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Thread Statistics | Show CCP posts - 1 post(s) |
Church The Sniper
Cafe Speed Plains EoN.
3
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Posted - 2013.08.03 11:38:00 -
[1] - Quote
AV-Grenades Tankers perspective.
Now mind you I started this character running shield tanks, so AV grenades where never a huge threat to my tank more of a good kick to the shin telling me I need to get my ass in gear because those red berries are getting aggravated, not to say they are COMPLETELY useless against my tank, using AV nades while someone hits me with swarms or a forge guarantees my death if I cant get out of there due to my terrible...terrible repps.
When it comes to AV there are 2 methods that seem to cause my death more often than not, Sleek-AV strategy- Get up on high or behind a structure with sleeks..look up & start tossing some hail marys with those footballs we call grenades, on numerous occasions have I been killed by someone spamming sleeks from a good distance away, its surprising & most often causes the pilot to panic seeing as I generally start to run down my escape route and sweep the area while turning my turret around in order to identify the threat and when the sweep comes up with not a single target but I continue to get bombarded....yeah...confusion,panic & death.
Packed AV Ninjas- Yes...Ninjas...those sneaky bastards who take advantage of you're arrogance and/or tunnel vision and stuff those Packed hell-nades where the sun don't shine while you're pants are down,Nanohive required in the case of well-fitted front-line shield tanks (not counting railers seeing as they are generally glass cannon set-ups & cant take much of a beating to begin with.) this method seems to be the most effective, for people who don't know what I'm talking about heres the low-down on how to pull this off in a few different settings.
In transition- in a domination or skirmish a good way to get a tank is to simply watch him, watch as he goes from being engaged to transition and find his route, we tend to be creatures of habit and will continue on the same route until it proves to be dangerous, once you have figured out said route look for a hill or corner in which to hide behind,throw down a nanohive, and wait for your prey to run his route seeing as when a tank is in transition he is generally recharging repps or they are about to run out.
The Sexy Blueberry assistant- This strategy involves waiting for the tank to become engaged and requires sacrificing blueberries...I know its like having you're cake and eating it too, wait until the tank engages that tasty blueberry sandwich trying to push an objective, get behind him (drop a hive in the case of shield tanks or low tier AVs) and spam away.A good idea in the case of a city map is to wait until the tank adjusts himself to get a better shot at your teammates usually leaving himself in a difficult position to get out of.
I've also started running armor tanks and DAMN those AV nades hurt, someone starts tossing those and follows up with ADV or PRO swarms and I am finished, the only issue I can really put my finger on besides the damage however considering what I'm running and how effective I am unopposed or if my only adversary are a few AV naders I dont see any reason to reduce the damage, just the resupply rate from a nanohive seeing as an AV nader with a good throw and a nanohive can take out my rugar solo. |
Church The Sniper
Cafe Speed Plains EoN.
3
|
Posted - 2013.08.03 11:42:00 -
[2] - Quote
Lurchasaurus wrote:Wakko03 wrote:
Mentioned- stamina.... funny vehicles don't have stamina and a lot of speed - see you were silly enough to stand still discussion. Mentioned- nano-hives.... I have 4 - 3 can be active and go fast when I am supplying my team so chances are I am only going to get another 3 grenades maybe..... just how infinite is your tank ammo these days? And I am tethered to 7 meter range of my nano in order to get more ammo.
This thread is no where near non-biased all I see is AV grenade guys defending the one thing that is close to OK in this game against people that want the vehicles to rule the universe.... if you want that... why aren't you playing eve? This is dust.
AV grenades should not insta-disappear like vehicles running for the red-line they should stay on the ground for a minumum of 2 minutes, if that proves to be too long... 1:30.
Forgot to mention the team work it needs to take. Where was the logi repping your tank with a repair tool or the dropship overhead repairing you.... you drove off without them or didn't have them because your team of duvolles was hunting down everyone with any sort of AV, then when a person switches after getting killed to non-av to help the guys with AV, you are killed by the tank.
I take comfort in the fact that while ccp may read this, 95% chance they will do whatever the heck they want you or I being little influence on that decision.
hrmmm....what was it called.....OH YEAH supply depots and proximity mines oh yeah and about that last point, you bet your ass im gonna be pissed if i cant use a tank properly without gunners. i paid 2 mil isk for it. what did you pay for your av nades? like 20k?
Lurch...stop running ION cannons in pubs >.> if your paying 2mil for a gunnlogi with a blaster ..I can only imagine the hit you take defensively just to equip that ball buster let alone the isk price should you get pissed and bring out a second one.
Oh and if you getting killed by proxy mines...you should find a new role, if the beeping isn't enough to get you to change direction...maybe you should look at those odd looking bumps in the middle of the road. |
Church The Sniper
Cafe Speed Plains EoN.
3
|
Posted - 2013.08.03 11:50:00 -
[3] - Quote
Soozu wrote:If a tanker lets a AV grenadier get close enough to unleash enough grenades to put him down,,, it is his fault, pure and simple and that will never change. Too many tankers these days are not utilizing the small turrets, in fact they b**** and moan when other people get in their tank... Modern fools. I quit tanking but it sure as hell wasn't because of pesky AV grenades. Before I ever pulled out a tank I made sure I had two gunners and they in turn had small turret skills specced up. That is how it is supposed to work. Did we forget?
LAVs should fear mines and grenades more than anything, and it should always be that way. The reason they got the huge buffs was that nobody was skilling into them and CCP went AWWW, nobody is using them, but then naturally they overpowered to compensate. They are in the game for the future hopes of huge maps. Nothing else. Problem is LAVs came out before massive maps and huge 32 man teams. People have lost perspective regarding vehicles.
You can at all times whenever your playing have 2 people online who feel like sitting in a tank for hours on end shooting missle turrets because you cant fit anything else with your blaster build?! should give me their digits because they sound like some low-standard WP hoes.
I'm being a troll about this cause....yeah don't know many people willing to do this simply due to the fact the small turrets are crap, I run gunner friendly builds when I have my missle gunnlogi out with adv scatt blasters, its nice but no one wants to sit in it for hours on end....its boring as hell & I cant blame them. |
Church The Sniper
Cafe Speed Plains EoN.
3
|
Posted - 2013.08.03 12:02:00 -
[4] - Quote
Soozu wrote:Church The Sniper wrote:Soozu wrote:If a tanker lets a AV grenadier get close enough to unleash enough grenades to put him down,,, it is his fault, pure and simple and that will never change. Too many tankers these days are not utilizing the small turrets, in fact they b**** and moan when other people get in their tank... Modern fools. I quit tanking but it sure as hell wasn't because of pesky AV grenades. Before I ever pulled out a tank I made sure I had two gunners and they in turn had small turret skills specced up. That is how it is supposed to work. Did we forget?
LAVs should fear mines and grenades more than anything, and it should always be that way. The reason they got the huge buffs was that nobody was skilling into them and CCP went AWWW, nobody is using them, but then naturally they overpowered to compensate. They are in the game for the future hopes of huge maps. Nothing else. Problem is LAVs came out before massive maps and huge 32 man teams. People have lost perspective regarding vehicles. You can at all times whenever your playing have 2 people online who feel like sitting in a tank for hours on end shooting missle turrets because you cant fit anything else with your blaster build?! should give me their digits because they sound like some low-standard WP hoes. Oh and had this happen a few games ago actually...had a guy in the LLAV repping me...was nice until he though he was saving me,charged in,slammed into my ass while I was backing up and killed the both of us...LLAV reppers yeah.... No, I quit tanking because you cannot make a proper fit to accommodate the need for your gunners to have effective turrets. But this thread was about AV grenades so I didn't get into it. The way we USED to do it was three tankers get together, since they all had turret skills and tanks were expensive we'd take turns pulling out tanks and manning the small turrets. Uprising ruined tanks and now people as I say,,, have lost perspective on what vehicles are supposed to be doing and how they operate.
Tanks are still expensive, I still get together with other tankers...HOWEVER rather than having 1 target with 3 kills rolling around a map(pretty juicy target for most AV guys) we run separate vehicles dumbed down price wise for PUBs....you don't want to spend 2-3mil in a pub match? dont bring a 2-3mil isk tank, the risk/reward doesn't justify it, so don't do it & if you're doing it for the K/D own up to it. |
Church The Sniper
Cafe Speed Plains EoN.
3
|
Posted - 2013.08.03 12:05:00 -
[5] - Quote
Soozu wrote:Takahiro Kashuken wrote:Soozu wrote:If a tanker lets a AV grenadier get close enough to unleash enough grenades to put him down,,, it is his fault, pure and simple and that will never change. Too many tankers these days are not utilizing the small turrets, in fact they b**** and moan when other people get in their tank... Modern fools. I quit tanking but it sure as hell wasn't because of pesky AV grenades. Before I ever pulled out a tank I made sure I had two gunners and they in turn had small turret skills specced up. That is how it is supposed to work. Did we forget?
LAVs should fear mines and grenades more than anything, and it should always be that way. The reason they got the huge buffs was that nobody was skilling into them and CCP went AWWW, nobody is using them, but then naturally they overpowered to compensate. They are in the game for the future hopes of huge maps. Nothing else. Problem is LAVs came out before massive maps and huge 32 man teams. People have lost perspective regarding vehicles. They dont have to get close thats another problem I can have gunners while they bunny hop around launching nades at me, mights aswell get out of the tank and kill them instead which is better than using the small turrets half the time Either that or we cant shoot at them because joe nameth is launching nades from a safe spot and having the homing crutch doing all the work for them Same as my last post, tank fittings are broken, lack of good gunners and turrets to counter, and that is that. But you want to blame the AV grenades.... I was good at tanking, this thread has the wrong goal. Tanks are broken, not grenades.
for the love of god Soozu just stop posting on the thread, yes tanks have issues, yes they need to be fixed,but this thread is about AV nades and is supposedly here in order to give the team working on vehicles/weaponry (praying for your sanity wolfman) an idea from the players perspective on how we'd like the nades to effect other vehicles, if you just want to say tanks are broken find one of the 60000000000000 thread crying about it. |
Church The Sniper
Cafe Speed Plains EoN.
3
|
Posted - 2013.08.03 12:11:00 -
[6] - Quote
Rynoceros wrote:The ability to throw grenades farther than you can spit?
Grab some sleeks, problem solved. |
Church The Sniper
Cafe Speed Plains EoN.
3
|
Posted - 2013.08.03 12:30:00 -
[7] - Quote
If you read this whole thread like you really should have, you would know whos ALT i am, even more reason to disregard what you have to say here.
months if not Years of nerf and buff tweaks....soooooooooo the fact we're getting a full rebalance in 1.5 for vehicles by the same team handling weaponry translates into months & years...if we can be constructive and not just ***** & cry MAYBE just MAYBE we can get something good out of 1.5, simply stating "CCP is going do whatever they want or Tanks are going to be broken forever QQQQQQQ." does not come anywhere near the term "constructive".
I'm done replying to you here Soozu, if you want to cry about tanks there is a thread in regards to them on the front page, go cry there. |
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