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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
CoD isAIDS
Tronhadar Free Guard Minmatar Republic
112
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Posted - 2013.08.03 08:50:00 -
[1] - Quote
At the very least, a 25% reduction to AV grenade damage. They shouldn't be used to solo vehicles. The fact they could do that means they're horribly OP. They should simply add to the damage going towards a vehicle, just like the plasma cannon does. |
CoD isAIDS
Tronhadar Free Guard Minmatar Republic
112
|
Posted - 2013.08.03 08:52:00 -
[2] - Quote
Delta 749 wrote:Seriously leave the AV nades the **** alone They absolutely need the the damage otherwise there would be very little to deter vehicle players and Ill use the murder taxi problem as an example, before people specced into better AV options you would see the trucks just going back and forth feeling completely safe but now that there is more danger to them out in the field they try to hit and run or get blown up
Same thing with tanks, how often in the past have you seen one park next to a CRU to rack up kills With the grenades high spike damage it at the very least scares him off since now he knows there is danger
Now as for homing its really not as good as you think it is, more often than not for the homing to be effective, especially with a packed grenade since those have a much shorter homing range, your throw would already have to be dead on On top of that theres a delay between throwing, homing activation, and the explosion so youll end up having grenades bounce off a vehicles hull before the homing actually kicks in and the thing explodes
Now I know the likely counter argument is "They arent a primary blah blah blah" and thats right they arent, even with the high spike damage you have limited ammo, limited range, and the scenario of 'People just throw down hives and spam them" only works if the vehicle driver is a complete dunce and is sitting stone still
So yeah, summary time Viable deterrent option that is perfect as is since it carries enough limitations to counter the spike damage and the only ones that it will constantly be deadly to are bad drivers So squad up with people that use AV weapons, or start using the commando suit. You can't be a damn jack of all trades with one suit, but CCP gave it to you anyway. |
CoD isAIDS
Tronhadar Free Guard Minmatar Republic
112
|
Posted - 2013.08.03 08:56:00 -
[3] - Quote
Kekklian Noobatronic wrote:Exmaple Core wrote:As we should all know by now, AV and vehicals are going to be changed in 1.5 and most likely 1.6 and will be changed completly. as evident in this post: CCP Wolfman wrote:We'll be taking a look at the plasma cannon along with all AV weapons as part of the vehicle work we are doing in 1.5. So, im going to go through the whole list of AV weapons in different threads and try to collect a non biased collection of feedback the Devs can use to change vehicals and AV. So remember, what we post here is what they may listen to. Lets start with AV nades. What are your guys thoughts? Personally, i find these weapons too versitle and easy to use because you get 3 of them, they hone in your targets, do a massive amount of damage (av naders can bring high passive resist shield tanks down to half shields in 3 throws) and do not require line of sight to destroy vehicals (can throw over cover plus hone in, no acuracy required). They are also effective land mines, and one person can solo a tank with a nano hive. Also, they do not penalize the user in fitting or combat efficiency too much cuz their jus grenades, and you can get proto AV nades by jus specing grenader, there should prolly be a skill for AV nades, locus and flux grenades, seperatly thats my input, feel free to correct or add on your thoughts but whatever you say, SAY WHY!! We want to give good reasoning behind our oppinions Do you even have AV grenades to proto? Or has your poorly fit tank just been popped by them. Because it sounds like the latter. They are not the OP good weapon that you make them out to be. First, you have to get in close against a vehicle that can blast you apart in me seconds, before you even have a chance to throw. Second, they are crap against shield tanks. Third, a well for mardrugar will cut the damage done in half, with or even kicking in reps. AV weapons are powerful for a reason : to keep vehicles in check. Right now, it only is keeping the poorly fitted and those who aren't paying attention at bay. Well fitted talks shrug them off, and logi LAVs barely notice. So please. Do us a favor. Shut up, and stop posting. Do you know what it's like seeing the Michelin Man jump and jive in front of your ion cannon? No? Then you don't know how difficult it is to hit a jumping, zig zagging moving target that never seems to run out of stamina. |
CoD isAIDS
Tronhadar Free Guard Minmatar Republic
112
|
Posted - 2013.08.03 08:58:00 -
[4] - Quote
Delta 749 wrote:Kekklian Noobatronic wrote:Exmaple Core wrote:As we should all know by now, AV and vehicals are going to be changed in 1.5 and most likely 1.6 and will be changed completly. as evident in this post: CCP Wolfman wrote:We'll be taking a look at the plasma cannon along with all AV weapons as part of the vehicle work we are doing in 1.5. So, im going to go through the whole list of AV weapons in different threads and try to collect a non biased collection of feedback the Devs can use to change vehicals and AV. So remember, what we post here is what they may listen to. Lets start with AV nades. What are your guys thoughts? Personally, i find these weapons too versitle and easy to use because you get 3 of them, they hone in your targets, do a massive amount of damage (av naders can bring high passive resist shield tanks down to half shields in 3 throws) and do not require line of sight to destroy vehicals (can throw over cover plus hone in, no acuracy required). They are also effective land mines, and one person can solo a tank with a nano hive. Also, they do not penalize the user in fitting or combat efficiency too much cuz their jus grenades, and you can get proto AV nades by jus specing grenader, there should prolly be a skill for AV nades, locus and flux grenades, seperatly thats my input, feel free to correct or add on your thoughts but whatever you say, SAY WHY!! We want to give good reasoning behind our oppinions Do you even have AV grenades to proto? Or has your poorly fit tank just been popped by them. Because it sounds like the latter. They are not the OP good weapon that you make them out to be. First, you have to get in close against a vehicle that can blast you apart in me seconds, before you even have a chance to throw. Second, they are crap against shield tanks. Third, a well for mardrugar will cut the damage done in half, with or even kicking in reps. AV weapons are powerful for a reason : to keep vehicles in check. Right now, it only is keeping the poorly fitted and those who aren't paying attention at bay. Well fitted talks shrug them off, and logi LAVs barely notice. So please. Do us a favor. Shut up, and stop posting. He wont be happy until his little toy is indestructible, every post Ive seen of his relating to AV and vehicle balance is just crying for them to be nerfed into uselessness And I'll say it again: Do you have any idea what it's like to watch half your armor melt away from one swarm volley? |
CoD isAIDS
Tronhadar Free Guard Minmatar Republic
112
|
Posted - 2013.08.03 09:01:00 -
[5] - Quote
Delta 749 wrote:CoD isAIDS wrote:At the very least, a 25% reduction to AV grenade damage. They shouldn't be used to solo vehicles. The fact they could do that means they're horribly OP. They should simply add to the damage going towards a vehicle, just like the plasma cannon does. The only vehicles they can solo under normal circumstances are LAVs and even then you need the footwork of a matador on ******* The only tanks getting blown up solely by AV nades are ones that are being badly driven and most drivers rather than working on their driving skills demand instead that they should be able to survive driving into the middle of a squad and have no harm come to them Lol badly driven
Describe "badly driven." Odds are, the best tankers in the game do that as well. We don't all hide behind the red line.
Hell, I popped Cakeman's Gunnlogi because he came too close. In a battle of compressed particle cannon, I won out because I have the advantage versus shields, plus the option of up to 3 damage mods.
Please, describe badly driven. |
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