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Thread Statistics | Show CCP posts - 14 post(s) |
Appia Vibbia
Molon Labe. General Tso's Alliance
3388
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Posted - 2014.07.14 15:53:00 -
[61] - Quote
Aeon Amadi wrote:Adipem Nothi wrote:CCP Logibro wrote: I am very apprehensive about changing backpedaling speed as this affects everything else in the game as well. It's kinda the nuclear option, and I would prefer not to mess with it at the moment.
Understood, and thank you for consideration. Pencil, myself and many others support an alternative to the nuclear option. Would it be technically possible to increase forward movement speed when knives are equipped? This would permit a knifer opportunity to catch up to and dispatch a backpedaler. Swing animation slows movement speed, such that a backpedaling target is always just out-of-reach when a strike would otherwise have landed. A tiny boost to forward movement speed combined your blade length improvement would remedy this issue (without drastically changing anything else). We'll call that the Counter Strike option. Appia Vibbia wrote:Not Iggy wrote: With the upcoming buff to assault movement speeds
Was this confirmed? The charlie thread was just too long to follow. I can't express how terrible that would be when frame-rate is so low and we still have hit-detection issues to deal with. Yeah. And my Assault suits being as fast or faster than my Gal-Scout just seems like it'll make Assaults better at some of the scout's roles. Not sure what frame-rate and hit detection have to do with an assault speed buff being a bad thing, care to explain..? higher-strafe speed = better at dodging bullets when frame rate drops
Appia Vibbia for CPM1
Personal Theme Song
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Sgt Kirk
Fatal Absolution
6523
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Posted - 2014.07.14 15:53:00 -
[62] - Quote
Appia Vibbia wrote:Not Iggy wrote: With the upcoming buff to assault movement speeds
Was this confirmed? The charlie thread was just too long to follow. I can't express how terrible that would be when frame-rate is so low and we still have hit-detection issues to deal with. Yeah. And my Assault suits being as fast or faster than my Gal-Scout just seems like it'll make Assaults better at some of the scout's roles. lol. You mean slaying? You mean being on the frontlines? You mean being able to take a hard punch and keep on walking?
Yeah sorry to break it to you but those aren't scout roles.
see you space cowboy...
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Appia Vibbia
Molon Labe. General Tso's Alliance
3388
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Posted - 2014.07.14 16:04:00 -
[63] - Quote
Sgt Kirk wrote:Appia Vibbia wrote:Not Iggy wrote: With the upcoming buff to assault movement speeds
Was this confirmed? The charlie thread was just too long to follow. I can't express how terrible that would be when frame-rate is so low and we still have hit-detection issues to deal with. Yeah. And my Assault suits being as fast or faster than my Gal-Scout just seems like it'll make Assaults better at some of the scout's roles. lol. You mean slaying? You mean being on the frontlines? You mean being able to take a hard punch and keep on walking? Yeah sorry to break it to you but those aren't scout roles. Flanking is though. Running away is.
With the strong dislike for lowing backpedaling speed, the assault becomes even better at keeping outside the nova knife range.
Appia Vibbia for CPM1
Personal Theme Song
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One Eyed King
Land of the BIind
2528
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Posted - 2014.07.14 16:15:00 -
[64] - Quote
@ Definitely not an alt of anyone that might be referred to as Iggy
I am thinking that maybe its the way that changing back pedal speed would have to be done that could cause all the problems.
Like when we wanted an increase in base movement speed for minja, but that would effect EVERYTHING so it was tossed.
This is how a minja feels
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Fremder V1
Armed And Aimless
17
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Posted - 2014.07.14 16:22:00 -
[65] - Quote
Not Iggy wrote:I don't understand how it will break the fluidity if backward movement speed wasn't 100%.
I didn't say it would break it, i said it would change it. For everybody.
What would be the pros and cons for everyone directly affected? (Be it the flanker, or the one who gets flanked. ) What could be affected that isn't directly knife related? (Shotguns for example.) How would the majority of players who aren't knifers feel about such a change? (Maybe not as enthusiastic.)
A one sided discussion isn't really one.
The small field of view is a real problem with knifes, decreasing the speed of everybody because of it shouldn't be the solution though. I just don't see the need for such a drastic change, especially with the allready advertised buffs in mind. |
Ripley Riley
Incorruptibles
2192
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Posted - 2014.07.14 16:31:00 -
[66] - Quote
Signature is many yes.
He imposes order on the chaos of organic evolution...
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Aeon Amadi
Edimmu Warfighters Gallente Federation
6299
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Posted - 2014.07.14 16:32:00 -
[67] - Quote
Appia Vibbia wrote:Sgt Kirk wrote:Appia Vibbia wrote:Not Iggy wrote: With the upcoming buff to assault movement speeds
Was this confirmed? The charlie thread was just too long to follow. I can't express how terrible that would be when frame-rate is so low and we still have hit-detection issues to deal with. Yeah. And my Assault suits being as fast or faster than my Gal-Scout just seems like it'll make Assaults better at some of the scout's roles. lol. You mean slaying? You mean being on the frontlines? You mean being able to take a hard punch and keep on walking? Yeah sorry to break it to you but those aren't scout roles. Flanking is though. Running away is. With the strong dislike for lowing backpedaling speed, the assault becomes even better at keeping outside the nova knife range.
I'm not sure that warrants a change to an entire class of dropsuits to accommodate for a single weapon, though. Strafe speed isn't unique to Scouts and likewise shouldn't be. They can be better at it, absolutely, but it shouldn't be exclusive.
Useful Links
Aeon Amadi for CPM1
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One Eyed King
Land of the BIind
2530
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Posted - 2014.07.14 16:35:00 -
[68] - Quote
Fremder V1 wrote:Not Iggy wrote:I don't understand how it will break the fluidity if backward movement speed wasn't 100%. I didn't say it would break it, i said it would change it. For everybody.
I think he was referring to this.
CCP Logibro wrote: I am very apprehensive about changing backpedaling speed as this affects everything else in the game as well. It's kinda the nuclear option, and I would prefer not to mess with it at the moment.
I could be wrong though.
This is how a minja feels
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Adipem Nothi
Nos Nothi
2740
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Posted - 2014.07.14 16:48:00 -
[69] - Quote
My Heroes * Calamity Jane * Annie Oakley * Morathi * Radar * Ripley Riley
Shoot scout with yes...
- Ripley Riley
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Adipem Nothi
Nos Nothi
2740
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Posted - 2014.07.14 17:09:00 -
[70] - Quote
Fremder V1 wrote:[ How would the majority of players who aren't knifers feel about such a change? (Maybe not as enthusiastic.)
CCP: Hey pilots! Do you think we should dial back on the win-button because AV/HAV Balance? Pilots: *stomping of feet*
CCP: Hey guys! Do you think we should dial back on the free-pass because CQC Balance? Guys: *stroking of neckbeards*
Shoot scout with yes...
- Ripley Riley
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Syeven Reed
G0DS AM0NG MEN
759
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Posted - 2014.07.14 17:32:00 -
[71] - Quote
CCP Logibro wrote:As for damage against tanks? Well, I'll think about it...
Twitter MajLagSpike
CPM Application
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Fremder V1
Armed And Aimless
17
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Posted - 2014.07.14 17:42:00 -
[72] - Quote
Adipem Nothi wrote:
Regardless of what my flanker is running, he'll have lesser odds of getting directly behind me ...
* ... if I stick with friendlies. * ... if I'm squadded with a recon specialist. * ... if I periodically check my flank.
If I fail to perform the above, and my flanker manages to sneak into slapping distance of my arse ...
* All I need is enough HP to tank his alpha strike. * My free-pass bunny hop will consistently break hit detection of any followup NK attack. * My free-pass bunny hop can also place me beyond the SG's 5m optimal range. * My free-pass insta-spin tilts the scale in my favor. * My free-pass backpedal speed keeps me forever beyond my flanker's reach. * My free-pass fine-rifle hipfire will insta-gib my low-HP flanker with little-to-no effort.
....
CCP: Hey pilots! Do you think we should take away your win-button because AV/HAV Balance? Pilots: *stomping of feet*
CCP: Hey guys! Do you think we should dial back on this free-pass because CQC Balance? Guys: *stroking of neckbeards*
They can jump around, so can we. They can spin around, so can we. They can shoot with low health, so can we, if needed. They can backpedal, we can run. Just walking straight at them is neither our only, nor our best option. Regardless of a reduced backpedaling speed. You call it a free pass, i call it a chance.
We are talking about close combat situations in which we have a faster suit and a weapon that often enough could insta kill them. Wouldn't it be so difficult to hit a dancing target with knifes, thanks to the small field of view, we allready would hold the better cards. The advertised range increase and maybe the added adhesion should help. Maybe it will be enough, maybe not. We shall see.
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mollerz
3889
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Posted - 2014.07.14 18:48:00 -
[73] - Quote
I guess bad mechanics are the default here.
So I will just say this- A seriously smart person once told me- Do it right, or someone else will do it better.
Have fun with this farce of improving the game. I can't even stand it, and honestly, Shotty is way better equipped and patient with this stuff. I default to his well respected grasp of the game and what would need to be done to make the game fair and fun for all.
o7
You're Welcome... see their you go, Appia!
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RedPencil
Abandoned Privilege Top Men.
46
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Posted - 2014.07.14 19:59:00 -
[74] - Quote
Aeon Amadi wrote:
We'll call that the Counter Strike option.
Bring Back the Good Old Days. That is the prove how "OLD" we are
Beware paper cut M[;..;]M
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Adipem Nothi
Nos Nothi
2757
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Posted - 2014.07.14 20:06:00 -
[75] - Quote
Fremder V1 wrote:
They can jump around, so can we. They can spin around, so can we. They can shoot with low health, so can we, if needed. They can backpedal, we can run. Just walking straight at them is neither our only, nor our best option. Regardless of a reduced backpedaling speed. You call it a free pass, i call it a chance.
We are talking about close combat situations in which we have a faster suit and a weapon that often enough could insta kill them. Wouldn't it be so difficult to hit a dancing target with knifes, thanks to the small field of view, we allready would hold the better cards. The advertised range increase and maybe the added adhesion should help. Maybe it will be enough, maybe not. We shall see.
Not sure what it is you're trying to say, but 100% backpedal speed is not an FPS standard. As such, it should be explained and justified by those who support it. If it cannot be explained or justified, it should be corrected. The only explanation offered by neckbeards to date:
100% backpedal speed gives me a good chance to kill CQC fighters when they sneak up behind me.
^ Surely the Devs would not recognize this as sound basis; there must be other factors at play.
Shoot scout with yes...
- Ripley Riley
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Lightning35 Delta514
48TH SPECIAL OPERATIONS FORCE
47
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Posted - 2014.07.14 20:23:00 -
[76] - Quote
no charged knives will sprinting?!?!?!?! :( one job that has been failed :( :( :( :(
SPAWN.KILL.DIE.RESPAWN.
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One Eyed King
Land of the BIind
2561
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Posted - 2014.07.14 20:52:00 -
[77] - Quote
Lightning35 Delta514 wrote:no charged knives will sprinting?!?!?!?! :( one job that has been failed :( :( :( :( It is for the best.
This is how a minja feels
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Temias Mercurial
Knights Of Ender RISE of LEGION
114
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Posted - 2014.07.14 22:35:00 -
[78] - Quote
Appia Vibbia wrote:Not Iggy wrote: With the upcoming buff to assault movement speeds
Was this confirmed? The charlie thread was just too long to follow. I can't express how terrible that would be when frame-rate is so low and we still have hit-detection issues to deal with. Yeah. And my Assault suits being as fast or faster than my Gal-Scout just seems like it'll make Assaults better at some of the scout's roles.
Buff... not better... just a buff. |
Adipem Nothi
Nos Nothi
2783
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Posted - 2014.07.14 23:58:00 -
[79] - Quote
:: beats dead horse :: - courtesy of Mollerz
Shoot scout with yes...
- Ripley Riley
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Bradric Banewolf
D3ATH CARD
191
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Posted - 2014.07.15 03:18:00 -
[80] - Quote
Shotgun hit detection..... just saying
"Anybody order chaos?"
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Appia Vibbia
Molon Labe. General Tso's Alliance
3443
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Posted - 2014.07.15 05:35:00 -
[81] - Quote
CCP Logibro, how exactly do you see "Aim adhesion" improving Nova Knives? It's true that DUST has a notoriously small Field of View (FOV), probably the smallest of any FPS ever, but how will aim adhesion help when people causally walk away faster than you can move forward.
Charge sprinting: is this like, people asking for a lunge mechanic or the ability to hold a charge while sprinting?
And if we can't hold the charge while sprinting, can we at least have the charge maintain 100% forward movement?
I can walk backwards at 100% speed, but I can't walk forward at 100% speed. that's just ******* ********.
So lets start this again, instead of asking for you to reduce backwards speed, why don't you try to justify the value of moving backwards faster than you can move sideways.
Maintaining the status quo for the sake of maintaining the status quo does not make the game better. I was under the impression that these hotfixes were to improve the game through balance and fixing mistakes that never should have been there. Warbarge and Merc Quarters have you move backwards slower than forwards, why is in combat OK for this to be and not the other mode?
Why is it 100% in the first place?
Appia Vibbia for CPM1
Personal Theme Song
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safura trotsky
Nyain Chan General Tso's Alliance
72
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Posted - 2014.07.15 08:45:00 -
[82] - Quote
RECON BY FIRE wrote:I understand that charging while sprinting is off the table, but if you don't make that change then I feel you should just leave knives alone. Part of the fun of knives is the amount of skill it takes to sneak in close and get the kill. The changes you have proposed so far are a step towards taking skill out of knife gameplay and will lead to such shittery as people hanging around corners with charged knives and swiping "just close enough" to get the instakill on everybody. That isn't fun, really for either party, and it's a form of gameplay that has no place in Dust/Legion/wtfever. Buff STD knives and either put in charging while sprinting or leave them alone. And yes, I understand the reason we don't have charging while sprinting is likely that it would take recoding to make that change.
Edit: Optimization skill change is good too. Omg this...so much this
Thanks for picking me up blueberry!...and again...and again...STAHP!!!
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Adipem Nothi
Nos Nothi
2805
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Posted - 2014.07.15 12:30:00 -
[83] - Quote
Tweedle Dum wrote:Tweedle Dee wrote:... either put in charging while sprinting or leave them alone. Omg this...so much this
Double-Barreled, Infinite-Ammo Breach Shotgun
I'm a big fan of the risk and skill requirements involved in knifing. I'm a big fan of the damage output we're allowed because of these risk and skill requirements. Sprint/Charge would subtract risk and skill from knifing; there will be no way to justify NK damage output if it were implemented.
Being able to walk at full speed while holding a charge (or slashing) would be reasonable and appropriate. Being able to sprint while holding a charge would be overpowered.
Sprint/Charge is a bad idea, and LogiBro is wise to dismiss it.
Shoot scout with yes...
- Ripley Riley
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One Eyed King
Land of the BIind
2596
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Posted - 2014.07.15 17:06:00 -
[84] - Quote
safura trotsky wrote:RECON BY FIRE wrote:I understand that charging while sprinting is off the table, but if you don't make that change then I feel you should just leave knives alone. Part of the fun of knives is the amount of skill it takes to sneak in close and get the kill. The changes you have proposed so far are a step towards taking skill out of knife gameplay and will lead to such shittery as people hanging around corners with charged knives and swiping "just close enough" to get the instakill on everybody. That isn't fun, really for either party, and it's a form of gameplay that has no place in Dust/Legion/wtfever. Buff STD knives and either put in charging while sprinting or leave them alone. And yes, I understand the reason we don't have charging while sprinting is likely that it would take recoding to make that change.
Edit: Optimization skill change is good too. Omg this...so much this This doesn't make sense.
It is contradictory in a way I don't understand. I get why you would want sprint charge, but I disagree. I get why you would want no changes or next to no changes and keep them highly skilled and very difficult, and whole heartedly agree.
I don't get why given the latter part you would ever be ok with sprint charge, but NOT with a minor tweak like adding 0.5 m to range or a (hopefully) very slight aim adhesion.
This is how a minja feels
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Adipem Nothi
Nos Nothi
2837
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Posted - 2014.07.15 17:59:00 -
[85] - Quote
One Eyed King wrote:safura trotsky wrote:RECON BY FIRE wrote:I understand that charging while sprinting is off the table, but if you don't make that change then I feel you should just leave knives alone. Part of the fun of knives is the amount of skill it takes to sneak in close and get the kill. The changes you have proposed so far are a step towards taking skill out of knife gameplay and will lead to such shittery as people hanging around corners with charged knives and swiping "just close enough" to get the instakill on everybody. That isn't fun, really for either party, and it's a form of gameplay that has no place in Dust/Legion/wtfever. Buff STD knives and either put in charging while sprinting or leave them alone. And yes, I understand the reason we don't have charging while sprinting is likely that it would take recoding to make that change.
Edit: Optimization skill change is good too. Omg this...so much this This doesn't make sense. It is contradictory in a way I don't understand. I get why you would want sprint charge, but I disagree. I get why you would want no changes or next to no changes and keep them highly skilled and very difficult, and whole heartedly agree. I don't get why given the latter part you would ever be ok with sprint charge, but NOT with a minor tweak like adding 0.5 m to range or a (hopefully) very slight aim adhesion.
[85%] Recon By Fire does not grasp the implications of Sprint/Charge. [03%] Recon By Fire is seeking to make knives OP so they later get nerfed. [12%] Other (including, but not limited to, posting for the sake of posting).
Shoot scout with yes...
- Ripley Riley
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Temias Mercurial
Knights Of Ender RISE of LEGION
115
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Posted - 2014.07.15 18:39:00 -
[86] - Quote
Appia Vibbia wrote:CCP Logibro, how exactly do you see "Aim adhesion" improving Nova Knives? It's true that DUST has a notoriously small Field of View (FOV), probably the smallest of any FPS ever, but how will aim adhesion help when people causally walk away faster than you can move forward.
Charge sprinting: is this like, people asking for a lunge mechanic or the ability to hold a charge while sprinting?
And if we can't hold the charge while sprinting, can we at least have the charge maintain 100% forward movement?
I can walk backwards at 100% speed, but I can't walk forward at 100% speed. that's just ******* ********.
So lets start this again, instead of asking for you to reduce backwards speed, why don't you try to justify the value of moving backwards faster than you can move sideways.
Maintaining the status quo for the sake of maintaining the status quo does not make the game better. I was under the impression that these hotfixes were to improve the game through balance and fixing mistakes that never should have been there. Warbarge and Merc Quarters have you move backwards slower than forwards, why is in combat OK for this to be and not the other mode?
Why is it 100% in the first place?
On the subject of FoV, could we have a way of adjusting it? I hate a low FoV. I don't know if this is possible or the technical issues that may arise from it, but it would be nice to have...
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Atiim
Fooly Cooly. Anime Empire.
10517
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Posted - 2014.07.15 22:20:00 -
[87] - Quote
On an unrelated note, am I the only one who prefers using my Assault suit for Knifing?
The Snack That Smiles Back, Tankers!
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One Eyed King
Land of the BIind
2641
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Posted - 2014.07.15 23:24:00 -
[88] - Quote
Atiim wrote:On an unrelated note, am I the only one who prefers using my Assault suit for Knifing? No, but probably one of the few.
I wish I had a video of the heavy knifer I had on my team the other day. It was quite amusing.
This is how a minja feels
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Appia Vibbia
Molon Labe. General Tso's Alliance
3485
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Posted - 2014.07.15 23:34:00 -
[89] - Quote
I just can't run knives without that damage bonus from Min-scout, even then I run sidearm damage mods with Ishukone Nova Knives.
Appia Vibbia for CPM1
Personal Theme Song
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CCP Logibro
C C P C C P Alliance
8431
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Posted - 2014.07.15 23:34:00 -
[90] - Quote
You are already moving at full speed while holding a charge with a Nova Knife. I will however do some testing to double check, but from what I can see you should be moving at the same speed while charging as walking normally.
Aim adhesion will help with tracking a target at very close quarters. I'll be initially at least trialling it activating only at 1.5m and below. It's not meant to help with hitting someone back pedalling away.
As far as reducing backwards moving speed, it's not "It's never going to happen". It's more "This is a massive change because it affects every suit, and if we're going to do it, we're going to cover our bases, check everything, and do it right". If I can fix Nova Knives in the interim without having to change it, then that's preferable as I have a number of other things I also want to fit into Charlie (HMG changes, Swarm Changes, maybe some others)
CCP Logibro // Patron Saint of Logistics // Distributor of Nanites
(a¦á_a¦á)
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