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Exmaple Core
Ancient Exiles Negative-Feedback
715
|
Posted - 2013.08.03 08:04:00 -
[1] - Quote
As we should all know by now, AV and vehicals are going to be changed in 1.5 and most likely 1.6 and will be changed completly. So, im going to go through the whole list of AV weapons in different threads and try to collect a non biased collection of feedback the Devs can use to change vehicals and AV. So remember, what we post here is what they may listen to. Lets start with AV nades. What are your guys thoughts?
Personally, i find these weapons too versitle and easy to use because you get 3 of them, they hone in your targets, do a massive amount of damage and do not require line of sight to destroy vehicals. They are also effective land mines, and one person can solo a tank with a nano hive. Also, they do not penalize the user in fitting or combat efficiency too much cuz their jus grenades, and you can get proto AV nades by jus specing grenader, there should prolly be a skill for AV nades, locus and flux grenades, seperatly
thats my input, feel free to correct or add on your thoughts |
Arkena Wyrnspire
Turalyon Plus
2270
|
Posted - 2013.08.03 08:08:00 -
[2] - Quote
Not much less damage, but being able to carry only 2 instead of 3 and less homing would help.
EDIT: I also wish grenades weren't restockable by nanohives and only came back at supply depots. |
Void Echo
Internal Error. Negative-Feedback
883
|
Posted - 2013.08.03 08:09:00 -
[3] - Quote
av grenades do far too much damage for what they are, they should NOT be a primary av weapon for anyone, even if you have av nades, you should only be effective with them if your real weapons are out of ammo and we are barely alive (100HP left), only then shouldan av grenade be effective |
Exmaple Core
Ancient Exiles Negative-Feedback
715
|
Posted - 2013.08.03 08:10:00 -
[4] - Quote
Arkena Wyrnspire wrote:Not much less damage, but being able to carry only 2 instead of 3 and less homing would help.
EDIT: I also wish grenades weren't restockable by nanohives and only came back at supply depots.
how much less honning? and what only 2? why not restockable with hives and why only by depots? |
Exmaple Core
Ancient Exiles Negative-Feedback
715
|
Posted - 2013.08.03 08:13:00 -
[5] - Quote
Void Echo wrote:av grenades do far too much damage for what they are, they should NOT be a primary av weapon for anyone, even if you have av nades, you should only be effective with them if your real weapons are out of ammo and we are barely alive (100HP left), only then shouldan av grenade be effective
So what your saying is, AV nades currently do too much damage and are used as a primary AV weapon, and that is wrong because they are well, grenades. Should do less damage but is 100 damage too little? |
Void Echo
Internal Error. Negative-Feedback
884
|
Posted - 2013.08.03 08:19:00 -
[6] - Quote
Exmaple Core wrote:Void Echo wrote:av grenades do far too much damage for what they are, they should NOT be a primary av weapon for anyone, even if you have av nades, you should only be effective with them if your real weapons are out of ammo and we are barely alive (100HP left), only then shouldan av grenade be effective So what your saying is, AV nades currently do too much damage and are used as a primary AV weapon, and that is wrong because they are well, grenades. Should do less damage but is 100 damage too little?
I was just using that as an example, when the tank is burning like hell and is barely alive (around the 100HP mark) or when the tank even starts burning, only then should a nades be effective, hell even grenades against infantry only do like what 200HP damage? the av grenades do over 1000HP damage per grenade, iv seen it up close and personal many times, im not saying that they should be used for only 25HP damage or so (even I admit that's too little damage) but not as much damage as they are now since people use the la dai grenades as their ONLY av weapon, id say they should do about 250HP damage, its fair and they are not as OP as they are now with that damage output and will only be used as a last effort if all your meant-to-be-main av weapons are out of ammunition.
its a ******* grenade, not a damn forge gun |
Delta 749
Kestrel Reconnaissance
1546
|
Posted - 2013.08.03 08:39:00 -
[7] - Quote
Seriously leave the AV nades the **** alone They absolutely need the the damage otherwise there would be very little to deter vehicle players and Ill use the murder taxi problem as an example, before people specced into better AV options you would see the trucks just going back and forth feeling completely safe but now that there is more danger to them out in the field they try to hit and run or get blown up
Same thing with tanks, how often in the past have you seen one park next to a CRU to rack up kills With the grenades high spike damage it at the very least scares him off since now he knows there is danger
Now as for homing its really not as good as you think it is, more often than not for the homing to be effective, especially with a packed grenade since those have a much shorter homing range, your throw would already have to be dead on On top of that theres a delay between throwing, homing activation, and the explosion so youll end up having grenades bounce off a vehicles hull before the homing actually kicks in and the thing explodes
Now I know the likely counter argument is "They arent a primary blah blah blah" and thats right they arent, even with the high spike damage you have limited ammo, limited range, and the scenario of 'People just throw down hives and spam them" only works if the vehicle driver is a complete dunce and is sitting stone still
So yeah, summary time Viable deterrent option that is perfect as is since it carries enough limitations to counter the spike damage and the only ones that it will constantly be deadly to are bad drivers |
Kekklian Noobatronic
Goonfeet Top Men.
277
|
Posted - 2013.08.03 08:48:00 -
[8] - Quote
Exmaple Core wrote:As we should all know by now, AV and vehicals are going to be changed in 1.5 and most likely 1.6 and will be changed completly. as evident in this post: CCP Wolfman wrote:We'll be taking a look at the plasma cannon along with all AV weapons as part of the vehicle work we are doing in 1.5. So, im going to go through the whole list of AV weapons in different threads and try to collect a non biased collection of feedback the Devs can use to change vehicals and AV. So remember, what we post here is what they may listen to. Lets start with AV nades. What are your guys thoughts? Personally, i find these weapons too versitle and easy to use because you get 3 of them, they hone in your targets, do a massive amount of damage (av naders can bring high passive resist shield tanks down to half shields in 3 throws) and do not require line of sight to destroy vehicals (can throw over cover plus hone in, no acuracy required). They are also effective land mines, and one person can solo a tank with a nano hive. Also, they do not penalize the user in fitting or combat efficiency too much cuz their jus grenades, and you can get proto AV nades by jus specing grenader, there should prolly be a skill for AV nades, locus and flux grenades, seperatly thats my input, feel free to correct or add on your thoughts but whatever you say, SAY WHY!! We want to give good reasoning behind our oppinions
Do you even have AV grenades to proto? Or has your poorly fit tank just been popped by them. Because it sounds like the latter. They are not the OP good weapon that you make them out to be. First, you have to get in close against a vehicle that can blast you apart in me seconds, before you even have a chance to throw. Second, they are crap against shield tanks. Third, a well for mardrugar will cut the damage done in half, with or even kicking in reps.
AV weapons are powerful for a reason : to keep vehicles in check. Right now, it only is keeping the poorly fitted and those who aren't paying attention at bay. Well fitted talks shrug them off, and logi LAVs barely notice.
So please. Do us a favor. Shut up, and stop posting. |
CoD isAIDS
Tronhadar Free Guard Minmatar Republic
112
|
Posted - 2013.08.03 08:50:00 -
[9] - Quote
At the very least, a 25% reduction to AV grenade damage. They shouldn't be used to solo vehicles. The fact they could do that means they're horribly OP. They should simply add to the damage going towards a vehicle, just like the plasma cannon does. |
Delta 749
Kestrel Reconnaissance
1546
|
Posted - 2013.08.03 08:50:00 -
[10] - Quote
Kekklian Noobatronic wrote:Exmaple Core wrote:As we should all know by now, AV and vehicals are going to be changed in 1.5 and most likely 1.6 and will be changed completly. as evident in this post: CCP Wolfman wrote:We'll be taking a look at the plasma cannon along with all AV weapons as part of the vehicle work we are doing in 1.5. So, im going to go through the whole list of AV weapons in different threads and try to collect a non biased collection of feedback the Devs can use to change vehicals and AV. So remember, what we post here is what they may listen to. Lets start with AV nades. What are your guys thoughts? Personally, i find these weapons too versitle and easy to use because you get 3 of them, they hone in your targets, do a massive amount of damage (av naders can bring high passive resist shield tanks down to half shields in 3 throws) and do not require line of sight to destroy vehicals (can throw over cover plus hone in, no acuracy required). They are also effective land mines, and one person can solo a tank with a nano hive. Also, they do not penalize the user in fitting or combat efficiency too much cuz their jus grenades, and you can get proto AV nades by jus specing grenader, there should prolly be a skill for AV nades, locus and flux grenades, seperatly thats my input, feel free to correct or add on your thoughts but whatever you say, SAY WHY!! We want to give good reasoning behind our oppinions Do you even have AV grenades to proto? Or has your poorly fit tank just been popped by them. Because it sounds like the latter. They are not the OP good weapon that you make them out to be. First, you have to get in close against a vehicle that can blast you apart in me seconds, before you even have a chance to throw. Second, they are crap against shield tanks. Third, a well for mardrugar will cut the damage done in half, with or even kicking in reps. AV weapons are powerful for a reason : to keep vehicles in check. Right now, it only is keeping the poorly fitted and those who aren't paying attention at bay. Well fitted talks shrug them off, and logi LAVs barely notice. So please. Do us a favor. Shut up, and stop posting.
He wont be happy until his little toy is indestructible, every post Ive seen of his relating to AV and vehicle balance is just crying for them to be nerfed into uselessness |
|
CoD isAIDS
Tronhadar Free Guard Minmatar Republic
112
|
Posted - 2013.08.03 08:52:00 -
[11] - Quote
Delta 749 wrote:Seriously leave the AV nades the **** alone They absolutely need the the damage otherwise there would be very little to deter vehicle players and Ill use the murder taxi problem as an example, before people specced into better AV options you would see the trucks just going back and forth feeling completely safe but now that there is more danger to them out in the field they try to hit and run or get blown up
Same thing with tanks, how often in the past have you seen one park next to a CRU to rack up kills With the grenades high spike damage it at the very least scares him off since now he knows there is danger
Now as for homing its really not as good as you think it is, more often than not for the homing to be effective, especially with a packed grenade since those have a much shorter homing range, your throw would already have to be dead on On top of that theres a delay between throwing, homing activation, and the explosion so youll end up having grenades bounce off a vehicles hull before the homing actually kicks in and the thing explodes
Now I know the likely counter argument is "They arent a primary blah blah blah" and thats right they arent, even with the high spike damage you have limited ammo, limited range, and the scenario of 'People just throw down hives and spam them" only works if the vehicle driver is a complete dunce and is sitting stone still
So yeah, summary time Viable deterrent option that is perfect as is since it carries enough limitations to counter the spike damage and the only ones that it will constantly be deadly to are bad drivers So squad up with people that use AV weapons, or start using the commando suit. You can't be a damn jack of all trades with one suit, but CCP gave it to you anyway. |
Delta 749
Kestrel Reconnaissance
1546
|
Posted - 2013.08.03 08:53:00 -
[12] - Quote
CoD isAIDS wrote:At the very least, a 25% reduction to AV grenade damage. They shouldn't be used to solo vehicles. The fact they could do that means they're horribly OP. They should simply add to the damage going towards a vehicle, just like the plasma cannon does.
The only vehicles they can solo under normal circumstances are LAVs and even then you need the footwork of a matador on ******* The only tanks getting blown up solely by AV nades are ones that are being badly driven and most drivers rather than working on their driving skills demand instead that they should be able to survive driving into the middle of a squad and have no harm come to them |
Delta 749
Kestrel Reconnaissance
1546
|
Posted - 2013.08.03 08:54:00 -
[13] - Quote
CoD isAIDS wrote:Delta 749 wrote:Seriously leave the AV nades the **** alone They absolutely need the the damage otherwise there would be very little to deter vehicle players and Ill use the murder taxi problem as an example, before people specced into better AV options you would see the trucks just going back and forth feeling completely safe but now that there is more danger to them out in the field they try to hit and run or get blown up
Same thing with tanks, how often in the past have you seen one park next to a CRU to rack up kills With the grenades high spike damage it at the very least scares him off since now he knows there is danger
Now as for homing its really not as good as you think it is, more often than not for the homing to be effective, especially with a packed grenade since those have a much shorter homing range, your throw would already have to be dead on On top of that theres a delay between throwing, homing activation, and the explosion so youll end up having grenades bounce off a vehicles hull before the homing actually kicks in and the thing explodes
Now I know the likely counter argument is "They arent a primary blah blah blah" and thats right they arent, even with the high spike damage you have limited ammo, limited range, and the scenario of 'People just throw down hives and spam them" only works if the vehicle driver is a complete dunce and is sitting stone still
So yeah, summary time Viable deterrent option that is perfect as is since it carries enough limitations to counter the spike damage and the only ones that it will constantly be deadly to are bad drivers So squad up with people that use AV weapons, or start using the commando suit. You can't be a damn jack of all trades with one suit, but CCP gave it to you anyway.
See my other post for a rebuttal, but I will add here that AV nades are only good as a deterrent if you are solo, they are definitely some magic end all be all like you guys claim |
CoD isAIDS
Tronhadar Free Guard Minmatar Republic
112
|
Posted - 2013.08.03 08:56:00 -
[14] - Quote
Kekklian Noobatronic wrote:Exmaple Core wrote:As we should all know by now, AV and vehicals are going to be changed in 1.5 and most likely 1.6 and will be changed completly. as evident in this post: CCP Wolfman wrote:We'll be taking a look at the plasma cannon along with all AV weapons as part of the vehicle work we are doing in 1.5. So, im going to go through the whole list of AV weapons in different threads and try to collect a non biased collection of feedback the Devs can use to change vehicals and AV. So remember, what we post here is what they may listen to. Lets start with AV nades. What are your guys thoughts? Personally, i find these weapons too versitle and easy to use because you get 3 of them, they hone in your targets, do a massive amount of damage (av naders can bring high passive resist shield tanks down to half shields in 3 throws) and do not require line of sight to destroy vehicals (can throw over cover plus hone in, no acuracy required). They are also effective land mines, and one person can solo a tank with a nano hive. Also, they do not penalize the user in fitting or combat efficiency too much cuz their jus grenades, and you can get proto AV nades by jus specing grenader, there should prolly be a skill for AV nades, locus and flux grenades, seperatly thats my input, feel free to correct or add on your thoughts but whatever you say, SAY WHY!! We want to give good reasoning behind our oppinions Do you even have AV grenades to proto? Or has your poorly fit tank just been popped by them. Because it sounds like the latter. They are not the OP good weapon that you make them out to be. First, you have to get in close against a vehicle that can blast you apart in me seconds, before you even have a chance to throw. Second, they are crap against shield tanks. Third, a well for mardrugar will cut the damage done in half, with or even kicking in reps. AV weapons are powerful for a reason : to keep vehicles in check. Right now, it only is keeping the poorly fitted and those who aren't paying attention at bay. Well fitted talks shrug them off, and logi LAVs barely notice. So please. Do us a favor. Shut up, and stop posting. Do you know what it's like seeing the Michelin Man jump and jive in front of your ion cannon? No? Then you don't know how difficult it is to hit a jumping, zig zagging moving target that never seems to run out of stamina. |
CoD isAIDS
Tronhadar Free Guard Minmatar Republic
112
|
Posted - 2013.08.03 08:58:00 -
[15] - Quote
Delta 749 wrote:Kekklian Noobatronic wrote:Exmaple Core wrote:As we should all know by now, AV and vehicals are going to be changed in 1.5 and most likely 1.6 and will be changed completly. as evident in this post: CCP Wolfman wrote:We'll be taking a look at the plasma cannon along with all AV weapons as part of the vehicle work we are doing in 1.5. So, im going to go through the whole list of AV weapons in different threads and try to collect a non biased collection of feedback the Devs can use to change vehicals and AV. So remember, what we post here is what they may listen to. Lets start with AV nades. What are your guys thoughts? Personally, i find these weapons too versitle and easy to use because you get 3 of them, they hone in your targets, do a massive amount of damage (av naders can bring high passive resist shield tanks down to half shields in 3 throws) and do not require line of sight to destroy vehicals (can throw over cover plus hone in, no acuracy required). They are also effective land mines, and one person can solo a tank with a nano hive. Also, they do not penalize the user in fitting or combat efficiency too much cuz their jus grenades, and you can get proto AV nades by jus specing grenader, there should prolly be a skill for AV nades, locus and flux grenades, seperatly thats my input, feel free to correct or add on your thoughts but whatever you say, SAY WHY!! We want to give good reasoning behind our oppinions Do you even have AV grenades to proto? Or has your poorly fit tank just been popped by them. Because it sounds like the latter. They are not the OP good weapon that you make them out to be. First, you have to get in close against a vehicle that can blast you apart in me seconds, before you even have a chance to throw. Second, they are crap against shield tanks. Third, a well for mardrugar will cut the damage done in half, with or even kicking in reps. AV weapons are powerful for a reason : to keep vehicles in check. Right now, it only is keeping the poorly fitted and those who aren't paying attention at bay. Well fitted talks shrug them off, and logi LAVs barely notice. So please. Do us a favor. Shut up, and stop posting. He wont be happy until his little toy is indestructible, every post Ive seen of his relating to AV and vehicle balance is just crying for them to be nerfed into uselessness And I'll say it again: Do you have any idea what it's like to watch half your armor melt away from one swarm volley? |
CoD isAIDS
Tronhadar Free Guard Minmatar Republic
112
|
Posted - 2013.08.03 09:01:00 -
[16] - Quote
Delta 749 wrote:CoD isAIDS wrote:At the very least, a 25% reduction to AV grenade damage. They shouldn't be used to solo vehicles. The fact they could do that means they're horribly OP. They should simply add to the damage going towards a vehicle, just like the plasma cannon does. The only vehicles they can solo under normal circumstances are LAVs and even then you need the footwork of a matador on ******* The only tanks getting blown up solely by AV nades are ones that are being badly driven and most drivers rather than working on their driving skills demand instead that they should be able to survive driving into the middle of a squad and have no harm come to them Lol badly driven
Describe "badly driven." Odds are, the best tankers in the game do that as well. We don't all hide behind the red line.
Hell, I popped Cakeman's Gunnlogi because he came too close. In a battle of compressed particle cannon, I won out because I have the advantage versus shields, plus the option of up to 3 damage mods.
Please, describe badly driven. |
Delta 749
Kestrel Reconnaissance
1547
|
Posted - 2013.08.03 09:03:00 -
[17] - Quote
CoD isAIDS wrote:Delta 749 wrote:Kekklian Noobatronic wrote:Exmaple Core wrote:As we should all know by now, AV and vehicals are going to be changed in 1.5 and most likely 1.6 and will be changed completly. as evident in this post: CCP Wolfman wrote:We'll be taking a look at the plasma cannon along with all AV weapons as part of the vehicle work we are doing in 1.5. So, im going to go through the whole list of AV weapons in different threads and try to collect a non biased collection of feedback the Devs can use to change vehicals and AV. So remember, what we post here is what they may listen to. Lets start with AV nades. What are your guys thoughts? Personally, i find these weapons too versitle and easy to use because you get 3 of them, they hone in your targets, do a massive amount of damage (av naders can bring high passive resist shield tanks down to half shields in 3 throws) and do not require line of sight to destroy vehicals (can throw over cover plus hone in, no acuracy required). They are also effective land mines, and one person can solo a tank with a nano hive. Also, they do not penalize the user in fitting or combat efficiency too much cuz their jus grenades, and you can get proto AV nades by jus specing grenader, there should prolly be a skill for AV nades, locus and flux grenades, seperatly thats my input, feel free to correct or add on your thoughts but whatever you say, SAY WHY!! We want to give good reasoning behind our oppinions Do you even have AV grenades to proto? Or has your poorly fit tank just been popped by them. Because it sounds like the latter. They are not the OP good weapon that you make them out to be. First, you have to get in close against a vehicle that can blast you apart in me seconds, before you even have a chance to throw. Second, they are crap against shield tanks. Third, a well for mardrugar will cut the damage done in half, with or even kicking in reps. AV weapons are powerful for a reason : to keep vehicles in check. Right now, it only is keeping the poorly fitted and those who aren't paying attention at bay. Well fitted talks shrug them off, and logi LAVs barely notice. So please. Do us a favor. Shut up, and stop posting. He wont be happy until his little toy is indestructible, every post Ive seen of his relating to AV and vehicle balance is just crying for them to be nerfed into uselessness And I'll say it again: Do you have any idea what it's like to watch half your armor melt away from one swarm volley?
Do you have any idea what its like being surrounded by infantry carrying weapons much better suited to killing you than what you have, while trying to get a line of sight on a vehicle that can kill you in fractions of a second while it takes the other infantry mere seconds, while wearing a suit thats most likely lightly armored and shielded since youll need damage mods, stamina boosters, and maybe a kincat just to keep up with your targets movements since it outpaces you breaking target locks or driving near a tiny bump in the ground that will block your swarm detonating the missiles harmlessly?
You think AV has it so easy why dont you try it sometime, and I dont mean hiding your ass behind the redline like you do with your tank |
Delta 749
Kestrel Reconnaissance
1547
|
Posted - 2013.08.03 09:04:00 -
[18] - Quote
CoD isAIDS wrote:Delta 749 wrote:CoD isAIDS wrote:At the very least, a 25% reduction to AV grenade damage. They shouldn't be used to solo vehicles. The fact they could do that means they're horribly OP. They should simply add to the damage going towards a vehicle, just like the plasma cannon does. The only vehicles they can solo under normal circumstances are LAVs and even then you need the footwork of a matador on ******* The only tanks getting blown up solely by AV nades are ones that are being badly driven and most drivers rather than working on their driving skills demand instead that they should be able to survive driving into the middle of a squad and have no harm come to them Lol badly driven Describe "badly driven." Odds are, the best tankers in the game do that as well. We don't all hide behind the red line. Hell, I popped Cakeman's Gunnlogi because he came too close. In a battle of compressed particle cannon, I won out because I have the advantage versus shields, plus the option of up to 3 damage mods. Please, describe badly driven.
Fitting =/= driving
Herp derping along and trying to park on to an objective while you have a blaster turret so you can spawn kill guys is bad driving since those guys will toss grenades at you first thing they do and from multiple sources yeah the grenades will kill you as it should be |
broonfondle majikthies
P.O.N.A.G.S. D.E.F.I.A.N.C.E
85
|
Posted - 2013.08.03 09:08:00 -
[19] - Quote
What about a distinction between anti LAV grenades and standard AV nades?
Personally I only use AV cus I'm fed up of getting run down by cheap LAV's (still happens) but now the tracking is less responsive (to the point it sometimes doesn't work even is it damn near lands in the drivers lap -_- ) perhaps a little buff to sleek grenades tracking? It won't threaten proper tanks but help against the murder taxies.
When collision is fixed to the point running ppl over takes skill then I'll very gladly switch to flux |
ADAM-OF-EVE
Svartur Bjorn
165
|
Posted - 2013.08.03 09:41:00 -
[20] - Quote
id prefer they were removed creating a greater need for dedicated av players such as myself. at the same time they should create new sticky homing grenades with no damage which give tracking data to swarms allowing them to track better when in proximity to that target once locked.
basicly you bring in your lav to murder taxi or drop someone off and boom av grenade kills you,with this new grenade you dont get blown up but are instead tagged by the new grenade. this increases the speed you can be locked at and then when missiles reach 50m from you they can track you around any object upto their max range. key is this gives you a chance to out flight range missiles while not being insta popped by grenades. but also allows swarms to fill in that av grenade gap by tracking better at close range |
|
Vickers S Grunt
Expert Intervention Caldari State
179
|
Posted - 2013.08.03 09:52:00 -
[21] - Quote
Every time i look a a vehicle thread i never cease to be amazed at the blatant lies and disinformation that HAV users are willing to propagate .
Its like trying to talk to a conspiracy nut |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
986
|
Posted - 2013.08.03 10:02:00 -
[22] - Quote
Exmaple Core wrote:As we should all know by now, AV and vehicals are going to be changed in 1.5 and most likely 1.6 and will be changed completly. as evident in this post: CCP Wolfman wrote:We'll be taking a look at the plasma cannon along with all AV weapons as part of the vehicle work we are doing in 1.5. So, im going to go through the whole list of AV weapons in different threads and try to collect a non biased collection of feedback the Devs can use to change vehicals and AV. So remember, what we post here is what they may listen to. Lets start with AV nades. What are your guys thoughts? Personally, i find these weapons too versitle and easy to use because you get 3 of them, they hone in your targets, do a massive amount of damage (av naders can bring high passive resist shield tanks down to half shields in 3 throws) and do not require line of sight to destroy vehicals (can throw over cover plus hone in, no acuracy required). They are also effective land mines, and one person can solo a tank with a nano hive. Also, they do not penalize the user in fitting or combat efficiency too much cuz their jus grenades, and you can get proto AV nades by jus specing grenader, there should prolly be a skill for AV nades, locus and flux grenades, seperatly thats my input, feel free to correct or add on your thoughts but whatever you say, SAY WHY!! We want to give good reasoning behind our oppinions I am and AVer and even I'm getting tired of using AV nades.
I do feel like we should have something similar to them though.
I would kind of like Av nades to be removed and replaced with breaching charges. |
Arkena Wyrnspire
Turalyon Plus
2270
|
Posted - 2013.08.03 10:02:00 -
[23] - Quote
Exmaple Core wrote:Arkena Wyrnspire wrote:Not much less damage, but being able to carry only 2 instead of 3 and less homing would help.
EDIT: I also wish grenades weren't restockable by nanohives and only came back at supply depots. how much less honning? and what only 2? why not restockable with hives and why only by depots?
2 grenades and not restockable by nanohives so that people can't spam them at HAVs and wreck them in moments. Reduced homing to the point where you almost need to land it directly on the target. |
Void Echo
Internal Error. Negative-Feedback
885
|
Posted - 2013.08.03 10:47:00 -
[24] - Quote
Delta 749 wrote:Seriously leave the AV nades the **** alone They absolutely need the the damage otherwise there would be very little to deter vehicle players and Ill use the murder taxi problem as an example, before people specced into better AV options you would see the trucks just going back and forth feeling completely safe but now that there is more danger to them out in the field they try to hit and run or get blown up
Same thing with tanks, how often in the past have you seen one park next to a CRU to rack up kills With the grenades high spike damage it at the very least scares him off since now he knows there is danger
Now as for homing its really not as good as you think it is, more often than not for the homing to be effective, especially with a packed grenade since those have a much shorter homing range, your throw would already have to be dead on On top of that theres a delay between throwing, homing activation, and the explosion so youll end up having grenades bounce off a vehicles hull before the homing actually kicks in and the thing explodes
Now I know the likely counter argument is "They arent a primary blah blah blah" and thats right they arent, even with the high spike damage you have limited ammo, limited range, and the scenario of 'People just throw down hives and spam them" only works if the vehicle driver is a complete dunce and is sitting stone still
So yeah, summary time Viable deterrent option that is perfect as is since it carries enough limitations to counter the spike damage and the only ones that it will constantly be deadly to are bad drivers
its called the swarm launchers and forges, us tankers sacrifice our ability to fight outside of the vehicle in order to pilot a tank, you should sacrifice your ability to fight infantry if you want to kill us.. fair is fair, the av grenade allows you to be effective in both equally which is a major problem, "if you specialize in everything, youl be good at nothing", "to gain something, something else must be sacrifice"..
av grenades are the most OP av weapon in the game, your just a scrub if you think otherwise & yes im speaking the truth, all you ******* do with those tin cans is hide behind cover and throw them straight up and they take out over half of our shields and armor within 5 seconds.... only the swarms and forges should do that, not a ******* tiny ass grenade.. |
Void Echo
Internal Error. Negative-Feedback
885
|
Posted - 2013.08.03 10:51:00 -
[25] - Quote
Delta 749 wrote:Do you have any idea what its like being surrounded by infantry carrying weapons much better suited to killing you than what you have, while trying to get a line of sight on a vehicle that can kill you in fractions of a second while it takes the other infantry mere seconds, while wearing a suit thats most likely lightly armored and shielded since youll need damage mods, stamina boosters, and maybe a kincat just to keep up with your targets movements since it outpaces you breaking target locks or driving near a tiny bump in the ground that will block your swarm detonating the missiles harmlessly?
You think AV has it so easy why dont you try it sometime, and I dont mean hiding your ass behind the redline like you do with your tank
every tank driver knows what its like to be surrounded by infantry that have better infantry equipment than us, we sacrifice our ability to fight outside of the vehicles in order to pilot them, I have to run militia gear every game because I skilled into tanks I do good sometimes and I do bad sometimes, the gear doesn't make the soldier, the soldier makes the gear...
that's an invalid argument |
Void Echo
Internal Error. Negative-Feedback
885
|
Posted - 2013.08.03 10:54:00 -
[26] - Quote
Vickers S Grunt wrote:Every time i look a a vehicle thread i never cease to be amazed at the blatant lies and disinformation that HAV users are willing to propagate .
Its like trying to talk to a conspiracy nut
all we have ever done on posts is give valid statistics and numbers from the game, its always infantry that are talking about how they cant one shot everything.. |
Cosgar
ParagonX
3851
|
Posted - 2013.08.03 10:55:00 -
[27] - Quote
AV grenades should have their damaged scaled to be a hard counter to light vehicles, a moderate threat to medium vehicles, and a nuisance to heavy vehicles. If this means other AV get a buff, I'm okay with that. The way things are set up now, AV grenades would be able to kill things like mobile fortresses and heavy ordinance carriers. |
Soozu
5o1st
148
|
Posted - 2013.08.03 11:14:00 -
[28] - Quote
AV grenades should do just as much damage to shields as armour. Shielded LAVs are pretty much immune to AV grenades, how does that make any sense? Other than that they are fine.
LLAV drivers are all pussies. Even the ones I like. |
BL4CKST4R
WarRavens League of Infamy
888
|
Posted - 2013.08.03 11:14:00 -
[29] - Quote
AV should demolish vehicles but vehicles should be very cheap. |
Heavy Salvo
Gravity Prone EoN.
37
|
Posted - 2013.08.03 11:15:00 -
[30] - Quote
AV-Grenades.
So at a proto level the worst offender has to be Lai-Dais, I have a buddy who can 3 shot most armor tanks (as long as their shielding is down, its an explosive weapon so you wait till shielding is gone THEN throw.) with his Lai-Dais with no need for a nanohive, the nanohive only being necessary when he encounters a shield tank.
I have CBR7s and ADV AV Nades w/ K2 Nanohives..... I do think at the least the resupply rate of my AV nades should be reduced seeing as if a pilot gets even a little greedy I can get behind him...and hes dead, between the first volley of nades and the Swarms I send chasing him after him it's almost guaranteed.
In regards to LAVs and LLavs, I exclusively used packed AVs for the longest time because of the Taxis, walk out into the middle of the road, shoot the Lav a few times and get him going "HAHAH this stupid red berry is shooting me with his AR >:{D>." then when he starts advancing ya throw all of em down infront of you and dodge to the side so you don't get killed by the "ghost" of the LAV that continues on for a few feet after its fiery death, but now I can't do this. I dont know when it changed but I used to see some LAVs traveling at full speed outrun the explosion of most AV nades(ex.Lav runs past the nade, nade starts to seek AFTER the LAV has passed over it and explodes behind the LAV causing no damage to the LAV.) now my Packed are reserved for tanks seeing as a larger seek range is required for LAVs charging at you headfirst.
Oh and in regards to shield tanks.....Packed AVs & get behind him with a nanohive, if your charging into a Gunnlogi expecting to kill him with just AV nades...you deserve to die, forge gun or gtfo.
And now for the Tanker's perspective! |
|
Lurchasaurus
SVER True Blood
890
|
Posted - 2013.08.03 11:19:00 -
[31] - Quote
Exmaple Core wrote:As we should all know by now, AV and vehicals are going to be changed in 1.5 and most likely 1.6 and will be changed completly. as evident in this post: CCP Wolfman wrote:We'll be taking a look at the plasma cannon along with all AV weapons as part of the vehicle work we are doing in 1.5. So, im going to go through the whole list of AV weapons in different threads and try to collect a non biased collection of feedback the Devs can use to change vehicals and AV. So remember, what we post here is what they may listen to. Lets start with AV nades. What are your guys thoughts? Personally, i find these weapons too versitle and easy to use because you get 3 of them, they hone in your targets, do a massive amount of damage (av naders can bring high passive resist shield tanks down to half shields in 3 throws) and do not require line of sight to destroy vehicals (can throw over cover plus hone in, no acuracy required). They are also effective land mines, and one person can solo a tank with a nano hive. Also, they do not penalize the user in fitting or combat efficiency too much cuz their jus grenades, and you can get proto AV nades by jus specing grenader, there should prolly be a skill for AV nades, locus and flux grenades, seperatly thats my input, feel free to correct or add on your thoughts but whatever you say, SAY WHY!! We want to give good reasoning behind our oppinions
Exmaple Core, whats up dude. I saw your post n thoght id throw in a couple pennies. im sure i wont be saying anything youll disagree with....ahem....
Ridiculous things:
1 - handheld forge guns being stronger than a tank mounted/powered turret
2 - handheld grenades being stronger than a tank mounted/powered turret
3 - infantry whining about being utterly useless because they have to put their AR down for a second to pick up a swarm launcher that ANY suit can use, does more damage than a tank mounted/powered turret, LOCKS ON, and is invisible half the time when any respectable vehicle driver has to run STRAIGHT MILITIA anytime they cant or dont want to run a tank. maybe we should make ARs 1 mil isk a piece and give tankers a turret that fires rockets that lock on to infantry.
4 - ONE skill giving access to every single type of grenade, giving ridiculous utility against any foe, shield or armor.
5 - taking shots that are locked on to you, without any sort of countermeasures, that are invisible, with a guy who is out of render range who can still somehow see you anyway, and that do thousands of damage.
6 - swarms that lock on to you from the front 200 meters away only to fly straight past you, somehow do a straight 180 in midair in the blink of an eye, hitting you in the engine for extra damage on top of the thousands they already do
7 - no countermeasures
8 - nerfnerfnerfnerfnerfnerfnerfnerfnerfnerfnerf
9 - whiny ass infantry who run out in front of a tank in the middle of the street without looking first, throw a single lai dai before he/she is slaughtered for being a noob, then come to the forums whining about tanks, saying AV nades are fine while that one nade probably put that tank at half armor....a noob lemming through a street being able to take a tank to half armor....ya....
10 - infantry who whine about someone telling them to go get a swarm that they can use on ANY suit to handle AV (very well btw) when tankers have to recall their tank just to get a turret that can handle a situation properly. And this is only within recent weeks....before, if a tank had a railgun and there were no vehicles only infantry then the tank driver had to simply accept the fact he had a ******* railgun to defend himself against 7 guys with proto swarms......and infantry whines because someone suggests using a supply depot...... |
Wakko03
Better Hide R Die D.E.F.I.A.N.C.E
303
|
Posted - 2013.08.03 11:21:00 -
[32] - Quote
I thought to myself, just let it go the person can't even spell vehicle correctly.
Mentioned- stamina.... funny vehicles don't have stamina and a lot of speed - see you were silly enough to stand still discussion. Mentioned- nano-hives.... I have 4 - 3 can be active and go fast when I am supplying my team so chances are I am only going to get another 3 grenades maybe..... just how infinite is your tank ammo these days? And I am tethered to 7 meter range of my nano in order to get more ammo.
This thread is no where near non-biased all I see is AV grenade guys defending the one thing that is close to OK in this game against people that want the vehicles to rule the universe.... if you want that... why aren't you playing eve? This is dust.
AV grenades should not insta-disappear like vehicles running for the red-line they should stay on the ground for a minumum of 2 minutes, if that proves to be too long... 1:30.
Forgot to mention the team work it needs to take. Where was the logi repping your tank with a repair tool or the dropship overhead repairing you.... you drove off without them or didn't have them because your team of duvolles was hunting down everyone with any sort of AV, then when a person switches after getting killed to non-av to help the guys with AV, you are killed by the tank.
I take comfort in the fact that while ccp may read this, 95% chance they will do whatever the heck they want you or I being little influence on that decision. |
Lurchasaurus
SVER True Blood
890
|
Posted - 2013.08.03 11:23:00 -
[33] - Quote
Void Echo wrote:all we have ever done on posts is give valid statistics and numbers from the game, its always infantry that are talking about how they cant one shot everything..
99% of the time, yes. but not this time ^
srry to be THAT guy lol |
Takahiro Kashuken
Red Star. EoN.
790
|
Posted - 2013.08.03 11:28:00 -
[34] - Quote
AV nades are used as a primary weapon
In pub or PC matches it doesnt matter, see a tank throw your lot at it and its either dead or its half armor and backing off fast
They do way too much damage per nade, they are stronger than mines
I would cut AV nade damage by 50%, make them also explode on impact on the vehicle hull but remove the homing feature, this means that they have to be able to see the vehicle (put themselves at risk) be in range and also be able to hit the vehicle instead of lolhidingwhilelaunchingnadesfromsafespot |
Lurchasaurus
SVER True Blood
890
|
Posted - 2013.08.03 11:29:00 -
[35] - Quote
Wakko03 wrote:
Mentioned- stamina.... funny vehicles don't have stamina and a lot of speed - see you were silly enough to stand still discussion. Mentioned- nano-hives.... I have 4 - 3 can be active and go fast when I am supplying my team so chances are I am only going to get another 3 grenades maybe..... just how infinite is your tank ammo these days? And I am tethered to 7 meter range of my nano in order to get more ammo.
This thread is no where near non-biased all I see is AV grenade guys defending the one thing that is close to OK in this game against people that want the vehicles to rule the universe.... if you want that... why aren't you playing eve? This is dust.
AV grenades should not insta-disappear like vehicles running for the red-line they should stay on the ground for a minumum of 2 minutes, if that proves to be too long... 1:30.
Forgot to mention the team work it needs to take. Where was the logi repping your tank with a repair tool or the dropship overhead repairing you.... you drove off without them or didn't have them because your team of duvolles was hunting down everyone with any sort of AV, then when a person switches after getting killed to non-av to help the guys with AV, you are killed by the tank.
I take comfort in the fact that while ccp may read this, 95% chance they will do whatever the heck they want you or I being little influence on that decision.
hrmmm....what was it called.....OH YEAH supply depots and proximity mines
oh yeah and about that last point, you bet your ass im gonna be pissed if i cant use a tank properly without gunners. i paid 2 mil isk for it. what did you pay for your av nades? like 20k? |
Lurchasaurus
SVER True Blood
890
|
Posted - 2013.08.03 11:32:00 -
[36] - Quote
Takahiro Kashuken wrote:AV nades are used as a primary weapon
In pub or PC matches it doesnt matter, see a tank throw your lot at it and its either dead or its half armor and backing off fast
They do way too much damage per nade, they are stronger than mines
I would cut AV nade damage by 50%, make them also explode on impact on the vehicle hull but remove the homing feature, this means that they have to be able to see the vehicle (put themselves at risk) be in range and also be able to hit the vehicle instead of lolhidingwhilelaunchingnadesfromsafespot
its funny you say that dude LOL
i laugh so hard inside when these infantry guys tell me im a scrub for using a tank....the entire time im thinking, "right.....LOCK ON swarms on every suit and LOCK ON grenades you can throw over walls and through windows for thousands of damage....yeah....skill..... |
Church The Sniper
Cafe Speed Plains EoN.
3
|
Posted - 2013.08.03 11:38:00 -
[37] - Quote
AV-Grenades Tankers perspective.
Now mind you I started this character running shield tanks, so AV grenades where never a huge threat to my tank more of a good kick to the shin telling me I need to get my ass in gear because those red berries are getting aggravated, not to say they are COMPLETELY useless against my tank, using AV nades while someone hits me with swarms or a forge guarantees my death if I cant get out of there due to my terrible...terrible repps.
When it comes to AV there are 2 methods that seem to cause my death more often than not, Sleek-AV strategy- Get up on high or behind a structure with sleeks..look up & start tossing some hail marys with those footballs we call grenades, on numerous occasions have I been killed by someone spamming sleeks from a good distance away, its surprising & most often causes the pilot to panic seeing as I generally start to run down my escape route and sweep the area while turning my turret around in order to identify the threat and when the sweep comes up with not a single target but I continue to get bombarded....yeah...confusion,panic & death.
Packed AV Ninjas- Yes...Ninjas...those sneaky bastards who take advantage of you're arrogance and/or tunnel vision and stuff those Packed hell-nades where the sun don't shine while you're pants are down,Nanohive required in the case of well-fitted front-line shield tanks (not counting railers seeing as they are generally glass cannon set-ups & cant take much of a beating to begin with.) this method seems to be the most effective, for people who don't know what I'm talking about heres the low-down on how to pull this off in a few different settings.
In transition- in a domination or skirmish a good way to get a tank is to simply watch him, watch as he goes from being engaged to transition and find his route, we tend to be creatures of habit and will continue on the same route until it proves to be dangerous, once you have figured out said route look for a hill or corner in which to hide behind,throw down a nanohive, and wait for your prey to run his route seeing as when a tank is in transition he is generally recharging repps or they are about to run out.
The Sexy Blueberry assistant- This strategy involves waiting for the tank to become engaged and requires sacrificing blueberries...I know its like having you're cake and eating it too, wait until the tank engages that tasty blueberry sandwich trying to push an objective, get behind him (drop a hive in the case of shield tanks or low tier AVs) and spam away.A good idea in the case of a city map is to wait until the tank adjusts himself to get a better shot at your teammates usually leaving himself in a difficult position to get out of.
I've also started running armor tanks and DAMN those AV nades hurt, someone starts tossing those and follows up with ADV or PRO swarms and I am finished, the only issue I can really put my finger on besides the damage however considering what I'm running and how effective I am unopposed or if my only adversary are a few AV naders I dont see any reason to reduce the damage, just the resupply rate from a nanohive seeing as an AV nader with a good throw and a nanohive can take out my rugar solo. |
Soozu
5o1st
148
|
Posted - 2013.08.03 11:39:00 -
[38] - Quote
If a tanker lets a AV grenadier get close enough to unleash enough grenades to put him down,,, it is his fault, pure and simple and that will never change. Too many tankers these days are not utilizing the small turrets, in fact they b**** and moan when other people get in their tank... Modern fools. I quit tanking but it sure as hell wasn't because of pesky AV grenades. Before I ever pulled out a tank I made sure I had two gunners and they in turn had small turret skills specced up. That is how it is supposed to work. Did we forget?
LAVs should fear mines and grenades more than anything, and it should always be that way. The reason they got the huge buffs was that nobody was skilling into them and CCP went AWWW, nobody is using them, but then naturally they overpowered to compensate. They are in the game for the future hopes of huge maps. Nothing else. Problem is LAVs came out before massive maps and huge 32 man teams. People have lost perspective regarding vehicles. |
Church The Sniper
Cafe Speed Plains EoN.
3
|
Posted - 2013.08.03 11:42:00 -
[39] - Quote
Lurchasaurus wrote:Wakko03 wrote:
Mentioned- stamina.... funny vehicles don't have stamina and a lot of speed - see you were silly enough to stand still discussion. Mentioned- nano-hives.... I have 4 - 3 can be active and go fast when I am supplying my team so chances are I am only going to get another 3 grenades maybe..... just how infinite is your tank ammo these days? And I am tethered to 7 meter range of my nano in order to get more ammo.
This thread is no where near non-biased all I see is AV grenade guys defending the one thing that is close to OK in this game against people that want the vehicles to rule the universe.... if you want that... why aren't you playing eve? This is dust.
AV grenades should not insta-disappear like vehicles running for the red-line they should stay on the ground for a minumum of 2 minutes, if that proves to be too long... 1:30.
Forgot to mention the team work it needs to take. Where was the logi repping your tank with a repair tool or the dropship overhead repairing you.... you drove off without them or didn't have them because your team of duvolles was hunting down everyone with any sort of AV, then when a person switches after getting killed to non-av to help the guys with AV, you are killed by the tank.
I take comfort in the fact that while ccp may read this, 95% chance they will do whatever the heck they want you or I being little influence on that decision.
hrmmm....what was it called.....OH YEAH supply depots and proximity mines oh yeah and about that last point, you bet your ass im gonna be pissed if i cant use a tank properly without gunners. i paid 2 mil isk for it. what did you pay for your av nades? like 20k?
Lurch...stop running ION cannons in pubs >.> if your paying 2mil for a gunnlogi with a blaster ..I can only imagine the hit you take defensively just to equip that ball buster let alone the isk price should you get pissed and bring out a second one.
Oh and if you getting killed by proxy mines...you should find a new role, if the beeping isn't enough to get you to change direction...maybe you should look at those odd looking bumps in the middle of the road. |
Church The Sniper
Cafe Speed Plains EoN.
3
|
Posted - 2013.08.03 11:50:00 -
[40] - Quote
Soozu wrote:If a tanker lets a AV grenadier get close enough to unleash enough grenades to put him down,,, it is his fault, pure and simple and that will never change. Too many tankers these days are not utilizing the small turrets, in fact they b**** and moan when other people get in their tank... Modern fools. I quit tanking but it sure as hell wasn't because of pesky AV grenades. Before I ever pulled out a tank I made sure I had two gunners and they in turn had small turret skills specced up. That is how it is supposed to work. Did we forget?
LAVs should fear mines and grenades more than anything, and it should always be that way. The reason they got the huge buffs was that nobody was skilling into them and CCP went AWWW, nobody is using them, but then naturally they overpowered to compensate. They are in the game for the future hopes of huge maps. Nothing else. Problem is LAVs came out before massive maps and huge 32 man teams. People have lost perspective regarding vehicles.
You can at all times whenever your playing have 2 people online who feel like sitting in a tank for hours on end shooting missle turrets because you cant fit anything else with your blaster build?! should give me their digits because they sound like some low-standard WP hoes.
I'm being a troll about this cause....yeah don't know many people willing to do this simply due to the fact the small turrets are crap, I run gunner friendly builds when I have my missle gunnlogi out with adv scatt blasters, its nice but no one wants to sit in it for hours on end....its boring as hell & I cant blame them. |
|
Soozu
5o1st
148
|
Posted - 2013.08.03 11:56:00 -
[41] - Quote
Church The Sniper wrote:Soozu wrote:If a tanker lets a AV grenadier get close enough to unleash enough grenades to put him down,,, it is his fault, pure and simple and that will never change. Too many tankers these days are not utilizing the small turrets, in fact they b**** and moan when other people get in their tank... Modern fools. I quit tanking but it sure as hell wasn't because of pesky AV grenades. Before I ever pulled out a tank I made sure I had two gunners and they in turn had small turret skills specced up. That is how it is supposed to work. Did we forget?
LAVs should fear mines and grenades more than anything, and it should always be that way. The reason they got the huge buffs was that nobody was skilling into them and CCP went AWWW, nobody is using them, but then naturally they overpowered to compensate. They are in the game for the future hopes of huge maps. Nothing else. Problem is LAVs came out before massive maps and huge 32 man teams. People have lost perspective regarding vehicles. You can at all times whenever your playing have 2 people online who feel like sitting in a tank for hours on end shooting missle turrets because you cant fit anything else with your blaster build?! should give me their digits because they sound like some low-standard WP hoes. Oh and had this happen a few games ago actually...had a guy in the LLAV repping me...was nice until he though he was saving me,charged in,slammed into my ass while I was backing up and killed the both of us...LLAV reppers yeah....
No, I quit tanking because you cannot make a proper fit to accommodate the need for your gunners to have effective turrets. But this thread was about AV grenades so I didn't get into it. The way we USED to do it was three tankers get together, since they all had turret skills and tanks were expensive we'd take turns pulling out tanks and manning the small turrets. Uprising ruined tanks and now people as I say,,, have lost perspective on what vehicles are supposed to be doing and how they operate. |
Wakko03
Better Hide R Die D.E.F.I.A.N.C.E
303
|
Posted - 2013.08.03 11:57:00 -
[42] - Quote
Again I have to question what game these tankers are playing.
I have yet to see a tanker leave a installation standing, let alone a supply depot even though it has the potential to repair their tank.
Second, where and what map has a window? There is the mushroom map with the big gaping holes that are like windows, but not any that prevent someone from shooting inside or out.
Speaking of Supply depots again.... not all the maps have one, I'd say 50% maybe and then the blue's have to make it to one.... thru the other 13 players on the enemy team.
Simple solution, you play your vehicle game modes as long as ccp gives me that same courtesy of an infantry only mode. |
Takahiro Kashuken
Red Star. EoN.
791
|
Posted - 2013.08.03 11:57:00 -
[43] - Quote
Soozu wrote:If a tanker lets a AV grenadier get close enough to unleash enough grenades to put him down,,, it is his fault, pure and simple and that will never change. Too many tankers these days are not utilizing the small turrets, in fact they b**** and moan when other people get in their tank... Modern fools. I quit tanking but it sure as hell wasn't because of pesky AV grenades. Before I ever pulled out a tank I made sure I had two gunners and they in turn had small turret skills specced up. That is how it is supposed to work. Did we forget?
LAVs should fear mines and grenades more than anything, and it should always be that way. The reason they got the huge buffs was that nobody was skilling into them and CCP went AWWW, nobody is using them, but then naturally they overpowered to compensate. They are in the game for the future hopes of huge maps. Nothing else. Problem is LAVs came out before massive maps and huge 32 man teams. People have lost perspective regarding vehicles.
They dont have to get close thats another problem
I can have gunners while they bunny hop around launching nades at me, mights aswell get out of the tank and kill them instead which is better than using the small turrets half the time
Either that or we cant shoot at them because joe nameth is launching nades from a safe spot and having the homing crutch doing all the work for them |
xSaloLx
GunFall Mobilization Covert Intervention
78
|
Posted - 2013.08.03 12:02:00 -
[44] - Quote
What I they were an equipment like REs and Proxi Mines? Just throwing that out there. It would solve the nanohive delima and somewhat justify them being decently powerful. |
Soozu
5o1st
148
|
Posted - 2013.08.03 12:02:00 -
[45] - Quote
Takahiro Kashuken wrote:Soozu wrote:If a tanker lets a AV grenadier get close enough to unleash enough grenades to put him down,,, it is his fault, pure and simple and that will never change. Too many tankers these days are not utilizing the small turrets, in fact they b**** and moan when other people get in their tank... Modern fools. I quit tanking but it sure as hell wasn't because of pesky AV grenades. Before I ever pulled out a tank I made sure I had two gunners and they in turn had small turret skills specced up. That is how it is supposed to work. Did we forget?
LAVs should fear mines and grenades more than anything, and it should always be that way. The reason they got the huge buffs was that nobody was skilling into them and CCP went AWWW, nobody is using them, but then naturally they overpowered to compensate. They are in the game for the future hopes of huge maps. Nothing else. Problem is LAVs came out before massive maps and huge 32 man teams. People have lost perspective regarding vehicles. They dont have to get close thats another problem I can have gunners while they bunny hop around launching nades at me, mights aswell get out of the tank and kill them instead which is better than using the small turrets half the time Either that or we cant shoot at them because joe nameth is launching nades from a safe spot and having the homing crutch doing all the work for them
Same as my last post, tank fittings are broken, lack of good gunners and turrets to counter, and that is that. But you want to blame the AV grenades.... I was good at tanking, this thread has the wrong goal. Tanks are broken, not grenades. |
Church The Sniper
Cafe Speed Plains EoN.
3
|
Posted - 2013.08.03 12:02:00 -
[46] - Quote
Soozu wrote:Church The Sniper wrote:Soozu wrote:If a tanker lets a AV grenadier get close enough to unleash enough grenades to put him down,,, it is his fault, pure and simple and that will never change. Too many tankers these days are not utilizing the small turrets, in fact they b**** and moan when other people get in their tank... Modern fools. I quit tanking but it sure as hell wasn't because of pesky AV grenades. Before I ever pulled out a tank I made sure I had two gunners and they in turn had small turret skills specced up. That is how it is supposed to work. Did we forget?
LAVs should fear mines and grenades more than anything, and it should always be that way. The reason they got the huge buffs was that nobody was skilling into them and CCP went AWWW, nobody is using them, but then naturally they overpowered to compensate. They are in the game for the future hopes of huge maps. Nothing else. Problem is LAVs came out before massive maps and huge 32 man teams. People have lost perspective regarding vehicles. You can at all times whenever your playing have 2 people online who feel like sitting in a tank for hours on end shooting missle turrets because you cant fit anything else with your blaster build?! should give me their digits because they sound like some low-standard WP hoes. Oh and had this happen a few games ago actually...had a guy in the LLAV repping me...was nice until he though he was saving me,charged in,slammed into my ass while I was backing up and killed the both of us...LLAV reppers yeah.... No, I quit tanking because you cannot make a proper fit to accommodate the need for your gunners to have effective turrets. But this thread was about AV grenades so I didn't get into it. The way we USED to do it was three tankers get together, since they all had turret skills and tanks were expensive we'd take turns pulling out tanks and manning the small turrets. Uprising ruined tanks and now people as I say,,, have lost perspective on what vehicles are supposed to be doing and how they operate.
Tanks are still expensive, I still get together with other tankers...HOWEVER rather than having 1 target with 3 kills rolling around a map(pretty juicy target for most AV guys) we run separate vehicles dumbed down price wise for PUBs....you don't want to spend 2-3mil in a pub match? dont bring a 2-3mil isk tank, the risk/reward doesn't justify it, so don't do it & if you're doing it for the K/D own up to it. |
Church The Sniper
Cafe Speed Plains EoN.
3
|
Posted - 2013.08.03 12:05:00 -
[47] - Quote
Soozu wrote:Takahiro Kashuken wrote:Soozu wrote:If a tanker lets a AV grenadier get close enough to unleash enough grenades to put him down,,, it is his fault, pure and simple and that will never change. Too many tankers these days are not utilizing the small turrets, in fact they b**** and moan when other people get in their tank... Modern fools. I quit tanking but it sure as hell wasn't because of pesky AV grenades. Before I ever pulled out a tank I made sure I had two gunners and they in turn had small turret skills specced up. That is how it is supposed to work. Did we forget?
LAVs should fear mines and grenades more than anything, and it should always be that way. The reason they got the huge buffs was that nobody was skilling into them and CCP went AWWW, nobody is using them, but then naturally they overpowered to compensate. They are in the game for the future hopes of huge maps. Nothing else. Problem is LAVs came out before massive maps and huge 32 man teams. People have lost perspective regarding vehicles. They dont have to get close thats another problem I can have gunners while they bunny hop around launching nades at me, mights aswell get out of the tank and kill them instead which is better than using the small turrets half the time Either that or we cant shoot at them because joe nameth is launching nades from a safe spot and having the homing crutch doing all the work for them Same as my last post, tank fittings are broken, lack of good gunners and turrets to counter, and that is that. But you want to blame the AV grenades.... I was good at tanking, this thread has the wrong goal. Tanks are broken, not grenades.
for the love of god Soozu just stop posting on the thread, yes tanks have issues, yes they need to be fixed,but this thread is about AV nades and is supposedly here in order to give the team working on vehicles/weaponry (praying for your sanity wolfman) an idea from the players perspective on how we'd like the nades to effect other vehicles, if you just want to say tanks are broken find one of the 60000000000000 thread crying about it. |
Mobius Kaethis
Molon Labe. League of Infamy
404
|
Posted - 2013.08.03 12:08:00 -
[48] - Quote
Takahiro Kashuken wrote:AV nades are used as a primary weapon
In pub or PC matches it doesnt matter, see a tank throw your lot at it and its either dead or its half armor and backing off fast
They do way too much damage per nade, they are stronger than mines
I would cut AV nade damage by 50%, make them also explode on impact on the vehicle hull but remove the homing feature, this means that they have to be able to see the vehicle (put themselves at risk) be in range and also be able to hit the vehicle instead of lolhidingwhilelaunchingnadesfromsafespot
Wait a minute they are stonger than mines? I'll assume you mean proxies here but even so you are blantently wrong. The strength in proxy mines lies in being able to dump large numbers of them in likely tank/LAV pathways and letting them do their thing. Since they don't require any active use by the trooper dropping them they are far more powerful than an AV nade. The one caviate to this is that the mine placing merc. must place them inteligently which is, I will admit, kind of a large hurdle for many mercs.
I would also like to point out that proxy mines can be staked on top of remote explosives. When the proxy mine goes off so does the remote causing 2000+ damage in a single blast. That is way more than you will ever get from 2 av nades. |
Rynoceros
Rise Of Old Dudes
456
|
Posted - 2013.08.03 12:09:00 -
[49] - Quote
The ability to throw grenades farther than you can spit? |
Church The Sniper
Cafe Speed Plains EoN.
3
|
Posted - 2013.08.03 12:11:00 -
[50] - Quote
Rynoceros wrote:The ability to throw grenades farther than you can spit?
Grab some sleeks, problem solved. |
|
Soozu
5o1st
148
|
Posted - 2013.08.03 12:18:00 -
[51] - Quote
Church The Sniper wrote: for the love of god Soozu just stop posting on the thread, yes tanks have issues, yes they need to be fixed,but this thread is about AV nades and is supposedly here in order to give the team working on vehicles/weaponry (praying for your sanity wolfman) an idea from the players perspective on how we'd like the nades to effect other vehicles, if you just want to say tanks are broken find one of the 60000000000000 thread crying about it.
You prefer months if not years of nerf and buff tweaks? Nerf grenades so the broken tanks can hang in the new world, then when tanks finally get fixed, whoops, AV grenades are broken again?? I too am hoping for some Wolfman sanity. Whose alt are you anyway? |
Kekklian Noobatronic
Goonfeet Top Men.
279
|
Posted - 2013.08.03 12:28:00 -
[52] - Quote
CoD isAIDS wrote:Delta 749 wrote:Kekklian Noobatronic wrote:Exmaple Core wrote:As we should all know by now, AV and vehicals are going to be changed in 1.5 and most likely 1.6 and will be changed completly. as evident in this post: CCP Wolfman wrote:We'll be taking a look at the plasma cannon along with all AV weapons as part of the vehicle work we are doing in 1.5. So, im going to go through the whole list of AV weapons in different threads and try to collect a non biased collection of feedback the Devs can use to change vehicals and AV. So remember, what we post here is what they may listen to. Lets start with AV nades. What are your guys thoughts? Personally, i find these weapons too versitle and easy to use because you get 3 of them, they hone in your targets, do a massive amount of damage (av naders can bring high passive resist shield tanks down to half shields in 3 throws) and do not require line of sight to destroy vehicals (can throw over cover plus hone in, no acuracy required). They are also effective land mines, and one person can solo a tank with a nano hive. Also, they do not penalize the user in fitting or combat efficiency too much cuz their jus grenades, and you can get proto AV nades by jus specing grenader, there should prolly be a skill for AV nades, locus and flux grenades, seperatly thats my input, feel free to correct or add on your thoughts but whatever you say, SAY WHY!! We want to give good reasoning behind our oppinions Do you even have AV grenades to proto? Or has your poorly fit tank just been popped by them. Because it sounds like the latter. They are not the OP good weapon that you make them out to be. First, you have to get in close against a vehicle that can blast you apart in me seconds, before you even have a chance to throw. Second, they are crap against shield tanks. Third, a well for mardrugar will cut the damage done in half, with or even kicking in reps. AV weapons are powerful for a reason : to keep vehicles in check. Right now, it only is keeping the poorly fitted and those who aren't paying attention at bay. Well fitted talks shrug them off, and logi LAVs barely notice. So please. Do us a favor. Shut up, and stop posting. He wont be happy until his little toy is indestructible, every post Ive seen of his relating to AV and vehicle balance is just crying for them to be nerfed into uselessness And I'll say it again: Do you have any idea what it's like to watch half your armor melt away from one swarm volley?
If you suck at fitting, have poor skills, or generally don't know how to fit damage reduction mods then one swarm wiping out half your HP is entirely your fault.
|
Church The Sniper
Cafe Speed Plains EoN.
3
|
Posted - 2013.08.03 12:30:00 -
[53] - Quote
If you read this whole thread like you really should have, you would know whos ALT i am, even more reason to disregard what you have to say here.
months if not Years of nerf and buff tweaks....soooooooooo the fact we're getting a full rebalance in 1.5 for vehicles by the same team handling weaponry translates into months & years...if we can be constructive and not just ***** & cry MAYBE just MAYBE we can get something good out of 1.5, simply stating "CCP is going do whatever they want or Tanks are going to be broken forever QQQQQQQ." does not come anywhere near the term "constructive".
I'm done replying to you here Soozu, if you want to cry about tanks there is a thread in regards to them on the front page, go cry there. |
Jathniel
G I A N T EoN.
744
|
Posted - 2013.08.03 12:36:00 -
[54] - Quote
Good topic, OP.
I would rework the ENTIRE Anti-Vehicle weapon system.
AV Grenades should simply cease to exist. That said, the Proximity Explosive should be removed to.
AV Grenades & current Proxis should be replaced by a Claymore-style proximity explosive that detonates upon detection of BOTH infantry AND vehicles. The cone of detection for the claymore can be adjusted when it's being set, and they should be retrievable for repositioning. 2000 damage per explosive set. When they are set together correctly, it should be more than enough to blow those pesky LLAVS to kingdom come. As it stands right now, LAVs can literally pass by Proxis just by turning a little. The proxi won't detonate unless the LAV comes within 2 or 3 meters, and that's horseshit.
The new directional explosive will have a detection CONE (not sphere) of 7- 10 meters. This way you only need 2 or 3 well placed claymores to deny an LAV access to a position, and they simply can't just drive around it. Let the explosive have a nice large model too, because of how it functions, people can't miss it; so it can be used in vs. infantry situations, like preventing enemies from crossing a bridge, but it's not like they can miss it.
Give it a 3-second setup and activation time/animation, to discourage people from using it recklessly in the middle of firefights. |
Takahiro Kashuken
Red Star. EoN.
792
|
Posted - 2013.08.03 12:45:00 -
[55] - Quote
Soozu wrote:Takahiro Kashuken wrote:Soozu wrote:If a tanker lets a AV grenadier get close enough to unleash enough grenades to put him down,,, it is his fault, pure and simple and that will never change. Too many tankers these days are not utilizing the small turrets, in fact they b**** and moan when other people get in their tank... Modern fools. I quit tanking but it sure as hell wasn't because of pesky AV grenades. Before I ever pulled out a tank I made sure I had two gunners and they in turn had small turret skills specced up. That is how it is supposed to work. Did we forget?
LAVs should fear mines and grenades more than anything, and it should always be that way. The reason they got the huge buffs was that nobody was skilling into them and CCP went AWWW, nobody is using them, but then naturally they overpowered to compensate. They are in the game for the future hopes of huge maps. Nothing else. Problem is LAVs came out before massive maps and huge 32 man teams. People have lost perspective regarding vehicles. They dont have to get close thats another problem I can have gunners while they bunny hop around launching nades at me, mights aswell get out of the tank and kill them instead which is better than using the small turrets half the time Either that or we cant shoot at them because joe nameth is launching nades from a safe spot and having the homing crutch doing all the work for them Same as my last post, tank fittings are broken, lack of good gunners and turrets to counter, and that is that. But you want to blame the AV grenades.... I was good at tanking, this thread has the wrong goal. Tanks are broken, not grenades.
I just dont believe you were ever a tanker tbh
AV nades are stupidly easy and if you played PC as a tanker you would know how stupidly easy they are to use |
Takahiro Kashuken
Red Star. EoN.
792
|
Posted - 2013.08.03 12:47:00 -
[56] - Quote
Mobius Kaethis wrote:Takahiro Kashuken wrote:AV nades are used as a primary weapon
In pub or PC matches it doesnt matter, see a tank throw your lot at it and its either dead or its half armor and backing off fast
They do way too much damage per nade, they are stronger than mines
I would cut AV nade damage by 50%, make them also explode on impact on the vehicle hull but remove the homing feature, this means that they have to be able to see the vehicle (put themselves at risk) be in range and also be able to hit the vehicle instead of lolhidingwhilelaunchingnadesfromsafespot Wait a minute they are stonger than mines? I'll assume you mean proxies here but even so you are blantently wrong. The strength in proxy mines lies in being able to dump large numbers of them in likely tank/LAV pathways and letting them do their thing. Since they don't require any active use by the trooper dropping them they are far more powerful than an AV nade. The one caviate to this is that the mine dropping merc. must place them inteligently which is, I will admit, kind of a large hurdle for many players. I would also like to point out that proxy mines can be staked on top of remote explosives. When the proxy mine goes off so does the remote causing 2000+ damage in a single blast. That is way more than you will ever get from 2 av nades.
They are stronger than mines
No point using AV mines when nades do a far better job and are alot more powerful
Mines do 750damage - Lai dai do 1800 per nade
No ones uses RE to kill a tank |
xSaloLx
GunFall Mobilization Covert Intervention
78
|
Posted - 2013.08.03 12:52:00 -
[57] - Quote
Jathniel wrote:Good topic, OP.
I would rework the ENTIRE Anti-Vehicle weapon system.
AV Grenades should simply cease to exist. That said, the Proximity Explosive should be removed to.
AV Grenades & current Proxis should be replaced by a Claymore-style proximity explosive that detonates upon detection of BOTH infantry AND vehicles. The cone of detection for the claymore can be adjusted when it's being set, and they should be retrievable for repositioning. 2000 damage per explosive set. When they are set together correctly, it should be more than enough to blow those pesky LLAVS to kingdom come. As it stands right now, LAVs can literally pass by Proxis just by turning a little. The proxi won't detonate unless the LAV comes within 2 or 3 meters, and that's horseshit.
The new directional explosive will have a detection CONE (not sphere) of 7- 10 meters. This way you only need 2 or 3 well placed claymores to deny an LAV access to a position, and they simply can't just drive around it. Let the explosive have a nice large model too, because of how it functions, people can't miss it; so it can be used in vs. infantry situations, like preventing enemies from crossing a bridge.
Give it a 3-second setup and activation time/animation, to discourage people from using it recklessly in the middle of firefights. (Example, walking right in front of a heavy and trying to drop the mine on him while he is shooting at you. The timer will prevent stupid "im a genius." bs like that.)
Also add a minimum signature radius detection that gets more precise up to proto. This can allow scouts that skill up profile dampening to sneak through. I want the same for scout LAVs, but idk how to work that currently. |
Ynned Ivanova
Bragian Order Amarr Empire
35
|
Posted - 2013.08.03 13:02:00 -
[58] - Quote
This thread should be renamed spot the bad tanker. I'll admit I fall into that category.
All you yearn for is a return to the good ole tanks being an easy mode.
A decent tanker is stupidly strong as it is but its a reward for his dedication and skill. |
Soozu
5o1st
148
|
Posted - 2013.08.03 13:05:00 -
[59] - Quote
Church The Sniper wrote:If you read this whole thread like you really should have, you would know whos ALT i am, even more reason to disregard what you have to say here.
months if not Years of nerf and buff tweaks....soooooooooo the fact we're getting a full rebalance in 1.5 for vehicles by the same team handling weaponry translates into months & years...if we can be constructive and not just ***** & cry MAYBE just MAYBE we can get something good out of 1.5, simply stating "CCP is going do whatever they want or Tanks are going to be broken forever QQQQQQQ." does not come anywhere near the term "constructive".
I'm done replying to you here Soozu, if you want to cry about tanks there is a thread in regards to them on the front page, go cry there.
I did read it and I see now,, you're role playing as different toons giving different perspectives and you're one of the QQ internet meme people,, yes I see very well. My two cents in the thread is exactly that you think it is not. Constructive. A thread each for each type of vehicle and AV weapon misses the big picture for 1.5 and the parts fail to address the whole. I have reminded CCP what the original purpose was to vehicles, why there are three seats in a tank,,, and a LAV, and how and why that no longer works and as a result the whole system is wonky.
And I did tank but you're right, never in PC as uprising duffed the AV vs Vehicle balance and it is yet to be sorted.
|
Heavy Salvo
Gravity Prone EoN.
37
|
Posted - 2013.08.03 14:25:00 -
[60] - Quote
Soozu wrote:Church The Sniper wrote:If you read this whole thread like you really should have, you would know whos ALT i am, even more reason to disregard what you have to say here.
months if not Years of nerf and buff tweaks....soooooooooo the fact we're getting a full rebalance in 1.5 for vehicles by the same team handling weaponry translates into months & years...if we can be constructive and not just ***** & cry MAYBE just MAYBE we can get something good out of 1.5, simply stating "CCP is going do whatever they want or Tanks are going to be broken forever QQQQQQQ." does not come anywhere near the term "constructive".
I'm done replying to you here Soozu, if you want to cry about tanks there is a thread in regards to them on the front page, go cry there. I did read it and I see now,, you're role playing as different toons giving different perspectives and you're one of the QQ internet meme people,, yes I see very well. My two cents in the thread is exactly that you think it is not. Constructive. A thread each for each type of vehicle and AV weapon misses the big picture for 1.5 and the parts fail to address the whole. I have reminded CCP what the original purpose was to vehicles, why there are three seats in a tank,,, and a LAV, and how and why that no longer works and as a result the whole system is wonky. And I did tank but you're right, never in PC as uprising duffed the AV vs Vehicle balance and it is yet to be sorted.
QQ internet meme people...this is my first time involving myself with a games forums 8D and until this game did not actively participate in the autism petting zoo that is pc gaming forums and/or those that resemble them. Also I'm not role-playing, my RP toons don't post on topics where experience in a certain field is required...I have a Vehicle character and a dropsuit character and multiple others that don't have the experience as of now to post intelligently in regards to their designated roles.
And in regards to your knowledge of the role of Vehicles as a whole....either point me in the direction of a CCP post suggesting that vehicles as intended are at their best when utilizing all 3 turrets, and with how vehicles are right now why focus on the small turrets when a better plan is to simply prioritize squad wise & pick up mercs that can compensate for the failings of your chosen vehicle, you say the 3 seats no longer work, apparently you just don't want to use them in a way you aren't comfortable with. |
|
Henchmen21
Planet Express LLC
44
|
Posted - 2013.08.03 14:41:00 -
[61] - Quote
After 15 mill SP being the proto nade throwing tank destroying foot solder. I've begun skilling tanks, as far as AV nades even with low skill fits if I die to a nade its been my own fault. If I'd change anything it be Swarms are anti air only and slow forge gun projectile speed a bit. |
Coleman Gray
GunFall Mobilization Covert Intervention
398
|
Posted - 2013.08.03 14:43:00 -
[62] - Quote
AV grenades should be taken out full stop. you want to have anti-vehicle ability then take an AV weapon, it's cheap that people can have best of both worlds, AR's dominate the battlefield since their simply better than any other gun and AV grenades seem to be more effective than actual AV weapons as it stands, people will argue against their points because they don't want their crutches nerfed but fact is AV on the whole defeats the purpose of vehicles at the moment. Everyone one pretty much agree's tanks are worthless because they do die to easily because the infantry Tanks are meant to be able to dominate are able to toss 4 or less grenades to end any tank which ONE person is capable off.
The only nerf AV grenades need is to be removed otherwise everyone may as well just run AR with AV nades, infact why beat around the bush EVERYONE would be happier if everything but those two weapons was removed |
Cody Sietz
Bullet Cluster
642
|
Posted - 2013.08.03 14:44:00 -
[63] - Quote
OK, where did wolfman say this?
Also, please don't Nerf my plasma cannon...I like its so-so AV/AP ability. |
The Attorney General
ZionTCD
649
|
Posted - 2013.08.03 15:02:00 -
[64] - Quote
My opinion on AV nades:
1. Longer refresh time from nanohives. Add at least 15% to the restock time, and also increase the nanite cluster cost to restock them.
2. Reduce damage on standard level grenades by 20%, and advanced by 10%, and proto by 3% to encourage investing more SP.
3. Increase the fitting requirements on AV grenades, such that equipping them on a suit requires genuine sacrifice to the infantry role.
4. Give heavies their large capacity grenades with fitting requirements and power similar to nades now, to reinforce the idea that the primary anti vehicle infantry soldier is the heavy suit. |
Texs Red
SVER True Blood
52
|
Posted - 2013.08.03 15:18:00 -
[65] - Quote
Lets all take a step back from the whole situation and view it objectively:
Infantry: I get slaughtered by a tanker who is going 30/0, I need a way to effectively kill him.
Tank: I like vehicles but in order to not die my vehicle fit costs between 600-800k ISK so losing a single tank in battle is a loss unless I make like 3,000+ WP a game.
What I say in response:
Infantry: I've been playing this game for a while and right now I see more infantry going 24/0 than I do tank. A tank is just easier to blame and it's clearly obvious which individual is doing the killing. AV also needs to straighten itself out with the risk/reward idea, the closer you are to a tank the more lethal you should be towards it and while that is partially true right now there is notable discrepancies. From that idea frame swarm launchers and forge guns need reduced damage (the exchange for range), plasma cannons need a significant boost (due to poor range), and AV nades need more penalties (so you can't be as versatile, thus lowering risk). Also with the current mechanics a vehicle has almost no situational awareness outside his line of sight (unless he has an active scanner) so sneaking up behind one is no critical error on the driver's part nor overly impressive feat for infantry. Thus if good tactics are used getting up close for a quick kill is less dangerous than it appears.
Tanks: Yes you are a tank and therefore should have a increased ability to take hits. However this is also Dust 514, where everything we use is disposable to some degree. Tank prices should be lowered so that losing 1 or 2 in a match isn't devastating to your pocket book, this would also make AV people happier because then specializing into only AV is more likely to offer a satisfying game play (more activity/WP).
Overall I think Dust needs to have more distinctive roles that are cheaper to get into. If you want to attract new players then they need to have an easier way of being able to actually influence the battle field (get into a specialization that has impact). Currently it can take months of grinding to fill a single role that provides that feel, which means they probably spent all that time getting slaughtered by older players (they can't compete) and fewer people will want to deal with that. |
Heimdallr69
Imperfects Negative-Feedback
430
|
Posted - 2013.08.03 15:29:00 -
[66] - Quote
Delta 749 wrote:Seriously leave the AV nades the **** alone They absolutely need the the damage otherwise there would be very little to deter vehicle players and Ill use the murder taxi problem as an example, before people specced into better AV options you would see the trucks just going back and forth feeling completely safe but now that there is more danger to them out in the field they try to hit and run or get blown up
Same thing with tanks, how often in the past have you seen one park next to a CRU to rack up kills With the grenades high spike damage it at the very least scares him off since now he knows there is danger
Now as for homing its really not as good as you think it is, more often than not for the homing to be effective, especially with a packed grenade since those have a much shorter homing range, your throw would already have to be dead on On top of that theres a delay between throwing, homing activation, and the explosion so youll end up having grenades bounce off a vehicles hull before the homing actually kicks in and the thing explodes
Now I know the likely counter argument is "They arent a primary blah blah blah" and thats right they arent, even with the high spike damage you have limited ammo, limited range, and the scenario of 'People just throw down hives and spam them" only works if the vehicle driver is a complete dunce and is sitting stone still
So yeah, summary time Viable deterrent option that is perfect as is since it carries enough limitations to counter the spike damage and the only ones that it will constantly be deadly to are bad drivers Sorry but you can thank the people that spam them with nanohives they are OP, they ruined it for everyone else |
Nemo Bluntz
TeamPlayers EoN.
207
|
Posted - 2013.08.03 16:23:00 -
[67] - Quote
Kekklian Noobatronic wrote:Do you even have AV grenades to proto? Or has your poorly fit tank just been popped by them. Because it sounds like the latter. They are not the OP good weapon that you make them out to be. First, you have to get in close against a vehicle that can blast you apart in me seconds, before you even have a chance to throw. Second, they are crap against shield tanks. Third, a well for mardrugar will cut the damage done in half, with or even kicking in reps.
AV weapons are powerful for a reason : to keep vehicles in check. Right now, it only is keeping the poorly fitted and those who aren't paying attention at bay. Well fitted talks shrug them off, and logi LAVs barely notice.
So please. Do us a favor. Shut up, and stop posting. +1 |
Scheneighnay McBob
Bojo's School of the Trades
2638
|
Posted - 2013.08.03 16:26:00 -
[68] - Quote
Overall, they're fine- just need a (very short) manual lockon.
I don't know if it's like this already, but flux grenades should deal more shield damage than AV grenades. Shield-specific weaponry should be unmatched at taking down shields. |
Wakko03
Better Hide R Die D.E.F.I.A.N.C.E
305
|
Posted - 2013.08.03 18:02:00 -
[69] - Quote
Enjoy the game, because I am tired of this same old discussion, and most of you tankers / lav users posting in here are being silly.... and of course the same person is doing 50% of the posting with alts so this is a troll thread.
Not one of you vehicle users are willing to give and inch, but expect AV grenades to take a 43 foot step backwards.
Enjoy the game when it just 4 of you fighting back and forth with your alts trying to crash into each other with LLAV's and thinking you are the elite of dust.
Again who has infinite ammo, stamina and speed.....vs the crutch of the FOTM tank llav, give that to me as a infantry soldier on the ground and do it for a about 2 months so I can dominate the vehicles the way they are describing in this thread and then nerf it.... just so I can leave on the 17th with a better feeling than I shouldn't have even gotten involved with this game.
HEY CCP I think vehicles should be removed entirely, they serve no purpose. |
Lurchasaurus
SVER True Blood
890
|
Posted - 2013.08.03 20:03:00 -
[70] - Quote
Church The Sniper wrote:Lurchasaurus wrote:Wakko03 wrote:
Mentioned- stamina.... funny vehicles don't have stamina and a lot of speed - see you were silly enough to stand still discussion. Mentioned- nano-hives.... I have 4 - 3 can be active and go fast when I am supplying my team so chances are I am only going to get another 3 grenades maybe..... just how infinite is your tank ammo these days? And I am tethered to 7 meter range of my nano in order to get more ammo.
This thread is no where near non-biased all I see is AV grenade guys defending the one thing that is close to OK in this game against people that want the vehicles to rule the universe.... if you want that... why aren't you playing eve? This is dust.
AV grenades should not insta-disappear like vehicles running for the red-line they should stay on the ground for a minumum of 2 minutes, if that proves to be too long... 1:30.
Forgot to mention the team work it needs to take. Where was the logi repping your tank with a repair tool or the dropship overhead repairing you.... you drove off without them or didn't have them because your team of duvolles was hunting down everyone with any sort of AV, then when a person switches after getting killed to non-av to help the guys with AV, you are killed by the tank.
I take comfort in the fact that while ccp may read this, 95% chance they will do whatever the heck they want you or I being little influence on that decision.
hrmmm....what was it called.....OH YEAH supply depots and proximity mines oh yeah and about that last point, you bet your ass im gonna be pissed if i cant use a tank properly without gunners. i paid 2 mil isk for it. what did you pay for your av nades? like 20k? Lurch...stop running ION cannons in pubs >.> if your paying 2mil for a gunnlogi with a blaster ..I can only imagine the hit you take defensively just to equip that ball buster let alone the isk price should you get pissed and bring out a second one. Oh and if you getting killed by proxy mines...you should find a new role, if the beeping isn't enough to get you to change direction...maybe you should look at those odd looking bumps in the middle of the road.
never been killed by a mine and usually run SNBs cause i dont need an ion cannon. usually if i do it is because someone in my squad has requested it. |
|
ZeHealingHurts HurtingHeals
Seituoda Taskforce Command Caldari State
361
|
Posted - 2013.08.03 20:45:00 -
[71] - Quote
I'd say reduce grenade capacity down to 2.
Reduce the damage. WAY too much for something I can carry around in my pocket and whip out in a flash. I'll let the pros deal with the specifics.
Less homing. It is ridiculous that I can lob a few from behind cover or lob 'em near a vehicle (the peek-a-boo game has never been so effective) and get hits.
The nano-hive restocking grenades thing...depends. It could be a non-factor if damage was reduced low enough. You could sit there on your nanohive, but if grenades only did 300 a pop and you didn't get them back fast enough to continuously throw them then that would give the vehicle (a good vehicle) plenty of time to get the GEK outta the way. On the flipside, if you were in an advantageous position and your team basically had it trapped you could contribute very well to a kill.
He is the core gamer, the bastard child of the casual and hardcore gamer. He invests the former's effort and cries when he doesn't get the latter's results.
CrotchGrab 360 wrote:You're so philosophical. please adorn me with more pearls of wisdom. |
Ninjanomyx
One Who Bears Fangs At GOD
130
|
Posted - 2013.08.03 21:07:00 -
[72] - Quote
Kekklian Noobatronic wrote:Exmaple Core wrote:As we should all know by now, AV and vehicals are going to be changed in 1.5 and most likely 1.6 and will be changed completly. as evident in this post: CCP Wolfman wrote:We'll be taking a look at the plasma cannon along with all AV weapons as part of the vehicle work we are doing in 1.5. So, im going to go through the whole list of AV weapons in different threads and try to collect a non biased collection of feedback the Devs can use to change vehicals and AV. So remember, what we post here is what they may listen to. Lets start with AV nades. What are your guys thoughts? Personally, i find these weapons too versitle and easy to use because you get 3 of them, they hone in your targets, do a massive amount of damage (av naders can bring high passive resist shield tanks down to half shields in 3 throws) and do not require line of sight to destroy vehicals (can throw over cover plus hone in, no acuracy required). They are also effective land mines, and one person can solo a tank with a nano hive. Also, they do not penalize the user in fitting or combat efficiency too much cuz their jus grenades, and you can get proto AV nades by jus specing grenader, there should prolly be a skill for AV nades, locus and flux grenades, seperatly thats my input, feel free to correct or add on your thoughts but whatever you say, SAY WHY!! We want to give good reasoning behind our oppinions Do you even have AV grenades to proto? Or has your poorly fit tank just been popped by them. Because it sounds like the latter. They are not the OP good weapon that you make them out to be. First, you have to get in close against a vehicle that can blast you apart in me seconds, before you even have a chance to throw. Second, they are crap against shield tanks. Third, a well for mardrugar will cut the damage done in half, with or even kicking in reps. AV weapons are powerful for a reason : to keep vehicles in check. Right now, it only is keeping the poorly fitted and those who aren't paying attention at bay. Well fitted talks shrug them off, and logi LAVs barely notice. So please. Do us a favor. Shut up, and stop posting.
I went Cal-Logi, Duvo-TAC, AV Nade, Spamohive for Uprising 1.0 (Pre-Respec). It was EZ-Mode vs Infantry & Vehicle (Except LAV...) I still have almost 2000 Hacked Exos from the LOLCoding Fail. You are an irrelevant Scrub telling a Vet to stop Posting.....
On-Topic:
AV Nade Variants should be 600 w/ Homing, current Packed w/o Homing (Contact or Sticky). Nades should require Separate SP Sinks (Everything else has this.....) This would allow for Proper AV Specialists (FGers) to shine while Homing may be used as a Peripheral to Deter/Disincentive access to Enclosures (Area Denial), while Skilled Grenadiers can use Skill to sneak up on a HAV & still wreak havok without a Crutch. |
lowratehitman
Subdreddit Test Alliance Please Ignore
795
|
Posted - 2013.08.03 21:35:00 -
[73] - Quote
To end all these debates...they should not NERF AV, they should have made seperate skill trees for each type of grenade. Being able to specialize in grenade and have all thre different types available at the various stages was somewhat lazy. If you want av nades...skill into it..if you want flux..skill into it..etc |
XxWarlordxX97
187.
4385
|
Posted - 2013.08.03 21:37:00 -
[74] - Quote
Exmaple Core wrote:As we should all know by now, AV and vehicals are going to be changed in 1.5 and most likely 1.6 and will be changed completly. as evident in this post: CCP Wolfman wrote:We'll be taking a look at the plasma cannon along with all AV weapons as part of the vehicle work we are doing in 1.5. So, im going to go through the whole list of AV weapons in different threads and try to collect a non biased collection of feedback the Devs can use to change vehicals and AV. So remember, what we post here is what they may listen to. Lets start with AV nades. What are your guys thoughts? Personally, i find these weapons too versitle and easy to use because you get 3 of them, they hone in your targets, do a massive amount of damage (av naders can bring high passive resist shield tanks down to half shields in 3 throws) and do not require line of sight to destroy vehicals (can throw over cover plus hone in, no acuracy required). They are also effective land mines, and one person can solo a tank with a nano hive. Also, they do not penalize the user in fitting or combat efficiency too much cuz their jus grenades, and you can get proto AV nades by jus specing grenader, there should prolly be a skill for AV nades, locus and flux grenades, seperatly thats my input, feel free to correct or add on your thoughts but whatever you say, SAY WHY!! We want to give good reasoning behind our oppinions
I want to one shot every tank with my forge gun |
Lurchasaurus
SVER True Blood
890
|
Posted - 2013.08.03 21:39:00 -
[75] - Quote
lowratehitman wrote:To end all these debates...they should not NERF AV, they should have made seperate skill trees for each type of grenade. Being able to specialize in grenade and have all thre different types available at the various stages was somewhat lazy. If you want av nades...skill into it..if you want flux..skill into it..etc
its the simplest thing that ive always hated lol. i dont even get a pg skill anymore but they get fluxes, avs, and locus grenades all for a very very cheap sp price. the multiplier is only like 4 or something stupid like that. |
Delta 749
Kestrel Reconnaissance
1558
|
Posted - 2013.08.03 22:51:00 -
[76] - Quote
Void Echo wrote:Delta 749 wrote:Seriously leave the AV nades the **** alone They absolutely need the the damage otherwise there would be very little to deter vehicle players and Ill use the murder taxi problem as an example, before people specced into better AV options you would see the trucks just going back and forth feeling completely safe but now that there is more danger to them out in the field they try to hit and run or get blown up
Same thing with tanks, how often in the past have you seen one park next to a CRU to rack up kills With the grenades high spike damage it at the very least scares him off since now he knows there is danger
Now as for homing its really not as good as you think it is, more often than not for the homing to be effective, especially with a packed grenade since those have a much shorter homing range, your throw would already have to be dead on On top of that theres a delay between throwing, homing activation, and the explosion so youll end up having grenades bounce off a vehicles hull before the homing actually kicks in and the thing explodes
Now I know the likely counter argument is "They arent a primary blah blah blah" and thats right they arent, even with the high spike damage you have limited ammo, limited range, and the scenario of 'People just throw down hives and spam them" only works if the vehicle driver is a complete dunce and is sitting stone still
So yeah, summary time Viable deterrent option that is perfect as is since it carries enough limitations to counter the spike damage and the only ones that it will constantly be deadly to are bad drivers its called the swarm launchers and forges, us tankers sacrifice our ability to fight outside of the vehicle in order to pilot a tank, you should sacrifice your ability to fight infantry if you want to kill us.. fair is fair, the av grenade allows you to be effective in both equally which is a major problem, "if you specialize in everything, youl be good at nothing", "to gain something, something else must be sacrifice".. av grenades are the most OP av weapon in the game, your just a scrub if you think otherwise & yes im speaking the truth, all you ******* do with those tin cans is hide behind cover and throw them straight up and they take out over half of our shields and armor within 5 seconds.... only the swarms and forges should do that, not a ******* tiny ass grenade..
Oh no really half of your HP in 5 whole seconds? Now tell me again how many fractions of a second it takes for a tank to kill infantry And last I checked you dont spawn in already sitting inside your tin can and you sacrifice absolutely nothing while driving a tank
"Waaah we cant fight outside our tanks" You have free dropsuits dont you and havent I seen you telling new people to just squad up and run with a group to be effective if you only have low level gear? ******* hypocrite, cry some more |
Exmaple Core
Ancient Exiles Negative-Feedback
734
|
Posted - 2013.08.05 01:43:00 -
[77] - Quote
Woe, there is alot of infaintry that say AV grenades should be this powerfull. Wich is cool, this is jus a thread to collect our thoughts on the situation.
The tankers on this thread are trying to make the point that AV grenades are currently strong enough to be a primary weapon. Id like to point out some good points for both sides here
Vehicals - AV nades are currently strong enough to be used as a primary means of AV per person using them. Vehicle user believe that doing 2500 damage every couple seconds should be done by a proper AV weapon, such as forges and swarms.
-Vehicle users believe AV nades should only be a supplement to AV, doing minor damage compared to the true AV weapons. A cannon or swarm of missiles should be very capable on destroying vehicles, but a grenade is well, a grenade.
- AV grenades can be spamed quiet quickly in a nanohive. Perhaps there should be a slower replenishment rate.
Infainty
QQ
Sorry, but... i dont see any good points made by infantry players... not trying to be sarcastic. Im seeing no justifications to how its balanced, just ppl saying tankers are simply wrong |
N I G
Ametat Security Amarr Empire
10
|
Posted - 2013.08.05 01:47:00 -
[78] - Quote
Exmaple Core wrote:Arkena Wyrnspire wrote:Not much less damage, but being able to carry only 2 instead of 3 and less homing would help.
EDIT: I also wish grenades weren't restockable by nanohives and only came back at supply depots. how much less honning? and what only 2? why not restockable with hives and why only by depots?
sounds like you speced into the OP weapon... hmmm somebody is mad |
N I G
Ametat Security Amarr Empire
10
|
Posted - 2013.08.05 01:49:00 -
[79] - Quote
Kekklian Noobatronic wrote:Exmaple Core wrote:As we should all know by now, AV and vehicals are going to be changed in 1.5 and most likely 1.6 and will be changed completly. as evident in this post: CCP Wolfman wrote:We'll be taking a look at the plasma cannon along with all AV weapons as part of the vehicle work we are doing in 1.5. So, im going to go through the whole list of AV weapons in different threads and try to collect a non biased collection of feedback the Devs can use to change vehicals and AV. So remember, what we post here is what they may listen to. Lets start with AV nades. What are your guys thoughts? Personally, i find these weapons too versitle and easy to use because you get 3 of them, they hone in your targets, do a massive amount of damage (av naders can bring high passive resist shield tanks down to half shields in 3 throws) and do not require line of sight to destroy vehicals (can throw over cover plus hone in, no acuracy required). They are also effective land mines, and one person can solo a tank with a nano hive. Also, they do not penalize the user in fitting or combat efficiency too much cuz their jus grenades, and you can get proto AV nades by jus specing grenader, there should prolly be a skill for AV nades, locus and flux grenades, seperatly thats my input, feel free to correct or add on your thoughts but whatever you say, SAY WHY!! We want to give good reasoning behind our oppinions Do you even have AV grenades to proto? Or has your poorly fit tank just been popped by them. Because it sounds like the latter. They are not the OP good weapon that you make them out to be. First, you have to get in close against a vehicle that can blast you apart in me seconds, before you even have a chance to throw. Second, they are crap against shield tanks. Third, a well for mardrugar will cut the damage done in half, with or even kicking in reps. AV weapons are powerful for a reason : to keep vehicles in check. Right now, it only is keeping the poorly fitted and those who aren't paying attention at bay. Well fitted talks shrug them off, and logi LAVs barely notice. So please. Do us a favor. Shut up, and stop posting.
talk about your self bro, you made cuz your main primary AV weapon getting fked... Sorry, Op **** gotta go... |
Sete Clifton
PSU GHOST SYNDICATE DARKSTAR ARMY
285
|
Posted - 2013.08.05 01:55:00 -
[80] - Quote
I really hate to get involved with AV/V discussions, but what if they removed the homing ability but made AV grenades stick (like a regular sticky grenade in Halo/CoD) to vehicles instead. That way, you still need to have some skill to be able to able to actually hit the vehicle, but it also effectively helps counter the fact that vehicles can fairly easily outrun infantry/grenades. |
|
Delta 749
Kestrel Reconnaissance
1632
|
Posted - 2013.08.05 02:02:00 -
[81] - Quote
Exmaple Core wrote:Woe, there is alot of infaintry that say AV grenades should be this powerfull. Wich is cool, this is jus a thread to collect our thoughts on the situation.
The tankers on this thread are trying to make the point that AV grenades are currently strong enough to be a primary weapon. Id like to point out some good points for both sides here
Vehicals - AV nades are currently strong enough to be used as a primary means of AV per person using them. Vehicle user believe that doing 2500 damage every couple seconds should be done by a proper AV weapon, such as forges and swarms.
-Vehicle users believe AV nades should only be a supplement to AV, doing minor damage compared to the true AV weapons. A cannon or swarm of missiles should be very capable on destroying vehicles, but a grenade is well, a grenade.
- AV grenades can be spamed quiet quickly in a nanohive. Perhaps there should be a slower replenishment rate.
Infainty
QQ
Sorry, but... i dont see any good points made by infantry players... not trying to be sarcastic. Im seeing no justifications to how its balanced, just ppl saying tankers are simply wrong
You know I forgot to ask but what role do you main? and what is your own opinion on whether AV nades need the power to be a deterrent or not? |
Exmaple Core
Ancient Exiles Negative-Feedback
734
|
Posted - 2013.08.06 04:44:00 -
[82] - Quote
Delta 749 wrote:Exmaple Core wrote:Woe, there is alot of infaintry that say AV grenades should be this powerfull. Wich is cool, this is jus a thread to collect our thoughts on the situation.
The tankers on this thread are trying to make the point that AV grenades are currently strong enough to be a primary weapon. Id like to point out some good points for both sides here
Vehicals - AV nades are currently strong enough to be used as a primary means of AV per person using them. Vehicle user believe that doing 2500 damage every couple seconds should be done by a proper AV weapon, such as forges and swarms.
-Vehicle users believe AV nades should only be a supplement to AV, doing minor damage compared to the true AV weapons. A cannon or swarm of missiles should be very capable on destroying vehicles, but a grenade is well, a grenade.
- AV grenades can be spamed quiet quickly in a nanohive. Perhaps there should be a slower replenishment rate.
Infainty
QQ
Sorry, but... i dont see any good points made by infantry players... not trying to be sarcastic. Im seeing no justifications to how its balanced, just ppl saying tankers are simply wrong You know I forgot to ask but what role do you main? and what is your own opinion on whether AV nades need the power to be a deterrent or not?
Well, i have been many classes so far in my stay in dust and currently i have a proto scout shotty, an adv heavy and 16 mill SP into shield tanks. Ive used swarms and forges extensively as well and most everything in dust except for logi. With how powerful swarms and forge guns are i, personally would say that AV nades should not compare in damage and should only be supplemental damage to the true AV weapons commiting to destroy a tank. Individuals with ARs should not significantly damage tanks without demolition charges, its just unbalanced with all the great AV weapons out there.
- By significantly damage tanks, i mean 3 proto AV nades should not be droping a shield tanks shield to half when the shield tank has 40% passive resist base (plus shield natural resist brings it to 60% damage reduction). This is comming from one person with an assualt rifle, mind you. In my oppinion, that is too strong for a grenade. Keep in mind armor tanks are 20% weaker to explosions
By supplemental damage, i mean proto AV nades should not be doing an insaine amount of damage to tanks but should be doing enough make the tank move or finnish off a tank wounded tank. In terms of numbers, imo, proto AV nades should do 1000 damage to still make armor tanks care, want to get out of the way but still survive without being mortally wounded by a single person, still being forced to move and would require the switch to flux grenades to deal with shield tanks, as it should be. Being confident your AV nades will badly shake a shield tank is silly, shields should not be afraid of them. But flux on the other hand is a different story, and infaintry should HAVE to switch to them to deal the sort of damage AV nades do now |
LEFT IN DUST
Proto-G3NIUS3S
0
|
Posted - 2013.08.06 05:15:00 -
[83] - Quote
NNOOOO that's like saying uwish ammo only comes from supply depot]
|
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1022
|
Posted - 2013.08.06 05:17:00 -
[84] - Quote
I wish to see more skill short dumb fire AV weapons.
no AV nades, which are replaced by C4 like breaching charges. |
Exmaple Core
Ancient Exiles Negative-Feedback
734
|
Posted - 2013.08.06 05:29:00 -
[85] - Quote
LEFT IN DUST wrote:NNOOOO that's like saying uwish ammo only comes from supply depot]
really? i dont see how. Do explain, plz |
ZDub 303
TeamPlayers EoN.
1480
|
Posted - 2013.08.06 05:57:00 -
[86] - Quote
What would be really neat is if AV nades did less damage (like 30% of the damage they do now) but cause some other type of anti vehicle effect.
Something like:
- Reducing the effect of modules?
- Reducing the acceleration and top speed?
- Reduce turret rotation speed?
- Increase heat buildup on turrets?
- Reduce base resistance to damage?
Something that would partially disable a tank so that AV weapons are more effective. This promotes teamwork > spam and SP.
AV nades and AV weapons should compliment, instead of compete or replace, each other.
a magnetic remote explosive variant would be sweet though, and would make a much better infantry AV weapon. |
Ninjanomyx
One Who Bears Fangs At GOD
134
|
Posted - 2013.08.06 06:36:00 -
[87] - Quote
ZDub 303 wrote:What would be really neat is if AV nades did less damage (like 30% of the damage they do now) but cause some other type of anti vehicle effect. Something like:
- Reducing the effect of modules?
- Reducing the acceleration and top speed?
- Reduce turret rotation speed?
- Increase heat buildup on turrets?
- Reduce base resistance to damage?
Something that would partially disable a tank so that AV weapons are more effective. This promotes teamwork > spam and SP. AV nades and AV weapons should compliment, instead of compete or replace, each other. a magnetic remote explosive variant would be sweet though, and would make a much better infantry AV weapon.
Only -30%.....& adding Status Effects???? No.....just....no. Try -35% what we have now for Basic Homing AV Nades, what we have now for No-Homing Packed, & maybe -90% w/ Status Effect. This is only Logical..... |
Heathen Bastard
Kang Lo Directorate Gallente Federation
454
|
Posted - 2013.08.06 06:57:00 -
[88] - Quote
Drop the damage on them significantly. A grenade is doing more damage than a tank mounted railgun. the type of turret made for wiping out enemy vehicles. how is something that is smaller than the slug I fire, doing more damage than literally any other anti-vehicle weapon?
6 smart missiles, with multistage warheads designed to pierce into armor and explode.Weaker than a hand tossed grenade.
A railgun, that is inexplicably more powerful than something mounted on a tank. Weaker than a hand tossed grenade.
A plasma canno-okay, I'll give that simply pegging the tank with a regular old rock would be better than this.
A railgun, mounted to a tank, firing a slug at 80GJ(notably, one MEGAJOULE (1/1000 of 1/80th of the energy) has been described as "roughly equivalent to a 1 ton car moving at 100 miles per hour") Weaker than a hand tossed grenade.
they should be a deterrent, at best. not the absolute best weapon for anti-vehicular operations and area denial(they sit on the ground for a bit if you miss/just toss them out waiting for a tank) |
lowratehitman
Subdreddit Test Alliance Please Ignore
804
|
Posted - 2013.08.06 07:05:00 -
[89] - Quote
All I can say Maple in all honesty... I threw 4 proto av grenades into your tank during that PC match and it did NOTHING as far as damage.... so I am not understanding what is wanted to be done with the AV nades.
I believe I still have that match recorded on my hard drive, I could be wrong.. I got my ass tore up, but the evidence of the av nade dmg is very visible when I say ...little damage was done. |
Ninjanomyx
One Who Bears Fangs At GOD
134
|
Posted - 2013.08.06 07:11:00 -
[90] - Quote
lowratehitman wrote:All I can say Maple in all honesty... I threw 4 proto av grenades into your tank during that PC match and it did NOTHING as far as damage.... so I am not understanding what is wanted to be done with the AV nades.
I believe I still have that match recorded on my hard drive, I could be wrong.. I got my ass tore up, but the evidence of the av nade dmg is very visible when I say ...little damage was done.
LOL.....you hit a Shield Tank w/ Proto AV Nades & did "Nothing"??? Sir.....what is your idea of "Nothing" exactly??? I'm honestly curious.....b/c even my Hacked Exos do "Something".... |
|
lowratehitman
Subdreddit Test Alliance Please Ignore
804
|
Posted - 2013.08.06 07:16:00 -
[91] - Quote
Ninjanomyx wrote:lowratehitman wrote:All I can say Maple in all honesty... I threw 4 proto av grenades into your tank during that PC match and it did NOTHING as far as damage.... so I am not understanding what is wanted to be done with the AV nades.
I believe I still have that match recorded on my hard drive, I could be wrong.. I got my ass tore up, but the evidence of the av nade dmg is very visible when I say ...little damage was done. LOL.....you hit a Shield Tank w/ Proto AV Nades & did "Nothing"??? Sir.....what is your idea of "Nothing" exactly??? I'm honestly curious.....b/c even my Hacked Exos do "Something"....
if MAPLE WANTS TO BE HONEST ABOUT THE SITUATION...ASK HIM. He knows exactly when I did it and how I did it, I was right in front of him.
His tank is a monster.... you hit his tank with proto nades and see if your CLAIMS hold to be true.
normal tanks... 4 proto av nades good bye.....
Maples would prob take 8 or 9 |
The Robot Devil
Chatelain Rapid Response Gallente Federation
813
|
Posted - 2013.08.06 07:19:00 -
[92] - Quote
Exmaple Core wrote:As we should all know by now, AV and vehicals are going to be changed in 1.5 and most likely 1.6 and will be changed completly. as evident in this post: CCP Wolfman wrote:We'll be taking a look at the plasma cannon along with all AV weapons as part of the vehicle work we are doing in 1.5. So, im going to go through the whole list of AV weapons in different threads and try to collect a non biased collection of feedback the Devs can use to change vehicals and AV. So remember, what we post here is what they may listen to. Lets start with AV nades. What are your guys thoughts? Personally, i find these weapons too versitle and easy to use because you get 3 of them, they hone in your targets, do a massive amount of damage (av naders can bring high passive resist shield tanks down to half shields in 3 throws) and do not require line of sight to destroy vehicals (can throw over cover plus hone in, no acuracy required). They are also effective land mines, and one person can solo a tank with a nano hive. Also, they do not penalize the user in fitting or combat efficiency too much cuz their jus grenades, and you can get proto AV nades by jus specing grenader, there should prolly be a skill for AV nades, locus and flux grenades, seperatly thats my input, feel free to correct or add on your thoughts but whatever you say, SAY WHY!! We want to give good reasoning behind our oppinions
Don't take this the wrong way. It is good to see you posting some good threads, I was worried we were going to lose you because of missing suits and vehicles. I enjoy these types of posts much more than troll, QQ and sarcastic threads. I am not saying you did those but I am saying these types are better. Good posts, good topic and a good tone. Much appreciation. |
Ninjanomyx
One Who Bears Fangs At GOD
134
|
Posted - 2013.08.06 07:56:00 -
[93] - Quote
lowratehitman wrote:Ninjanomyx wrote:lowratehitman wrote:All I can say Maple in all honesty... I threw 4 proto av grenades into your tank during that PC match and it did NOTHING as far as damage.... so I am not understanding what is wanted to be done with the AV nades.
I believe I still have that match recorded on my hard drive, I could be wrong.. I got my ass tore up, but the evidence of the av nade dmg is very visible when I say ...little damage was done. LOL.....you hit a Shield Tank w/ Proto AV Nades & did "Nothing"??? Sir.....what is your idea of "Nothing" exactly??? I'm honestly curious.....b/c even my Hacked Exos do "Something".... if MAPLE WANTS TO BE HONEST ABOUT THE SITUATION...ASK HIM. He knows exactly when I did it and how I did it, I was right in front of him. His tank is a monster.... you hit his tank with proto nades and see if your CLAIMS hold to be true. normal tanks... 4 proto av nades good bye..... Maples would prob take 8 or 9
It takes 4-5 Rail Shots to KO his Shield Tank Build. I would not need to ask him b/c I was once a Shield Tanker & am fully aware of the Specs from his PoV. On the other hand.....you provided significantly Biased/Vague "Data", while at the same time providing no Data at all..... Let me rephrase the Query..... When you tossed 3 Proto AV Grenades what was the resulting Shield HP Bar??? If you say "Full" then you are either Lying, an Idiot, or Blind. I say this b/c I assure you that simply based off of the Active & Passive Repping (Boosting) Capabilities vs the DPS In....the Shield HP Bar would be far from "Full". And you are claiming 4 Proto AV Grenades???
May I also note that you were in a PC Match AKA LAG Variable Hell??? I have had such happenings in a PUB Match where I would Direct Rail a Target (Normally Installations & other Tanks) for No Damage, with & without Hit Markers, & my Framerate was Stable..... Maybe this is what you experienced??? I assure you it has nothing to do with a Tank being a "Monster" b/c as we are now we may as well be Whack-A-Moles playing Peek-A-Boo |
lowratehitman
Subdreddit Test Alliance Please Ignore
807
|
Posted - 2013.08.06 07:58:00 -
[94] - Quote
Ninjanomyx wrote:lowratehitman wrote:Ninjanomyx wrote:lowratehitman wrote:All I can say Maple in all honesty... I threw 4 proto av grenades into your tank during that PC match and it did NOTHING as far as damage.... so I am not understanding what is wanted to be done with the AV nades.
I believe I still have that match recorded on my hard drive, I could be wrong.. I got my ass tore up, but the evidence of the av nade dmg is very visible when I say ...little damage was done. LOL.....you hit a Shield Tank w/ Proto AV Nades & did "Nothing"??? Sir.....what is your idea of "Nothing" exactly??? I'm honestly curious.....b/c even my Hacked Exos do "Something".... if MAPLE WANTS TO BE HONEST ABOUT THE SITUATION...ASK HIM. He knows exactly when I did it and how I did it, I was right in front of him. His tank is a monster.... you hit his tank with proto nades and see if your CLAIMS hold to be true. normal tanks... 4 proto av nades good bye..... Maples would prob take 8 or 9 It takes 4-5 Rail Shots to KO his Shield Tank Build. I would not need to ask him b/c I was once a Shield Tanker & am fully aware of the Specs from his PoV. On the other hand.....you provided significantly Biased/Vague "Data", while at the same time providing no Data at all..... Let me rephrase the Query..... When you tossed 3 Proto AV Grenades what was the resulting Shield HP Bar??? If you say "Full" then you are either Lying, an Idiot, or Blind. I say this b/c I assure you that simply based off of the Active & Passive Repping (Boosting) Capabilities vs the DPS In....the Shield HP Bar would be far from "Full". And you are claiming 4 Proto AV Grenades??? May I also note that you were in a PC Match AKA LAG Variable Hell??? I have had such happenings in a PUB Match where I would Direct Rail a Target (Normally Installations & other Tanks) for No Damage, with & without Hit Markers, & my Framerate was Stable..... Maybe this is what you experienced??? I assure you it has nothing to do with a Tank being a "Monster" b/c as we are now we may as well be Whack-A-Moles playing Peek-A-Boo
Im calling BS on this ^^^^^^ over exaggerated with a dash of emo sprinkled on top. |
lowratehitman
Subdreddit Test Alliance Please Ignore
807
|
Posted - 2013.08.06 08:04:00 -
[95] - Quote
Or may I add "pub" stomping in tanks.. cause lord knows there is only one place for "proto" gear and that is the place that does not count "PC".... people have so many double standards at times.... |
Ninjanomyx
One Who Bears Fangs At GOD
134
|
Posted - 2013.08.06 08:47:00 -
[96] - Quote
lowratehitman wrote:Ninjanomyx wrote:lowratehitman wrote:Ninjanomyx wrote:lowratehitman wrote:All I can say Maple in all honesty... I threw 4 proto av grenades into your tank during that PC match and it did NOTHING as far as damage.... so I am not understanding what is wanted to be done with the AV nades.
I believe I still have that match recorded on my hard drive, I could be wrong.. I got my ass tore up, but the evidence of the av nade dmg is very visible when I say ...little damage was done. LOL.....you hit a Shield Tank w/ Proto AV Nades & did "Nothing"??? Sir.....what is your idea of "Nothing" exactly??? I'm honestly curious.....b/c even my Hacked Exos do "Something".... if MAPLE WANTS TO BE HONEST ABOUT THE SITUATION...ASK HIM. He knows exactly when I did it and how I did it, I was right in front of him. His tank is a monster.... you hit his tank with proto nades and see if your CLAIMS hold to be true. normal tanks... 4 proto av nades good bye..... Maples would prob take 8 or 9 It takes 4-5 Rail Shots to KO his Shield Tank Build. I would not need to ask him b/c I was once a Shield Tanker & am fully aware of the Specs from his PoV. On the other hand.....you provided significantly Biased/Vague "Data", while at the same time providing no Data at all..... Let me rephrase the Query..... When you tossed 3 Proto AV Grenades what was the resulting Shield HP Bar??? If you say "Full" then you are either Lying, an Idiot, or Blind. I say this b/c I assure you that simply based off of the Active & Passive Repping (Boosting) Capabilities vs the DPS In....the Shield HP Bar would be far from "Full". And you are claiming 4 Proto AV Grenades??? May I also note that you were in a PC Match AKA LAG Variable Hell??? I have had such happenings in a PUB Match where I would Direct Rail a Target (Normally Installations & other Tanks) for No Damage, with & without Hit Markers, & my Framerate was Stable..... Maybe this is what you experienced??? I assure you it has nothing to do with a Tank being a "Monster" b/c as we are now we may as well be Whack-A-Moles playing Peek-A-Boo Im calling BS on this ^^^^^^ over exaggerated with a dash of emo sprinkled on top. I have no reason to lie... is that going to get me bonus points? OOOHHHHH Im talking about av nades and you are talking world of tanks with rail shots..... You act as if PC is not a VIABLE source....than I want to see no more BS threads about the leaders and kings of PC
ALL of your purported "Credibility" & "Relevance" went out the window with that last Post..... You also fail @ Reading/Comprehension as I clearly state the Reasoning & Probable Variables that lead to your Misconception/Misunderstanding of the Situation/Scenario you presented. And the "Emo" Retort was LOLclassy. It seems to me you are Deflecting & may very well require some form of Psychological Assistance. You are also fixated on the word "Lie".....Guilty Concience much???
Then you go on to claim what I stated to be "Over Exaggerated" when you claim your AV Nade Spam did "NOTHING"??? Last I checked "NOTHING" entails Zero/Null.....but what do I know??? Then again.....were you ever "Relevant"??? |
Powerh8er
DIOS EX. Top Men.
13
|
Posted - 2013.08.06 08:54:00 -
[97] - Quote
I was throwing AV nades at a low hovering dropship, do they not affect dropships? |
Ninjanomyx
One Who Bears Fangs At GOD
134
|
Posted - 2013.08.06 08:56:00 -
[98] - Quote
lowratehitman wrote:Or may I add "pub" stomping in tanks.. cause lord knows there is only one place for "proto" gear and that is the place that does not count "PC".... people have so many double standards at times....
There are no Proto Tanks....so...."Lie" seems to be your "Go-To", duly noted I've been a Relevant factor in PC during the time I participated.....why aren't you??? |
The Robot Devil
Chatelain Rapid Response Gallente Federation
814
|
Posted - 2013.08.06 09:12:00 -
[99] - Quote
I'll try again because the forum ate my post.
Slow down the resupply rate, reduce the throw distance, reduce both damages (direct and splash), reduce homing and drop the carry amount by 1. Then add skills and modules that enhance grenade performance and change the functions. I don't pilot vehicles so my views are from an infantry standpoint.
Adding skills and module that affect how grenages work will force mercs to choose what modules to sacrifice and what skills to train. This would create a more defined role for av and keep everyone from having killer av nades. Skills could increase damage, fitting requirements, throw distance and homing ability. Modules could add splash radius and damage, add one to the carry amount and increase reload speeds from supply areas. We should not be able to spam any weapon from a resupply area. |
Void Echo
Internal Error. Negative-Feedback
915
|
Posted - 2013.08.06 09:13:00 -
[100] - Quote
Delta 749 wrote:Void Echo wrote:Delta 749 wrote:Seriously leave the AV nades the **** alone They absolutely need the the damage otherwise there would be very little to deter vehicle players and Ill use the murder taxi problem as an example, before people specced into better AV options you would see the trucks just going back and forth feeling completely safe but now that there is more danger to them out in the field they try to hit and run or get blown up
Same thing with tanks, how often in the past have you seen one park next to a CRU to rack up kills With the grenades high spike damage it at the very least scares him off since now he knows there is danger
Now as for homing its really not as good as you think it is, more often than not for the homing to be effective, especially with a packed grenade since those have a much shorter homing range, your throw would already have to be dead on On top of that theres a delay between throwing, homing activation, and the explosion so youll end up having grenades bounce off a vehicles hull before the homing actually kicks in and the thing explodes
Now I know the likely counter argument is "They arent a primary blah blah blah" and thats right they arent, even with the high spike damage you have limited ammo, limited range, and the scenario of 'People just throw down hives and spam them" only works if the vehicle driver is a complete dunce and is sitting stone still
So yeah, summary time Viable deterrent option that is perfect as is since it carries enough limitations to counter the spike damage and the only ones that it will constantly be deadly to are bad drivers its called the swarm launchers and forges, us tankers sacrifice our ability to fight outside of the vehicle in order to pilot a tank, you should sacrifice your ability to fight infantry if you want to kill us.. fair is fair, the av grenade allows you to be effective in both equally which is a major problem, "if you specialize in everything, youl be good at nothing", "to gain something, something else must be sacrifice".. av grenades are the most OP av weapon in the game, your just a scrub if you think otherwise & yes im speaking the truth, all you ******* do with those tin cans is hide behind cover and throw them straight up and they take out over half of our shields and armor within 5 seconds.... only the swarms and forges should do that, not a ******* tiny ass grenade.. Oh no really half of your HP in 5 whole seconds? Now tell me again how many fractions of a second it takes for a tank to kill infantry And last I checked you dont spawn in already sitting inside your tin can and you sacrifice absolutely nothing while driving a tank "Waaah we cant fight outside our tanks" You have free dropsuits dont you and havent I seen you telling new people to just squad up and run with a group to be effective if you only have low level gear? ******* hypocrite, cry some more
**** you infantry *****, I wasn't crying that we sacrifice ****, im stating facts something that your unfamiliar with.. the thing is you expect to kill vehicles off and kill infantry off, you have no skill if you do that... av grenades are the worst av weapon in the game and your getting defensive because you don't want to need skill to kill us, you lazy little ***** |
|
Delta 749
Kestrel Reconnaissance
1644
|
Posted - 2013.08.06 09:20:00 -
[101] - Quote
Void Echo wrote:Delta 749 wrote:Void Echo wrote:Delta 749 wrote:Seriously leave the AV nades the **** alone They absolutely need the the damage otherwise there would be very little to deter vehicle players and Ill use the murder taxi problem as an example, before people specced into better AV options you would see the trucks just going back and forth feeling completely safe but now that there is more danger to them out in the field they try to hit and run or get blown up
Same thing with tanks, how often in the past have you seen one park next to a CRU to rack up kills With the grenades high spike damage it at the very least scares him off since now he knows there is danger
Now as for homing its really not as good as you think it is, more often than not for the homing to be effective, especially with a packed grenade since those have a much shorter homing range, your throw would already have to be dead on On top of that theres a delay between throwing, homing activation, and the explosion so youll end up having grenades bounce off a vehicles hull before the homing actually kicks in and the thing explodes
Now I know the likely counter argument is "They arent a primary blah blah blah" and thats right they arent, even with the high spike damage you have limited ammo, limited range, and the scenario of 'People just throw down hives and spam them" only works if the vehicle driver is a complete dunce and is sitting stone still
So yeah, summary time Viable deterrent option that is perfect as is since it carries enough limitations to counter the spike damage and the only ones that it will constantly be deadly to are bad drivers its called the swarm launchers and forges, us tankers sacrifice our ability to fight outside of the vehicle in order to pilot a tank, you should sacrifice your ability to fight infantry if you want to kill us.. fair is fair, the av grenade allows you to be effective in both equally which is a major problem, "if you specialize in everything, youl be good at nothing", "to gain something, something else must be sacrifice".. av grenades are the most OP av weapon in the game, your just a scrub if you think otherwise & yes im speaking the truth, all you ******* do with those tin cans is hide behind cover and throw them straight up and they take out over half of our shields and armor within 5 seconds.... only the swarms and forges should do that, not a ******* tiny ass grenade.. Oh no really half of your HP in 5 whole seconds? Now tell me again how many fractions of a second it takes for a tank to kill infantry And last I checked you dont spawn in already sitting inside your tin can and you sacrifice absolutely nothing while driving a tank "Waaah we cant fight outside our tanks" You have free dropsuits dont you and havent I seen you telling new people to just squad up and run with a group to be effective if you only have low level gear? ******* hypocrite, cry some more **** you infantry *****, I wasn't crying that we sacrifice ****, im stating facts something that your unfamiliar with.. the thing is you expect to kill vehicles off and kill infantry off, you have no skill if you do that... av grenades are the worst av weapon in the game and your getting defensive because you don't want to need skill to kill us, you lazy little *****
You know thats exactly it, Im upset because it takes no skill to kill you Avoiding the fire of something that can kill me in a fraction of a second, no skill Sneaking up on that enemy to use a weapon with a limited range, no skill Defeating that enemy using a weapon with very limited ammo and that is weak against the enemies first layer of defense while being well within that enemies kill zone, no skill Mocking a mental deficient (you) when he gets upset his shiny little toy gets broken, absolutely zero skill
And all that upsets me |
Void Echo
Internal Error. Negative-Feedback
915
|
Posted - 2013.08.06 09:26:00 -
[102] - Quote
Delta 749 wrote:Void Echo wrote:Delta 749 wrote:Void Echo wrote:Delta 749 wrote:Seriously leave the AV nades the **** alone They absolutely need the the damage otherwise there would be very little to deter vehicle players and Ill use the murder taxi problem as an example, before people specced into better AV options you would see the trucks just going back and forth feeling completely safe but now that there is more danger to them out in the field they try to hit and run or get blown up
Same thing with tanks, how often in the past have you seen one park next to a CRU to rack up kills With the grenades high spike damage it at the very least scares him off since now he knows there is danger
Now as for homing its really not as good as you think it is, more often than not for the homing to be effective, especially with a packed grenade since those have a much shorter homing range, your throw would already have to be dead on On top of that theres a delay between throwing, homing activation, and the explosion so youll end up having grenades bounce off a vehicles hull before the homing actually kicks in and the thing explodes
Now I know the likely counter argument is "They arent a primary blah blah blah" and thats right they arent, even with the high spike damage you have limited ammo, limited range, and the scenario of 'People just throw down hives and spam them" only works if the vehicle driver is a complete dunce and is sitting stone still
So yeah, summary time Viable deterrent option that is perfect as is since it carries enough limitations to counter the spike damage and the only ones that it will constantly be deadly to are bad drivers its called the swarm launchers and forges, us tankers sacrifice our ability to fight outside of the vehicle in order to pilot a tank, you should sacrifice your ability to fight infantry if you want to kill us.. fair is fair, the av grenade allows you to be effective in both equally which is a major problem, "if you specialize in everything, youl be good at nothing", "to gain something, something else must be sacrifice".. av grenades are the most OP av weapon in the game, your just a scrub if you think otherwise & yes im speaking the truth, all you ******* do with those tin cans is hide behind cover and throw them straight up and they take out over half of our shields and armor within 5 seconds.... only the swarms and forges should do that, not a ******* tiny ass grenade.. Oh no really half of your HP in 5 whole seconds? Now tell me again how many fractions of a second it takes for a tank to kill infantry And last I checked you dont spawn in already sitting inside your tin can and you sacrifice absolutely nothing while driving a tank "Waaah we cant fight outside our tanks" You have free dropsuits dont you and havent I seen you telling new people to just squad up and run with a group to be effective if you only have low level gear? ******* hypocrite, cry some more **** you infantry *****, I wasn't crying that we sacrifice ****, im stating facts something that your unfamiliar with.. the thing is you expect to kill vehicles off and kill infantry off, you have no skill if you do that... av grenades are the worst av weapon in the game and your getting defensive because you don't want to need skill to kill us, you lazy little ***** You know thats exactly it, Im upset because it takes no skill to kill you Avoiding the fire of something that can kill me in a fraction of a second, no skill Sneaking up on that enemy to use a weapon with a limited range, no skill Defeating that enemy using a weapon with very limited ammo and that is weak against the enemies first layer of defense while being well within that enemies kill zone, no skill Mocking a mental deficient (you) when he gets upset his shiny little toy gets broken, absolutely zero skill And all that upsets me
you think tanking takes no skill? HAHAHAHA
we have to worry about 10+ things that can kill us every match if we are not careful on top of wondering if an enemy tank is going to be called down.... along with trying to be profitable which only works if you have a **** fit or you get all the kills in the game.' guess what, its a ******* tank that weighs probably several tons, its NOT a damn dropsuit, tanks aren't tanks in this game because of people like you, the LAVs are the real tanks in this game, I see more of them every game I play and they don't get destroyed as often as tanks do..
you want to give me some facts that prove I want god mode? quote anything iv ever said in the forums in the past 2 months that specifically says I want my tank to be unkillable by av.. go ahead, try it, you wnt find anything to support yourself, I have been presenting facts as best as I can all youv been doing is trolling and brining up emotion based arguments.. |
lowratehitman
Subdreddit Test Alliance Please Ignore
808
|
Posted - 2013.08.06 12:46:00 -
[103] - Quote
Ninjanomyx wrote:lowratehitman wrote:Or may I add "pub" stomping in tanks.. cause lord knows there is only one place for "proto" gear and that is the place that does not count "PC".... people have so many double standards at times.... There are no Proto Tanks....so...."Lie" seems to be your "Go-To", duly noted I've been a Relevant factor in PC during the time I participated.....why aren't you???
If investing 16 million into a tank is not being on a proto level... being blind and dumb may be your excuse. |
lowratehitman
Subdreddit Test Alliance Please Ignore
808
|
Posted - 2013.08.06 12:52:00 -
[104] - Quote
It takes lots of skill sneaking up on a one hit kill tank with av nades and destroying it...where is your infantry at thats supposed to protect you from av? I remember tank SQUADS that workerd to prevent av attacks...now the majority of players "rambo" it with their tanks and deserve to be destroyed. |
Sgt Buttscratch
G I A N T EoN.
586
|
Posted - 2013.08.06 12:52:00 -
[105] - Quote
They need to be a weapon versus cars, but only a deterrant versus tanks. |
lowratehitman
Subdreddit Test Alliance Please Ignore
808
|
Posted - 2013.08.06 12:55:00 -
[106] - Quote
Sgt Buttscratch wrote:They need to be a weapon versus cars, but only a deterrant versus tanks.
No....tank drivers need to learn their role better and not rambo the field..simple |
Richard Hansaw
Sardaukar Merc Guild General Tso's Alliance
6
|
Posted - 2013.08.06 12:57:00 -
[107] - Quote
Sgt Buttscratch wrote:They need to be a weapon versus cars, but only a deterrant versus tanks. The normal, STD ones kinda are. 2-3 hits kill any car, except LLVs, of course. It is only when you upgrade from that (Packed, ADV+ AV Grenades) that they become too dangerous. |
XeroTheBigBoss
TeamPlayers EoN.
815
|
Posted - 2013.08.06 12:59:00 -
[108] - Quote
I think the AV grenades and all grenades are fine as is. The flux ones are more annoying than they have to be but it's Dust514. The grenades take a lot of SP to skill into. You have to get lvl 3 Explosives you have to get lvl5 grenadier, it cost a pretty good amount of SP to skill into. IF they wanna weaken the AV of grenades than they need to BUFF tremendously BUFF the vehicle mines in this game. Like 2 proto should instantly destroy anything that drives over it. As far as I've been able to tell those vehicle mines have not been worth using since Chromosome. Even than a friend of mine that used them (YoungCuz) told me they weren't really that great, he used them for the Lolz and that was occasionally. |
Sgt Buttscratch
G I A N T EoN.
586
|
Posted - 2013.08.06 13:04:00 -
[109] - Quote
lowratehitman wrote:It takes lots of skill sneaking up on a one hit kill tank with av nades and destroying it...where is your infantry at thats supposed to protect you from av? I remember tank SQUADS that workerd to prevent av attacks...now the majority of players "rambo" it with their tanks and deserve to be destroyed.
Would almost be a good statement, if it was worth a **** in the games current state. I can run with a squad of people to protect, but a wyiywuiwyuiwuwyomi swarmer takes no time to lock on, and you don't know half the time it's been shot. Forge guns are turning into a nightmare for infantry also. Tank squads mean **** when the guy has a high rise position with swarmers, sat in a hive nest, spamming swarms across map. When I go to snipe em down, the new render a distance changes have turned nanohives into a blinding light when theres enough in one area, completely blocking sight.
AV nades need skill. NO Swarmers. NO(just timing or proto) Forge guns: Not any more
So tanks now have to be careful around any structure, naders behind walls, or up above you, forge guns, doesn't matter where they are anymore, and invisible swarmers. So either the infantry on this game sucks, or you completely misunderstand how easy all forms of AV is atm. But cant go out in the wide open for all the same reasons plus rail tanks, instalations. |
lowratehitman
Subdreddit Test Alliance Please Ignore
808
|
Posted - 2013.08.06 13:25:00 -
[110] - Quote
Sgt Buttscratch wrote:lowratehitman wrote:It takes lots of skill sneaking up on a one hit kill tank with av nades and destroying it...where is your infantry at thats supposed to protect you from av? I remember tank SQUADS that workerd to prevent av attacks...now the majority of players "rambo" it with their tanks and deserve to be destroyed. Would almost be a good statement, if it was worth a **** in the games current state. I can run with a squad of people to protect, but a wyiywuiwyuiwuwyomi swarmer takes no time to lock on, and you don't know half the time it's been shot. Forge guns are turning into a nightmare for infantry also. Tank squads mean **** when the guy has a high rise position with swarmers, sat in a hive nest, spamming swarms across map. When I go to snipe em down, the new render a distance changes have turned nanohives into a blinding light when theres enough in one area, completely blocking sight. AV nades need skill. NO Swarmers. NO(just timing or proto) Forge guns: Not any more So tanks now have to be careful around any structure, naders behind walls, or up above you, forge guns, doesn't matter where they are anymore, and invisible swarmers. So either the infantry on this game sucks, or you completely misunderstand how easy all forms of AV is atm. But cant go out in the wide open for all the same reasons plus rail tanks, instalations. Edit, I will concede that prox mines need a boost, I just role over 6 of em, repping no problem.
I am strictly talking about av nades and my experience destroying tanks..me running solo.
Back in the day.....i would not of had the pleasure of getting so close to a tank. |
|
Ninjanomyx
One Who Bears Fangs At GOD
137
|
Posted - 2013.08.06 13:53:00 -
[111] - Quote
lowratehitman wrote:Ninjanomyx wrote:lowratehitman wrote:Or may I add "pub" stomping in tanks.. cause lord knows there is only one place for "proto" gear and that is the place that does not count "PC".... people have so many double standards at times.... There are no Proto Tanks....so...."Lie" seems to be your "Go-To", duly noted I've been a Relevant factor in PC during the time I participated.....why aren't you??? If investing 16 million into a tank is not being on a proto level... being blind and dumb may be your excuse.
Again.....the Ignoramus is Deflecting. "Blind and Dumb" seem to be quite amply describing Yourself as you miss the Fact that the only PRO our Vehicles have available to us are Turrets. Reps/Boosters, Extenders/Hardeners, all are simply Variants. One may argue the 3rd of each grants PRO Stats, but there is no Meta Indication of it being PRO. You are so Irrelevant & should feel bad about being so Aggressively Ignorant. I do suppose you were appropriately Named though..... Quite Synonymous with LowBudgetTarget, and rightfully advertising yourself as a Non-Factor. Congratulations on being both Forum Dumb & Ingame Ret**ded (Leave off the AR for Savings) |
Ninjanomyx
One Who Bears Fangs At GOD
137
|
Posted - 2013.08.06 13:57:00 -
[112] - Quote
Sgt Buttscratch wrote:They need to be a weapon versus cars, but only a deterrant versus tanks.
^^^ LOGIC: He has it |
Thor Odinson42
Molon Labe. League of Infamy
805
|
Posted - 2013.08.06 14:02:00 -
[113] - Quote
I'm 100% convinced that tankers from previous builds are incapable of adjusting to what the game has given them.
I don't hear 1/10th of the complaints from tankers that know nothing of the God Mode tanks of old.
I see tanks all the time that harass and avoid proto AV. They do their job. They get people out of infantry fits and into AV fits. I see guys with names I've never heard of doing this.
I see guys with tanker names that are well known trying to insert themselves into the middle of CQC engagements and getting blown up.
I don't think tanks are in a good place, I think they need some work, but all the drama from tanker vets is getting old. The noobs seem to be doing well. |
postmanclark2
Talon Strike Force LTD Covert Intervention
7
|
Posted - 2013.08.06 14:07:00 -
[114] - Quote
My quick response to this discussion, is that I would agree to an AV nade damage nerf - ONLY if a) AV nades do better against LLAVs and b) if other tactics become actually viable.
Things such as putting remote explosives on tanks and LAVs (as shown in a advert for Dust a long time ago, proximity mines that actually work successfully. Make AV weaker, but more varied and successful (i.e. working more often then not).
|
Korvin Lomont
United Pwnage Service RISE of LEGION
83
|
Posted - 2013.08.06 14:08:00 -
[115] - Quote
AV nades should be a counter to LAVS and therefore the homing ability makes sense (otherwiese you wouldn't hit LAVs) but what works fine for the fast LAVs makes them somewhat OP aganist tanks. I think they should get a damage Boost against LAVs and a penalty gainst HAVS for example 130% damage against LAVs and 70% Damage against HAVs and noch you could lower the damage a bit (maybe 10 or 15%). BTW numbers are rather random just to make the point clear
That way they would be quite usefull againt LAVs but nearly useless against Tanks unless the Tank gets surrounded by Infantry on Nanohives throwing AV nades but honestly if thats happened it's the fault of the Tankdriver not the AV nade... |
Rei Shepard
Spectre II
431
|
Posted - 2013.08.06 14:21:00 -
[116] - Quote
Exmaple Core wrote:As we should all know by now, AV and vehicals are going to be changed in 1.5 and most likely 1.6 and will be changed completly. as evident in this post: CCP Wolfman wrote:We'll be taking a look at the plasma cannon along with all AV weapons as part of the vehicle work we are doing in 1.5. So, im going to go through the whole list of AV weapons in different threads and try to collect a non biased collection of feedback the Devs can use to change vehicals and AV. So remember, what we post here is what they may listen to. Lets start with AV nades. What are your guys thoughts? Personally, i find these weapons too versitle and easy to use because you get 3 of them, they hone in your targets, do a massive amount of damage (av naders can bring high passive resist shield tanks down to half shields in 3 throws) and do not require line of sight to destroy vehicals (can throw over cover plus hone in, no acuracy required). They are also effective land mines, and one person can solo a tank with a nano hive. Also, they do not penalize the user in fitting or combat efficiency too much cuz their jus grenades, and you can get proto AV nades by jus specing grenader, there should prolly be a skill for AV nades, locus and flux grenades, seperatly thats my input, feel free to correct or add on your thoughts but whatever you say, SAY WHY!! We want to give good reasoning behind our oppinions
So when are vehicles getting Limited ammo, like 6-8 in the main gun, with 5 reloads in the trunk ? and 75-100 rounds in the secondary guns each with 2 reloads ?
As it is now, tanks are just running on Duracell i take it, even the missile ones convert Missiles out of thin Air...
So you want us to carry less Nades, while you guys keep Unlimited Ammo cheat codes in those vehicles ....makes sense ....you guys could get like extra vehicle skills to up the ammo amount, right ? |
Ninjanomyx
One Who Bears Fangs At GOD
137
|
Posted - 2013.08.06 14:34:00 -
[117] - Quote
Korvin Lomont wrote:AV nades should be a counter to LAVS and therefore the homing ability makes sense (otherwiese you wouldn't hit LAVs) but what works fine for the fast LAVs makes them somewhat OP aganist tanks. I think they should get a damage Boost against LAVs and a penalty gainst HAVS for example 130% damage against LAVs and 70% Damage against HAVs and then you could lower the damage a bit (maybe 10 or 15%). BTW numbers are rather random just to make the point clear
That way they would be quite usefull againt LAVs but nearly useless against Tanks unless the Tank gets surrounded by Infantry on Nanohives throwing AV nades but honestly if thats happened it's the fault of the Tankdriver not the AV nade...
LAVs are a problem for EVERYONE. AV Nades tend to hang-up & Homing activates & hits 2 Seconds behind the LAV. Also, LAV incoming on Rail Tank w/ AVers = FREE WP for AVers (Also Blaster, but @ least they have a "Chance"). AV gets Height & Wins DUST. When not popping Tanks that Front Bumper nets some hefty jugs of Infantry Tears. AV Nades & Swarms are OP b/c of LLAVs & Height coupled with EZ-Mode Homing. I agree w/ this Post & LLAVS are the real Tanks |
Logi Stician
The Vanguardians
96
|
Posted - 2013.08.06 14:37:00 -
[118] - Quote
Plain and simple. AV should be removed from the game or have a 1m throw range and do 8hp damage in a 1m radius.
Can you imagine an AV Mass Driver? I just got goosebumps! |
lowratehitman
Subdreddit Test Alliance Please Ignore
813
|
Posted - 2013.08.06 14:43:00 -
[119] - Quote
Ninjanomyx wrote:lowratehitman wrote:Ninjanomyx wrote:lowratehitman wrote:Or may I add "pub" stomping in tanks.. cause lord knows there is only one place for "proto" gear and that is the place that does not count "PC".... people have so many double standards at times.... There are no Proto Tanks....so...."Lie" seems to be your "Go-To", duly noted I've been a Relevant factor in PC during the time I participated.....why aren't you??? If investing 16 million into a tank is not being on a proto level... being blind and dumb may be your excuse. Again.....the Ignoramus is Deflecting. "Blind and Dumb" seem to be quite amply describing Yourself as you miss the Fact that the only PRO our Vehicles have available to us are Turrets. Reps/Boosters, Extenders/Hardeners, all are simply Variants. One may argue the 3rd of each grants PRO Stats, but there is no Meta Indication of it being PRO. You are so Irrelevant & should feel bad about being so Aggressively Ignorant. I do suppose you were appropriately Named though..... Quite Synonymous with LowBudgetTarget, and rightfully advertising yourself as a Non-Factor. Congratulations on being both Forum Dumb & Ingame Ret**ded (Leave off the AR for Savings)
You clearly have no idea that investing 16 million into one thing does indeed put you on a proto level even though they do not give it that title.....i will blow your tank up and tea bag it until the smoke clears....ill see you on the battlefield ... |
Void Echo
Internal Error. Negative-Feedback
916
|
Posted - 2013.08.06 17:10:00 -
[120] - Quote
Rei Shepard wrote:Exmaple Core wrote:As we should all know by now, AV and vehicals are going to be changed in 1.5 and most likely 1.6 and will be changed completly. as evident in this post: CCP Wolfman wrote:We'll be taking a look at the plasma cannon along with all AV weapons as part of the vehicle work we are doing in 1.5. So, im going to go through the whole list of AV weapons in different threads and try to collect a non biased collection of feedback the Devs can use to change vehicals and AV. So remember, what we post here is what they may listen to. Lets start with AV nades. What are your guys thoughts? Personally, i find these weapons too versitle and easy to use because you get 3 of them, they hone in your targets, do a massive amount of damage (av naders can bring high passive resist shield tanks down to half shields in 3 throws) and do not require line of sight to destroy vehicals (can throw over cover plus hone in, no acuracy required). They are also effective land mines, and one person can solo a tank with a nano hive. Also, they do not penalize the user in fitting or combat efficiency too much cuz their jus grenades, and you can get proto AV nades by jus specing grenader, there should prolly be a skill for AV nades, locus and flux grenades, seperatly thats my input, feel free to correct or add on your thoughts but whatever you say, SAY WHY!! We want to give good reasoning behind our oppinions So when are vehicles getting Limited ammo, like 6-8 in the main gun, with 5 reloads in the trunk ? and 75-100 rounds in the secondary guns each with 2 reloads ? As it is now, tanks are just running on Duracell i take it, even the missile ones convert Missiles out of thin Air... So you want us to carry less Nades, while you guys keep Unlimited Ammo cheat codes in those vehicles ....makes sense ....you guys could get like extra vehicle skills to up the ammo amount, right ?
How is it cheating if the class is available to skill into? Thats counter intuative. |
|
Ninjanomyx
One Who Bears Fangs At GOD
137
|
Posted - 2013.08.06 21:37:00 -
[121] - Quote
Thor Odinson42 wrote:I'm 100% convinced that tankers from previous builds are incapable of adjusting to what the game has given them.
I don't hear 1/10th of the complaints from tankers that know nothing of the God Mode tanks of old.
I see tanks all the time that harass and avoid proto AV. They do their job. They get people out of infantry fits and into AV fits. I see guys with names I've never heard of doing this.
I see guys with tanker names that are well known trying to insert themselves into the middle of CQC engagements and getting blown up.
I don't think tanks are in a good place, I think they need some work, but all the drama from tanker vets is getting old. The noobs seem to be doing well.
I assure you it is not an Issue of Adjusting.....so your "100%" is a Fallacy. I'm still Rich for a Tanker that has not been "Reimbursed" for PUB Losses. No Handouts necessary, I sit @ 600 Mil..... Why is this??? B/C I'm a part of the 1% & have opted to ADAPT instead of DIE. The REAL Problem is we are constantly "Adapting" since Replication came & went. The Select Few of us who remain make our "Job" look so Good that the rest have to Suffer..... If we do not Voice our Concerns then the "Noob Tankers" will simply become Complacent until Bankrupt, like they have F**KING Stockholm Syndrome.....& accept the Future Nerf into AR 514 like Brainwashed Sheep.
To this day I still get Hate/Ragemail, & some still say "Tanks are OP"..... When a STOCK SICA/SOMA runs the Pilot into the Red after a single Loss it says alot about the state the Game is in. I "Almost" feel bad about poppin' anything but a LAV these days, and it saddens me to hear via Text & Voice that even some Corp Funded Tankers proudly sport 45 Mil.....only to look back and realize I am part of the reason they are at that point. Should I choose to Overextend myself in a Match I chalk it up to Charity or Karma.
The fact that it takes just 1 IDIOT BLUE hopping in our Investment to COMPLETELY Devalue & often HALT our Gameplay, holding us Hostage in a Match we may very well have Quit or went AFK, simply b/c these Entitled BUMS in FREE SUITS are willing to waste an ENTIRE MATCH @ the Redline waiting for you to CARRY them to FREE WP/SP/ISK, & PUNISHING you for Resisting.....is utterly RUBBISH!!!!!!!! God forbid you are a Dropship Pilot.....but I Digress.
So with all of this said, if you are not a Dropship or Tank Pilot.....you are playing EZ-Mode the Video Game, GTA 514, & CoDlefield 514. I wish, with every Fiber of my Being, that I could Possess your Dropsuits & hit the Suicide Button all day long..... |
Delta 749
Kestrel Reconnaissance
1658
|
Posted - 2013.08.06 22:01:00 -
[122] - Quote
Quote:you think tanking takes no skill? HAHAHAHA
we have to worry about 10+ things that can kill us every match if we are not careful on top of wondering if an enemy tank is going to be called down.... along with trying to be profitable which only works if you have a **** fit or you get all the kills in the game.' guess what, its a ******* tank that weighs probably several tons, its NOT a damn dropsuit, tanks aren't tanks in this game because of people like you, the LAVs are the real tanks in this game, I see more of them every game I play and they don't get destroyed as often as tanks do.. we also have to make split second decisions that always end up with us either dying or living we also have to know the maps inside and out for escape routs in case we come across proto av in out standard tanks.
all you do is whine that you cant solo us if we are good and want us to sit down and just let you hit us with whatever the **** you have and let you destroy us and have us bend over for you because your so damn spoiled from games where vehicles are ****..
you want to give me some facts that prove I want god mode? quote anything iv ever said in the forums in the past 2 months that specifically says I want my tank to be unkillable by av.. go ahead, try it, you wnt find anything to support yourself, I have been presenting facts as best as I can all youv been doing is trolling and brining up emotion based arguments..
Show me where I said tanking takes no skill Better yet find all the instances of me saying that tankers that constantly get blown up are the ones that have no skill and need to improve cause theres a lot of that
So you have to worry about 10+ things huh Lets see, Forges, Swarms, AV nades, LAVS, HAVS, and Dropships I count six things you have to worry about since lets face it the plasma cannon is a joke for AV purposes, thats hardly ten or more things Meanwhile I have to worry about that list minus swarms and av nades plus every other weapon in the game and you dont see me making threads how everything that kills me should be nerfed
Again show me where I whined that I cant solo you, and tell me how you whining about getting blown up in this thread doesnt make you a hypocrite
As for the last thing two months of you QQing about getting blown up and demanding that it takes squads of people to blow you up isnt enough proof? Hell Im sure youve done it in this thread already
TLDR You have no skills as a pilot and failed to adapt now that the crutch was taken away, maybe New Eden isnt the place for you and farmville would be more your speed |
Void Echo
Internal Error. Negative-Feedback
921
|
Posted - 2013.08.06 22:10:00 -
[123] - Quote
Delta 749 wrote: Show me where I said tanking takes no skill Better yet find all the instances of me saying that tankers that constantly get blown up are the ones that have no skill and need to improve cause theres a lot of that
maybe New Eden isnt the place for me and farmville would be more my speed since im an idiot scrub that thinks this game should be like call of duty speed
Delta 749 wrote:You know thats exactly it, Im upset because it takes no skill to kill you Avoiding the fire of something that can kill me in a fraction of a second, no skill Sneaking up on that enemy to use a weapon with a limited range, no skill Defeating that enemy using a weapon with very limited ammo and that is weak against the enemies first layer of defense while being well within that enemies kill zone, no skill Mocking a mental deficient (you) when he gets upset his shiny little toy gets broken, absolutely zero skill
And all that upsets me
I know exactly what you meant by this, pathetic |
Void Echo
Internal Error. Negative-Feedback
921
|
Posted - 2013.08.06 22:13:00 -
[124] - Quote
Delta 749 wrote:Quote:you think tanking takes no skill? HAHAHAHA
we have to worry about 10+ things that can kill us every match if we are not careful on top of wondering if an enemy tank is going to be called down.... along with trying to be profitable which only works if you have a **** fit or you get all the kills in the game.' guess what, its a ******* tank that weighs probably several tons, its NOT a damn dropsuit, tanks aren't tanks in this game because of people like you, the LAVs are the real tanks in this game, I see more of them every game I play and they don't get destroyed as often as tanks do.. we also have to make split second decisions that always end up with us either dying or living we also have to know the maps inside and out for escape routs in case we come across proto av in out standard tanks.
all you do is whine that you cant solo us if we are good and want us to sit down and just let you hit us with whatever the **** you have and let you destroy us and have us bend over for you because your so damn spoiled from games where vehicles are ****..
you want to give me some facts that prove I want god mode? quote anything iv ever said in the forums in the past 2 months that specifically says I want my tank to be unkillable by av.. go ahead, try it, you wnt find anything to support yourself, I have been presenting facts as best as I can all youv been doing is trolling and brining up emotion based arguments.. Show me where I said tanking takes no skill Better yet find all the instances of me saying that tankers that constantly get blown up are the ones that have no skill and need to improve cause theres a lot of that So you have to worry about 10+ things huh Lets see, Forges, Swarms, AV nades, LAVS, HAVS, and Dropships I count six things you have to worry about since lets face it the plasma cannon is a joke for AV purposes, thats hardly ten or more things Meanwhile I have to worry about that list minus swarms and av nades plus every other weapon in the game and you dont see me making threads how everything that kills me should be nerfed Again show me where I whined that I cant solo you, and tell me how you whining about getting blown up in this thread doesnt make you a hypocrite As for the last thing two months of you QQing about getting blown up and demanding that it takes squads of people to blow you up isnt enough proof? Hell Im sure youve done it in this thread already TLDR You have no skills as a pilot and failed to adapt now that the crutch was taken away, maybe New Eden isnt the place for you and farmville would be more your speed
iv always said that it should be minimum of 2 people to kill me, that's fair and you get your kill and I don't feel like you cheated at this game.. everyone wins with that, its some of the other drivers that are saying it should take an entire squad to kill them, not me.. get your facts straight, 2 people DO NOT MAKE UP AN ENTIRE SQUAD, 6 PEOPLE MAKE UP AN ENTIRE SQUAD |
Arkena Wyrnspire
Turalyon 514
2381
|
Posted - 2013.08.06 22:15:00 -
[125] - Quote
Void Echo wrote: iv always said that it should be minimum of 2 people to kill me, that's fair and you get your kill and I don't feel like you cheated at this game.. everyone wins with that, its some of the other drivers that are saying it should take an entire squad to kill them, not me.. get your facts straight, 2 people DO NOT MAKE UP AN ENTIRE SQUAD, 6 PEOPLE MAKE UP AN ENTIRE SQUAD
Why should it take a minimum of two people to kill you? |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
862
|
Posted - 2013.08.06 22:15:00 -
[126] - Quote
They should have a max active stat and stay active on the ground like prox mines if I miss the vehicle with the homing range |
TheWee BabySeamus
Dem Durrty Boyz
36
|
Posted - 2013.08.06 22:16:00 -
[127] - Quote
A separate skill for flux, AV, and locust grenades?!?!?!?! Your nucking futz. That's just my input.
On a side note, I do agree that AV grenades do need to be looked at. But a separate skill for each type, come on now Core. then you would have to make a separate skill for every different type or weapon I.e. tactical AR, burst AR, breach AR and all of the different types of weapon platforms that we already have............................NO THANKS.
I would just say look at the damage output and the nanohive+AV grenade problems. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
862
|
Posted - 2013.08.06 22:16:00 -
[128] - Quote
Void Echo wrote:
iv always said that it should be minimum of 2 people to kill me, that's fair and you get your kill and I don't feel like you cheated at this game.. everyone wins with that, its some of the other drivers that are saying it should take an entire squad to kill them, not me.. get your facts straight, 2 people DO NOT MAKE UP AN ENTIRE SQUAD, 6 PEOPLE MAKE UP AN ENTIRE SQUAD
So your HAV qualifies as a person now?
lol. |
ZDub 303
TeamPlayers EoN.
1497
|
Posted - 2013.08.06 22:23:00 -
[129] - Quote
TheWee BabySeamus wrote:A separate skill for flux, AV, and locust grenades?!?!?!?! Your nucking futz . That's just my input. On a side note, I do agree that AV grenades do need to be looked at. But a separate skill for each type, come on now Core. then you would have to make a separate skill for every different type or weapon I.e. tactical AR, burst AR, breach AR and all of the different types of weapon platforms that we already have............................NO THANKS. I would just say look at the damage output and the nanohive+AV grenade problems.
I agree, at 4x grenadier is a substantial investment as it is and unlocks only a few options for each type of grenade.
I mean really, you only have 3 locus nades, 3 flux nades, and 3 AV nades (only packed count as they are the only ones worth running with +60% damage and no meaningful drawback).
We need an AV RE, that would make more sense than anything.
Also... what I think would make the most sense of AV vs V balancing would be to give damage fall off to both sides similar to what has been done for most infantry weapons.
Swarms should lose potency the longer they are in the air, same with FGs... sniping from an unreachable position on a tower should not give you almost full damage. Rail sniping and missile launchers for the same reason.
This would force AVers to move closer in order to deal full damage, increasing the risk vs. reward scenario and giving tankers more of a chance vs AV that is sniping them from 200m+ away.
A single smart AVer that is 50-60m from a tank should be able to solo the tank np. As that brings it within infantry range and a tank that is alone with no support in a 60m radius deserves to be solo'd. |
Void Echo
Internal Error. Negative-Feedback
921
|
Posted - 2013.08.06 22:25:00 -
[130] - Quote
Arkena Wyrnspire wrote:Void Echo wrote: iv always said that it should be minimum of 2 people to kill me, that's fair and you get your kill and I don't feel like you cheated at this game.. everyone wins with that, its some of the other drivers that are saying it should take an entire squad to kill them, not me.. get your facts straight, 2 people DO NOT MAKE UP AN ENTIRE SQUAD, 6 PEOPLE MAKE UP AN ENTIRE SQUAD
Why should it take a minimum of two people to kill you?
because its a giant machine over 2x the size of infantry with a lot more power |
|
Void Echo
Internal Error. Negative-Feedback
921
|
Posted - 2013.08.06 22:25:00 -
[131] - Quote
Alaika Arbosa wrote:Void Echo wrote:
iv always said that it should be minimum of 2 people to kill me, that's fair and you get your kill and I don't feel like you cheated at this game.. everyone wins with that, its some of the other drivers that are saying it should take an entire squad to kill them, not me.. get your facts straight, 2 people DO NOT MAKE UP AN ENTIRE SQUAD, 6 PEOPLE MAKE UP AN ENTIRE SQUAD
So your HAV qualifies as a person now? lol.
wtf? HAVs are vehicles, my character is a person you dipshit |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
862
|
Posted - 2013.08.06 22:28:00 -
[132] - Quote
Void Echo wrote:Alaika Arbosa wrote:Void Echo wrote:
iv always said that it should be minimum of 2 people to kill me, that's fair and you get your kill and I don't feel like you cheated at this game.. everyone wins with that, its some of the other drivers that are saying it should take an entire squad to kill them, not me.. get your facts straight, 2 people DO NOT MAKE UP AN ENTIRE SQUAD, 6 PEOPLE MAKE UP AN ENTIRE SQUAD
So your HAV qualifies as a person now? lol. wtf? HAVs are vehicles, my character is a person you dipshit So why then is it not ok for someone to solo your HAV fuckface? |
Void Echo
Internal Error. Negative-Feedback
921
|
Posted - 2013.08.06 22:29:00 -
[133] - Quote
Alaika Arbosa wrote:Void Echo wrote:Alaika Arbosa wrote:Void Echo wrote:
iv always said that it should be minimum of 2 people to kill me, that's fair and you get your kill and I don't feel like you cheated at this game.. everyone wins with that, its some of the other drivers that are saying it should take an entire squad to kill them, not me.. get your facts straight, 2 people DO NOT MAKE UP AN ENTIRE SQUAD, 6 PEOPLE MAKE UP AN ENTIRE SQUAD
So your HAV qualifies as a person now? lol. wtf? HAVs are vehicles, my character is a person you dipshit So why then is it not ok for someone to solo your HAV fuckface?
then why have vehicles to spec into at all? if all you want to do is have us nerfed to where vehicles are nothing but useless data using up valuable space, then why do you pay this game, you do know there are games that vehicles are **** in right? so you don't have to ruin this game, just go to those ****** games.
HAVs are near uselessness, we die to quickly because we cannon match your *** ass with the ***** nades and no skill swarms, and you expect us to bend over for you and let you kills us without effort? **** NO |
Cy Clone1
Ancient Exiles Negative-Feedback
184
|
Posted - 2013.08.06 22:32:00 -
[134] - Quote
im suggesting the range in which av grenades can be thrown should be decreased. That is all that should be changed. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
862
|
Posted - 2013.08.06 22:33:00 -
[135] - Quote
Void Echo wrote:Alaika Arbosa wrote:Void Echo wrote:Alaika Arbosa wrote:Void Echo wrote:
iv always said that it should be minimum of 2 people to kill me, that's fair and you get your kill and I don't feel like you cheated at this game.. everyone wins with that, its some of the other drivers that are saying it should take an entire squad to kill them, not me.. get your facts straight, 2 people DO NOT MAKE UP AN ENTIRE SQUAD, 6 PEOPLE MAKE UP AN ENTIRE SQUAD
So your HAV qualifies as a person now? lol. wtf? HAVs are vehicles, my character is a person you dipshit So why then is it not ok for someone to solo your HAV fuckface? what is your class, and your classes rival? please answer so I can give my answer dipshit I am an Infantry Minmatar Logi (packing three types of 'hives and Packed AV), everything is my rival.
I can be solo'd by anything fuckface. |
Void Echo
Internal Error. Negative-Feedback
921
|
Posted - 2013.08.06 22:36:00 -
[136] - Quote
Alaika Arbosa wrote:Void Echo wrote:Alaika Arbosa wrote:Void Echo wrote:
wtf? HAVs are vehicles, my character is a person you dipshit
So why then is it not ok for someone to solo your HAV fuckface? what is your class, and your classes rival? please answer so I can give my answer dipshit I am an Infantry Minmatar Logi (packing three types of 'hives and Packed AV), everything is my rival. I can be solo'd by anything fuckface.
so because you can be soloed by infantry, you believe I should be forced down to your level and beaten by something less than 1/3 the size of the vehicle so you can feel better? ha, dipshit whiner. |
Ninjanomyx
One Who Bears Fangs At GOD
139
|
Posted - 2013.08.06 22:45:00 -
[137] - Quote
TheWee BabySeamus wrote:A separate skill for flux, AV, and locust grenades?!?!?!?! Your nucking futz . That's just my input. On a side note, I do agree that AV grenades do need to be looked at. But a separate skill for each type, come on now Core. then you would have to make a separate skill for every different type or weapon I.e. tactical AR, burst AR, breach AR and all of the different types of weapon platforms that we already have............................NO THANKS. I would just say look at the damage output and the nanohive+AV grenade problems.
They already did this..... Combat Rifle, Rail Rifle, Assault Rifle, Scrambler Rifle, dare I say.....Lazer Rifle??? How about Scrambler Pistol & Flaylock Pistol??? You simply want to avoid a Fair-Play SP Sink so you can have the Best-of-ALL-Worlds..... Remember.....just in AV Nades you have Basic, Packed, & w/e the Farther Tossing one is (Sooooo unused...) so ya....you are now wearing an OP Duncecap |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
862
|
Posted - 2013.08.06 22:47:00 -
[138] - Quote
Void Echo wrote:
so because you can be soloed by infantry, you believe I should be forced down to your level and beaten by something less than 1/3 the size of the vehicle so you can feel better? ha, dipshit whiner.
Now, now, stop projecting, I am not the one whining.
You are, as evidenced here
Quoted just for you here
Void Echo wrote:
then why have vehicles to spec into at all? if all you want to do is have us nerfed to where vehicles are nothing but useless data using up valuable space, then why do you pay this game, you do know there are games that vehicles are **** in right? so you don't have to ruin this game, just go to those ****** games.
HAVs are near uselessness, we die to quickly because we cannon match your *** ass with the ***** nades and no skill swarms, and you expect us to bend over for you and let you kills us without effort? **** NO
|
ZDub 303
TeamPlayers EoN.
1498
|
Posted - 2013.08.06 22:50:00 -
[139] - Quote
Ninjanomyx wrote:TheWee BabySeamus wrote:A separate skill for flux, AV, and locust grenades?!?!?!?! Your nucking futz . That's just my input. On a side note, I do agree that AV grenades do need to be looked at. But a separate skill for each type, come on now Core. then you would have to make a separate skill for every different type or weapon I.e. tactical AR, burst AR, breach AR and all of the different types of weapon platforms that we already have............................NO THANKS. I would just say look at the damage output and the nanohive+AV grenade problems. They already did this..... Combat Rifle, Rail Rifle, Assault Rifle, Scrambler Rifle, dare I say.....Lazer Rifle??? How about Scrambler Pistol & Flaylock Pistol??? You simply want to avoid a Fair-Play SP Sink so you can have the Best-of-ALL-Worlds..... Remember.....just in AV Nades you have Basic, Packed, & w/e the Farther Tossing one is (Sooooo unused...) so ya....you are now wearing an OP Duncecap
Thats not true at all.
They have no intention of removing the tactical, burst, assault, or breach variants from any tree, and they are also planning on making sure each race has all 4 variants eventually.
So they aren't 'splitting' anything. |
Ninjanomyx
One Who Bears Fangs At GOD
140
|
Posted - 2013.08.06 23:02:00 -
[140] - Quote
ZDub 303 wrote:Ninjanomyx wrote:TheWee BabySeamus wrote:A separate skill for flux, AV, and locust grenades?!?!?!?! Your nucking futz . That's just my input. On a side note, I do agree that AV grenades do need to be looked at. But a separate skill for each type, come on now Core. then you would have to make a separate skill for every different type or weapon I.e. tactical AR, burst AR, breach AR and all of the different types of weapon platforms that we already have............................NO THANKS. I would just say look at the damage output and the nanohive+AV grenade problems. They already did this..... Combat Rifle, Rail Rifle, Assault Rifle, Scrambler Rifle, dare I say.....Lazer Rifle??? How about Scrambler Pistol & Flaylock Pistol??? You simply want to avoid a Fair-Play SP Sink so you can have the Best-of-ALL-Worlds..... Remember.....just in AV Nades you have Basic, Packed, & w/e the Farther Tossing one is (Sooooo unused...) so ya....you are now wearing an OP Duncecap Thats not true at all. They have no intention of removing the tactical, burst, assault, or breach variants from any tree, and they are also planning on making sure each race has all 4 variants eventually. So they aren't 'splitting' anything.
See??? My Statement is further Validated..... You want Locus??? Spec it. AV Nade??? Spec it. Flexibility w/o Killing Power (Aside from Glitch)??? Spec it. If this is not happening then ALL Racial Weapon Variants should be in a Single Unlock (Rifles, Snipers, SMGs, etc.) And before someone claims "BIAS" I believe Hybrid Turrets fall under this Category, although we Vehicles are already an SP/ISK Sink......... |
|
Delta 749
Kestrel Reconnaissance
1658
|
Posted - 2013.08.06 23:04:00 -
[141] - Quote
Void Echo wrote:Delta 749 wrote: Show me where I said tanking takes no skill Better yet find all the instances of me saying that tankers that constantly get blown up are the ones that have no skill and need to improve cause theres a lot of that
maybe New Eden isnt the place for me and farmville would be more my speed since im an idiot scrub that thinks this game should be like call of duty speed
Delta 749 wrote:You know thats exactly it, Im upset because it takes no skill to kill you Avoiding the fire of something that can kill me in a fraction of a second, no skill Sneaking up on that enemy to use a weapon with a limited range, no skill Defeating that enemy using a weapon with very limited ammo and that is weak against the enemies first layer of defense while being well within that enemies kill zone, no skill Mocking a mental deficient (you) when he gets upset his shiny little toy gets broken, absolutely zero skill
And all that upsets me I know exactly what you meant by this, pathetic
I dont think you do know what that means, why dont you tell us what you think it means so I can correct you |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
348
|
Posted - 2013.08.06 23:22:00 -
[142] - Quote
ZDub 303 wrote:Ninjanomyx wrote:TheWee BabySeamus wrote:A separate skill for flux, AV, and locust grenades?!?!?!?! Your nucking futz . That's just my input. On a side note, I do agree that AV grenades do need to be looked at. But a separate skill for each type, come on now Core. then you would have to make a separate skill for every different type or weapon I.e. tactical AR, burst AR, breach AR and all of the different types of weapon platforms that we already have............................NO THANKS. I would just say look at the damage output and the nanohive+AV grenade problems. They already did this..... Combat Rifle, Rail Rifle, Assault Rifle, Scrambler Rifle, dare I say.....Lazer Rifle??? How about Scrambler Pistol & Flaylock Pistol??? You simply want to avoid a Fair-Play SP Sink so you can have the Best-of-ALL-Worlds..... Remember.....just in AV Nades you have Basic, Packed, & w/e the Farther Tossing one is (Sooooo unused...) so ya....you are now wearing an OP Duncecap Thats not true at all. They have no intention of removing the tactical, burst, assault, or breach variants from any tree, and they are also planning on making sure each race has all 4 variants eventually. So they aren't 'splitting' anything.
Actually, they're getting rid of the breach PR, and putting in the Rail Rifle, and The Combat Rifle For the BUrst. I'm actually confused as to why the tact PR hasn't been taken out, because the Scrambler Rifle is here...... |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
351
|
Posted - 2013.08.06 23:23:00 -
[143] - Quote
I think they should remove the packed, take away the homing for the regular and make that one the packed, and then slightly buff the sleek and leave it as is. Also, make the AV nades eat up nanohives faster than now. |
TheWee BabySeamus
Dem Durrty Boyz
37
|
Posted - 2013.08.07 01:42:00 -
[144] - Quote
Ninjanomyx wrote:ZDub 303 wrote:Ninjanomyx wrote:TheWee BabySeamus wrote:A separate skill for flux, AV, and locust grenades?!?!?!?! Your nucking futz . That's just my input. On a side note, I do agree that AV grenades do need to be looked at. But a separate skill for each type, come on now Core. then you would have to make a separate skill for every different type or weapon I.e. tactical AR, burst AR, breach AR and all of the different types of weapon platforms that we already have............................NO THANKS. I would just say look at the damage output and the nanohive+AV grenade problems. They already did this..... Combat Rifle, Rail Rifle, Assault Rifle, Scrambler Rifle, dare I say.....Lazer Rifle??? How about Scrambler Pistol & Flaylock Pistol??? You simply want to avoid a Fair-Play SP Sink so you can have the Best-of-ALL-Worlds..... Remember.....just in AV Nades you have Basic, Packed, & w/e the Farther Tossing one is (Sooooo unused...) so ya....you are now wearing an OP Duncecap Thats not true at all. They have no intention of removing the tactical, burst, assault, or breach variants from any tree, and they are also planning on making sure each race has all 4 variants eventually. So they aren't 'splitting' anything. See??? My Statement is further Validated..... You want Locus??? Spec it. AV Nade??? Spec it. Flexibility w/o Killing Power (Aside from Glitch)??? Spec it. If this is not happening then ALL Racial Weapon Variants should be in a Single Unlock (Rifles, Snipers, SMGs, etc.) And before someone claims "BIAS" I believe Hybrid Turrets fall under this Category, although we Vehicles are already an SP/ISK Sink.........
So basically make this game more impossible for newbies to get the good stuff????? Nah, let give tanks a chance not make more SP sinks. |
Valentine Crendre
ZionTCD
56
|
Posted - 2013.08.14 06:38:00 -
[145] - Quote
https://forums.dust514.com/default.aspx?g=posts&t=101091&find=unread
These are unrelated, but glaring vehicle balancing issues. Hopefully theres a place for these in your feedback
https://forums.dust514.com/default.aspx?g=posts&t=101348&find=unread
https://forums.dust514.com/default.aspx?g=posts&t=101882&find=unread |
hackerzilla
Defenders of the Helghast Dream
203
|
Posted - 2013.08.14 06:42:00 -
[146] - Quote
They have the large homing radius for those fast little LAVs. Maybe there could be different radius' for different vehicles. It would make sense because each vehicle has a different lock-on signature. |
The legend345
TeamPlayers EoN.
861
|
Posted - 2013.08.14 06:47:00 -
[147] - Quote
Delta 749 wrote:Seriously leave the AV nades the **** alone They absolutely need the the damage otherwise there would be very little to deter vehicle players and Ill use the murder taxi problem as an example, before people specced into better AV options you would see the trucks just going back and forth feeling completely safe but now that there is more danger to them out in the field they try to hit and run or get blown up
Same thing with tanks, how often in the past have you seen one park next to a CRU to rack up kills With the grenades high spike damage it at the very least scares him off since now he knows there is danger
Now as for homing its really not as good as you think it is, more often than not for the homing to be effective, especially with a packed grenade since those have a much shorter homing range, your throw would already have to be dead on On top of that theres a delay between throwing, homing activation, and the explosion so youll end up having grenades bounce off a vehicles hull before the homing actually kicks in and the thing explodes
Now I know the likely counter argument is "They arent a primary blah blah blah" and thats right they arent, even with the high spike damage you have limited ammo, limited range, and the scenario of 'People just throw down hives and spam them" only works if the vehicle driver is a complete dunce and is sitting stone still
So yeah, summary time Viable deterrent option that is perfect as is since it carries enough limitations to counter the spike damage and the only ones that it will constantly be deadly to are bad drivers lol.. The fact that nades out dps any proto av in this game is stupid. Im more afraid of av nades then anything else. I understand your argument but with the damage they do a couple people can throw a nade and destroy a tank. IMO that's kindof lame. I think you should get two grenades and slightly lower the damage. But only a small amount. I understand your argument and why its important they are strong enough to atleast get a tanks attention. |
lowratehitman
Subdreddit Test Alliance Please Ignore
852
|
Posted - 2013.08.14 06:48:00 -
[148] - Quote
Dust 514 : The Importance Of AV Grenades
http://www.youtube.com/watch?v=laoXHCsk3hw |
The legend345
TeamPlayers EoN.
862
|
Posted - 2013.08.14 06:49:00 -
[149] - Quote
Delta 749 wrote:Kekklian Noobatronic wrote:Exmaple Core wrote:As we should all know by now, AV and vehicals are going to be changed in 1.5 and most likely 1.6 and will be changed completly. as evident in this post: CCP Wolfman wrote:We'll be taking a look at the plasma cannon along with all AV weapons as part of the vehicle work we are doing in 1.5. So, im going to go through the whole list of AV weapons in different threads and try to collect a non biased collection of feedback the Devs can use to change vehicals and AV. So remember, what we post here is what they may listen to. Lets start with AV nades. What are your guys thoughts? Personally, i find these weapons too versitle and easy to use because you get 3 of them, they hone in your targets, do a massive amount of damage (av naders can bring high passive resist shield tanks down to half shields in 3 throws) and do not require line of sight to destroy vehicals (can throw over cover plus hone in, no acuracy required). They are also effective land mines, and one person can solo a tank with a nano hive. Also, they do not penalize the user in fitting or combat efficiency too much cuz their jus grenades, and you can get proto AV nades by jus specing grenader, there should prolly be a skill for AV nades, locus and flux grenades, seperatly thats my input, feel free to correct or add on your thoughts but whatever you say, SAY WHY!! We want to give good reasoning behind our oppinions Do you even have AV grenades to proto? Or has your poorly fit tank just been popped by them. Because it sounds like the latter. They are not the OP good weapon that you make them out to be. First, you have to get in close against a vehicle that can blast you apart in me seconds, before you even have a chance to throw. Second, they are crap against shield tanks. Third, a well for mardrugar will cut the damage done in half, with or even kicking in reps. AV weapons are powerful for a reason : to keep vehicles in check. Right now, it only is keeping the poorly fitted and those who aren't paying attention at bay. Well fitted talks shrug them off, and logi LAVs barely notice. So please. Do us a favor. Shut up, and stop posting. He wont be happy until his little toy is indestructible, every post Ive seen of his relating to AV and vehicle balance is just crying for them to be nerfed into uselessness That little toy can be anywhere from 1.2 mil to 2.7 mil. How much are your nades? A couple k? |
Bob Teller
Red Star. EoN.
59
|
Posted - 2013.08.14 07:58:00 -
[150] - Quote
Exmaple Core wrote:As we should all know by now, AV and vehicals are going to be changed in 1.5 and most likely 1.6 and will be changed completly. as evident in this post: CCP Wolfman wrote:We'll be taking a look at the plasma cannon along with all AV weapons as part of the vehicle work we are doing in 1.5. So, im going to go through the whole list of AV weapons in different threads and try to collect a non biased collection of feedback the Devs can use to change vehicals and AV. So remember, what we post here is what they may listen to. Lets start with AV nades. What are your guys thoughts? Personally, i find these weapons too versitle and easy to use because you get 3 of them, they hone in your targets, do a massive amount of damage (av naders can bring high passive resist shield tanks down to half shields in 3 throws) and do not require line of sight to destroy vehicals (can throw over cover plus hone in, no acuracy required). They are also effective land mines, and one person can solo a tank with a nano hive. Also, they do not penalize the user in fitting or combat efficiency too much cuz their jus grenades, and you can get proto AV nades by jus specing grenader, there should prolly be a skill for AV nades, locus and flux grenades, seperatly thats my input, feel free to correct or add on your thoughts but whatever you say, SAY WHY!! We want to give good reasoning behind our oppinions I think i see this post about av nades come out every 3months now.Some noob is chilling in his tank and gets pooped on by a guy with av nades sitting on a hive and then... |
|
Jack McReady
DUST University Ivy League
383
|
Posted - 2013.08.14 08:18:00 -
[151] - Quote
I have no sympathy for tank drivers. against a top end of the line full skilled properly fitted tank the AV grenades are not that effective, even against armor tanked ones, atleast not when the driver isnt in rambo tunnelvision mode but plays with his brain activated. I have meet several (armor tanked ones too) tanks where I couldnt blow the tank up solo with my proto swarms or AV grenades and only forced the driver to reposition himself.
the actualy truth is, tanks can be very durable for a limited amount of time and if you simply do not overextend when your mods are on cooldown you are going to be fine. and if the tank driver sits still without even bothering to move and let a squad sitting on nanohives spam AV nades on him then he obviously deserves to explode.
the only thing I would change is => AV grenades should be restored a bit slower on hives and maybe carry a maximum of 2 but the damage is fine as it is. if a squad manages to spam all their proto nades on single tank at once it should blow up. tanks are meant to be zoning tools and not undestructible killing machines. |
NoxMort3m
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
30
|
Posted - 2013.08.14 12:32:00 -
[152] - Quote
Gentlemen the seek works so awfully that you can see it start to go toward the vehicle and still miss |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1240
|
Posted - 2013.08.14 12:41:00 -
[153] - Quote
Jack McReady wrote:I have no sympathy for tank drivers. against a top end of the line full skilled properly fitted tank the AV grenades are not that effective, even against armor tanked ones, atleast not when the driver isnt in rambo tunnelvision mode but plays with his brain activated. I have meet several (armor tanked ones too) tanks where I couldnt blow the tank up solo with my proto swarms or AV grenades and only forced the driver to reposition himself.
the actual truth is, tanks can be very durable for a limited amount of time and if you simply do not overextend when your mods are on cooldown you are going to be fine. and if the tank driver sits still without even bothering to move and let a squad sitting on nanohives spam AV nades on him then he obviously deserves to explode.
the only thing I would change is => AV grenades should be restored a bit slower on hives and maybe carry a maximum of 2 but the damage is fine as it is. if a squad manages to spam all their proto nades on single tank at once it should blow up. tanks are meant to be zoning tools and not undestructible killing machines. Yes I don't necessarily believe tanks need HP buff or resistance buff but I do believe speed buffs are in order.
Three tenets of Tank design are Fire Power, Armour, and Mobility. We have the first two but not the third, tanks are a lot more mobile in reality than I think we give them credence for.
However I dust its like piloting a boulder, slight speed buffs across vehicles would be beneficial IMO because not only would it make tanking more viable IMO but it would open up the specialised roles for tanks.
Black Ops- Armour and Mobility< fast moving spawn centres for infantry Enforcer- Fire Power and Mobility< flanking strike tanks Maruaders- Amour and Firepower< rolling fortresses with could possess Marauder Modules (reduces speed greatly increases damage res and heat build up for a shot period but greatly reduces speed till end of module cool down) |
LudiKure ninda
Trans Worlds Operations League of Infamy
10
|
Posted - 2013.08.14 14:18:00 -
[154] - Quote
Basic AV,and advanced AV is fine but Proto AV is OP. remove PRO av untill you give us something,bechause we are sitting in expensive coffins right now...
I will hide in redline for killing infantry,and instalations with my railgun,or misles, but when I see enemy tank, I go into battlefield and try to kill enemy tank without camping in the redline and try to kill his tank like some other ***** players do with pro rails just sitting on the mountain ( redline). |
XANDER KAG
Red Star. EoN.
184
|
Posted - 2013.08.15 06:10:00 -
[155] - Quote
broonfondle majikthies wrote:What about a distinction between anti LAV grenades and standard AV nades?
Personally I only use AV cus I'm fed up of getting run down by cheap LAV's (still happens) but now the tracking is less responsive (to the point it sometimes doesn't work even is it damn near lands in the drivers lap -_- ) perhaps a little buff to sleek grenades tracking? It won't threaten proper tanks but help against the murder taxies.
When collision is fixed to the point running ppl over takes skill then I'll very gladly switch to flux Actually this seems like a great Idea to me, I ONLY carry around my packed Av's because of all the darn LAV's running people over with impunity. I know I'm not a Av specialist or Tank specialist (I experiment with both) but this seems fair to me from outside this argument.
Maybe have the LAV Av's do significantly less damage to tanks but keeps the packed AV's seek range. (maybe different types of armor for lore purposes) While real AV's only seek within 1 meter or so since the target will be slower? (its harder than you think to judge where the grenade will go after you throw it)
Despite what you tankers may think this would help you A LOT, 1. AV has yet another SP sink 2. If they have Lav grenades they will pretty much be useless 3. Real grenades still require them to get close AND judge were the grenade will land
As much as I hate tanks I can avoid them for the most part, Lav's however are a nuisance since once they know were you are, they can be there in seconds. |
SponkSponkSponk
The Southern Legion
237
|
Posted - 2013.08.22 04:08:00 -
[156] - Quote
imo:
* Remove homing on AV grenades. This makes them useless vs anything except tanks, and thus considerably less useful to always carry about.
* Buff prox mines to do at 2x an equivalent tier AV grenade - this is for killing LAVs with, and heavily damaging tanks.
|
Synbot
Expert Intervention Caldari State
20
|
Posted - 2013.08.22 04:16:00 -
[157] - Quote
They should just damage vehicles, period. |
Adiran Zanzalin
DUST University Ivy League
3
|
Posted - 2013.08.25 12:55:00 -
[158] - Quote
(( I agree with OP on skills to separate flux/AV/explosive grenades. But I also am of a mind to get ride of homing all together to balance them. Leave them as is damage wise. That would make them a threat. But not a be all end all for even moving vehicles when the person has no player skill to aim with it.
Also add in the sticker bomb. ;) just saying I would love to walk up to a tank stick a bomb on it and blow its tracks off leaving him sitting there unable to move. Also RE sticky bombs would be fun to. Stick it on a ceiling of a hallway since they will always be looking down for the regular RE.))
For god and my Empress! |
Takahiro Kashuken
Red Star. EoN.
1048
|
Posted - 2013.08.25 13:48:00 -
[159] - Quote
You mean
The importance of a crutch for bad players who cant hit a tank the size of a barn door |
Midas Fool
Guardian Solutions DARKSTAR ARMY
192
|
Posted - 2013.08.25 14:02:00 -
[160] - Quote
lowratehitman wrote:It takes lots of skill sneaking up on a one hit kill tank with av nades and destroying it...where is your infantry at thats supposed to protect you from av? I remember tank SQUADS that workerd to prevent av attacks...now the majority of players "rambo" it with their tanks and deserve to be destroyed. I was seriously concerned nobody would bring this up.
Do AV grenades do too much damage? Not when the guy trying to spam them is under fire.
I try to ride on tanks and shoot people coming at them with swarms and AV nades. Usually I do pretty well and keep the tank alive, whether he knows it or not. What thanks do I get? A message maybe? "Hey thanks for killing those AV guys". Nope; the second I fall off/get out of that tank he runs as far as he can. Sometimes he'll even shoot at me a couple of times just so the message gets through. Sorry I stole your kills, I guess. Sorry I stopped to blow up that rail turret. Wait, there's a red tank up ahead...sht, can't throw these far enough to help you...
Do tankers actually believe that they are supposed to be viable solo? I've seen numerous posts about how "real" tankers don't run with squads. It leads me to believe that all they want is to be nigh-invincible. They don't want to need a squad to be effective but you want a full squad minimum to have to take them out. Sounds a bit hypocritical. In real life tanks are only used to support infantry. And you don't want to know how easily they can go down.
Just so you awesome rambo "real" tankers know, friendly snipers already see the guy setting up a nanohive behind your tank and kill him. Swarms are basically nice big glowing SNIPE ME PLEASE flags, and we'll kill him pretty fast, too. You never even knew we were watching. Not only that, but you're probably oblivious to the notion that you survival is the collective goal of a good portion of the team. Why? Because you are invincible to small arms. Tanks are excellent tools for pushing/defending points. Infantry want to defend you but you stay away because you selfishly don't want them in your turrets. But please go blow up that supply depot and CRU at Charlie. We won't need it after you hack it for us.
/rant. Good tankers are very much appreciated.
In all seriousness the separate skill idea sounds absolutely fine to me, as long as its not exorbitantly expensive. I would also be OK with maybe STD grenades getting a quantity reduction, I suppose. Giving up an infantry kill to hit tanks is harder than you think. Mines are fine where they are. No-effort weaponry shouldn't be rewarded. |
|
gbghg
L.O.T.I.S.
3292
|
Posted - 2013.08.25 14:30:00 -
[161] - Quote
Personally I believe that AV bases should be a deterrent to heavy vehicles, not a viable AV route for one guy with a nanohive (and before anyone objects, I used to do that back in chrome, when tanks had decent tank). I would proper this
Reduce AV nade damage by a third, across all variants and tiers (to bring their DPS into line for what they are)
Reduce LAV health buff fron somewhere between 20% (an additional reduction to resists or HP for the LLAV may be required)
A significant buff to proxies (and making them anti infantry) and the introduction of the flux variant that was on the items list
By reducing the AV nades damage they become less of a threat to HAV's while remaining dangerous to light vehicles, the LAV health nerf is meant to reinforce that vunerability and bring Lav's closer to what they were in chromosome, to balance that out I would also buff their PG from anywhere to 10-15%, to allow better fitting and tanking with the right investment (afterall LAV's shouldn't be conpletely useless.
The buff to proxies is to allow infantry to gain a viable alternative to what av nades used to be like, used correctly they could r used to finish off a weakens tank or trap one, the introduction of the flux variant would allow for more deployment options and would balance them against shield tanks.
Or what jathienel said.
Just my 2 ISK. |
Charlotte O'Dell
0uter.Heaven
1103
|
Posted - 2013.08.25 15:26:00 -
[162] - Quote
STD 850 DMG ADV 980 DMG PRO 1100 DMG
Lose homing ability Reduce capacity to 2 |
|
CCP Logibro
C C P C C P Alliance
778
|
Posted - 2013.08.26 13:05:00 -
[163] - Quote
Moved to Feedback/Requests CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
@CCP_Logibro |
|
Benjamin Ciscko
S.e.V.e.N.
5
|
Posted - 2013.08.26 15:01:00 -
[164] - Quote
I have a tank with 6753 armor 1 repper and three N-1 type hardeners, someone hit me with all three nades before I knew what hit me and I blew up. I forget if they were Exo's or Lai Dai's but they did a ridiculous amount of damage, I've seen LAV's run through 8 proxy mines or more and live to tell the tale and my tank blows to a few grenades. I would at least suggest making them more detectable, when you see a forge gunner you know he has a forge gun, you can see the swarm launcher model scan for proxy's etc. My point is you have no Idea if that guy charging you has av or is trying to get underneath your turret range and if you have to activate your mods every time someone gets close you will always be on cool down for the real av. At least make it so when your aimed at them it says av adv grenade icon. |
Komodo Jones
Chaotik Serenity
61
|
Posted - 2013.08.26 17:09:00 -
[165] - Quote
I don't think AV grenades are too overpowered, unless you have some high ground you generally have to expose yourself to throw them whereas any other AV you can use from almost any distance, though I guess it doesn't make too much sense for them to do as much damage as a forge gun lol. Think the most I would do is have the damage dropped by about 20-25%, could still be used the same way but it would give most vehicles a little more time to activate mods and gtfo. |
Alena Ventrallis
Osmon Surveillance Caldari State
109
|
Posted - 2013.08.26 17:26:00 -
[166] - Quote
Keep them the same. Only allow 1 to be carried at a time. If they can pop a fully fitted tank in just 3 nades, you should have to sit on a nanohive to get a kill. |
Doshneil Antaro
Dem Durrty Boyz
112
|
Posted - 2013.08.26 18:12:00 -
[167] - Quote
Arkena Wyrnspire wrote:Not much less damage, but being able to carry only 2 instead of 3 and less homing would help.
EDIT: I also wish grenades weren't restockable by nanohives and only came back at supply depots. Homing is fine, they still can easily miss a moving target. All grenades should be supply depot only. Grenades should add to the fight, not be the main force in it . I would agree with less damage, but until we see how much the lav nerd will be, I say leave that alone.
Also, fluxes need an av variant with the seek ability, as well as the anti-personal tweaked. Personal Flux should have the same damage as locus, but be able to download damage vs armor, with bonus to shield and nerd to armor. |
Void Echo
Echo Galactic Industries
1073
|
Posted - 2013.08.26 18:43:00 -
[168] - Quote
Komodo Jones wrote:I don't think AV grenades are too overpowered, unless you have some high ground you generally have to expose yourself to throw them whereas any other AV you can use from almost any distance, though I guess it doesn't make too much sense for them to do as much damage as a forge gun lol. Think the most I would do is have the damage dropped by about 20-25%, could still be used the same way but it would give most vehicles a little more time to activate mods and gtfo.
countless people spam them over walls and around corners. |
West Warder
Death in Two Strikes
1
|
Posted - 2013.08.26 19:05:00 -
[169] - Quote
Being more a foot soldier than a LAV, HAV or Dropship driver, I have nonetheless some thoughts about the perks and issues of all 4 types of presences in the battlefield.
There must be danger risks for everyone. Foot soldiers can get one-hit killed by LAVs, or be shot to death in three or five big blaster shots from a HAV. LAVs can go fast, but as it is light, they shouldn't have too much resistance to enemy AV weapons. HAVs can have 3 turrets aiming almost everywhere, but Swarm Missiles are enough to scare them away or be destroyed. Dropships are like paper buses, any heavy shot (dealing 1000+ dmg) will force them to evacuate asap.
As a foot soldier: Switching from an anti-infantry fit to an anti-vehicle fit is something that everyone has to keep in mind. No, I don't expect to take down a LAV with my Assault Rifle. For that, the best choice is to use a Forge Gun + AV Grenades. The latter weapons, they need a better homing system, that's right, but their damage is good enough to make LAVs and HAVs think twice before entering enemy zone again. They are an effective way to stop murder taxis from spamming around. Also, they need to do the same damage to shields and armor.
As a LAV driver: Perhaps this is the presence that, right now, is being abused because of its OHK capabilities. I look forward to see that capability nerfed in next patch. There is a need to emphasize the turrets usage, instead of relying in stepping on enemies. There is a need to emphasize SP race to get the better LAVs with more module slots OR just greater CPU/PG pool for better weapons. (Also, as I said before, LAVs shouldn't ever be able to resist heavy fire, they should need to rely in mobility to avoid it.)
As a HAV driver: Tanks work pretty well overall. Big blaster for rapid-dealing with infantry, big railguns for effective dealing with other vehicles. Missile turrets are the weird cousin of the family: they are UNBELIEVABLY INACCURATE. Sure they pack quite a punch, but there's too many shot opportunities wasted because of their poor precision. Need to be redefined. Also, tanks and dropships need to have a "beeping alarm" system whenever a Swarm Missile Launcher is locking on them, just to know there is danger coming at 'em.
It shoud be said that, as soloing a tank is unfair, it is also unfair if half of your team has to go anti-vehicle just to take down 1 tank while there are 15 foot enemies shooting at your team with ARs or the likes. It is also unfair that 3 LAVs can decide the direction of the battle just by running over many enemies, while there are 13 foot soldiers hacking and defending objective points on Skirmish and Domination, for example. There should be some kind of relation: Tanks cannot be invincible, LAVs cannot be grim reapers hitting and fading away. Infantry units are already weak enough against them. |
CLONE117
Planetary Response Organization Test Friends Please Ignore
198
|
Posted - 2013.08.26 21:22:00 -
[170] - Quote
i kinda of feel that av nades should be more like the concussion grenades on star wars battlefront 1 in terms of damage...
|
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CLONE117
Planetary Response Organization Test Friends Please Ignore
198
|
Posted - 2013.08.26 21:25:00 -
[171] - Quote
the thing about lavs is that the turret gunner can be shot out of them...and thats just one prob of many... |
West Warder
Death in Two Strikes
1
|
Posted - 2013.08.26 21:34:00 -
[172] - Quote
CLONE117 wrote:the thing about lavs is that the turret gunner can be shot out of them...and thats just one prob of many... True. But having high mobility speeds reduces the chance for the gunner to die, and, if he/she dies, you can always come back to your allies to pick up another one if they want. |
Killar-12
The Corporate Raiders
666
|
Posted - 2013.08.26 22:00:00 -
[173] - Quote
Exmaple Core wrote:As we should all know by now, AV and vehicals are going to be changed in 1.5 and most likely 1.6 and will be changed completly. as evident in this post: CCP Wolfman wrote:We'll be taking a look at the plasma cannon along with all AV weapons as part of the vehicle work we are doing in 1.5. So, im going to go through the whole list of AV weapons in different threads and try to collect a non biased collection of feedback the Devs can use to change vehicles and AV. So remember, what we post here is what they may listen to. Lets start with AV nades. What are your guys thoughts? Personally, i find these weapons too versatile and easy to use because you get 3 of them, they hone in your targets, do a massive amount of damage (av naders can bring high passive resist shield tanks down to half shields in 3 throws) and do not require line of sight to destroy vehicles (can throw over cover plus hone in, no accuracy required). They are also effective land mines, and one person can solo a tank with a nano hive. Also, they do not penalize the user in fitting or combat efficiency too much cuz their jus grenades, and you can get proto AV nades by just specing grenadier, there should probably be a skill for AV nades, locus and flux grenades, separately that's my input, feel free to correct or add on your thoughts but whatever you say, SAY WHY!! We want to give good reasoning behind our opinions I'd say make each grenade take it's own skill and grenadier unlocks each skill Grenadier x2 unlocks various grenade variants Locus Grenades x2 Requires Level 1 Grenadier AV grenades x2 requires level 5 Grenadier Flux Grenades x2 requires level 3 Grenadier
Also ADV AV grenades will take a 10% damage nerf and PRO AV grenades will take a 20% damage nerf
ADV and PROTO Sleek and Packed Locus Grenades should be returned to the market
Fluxes are fine atm. |
Goric Rumis
Dead Six Initiative Lokun Listamenn
211
|
Posted - 2013.08.26 22:16:00 -
[174] - Quote
AV grenades should primarily be for dealing with LAV's. Right now, specializing into AV seems redundant when anyone can do just as well with AV grenades. Meanwhile, HAV's are suffering because they're legitimately afraid both of being too close to infantry and of being out in the open. If there's a threat to getting close to infantry, it should be a fear that there could be an AV somewhere in the mix that will fire missiles up your tailpipes from 10m away, not that a bunch of assaults will actually be able to drop you.
The problem I have with telling tankers complaining about AV, "you're rock, I'm paper," is that scissors can also beat rock because of these things. And whereas my militia medic fit has taken out AV players who were trying to destroy friendly tanks, I don't have that kind of scissors-on-paper option with an assault carrying AV grenades.
If AV grenades are weakened against HAV's, or if they require some real specialization not just in SP but in fitting, then we can talk about a more even footing with forges and swarms in terms of damage. Until then, they're putting both vehicles and dedicated anti-vehicle infantry out of a job. |
CLONE117
Planetary Response Organization Test Friends Please Ignore
199
|
Posted - 2013.08.27 00:32:00 -
[175] - Quote
well the blaster tanks would have toi avoid the city areas and more specifcally a red supply depot..
ive managed to kill a 9k armor maddy with std av nades funny as hell threw around 10 or 15....
id say its his fault for bringing a tank next to my supply depot...
ive actually done this quite a few times... |
Killar-12
The Corporate Raiders
676
|
Posted - 2013.08.27 00:33:00 -
[176] - Quote
Goric Rumis wrote:AV grenades should primarily be for dealing with LAV's. Right now, specializing into AV seems redundant when anyone can do just as well with AV grenades. Meanwhile, HAV's are suffering because they're legitimately afraid both of being too close to infantry and of being out in the open. If there's a threat to getting close to infantry, it should be a fear that there could be an AV somewhere in the mix that will fire missiles up your tailpipes from 10m away, not that a bunch of assaults will actually be able to drop you.
The problem I have with telling tankers complaining about AV, "you're rock, I'm paper," is that scissors can also beat rock because of these things. And whereas my militia medic fit has taken out AV players who were trying to destroy friendly tanks, I don't have that kind of scissors-on-paper option with an assault carrying AV grenades.
If AV grenades are weakened against HAV's, or if they require some real specialization not just in SP but in fitting, then we can talk about a more even footing with forges and swarms in terms of damage. Until then, they're putting both vehicles and dedicated anti-vehicle infantry out of a job. Sidearm and Nade Slot? |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
332
|
Posted - 2013.08.27 01:26:00 -
[177] - Quote
I think AV nades are fine. Someone mentioned LAVs running through proxies but that just means the proxies need a buff. That and the LLAV need a little nurf as nothing should be able to pass through a proxy mine field and just "Shake it off".
AV>Vehicles Vehicles>Infantry Infantry>AV
I find that to be fare as everything has a good counter. Hmm... now that I think about it, an infantry using just AV nades actually shouldn't take out a fully tanked HAV as that kinda make the AV weapons less valuable so if there is gonna be a nurf I would say just drop it down to 2 nades instead of 3. This way players can still deal with those pesky MLT taxis using STD AV nades (STD should always beat MLT).
Another thought just accrued to me. What if the lock-on distance for AV Nades was determined by the vehicle. AV could lock-on to LAVs from farther away then Tanks or dropships. This would make hitting LAVs easier while forcing you to be more accurate when attack a dropship (no change vs tanks).
`Sigh. Just another fun game of DUST. |
843 nerfnut96
BurgezzE.T.F
46
|
Posted - 2013.08.27 02:12:00 -
[178] - Quote
I would like to see AV 'nades homing ability end as soon as they hit the ground, this would take away the ability to make a pile of them in the road ahead of a tank and when he rolls up he gets hit by 6 or 7 at once.
And also i think militia swarms need to be knocked back to either 2 or 3 rockets per shot. |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
334
|
Posted - 2013.08.27 08:07:00 -
[179] - Quote
843 nerfnut96 wrote:I would like to see AV 'nades homing ability end as soon as they hit the ground, this would take away the ability to make a pile of them in the road ahead of a tank and when he rolls up he gets hit by 6 or 7 at once.
And also i think militia swarms need to be knocked back to either 2 or 3 rockets per shot.
No on both.
AV nades would be made useless because they don't go off immediately when you throw them and hit a vehicle directly. They, instead, bounce off, lock-on, attack, AND THEN detonate. The game would register the first collision as an impact and therefore end it's lock-on. This means that hitting a moving vehicle would be impossible as it would bounce off then just sit there. Secondly, this tactic makes it somewhat possible to take out LLAVs since it would take 3+ AV nades to take them out anyway. Throw one, get a hit, then it drives off. So being able to hit it with multiple at once is our way of...well...balance.
MLT Swarms are worthless without there rockets. I don't want to have to fire 3 valleys to take out a dam MLT LAV. That's just madness! (Moves away from bottomless pit) If you want to reduce the damage of the individual missiles a little then fine (give a reason to continue to STD) but MLT Swarms should be able to take out a MLT LAV with as little as 2 volleys.
`Sigh. Just another fun game of DUST. |
General12912
Gallente Marine Corps Dark Taboo
10
|
Posted - 2013.09.05 04:20:00 -
[180] - Quote
Ive never liked AV nades. A grenade that only explodes on vehicles doesnt make any sense considering the explosions dont harm players... i mean come on! If it does that much damage to a vehicle, shouldnt it one-hit-kill a player. It is for this very reason i wish they would be rid of them. There are guns already for anti vehicle purposes, a grenade taking up space for more realistic grenades such as the flux or the locus grenade is just plain pointless. And, yes. I use AV grenades myself |
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MEY87
Osmon Surveillance Caldari State
8
|
Posted - 2013.09.05 05:00:00 -
[181] - Quote
Now that the murder taxi is becoming less of an issue, I may not have to rely on AV grenades as much. Either way, it's still a counter that is designed in the game for something. If the guy goes charging into infantry and gets blown up, that's his fault because people on the other team were smart to equip AV grenades. I have them equip because I've seen quite a few vehicles. AV grenades don't do jack against people who invested skill points to the vehicle and got a bunch of mods for it which include both cars and tanks. Don't mess with the damage but do other things to it now that LAVS can't OHK you. |
Damien Mengsk
Subdreddit Test Alliance Please Ignore
2
|
Posted - 2013.09.05 06:39:00 -
[182] - Quote
I think AV nades should be more effective against LAVs and swarms more effective against HAVs. Yup. |
Gabriella Grey
XERCORE E X T E R M I N A T U S
47
|
Posted - 2013.09.05 12:11:00 -
[183] - Quote
Exmaple Core wrote:As we should all know by now, AV and vehicals are going to be changed in 1.5 and most likely 1.6 and will be changed completly. as evident in this post: CCP Wolfman wrote:We'll be taking a look at the plasma cannon along with all AV weapons as part of the vehicle work we are doing in 1.5. So, im going to go through the whole list of AV weapons in different threads and try to collect a non biased collection of feedback the Devs can use to change vehicals and AV. So remember, what we post here is what they may listen to. Lets start with AV nades. What are your guys thoughts? Personally, i find these weapons too versitle and easy to use because you get 3 of them, they hone in your targets, do a massive amount of damage (av naders can bring high passive resist shield tanks down to half shields in 3 throws) and do not require line of sight to destroy vehicals (can throw over cover plus hone in, no acuracy required). They are also effective land mines, and one person can solo a tank with a nano hive. Also, they do not penalize the user in fitting or combat efficiency too much cuz their jus grenades, and you can get proto AV nades by jus specing grenader, there should prolly be a skill for AV nades, locus and flux grenades, seperatly thats my input, feel free to correct or add on your thoughts but whatever you say, SAY WHY!! We want to give good reasoning behind our oppinions
Perhaps the damage could be changed a bit down, but I really have not serious argument with them. For someone to use them you have to be within range of them to even throw it at you for starters, giving a much higher risk of being killed. I think swam launchers, and forge gun damage output should be given a much more serious look into. It really seems those weapons are only balanced in relation to HAV's, though there has been some great improvements to how they have first operated. I ignore the large musket (plasma cannon), for now until There are more people using it, and more feedback on it can be given. |
Operative 1171 Aajli
Bragian Order Amarr Empire
239
|
Posted - 2013.09.05 14:09:00 -
[184] - Quote
Add a chance for duds and more chance for self injury from a grenade going off too quickly while in hand or when cooked.
You think technology in this futuristic universe doesn't have its problems?
Make people fear having a grenade in their virtual hand. The worse experience I've ever had was holding a live grenade in my hand. That point where you pull the pin and are still holding it is horrible. Even in a suit it should cause fear. |
Shadow Archeus
OSG Planetary Operations Covert Intervention
126
|
Posted - 2013.09.05 15:08:00 -
[185] - Quote
OK talking about nerfing anything right now is dumb and will lead to further fixes needed in the future.......you're talking about nerfing prototype av before prototype vehicles are available.......its going to be nerfed beyond the ability to deal with pro vehicles then they will cry their av is useless........release all the content before nerfing part of it |
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