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Thread Statistics | Show CCP posts - 3 post(s) |
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CCP Rattati
C C P C C P Alliance
5064
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Posted - 2014.08.01 11:02:00 -
[1] - Quote
I have a question about two bugs that we have never replicated (as far as I know), I know it's been reported in the forums before, and I keep seeing mention of it.
1) The sprint glitch, does anyone have video of it?
2) The instant redline timer dropship destruction, same, any video?
Thanks!
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Syeven Reed
G0DS AM0NG MEN
804
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Posted - 2014.08.01 11:09:00 -
[2] - Quote
I can't remember who it was but they posted https://www.youtube.com/watch?v=hyzq1uZYmiQ on the forums about a week ago saying it still existed. Video itself was published late december.
Word Crimes
21Day Free Trial
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abdullah muzaffar
Immortal Guides
18
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Posted - 2014.08.01 11:21:00 -
[3] - Quote
The timer bug is also present when searching for battles, onscreen and topright time is different Edit: Also, the forgegun not firing is a serious bug, it can cause enemy vehicles to escape when otherwise they would have blown up, it is especially noticeable on the assault forgegun |
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CCP Rattati
C C P C C P Alliance
5065
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Posted - 2014.08.01 11:29:00 -
[4] - Quote
abdullah muzaffar wrote:The timer bug is also present when searching for battles, onscreen and topright time is different Edit: Also, the forgegun not firing is a serious bug, it can cause enemy vehicles to escape when otherwise they would have blown up, it is especially noticeable on the assault forgegun
forgegun, video
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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shaman oga
Nexus Balusa Horizon
2566
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Posted - 2014.08.01 11:35:00 -
[5] - Quote
Sprint glitch is very easy to replicate, it always happens to me. Grab a logi, fit 3 kind of hives/uplink, drop one then try to sprint, if you can sprint, drop another and try to sprint, repeat till glitch happens. I've never thrown more than 2 hives without causing the glitch to happen.
Scout+cloak method activate cloak then try to sprint
Counter: melee or duck
There's another little bug, sometime i can't melee, i don't know why, i press the button again and again but it takes seconds before my char actually performs a melee attack, it happens more frequently when i'm standing still and not moving.
PSN: ogamega
"Dust is full of communists who despise people with enough isk to buy expensive items"
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anaboop
Dem Durrty Boyz General Tso's Alliance
130
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Posted - 2014.08.01 11:46:00 -
[6] - Quote
Do people still glitch uplinks?
Putting inside walls and such ?
Ive seen one inside a null cannon once as well.
Fully sick Anaboop trading card
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MEDICO RITARDATO
Dead Man's Game Dark Taboo
133
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Posted - 2014.08.01 12:08:00 -
[7] - Quote
When you're firing with a missile turret on a DS or lav, the missile can kill you.
If the age is on the clock you are ready for the c**k
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Haerr
Legio DXIV
1146
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Posted - 2014.08.01 12:10:00 -
[8] - Quote
CCP Rattati wrote:never replicated 1) The sprint glitch
Hold down 'W' Hold down 'SHIFT' Press the right mouse button (Aim down sight) Release the right mouse button
And now you move extremely slow and your stamina is still draining.
Before the removal of sprint-canceling of "post-fire" animations you would just go back to sprinting.
This bug also happens if you try to sprint right after you "fire" an equipment, right after you fire your weapon, etc.
10 / 10 would read again.
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Haerr
Legio DXIV
1146
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Posted - 2014.08.01 12:14:00 -
[9] - Quote
CCP Rattati wrote: 3) Scanerina - 360 degree scans possible with a single active scanner through some shenanigans (maybe some MKB glitch), not referring to multiple active scanner activation, again, video available.. This is really easy if you have a DPI switch on your mouse, simply have one setting with a lot higher DPI than you normally play with and you can spin many, many, many, many times in the short time the scanner is "firing".
You can fix this by making it impossible to rotate while the scanner is "firing".
10 / 10 would read again.
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Luther Mandrix
WASTELAND JUNK REMOVAL Top Men.
321
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Posted - 2014.08.01 12:34:00 -
[10] - Quote
shaman oga wrote:Sprint glitch is very easy to replicate, it always happens to me. Grab a logi, fit 3 kind of hives/uplink, drop one then try to sprint, if you can sprint, drop another and try to sprint, repeat till glitch happens. I've never thrown more than 2 hives without causing the glitch to happen.
Scout+cloak method activate cloak then try to sprint
Counter: melee or duck
There's another little bug, sometime i can't melee, i don't know why, i press the button again and again but it takes seconds before my char actually performs a melee attack, it happens more frequently when i'm standing still and not moving.
This is what we do to end the sprint gliche when it happens hit Triangle button Squat down get up its over |
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Denesian Morenti
The Neutral Zone Psychotic Alliance
28
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Posted - 2014.08.01 12:50:00 -
[11] - Quote
Thanks for posting this, this bug happens to me all the time!
I like my raspberries melted with a side of ice cream.
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Adipem Nothi
Nos Nothi
3484
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Posted - 2014.08.01 13:15:00 -
[12] - Quote
The "sprint bug" I'm accustomed to triggering is always preceded by dropping equipment. I'll see if one of the guys has a better example.
Shoot scout with yes...
- Ripley Riley
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Monkey MAC
Rough Riders..
3196
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Posted - 2014.08.01 13:43:00 -
[13] - Quote
Adipem Nothi wrote:The "sprint bug" I'm accustomed to triggering is always preceded by dropping equipment. I'll see if one of the guys has a better example.
The sprint bug occurs after pretty much any action that requires returning to them idle state.
So that's: Changing Weapons Aiming Down Sights Reloading Overheating Meleeing Deploying Equipment Hacking Using a Supply Depot Using an Installation Inertial Dampners Sprinting
Pretty much anything that provides an animation before returning to the idle state. From what I can tell, hear me out here, is that sprinting is only allowed from the idle state. This can referenced by reload canceling and so forth.
What appears to happen is that once an animation has finished it begins to return to the idle state, however the actual state of the player isn't updated until the animation is finished.
What this means is you get the Sprint Animation and subsequent use of stamina but because you weren't in the idle state, the code has problems transitioning to the sprinting state.
In effect the state your player is in is out of Sync with the state the animations are showing. In order to stop this you will probably need to check the code.
The function that returns the player to his 'hip-fire idle' state, needs to be changed so that the state changes before the animation plays.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Jack 3enimble
Vengeance Unbound Dark Taboo
85
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Posted - 2014.08.01 14:14:00 -
[14] - Quote
I have a serious question here. We need to post video's to help you guys fix bugs. that's a good idea. But don't you guys play the same game? Have you never encountered bugs because you ask us for proof by sending in a video. Not trolling, serious question here. |
Adipem Nothi
Nos Nothi
3484
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Posted - 2014.08.01 14:14:00 -
[15] - Quote
Monkey MAC wrote: The sprint bug occurs after pretty much any action that requires returning to them idle state.
I replicate it all the time in Ambush ...
Sprint Bug * Spawn * Drop an Uplink * Sprint
No Sprint Bug * Spawn * Drop an Uplink * Wait a second * Then sprint
Shoot scout with yes...
- Ripley Riley
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anaboop
Dem Durrty Boyz General Tso's Alliance
131
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Posted - 2014.08.01 14:44:00 -
[16] - Quote
Just thinking outloud, but did the sprint glitch happen side by side with the cloak delay before shooting? Mzybe something was written incorrectly which may be causing it?
Fully sick Anaboop trading card
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SponkSponkSponk
The Southern Legion Final Resolution.
976
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Posted - 2014.08.01 15:12:00 -
[17] - Quote
anaboop wrote:Just thinking outloud, but did the sprint glitch happen side by side with the cloak delay before shooting? Mzybe something was written incorrectly which may be causing it? The sprint glitch has been around a long, long time.
Dust/Eve transfers
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
1794
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Posted - 2014.08.01 15:18:00 -
[18] - Quote
Adipem Nothi wrote:The "sprint bug" I'm accustomed to triggering is always preceded by dropping equipment. I'll see if one of the guys has a better example. Shotgunning then sprinting/knifing then sprinting
"Minmitar Scout" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
Give the Minja active dampening!--By Bor
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Sum1ne Else
Fatal Absolution General Tso's Alliance
1299
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Posted - 2014.08.01 15:38:00 -
[19] - Quote
CCP Rattati wrote: 3) Scanerina - 360 degree scans possible with a single active scanner through some shenanigans (maybe some MKB glitch), not referring to multiple active scanner activation, again, video available.
This has happened to me a few times since the 'fix' it actually happend to me yesterday..its not so much a complete 360 turn, its like a slowed down version of a snapshot and it seems as if your scanner is on for longer. I 100% think this is down to lag, and its server side because others complain about lag. That said when this glitch happens, usually you can replicate it by fast double tapping and holding for the duration or continuously holding the button down.
TBH..I think the scan angles need to be wider in any case.
Impressive? Longest PLC Kill - 151.8m
Logi mk.0 - Commando gk.0 - Scout gk.0 - Assault ak.0
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Aeon Amadi
Edimmu Warfighters Gallente Federation
6500
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Posted - 2014.08.01 15:49:00 -
[20] - Quote
That'd be me. Original thread was "Top Three Bugs That Need To Be Fixed"
@Rattati, it's very easy to replicate. Just sprint immediately after firing/dropping equipment and you'll only go at half-speed with the ammo in your magazine being eaten away.
By the way, I've got like 30+ other videos of bugs that I reported back in December. Most of them still haven't been addressed. I stopped recording them because they were no longer being fixed.
No More Excuses
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Right-wing Extremist
Nos Nothi
395
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Posted - 2014.08.01 16:04:00 -
[21] - Quote
CCP Rattati wrote:abdullah muzaffar wrote:The timer bug is also present when searching for battles, onscreen and topright time is different Edit: Also, the forgegun not firing is a serious bug, it can cause enemy vehicles to escape when otherwise they would have blown up, it is especially noticeable on the assault forgegun forgegun, video This also happens with nova knives. I'll stalk my target, charge my knives (I often run without cloak because Minmatar PG lol so decloaking isn't part of the bug), release R1 to attack... charge goes away, knives do not slash. Charge knives again, get mowed down by target who has turned around for some reason. Say 'welp' or 'dammit ccp' and respawn :p
I don't have money for a video capture card, so cannot show footage of this happening... hopefully someone does.
Jaceon Pale-eye.
Soon to be the deadliest prick in OSG.
Unless Mal says no :(
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DeathwindRising
ROGUE RELICS Dark Taboo
494
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Posted - 2014.08.01 17:07:00 -
[22] - Quote
large missile turrets doesnt always fire the whole clip in full auto. sometimes it fires a couple rounds then stops, requiring you to refire and continue |
KEROSIINI-TERO
The Rainbow Effect
1192
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Posted - 2014.08.01 17:50:00 -
[23] - Quote
Haerr wrote:CCP Rattati wrote: 3) Scanerina - 360 degree scans possible with a single active scanner through some shenanigans (maybe some MKB glitch), not referring to multiple active scanner activation, again, video available.. This is really easy if you have a DPI switch on your mouse, simply have one setting with a lot higher DPI than you normally play with and you can spin many, many, many, many times in the short time the scanner is "firing". You can fix this by making it impossible to rotate while the scanner is "firing".
Confirming that at least on programmable mice scannerina is very easy.
On my setup it just happens with no extra effort or actions, as I've set the mouse acceleration curve the following: small mouse movement - precise aim fast 8cm movement - 720 rotation or more
My usual DPI is at 4200 with report rate of 1000. Logitech G700. I can't give the acceleration rates in any sensible values though.
(Sorry, I can't post video as I don't have a capture card. I was in process of buying one to help you guys hunt bugs, but then Fanfest happened...)
People would enjoy Dust a lot more if they accepted the fact that EVERYTHING is subject to change
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KEROSIINI-TERO
The Rainbow Effect
1192
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Posted - 2014.08.01 17:58:00 -
[24] - Quote
Suggested fix for the 'Scannerina' can be found on old thread here.
Suggestion got moderate support but never any dev attention.
Updates for suggestion because of current build: - I can't update the post as it's already locked... - The nonstop scanning is not an issue anymore as scan visibility time vs cooldown has been addressed. - Passive scans have been dominant since the suggestion, but the very idea of ISM works well to tune down passive scans as well!
Maybe the discussion could be revived if other people are sick and tired of too simple ON / OFF scans....
People would enjoy Dust a lot more if they accepted the fact that EVERYTHING is subject to change
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8914
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Posted - 2014.08.01 18:00:00 -
[25] - Quote
shaman oga wrote: There's another little bug, sometime i can't melee, i don't know why, i press the button again and again but it takes seconds before my char actually performs a melee attack, it happens more frequently when i'm standing still and not moving.
I have this bug so much and it is especially annoying when I'm using my Commando with the high melee value, only to realize the melee won't work once I get up to a target. There is a simple solution, just crouch and then uncrouch and the melee will work again, but by that time the moment is already lost.
Sadly I do not know what causes it, but hopefully how to fix it provides some help. I'll try replicating it on my own.
Amarr are the good guys
Their way of the Commando seems right and noble
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Evolution-7
The Rainbow Effect
587
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Posted - 2014.08.01 18:36:00 -
[26] - Quote
The instant redline timer dropship destruction, same, any video?
Still happens
EVE: LEGION ON PS4
RIP DUST. So much potential, December 2011 to October 2013
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TOOMANY NAMES ALREADYTAKEn
Going for the gold
37
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Posted - 2014.08.01 19:14:00 -
[27] - Quote
The inertia dampener sometimes doesn't activate if you press X just once. Tapping fixes it...
EDIT: I mean, you can SEE it as if it works, but you just die from the fall...
Shotgunner for life.
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Jebus McKing
Legio DXIV
527
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Posted - 2014.08.01 19:23:00 -
[28] - Quote
I've got a bug for you:
Full squad of Heavies + 1 Cal Scout can see me through walls with any suit except a dampened Gal Scout. Easy to reproduce, just play the game. Plz fix.
OP is a kitten.
@JebusMcKing
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Larry Desmo
Kang Lo Directorate Gallente Federation
78
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Posted - 2014.08.01 19:30:00 -
[29] - Quote
i know that the sprint glitch is easy to get if you try to clok and run immediately afterwards, but it has also happened to me without a cloak |
Temias Mercurial
Knights Of Ender RISE of LEGION
141
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Posted - 2014.08.01 20:27:00 -
[30] - Quote
CCP Rattati wrote:I have a question about three bugs that we have never replicated (as far as I know), I know it's been reported in the forums before, and I keep seeing mention of it.
1) The sprint glitch, does anyone have video of it?
2) The instant redline timer dropship destruction, same, any video?
3) Scanerina - 360 degree scans possible with a single active scanner through some shenanigans (maybe some MKB glitch), not referring to multiple active scanner activation, again, video available.
Thanks!
P.S. If you want to add bugs, then feel free to do so in this thread, but no second hand information nor old issues, must have happened post 1.8 please.
The sprinting glitch... not to be rude, but it's so easy to replicate. There is an 'x' action and then an immediate sprint following that action. There is absolutely no pause between the action and sprinting. Fire your gun and sprint. DO NOT PAUSE after firing and then sprint. >>Sprint immediately after firing, or sprint while firing, which interrupts the firing animation<<. It's all in the same motion. This can be done when throwing grenades, placing equipment, reloading, and probably even when switching weapons. It's quite noticeable when you're sprinting far slower than you normally would, especially as a fast scout. I know I may not be helpful without a video, but this turtle running glitch has been around for ages... how is it so hard to replicate... it has been around longer than the 1.8 update, it came around 1.6 I believe.
Also, to fix it, all you have to do is stop running, pause for a second, and then sprint as you normally would, which isn't exactly possibly when running from enemy fire.
Is there a small delay or something following an action that causes this odd glitch to happen when interrupted? or is it caused when an animation is being interrupted? It's as if your legs go into panic mode and don't want to function properly.
My apologies for being rude.
The dropship instant redline timer destruction seems to be a fairly rare occurence. I don't believe I've encountered it myself as an avid pilot. It's just seems random, but I do believe there is a video out there... somewhere. Does Judge have one?
Scanerina is more than possible with a high enough or maxed sensitivity on the ps3 controller, it is not a glitch, but I believe it isn't as effective as it was before the changes to scanners. Perhaps you could fix the sensitivity (around 10 out of 100 for example) so it's really low when pressing the use button on the scanner?
My apologies if I come off as an elitist, but I try to view things objectively, logically, and factually.
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