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641. Combat Rifle... - in Feedback/Requests [original thread]
Master Smurf wrote: Poor CR has been nerfed the most and people still want more nerfs- because they aren't Minny. The weapon is the way it is because it makes up for what the matar lack but on other suits it's just icing. A fitting penalty to...
- by Aeon Amadi - at 2014.08.06 07:42:00
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642. Combat Rifle... - in Feedback/Requests [original thread]
Bormir1r wrote: Aeon Amadi wrote: Apothecary Za'ki wrote: Aeon Amadi wrote: Just saying, thing has excellent DPS (outranks most automatics), outstanding damage profile, half-decent range, and no-one can really complain about it's fitti...
- by Aeon Amadi - at 2014.08.04 21:17:00
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643. Combat Rifle... - in Feedback/Requests [original thread]
Apothecary Za'ki wrote: Aeon Amadi wrote: Just saying, thing has excellent DPS (outranks most automatics), outstanding damage profile, half-decent range, and no-one can really complain about it's fitting cost. Really powerful weapon with not...
- by Aeon Amadi - at 2014.08.04 19:54:00
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644. Combat Rifle... - in Feedback/Requests [original thread]
Just saying, thing has excellent DPS (outranks most automatics), outstanding damage profile, half-decent range, and no-one can really complain about it's fitting cost. Really powerful weapon with not a lot of down-sides. Now, this is just an opin...
- by Aeon Amadi - at 2014.08.04 18:30:00
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645. [Discussion: Ion Pistol] Change Ion Pistol firing mode to automatic. - in Feedback/Requests [original thread]
Grand Master Kubo wrote: Aeon Amadi wrote: My only issue with the Ion Pistol is the charged shot seize duration. It's a very skill-oriented option (charged shot) and if you miss it's very punishing on the user. I mean, if you're looking at...
- by Aeon Amadi - at 2014.08.03 05:16:00
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646. [Discussion: Ion Pistol] Change Ion Pistol firing mode to automatic. - in Feedback/Requests [original thread]
My only issue with the Ion Pistol is the charged shot seize duration. It's a very skill-oriented option (charged shot) and if you miss it's very punishing on the user. I mean, if you're looking at it from a DPS perspective, you have to consider ...
- by Aeon Amadi - at 2014.08.03 00:32:00
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647. Bug Reports - in Feedback/Requests [original thread]
CCP Rattati wrote: Aeon Amadi wrote: Syeven Reed wrote: I can't remember who it was but they posted https://www.youtube.com/watch?v=hyzq1uZYmiQ on the forums about a week ago saying it still existed. Video itself was published late dece...
- by Aeon Amadi - at 2014.08.02 01:13:00
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648. Bug Reports - in Feedback/Requests [original thread]
Syeven Reed wrote: I can't remember who it was but they posted https://www.youtube.com/watch?v=hyzq1uZYmiQ on the forums about a week ago saying it still existed. Video itself was published late december. That'd be me. Original thread was ...
- by Aeon Amadi - at 2014.08.01 15:49:00
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649. Sticky:New Player Experience - Simple tips/hints - in Feedback/Requests [original thread]
Rail Rifle: Hold the trigger to 'pre-charge' as you're walking around a corner to begin firing as soon as you exit cover. Scrambler Rifle: Quickly fire once more after firing a fully charged shot to apply a 'double-tap' without overheating. De...
- by Aeon Amadi - at 2014.07.30 21:05:00
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650. @CCP Rattati, items that need to be updated - in Feedback/Requests [original thread]
CN-V Light Damage Modifier (aurum module that provides complex level damage increase for enhanced level PG/CPU) Carnifax Locus Grenade (grenade attached to pre-fit aurum suit that has 450 damage for standard level PG/CPU)
- by Aeon Amadi - at 2014.07.25 20:20:00
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651. Sticky:Hotfix Charlie - Swarm Launchers - in Feedback/Requests [original thread]
Kevall Longstride wrote: CCP Logibro wrote: We're of half a mind to hold back a little bit on the Dropship HP buff, but there will be at least some extra HP for the Caldari dropships to help close the gap in EHP between them and the Gallente...
- by Aeon Amadi - at 2014.07.24 20:26:00
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652. Sticky:Hotfix Charlie - Swarm Launchers - in Feedback/Requests [original thread]
Seems pretty solid to me, honestly. I figured that six missiles would be more beneficial (less likely to lose damage from hitting something en route to the target) but when you mentioned the physical impact against Dropships, four seems fine. I ...
- by Aeon Amadi - at 2014.07.24 18:19:00
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653. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
Varoth Drac wrote: I got the impression Ratatti was referring to plates, not reactive or ferroscale, for a pg increase. Until he confirms otherwise, I'm going to assume he meant -all- plates because they are -all- plates. "The path is clea...
- by Aeon Amadi - at 2014.07.24 18:00:00
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654. Additonal bonuses to equipment for logistics - in Feedback/Requests [original thread]
TYCHUS MAXWELL wrote: Personally I feel Rattatai needs to take the old bonuses back behind the shed with the assault bonuses and come back with something else. It's a lot easier to wreck equipment these days anyways with pretty much any shot de...
- by Aeon Amadi - at 2014.07.23 00:08:00
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655. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
CCP Rattati wrote: And we are back. TLDR; Charlie: New slot layout adopted for Sentinels and Assaults, with corresponding PG/CPU adaptations plus PG/CPU buff for Assaults and reduction for Sentinels. Universal slot layout matrix for Caldari ch...
- by Aeon Amadi - at 2014.07.22 23:56:00
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656. Trapped in Ambush with 0 Clones - in Feedback/Requests [original thread]
Adelia Lafayette wrote: Aeon Amadi wrote: CCP Logibro wrote: In an ambush game (or any game mode) the clone count will briefly go to 0 as until someone bleeds out at 0 clones, they haven't used up their final clone yet. There are times wh...
- by Aeon Amadi - at 2014.07.22 21:23:00
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657. Trapped in Ambush with 0 Clones - in Feedback/Requests [original thread]
CCP Logibro wrote: In an ambush game (or any game mode) the clone count will briefly go to 0 as until someone bleeds out at 0 clones, they haven't used up their final clone yet. There are times where a team can hit 0 clones, but actually win as...
- by Aeon Amadi - at 2014.07.22 14:28:00
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658. Shield rechargers/energisers are too heavy on CPU - in Feedback/Requests [original thread]
Atiim wrote: A PG increase on Shield Energizers and Rechargers guarantees that no Matari suits will ever fit them. It's funny that you mention this because I threw that fitting that I posted onto a Hotfix Charlie M/1-Series... Complex Shiel...
- by Aeon Amadi - at 2014.07.21 06:19:00
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659. Shield rechargers/energisers are too heavy on CPU - in Feedback/Requests [original thread]
CCP Rattati wrote: I was looking at the usage numbers and they are still really low, we need to make them viable and buff them even more, buffing being a reduction in fitting as well. Maybe it's just me but I wouldn't mind trading some of th...
- by Aeon Amadi - at 2014.07.20 22:38:00
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660. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
Skylight Atoma wrote: Logi suits HAVE to have more pg/cpu because equipment fittings are so high and you're fitting more things than an assault. Comparing the spare fitting on racial medium suits really doesn't mean much because of the bonuses ...
- by Aeon Amadi - at 2014.07.20 20:37:00
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