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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Bormir1r
Fatal Absolution General Tso's Alliance
657
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Posted - 2014.08.01 20:33:00 -
[31] - Quote
SponkSponkSponk wrote:anaboop wrote:Just thinking outloud, but did the sprint glitch happen side by side with the cloak delay before shooting? Mzybe something was written incorrectly which may be causing it? The sprint glitch has been around a long, long time.
It's been happening ever since Aim Assist was "fixed" back in 1.6 I believe.
"One does not simply" run like a Raptor. Only Mk.0 Scouts will do that.
Gavr1lo Pr1nc1p is my Minja Brother.
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CeeJ Mantis
Mantodea MC
21
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Posted - 2014.08.01 20:34:00 -
[32] - Quote
Amarr sentinels have shield resistance to hybrid blaster weapons instead of hybrid rail weapons.
Personally, I like it better this way as they wouldn't need resistance against their allies weapons, and would want a little resistance on their secondary tank (as their primary tank is already resistant) for their allies enemies for when they assist. I think all sentinels should be this way.
Gallente Get 15% armor resistance to hybrid rail weapons and 10% shield resistance to laser weapons.
Caldari Get 15% shield resistance to hybrid blaster weapons and 10% armor resistance to projectile weapons.
Minmatar Get 15% shield resistance to laser weapons and 10% armor resistance to hybrid rail weapons weapons.
This way Gal and Cal don't have both resistances on their main tank while the Min and Amarr don't, and there is 1 class of weapon that is good against each races primary tank and 1 against their secondary tank.
Longest plasma cannon kill: 236.45m
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Temias Mercurial
Knights Of Ender RISE of LEGION
142
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Posted - 2014.08.01 20:45:00 -
[33] - Quote
abdullah muzaffar wrote:The timer bug is also present when searching for battles, onscreen and topright time is different Edit: Also, the forgegun not firing is a serious bug, it can cause enemy vehicles to escape when otherwise they would have blown up, it is especially noticeable on the assault forgegun
Um... the forge gun glitch has been fixed already, and I haven't had that issue since...
My apologies if I come off as an elitist, but I try to view things objectively, logically, and factually.
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The Eristic
Dust 90210
598
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Posted - 2014.08.01 21:01:00 -
[34] - Quote
Temias Mercurial wrote:abdullah muzaffar wrote:The timer bug is also present when searching for battles, onscreen and topright time is different Edit: Also, the forgegun not firing is a serious bug, it can cause enemy vehicles to escape when otherwise they would have blown up, it is especially noticeable on the assault forgegun Um... the forge gun glitch has been fixed already, and I haven't had that issue since...
It happens in maybe 1 in 10 matches for me, though it will often recur in said match many times. I've also had a similar problem with Plasma Cannon dry firing, or with it lagging out and the round not firing for 2-5 seconds after the charge. Speaking of, Rattati, PlC rounds still ghost through enemies at all ranges with alarming regularity.
Reality is the original Rorschach.
Verily! So much for all that.
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CCP Rattati
C C P C C P Alliance
5088
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Posted - 2014.08.01 21:19:00 -
[35] - Quote
Aeon Amadi wrote:That'd be me. Original thread was "Top Three Bugs That Need To Be Fixed" @Rattati, it's very easy to replicate. Just sprint immediately after firing/dropping equipment and you'll only go at half-speed with the ammo in your magazine being eaten away. By the way, I've got like 30+ other videos of bugs that I reported back in December. Most of them still haven't been addressed. I stopped recording them because they were no longer being fixed.
Yes, thanks, but that was in December. I didn't read everything then, nor do I have time to search old threads now. That's just a (sad) fact. If you have the thread, then please post it here so I can take a look.
On some other players question, I would rather use the dev team to fix and tweak than playtest/QA, that's just pragmatism. I know a lot of players fraps, and put a lot of work into capturing bugs. They can't fix them but they can find them. We appreciate all the help we can get.
I have 30M SP, and hundreds of hours logged. Still haven't experienced any of these, maybe I didn't notice or they happened and I blamed lag.
Thanks for the feedback.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Bormir1r
Fatal Absolution General Tso's Alliance
668
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Posted - 2014.08.01 21:46:00 -
[36] - Quote
Some really easy ways of replicating the sprinting bug is:
1. Take a shotgun (any it doesn't matter).
Fire it, but immediately after you fire it, try sprinting. (I've been using my PS3 Controller so I don't know if it's different for KB/M)
2. Take a cloak (any cloak).
Activate it, but immediately after you activate it, try sprinting. (Just like above)
3. Take some Nova knives and some other primary weapon.
First equip your primary weapon, and then switch to your NK, but immediately after you switch to your NK, sprint.
"One does not simply" run like a Raptor. Only Mk.0 Scouts will do that.
Gavr1lo Pr1nc1p is my Minja Brother.
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voidfaction
Void of Faction
350
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Posted - 2014.08.01 21:53:00 -
[37] - Quote
CCP Rattati wrote:Aeon Amadi wrote:That'd be me. Original thread was "Top Three Bugs That Need To Be Fixed" @Rattati, it's very easy to replicate. Just sprint immediately after firing/dropping equipment and you'll only go at half-speed with the ammo in your magazine being eaten away. By the way, I've got like 30+ other videos of bugs that I reported back in December. Most of them still haven't been addressed. I stopped recording them because they were no longer being fixed. Yes, thanks, but that was in December. I didn't read everything then, nor do I have time to search old threads now. That's just a (sad) fact. If you have the thread, then please post it here so I can take a look. On some other players question, I would rather use the dev team to fix and tweak than playtest/QA, that's just pragmatism. I know a lot of players fraps, and put a lot of work into capturing bugs. They can't fix them but they can find them. We appreciate all the help we can get. I have 30M SP, and hundreds of hours logged. Still haven't experienced any of these, maybe I didn't notice or they happened and I blamed lag. Thanks for the feedback. You must not play as a cloak scout if you have not experienced the sprint bug. I am so used to it it is now natural to click sprint, walk, and sprint again after cloaking. If it is ever fixed I will have a problem untraining myself to do the workaround. |
Bormir1r
Fatal Absolution General Tso's Alliance
668
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Posted - 2014.08.01 22:01:00 -
[38] - Quote
Some really easy ways of replicating the sprinting bug are:
1. Take a shotgun (any it doesn't matter).
Fire it, but immediately after you fire it, try sprinting. (I've been using my PS3 Controller so I don't know if it's different for KB/M)
2. Take a cloak (any cloak).
Activate it, but immediately after you activate it, try sprinting. (Just like above)
3. Take some Nova knives and some other primary weapon.
First equip your primary weapon, and then switch to your NK, but immediately after you switch to your NK, sprint.
"One does not simply" run like a Raptor. Only Mk.0 Scouts will do that.
Gavr1lo Pr1nc1p is my Minja Brother.
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Temias Mercurial
Knights Of Ender RISE of LEGION
142
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Posted - 2014.08.01 22:03:00 -
[39] - Quote
Here's an easy way to replicate the sprinting glitch. Get a scout with nova knives, knife and sprint as the knifing animation is still going and continue sprinting. You may want to have someone else observing you while doing this, so you can have a different perspective of when you're replicating the glitch and sprinting normally.
My apologies if I come off as an elitist, but I try to view things objectively, logically, and factually.
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Spademan
The Unholy Legion Of DarkStar DARKSTAR ARMY
2621
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Posted - 2014.08.01 22:09:00 -
[40] - Quote
On the sprint bug: The easiest way I've found to replicate it is to switch to a piece of equipment with the wheel, then tap r2 to switch to your weapon and sprint directly afterwords.
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
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JRleo jr
Xer Cloud Consortium
167
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Posted - 2014.08.01 22:48:00 -
[41] - Quote
CCP Rattati wrote:Aeon Amadi wrote:That'd be me. Original thread was "Top Three Bugs That Need To Be Fixed" @Rattati, it's very easy to replicate. Just sprint immediately after firing/dropping equipment and you'll only go at half-speed with the ammo in your magazine being eaten away. By the way, I've got like 30+ other videos of bugs that I reported back in December. Most of them still haven't been addressed. I stopped recording them because they were no longer being fixed. Yes, thanks, but that was in December. I didn't read everything then, nor do I have time to search old threads now. That's just a (sad) fact. If you have the thread, then please post it here so I can take a look. On some other players question, I would rather use the dev team to fix and tweak than playtest/QA, that's just pragmatism. I know a lot of players fraps, and put a lot of work into capturing bugs. They can't fix them but they can find them. We appreciate all the help we can get. I have 30M SP, and hundreds of hours logged. Still haven't experienced any of these, maybe I didn't notice or they happened and I blamed lag. Thanks for the feedback. Fire a shot, and right after try to sprint, you will look like you're sprinting but you move slower as if you were walking.
Max level brony.
Pink fluffy unicorns
http://youtu.be/C34BzC7rnos
Best song evar.
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anaboop
Dem Durrty Boyz General Tso's Alliance
131
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Posted - 2014.08.01 23:04:00 -
[42] - Quote
Random hav blowing up when looking at the map or falling through the map.
Ive also had a hav blow up out of nowhere while driving beside a building, I believe its the map with the tall tower in the center above A in doms, to the right are some containers and behind them to the left is the building I blew up beside.
Fully sick Anaboop trading card
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Bormir1r
Fatal Absolution General Tso's Alliance
669
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Posted - 2014.08.02 01:00:00 -
[43] - Quote
JRleo jr wrote:CCP Rattati wrote:Aeon Amadi wrote:That'd be me. Original thread was "Top Three Bugs That Need To Be Fixed" @Rattati, it's very easy to replicate. Just sprint immediately after firing/dropping equipment and you'll only go at half-speed with the ammo in your magazine being eaten away. By the way, I've got like 30+ other videos of bugs that I reported back in December. Most of them still haven't been addressed. I stopped recording them because they were no longer being fixed. Yes, thanks, but that was in December. I didn't read everything then, nor do I have time to search old threads now. That's just a (sad) fact. If you have the thread, then please post it here so I can take a look. On some other players question, I would rather use the dev team to fix and tweak than playtest/QA, that's just pragmatism. I know a lot of players fraps, and put a lot of work into capturing bugs. They can't fix them but they can find them. We appreciate all the help we can get. I have 30M SP, and hundreds of hours logged. Still haven't experienced any of these, maybe I didn't notice or they happened and I blamed lag. Thanks for the feedback. Fire a shot, and right after try to sprint, you will look like you're sprinting but you move slower as if you were walking.
Not even walking, it's slower than you're regular walking speed, and it almost seems as if you sink into the ground. It also seems like you're moving like a heavy.
"One does not simply" run like a Raptor. Only Mk.0 Scouts will do that.
Gavr1lo Pr1nc1p is my Minja Brother.
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Aeon Amadi
Edimmu Warfighters Gallente Federation
6505
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Posted - 2014.08.02 01:13:00 -
[44] - Quote
CCP Rattati wrote:Aeon Amadi wrote:That'd be me. Original thread was "Top Three Bugs That Need To Be Fixed" @Rattati, it's very easy to replicate. Just sprint immediately after firing/dropping equipment and you'll only go at half-speed with the ammo in your magazine being eaten away. By the way, I've got like 30+ other videos of bugs that I reported back in December. Most of them still haven't been addressed. I stopped recording them because they were no longer being fixed. Yes, thanks, but that was in December. I didn't read everything then, nor do I have time to search old threads now. That's just a (sad) fact. If you have the thread, then please post it here so I can take a look. On some other players question, I would rather use the dev team to fix and tweak than playtest/QA, that's just pragmatism. I know a lot of players fraps, and put a lot of work into capturing bugs. They can't fix them but they can find them. We appreciate all the help we can get. I have 30M SP, and hundreds of hours logged. Still haven't experienced any of these, maybe I didn't notice or they happened and I blamed lag. Thanks for the feedback.
So, what's the prioritization of bug fixing here? Is the dev team willing to fix -all- current bugs or just the high value ones? Need to know this sort of thing before I go and re-record every single bug report
No More Excuses
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Bormir1r
Fatal Absolution General Tso's Alliance
669
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Posted - 2014.08.02 01:51:00 -
[45] - Quote
Aeon Amadi wrote:CCP Rattati wrote:Aeon Amadi wrote:That'd be me. Original thread was "Top Three Bugs That Need To Be Fixed" @Rattati, it's very easy to replicate. Just sprint immediately after firing/dropping equipment and you'll only go at half-speed with the ammo in your magazine being eaten away. By the way, I've got like 30+ other videos of bugs that I reported back in December. Most of them still haven't been addressed. I stopped recording them because they were no longer being fixed. Yes, thanks, but that was in December. I didn't read everything then, nor do I have time to search old threads now. That's just a (sad) fact. If you have the thread, then please post it here so I can take a look. On some other players question, I would rather use the dev team to fix and tweak than playtest/QA, that's just pragmatism. I know a lot of players fraps, and put a lot of work into capturing bugs. They can't fix them but they can find them. We appreciate all the help we can get. I have 30M SP, and hundreds of hours logged. Still haven't experienced any of these, maybe I didn't notice or they happened and I blamed lag. Thanks for the feedback. So, what's the prioritization of bug fixing here? Is the dev team willing to fix -all- current bugs or just the high value ones? Need to know this sort of thing before I go and re-record every single bug report
I will forever love CCP if they fix the Sprinting bug...
"One does not simply" run like a Raptor. Only Mk.0 Scouts will do that.
Gavr1lo Pr1nc1p is my Minja Brother.
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Temias Mercurial
Knights Of Ender RISE of LEGION
143
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Posted - 2014.08.02 01:54:00 -
[46] - Quote
The Eristic wrote:Temias Mercurial wrote:abdullah muzaffar wrote:The timer bug is also present when searching for battles, onscreen and topright time is different Edit: Also, the forgegun not firing is a serious bug, it can cause enemy vehicles to escape when otherwise they would have blown up, it is especially noticeable on the assault forgegun Um... the forge gun glitch has been fixed already, and I haven't had that issue since... It happens in maybe 1 in 10 matches for me, though it will often recur in said match many times. I've also had a similar problem with Plasma Cannon dry firing, or with it lagging out and the round not firing for 2-5 seconds after the charge. Speaking of, Rattati, PlC rounds still ghost through enemies at all ranges with alarming regularity.
I'm not having those issues with the forge gun, but the plasma cannon has always had those bugs, and I wonder why it hasn't been fixed, the Ion pistol also has very similar bugs.
My apologies if I come off as an elitist, but I try to view things objectively, logically, and factually.
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OP FOTM
Commando Perkone Caldari State
273
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Posted - 2014.08.02 05:21:00 -
[47] - Quote
it happens when i cloak
i sprint after cloaking, then realize it's happening, so i stop. then i sprint again and it works fine
Dust servers will be a ghost town on 09/09/14
Destiny kicks ass... Like Halo knocked up Mass Effect and gave birth
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Jebus McKing
Legio DXIV
528
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Posted - 2014.08.02 09:36:00 -
[48] - Quote
anaboop wrote:Random hav blowing up when looking at the map or falling through the map. Not 100% sure but I think it happens relatively consistent when looking at the map while inside of a building while being in a HAV.
OP is a kitten.
@JebusMcKing
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H0riz0n Unlimit
1.U.P
96
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Posted - 2014.08.02 09:42:00 -
[49] - Quote
MEDICO RITARDATO wrote:When you're firing with a missile turret on a DS or lav, the missile can kill you. If you are faster then missile is logic that it happens, it is like spit counter-wind
Tanker since I was born -- Want back my blaster -- Madrugar 1125/6753 -- Reduce weakspot dimension
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Luther Mandrix
WASTELAND JUNK REMOVAL Top Men.
322
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Posted - 2014.08.02 11:00:00 -
[50] - Quote
CCP Rattati wrote:I have a question about three bugs that we have never replicated (as far as I know), I know it's been reported in the forums before, and I keep seeing mention of it.
1) The sprint glitch, does anyone have video of it?
2) The instant redline timer dropship destruction, same, any video?
3) Scanerina - 360 degree scans possible with a single active scanner through some shenanigans (maybe some MKB glitch), not referring to multiple active scanner activation, again, video available.
Thanks!
P.S. If you want to add bugs, then feel free to do so in this thread, but no second hand information nor old issues, must have happened post 1.8 please.
I run ammar Logi with uplinks and sprint gliche happens to me a lot .My question what suits is it effecting .Maybe it is limited to suits of a similar speed.My Caldri Logi I haven't seen it as much. On a side note I can't melee with a Rep Tool in my hands. |
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I-Shayz-I
I----------I
4442
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Posted - 2014.08.02 12:13:00 -
[51] - Quote
Sprint glitch: You cannot sprint while "using" an equipment or weapon. The game forces you to move at your normal walking or movement speed. Equipment has a longer delay in the animation before you can start sprinting again, which is where the glitch happens.
You try and sprint during that small animation in between using the item and just "holding" the item, which is where the sprint glitch occurs. The game still recognises you as using the item, but it also lets you press the sprint button to start the sprint animation. You are then locked into your base movement speed until you let go. _____________________________________________________________
Dropship/HAV destruction before timer runs out:
This has to do with the vehicle vs pilot timers. The only one displayed for you is the pilot timer, which is your clone located within the vehicle. If you edge up to the redline, and barely leave it, but still have your vehicle halfway in, the timer will not reset for your vehicle, but entering the redline again will still activate the pilot timer.
So while your clone might have 20 seconds, the vehicle might only have 12 or 14 seconds left on the timer, causing your vehicle (and then of course the clone) to be destroyed with 6 seconds still left.
There is also an issue with the timer from leaving and entering the redline many times over, during heavy lag, or simply when using a vehicle. _______________________________________________________________
It is impossible to do a 360 scan with a controller even on the highest sensitivity, but the higher your sensitivity, the larger your scan angle will be.
With a mouse, you can do 1080 scans easily, but this honestly isn't an issue. _______________________________________________________________________________
Rattatti, if you would like more detailed video evidence on anything, please let me know.
7162 wp with a Repair Tool!
List of Legion Feedback Threads!
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Adipem Nothi
Nos Nothi
3571
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Posted - 2014.08.02 14:47:00 -
[52] - Quote
I-Shayz-I wrote: With a mouse, you can do 1080 scans easily, but this honestly isn't an issue.
Perhaps not an issue today because of the CalScout, but it was certainly an issue before and could be again. Best I can pull off with a DS3 post scannerina "fix" is 270-300 degree scans. Partial scan returns blip on TacNet for 2-3 seconds which is more than enough time to thoroughly "repaint" returns.
Insta-spin is in-and-of-itself an issue, but that's a discussion for another thread :-)
Shoot scout with yes...
- Ripley Riley
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Boot Booter
Escrow Removal and Acquisition Dark Taboo
820
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Posted - 2014.08.02 15:41:00 -
[53] - Quote
Hey Rattati, do you know what happened to the effect that illuminated the screen of the person being repaired with a repair tool? For some odd reason it was one of my favorite things about this game... It's been gone for a while and literally no one from ccp has said anything.
Please just let us know if it was removed intentionally or if it's a bug, as well as if it can be returned.
Thanks.
What happened to the repair tool glow?
Why won't CCP answer?
Conspiracy?
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Temias Mercurial
Knights Of Ender RISE of LEGION
143
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Posted - 2014.08.02 17:44:00 -
[54] - Quote
Boot Booter wrote:Hey Rattati, do you know what happened to the effect that illuminated the screen of the person being repaired with a repair tool? For some odd reason it was one of my favorite things about this game... It's been gone for a while and literally no one from ccp has said anything. Please just let us know if it was removed intentionally or if it's a bug, as well as if it can be returned. Thanks.
I believe it was removed because the initial effect was overwhelming to most players as it easily took over 30% of the screen. I believe it's been forgotten as to whether or not they twill develop another indicator of sorts. I'd rather they just have a green message bar up in the top of the screen displaying "Connected to Triage Source", or something along those lines, and be noticeable enough.
My apologies if I come off as an elitist, but I try to view things objectively, logically, and factually.
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Liftrasir
Kang Lo Directorate Gallente Federation
4
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Posted - 2014.08.03 11:55:00 -
[55] - Quote
Bug report: decloak animation isn't show before switching to a weapon.
Bug report: Caldari scouts do not get Intel Assist WPs for clones they scan down.
Bug report: Vehicles hardeners obfuscates gunners view.
Bug report: HUD colour is to similar to different in-game effects colours, or vice versa. Either way it is a problem. |
Temias Mercurial
Knights Of Ender RISE of LEGION
144
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Posted - 2014.08.03 17:14:00 -
[56] - Quote
Liftrasir wrote:Bug report: decloak animation isn't show before switching to a weapon.
Bug report: Caldari scouts do not get Intel Assist WPs for clones they scan down.
Bug report: Vehicles hardeners obfuscates gunners view.
Bug report: HUD colour is to similar to different in-game effects colours, or vice versa. Either way it is a problem.
What do you mean the decloak animation ISN'T shown when switching weapons? It does for me...
You're not suppose to get war points off of passive scans... only active scans. If that wasn't the case, then everyone would run caldari scout and get an obscene amount of points per battle without even trying.
A bright blue HUD hardly blends in with those colors, and effect colors (I'm assuming flux grenades, shield hardeners, and etc.) are not going to last more than a second... is that really an issue? Perhaps you should check your display settings on your TV/monitor?
I do agree with hardeners though, but that's more a design overlook than a bug, unless they did not intend for it to obstruct a gunner's view.
My apologies if I come off as an elitist, but I try to view things objectively, logically, and factually.
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Buwaro Draemon
WarRavens Final Resolution.
286
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Posted - 2014.08.03 22:01:00 -
[57] - Quote
Tanks going under the map when accesing the map of the teamboards on a match while the vehicle is on a sucket. Please fix this one. I have lost many tanks do to this one.
If you are a scout and you only use EWAR then you have my salutes o7
END THE TYRANNY OF BRINK TANKED SCOUTS
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Malleus Malificorum
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
37
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Posted - 2014.08.03 22:59:00 -
[58] - Quote
If you sprint while firing a weapon it still drains ammo but doesn't actually do any damage. |
anaboop
Dem Durrty Boyz General Tso's Alliance
131
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Posted - 2014.08.04 09:09:00 -
[59] - Quote
I would like to see vehicle shield boosters fixed, not much fun when a module is ineffective due to taking damage.
Fully sick Anaboop trading card
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sammus420
Goonfeet Special Planetary Emergency Response Group
427
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Posted - 2014.08.05 14:31:00 -
[60] - Quote
Aeon Amadi wrote:So, what's the prioritization of bug fixing here? Is the dev team willing to fix -all- current bugs or just the high value ones? Need to know this sort of thing before I go and re-record every single bug report
I know it's a shitload of work for a game that isn't worth it, but I'd be interested if you did that. Of course, the idea of them fixing all the current bugs in Dust is just laughable, since the forum dedicated to such things is 500 pages long and we all know less than 10% of the all researched and reported bugs in there were ever even addressed, much less fixed.
Of all the critical bugs I'd like to see fixed, vehicles sinking into sockets tops the list. I know someone already mentioned it occurs when accessing the team board, it can also happen if you drive too fast onto a socket with an LAV before the socket finishes loading.
And how about the one where getting scanned while in the redline screws up your redline timer?
Less critical, still annoying, CCP will never fix: on some sockets, the roads leading into the city/structure have poles on the left and right of the road, kinda blocking the entrance but not really. They're invisible as you approach in a vehicle, usually until you hit them. |
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