
I've yet to invest any SP into TACNET and scanners have only saved me once or twice. It's honestly not anything useful right now. Until they fix LoS vs Scanners then will it be worth it, but scanners kind of have wimpy range and even when I use them they don't pick up people sometimes...in heavy suits.
I have invested into it and I can tell ya that you get what you pay for. Scanners have saved me countless times.
Make an alt and dump all of your starter sp into scanner skills and a scout suit. Maybe you'll see what I'm talking about. |
Aeon Amadi
WarRavens
1052
|
Posted - 2013.03.08 05:53:00 -
[72] - Quote
+1 to the Scan system being broken. Been times where as a Scout with Dropsuit Command 5 and Profile Dampening 3, in tandem with a Basic Profile Dampener module - Heavies have noticed my scout creeping up behind them in the desolate wastes where no-one had been at the time.
In the same respect, Heavies can sneak up on Scouts with remarkable ease.
Honest to God there's no way to truly test the mechanics and until CCP decides to take a good long look at it instead of passing it off as "working as intended" it's just a terrible system that's hit or miss.
Sometimes you'll notice the guy behind you on your minimap when there's absolutely no logical reason why you should; his chevron just pops up out of no-where. |
Garrett Blacknova
Codex Troopers
1887
|
Posted - 2013.03.08 09:45:00 -
[73] - Quote
If a Heavy manages to "sneak up" on me when I'm playing Scout, it's because I screwed up.
If I fail to sneak up on a Heavy, it's because I screwed up.
If the stealth mechanics are broken, either they're not really that badly broken, or I've been REALLY lucky with them working almost perfectly in the majority of cases around me. Good Scouts can take advantage of our superior Scan Profile AND Precision, and if we further buff those with modules and/or passive skills, we can be great spotters for teammates (sometimes even while safely behind cover) and we can both ambush enemies easily and avoid having ourselves ambushed.
Also, the high-tier Logis that are "better in every way" have MUCH worse stealth and detections capabiltiies than Scouts, slower strafe speed and MUCH lower Stamina capabilities. They might be faster in short bursts, but over any kind of distance, they need to call in (and wait for) their LAV before they can catch up with the Scout. At which point they become more highly visible, also become audible at long ranges, and make themselves a viable target for Swarm Launchers and AV Grenades as well as a more viable target for Forge Guns. In enclosed areas, Scouts still have more consistent mobility than any other suit type in the game.
If you can play to the suit's strengths, it's awesome. If not, that isn't a problem with the suit.
Any time a Heavy has seen me coming, I've found out later they had a Sniper on overwatch. And killed the Sniper first the next time I go after anyone in that part of the map. |
Bojo The Mighty
Bojo's School of the Trades
530
|
Posted - 2013.03.09 00:02:00 -
[74] - Quote
Garrett Blacknova wrote:If a Heavy manages to "sneak up" on me when I'm playing Scout, it's because I screwed up. Elaborate on how it would be your fault? Sure it may be your fault for letting a heavy there in the first place, but having the heavy be invisible to radar mere meters behind you is due to slightly faulted mechanics.
I understand more from the new Dev Video Diary that the scout is Light Frame so that means less meat on the bones, I understand that, but paying more for less? That's messed. The fact that a sniper can have their reticule in the general vicinity of where I am and have me show up on Tacnet is what get's my goat. |
Shijima Kuraimaru
WarRavens
173
|
Posted - 2013.03.09 01:24:00 -
[75] - Quote
Bojo The Mighty wrote:Garrett Blacknova wrote:If a Heavy manages to "sneak up" on me when I'm playing Scout, it's because I screwed up. Elaborate on how it would be your fault? Sure it may be your fault for letting a heavy there in the first place, but having the heavy be invisible to radar mere meters behind you is due to slightly faulted mechanics. I understand more from the new Dev Video Diary that the scout is Light Frame so that means less meat on the bones, I understand that, but paying more for less? That's messed. The fact that a sniper can have their reticule in the general vicinity of where I am and have me show up on Tacnet is what get's my goat.
Tac Net is an interlinked information system. Any opponent(s) spotted by any member of the squad will be marked for everyone in the squad, regardless of location. This is limited by the fact that the one being spotted had to be detected in the visual field of a squad mate, or been found and specifically pointed by a squad mate. Just because you don't see anyone around the target that detected you, doesn't mean someone on his squad didn't see you. That's why it's called over watch. |
icdedppul
Pink Fluffy Bounty Hunterz RISE of LEGION
0
|
Posted - 2013.03.09 17:28:00 -
[76] - Quote
so I'm a scout, my main is sitting on 1.94 million unallocated SP to take my lvl 3 scout to proto right now.. just waiting to see if anything changes in the next couple weeks (come on mar12 i'm expecting big things) my alt is sitting on lvl 3
not really sure what I can say about this.. more love for the scout suit would be wonderful. at the same time I dont want to go back to the days of superscouts that you cant hit as they dance the jig
im against the idea of the cloaking module especially one that gets better the longer you sit still as that will just promote more people sitting in the hills doing nothing and make the scout/shotgun build even more prevalent
other suggestions about more slots are useless as we don't have the CPU/PG to run more slots (first skill I maxed was circuitry, I even have shield upgrades to lvl 5 for the extra 3% reduction on shield modules and is sad that it doesnt apply to regulators.. and I am always surprised when someone complains they have to bring circuitry up to lvl 4)
but things that I think should be fixed before they start tweaking the scout Hit detection - Im a scout bad hit detection benefits me the most and I want it fixed Stackable damage mods - wth why haven't these been fixed yet scan - have trouble picking up 6 guys on the other side of the hill but can spot through buildings across the map with a sniper rifle.. makes sense |
Talos Alomar
Subdreddit Test Alliance Please Ignore
458
|
Posted - 2013.03.09 18:38:00 -
[77] - Quote
Bojo The Mighty wrote:Garrett Blacknova wrote:If a Heavy manages to "sneak up" on me when I'm playing Scout, it's because I screwed up. Elaborate on how it would be your fault?
You didn't check your six.
From what I've noticed about the way the radar system works your precision is at it's most precise at your crosshairs, and then the number that the game uses to check fail/pass for detect gets higher as it goes further away from that point, with only a limited amount of good scan precision extending out behind you. put points into the skill before you say it doesn't work.
Let's run some numbers on the heavy.
base scan profile = 65
req. dropsuit command for a heavy suit = 3, bonus -5% profile per level.
maximum actual base profile = 55.25. base profile analysis for assault/logi is 50. these numbers are close enough to stop the heavy from being too obvious on the battlefield.
but what happens when a heavy specs further into scanner skills/ dropsuit command? I'll roll dropsuit command and profile dampening into one group I'll refer to as "stealth" as they should be leveled in tandem to avoid hurting yourself short term with diminishing returns
stealth 3 = 55.25 stealth 4 = 52 stealth 5 = 48 (beating base precision of ass/logi) stealth 6 = 45 stealth 7 = 42.25 (beating base scout.)
There you go. with rather minimal SP investment a heavy CAN win at the scanner game with a scout, let alone ass/logi
|
Talos Alomar
Subdreddit Test Alliance Please Ignore
458
|
Posted - 2013.03.09 19:42:00 -
[78] - Quote
icdedppul wrote: scan - have trouble picking up 6 guys on the other side of the hill but can spot through buildings across the map with a sniper rifle.. makes sense
As far as I can tell the sniper scope and the built in dropsuit scan are different beasts entirely. |
RINON114
B.S.A.A.
32
|
Posted - 2013.03.10 01:47:00 -
[79] - Quote
icdedppul wrote:so I'm a scout, my main is sitting on 1.94 million unallocated SP to take my lvl 3 scout to proto right now.. just waiting to see if anything changes in the next couple weeks (come on mar12 i'm expecting big things) my alt is sitting on lvl 3
not really sure what I can say about this.. more love for the scout suit would be wonderful. at the same time I dont want to go back to the days of superscouts that you cant hit as they dance the jig
im against the idea of the cloaking module especially one that gets better the longer you sit still as that will just promote more people sitting in the hills doing nothing and make the scout/shotgun build even more prevalent
other suggestions about more slots are useless as we don't have the CPU/PG to run more slots (first skill I maxed was circuitry, I even have shield upgrades to lvl 5 for the extra 3% reduction on shield modules and is sad that it doesnt apply to regulators.. and I am always surprised when someone complains they have to bring circuitry up to lvl 4)
but things that I think should be fixed before they start tweaking the scout Hit detection - Im a scout bad hit detection benefits me the most and I want it fixed Stackable damage mods - wth why haven't these been fixed yet scan - have trouble picking up 6 guys on the other side of the hill but can spot through buildings across the map with a sniper rifle.. makes sense How would stealth that gets better over time make scouts with shotguns more prevalent? It would do the precise opposite and force players into a decision that looks a little like this: - Fully stealthed scout gets a kill and the guy who is dead saw the "rail trail" and now knows where he is, and so do his buddies. The squad is coming and the scout now faces two decisions. Do they break stealth and run, attempting to hide somewhere else? Or does the scout stay slow and silent then relocate to somewhere close by allowing the squad to search in vain for a needle on a battlefield, witg the mich higher chance of being discovered? |
Delirium Inferno
Chernova Industries
46
|
Posted - 2013.03.10 02:04:00 -
[80] - Quote
digi mech wrote:a cloak would in my opinion ruin the game..
every other game I have played where a cloak for a sniper was available would result in them sitting in corners waiting for unsuspecting visitors.. camping away and then blam, unsuspecting death from an invisible foe, who will more than likely be cloaked again when you return..
in this game you only need one invisible sniper at every capped flag.. then you cant lose.
I dont think its a cloak the scout needs its more module space and better CPU plus faster movement or a much lower profile. Simple solution to that.
1) Flux Grenades disable electronics, thus disable the cloak. 2) Add a weapon with an infrared scope, or make attachments part of the game and have that as an attachment. |
|
RINON114
B.S.A.A.
32
|
Posted - 2013.03.10 02:06:00 -
[81] - Quote
Delirium Inferno wrote:digi mech wrote:a cloak would in my opinion ruin the game..
every other game I have played where a cloak for a sniper was available would result in them sitting in corners waiting for unsuspecting visitors.. camping away and then blam, unsuspecting death from an invisible foe, who will more than likely be cloaked again when you return..
in this game you only need one invisible sniper at every capped flag.. then you cant lose.
I dont think its a cloak the scout needs its more module space and better CPU plus faster movement or a much lower profile. Simple solution to that. 1) Flux Grenades disable electronics, thus disable the cloak. 2) Add a weapon with an infrared scope, or make attachments part of the game and have that as an attachment. BAM! Hole in one. |
Bojo The Mighty
Bojo's School of the Trades
538
|
Posted - 2013.03.10 02:36:00 -
[82] - Quote
Delirium Inferno wrote: 2) Add a weapon with an infrared scope, or make attachments part of the game and have that as an attachment.
God I hope not, that would make snipers even more of a pain. |
Delirium Inferno
Chernova Industries
46
|
Posted - 2013.03.10 02:41:00 -
[83] - Quote
Bojo The Mighty wrote:Delirium Inferno wrote: 2) Add a weapon with an infrared scope, or make attachments part of the game and have that as an attachment.
God I hope not, that would make snipers even more of a pain. Well for one I originally suggested it be a unique weapon, in which case it would be no good for sniping. And if they do go the attachment route then it would have only a 1x zoon which would not help snipers at all. |
Professormohawk
Stasis Military Support
32
|
Posted - 2013.03.10 03:49:00 -
[84] - Quote
Delirium Inferno wrote:Bojo The Mighty wrote:Delirium Inferno wrote: 2) Add a weapon with an infrared scope, or make attachments part of the game and have that as an attachment.
God I hope not, that would make snipers even more of a pain. Well for one I originally suggested it be a unique weapon, in which case it would be no good for sniping. And if they do go the attachment route then it would have only a 1x zoon which would not help snipers at all. well, if they make a DMR it would |
Varek Rexus
One-Armed Bandits Hopeless Addiction
0
|
Posted - 2013.03.10 07:19:00 -
[85] - Quote
As a primarily heavy player, I think the scouts need strafing speed and generally more mobility. The cloaking sounds like a good idea with this, but I think their real strength could lie in their ability to disengage and engage whenever they need to. Ambush that heavy, strafe down, sprint up and finish him off as your squad mates catch up and catch his attention. I imagine the cloaking would only aid in that for solo scout suits. Engage, flee when they get a bead on you, cloak and watch them go 'Huh? He was here a minute ago.' like those baddies in Metal Gear Solid. Then finish 'em. To me, that would help out a scout greatly. Then I might actually consider playing one. |
Shijima Kuraimaru
WarRavens
174
|
Posted - 2013.03.10 07:37:00 -
[86] - Quote
Varek Rexus wrote:As a primarily heavy player, I think the scouts need strafing speed and generally more mobility. The cloaking sounds like a good idea with this, but I think their real strength could lie in their ability to disengage and engage whenever they need to. Ambush that heavy, strafe down, sprint up and finish him off as your squad mates catch up and catch his attention. I imagine the cloaking would only aid in that for solo scout suits. Engage, flee when they get a bead on you, cloak and watch them go 'Huh? He was here a minute ago.' like those baddies in Metal Gear Solid. Then finish 'em. To me, that would help out a scout greatly. Then I might actually consider playing one.
A scout cloaking in front of me wouldn't make me stop firing and go "WTF!". I'd immediately start cover fire hoping to catch the cloaked scout, or drive them off. |
Varek Rexus
One-Armed Bandits Hopeless Addiction
0
|
Posted - 2013.03.10 19:04:00 -
[87] - Quote
Shijima Kuraimaru wrote:Varek Rexus wrote:As a primarily heavy player, I think the scouts need strafing speed and generally more mobility. The cloaking sounds like a good idea with this, but I think their real strength could lie in their ability to disengage and engage whenever they need to. Ambush that heavy, strafe down, sprint up and finish him off as your squad mates catch up and catch his attention. I imagine the cloaking would only aid in that for solo scout suits. Engage, flee when they get a bead on you, cloak and watch them go 'Huh? He was here a minute ago.' like those baddies in Metal Gear Solid. Then finish 'em. To me, that would help out a scout greatly. Then I might actually consider playing one. A scout cloaking in front of me wouldn't make me stop firing and go "WTF!". I'd immediately start cover fire hoping to catch the cloaked scout, or drive them off. I ain't talking about them cloaking right in front of somebody. I'm talking about them zipping out of sight, and then vanishing (From the aggressor's viewpoint at least), and then returning/disengaging completely to kill/live another day. |
Scheneighnay McBob
Bojo's School of the Trades
1099
|
Posted - 2013.03.10 20:19:00 -
[88] - Quote
Another thing I noticed is that having a low signature profile doesn't make you as hard to detect as it should. Unless ofc, people have been fitting precision enhancers and I haven't noticed. |
WyrmHero1945
IMPSwarm Negative-Feedback
34
|
Posted - 2013.03.11 03:43:00 -
[89] - Quote
Just made my scout shotgun. I was disappointed because even though it feels faster it's so damn weak it doesn't make up for having -125 shield HP less. I couldn't even equip a drop uplink without CPU. I made assault shotgun instead with:
-Assault Type-2 -Shotgun -SMG -2 shield extenders -Armor repairer -Profile Dampener -Uplink -Grenades
Using militia shield extenders for a total of 269 shield HP vs the scout's 122 HP.
|
Garrett Blacknova
Codex Troopers
1935
|
Posted - 2013.03.11 06:34:00 -
[90] - Quote
Bojo The Mighty wrote:Garrett Blacknova wrote:If a Heavy manages to "sneak up" on me when I'm playing Scout, it's because I screwed up. Elaborate on how it would be your fault? Sure it may be your fault for letting a heavy there in the first place, but having the heavy be invisible to radar mere meters behind you is due to slightly faulted mechanics. I understand more from the new Dev Video Diary that the scout is Light Frame so that means less meat on the bones, I understand that, but paying more for less? That's messed. The fact that a sniper can have their reticule in the general vicinity of where I am and have me show up on Tacnet is what get's my goat. If someone that slow gets that close to me before I see them coming, I wasn't checking corners, or I was backpedalling into them, or I was fixated on the direction I was facing and forgot to look behind me while staying in one place for a long period. Scouts need to be keeping an eye out. If I'm with team- or squadmates, then I check the minimap and try to watch a direction they AREN'T looking.
Also, my suit has a 25m Scan Radius (at least 10m longer than any other suit) with accurate enough Scan Precision that I can pick up most Heavies (admittedly, only MOST, not all) without having to look at them, even when my teammates aren't around to spot the enemy for me.
I still DO occasionally get caught out by Heavies, but it was always, ALWAYS due to a lack of attention and care on my part at least as much as because of the Heavy doing a good job. |
|
|
|
|
Pages: 1 2 [3] 4 :: one page |
First page | Previous page | Next page | Last page |