Pages: [1] 2 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
The dark cloud
The Rainbow Effect
3651
|
Posted - 2014.07.20 17:29:00 -
[1] - Quote
Lower the CPU requirement for those modules by like 40% but add some PG consumption to it in return. Caldari heavys for example have at proto lvl 40PG spare while beeing short on CPU after the changes hit. Armor modules have beeing buffed alot in terms of HP, repair and fitting costs. In my opinion shield modules like rechargers/energizers need to be looked at. They are only there for regen and not adding more HP just like armor repairs. |
Varoth Drac
The Unholy Legion Of DarkStar DARKSTAR ARMY
180
|
Posted - 2014.07.20 17:48:00 -
[2] - Quote
I'll repost what I wrote in the fitting sticky.
"You could reduce the fitting cost of shield regen modules, however I prefer the idea of swapping some shield suit (mainly Caldari) PG for CPU. This should have the following benefits over changing the modules requirements:
It strengthens the differences between shield and armor suits
It encourages more varied fittings/playstyles by discouraging dual tanking and encouraging the use of regen mods." |
|
CCP Rattati
C C P C C P Alliance
4597
|
Posted - 2014.07.20 21:59:00 -
[3] - Quote
I was looking at the usage numbers and they are still really low, we need to make them viable and buff them even more, buffing being a reduction in fitting as well.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
|
|
DeathwindRising
ROGUE RELICS
481
|
Posted - 2014.07.20 22:38:00 -
[4] - Quote
CCP Rattati wrote:I was looking at the usage numbers and they are still really low, we need to make them viable and buff them even more, buffing being a reduction in fitting as well.
Sweet lol. Will 100hp/s be possible with just two complex energizers?! |
Aeon Amadi
Edimmu Warfighters Gallente Federation
6367
|
Posted - 2014.07.20 22:38:00 -
[5] - Quote
CCP Rattati wrote:I was looking at the usage numbers and they are still really low, we need to make them viable and buff them even more, buffing being a reduction in fitting as well.
Maybe it's just me but I wouldn't mind trading some of that CPU cost for PG cost. Not costing any PG leaves a pretty big gap in the amount that I have on my Caldari Assault when I use them and as much as I -want- to use Energizers, lot of times I can't because it costs -just slightly more- than I have available.
C/1-Series: Complex Shield Extender x2 Enhanced Shield Recharger
Complex Shield Regulator Enhanced Reactive Armor Plate
SL-4 Assault Rail Rifle Magsec SMG Sleek Locus Grenade
Just ran a check through Protofits and I can't even fit more than an Enhanced Shield Recharger with that fit, even with all skills at level 5. Please note, as well, that that fit does not have any equipment.
EDIT: (I -can- fit an enhanced shield energizer with the Hotfix Charlie Assault C/1-Series but that's the only change I can make)
Useful Links
Aeon Amadi for CPM1
|
MINA Longstrike
1047
|
Posted - 2014.07.20 22:52:00 -
[6] - Quote
CCP Rattati wrote:I was looking at the usage numbers and they are still really low, we need to make them viable and buff them even more, buffing being a reduction in fitting as well.
Part of the problem is that on most suits shield recharge is either high enough that no one bothers, or too low for a recharger/energizer/regulator to make a difference compared to say - adding another armor plate or shield hitpoints are too low to forgo another shield extender.
In fact some of the biggest issues with shields is that they seem to be designed *as a buffer* for armor. In eve I can use a shield tank as my primary means of tank on most of my ships (passive or active) and never ever take any armor damage (unless I'm about to lose my ship), where in dust there is never this option -I will always at some point end up taking armor damage on a 'shield tank' in dust-. Shield tanking doesn't 'work' in dust thus any suit that is designed for it always has to fit at least a few armor mods either a repper or a reactive plate unless they're suicidal.
In their current state I'd say that shields need some pretty big EHP buffs to be desireable over having to fit armor as well. If I were to rework them in some manner, I would rework the 'recharge delay / depleted delay' to be a constant shield boost cycle time (so if your basic 'delay' is 5 seconds your shield pulses for x amount every 5 seconds, or if your shield runs out it pulses for x amount every y seconds which can be reduced by regulators)
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
|
CHANCEtheChAn
0uter.Heaven
570
|
Posted - 2014.07.21 00:00:00 -
[7] - Quote
MINA Longstrike wrote:CCP Rattati wrote:I was looking at the usage numbers and they are still really low, we need to make them viable and buff them even more, buffing being a reduction in fitting as well. Part of the problem is that on most suits shield recharge is either high enough that no one bothers, or too low for a recharger/energizer/regulator to make a difference compared to say - adding another armor plate or shield hitpoints are too low to forgo another shield extender. In fact some of the biggest issues with shields is that they seem to be designed *as a buffer* for armor. In eve I can use a shield tank as my primary means of tank on most of my ships (passive or active) and never ever take any armor damage (unless I'm about to lose my ship), where in dust there is never this option -I will always at some point end up taking armor damage on a 'shield tank' in dust-. Shield tanking doesn't 'work' in dust thus any suit that is designed for it always has to fit at least a few armor mods either a repper or a reactive plate unless they're suicidal. In their current state I'd say that shields need some pretty big EHP buffs to be desireable over having to fit armor as well. If I were to rework them in some manner, I would rework the 'recharge delay / depleted delay' to be a constant shield boost cycle time (so if your basic 'delay' is 5 seconds your shield pulses for x amount every 5 seconds, or if your shield runs out it pulses for x amount every y seconds which can be reduced by regulators) I actually love this idea
Because as a shield user, I can be in a 1 vs 1 going from cover to cover, and never get my shields to recharge because some a-hole is shooting me from 100m away with a assault rifle and its still registering as damage so my shields don't recharge
If shields recharged with pulses
Its constant reps even through damage
Kind of like armor does
Could have made a low slot or high slot module that reps shields at say 55 HP/5s (Same HP as a complex armor repair module reps in 5 seconds) or more because you can stack more armor than shields
But alas we are too late for DUST
Closed Beta Vet/ Chromosome and Corp battle Vet/ Uprising 1.0-Now PC vet
Ex D.F. Director
Current Inner.Hell Director
|
JRleo jr
Xer Cloud Consortium
80
|
Posted - 2014.07.21 00:02:00 -
[8] - Quote
CHANCEtheChAn wrote:MINA Longstrike wrote:CCP Rattati wrote:I was looking at the usage numbers and they are still really low, we need to make them viable and buff them even more, buffing being a reduction in fitting as well. Part of the problem is that on most suits shield recharge is either high enough that no one bothers, or too low for a recharger/energizer/regulator to make a difference compared to say - adding another armor plate or shield hitpoints are too low to forgo another shield extender. In fact some of the biggest issues with shields is that they seem to be designed *as a buffer* for armor. In eve I can use a shield tank as my primary means of tank on most of my ships (passive or active) and never ever take any armor damage (unless I'm about to lose my ship), where in dust there is never this option -I will always at some point end up taking armor damage on a 'shield tank' in dust-. Shield tanking doesn't 'work' in dust thus any suit that is designed for it always has to fit at least a few armor mods either a repper or a reactive plate unless they're suicidal. In their current state I'd say that shields need some pretty big EHP buffs to be desireable over having to fit armor as well. If I were to rework them in some manner, I would rework the 'recharge delay / depleted delay' to be a constant shield boost cycle time (so if your basic 'delay' is 5 seconds your shield pulses for x amount every 5 seconds, or if your shield runs out it pulses for x amount every y seconds which can be reduced by regulators) I actually love this idea Because as a shield user, I can be in a 1 vs 1 going from cover to cover, and never get my shields to recharge because some a-hole is shooting me from 100m away with a assault rifle and its still registering as damage so my shields don't recharge If shields recharged with pulses Its constant reps even through damage Kind of like armor does Could have made a low slot or high slot module that reps shields at say 55 HP/5s (Same HP as a complex armor repair module reps in 5 seconds) or more because you can stack more armor than shields But alas we are too late for DUST In legion I'm going all shields.
Max level brony.
Pink fluffy unicorns
http://youtu.be/C34BzC7rnos
Best song evar.
|
Atiim
Fooly Cooly. Anime Empire.
10764
|
Posted - 2014.07.21 00:43:00 -
[9] - Quote
A PG increase on Shield Energizers and Rechargers guarantees that no Matari suits will ever fit them.
Once a ScRub, always a sCRub.
-HAND
|
The dark cloud
The Rainbow Effect
3658
|
Posted - 2014.07.21 02:36:00 -
[10] - Quote
Atiim wrote:A PG increase on Shield Energizers and Rechargers guarantees that no Matari suits will ever fit them. Minnie suit cant fit anything. Be it CPU or PG they both lack on it. |
|
SponkSponkSponk
The Southern Legion Final Resolution.
935
|
Posted - 2014.07.21 02:40:00 -
[11] - Quote
Atiim wrote:A PG increase on Shield Energizers and Rechargers guarantees that no Matari suits will ever fit them.
It doesn't have to be much; he's just saying that a complex energiser is 96CPU at the moment, but if it has to go up to 1PG to get a greater CPU discount, that would be worth it.
Note, however, that the minmatar suits wouldn't be so screwed if biotics weren't so ridiculous on power grid demands.
Dust/Eve transfers
|
SponkSponkSponk
The Southern Legion Final Resolution.
935
|
Posted - 2014.07.21 02:47:00 -
[12] - Quote
MINA Longstrike wrote:Part of the problem is that on most suits shield recharge is either high enough that no one bothers, or too low for a recharger/energizer/regulator to make a difference compared to say - adding another armor plate or shield hitpoints are too low to forgo another shield extender.
Would it be better if they were flat bonuses instead?
So, a prototype recharger might be a flat +15hp/second boost.
Dust/Eve transfers
|
The dark cloud
The Rainbow Effect
3658
|
Posted - 2014.07.21 02:50:00 -
[13] - Quote
SponkSponkSponk wrote:MINA Longstrike wrote:Part of the problem is that on most suits shield recharge is either high enough that no one bothers, or too low for a recharger/energizer/regulator to make a difference compared to say - adding another armor plate or shield hitpoints are too low to forgo another shield extender. Would it be better if they were flat bonuses instead? So, a prototype recharger might be a flat +15hp/second boost. No cause then every kind of heavy would put them on. Like a amarr heavy using 1 slot to get a energizer on and he doubles his shield regen from 15 to 30hp/s with a single module. |
MINA Longstrike
1047
|
Posted - 2014.07.21 02:52:00 -
[14] - Quote
SponkSponkSponk wrote:MINA Longstrike wrote:Part of the problem is that on most suits shield recharge is either high enough that no one bothers, or too low for a recharger/energizer/regulator to make a difference compared to say - adding another armor plate or shield hitpoints are too low to forgo another shield extender. Would it be better if they were flat bonuses instead? So, a prototype recharger might be a flat +15hp/second boost.
I have no idea, shield ehp is still so low in comparison to armor that I can't really tell how things would be affected.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
|
DeathwindRising
ROGUE RELICS
481
|
Posted - 2014.07.21 05:21:00 -
[15] - Quote
MINA Longstrike wrote:SponkSponkSponk wrote:MINA Longstrike wrote:Part of the problem is that on most suits shield recharge is either high enough that no one bothers, or too low for a recharger/energizer/regulator to make a difference compared to say - adding another armor plate or shield hitpoints are too low to forgo another shield extender. Would it be better if they were flat bonuses instead? So, a prototype recharger might be a flat +15hp/second boost. I have no idea, shield ehp is still so low in comparison to armor that I can't really tell how things would be affected.
Shield are too low for what? What exactly are you trying to do where your shields arent enough? I do just fine with 262 shield hp |
MINA Longstrike
1047
|
Posted - 2014.07.21 05:24:00 -
[16] - Quote
DeathwindRising wrote:MINA Longstrike wrote:SponkSponkSponk wrote:MINA Longstrike wrote:Part of the problem is that on most suits shield recharge is either high enough that no one bothers, or too low for a recharger/energizer/regulator to make a difference compared to say - adding another armor plate or shield hitpoints are too low to forgo another shield extender. Would it be better if they were flat bonuses instead? So, a prototype recharger might be a flat +15hp/second boost. I have no idea, shield ehp is still so low in comparison to armor that I can't really tell how things would be affected. Shield are too low for what? What exactly are you trying to do where your shields arent enough? I do just fine with 262 shield hp
Are you a scout? If so you're compensating for low shields with massive bonuses to 'ewar', speed, recharge, low delays and low profile. In particular a caldari scout with their ability to scan almost everything within 60-70 meters can get away with low shields due to knowing where everything is!
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
|
Velociraptor antirrhopus
Kang Lo Directorate Gallente Federation
381
|
Posted - 2014.07.21 05:47:00 -
[17] - Quote
CCP Rattati wrote:I was looking at the usage numbers and they are still really low, we need to make them viable and buff them even more, buffing being a reduction in fitting as well.
My dear, dear Rattati.
That's because it takes time for people to skill into them in the first place
You know the scary thing about em? They don't need power... lights, heat, nothing. That's their advantage.
|
Aeon Amadi
Edimmu Warfighters Gallente Federation
6370
|
Posted - 2014.07.21 06:19:00 -
[18] - Quote
Atiim wrote:A PG increase on Shield Energizers and Rechargers guarantees that no Matari suits will ever fit them.
It's funny that you mention this because I threw that fitting that I posted onto a Hotfix Charlie M/1-Series...
Complex Shield Extender x2 Complex Shield Energizer
Enhanced Reactive Armor Plate Complex Shield Regulator
BK-42 Assault Combat Rifle Submachine Gun Sleek Locus Grenade
Nanohive
Much easier time fitting all of those modules and I even managed to be able to fit a nanohive. So, that being said, the Caldari Assault actually has a harder time fitting than the Minmatar Assault
And, for the record, I had 25 PG to spare
Useful Links
Aeon Amadi for CPM1
|
Lynn Beck
Fooly Cooly. Anime Empire.
2077
|
Posted - 2014.07.21 07:49:00 -
[19] - Quote
That's advanced tier...
At Bsc, the assaults are stupidly easy to fit.
Try a Ck/Mk.0 fitting:
Minmatar can fit: 5 extenders and be bad, 4 extender and 1 recharger, and neer hurt anyone because of their lack in damage, or fit 2 damage mods, 2 shields and a recharger and be 'glass cannon'ey but never live long enough to empty one clip because his shields are so frickkin low.
Sure i can fit almost all proto, doesn't mean i'll ever get to live half as long as you.
Maybe post-charlie(if the slot changes stay that is) it'll be different, but quite a bit of times any Caldari players act so entitled as to say they DESERVE to fit full prototype without fitting mods.
General John Ripper
-BAM! I'm Emeril Lagasse.
This message was approved by the 'Nobody Loved You' Foundation
|
DeathwindRising
ROGUE RELICS
481
|
Posted - 2014.07.21 07:56:00 -
[20] - Quote
MINA Longstrike wrote:DeathwindRising wrote:MINA Longstrike wrote:SponkSponkSponk wrote:MINA Longstrike wrote:Part of the problem is that on most suits shield recharge is either high enough that no one bothers, or too low for a recharger/energizer/regulator to make a difference compared to say - adding another armor plate or shield hitpoints are too low to forgo another shield extender. Would it be better if they were flat bonuses instead? So, a prototype recharger might be a flat +15hp/second boost. I have no idea, shield ehp is still so low in comparison to armor that I can't really tell how things would be affected. Shield are too low for what? What exactly are you trying to do where your shields arent enough? I do just fine with 262 shield hp Are you a scout? If so you're compensating for low shields with massive bonuses to 'ewar', speed, recharge, low delays and low profile. In particular a caldari scout with their ability to scan almost everything within 60-70 meters can get away with low shields due to knowing where everything is!
Cal assault std suit and weapons. |
|
Alldin Kan
Imperfects Negative-Feedback
1140
|
Posted - 2014.07.21 14:34:00 -
[21] - Quote
The dark cloud wrote:Lower the CPU requirement for those modules by like 40% but add some PG consumption to it in return. Caldari heavys for example have at proto lvl 40PG spare while beeing short on CPU after the changes hit. Armor modules have beeing buffed alot in terms of HP, repair and fitting costs. In my opinion shield modules like rechargers/energizers need to be looked at. They are only there for regen and not adding more HP just like armor repairs. I can fit them just fine on my suits, no drawbacks, so you must be doing something wrong.
Alldin Kan has joined the battle!
|
Vesta Opalus
Kang Lo Holding
20
|
Posted - 2014.07.22 01:10:00 -
[22] - Quote
CCP Rattati wrote:I was looking at the usage numbers and they are still really low, we need to make them viable and buff them even more, buffing being a reduction in fitting as well.
I think the main problem is that using them is redundant for every suit. If you are a suit that can shield tank, then you probably have good quick regen anyway, and if you are a suit that probably shouldnt bother shield tanking, you probably wont be interested in these anyway. |
SponkSponkSponk
The Southern Legion Final Resolution.
939
|
Posted - 2014.07.22 05:41:00 -
[23] - Quote
Vesta Opalus wrote:I think the main problem is that using them is redundant for every suit. If you are a suit that can shield tank, then you probably have good quick regen anyway, and if you are a suit that probably shouldnt bother shield tanking, you probably wont be interested in these anyway.
That's an important point.
Perhaps they could have a niche as the kind of module that you use when you can't fit another extender. So, PG-light, but also fairly CPU-light. This would necessitate other rebalances though.
Dust/Eve transfers
|
Cruor Abominare
Horizons' Edge Proficiency V.
133
|
Posted - 2014.07.22 08:16:00 -
[24] - Quote
The problem thats foremost even beyond fitting costs are they aren't interesting modules to begin with.
Are they meant to augment an existing shield tank? Aside from the lol worthy assaults shield suits are generally capable of acceptable regen rates without them. This leaves the fitting question of do I want to fit them and lose a close fight automatically in hopes that I can be more productive in by shaving off a half second of recharge time between fights? Realistically that answer is going to be no by just about anyone who can do math. Anytime I exit a tense fire fight and notice Im at 150 or less health I know exactly that I've just been rewarded for not fitting those modules anyways.
So unless my ability to fit raw hp is adjusted I really don't feel inclined to fit those modules anyways.
By themselves they don't create an attractive alternative to just raw hp tanking, my shields can't regen while under fire anyways so unless I can dictate not being shot (which means I should clearly be winning the fight regardless of modules) I just don't see a whole lot of benefit.
Shield tanking in dust is so wildly different than in eve that its hard to draw parallels. Theres four basic tanks for shields in eve.
1. active: the goal is to abuse the fact that shields regen under fire ridiculously fast but at an unsustainable cap rate, Ideally the goal is to use your moments of near invincibility to squash the opposition (and hope they don't have serious dps) or at the very least time your reps to cancel any damage tat you have sustained
2. Resist tanking, see ships like the drake. Shields in eve naturally regen at a normally horrendous rate but some ships can abuse resist profiles to create either an insane ehp buffer or one that allows the slow rate to be sufficient in preventing further damage once you peak your regen (shields regen at different rates depending on the % of shields depleted IE you regen faster around the 1/3 mark than you do at the 9/10's mark)
3. Passive tanks, where you just pump that natural regen and hope it holds at the peak rate
4. Buffer, stack them hps/resist to create a maximum ehp pool and hope you win before the other guy burns you, typically used in some fashion of nano fighting. (dictate range and engagement to further improve the damage ratio between the two parties)
Buffer is the only one thats translated to dust and the other three are completely absent. To be honest buffer is about the only functional tank option in dust because none of the other tank modules come into play when youre actually using your tank to begin with. |
Pseudogenesis
Subdreddit Test Alliance Please Ignore
194
|
Posted - 2014.07.22 13:36:00 -
[25] - Quote
CCP Rattati wrote:I was looking at the usage numbers and they are still really low, we need to make them viable and buff them even more, buffing being a reduction in fitting as well.
Be careful not to buff based on usage alone. Sometimes it takes a while for people to realize how good something is. Everybody who plays MOBAs knows that things can go from unused to OMG SO OP PLS NERF with little to no change.
This isn't a moba though, I know, but it's still important to keep in mind. I look forward to the day when recharge speed and delay tanking are viable.
Stabby-stabber extraordinaire
|
Bormir1r
Fatal Absolution General Tso's Alliance
555
|
Posted - 2014.07.22 14:03:00 -
[26] - Quote
CCP Rattati wrote:I was looking at the usage numbers and they are still really low, we need to make them viable and buff them even more, buffing being a reduction in fitting as well.
This is true, especially with the recent changes on shields, I have found a much better time optimizing my pg usage on suits.
"One does not simply" run like a Raptor. Only Mk.0 Scouts will do that.
NK are my Teeth, Kin Cats are my Legs.
|
JRleo jr
Xer Cloud Consortium
81
|
Posted - 2014.07.22 14:55:00 -
[27] - Quote
Pseudogenesis wrote:CCP Rattati wrote:I was looking at the usage numbers and they are still really low, we need to make them viable and buff them even more, buffing being a reduction in fitting as well. Be careful not to buff based on usage alone. Sometimes it takes a while for people to realize how good something is. Everybody who plays MOBAs knows that things can go from unused to OMG SO OP PLS NERF with little to no change. This isn't a moba though, I know, but it's still important to keep in mind. I look forward to the day when recharge speed and delay tanking are viable. Rechargers will never be op simply because it's shields...
Max level brony.
Pink fluffy unicorns
http://youtu.be/C34BzC7rnos
Best song evar.
|
The dark cloud
The Rainbow Effect
3663
|
Posted - 2014.07.22 15:02:00 -
[28] - Quote
Those modules are supposed to strenghten the advantage of shields which is their recharge. However the raw HP you can achieve on them is much less then on a armor tanked suit. |
Doc DDD
TeamPlayers
243
|
Posted - 2014.07.22 16:18:00 -
[29] - Quote
yeah that's the catch, to use an energizer you have to sacrifice a slot you would normally put a shield extender in... = less hp then it further punishes you by taking 6% of your total shields.... = less hp
you have to ask yourself it its worth taking cover for a couple more seconds for the tank of a couple bullets at most, when more than likely, they will rush you anyway as you are near armor which might tick for 1 or 2 hps and they are constantly repping at 20 ticks a second on their armor. |
Cody Sietz
SVER True Blood Dark Taboo
3666
|
Posted - 2014.07.22 16:30:00 -
[30] - Quote
The dark cloud wrote:Atiim wrote:A PG increase on Shield Energizers and Rechargers guarantees that no Matari suits will ever fit them. Minnie suit cant fit anything. Be it CPU or PG they both lack on it. It's more CPU/PG then Gallente/Caldari have right now.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
|
|
|
|
|
Pages: [1] 2 :: one page |
First page | Previous page | Next page | Last page |