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NanoCleric
The Unholy Legion Of DarkStar DARKSTAR ARMY
123
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Posted - 2014.07.11 17:59:00 -
[1] - Quote
CCP When are you going to accept accountability
CCP, as i've said before in other threads, i'm an industry games programmer, and specificly spend most of my time working on core mechanics. I'm not preaching that i'm the best.. far from it, but i do understand games and how they work.. enough to get a 'fair' idea of your mechanics without seeing the code.
So.. Dev to Dev... When are you going to accept accountability for unpolished mechanics in your game?
You can throw new models, new skins, events, balancing tweaks galore.. but you time and time again ignore broken mechanics which can be exploited in the game.. It is these mechanics which are responsible for most of the upset in your game. None of these Hotfix bravo/charlie 'tweaks' will resolve anything as major as addressing your broken mechanics.
When are you going to 'do' something about these mechanics?
Problem Mechanics
Note: Yes, there are many other mechanics which could be listed and gone into.. but these are the ones killing the fun in the game at the moment for so many people.
The main mechanics which i believe must be addressed are: - Aim Assist - Strafe mechanic - Lack of User Input Validation
Let me elaborate on the problems of these mechanics, then afterwards i will provide some thoughts into fixes for these mechanics:
'Aim Assist' seems to activate when you hover nearby an enemy, but also each time you press the fire trigger. While this doesn't sound so bad, when you throw a rapid fire modded controller into the mix.. it can seem like aim assist is running every frame resulting in pretty much a 'lock on' system. If it truely is running every frame, then there's no measure of time for human deviation in aiming. Indeed when i've tested it (Without the modded controller), if i try to aim manually while this is active it is nowhere near as efficient as when i simply let go of aiming and just strafe to keep them fairly central in my screen. Letting the game aim for me.
Who wants to fight against a computer that doesn't miss? This is meant to be played by humans, not computers. It isn't really a First person shooter if your not actually responsible for aiming and shooting due to the mix of the controller and aim assist running too often and too accurately. 'First Person 'automated' shooter' doesn't quite have the same ring to it..
' Strafe Mechanic' is quite frankly ridiculous and abused massively at the moment. There are three schools of thought on this:
(1) People are blaming a modded high-sensitivity controller which results in switching from full left to full right and back rapidly, whether it's via a button causing the input to flick, or miniscule movements on a joystick.. In honesty.. i've never seen these kind of pads so i'm naieve to 'how' they do it.. i only can say what i've heard with that..
(2) The second school of thought is that there simply isn't enough punishment on the strafe mechanic in terms of decceleration or aim inaccuracy.
(3) The third is that you can sprint so long as you have forward/backward momentum, so by sprinting and moving in a figure of '8' movement pattern.. you can move even quicker side to side, resulting in pretty much instant changes in direction.
Add to this fast suits with stacked kinkat's, the speed they can strafe at is stupidly fast. Very very few humans with unassisted aim could track them. Ironicly the best way to combat people who do this is to try to strafe like they do and use aim assist.. because human reactions are simply just not that fast.
I sure as hell don't want something aiming for me.. i am playing a shooter so that 'i' can aim, and 'i' can shoot. I don't want to play a game where i just walk around and that's pretty much all it amounts to because the game aims for me... Come on CCP..
Now.. before moving to the next one.. combine the two previous problems together.. you now have an insanely fast strafing characater you can't track, who can lock on to you without manually aiming and consistantly hit you with incredible accuracy. How is it fun to have to fight against those 2 'blatent' exploits?
Now don't get me wrong... I don't mind getting my ass kicked.. I'm the kind of player who will tip my hat to those who suprise me and kick my ass. I can't however tip my hat to being killed due to someone using exploits.. To advocates of these mechanics i say "I respect skill, not lack of it. If you want praise for killing me.. then use skill, not a computer to do it for you."
continued in next post....
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NanoCleric
The Unholy Legion Of DarkStar DARKSTAR ARMY
123
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Posted - 2014.07.11 17:59:00 -
[2] - Quote
Proposed Solutions
This brings me neatly to 'User Input Validation'. The key issue here... You don't seem to have enough/any...
Lets think about how having this can assist with the previous problems:
Rapid Fire: There would be a 'definable' human tolerance as to how fast we could humanly press fire repeatedly while still able to move around succinctly. (Try it as fast as possible and you'll see you'll struggle with other controls).
If this value was deduced, then in code you could check the speed of the input commands for firing. If you detect keypresses faster than the human tolerance, you break out of the routine.. i.e. You don't fire, you don't run aim assist routines. This will help break the 'lock on' effect, hopefully meaning there is enough time for your aim to 'drift' and require manual aiming to bring it back enough to hit your target again.
N.B. For that matter.. as an aside, there aught to be a timer on the auto-assist anyway.. only letting it run once every ## milliseconds.. regardless of the 'activation routine'.
Strafing: 'If' these modded controllers do what i hear, you could also track the speed they change direction in.. You could again have a human tolerance and detect artifical values coming in.. and then penalize those that exceed that value.
However.. the more appropriate fix for Strafing is ensuring that the movement is more sluggish. It takes a great amount of energy to quickly switch direction, more so the faster you are moving. Simulate this!
You can either force a heavier deceleration, and/or you could use your stamina stat.. make changing complete direction massively drain your stamina (Scale with speed).. This would allow you to quickly shimmy maybe once or twice, but then that's it.. you'd be like a snail changing direction again as now you've used up your stamina so your hit with a larger decelertaion penalty.
A final point to make.. 'If' you were to not address the strafing speeds.. you should at least put a 'massive' inaccuracy modifier and ensure aim assist does NOT function for 'X' seconds if player has changed complete direction within the last 'Y' seconds. Noone should be able to be 'that' accurate while changing direction..
Try it.. - Put something heavyish in your hand - Hold it out infront like your aiming with a pistol - Aim at something - Try to sidestep quickly then change direction, while still aiming at your target - ... i said quickly - Notice how when you change direction your arm 'lags' behind your eyes and your aim is put off. - Now admit the mechanic is crap and fix it... - ...please ;)
Plea
Simply put.. these mechanics need to be addressed... When they are combined they cause insanely difficult conditions.. and quite frankly, very very few humans if any aught to be able to aim as precisely as is occuring in the game while strafing at those speeds like that.
I'd rather struggle to track someone moving very fast in one direction, than someone moving fast side to side like a tennis ball.
I implore you CCP.. Bring back 'Human skill' to Dust514.
We enjoy the 'potential' the game has, but i still to this day don't feel like you have released a complete polished game, it still feels very much beta. Sod the new content.. finish and refine what you already have. Focus on mechanics before balance, because a change in mechanics will change the balance. Finish the game.. 'then' do your balancing. |
NanoCleric
The Unholy Legion Of DarkStar DARKSTAR ARMY
123
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Posted - 2014.07.11 18:00:00 -
[3] - Quote
Video Evidence
Thanks to Ghazbaran for posting these:
Good example of how easy aim assist makes it (Yes it's an old vid, but this still happens)
http://youtu.be/sFqlnXZU6bw
Recent vid - Hit detection + aim assist bullet magnatism i.e. bullets autoaim closer to your target than your reticle. Also demonstrates with pistol how each seperate press nudges your aim towards your enemys 'head'. Now consider how fast that will nudge towards their head with rapid fire.. Note: With the rifle, you'll see the reticle doesn't move towards me, but the bullets do and damage me despite it looks like he's not targeting close enough to me.. = large hitbox or bullets aiming closer to me.
http://youtu.be/V9Wq1A3u1uk
Thanks to CEO Pyrex for posting this:
This isn't the typical side to side strafing i encounter more often, but i urge you to take note of the enemies gun flash.. and pyrex's health going down. Notice just how accurate this is despite the speed of movement. I'm not saying it is impossible to aim the way 'this' guy moves as not as bad as the side to side guys.. but the amount of hits landed.. hmm.. suspect. Not the best example of this.. but if anyone has any better footage, then please let me know and i'll add them here.
http://youtu.be/di0fD396RPw |
Cyrius Li-Moody
0uter.Heaven
6077
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Posted - 2014.07.11 18:03:00 -
[4] - Quote
One thing I'd like to point out is that kincats don't increase your strafe/movement speed. Just your straight line sprint speed. There's no way to make a suit strafe faster than what it's base stats are already at.
The minmatar scout has the high strafe speed of 5.085 m/s. There's no way to go higher than that on that suit or any other suit.
Just helping with the facts about game mechanics.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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NanoCleric
The Unholy Legion Of DarkStar DARKSTAR ARMY
123
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Posted - 2014.07.11 18:06:00 -
[5] - Quote
Cheers for pointing that out, are you sure that they don't assist when strafers perform the figure 8 move? I'd certainly appreciate input from anyone who knows fully how people are doing this, or has any other insight into it. |
Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
1272
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Posted - 2014.07.11 18:08:00 -
[6] - Quote
Somehow i know you are a heavy...
Kills- Archduke Ferdinand
Balance!
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Cyrius Li-Moody
0uter.Heaven
6077
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Posted - 2014.07.11 18:09:00 -
[7] - Quote
NanoCleric wrote:Cheers for pointing that out, are you sure that they don't assist when strafers perform the figure 8 move? I'd certainly appreciate input from anyone who knows fully how people are doing this, or has any other insight into it.
Yup. They only increase your straight line speed. Even with figure 8 strafing. Figure 8 strafing minimizes left to right stop and go by making it a fluid motion rather than stop and go. So you'd maintain a theoretical 5m/s strafe rather than 5m left momentary stop then 5m/s right.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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Jotun Izalaru
Goonfeet
150
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Posted - 2014.07.11 18:09:00 -
[8] - Quote
Cyrius Li-Moody wrote:One thing I'd like to point out is that kincats don't increase your strafe/movement speed. Just your straight line sprint speed. There's no way to make a suit strafe faster than what it's base stats are already at.
The minmatar scout has the high strafe speed of 5.085 m/s. There's no way to go higher than that on that suit or any other suit.
Just helping with the facts about game mechanics.
He pointed out that you can sort of sprint 'side to side' in a figure eight rapidly, which is true, but he's hugely overestimating how useful it is. Jumping in and out of a stream of fire doesn't get useful by stacking more kincats, if anything it actually gets worse because those are also your armor slots.
I can't dodge bullets guy. Speed isn't bullet-time!
e: and yeah I mean you actually have to change direction, your literal strafe speed changes not at all.
Strafing IS too good, but it's not kincats at the source of that. |
NanoCleric
The Unholy Legion Of DarkStar DARKSTAR ARMY
123
|
Posted - 2014.07.11 18:13:00 -
[9] - Quote
Nah., i run a logi, but yes that's slow too, especially being the gallente logi. I do also head out in dragonfly fits and others too however.
As i said however, it's not about me dying.. i seriously don't mind dying. :) I enjoy those 'omg how did you do that' moments.. and tip my hat.
But it's a different situation when there's blatently no skill there as it's using exploited mechanics in addition to the aim assist.
I could indeed sink as low as to do the same thing.. get a rapid fire controller, use the Flavour of the month fits etc... But the point is the game should be viable and balance for all fits to an extent.
It also emphasises the difference between pad vs mouse and keyboard. In these situations it's ridiculous fighting against them with mouse and keyboard.. which is what i prefer, i prefer to aim personally. Whereas it's a lot easier to combat if i switch to the pad and have autoaim help me out too..
What i'm essentially saying is that someone shouldn't have to resort to that in that situation. I don't mind if someone is 'humanly' moving difficultly and then kicks my ass.. kudos to them, :) Though we all know when something is just plain BS like these mechanics exploited show. |
NanoCleric
The Unholy Legion Of DarkStar DARKSTAR ARMY
123
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Posted - 2014.07.11 18:17:00 -
[10] - Quote
Jotun Izalaru wrote:Cyrius Li-Moody wrote:One thing I'd like to point out is that kincats don't increase your strafe/movement speed. Just your straight line sprint speed. There's no way to make a suit strafe faster than what it's base stats are already at.
The minmatar scout has the high strafe speed of 5.085 m/s. There's no way to go higher than that on that suit or any other suit.
Just helping with the facts about game mechanics. He pointed out that you can sort of sprint 'side to side' in a figure eight rapidly, which is true, but he's hugely overestimating how useful it is. Jumping in and out of a stream of fire doesn't get useful by stacking more kincats, if anything it actually gets worse because those are also your armor slots. I can't dodge bullets guy. Speed isn't bullet-time! e: and yeah I mean you actually have to change direction, your literal strafe speed changes not at all. Strafing IS too good, but it's not kincats at the source of that.
This is the kind of input i was hoping for.. I can only go on what i've seen and apply what i know of how these things are generally coded to it, but it still amounts to a presumption to how it actually works. Only CCP truely will know that.. and even then, only the dev's who actually worked on that mechanic.
What i am hoping for is to finally get an answer out of CCP and hope they finally take accountability for this kind of crap happening.. Quite frankly.. if i was the mechanics coder on this.. i could not leave it in the state it's in.
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Jotun Izalaru
Goonfeet
151
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Posted - 2014.07.11 18:20:00 -
[11] - Quote
Strafe speed used to be a lot slower and it was a better feeling overall. Then it got accidentally increased (then toned down a bit but not nearly as much) and left very fast because CCP liked the 'fast' feeling of the game.
It was literally Dust's darkest moment in development. |
trollface dot jpg
The Bacon Corporation
194
|
Posted - 2014.07.11 19:03:00 -
[12] - Quote
NanoCleric wrote:Cheers for pointing that out, are you sure that they don't assist when strafers perform the figure 8 move? I'd certainly appreciate input from anyone who knows fully how people are doing this, or has any other insight into it. I used to think the same, but it doesn't effect anything other than sprint speed.... unfortunately....
RIP MAG, you will be missed.
MAG Vet ~ Raven
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iKILLu osborne
Hellstorm Inc League of Infamy
62
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Posted - 2014.07.12 01:21:00 -
[13] - Quote
NanoCleric wrote:Cheers for pointing that out, are you sure that they don't assist when strafers perform the figure 8 move? I'd certainly appreciate input from anyone who knows fully how people are doing this, or has any other insight into it. when sprinting you have to stop to fire, sir i implore you to revise and test each part of your above statement, though i do agree aim assist ia broken mechanic and can confirm bullet magnetism is real i have killed ppl right as they make it around a corner and that is because the hitbox lingers for about .23 seconds
here is a joke, so an amarr scout walks in lol
after charlie it will be"oh shlt a amarr scout walked in"
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NanoCleric
The Unholy Legion Of DarkStar DARKSTAR ARMY
127
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Posted - 2014.07.12 07:11:00 -
[14] - Quote
Yep, when i was testing i didn't try it with sprinting and again was listening to what people had said about kinkats without checking that myself ( I don't tend to run kinkats ). So although yes i know you have to stop sprinting to shoot, that kinda escaped my mind as i was pondering about the whole strafing situation.
The solutions i proposed however still would help combat strafing the way it is at the moment, and while there's obviously more to exploiting the strafing mechanic that i'm aware of, everyone who's helping clarify does indeed agree something needs to be done about it, i'm appreciating these posts guys. Thanks. |
NanoCleric
The Unholy Legion Of DarkStar DARKSTAR ARMY
130
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Posted - 2014.07.13 09:19:00 -
[15] - Quote
CCP, can we get an answer about these mechanics? Or rather combination of mechanics, and will you do anything about them? |
Aeon Amadi
Edimmu Warfighters Gallente Federation
6272
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Posted - 2014.07.13 09:41:00 -
[16] - Quote
NanoCleric wrote:
(1) People are blaming a modded high-sensitivity controller which results in switching from full left to full right and back rapidly, whether it's via a button causing the input to flick, or miniscule movements on a joystick.. In honesty.. i've never seen these kind of pads so i'm naieve to 'how' they do it.. i only can say what i've heard with that..
A keyboard.
Useful Links
Aeon Amadi for CPM1
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Mossellia Delt
Militaires Sans Jeux
1600
|
Posted - 2014.07.13 09:44:00 -
[17] - Quote
.... people find strafe speeds too high?
Man, they are slow as all get out.
Delt for CPM1
Moss-delt on skype
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NanoCleric
The Unholy Legion Of DarkStar DARKSTAR ARMY
130
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Posted - 2014.07.13 10:35:00 -
[18] - Quote
Aeon Amadi wrote:NanoCleric wrote:
(1) People are blaming a modded high-sensitivity controller which results in switching from full left to full right and back rapidly, whether it's via a button causing the input to flick, or miniscule movements on a joystick.. In honesty.. i've never seen these kind of pads so i'm naieve to 'how' they do it.. i only can say what i've heard with that..
A keyboard.
We tested this, and personally i didn't find much of a difference between the keyboard and pad for switching rapidly.. But the point to make in response to that is that with the keyboard you don't have aim assist, which is why i hear people are using modded controllers to achieve the high strafe speeds while maintaining their 'lockon' accuracy with rapid/turbo fire buttons.
If it were just a case of them having high strafe speeds with no aim assist.. sure that'd be fine.. as they'd have to manually adjust their aim to compensate for their side to side motion, that's totally ok.... but they aren't, it's the fact aim assist is kicking in too and they aren't missing any shots.
I wish i could record from the PS3 so i could show better examples of this occuring, but without that all i can rely on is explaining the situation and using other people's footage if they have any. |
NanoCleric
The Unholy Legion Of DarkStar DARKSTAR ARMY
130
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Posted - 2014.07.13 10:41:00 -
[19] - Quote
Mossellia Delt wrote:.... people find strafe speeds too high?
Man, they are slow as all get out.
It's not the speed of the actual strafe that's the problem, it's the speed of changing direction.
When i strafe side to side using my standard controller, or my keyboard, i find it feels slow enough.. so i'd agree with you to 'that' context.
However, we keep coming across players moving at far higher side to side speeds and without the 'slowdown' we feel when we change direction. You can definately tell when you use standard controls there is some slowdown.
As i've already said, with regard to the strafing problem... i don't personally know how they are doing it.. I can understand how it 'could' / 'possibly' / 'maybe' be exploited mechanicly.. Though i don't have the means to test that. Hence why i can only go by what others say in this respect.
Now i don't inheritantly believe 'anything and everything' which is said to me, but i've personally seen many times this situation of people strafing at insane speeds without any deceleration when they change direction... That is the context which needs addressing, especially with aim assist at the same time.
So having seen the result, and having 'heard' of how people seem to be doing it.. I can only ask anyone who knows more about how to come forward and say so.. and also for CCP to look into it. |
NanoCleric
The Unholy Legion Of DarkStar DARKSTAR ARMY
130
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Posted - 2014.07.13 10:50:00 -
[20] - Quote
As an aside.. you know i actually voted for Both of you guys, Aeon and Delt.. and then seeing responses like that.. nothing constructive, short snappy posts which don't really contribute to the thread... i wonder.. Did i really make the right choice in doing so... *Sigh*. Expected more from people who are trying to represent the community.
Lets hope if your both elected that you don't treat all problems with the same kind of dismissal. |
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Leeroy Gannarsein
Legio DXIV
447
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Posted - 2014.07.13 12:35:00 -
[21] - Quote
Aeon Amadi wrote:NanoCleric wrote:
(1) People are blaming a modded high-sensitivity controller which results in switching from full left to full right and back rapidly, whether it's via a button causing the input to flick, or miniscule movements on a joystick.. In honesty.. i've never seen these kind of pads so i'm naieve to 'how' they do it.. i only can say what i've heard with that..
A keyboard. Doesn't happen. I'm no super strafer, but I have a KB plugged in, both for typing and back for when you had to use one to be a serious tanker. (It's still better to use one, but that's not the point) I use a DS3 or 4 to play with most of the time.
I mentioned all these things to a corpmate (who uses KBM) one time, and he asked me to left-right strafe. I immediately noticed the deceleration - as if I'd just pulled the stick in the other direction. I then compared it to a simple circle-strafe, nothing too fancy. And it turned out my circle-strafe was much faster, and broke his aim much more readily than did the left-right strafe. The difference was also noticeable on my side.
Now, this is only anecdote, but I have to say I have never noticed a difference between KBM and DS3 for strafing.
OP, I agree, strafing is too fast. It's the reason scouts are powerful right now; a scout's 250 EHP (like my 210k EWAR CalScout) can't hope to compete with my 900EHP 177k Amarr Logistics; it's the strafing that ruins me (or others). Nerf the strafing and the higher-movement speed suits are forced to use their speed in a less blatant manner (like, say, outflanking). For the record, strafing is still powerful on a triple-plates Sentinel ak.0 with his lowest-speed-in-the-game. I'm not singling out scouts.
It would seem like wisdom, but for the warning in my heart...
CCP BLOWOUT FOR CPM1
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CEOPyrex CloneA
The Unholy Legion Of DarkStar DARKSTAR ARMY
812
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Posted - 2014.07.13 17:26:00 -
[22] - Quote
As a veteran of FPS for many years (starting a thread like that allows me to act like some sort of puffed out chest attention seeker who thinks they know best) but seriously..... there is something quite wrong with the core mechanics as Nano points out.
We did those videos to show that at certain points in game - stuff seems odd and we even have the answer for some of it
Emulators are a big part of the online neckbeard sad tragic twatbag groups who seem to think that winning in an online make believe game means that their sub par failure lives are given meaning.
I am seeing a shocking increase in likely emulators rising from the corps that seem the most likely groups to 'need to win' no finger pointing here but what we see is:
1 - They can move with the expertise of keyboard users, so it gives them incredible flexibility to be acrobatic.
2 - they shot with aim assist apparently on - even the most keen eyed dude would miss from time to time - with strafe capability of M/KB and the aim assist of controller coupled with the way aim assist works (for those that missed it, it works on each new press of the trigger moving the reticule, so turbo users (as in rapid clicks used with modded / 3rd party controllers) means that the aim assist in insanely high and the ability to evade is also v high.
So we are seeing this, i have provided video evidence before and could keep doing so if any of this mattered. Frankly it doesn't.
CCP - aim assist was stupid, should never have been put in, i thought you 'wanted to make hard games' as your CEO said at fanfest, from what i see, aim assist should be removed to back up such a bold statement.
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NanoCleric
The Unholy Legion Of DarkStar DARKSTAR ARMY
132
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Posted - 2014.07.15 08:04:00 -
[23] - Quote
CCP, i see posts going up in reply to minor issues.. why do we not get replys on mechanics issues rather than just data tweaks?
I'm not even only on about this post.. there's other posts people are making which point out valid problems with the game, and those get glossed over too.
So please indulge us... why are you consistantly ignoring important issues? |
I-Shayz-I
I----------I
4084
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Posted - 2014.07.15 09:03:00 -
[24] - Quote
To answer your question that you keep posting about... CCP has seen this so much and they really don't care about fixing it or trying to deal with it in Dust.
Legion is a thing whether we like it or not, and because of that, Dust will not be getting any major changes to these areas of the game...no matter how much they break the game.
The goal right now is to make as many DATA VALUE changes as possible to create the most balanced game possible so that they have a relative idea for how best to balance Legion when it comes out with the same weapons and items that Dust has.
Unfortunately, most things outside of simple data values cannot be changed easily and require updates that must be downloaded through sony. Sony has to review and accept any of these patches before the player can download them, which is the main reason why we are seeing these quick monthly hotfixes based around player feedback.
In other words, Dust has become the QA team, and us players are the testers.
7162 wp with a Repair Tool!
List of Legion Feedback Threads!
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Grimmiers
638
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Posted - 2014.07.15 10:01:00 -
[25] - Quote
Where's the evidence of aim assist being tiggered with a turbo controller? The way I see it rapid taping and turbo would only make the gun shoot without recoil.
I would also like some dev confirmation if anything could be changed server side regarding any of these issues. I think eventually we could get real update to iron out bugs and mechanics. Things like the sprint glitch should be fixed already, but probably also needs a real update. |
NanoCleric
The Unholy Legion Of DarkStar DARKSTAR ARMY
152
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Posted - 2014.07.16 11:03:00 -
[26] - Quote
I-Shayz-I wrote:To answer your question that you keep posting about... CCP has seen this so much and they really don't care about fixing it or trying to deal with it in Dust.
Legion is a thing whether we like it or not, and because of that, Dust will not be getting any major changes to these areas of the game...no matter how much they break the game.
The goal right now is to make as many DATA VALUE changes as possible to create the most balanced game possible so that they have a relative idea for how best to balance Legion when it comes out with the same weapons and items that Dust has.
Unfortunately, most things outside of simple data values cannot be changed easily and require updates that must be downloaded through sony. Sony has to review and accept any of these patches before the player can download them, which is the main reason why we are seeing these quick monthly hotfixes based around player feedback.
In other words, Dust has become the QA team, and us players are the testers.
I certainly don't disagree with anything you've said at all.. indeed i am often heard saying the same things to the guys i squad with.
Though since CCP maintain they will continue support for dust.. while we don't have legion.. i feel they should still be putting the effort in. They didn't say they wouldn't make client updates as such.. just that they won't be making it a focus. Which is why we're seeing data tweaks.
However.. i maintain the viewpoint that if they are going to let Dust drag along.. then at least fix the current problems and not worry about new content. Fix it, get it stable, let it live... As ever, i feel CCP have dropped the ball yet again.. I was hoping we could get a response from CCP, but i do fear your absolutely right in that they just don't care... |
NanoCleric
The Unholy Legion Of DarkStar DARKSTAR ARMY
152
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Posted - 2014.07.16 11:15:00 -
[27] - Quote
Grimmiers wrote:Where's the evidence of aim assist being tiggered with a turbo controller? The way I see it rapid taping and turbo would only make the gun shoot without recoil.
If you check the vid i linked from Ghaz where he's aiming at me, you can see how when he's single firing the aim nudges closer with each shot. Obviously harder to see if someone is firing quickly.. As i've previously said.. i can't record it myself, so can only go by what i've personally witnessed.. if i could record from my eyes and unplug the memory from my brain and slap that digitally into the computer, believe me i would. ;)
So the 'proof' is not something easily provided.. but from what i've seen, from the vid's from people like Ghaz, and from being able to see when aim assist 'triggers' when acting slower, then the theory/concept seems plausable, and i believe it to be the case.
What we do know is that aim assist activates when: - Your cusor crosses a player - When you press fire (individual button presses)
So when players strafe side to side, each time they effectively cross back over you, aim assist triggers. Also turbo pads work by rapidly toggling the button input on and off, so this provides very fast 'single fire'. Which based on what we know.. indicates that each time the turbo fires, the aim assist will trigger too.
The only validation however that it actually happens, is from what i've personally encountered in the game. Note that i don't mean this is happening everywhere, every game, every death etc.. As i've said before.. i'm fine getting outskilled, but when someone uses this exploit it's just blatently obvious.
Grimmiers wrote:I would also like some dev confirmation if anything could be changed server side regarding any of these issues. I think eventually we could get real update to iron out bugs and mechanics. Things like the sprint glitch should be fixed already, but probably also needs a real update.
^^ This..
You can see from Rattati's thread he says: https://forums.dust514.com/default.aspx?g=posts&t=167719&find=unread
CCP Rattati wrote: Bugs/issues that need Client update Pilot stacking bug Unfair fall damage calculation Unfair War points and distribution from OB kills Directional arrow for enemies on minimap bug
So we can see that they are not 'discounting' the possibility of a client update. Sure they aren't confirming they will either.. but why indeed are more issues that are being brought up not appearing on that list? Why is he not bothering to answer threads with valid and fun impacting problems. I don't refer only to the points i've raised either.. as i've said before.. There's plenty of other threads with legitamate complaints about the way the game works.
don't even get me started on Netcode.. and net prediction.. eesh... I'm choosing to avoid that issue because it hits too close to home as i've had to code those systems up before and i'm infuriated by the way CCP handle it.
But yes.. as Grimmiers says, i too want to see some dev confirmation if anything could be changed server side regarding any of these issues.
Though i also suspect I-Shayz-I is right in that we won't get any.. |
John Psi
Vacuum Cleaner. LLC Steel Balls Alliance
847
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Posted - 2014.07.16 11:28:00 -
[28] - Quote
NanoCleric u absolutley right! Strafe must be nerfed to ground!
Sorry for bad English =)
>>> Legion rdy! <<<
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Spademan
The Unholy Legion Of DarkStar DARKSTAR ARMY
2275
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Posted - 2014.07.16 11:45:00 -
[29] - Quote
Apparently there's "internal resistance" or some such against fiddling with backpeddling speed. I'd assume the same would apply with side to side movement. Both need to come down if you ask me though.
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
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Fleen Costell'o
Vacuum Cleaner. LLC Steel Balls Alliance
423
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Posted - 2014.07.16 12:47:00 -
[30] - Quote
totally agree with TS
DUALSHOCK 4 -¢-â-ç-ê-¦ -+-¦ -¦-ï-¦-¦-¦-é )
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