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Thread Statistics | Show CCP posts - 1 post(s) |
Lurchasaurus
SVER True Blood
890
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Posted - 2013.08.03 11:19:00 -
[1] - Quote
Exmaple Core wrote:As we should all know by now, AV and vehicals are going to be changed in 1.5 and most likely 1.6 and will be changed completly. as evident in this post: CCP Wolfman wrote:We'll be taking a look at the plasma cannon along with all AV weapons as part of the vehicle work we are doing in 1.5. So, im going to go through the whole list of AV weapons in different threads and try to collect a non biased collection of feedback the Devs can use to change vehicals and AV. So remember, what we post here is what they may listen to. Lets start with AV nades. What are your guys thoughts? Personally, i find these weapons too versitle and easy to use because you get 3 of them, they hone in your targets, do a massive amount of damage (av naders can bring high passive resist shield tanks down to half shields in 3 throws) and do not require line of sight to destroy vehicals (can throw over cover plus hone in, no acuracy required). They are also effective land mines, and one person can solo a tank with a nano hive. Also, they do not penalize the user in fitting or combat efficiency too much cuz their jus grenades, and you can get proto AV nades by jus specing grenader, there should prolly be a skill for AV nades, locus and flux grenades, seperatly thats my input, feel free to correct or add on your thoughts but whatever you say, SAY WHY!! We want to give good reasoning behind our oppinions
Exmaple Core, whats up dude. I saw your post n thoght id throw in a couple pennies. im sure i wont be saying anything youll disagree with....ahem....
Ridiculous things:
1 - handheld forge guns being stronger than a tank mounted/powered turret
2 - handheld grenades being stronger than a tank mounted/powered turret
3 - infantry whining about being utterly useless because they have to put their AR down for a second to pick up a swarm launcher that ANY suit can use, does more damage than a tank mounted/powered turret, LOCKS ON, and is invisible half the time when any respectable vehicle driver has to run STRAIGHT MILITIA anytime they cant or dont want to run a tank. maybe we should make ARs 1 mil isk a piece and give tankers a turret that fires rockets that lock on to infantry.
4 - ONE skill giving access to every single type of grenade, giving ridiculous utility against any foe, shield or armor.
5 - taking shots that are locked on to you, without any sort of countermeasures, that are invisible, with a guy who is out of render range who can still somehow see you anyway, and that do thousands of damage.
6 - swarms that lock on to you from the front 200 meters away only to fly straight past you, somehow do a straight 180 in midair in the blink of an eye, hitting you in the engine for extra damage on top of the thousands they already do
7 - no countermeasures
8 - nerfnerfnerfnerfnerfnerfnerfnerfnerfnerfnerf
9 - whiny ass infantry who run out in front of a tank in the middle of the street without looking first, throw a single lai dai before he/she is slaughtered for being a noob, then come to the forums whining about tanks, saying AV nades are fine while that one nade probably put that tank at half armor....a noob lemming through a street being able to take a tank to half armor....ya....
10 - infantry who whine about someone telling them to go get a swarm that they can use on ANY suit to handle AV (very well btw) when tankers have to recall their tank just to get a turret that can handle a situation properly. And this is only within recent weeks....before, if a tank had a railgun and there were no vehicles only infantry then the tank driver had to simply accept the fact he had a ******* railgun to defend himself against 7 guys with proto swarms......and infantry whines because someone suggests using a supply depot...... |
Lurchasaurus
SVER True Blood
890
|
Posted - 2013.08.03 11:23:00 -
[2] - Quote
Void Echo wrote:all we have ever done on posts is give valid statistics and numbers from the game, its always infantry that are talking about how they cant one shot everything..
99% of the time, yes. but not this time ^
srry to be THAT guy lol |
Lurchasaurus
SVER True Blood
890
|
Posted - 2013.08.03 11:29:00 -
[3] - Quote
Wakko03 wrote:
Mentioned- stamina.... funny vehicles don't have stamina and a lot of speed - see you were silly enough to stand still discussion. Mentioned- nano-hives.... I have 4 - 3 can be active and go fast when I am supplying my team so chances are I am only going to get another 3 grenades maybe..... just how infinite is your tank ammo these days? And I am tethered to 7 meter range of my nano in order to get more ammo.
This thread is no where near non-biased all I see is AV grenade guys defending the one thing that is close to OK in this game against people that want the vehicles to rule the universe.... if you want that... why aren't you playing eve? This is dust.
AV grenades should not insta-disappear like vehicles running for the red-line they should stay on the ground for a minumum of 2 minutes, if that proves to be too long... 1:30.
Forgot to mention the team work it needs to take. Where was the logi repping your tank with a repair tool or the dropship overhead repairing you.... you drove off without them or didn't have them because your team of duvolles was hunting down everyone with any sort of AV, then when a person switches after getting killed to non-av to help the guys with AV, you are killed by the tank.
I take comfort in the fact that while ccp may read this, 95% chance they will do whatever the heck they want you or I being little influence on that decision.
hrmmm....what was it called.....OH YEAH supply depots and proximity mines
oh yeah and about that last point, you bet your ass im gonna be pissed if i cant use a tank properly without gunners. i paid 2 mil isk for it. what did you pay for your av nades? like 20k? |
Lurchasaurus
SVER True Blood
890
|
Posted - 2013.08.03 11:32:00 -
[4] - Quote
Takahiro Kashuken wrote:AV nades are used as a primary weapon
In pub or PC matches it doesnt matter, see a tank throw your lot at it and its either dead or its half armor and backing off fast
They do way too much damage per nade, they are stronger than mines
I would cut AV nade damage by 50%, make them also explode on impact on the vehicle hull but remove the homing feature, this means that they have to be able to see the vehicle (put themselves at risk) be in range and also be able to hit the vehicle instead of lolhidingwhilelaunchingnadesfromsafespot
its funny you say that dude LOL
i laugh so hard inside when these infantry guys tell me im a scrub for using a tank....the entire time im thinking, "right.....LOCK ON swarms on every suit and LOCK ON grenades you can throw over walls and through windows for thousands of damage....yeah....skill..... |
Lurchasaurus
SVER True Blood
890
|
Posted - 2013.08.03 20:03:00 -
[5] - Quote
Church The Sniper wrote:Lurchasaurus wrote:Wakko03 wrote:
Mentioned- stamina.... funny vehicles don't have stamina and a lot of speed - see you were silly enough to stand still discussion. Mentioned- nano-hives.... I have 4 - 3 can be active and go fast when I am supplying my team so chances are I am only going to get another 3 grenades maybe..... just how infinite is your tank ammo these days? And I am tethered to 7 meter range of my nano in order to get more ammo.
This thread is no where near non-biased all I see is AV grenade guys defending the one thing that is close to OK in this game against people that want the vehicles to rule the universe.... if you want that... why aren't you playing eve? This is dust.
AV grenades should not insta-disappear like vehicles running for the red-line they should stay on the ground for a minumum of 2 minutes, if that proves to be too long... 1:30.
Forgot to mention the team work it needs to take. Where was the logi repping your tank with a repair tool or the dropship overhead repairing you.... you drove off without them or didn't have them because your team of duvolles was hunting down everyone with any sort of AV, then when a person switches after getting killed to non-av to help the guys with AV, you are killed by the tank.
I take comfort in the fact that while ccp may read this, 95% chance they will do whatever the heck they want you or I being little influence on that decision.
hrmmm....what was it called.....OH YEAH supply depots and proximity mines oh yeah and about that last point, you bet your ass im gonna be pissed if i cant use a tank properly without gunners. i paid 2 mil isk for it. what did you pay for your av nades? like 20k? Lurch...stop running ION cannons in pubs >.> if your paying 2mil for a gunnlogi with a blaster ..I can only imagine the hit you take defensively just to equip that ball buster let alone the isk price should you get pissed and bring out a second one. Oh and if you getting killed by proxy mines...you should find a new role, if the beeping isn't enough to get you to change direction...maybe you should look at those odd looking bumps in the middle of the road.
never been killed by a mine and usually run SNBs cause i dont need an ion cannon. usually if i do it is because someone in my squad has requested it. |
Lurchasaurus
SVER True Blood
890
|
Posted - 2013.08.03 21:39:00 -
[6] - Quote
lowratehitman wrote:To end all these debates...they should not NERF AV, they should have made seperate skill trees for each type of grenade. Being able to specialize in grenade and have all thre different types available at the various stages was somewhat lazy. If you want av nades...skill into it..if you want flux..skill into it..etc
its the simplest thing that ive always hated lol. i dont even get a pg skill anymore but they get fluxes, avs, and locus grenades all for a very very cheap sp price. the multiplier is only like 4 or something stupid like that. |
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