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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Sinboto Simmons
SVER True Blood Dark Taboo
6233
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Posted - 2014.07.12 11:14:00 -
[1] - Quote
We know that sidearms are planned for Delta (for now) so it's time to start talking about improvement=
1: What needs buffing.(opinion= all pistols, barring Amarr scrambler.)
2: Why does it need buffing? (Sees very little use outside and inside competitive play, very difficult to make work for the average player.)
3: What is fine as is? (Scrambler, [Nova knife after charlie?] does it's job well)
4:What else can be improved? (Proxi mines?)
For now I'm going to eat, then edit, but go ahead and start argui-err.......debating, getting started early is good.
Sinboto - The True Blood Minja
Forum Warrior level 5 Prof 1
STB-Infantry (Demolition)
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TechMechMeds
Inner.Hell
3848
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Posted - 2014.07.12 11:18:00 -
[2] - Quote
I would love the flaylocks to actually be decent again.
Competent players simply dodge the shots and jump most of the time. I know that its OK on a scout suit but anything is when your enemy doesn't know you are there.
5 per cilp I'd like at least. Maybe a clip size per level increase like the scp?.
Be vigilant!, for there are those that remove the teabag before adding milk!.
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Ace Mercenary
The Unholy Legion Of DarkStar DARKSTAR ARMY
5
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Posted - 2014.07.15 12:21:00 -
[3] - Quote
TechMechMeds wrote:I would love the flaylocks to actually be decent again.
Competent players simply dodge the shots and jump most of the time. I know that its OK on a scout suit but anything is when your enemy doesn't know you are there.
5 per cilp I'd like at least. Maybe a clip size per level increase like the scp?. flaylocks are good they just need more clips anything else is not needed |
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CCP Rattati
C C P C C P Alliance
4264
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Posted - 2014.07.15 12:44:00 -
[4] - Quote
SMG is far to easy to equip as the goto weapon that does everything well.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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I-Shayz-I
I----------I
4092
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Posted - 2014.07.15 12:46:00 -
[5] - Quote
Ion pistol just needs a makeover like how the plasma cannon got one. I think its main issue is the damage, seeing as how a charge shot does barely anything, yet still overheats your weapon no matter how long you charge.
The dispersion is kinda crazy on the thing too, at least decrease it to SMG levels
Bolt pistol is fine IMO, but could use a fire rate increase or a change to the operation skill that gives it more range or a much faster charge-up time (since you have to charge it every time before you fire)
Flaylock is useless at basic and adv, but proto is fine. Bigger total ammo cap is needed for it being a sidearm though. Don't know how to buff it without making it OP.
7162 wp with a Repair Tool!
List of Legion Feedback Threads!
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Kevall Longstride
DUST University Ivy League
1474
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Posted - 2014.07.15 12:49:00 -
[6] - Quote
CCP Rattati wrote:SMG is far to easy to equip as the goto weapon that does everything well.
As much as I would hate for it to be nerfed, my toxin SMG is far too good for all situations. But if rather see the other sidearms be buffed if possible before nerfing happens.
CPM1 Candidate
CEO of DUST University
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JRleo jr
Xer Cloud Consortium
44
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Posted - 2014.07.15 12:53:00 -
[7] - Quote
CCP Rattati wrote:SMG is far to easy to equip as the goto weapon that does everything well. Then you need to nerf the combat rifle Lower hmg rof back to 2,000 or 2,000 and increase its damage by 1 or 2, really that's all it needed.
Max level brony.
My special magic is trolling.
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Aeon Amadi
Edimmu Warfighters Gallente Federation
6305
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Posted - 2014.07.15 12:58:00 -
[8] - Quote
After constant use, I like the Ion Pistol a lot - just wish the charge up was a bit more forgiving considering that it is 100% a skill-shot weapon. If you miss, or underestimate how much HP they have left, the seize is incredibly punishing.
Magsec SMG is -very- good at what it does and IMO, feels very well balanced for what it's designed to do, at least to me.
Bolt Pistol is incredibly powerful if you land shots but it's difficult to do with the rate of fire and charge-up considerations. The low mag capacity is not something you want to underestimate when considering those two factors.
TechMechMeds wrote:I would love the flaylocks to actually be decent again.
Competent players simply dodge the shots and jump most of the time. I know that its OK on a scout suit but anything is when your enemy doesn't know you are there.
5 per cilp I'd like at least. Maybe a clip size per level increase like the scp?.
I'd personally love to see the Flaylock Pistol be the only true AV sidearm.
Useful Links
Aeon Amadi for CPM1
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JRleo jr
Xer Cloud Consortium
44
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Posted - 2014.07.15 13:02:00 -
[9] - Quote
Aeon Amadi wrote:After constant use, I like the Ion Pistol a lot - just wish the charge up was a bit more forgiving considering that it is 100% a skill-shot weapon. If you miss, or underestimate how much HP they have left, the seize is incredibly punishing. Magsec SMG is -very- good at what it does and IMO, feels very well balanced for what it's designed to do, at least to me. Bolt Pistol is incredibly powerful if you land shots but it's difficult to do with the rate of fire and charge-up considerations. The low mag capacity is not something you want to underestimate when considering those two factors. TechMechMeds wrote:I would love the flaylocks to actually be decent again.
Competent players simply dodge the shots and jump most of the time. I know that its OK on a scout suit but anything is when your enemy doesn't know you are there.
5 per cilp I'd like at least. Maybe a clip size per level increase like the scp?. I'd personally love to see the Flaylock Pistol be the only true AV sidearm. Fyi, I tried the bolt pistol, imho it needs more range before dropoff, maybe slightly higher fire rate.
Max level brony.
My special magic is trolling.
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Demandred Moores
Ghosts of Dawn General Tso's Alliance
0
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Posted - 2014.07.15 13:09:00 -
[10] - Quote
No more nerfs, buff the bolt and ion pistol.mko. smg is one of the few appealling aspects of the mko assaust. Simply fixing the other sidearms will keep everyone happy. |
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BlazeXYZ
xCosmic Voidx Ishuk-Raata Enforcement Directive
42
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Posted - 2014.07.15 13:17:00 -
[11] - Quote
I-Shayz-I wrote:Flaylock is useless at basic and adv, but proto is fine. Bigger total ammo cap is needed for it being a sidearm though. Don't know how to buff it without making it OP.
A bigger clip size is needed and also maybe having the same blast radius as the core flaylock to both adv and basic or an increase in damage and still retaining the blast radius in each tier.
The Blazing Intellect Machine
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I-Shayz-I
I----------I
4093
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Posted - 2014.07.15 13:18:00 -
[12] - Quote
Aeon Amadi wrote:I'd personally love to see the Flaylock Pistol be the only true AV sidearm.
If you make it to CPM1 please push for explosive weapons to deal decent efficiency to vehicles. My Mass Driver deals 40% damage, which is silly. Flaylock should be able to pick off the last few hundred HP of a tank or LAV.
I have witnessed a tank kill with a flaylock, but I'd love to use my breach MD as a viable AV weapon for armor tanks compared to the PLC for shield tanks.
7162 wp with a Repair Tool!
List of Legion Feedback Threads!
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Fizzer94
Fatal Absolution General Tso's Alliance
2911
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Posted - 2014.07.15 13:19:00 -
[13] - Quote
Buff ScP back to old levels. Buff IoP to similar levels. Lower BoP fitting Requirements. (6PG!) Buff FlaP Coast Radius and Direct Damage. Possibly give it another round in the mag?
My best match on Dust, 23/6/4 Placon.
Please unnerf ScPs and fix IoPs...
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BlazeXYZ
xCosmic Voidx Ishuk-Raata Enforcement Directive
42
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Posted - 2014.07.15 13:21:00 -
[14] - Quote
TechMechMeds wrote:I would love the flaylocks to actually be decent again.
Competent players simply dodge the shots and jump most of the time. I know that its OK on a scout suit but anything is when your enemy doesn't know you are there.
5 per cilp I'd like at least. Maybe a clip size per level increase like the scp?.
Clip size per level takes away the radius per level. Now it will be harder to get the target and even more skill to use the flaylock. I don't want the flaylock to be that hard to use. It needs a natural buff in clip size.
The Blazing Intellect Machine
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Aeon Amadi
Edimmu Warfighters Gallente Federation
6307
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Posted - 2014.07.15 13:22:00 -
[15] - Quote
I-Shayz-I wrote:Aeon Amadi wrote:I'd personally love to see the Flaylock Pistol be the only true AV sidearm. If you make it to CPM1 please push for explosive weapons to deal decent efficiency to vehicles. My Mass Driver deals 40% damage, which is silly. Flaylock should be able to pick off the last few hundred HP of a tank or LAV. I have witnessed a tank kill with a flaylock, but I'd love to use my breach MD as a viable AV weapon for armor tanks compared to the PLC for shield tanks.
Lol, I'll take it into consideration - at least for LAVs x3
Useful Links
Aeon Amadi for CPM1
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501st Headstrong
G0DS AM0NG MEN General Tso's Alliance
284
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Posted - 2014.07.15 13:22:00 -
[16] - Quote
My take on sidearms:
SMG- Clip size is absolute insanity, even without the Minmatar Assault buff. Perhaps tone down some of the clip size, unless you put a basic Sub on a Min Assault?
Bolt Pistol- Absolute beast, an amazing finishing weapon once you wound them. The charge up is fine, the gun can three shot most starter suits. Ammo capacity is also fine. The buff is any is range, with a larger effective, but same optimal
Ion Pistol- A great spamming pistol, akin to the glory days of the Scrambler Pistol. The seize is great as well. I would suggest a slight damage buff however, making it more favorable to take out shields. It should get a larger clip size, as the Scrambler Pistol shreds shields too...
MagSec- Kicks like a mule, I don't use it. Have seen people evaporate when it's at proto however. Ask someone else
Flaylock- Needs more ammo per clip, other than that it's fine. I use it to great effect at standard since no one expects you to whip one out, and I can usually land two ground shots before they start jumping :)
Nova Knives- They are being fixed. Seem to be quite nice right now anyhow :)
From the Clone Wars I came. Here, I am a man among tamed beasts, and a god...among men.
CEO of G0DS AM0NG MEN
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headbust
SVER True Blood Dark Taboo
70
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Posted - 2014.07.15 13:45:00 -
[17] - Quote
when the ion pistol came out i went level 5 ,pro 5 and sharpshooter 5 NUTS i know lol. but it made it usable against minimatar and caldari but not reliable. it just doesnt have enough accuraccy or base damage especially when its best range is inside like 20 meters but u got to be inside that to make it hit most of ur shots.the charge shot is practically useless unless ur down to 1 round in the chamber and u have to charge it to kill them but pretty much with the ion pistol its land the charge shot or die. that is y i never charge it its better to quick fire it at close range usually from behind.
here is some easy fixes imo
1- raise base damage and accuracy
2- if u r going to leave the overheat on a gallente weapon (when none of the gallente weapons do that) it shouldnt do it after 1 shot.
3- u could remove the charge shot and the overheat all together
a scout = once you turn your back on me you'll never be able to look back
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SponkSponkSponk
The Southern Legion Final Resolution.
915
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Posted - 2014.07.15 14:02:00 -
[18] - Quote
CCP Rattati wrote:SMG is far to easy to equip as the goto weapon that does everything well.
I have a blueprint, so I use it.
Dust/Eve transfers
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Larry Desmo
Kang Lo Directorate Gallente Federation
17
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Posted - 2014.07.15 14:17:00 -
[19] - Quote
id likeit if the ion pistols charged shot didnt overheat it untill about the third shot maby the fourth. and the bolt pistol is easier to fit than an smg on most of my suits id really like it if you dont mess with the smg at all. |
Harpyja
Legio DXIV
2081
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Posted - 2014.07.15 14:21:00 -
[20] - Quote
CCP Rattati wrote:SMG is far to easy to equip as the goto weapon that does everything well. I'd rather see the other sidearms buffed instead of having the SMG nerfed.
"By His light, and His will"- The Scriptures, 12:32
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Demandred Moores
Ghosts of Dawn General Tso's Alliance
2
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Posted - 2014.07.15 14:28:00 -
[21] - Quote
501st Headstrong wrote:My take on sidearms:
SMG- Clip size is absolute insanity, even without the Minmatar Assault buff. Perhaps tone down some of the clip size, unless you put a basic Sub on a Min Assault?
Bolt Pistol- Absolute beast, an amazing finishing weapon once you wound them. The charge up is fine, the gun can three shot most starter suits. Ammo capacity is also fine. The buff is any is range, with a larger effective, but same optimal
Ion Pistol- A great spamming pistol, akin to the glory days of the Scrambler Pistol. The seize is great as well. I would suggest a slight damage buff however, making it more favorable to take out shields. It should get a larger clip size, as the Scrambler Pistol shreds shields too...
MagSec- Kicks like a mule, I don't use it. Have seen people evaporate when it's at proto however. Ask someone else
Flaylock- Needs more ammo per clip, other than that it's fine. I use it to great effect at standard since no one expects you to whip one out, and I can usually land two ground shots before they start jumping :)
Nova Knives- They are being fixed. Seem to be quite nice right now anyhow :)
A pg nerf wouldn't hurt smg users anyway I would welcome a nerf in clip size as 100 isn't even needed and would help distinguish mko even more.
Agree with flaylock clip size increase.
Bolt pistol slight reduction to charge time.
Ion pistol maybe dispersion decrease but otherwise fine.
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501st Headstrong
G0DS AM0NG MEN General Tso's Alliance
286
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Posted - 2014.07.15 14:38:00 -
[22] - Quote
Make the assault bonus buff the sidearms. Don't change them across the board unless to slightly nerf and then the Assaults hold it above current levels.
From the Clone Wars I came. Here, I am a man among tamed beasts, and a god...among men.
CEO of G0DS AM0NG MEN
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Luther Mandrix
WASTELAND JUNK REMOVAL Top Men.
305
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Posted - 2014.07.15 14:44:00 -
[23] - Quote
CCP Rattati wrote:SMG is far to easy to equip as the goto weapon that does everything well. I have spent a lot of sp skilling it up why would I try a sidearm that doesn't have BPO's and have not skill up. I use it cause I made it better. Make BPO milita Sidearms I will buy them with real money and they will be used more if the are good. |
Zindorak
CaUsE-4-CoNcErN
126
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Posted - 2014.07.15 15:37:00 -
[24] - Quote
Add Proto breach Scrambler pistol and slightly buff ScP's in anyway that's seen fit and ill be happy |
JUDASisMYhomeboy
xCosmic Voidx Ishuk-Raata Enforcement Directive
48
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Posted - 2014.07.15 16:11:00 -
[25] - Quote
Hasnt the smg remained untouched in the entire life of this game? |
DeathwindRising
ROGUE RELICS
435
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Posted - 2014.07.15 16:17:00 -
[26] - Quote
CCP Rattati wrote:SMG is far to easy to equip as the goto weapon that does everything well.
yet costs more fitting than a CR... so i guess it balanced right lol?
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BlazeXYZ
xCosmic Voidx Ishuk-Raata Enforcement Directive
42
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Posted - 2014.07.15 16:22:00 -
[27] - Quote
JUDASisMYhomeboy wrote:Hasnt the smg remained untouched in the entire life of this game?
They reduced the damage in 1.8
The Blazing Intellect Machine
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DeathwindRising
ROGUE RELICS
435
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Posted - 2014.07.15 16:28:00 -
[28] - Quote
JRleo jr wrote:Aeon Amadi wrote:After constant use, I like the Ion Pistol a lot - just wish the charge up was a bit more forgiving considering that it is 100% a skill-shot weapon. If you miss, or underestimate how much HP they have left, the seize is incredibly punishing. Magsec SMG is -very- good at what it does and IMO, feels very well balanced for what it's designed to do, at least to me. Bolt Pistol is incredibly powerful if you land shots but it's difficult to do with the rate of fire and charge-up considerations. The low mag capacity is not something you want to underestimate when considering those two factors. TechMechMeds wrote:I would love the flaylocks to actually be decent again.
Competent players simply dodge the shots and jump most of the time. I know that its OK on a scout suit but anything is when your enemy doesn't know you are there.
5 per cilp I'd like at least. Maybe a clip size per level increase like the scp?. I'd personally love to see the Flaylock Pistol be the only true AV sidearm. Fyi, I tried the bolt pistol, imho it needs more range before dropoff, maybe slightly higher fire rate.
my issue with the bolt pistol is i dont know when to switch to it from the RR or bolt pistol to RR. i dont like having to charge up between shots either. its rof and clip size is low enough already.
at the same time, i feel the bolt pistol is best balanced weapon around |
MINA Longstrike
1018
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Posted - 2014.07.15 16:29:00 -
[29] - Quote
Fizzer94 wrote:Buff ScP back to old levels. Buff IoP to similar levels. Lower BoP fitting Requirements. (6PG!) Buff FlaP Coast Radius and Direct Damage. Possibly give it another round in the mag?
No. The SCP was hilariously overpowered at old levels.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Jathniel
G I A N T General Tso's Alliance
1101
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Posted - 2014.07.15 17:03:00 -
[30] - Quote
CCP Rattati wrote:SMG is far to easy to equip as the goto weapon that does everything well.
Correction. The SMG is RELIABLE.
Tired of the concept of "balancing" in this game, to be making something a frustrating pain in the ass to use.
You should be able to take any sidearm you want, and start spamming peeps with it. And it should be able to PUT DOWN.
Not empty a whole clip, and a dude still has his shields up (Ion Pistol).
Lets make things competitive with the SMG, not wreck the SMG to be garbage like the rest.
Set your goals high, and shoot for the moon; even if you miss you'll land amongst the stars.
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