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Lurchasaurus
SVER True Blood
890
|
Posted - 2013.08.03 11:19:00 -
[31] - Quote
Exmaple Core wrote:As we should all know by now, AV and vehicals are going to be changed in 1.5 and most likely 1.6 and will be changed completly. as evident in this post: CCP Wolfman wrote:We'll be taking a look at the plasma cannon along with all AV weapons as part of the vehicle work we are doing in 1.5. So, im going to go through the whole list of AV weapons in different threads and try to collect a non biased collection of feedback the Devs can use to change vehicals and AV. So remember, what we post here is what they may listen to. Lets start with AV nades. What are your guys thoughts? Personally, i find these weapons too versitle and easy to use because you get 3 of them, they hone in your targets, do a massive amount of damage (av naders can bring high passive resist shield tanks down to half shields in 3 throws) and do not require line of sight to destroy vehicals (can throw over cover plus hone in, no acuracy required). They are also effective land mines, and one person can solo a tank with a nano hive. Also, they do not penalize the user in fitting or combat efficiency too much cuz their jus grenades, and you can get proto AV nades by jus specing grenader, there should prolly be a skill for AV nades, locus and flux grenades, seperatly thats my input, feel free to correct or add on your thoughts but whatever you say, SAY WHY!! We want to give good reasoning behind our oppinions
Exmaple Core, whats up dude. I saw your post n thoght id throw in a couple pennies. im sure i wont be saying anything youll disagree with....ahem....
Ridiculous things:
1 - handheld forge guns being stronger than a tank mounted/powered turret
2 - handheld grenades being stronger than a tank mounted/powered turret
3 - infantry whining about being utterly useless because they have to put their AR down for a second to pick up a swarm launcher that ANY suit can use, does more damage than a tank mounted/powered turret, LOCKS ON, and is invisible half the time when any respectable vehicle driver has to run STRAIGHT MILITIA anytime they cant or dont want to run a tank. maybe we should make ARs 1 mil isk a piece and give tankers a turret that fires rockets that lock on to infantry.
4 - ONE skill giving access to every single type of grenade, giving ridiculous utility against any foe, shield or armor.
5 - taking shots that are locked on to you, without any sort of countermeasures, that are invisible, with a guy who is out of render range who can still somehow see you anyway, and that do thousands of damage.
6 - swarms that lock on to you from the front 200 meters away only to fly straight past you, somehow do a straight 180 in midair in the blink of an eye, hitting you in the engine for extra damage on top of the thousands they already do
7 - no countermeasures
8 - nerfnerfnerfnerfnerfnerfnerfnerfnerfnerfnerf
9 - whiny ass infantry who run out in front of a tank in the middle of the street without looking first, throw a single lai dai before he/she is slaughtered for being a noob, then come to the forums whining about tanks, saying AV nades are fine while that one nade probably put that tank at half armor....a noob lemming through a street being able to take a tank to half armor....ya....
10 - infantry who whine about someone telling them to go get a swarm that they can use on ANY suit to handle AV (very well btw) when tankers have to recall their tank just to get a turret that can handle a situation properly. And this is only within recent weeks....before, if a tank had a railgun and there were no vehicles only infantry then the tank driver had to simply accept the fact he had a ******* railgun to defend himself against 7 guys with proto swarms......and infantry whines because someone suggests using a supply depot...... |
Wakko03
Better Hide R Die D.E.F.I.A.N.C.E
303
|
Posted - 2013.08.03 11:21:00 -
[32] - Quote
I thought to myself, just let it go the person can't even spell vehicle correctly.
Mentioned- stamina.... funny vehicles don't have stamina and a lot of speed - see you were silly enough to stand still discussion. Mentioned- nano-hives.... I have 4 - 3 can be active and go fast when I am supplying my team so chances are I am only going to get another 3 grenades maybe..... just how infinite is your tank ammo these days? And I am tethered to 7 meter range of my nano in order to get more ammo.
This thread is no where near non-biased all I see is AV grenade guys defending the one thing that is close to OK in this game against people that want the vehicles to rule the universe.... if you want that... why aren't you playing eve? This is dust.
AV grenades should not insta-disappear like vehicles running for the red-line they should stay on the ground for a minumum of 2 minutes, if that proves to be too long... 1:30.
Forgot to mention the team work it needs to take. Where was the logi repping your tank with a repair tool or the dropship overhead repairing you.... you drove off without them or didn't have them because your team of duvolles was hunting down everyone with any sort of AV, then when a person switches after getting killed to non-av to help the guys with AV, you are killed by the tank.
I take comfort in the fact that while ccp may read this, 95% chance they will do whatever the heck they want you or I being little influence on that decision. |
Lurchasaurus
SVER True Blood
890
|
Posted - 2013.08.03 11:23:00 -
[33] - Quote
Void Echo wrote:all we have ever done on posts is give valid statistics and numbers from the game, its always infantry that are talking about how they cant one shot everything..
99% of the time, yes. but not this time ^
srry to be THAT guy lol |
Takahiro Kashuken
Red Star. EoN.
790
|
Posted - 2013.08.03 11:28:00 -
[34] - Quote
AV nades are used as a primary weapon
In pub or PC matches it doesnt matter, see a tank throw your lot at it and its either dead or its half armor and backing off fast
They do way too much damage per nade, they are stronger than mines
I would cut AV nade damage by 50%, make them also explode on impact on the vehicle hull but remove the homing feature, this means that they have to be able to see the vehicle (put themselves at risk) be in range and also be able to hit the vehicle instead of lolhidingwhilelaunchingnadesfromsafespot |
Lurchasaurus
SVER True Blood
890
|
Posted - 2013.08.03 11:29:00 -
[35] - Quote
Wakko03 wrote:
Mentioned- stamina.... funny vehicles don't have stamina and a lot of speed - see you were silly enough to stand still discussion. Mentioned- nano-hives.... I have 4 - 3 can be active and go fast when I am supplying my team so chances are I am only going to get another 3 grenades maybe..... just how infinite is your tank ammo these days? And I am tethered to 7 meter range of my nano in order to get more ammo.
This thread is no where near non-biased all I see is AV grenade guys defending the one thing that is close to OK in this game against people that want the vehicles to rule the universe.... if you want that... why aren't you playing eve? This is dust.
AV grenades should not insta-disappear like vehicles running for the red-line they should stay on the ground for a minumum of 2 minutes, if that proves to be too long... 1:30.
Forgot to mention the team work it needs to take. Where was the logi repping your tank with a repair tool or the dropship overhead repairing you.... you drove off without them or didn't have them because your team of duvolles was hunting down everyone with any sort of AV, then when a person switches after getting killed to non-av to help the guys with AV, you are killed by the tank.
I take comfort in the fact that while ccp may read this, 95% chance they will do whatever the heck they want you or I being little influence on that decision.
hrmmm....what was it called.....OH YEAH supply depots and proximity mines
oh yeah and about that last point, you bet your ass im gonna be pissed if i cant use a tank properly without gunners. i paid 2 mil isk for it. what did you pay for your av nades? like 20k? |
Lurchasaurus
SVER True Blood
890
|
Posted - 2013.08.03 11:32:00 -
[36] - Quote
Takahiro Kashuken wrote:AV nades are used as a primary weapon
In pub or PC matches it doesnt matter, see a tank throw your lot at it and its either dead or its half armor and backing off fast
They do way too much damage per nade, they are stronger than mines
I would cut AV nade damage by 50%, make them also explode on impact on the vehicle hull but remove the homing feature, this means that they have to be able to see the vehicle (put themselves at risk) be in range and also be able to hit the vehicle instead of lolhidingwhilelaunchingnadesfromsafespot
its funny you say that dude LOL
i laugh so hard inside when these infantry guys tell me im a scrub for using a tank....the entire time im thinking, "right.....LOCK ON swarms on every suit and LOCK ON grenades you can throw over walls and through windows for thousands of damage....yeah....skill..... |
Church The Sniper
Cafe Speed Plains EoN.
3
|
Posted - 2013.08.03 11:38:00 -
[37] - Quote
AV-Grenades Tankers perspective.
Now mind you I started this character running shield tanks, so AV grenades where never a huge threat to my tank more of a good kick to the shin telling me I need to get my ass in gear because those red berries are getting aggravated, not to say they are COMPLETELY useless against my tank, using AV nades while someone hits me with swarms or a forge guarantees my death if I cant get out of there due to my terrible...terrible repps.
When it comes to AV there are 2 methods that seem to cause my death more often than not, Sleek-AV strategy- Get up on high or behind a structure with sleeks..look up & start tossing some hail marys with those footballs we call grenades, on numerous occasions have I been killed by someone spamming sleeks from a good distance away, its surprising & most often causes the pilot to panic seeing as I generally start to run down my escape route and sweep the area while turning my turret around in order to identify the threat and when the sweep comes up with not a single target but I continue to get bombarded....yeah...confusion,panic & death.
Packed AV Ninjas- Yes...Ninjas...those sneaky bastards who take advantage of you're arrogance and/or tunnel vision and stuff those Packed hell-nades where the sun don't shine while you're pants are down,Nanohive required in the case of well-fitted front-line shield tanks (not counting railers seeing as they are generally glass cannon set-ups & cant take much of a beating to begin with.) this method seems to be the most effective, for people who don't know what I'm talking about heres the low-down on how to pull this off in a few different settings.
In transition- in a domination or skirmish a good way to get a tank is to simply watch him, watch as he goes from being engaged to transition and find his route, we tend to be creatures of habit and will continue on the same route until it proves to be dangerous, once you have figured out said route look for a hill or corner in which to hide behind,throw down a nanohive, and wait for your prey to run his route seeing as when a tank is in transition he is generally recharging repps or they are about to run out.
The Sexy Blueberry assistant- This strategy involves waiting for the tank to become engaged and requires sacrificing blueberries...I know its like having you're cake and eating it too, wait until the tank engages that tasty blueberry sandwich trying to push an objective, get behind him (drop a hive in the case of shield tanks or low tier AVs) and spam away.A good idea in the case of a city map is to wait until the tank adjusts himself to get a better shot at your teammates usually leaving himself in a difficult position to get out of.
I've also started running armor tanks and DAMN those AV nades hurt, someone starts tossing those and follows up with ADV or PRO swarms and I am finished, the only issue I can really put my finger on besides the damage however considering what I'm running and how effective I am unopposed or if my only adversary are a few AV naders I dont see any reason to reduce the damage, just the resupply rate from a nanohive seeing as an AV nader with a good throw and a nanohive can take out my rugar solo. |
Soozu
5o1st
148
|
Posted - 2013.08.03 11:39:00 -
[38] - Quote
If a tanker lets a AV grenadier get close enough to unleash enough grenades to put him down,,, it is his fault, pure and simple and that will never change. Too many tankers these days are not utilizing the small turrets, in fact they b**** and moan when other people get in their tank... Modern fools. I quit tanking but it sure as hell wasn't because of pesky AV grenades. Before I ever pulled out a tank I made sure I had two gunners and they in turn had small turret skills specced up. That is how it is supposed to work. Did we forget?
LAVs should fear mines and grenades more than anything, and it should always be that way. The reason they got the huge buffs was that nobody was skilling into them and CCP went AWWW, nobody is using them, but then naturally they overpowered to compensate. They are in the game for the future hopes of huge maps. Nothing else. Problem is LAVs came out before massive maps and huge 32 man teams. People have lost perspective regarding vehicles. |
Church The Sniper
Cafe Speed Plains EoN.
3
|
Posted - 2013.08.03 11:42:00 -
[39] - Quote
Lurchasaurus wrote:Wakko03 wrote:
Mentioned- stamina.... funny vehicles don't have stamina and a lot of speed - see you were silly enough to stand still discussion. Mentioned- nano-hives.... I have 4 - 3 can be active and go fast when I am supplying my team so chances are I am only going to get another 3 grenades maybe..... just how infinite is your tank ammo these days? And I am tethered to 7 meter range of my nano in order to get more ammo.
This thread is no where near non-biased all I see is AV grenade guys defending the one thing that is close to OK in this game against people that want the vehicles to rule the universe.... if you want that... why aren't you playing eve? This is dust.
AV grenades should not insta-disappear like vehicles running for the red-line they should stay on the ground for a minumum of 2 minutes, if that proves to be too long... 1:30.
Forgot to mention the team work it needs to take. Where was the logi repping your tank with a repair tool or the dropship overhead repairing you.... you drove off without them or didn't have them because your team of duvolles was hunting down everyone with any sort of AV, then when a person switches after getting killed to non-av to help the guys with AV, you are killed by the tank.
I take comfort in the fact that while ccp may read this, 95% chance they will do whatever the heck they want you or I being little influence on that decision.
hrmmm....what was it called.....OH YEAH supply depots and proximity mines oh yeah and about that last point, you bet your ass im gonna be pissed if i cant use a tank properly without gunners. i paid 2 mil isk for it. what did you pay for your av nades? like 20k?
Lurch...stop running ION cannons in pubs >.> if your paying 2mil for a gunnlogi with a blaster ..I can only imagine the hit you take defensively just to equip that ball buster let alone the isk price should you get pissed and bring out a second one.
Oh and if you getting killed by proxy mines...you should find a new role, if the beeping isn't enough to get you to change direction...maybe you should look at those odd looking bumps in the middle of the road. |
Church The Sniper
Cafe Speed Plains EoN.
3
|
Posted - 2013.08.03 11:50:00 -
[40] - Quote
Soozu wrote:If a tanker lets a AV grenadier get close enough to unleash enough grenades to put him down,,, it is his fault, pure and simple and that will never change. Too many tankers these days are not utilizing the small turrets, in fact they b**** and moan when other people get in their tank... Modern fools. I quit tanking but it sure as hell wasn't because of pesky AV grenades. Before I ever pulled out a tank I made sure I had two gunners and they in turn had small turret skills specced up. That is how it is supposed to work. Did we forget?
LAVs should fear mines and grenades more than anything, and it should always be that way. The reason they got the huge buffs was that nobody was skilling into them and CCP went AWWW, nobody is using them, but then naturally they overpowered to compensate. They are in the game for the future hopes of huge maps. Nothing else. Problem is LAVs came out before massive maps and huge 32 man teams. People have lost perspective regarding vehicles.
You can at all times whenever your playing have 2 people online who feel like sitting in a tank for hours on end shooting missle turrets because you cant fit anything else with your blaster build?! should give me their digits because they sound like some low-standard WP hoes.
I'm being a troll about this cause....yeah don't know many people willing to do this simply due to the fact the small turrets are crap, I run gunner friendly builds when I have my missle gunnlogi out with adv scatt blasters, its nice but no one wants to sit in it for hours on end....its boring as hell & I cant blame them. |
|
Soozu
5o1st
148
|
Posted - 2013.08.03 11:56:00 -
[41] - Quote
Church The Sniper wrote:Soozu wrote:If a tanker lets a AV grenadier get close enough to unleash enough grenades to put him down,,, it is his fault, pure and simple and that will never change. Too many tankers these days are not utilizing the small turrets, in fact they b**** and moan when other people get in their tank... Modern fools. I quit tanking but it sure as hell wasn't because of pesky AV grenades. Before I ever pulled out a tank I made sure I had two gunners and they in turn had small turret skills specced up. That is how it is supposed to work. Did we forget?
LAVs should fear mines and grenades more than anything, and it should always be that way. The reason they got the huge buffs was that nobody was skilling into them and CCP went AWWW, nobody is using them, but then naturally they overpowered to compensate. They are in the game for the future hopes of huge maps. Nothing else. Problem is LAVs came out before massive maps and huge 32 man teams. People have lost perspective regarding vehicles. You can at all times whenever your playing have 2 people online who feel like sitting in a tank for hours on end shooting missle turrets because you cant fit anything else with your blaster build?! should give me their digits because they sound like some low-standard WP hoes. Oh and had this happen a few games ago actually...had a guy in the LLAV repping me...was nice until he though he was saving me,charged in,slammed into my ass while I was backing up and killed the both of us...LLAV reppers yeah....
No, I quit tanking because you cannot make a proper fit to accommodate the need for your gunners to have effective turrets. But this thread was about AV grenades so I didn't get into it. The way we USED to do it was three tankers get together, since they all had turret skills and tanks were expensive we'd take turns pulling out tanks and manning the small turrets. Uprising ruined tanks and now people as I say,,, have lost perspective on what vehicles are supposed to be doing and how they operate. |
Wakko03
Better Hide R Die D.E.F.I.A.N.C.E
303
|
Posted - 2013.08.03 11:57:00 -
[42] - Quote
Again I have to question what game these tankers are playing.
I have yet to see a tanker leave a installation standing, let alone a supply depot even though it has the potential to repair their tank.
Second, where and what map has a window? There is the mushroom map with the big gaping holes that are like windows, but not any that prevent someone from shooting inside or out.
Speaking of Supply depots again.... not all the maps have one, I'd say 50% maybe and then the blue's have to make it to one.... thru the other 13 players on the enemy team.
Simple solution, you play your vehicle game modes as long as ccp gives me that same courtesy of an infantry only mode. |
Takahiro Kashuken
Red Star. EoN.
791
|
Posted - 2013.08.03 11:57:00 -
[43] - Quote
Soozu wrote:If a tanker lets a AV grenadier get close enough to unleash enough grenades to put him down,,, it is his fault, pure and simple and that will never change. Too many tankers these days are not utilizing the small turrets, in fact they b**** and moan when other people get in their tank... Modern fools. I quit tanking but it sure as hell wasn't because of pesky AV grenades. Before I ever pulled out a tank I made sure I had two gunners and they in turn had small turret skills specced up. That is how it is supposed to work. Did we forget?
LAVs should fear mines and grenades more than anything, and it should always be that way. The reason they got the huge buffs was that nobody was skilling into them and CCP went AWWW, nobody is using them, but then naturally they overpowered to compensate. They are in the game for the future hopes of huge maps. Nothing else. Problem is LAVs came out before massive maps and huge 32 man teams. People have lost perspective regarding vehicles.
They dont have to get close thats another problem
I can have gunners while they bunny hop around launching nades at me, mights aswell get out of the tank and kill them instead which is better than using the small turrets half the time
Either that or we cant shoot at them because joe nameth is launching nades from a safe spot and having the homing crutch doing all the work for them |
xSaloLx
GunFall Mobilization Covert Intervention
78
|
Posted - 2013.08.03 12:02:00 -
[44] - Quote
What I they were an equipment like REs and Proxi Mines? Just throwing that out there. It would solve the nanohive delima and somewhat justify them being decently powerful. |
Soozu
5o1st
148
|
Posted - 2013.08.03 12:02:00 -
[45] - Quote
Takahiro Kashuken wrote:Soozu wrote:If a tanker lets a AV grenadier get close enough to unleash enough grenades to put him down,,, it is his fault, pure and simple and that will never change. Too many tankers these days are not utilizing the small turrets, in fact they b**** and moan when other people get in their tank... Modern fools. I quit tanking but it sure as hell wasn't because of pesky AV grenades. Before I ever pulled out a tank I made sure I had two gunners and they in turn had small turret skills specced up. That is how it is supposed to work. Did we forget?
LAVs should fear mines and grenades more than anything, and it should always be that way. The reason they got the huge buffs was that nobody was skilling into them and CCP went AWWW, nobody is using them, but then naturally they overpowered to compensate. They are in the game for the future hopes of huge maps. Nothing else. Problem is LAVs came out before massive maps and huge 32 man teams. People have lost perspective regarding vehicles. They dont have to get close thats another problem I can have gunners while they bunny hop around launching nades at me, mights aswell get out of the tank and kill them instead which is better than using the small turrets half the time Either that or we cant shoot at them because joe nameth is launching nades from a safe spot and having the homing crutch doing all the work for them
Same as my last post, tank fittings are broken, lack of good gunners and turrets to counter, and that is that. But you want to blame the AV grenades.... I was good at tanking, this thread has the wrong goal. Tanks are broken, not grenades. |
Church The Sniper
Cafe Speed Plains EoN.
3
|
Posted - 2013.08.03 12:02:00 -
[46] - Quote
Soozu wrote:Church The Sniper wrote:Soozu wrote:If a tanker lets a AV grenadier get close enough to unleash enough grenades to put him down,,, it is his fault, pure and simple and that will never change. Too many tankers these days are not utilizing the small turrets, in fact they b**** and moan when other people get in their tank... Modern fools. I quit tanking but it sure as hell wasn't because of pesky AV grenades. Before I ever pulled out a tank I made sure I had two gunners and they in turn had small turret skills specced up. That is how it is supposed to work. Did we forget?
LAVs should fear mines and grenades more than anything, and it should always be that way. The reason they got the huge buffs was that nobody was skilling into them and CCP went AWWW, nobody is using them, but then naturally they overpowered to compensate. They are in the game for the future hopes of huge maps. Nothing else. Problem is LAVs came out before massive maps and huge 32 man teams. People have lost perspective regarding vehicles. You can at all times whenever your playing have 2 people online who feel like sitting in a tank for hours on end shooting missle turrets because you cant fit anything else with your blaster build?! should give me their digits because they sound like some low-standard WP hoes. Oh and had this happen a few games ago actually...had a guy in the LLAV repping me...was nice until he though he was saving me,charged in,slammed into my ass while I was backing up and killed the both of us...LLAV reppers yeah.... No, I quit tanking because you cannot make a proper fit to accommodate the need for your gunners to have effective turrets. But this thread was about AV grenades so I didn't get into it. The way we USED to do it was three tankers get together, since they all had turret skills and tanks were expensive we'd take turns pulling out tanks and manning the small turrets. Uprising ruined tanks and now people as I say,,, have lost perspective on what vehicles are supposed to be doing and how they operate.
Tanks are still expensive, I still get together with other tankers...HOWEVER rather than having 1 target with 3 kills rolling around a map(pretty juicy target for most AV guys) we run separate vehicles dumbed down price wise for PUBs....you don't want to spend 2-3mil in a pub match? dont bring a 2-3mil isk tank, the risk/reward doesn't justify it, so don't do it & if you're doing it for the K/D own up to it. |
Church The Sniper
Cafe Speed Plains EoN.
3
|
Posted - 2013.08.03 12:05:00 -
[47] - Quote
Soozu wrote:Takahiro Kashuken wrote:Soozu wrote:If a tanker lets a AV grenadier get close enough to unleash enough grenades to put him down,,, it is his fault, pure and simple and that will never change. Too many tankers these days are not utilizing the small turrets, in fact they b**** and moan when other people get in their tank... Modern fools. I quit tanking but it sure as hell wasn't because of pesky AV grenades. Before I ever pulled out a tank I made sure I had two gunners and they in turn had small turret skills specced up. That is how it is supposed to work. Did we forget?
LAVs should fear mines and grenades more than anything, and it should always be that way. The reason they got the huge buffs was that nobody was skilling into them and CCP went AWWW, nobody is using them, but then naturally they overpowered to compensate. They are in the game for the future hopes of huge maps. Nothing else. Problem is LAVs came out before massive maps and huge 32 man teams. People have lost perspective regarding vehicles. They dont have to get close thats another problem I can have gunners while they bunny hop around launching nades at me, mights aswell get out of the tank and kill them instead which is better than using the small turrets half the time Either that or we cant shoot at them because joe nameth is launching nades from a safe spot and having the homing crutch doing all the work for them Same as my last post, tank fittings are broken, lack of good gunners and turrets to counter, and that is that. But you want to blame the AV grenades.... I was good at tanking, this thread has the wrong goal. Tanks are broken, not grenades.
for the love of god Soozu just stop posting on the thread, yes tanks have issues, yes they need to be fixed,but this thread is about AV nades and is supposedly here in order to give the team working on vehicles/weaponry (praying for your sanity wolfman) an idea from the players perspective on how we'd like the nades to effect other vehicles, if you just want to say tanks are broken find one of the 60000000000000 thread crying about it. |
Mobius Kaethis
Molon Labe. League of Infamy
404
|
Posted - 2013.08.03 12:08:00 -
[48] - Quote
Takahiro Kashuken wrote:AV nades are used as a primary weapon
In pub or PC matches it doesnt matter, see a tank throw your lot at it and its either dead or its half armor and backing off fast
They do way too much damage per nade, they are stronger than mines
I would cut AV nade damage by 50%, make them also explode on impact on the vehicle hull but remove the homing feature, this means that they have to be able to see the vehicle (put themselves at risk) be in range and also be able to hit the vehicle instead of lolhidingwhilelaunchingnadesfromsafespot
Wait a minute they are stonger than mines? I'll assume you mean proxies here but even so you are blantently wrong. The strength in proxy mines lies in being able to dump large numbers of them in likely tank/LAV pathways and letting them do their thing. Since they don't require any active use by the trooper dropping them they are far more powerful than an AV nade. The one caviate to this is that the mine placing merc. must place them inteligently which is, I will admit, kind of a large hurdle for many mercs.
I would also like to point out that proxy mines can be staked on top of remote explosives. When the proxy mine goes off so does the remote causing 2000+ damage in a single blast. That is way more than you will ever get from 2 av nades. |
Rynoceros
Rise Of Old Dudes
456
|
Posted - 2013.08.03 12:09:00 -
[49] - Quote
The ability to throw grenades farther than you can spit? |
Church The Sniper
Cafe Speed Plains EoN.
3
|
Posted - 2013.08.03 12:11:00 -
[50] - Quote
Rynoceros wrote:The ability to throw grenades farther than you can spit?
Grab some sleeks, problem solved. |
|
Soozu
5o1st
148
|
Posted - 2013.08.03 12:18:00 -
[51] - Quote
Church The Sniper wrote: for the love of god Soozu just stop posting on the thread, yes tanks have issues, yes they need to be fixed,but this thread is about AV nades and is supposedly here in order to give the team working on vehicles/weaponry (praying for your sanity wolfman) an idea from the players perspective on how we'd like the nades to effect other vehicles, if you just want to say tanks are broken find one of the 60000000000000 thread crying about it.
You prefer months if not years of nerf and buff tweaks? Nerf grenades so the broken tanks can hang in the new world, then when tanks finally get fixed, whoops, AV grenades are broken again?? I too am hoping for some Wolfman sanity. Whose alt are you anyway? |
Kekklian Noobatronic
Goonfeet Top Men.
279
|
Posted - 2013.08.03 12:28:00 -
[52] - Quote
CoD isAIDS wrote:Delta 749 wrote:Kekklian Noobatronic wrote:Exmaple Core wrote:As we should all know by now, AV and vehicals are going to be changed in 1.5 and most likely 1.6 and will be changed completly. as evident in this post: CCP Wolfman wrote:We'll be taking a look at the plasma cannon along with all AV weapons as part of the vehicle work we are doing in 1.5. So, im going to go through the whole list of AV weapons in different threads and try to collect a non biased collection of feedback the Devs can use to change vehicals and AV. So remember, what we post here is what they may listen to. Lets start with AV nades. What are your guys thoughts? Personally, i find these weapons too versitle and easy to use because you get 3 of them, they hone in your targets, do a massive amount of damage (av naders can bring high passive resist shield tanks down to half shields in 3 throws) and do not require line of sight to destroy vehicals (can throw over cover plus hone in, no acuracy required). They are also effective land mines, and one person can solo a tank with a nano hive. Also, they do not penalize the user in fitting or combat efficiency too much cuz their jus grenades, and you can get proto AV nades by jus specing grenader, there should prolly be a skill for AV nades, locus and flux grenades, seperatly thats my input, feel free to correct or add on your thoughts but whatever you say, SAY WHY!! We want to give good reasoning behind our oppinions Do you even have AV grenades to proto? Or has your poorly fit tank just been popped by them. Because it sounds like the latter. They are not the OP good weapon that you make them out to be. First, you have to get in close against a vehicle that can blast you apart in me seconds, before you even have a chance to throw. Second, they are crap against shield tanks. Third, a well for mardrugar will cut the damage done in half, with or even kicking in reps. AV weapons are powerful for a reason : to keep vehicles in check. Right now, it only is keeping the poorly fitted and those who aren't paying attention at bay. Well fitted talks shrug them off, and logi LAVs barely notice. So please. Do us a favor. Shut up, and stop posting. He wont be happy until his little toy is indestructible, every post Ive seen of his relating to AV and vehicle balance is just crying for them to be nerfed into uselessness And I'll say it again: Do you have any idea what it's like to watch half your armor melt away from one swarm volley?
If you suck at fitting, have poor skills, or generally don't know how to fit damage reduction mods then one swarm wiping out half your HP is entirely your fault.
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Church The Sniper
Cafe Speed Plains EoN.
3
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Posted - 2013.08.03 12:30:00 -
[53] - Quote
If you read this whole thread like you really should have, you would know whos ALT i am, even more reason to disregard what you have to say here.
months if not Years of nerf and buff tweaks....soooooooooo the fact we're getting a full rebalance in 1.5 for vehicles by the same team handling weaponry translates into months & years...if we can be constructive and not just ***** & cry MAYBE just MAYBE we can get something good out of 1.5, simply stating "CCP is going do whatever they want or Tanks are going to be broken forever QQQQQQQ." does not come anywhere near the term "constructive".
I'm done replying to you here Soozu, if you want to cry about tanks there is a thread in regards to them on the front page, go cry there. |
Jathniel
G I A N T EoN.
744
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Posted - 2013.08.03 12:36:00 -
[54] - Quote
Good topic, OP.
I would rework the ENTIRE Anti-Vehicle weapon system.
AV Grenades should simply cease to exist. That said, the Proximity Explosive should be removed to.
AV Grenades & current Proxis should be replaced by a Claymore-style proximity explosive that detonates upon detection of BOTH infantry AND vehicles. The cone of detection for the claymore can be adjusted when it's being set, and they should be retrievable for repositioning. 2000 damage per explosive set. When they are set together correctly, it should be more than enough to blow those pesky LLAVS to kingdom come. As it stands right now, LAVs can literally pass by Proxis just by turning a little. The proxi won't detonate unless the LAV comes within 2 or 3 meters, and that's horseshit.
The new directional explosive will have a detection CONE (not sphere) of 7- 10 meters. This way you only need 2 or 3 well placed claymores to deny an LAV access to a position, and they simply can't just drive around it. Let the explosive have a nice large model too, because of how it functions, people can't miss it; so it can be used in vs. infantry situations, like preventing enemies from crossing a bridge, but it's not like they can miss it.
Give it a 3-second setup and activation time/animation, to discourage people from using it recklessly in the middle of firefights. |
Takahiro Kashuken
Red Star. EoN.
792
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Posted - 2013.08.03 12:45:00 -
[55] - Quote
Soozu wrote:Takahiro Kashuken wrote:Soozu wrote:If a tanker lets a AV grenadier get close enough to unleash enough grenades to put him down,,, it is his fault, pure and simple and that will never change. Too many tankers these days are not utilizing the small turrets, in fact they b**** and moan when other people get in their tank... Modern fools. I quit tanking but it sure as hell wasn't because of pesky AV grenades. Before I ever pulled out a tank I made sure I had two gunners and they in turn had small turret skills specced up. That is how it is supposed to work. Did we forget?
LAVs should fear mines and grenades more than anything, and it should always be that way. The reason they got the huge buffs was that nobody was skilling into them and CCP went AWWW, nobody is using them, but then naturally they overpowered to compensate. They are in the game for the future hopes of huge maps. Nothing else. Problem is LAVs came out before massive maps and huge 32 man teams. People have lost perspective regarding vehicles. They dont have to get close thats another problem I can have gunners while they bunny hop around launching nades at me, mights aswell get out of the tank and kill them instead which is better than using the small turrets half the time Either that or we cant shoot at them because joe nameth is launching nades from a safe spot and having the homing crutch doing all the work for them Same as my last post, tank fittings are broken, lack of good gunners and turrets to counter, and that is that. But you want to blame the AV grenades.... I was good at tanking, this thread has the wrong goal. Tanks are broken, not grenades.
I just dont believe you were ever a tanker tbh
AV nades are stupidly easy and if you played PC as a tanker you would know how stupidly easy they are to use |
Takahiro Kashuken
Red Star. EoN.
792
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Posted - 2013.08.03 12:47:00 -
[56] - Quote
Mobius Kaethis wrote:Takahiro Kashuken wrote:AV nades are used as a primary weapon
In pub or PC matches it doesnt matter, see a tank throw your lot at it and its either dead or its half armor and backing off fast
They do way too much damage per nade, they are stronger than mines
I would cut AV nade damage by 50%, make them also explode on impact on the vehicle hull but remove the homing feature, this means that they have to be able to see the vehicle (put themselves at risk) be in range and also be able to hit the vehicle instead of lolhidingwhilelaunchingnadesfromsafespot Wait a minute they are stonger than mines? I'll assume you mean proxies here but even so you are blantently wrong. The strength in proxy mines lies in being able to dump large numbers of them in likely tank/LAV pathways and letting them do their thing. Since they don't require any active use by the trooper dropping them they are far more powerful than an AV nade. The one caviate to this is that the mine dropping merc. must place them inteligently which is, I will admit, kind of a large hurdle for many players. I would also like to point out that proxy mines can be staked on top of remote explosives. When the proxy mine goes off so does the remote causing 2000+ damage in a single blast. That is way more than you will ever get from 2 av nades.
They are stronger than mines
No point using AV mines when nades do a far better job and are alot more powerful
Mines do 750damage - Lai dai do 1800 per nade
No ones uses RE to kill a tank |
xSaloLx
GunFall Mobilization Covert Intervention
78
|
Posted - 2013.08.03 12:52:00 -
[57] - Quote
Jathniel wrote:Good topic, OP.
I would rework the ENTIRE Anti-Vehicle weapon system.
AV Grenades should simply cease to exist. That said, the Proximity Explosive should be removed to.
AV Grenades & current Proxis should be replaced by a Claymore-style proximity explosive that detonates upon detection of BOTH infantry AND vehicles. The cone of detection for the claymore can be adjusted when it's being set, and they should be retrievable for repositioning. 2000 damage per explosive set. When they are set together correctly, it should be more than enough to blow those pesky LLAVS to kingdom come. As it stands right now, LAVs can literally pass by Proxis just by turning a little. The proxi won't detonate unless the LAV comes within 2 or 3 meters, and that's horseshit.
The new directional explosive will have a detection CONE (not sphere) of 7- 10 meters. This way you only need 2 or 3 well placed claymores to deny an LAV access to a position, and they simply can't just drive around it. Let the explosive have a nice large model too, because of how it functions, people can't miss it; so it can be used in vs. infantry situations, like preventing enemies from crossing a bridge.
Give it a 3-second setup and activation time/animation, to discourage people from using it recklessly in the middle of firefights. (Example, walking right in front of a heavy and trying to drop the mine on him while he is shooting at you. The timer will prevent stupid "im a genius." bs like that.)
Also add a minimum signature radius detection that gets more precise up to proto. This can allow scouts that skill up profile dampening to sneak through. I want the same for scout LAVs, but idk how to work that currently. |
Ynned Ivanova
Bragian Order Amarr Empire
35
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Posted - 2013.08.03 13:02:00 -
[58] - Quote
This thread should be renamed spot the bad tanker. I'll admit I fall into that category.
All you yearn for is a return to the good ole tanks being an easy mode.
A decent tanker is stupidly strong as it is but its a reward for his dedication and skill. |
Soozu
5o1st
148
|
Posted - 2013.08.03 13:05:00 -
[59] - Quote
Church The Sniper wrote:If you read this whole thread like you really should have, you would know whos ALT i am, even more reason to disregard what you have to say here.
months if not Years of nerf and buff tweaks....soooooooooo the fact we're getting a full rebalance in 1.5 for vehicles by the same team handling weaponry translates into months & years...if we can be constructive and not just ***** & cry MAYBE just MAYBE we can get something good out of 1.5, simply stating "CCP is going do whatever they want or Tanks are going to be broken forever QQQQQQQ." does not come anywhere near the term "constructive".
I'm done replying to you here Soozu, if you want to cry about tanks there is a thread in regards to them on the front page, go cry there.
I did read it and I see now,, you're role playing as different toons giving different perspectives and you're one of the QQ internet meme people,, yes I see very well. My two cents in the thread is exactly that you think it is not. Constructive. A thread each for each type of vehicle and AV weapon misses the big picture for 1.5 and the parts fail to address the whole. I have reminded CCP what the original purpose was to vehicles, why there are three seats in a tank,,, and a LAV, and how and why that no longer works and as a result the whole system is wonky.
And I did tank but you're right, never in PC as uprising duffed the AV vs Vehicle balance and it is yet to be sorted.
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Heavy Salvo
Gravity Prone EoN.
37
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Posted - 2013.08.03 14:25:00 -
[60] - Quote
Soozu wrote:Church The Sniper wrote:If you read this whole thread like you really should have, you would know whos ALT i am, even more reason to disregard what you have to say here.
months if not Years of nerf and buff tweaks....soooooooooo the fact we're getting a full rebalance in 1.5 for vehicles by the same team handling weaponry translates into months & years...if we can be constructive and not just ***** & cry MAYBE just MAYBE we can get something good out of 1.5, simply stating "CCP is going do whatever they want or Tanks are going to be broken forever QQQQQQQ." does not come anywhere near the term "constructive".
I'm done replying to you here Soozu, if you want to cry about tanks there is a thread in regards to them on the front page, go cry there. I did read it and I see now,, you're role playing as different toons giving different perspectives and you're one of the QQ internet meme people,, yes I see very well. My two cents in the thread is exactly that you think it is not. Constructive. A thread each for each type of vehicle and AV weapon misses the big picture for 1.5 and the parts fail to address the whole. I have reminded CCP what the original purpose was to vehicles, why there are three seats in a tank,,, and a LAV, and how and why that no longer works and as a result the whole system is wonky. And I did tank but you're right, never in PC as uprising duffed the AV vs Vehicle balance and it is yet to be sorted.
QQ internet meme people...this is my first time involving myself with a games forums 8D and until this game did not actively participate in the autism petting zoo that is pc gaming forums and/or those that resemble them. Also I'm not role-playing, my RP toons don't post on topics where experience in a certain field is required...I have a Vehicle character and a dropsuit character and multiple others that don't have the experience as of now to post intelligently in regards to their designated roles.
And in regards to your knowledge of the role of Vehicles as a whole....either point me in the direction of a CCP post suggesting that vehicles as intended are at their best when utilizing all 3 turrets, and with how vehicles are right now why focus on the small turrets when a better plan is to simply prioritize squad wise & pick up mercs that can compensate for the failings of your chosen vehicle, you say the 3 seats no longer work, apparently you just don't want to use them in a way you aren't comfortable with. |
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