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681. Lets Talk Dust= Delta. - in Feedback/Requests [original thread]
After constant use, I like the Ion Pistol a lot - just wish the charge up was a bit more forgiving considering that it is 100% a skill-shot weapon. If you miss, or underestimate how much HP they have left, the seize is incredibly punishing. Mags...
- by Aeon Amadi - at 2014.07.15 12:58:00
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682. Sticky:Hotfix Charlie - Scout and EWAR changes - in Feedback/Requests [original thread]
Appia Vibbia wrote: off topic, wth though, why is the Cloak a Caldari module? It should be made by Duvolle Labs considering that Duvolle provided half the contributions for cloaking technology and the corp that provided the other half doesn't...
- by Aeon Amadi - at 2014.07.15 09:39:00
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683. Sticky:Hotfix Charlie - Scout and EWAR changes - in Feedback/Requests [original thread]
Brokerib wrote: Will have to see how the rise of the Gal logi pans out. It's possible that it will end up being exploited again (4 x proto focused scanners while standing next to a supply depo to swap out for another suit with 4 scanners), but...
- by Aeon Amadi - at 2014.07.15 05:26:00
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684. Sticky:Nova Knives in Hotfix Charlie - in Feedback/Requests [original thread]
Appia Vibbia wrote: Sgt Kirk wrote: Appia Vibbia wrote: Not Iggy wrote: W ith the upcoming buff to assault movement speeds Was this confirmed? The charlie thread was just too long to follow. I can't express how terrible that wo...
- by Aeon Amadi - at 2014.07.14 16:32:00
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685. Sticky:Nova Knives in Hotfix Charlie - in Feedback/Requests [original thread]
Adipem Nothi wrote: CCP Logibro wrote: I am very apprehensive about changing backpedaling speed as this affects everything else in the game as well. It's kinda the nuclear option, and I would prefer not to mess with it at the moment. Un...
- by Aeon Amadi - at 2014.07.14 15:47:00
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686. Hotfix Delta - Sniper Rifles - in Feedback/Requests [original thread]
Cat Merc wrote: Risk vs Reward Snipers are the lowest risk weapon. Force them outside of the redline, make them show up on the TacNet for a brief moment after every shot (forcing them to relocate), and then, by all means, increase their effect...
- by Aeon Amadi - at 2014.07.14 10:42:00
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687. Hotfix Charlie - Update - in Feedback/Requests [original thread]
John Demonsbane wrote: Leeroy Gannarsein wrote: Aeon Amadi wrote: John Demonsbane wrote: Also, Aeon, are you saying you are now OK with the Amarr logi keeping the sidearm and just don't want to move it over to the cal as well? Or are y...
- by Aeon Amadi - at 2014.07.14 09:31:00
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688. Amarr/Minmatar vehicle place-holders - in Feedback/Requests [original thread]
Sylwester Dziewiecki wrote: Aeon Amadi wrote: Yeah, so, Amarr/Minmatar vehicles are never going to happen in Dust 514. Would require new art assets, dev resources, blah blah, you know the drill... BUT. I'm curious as to the plausibility of ...
- by Aeon Amadi - at 2014.07.14 00:52:00
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689. Overhauling the Commando/Assault (also LMGs.. kinda..) - in Feedback/Requests [original thread]
True Adamance wrote: We talked and you know how I feel about LMG.... No amount of Ammo Capacity makes an Assault Rifle an LMG....they just don't feel or sound powerful enough..... Same could be said about Amarr/Minmatar vehicle placeholders...
- by Aeon Amadi - at 2014.07.14 00:40:00
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690. Overhauling the Commando/Assault (also LMGs.. kinda..) - in Feedback/Requests [original thread]
Cyrius Li-Moody wrote: I really don't feel like this actually addresses the problems with assaults. Doing more damage isn't going to magically put people into assault suits over scouts. Wasn't designed to. The proposal was to change the role...
- by Aeon Amadi - at 2014.07.14 00:39:00
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691. Overhauling the Commando/Assault (also LMGs.. kinda..) - in Feedback/Requests [original thread]
Leeroy Gannarsein wrote: Aeon Amadi wrote: Leeroy Gannarsein wrote: Kinda cool. I was hoping you were suggesting something like 'Medium slots for commandos with LMGs inside!' though. Although I can't think how you'd differentiate an LMG...
- by Aeon Amadi - at 2014.07.13 12:58:00
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692. Overhauling the Commando/Assault (also LMGs.. kinda..) - in Feedback/Requests [original thread]
Leeroy Gannarsein wrote: Kinda cool. I was hoping you were suggesting something like 'Medium slots for commandos with LMGs inside!' though. Although I can't think how you'd differentiate an LMG from an AR or HMG... I'm not sure I like the...
- by Aeon Amadi - at 2014.07.13 12:41:00
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693. Amarr/Minmatar vehicle place-holders - in Feedback/Requests [original thread]
Yeah, so, Amarr/Minmatar vehicles are never going to happen in Dust 514. Would require new art assets, dev resources, blah blah, you know the drill... BUT. I'm curious as to the plausibility of variants of our current HAVs being tweaked to provid...
- by Aeon Amadi - at 2014.07.13 11:07:00
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694. Overhauling the Commando/Assault (also LMGs.. kinda..) - in Feedback/Requests [original thread]
DeathwindRising wrote: commandos dont have the regen for sustained fire. at least not the shield tanking ones. the armor tankers can get reps while taking dammage. shield tankers have to duck into cover for prolonged periods of time, which make...
- by Aeon Amadi - at 2014.07.13 10:53:00
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695. Dev to Dev:- Aim assist + Strafe Mechanic = !fun - in Feedback/Requests [original thread]
NanoCleric wrote: (1) People are blaming a modded high-sensitivity controller which results in switching from full left to full right and back rapidly, whether it's via a button causing the input to flick, or miniscule movements on a joystick...
- by Aeon Amadi - at 2014.07.13 09:41:00
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696. Overhauling the Commando/Assault (also LMGs.. kinda..) - in Feedback/Requests [original thread]
READ THE FIRST PARAGRAPH BEFORE PROCEEDING. I want to illustrate that this is an IDEA. It's a concept, a hypothesis, a theory. It's abstract and not 100% fleshed out. It will also probably -never- happen and should not be taken too ser...
- by Aeon Amadi - at 2014.07.13 09:39:00
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697. Hotfix Charlie - Update - in Feedback/Requests [original thread]
John Demonsbane wrote: Also, Aeon, are you saying you are now OK with the Amarr logi keeping the sidearm and just don't want to move it over to the cal as well? Or are you still in the no sidearms for any logi camp? I'm a lot more likely to ...
- by Aeon Amadi - at 2014.07.13 09:15:00
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698. Hotfix Charlie - Update - in Feedback/Requests [original thread]
Leeroy Gannarsein wrote: I was under the impression that they were suggestig removing a slot in exchange for the sidearm - essentially it'd be just like the Amarr Logistics only with a preference for shields. I would like it if the two suits...
- by Aeon Amadi - at 2014.07.12 13:53:00
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699. Hotfix Charlie - Update - in Feedback/Requests [original thread]
KEROSIINI-TERO wrote: Aeon Amadi wrote: . . Logistics are a support class, their entire role centralizes around supporting their team, so the inevitable question that I have toward all of this hoopla about the sidearms is: Why is the sidea...
- by Aeon Amadi - at 2014.07.12 11:42:00
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700. Hotfix Charlie - Update - in Feedback/Requests [original thread]
ZDub 303 wrote: I've been reading a lot of comments about cross racial bonuses. This isn't an inherently bad idea, but if we really want to do that, I think it would be best to go all out and make a type I and type II suit otherwise you're just...
- by Aeon Amadi - at 2014.07.11 23:07:00
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