Texs Red
SVER True Blood
52
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Posted - 2013.08.03 15:18:00 -
[1] - Quote
Lets all take a step back from the whole situation and view it objectively:
Infantry: I get slaughtered by a tanker who is going 30/0, I need a way to effectively kill him.
Tank: I like vehicles but in order to not die my vehicle fit costs between 600-800k ISK so losing a single tank in battle is a loss unless I make like 3,000+ WP a game.
What I say in response:
Infantry: I've been playing this game for a while and right now I see more infantry going 24/0 than I do tank. A tank is just easier to blame and it's clearly obvious which individual is doing the killing. AV also needs to straighten itself out with the risk/reward idea, the closer you are to a tank the more lethal you should be towards it and while that is partially true right now there is notable discrepancies. From that idea frame swarm launchers and forge guns need reduced damage (the exchange for range), plasma cannons need a significant boost (due to poor range), and AV nades need more penalties (so you can't be as versatile, thus lowering risk). Also with the current mechanics a vehicle has almost no situational awareness outside his line of sight (unless he has an active scanner) so sneaking up behind one is no critical error on the driver's part nor overly impressive feat for infantry. Thus if good tactics are used getting up close for a quick kill is less dangerous than it appears.
Tanks: Yes you are a tank and therefore should have a increased ability to take hits. However this is also Dust 514, where everything we use is disposable to some degree. Tank prices should be lowered so that losing 1 or 2 in a match isn't devastating to your pocket book, this would also make AV people happier because then specializing into only AV is more likely to offer a satisfying game play (more activity/WP).
Overall I think Dust needs to have more distinctive roles that are cheaper to get into. If you want to attract new players then they need to have an easier way of being able to actually influence the battle field (get into a specialization that has impact). Currently it can take months of grinding to fill a single role that provides that feel, which means they probably spent all that time getting slaughtered by older players (they can't compete) and fewer people will want to deal with that. |