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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Takahiro Kashuken
Red Star. EoN.
790
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Posted - 2013.08.03 11:28:00 -
[1] - Quote
AV nades are used as a primary weapon
In pub or PC matches it doesnt matter, see a tank throw your lot at it and its either dead or its half armor and backing off fast
They do way too much damage per nade, they are stronger than mines
I would cut AV nade damage by 50%, make them also explode on impact on the vehicle hull but remove the homing feature, this means that they have to be able to see the vehicle (put themselves at risk) be in range and also be able to hit the vehicle instead of lolhidingwhilelaunchingnadesfromsafespot |
Takahiro Kashuken
Red Star. EoN.
791
|
Posted - 2013.08.03 11:57:00 -
[2] - Quote
Soozu wrote:If a tanker lets a AV grenadier get close enough to unleash enough grenades to put him down,,, it is his fault, pure and simple and that will never change. Too many tankers these days are not utilizing the small turrets, in fact they b**** and moan when other people get in their tank... Modern fools. I quit tanking but it sure as hell wasn't because of pesky AV grenades. Before I ever pulled out a tank I made sure I had two gunners and they in turn had small turret skills specced up. That is how it is supposed to work. Did we forget?
LAVs should fear mines and grenades more than anything, and it should always be that way. The reason they got the huge buffs was that nobody was skilling into them and CCP went AWWW, nobody is using them, but then naturally they overpowered to compensate. They are in the game for the future hopes of huge maps. Nothing else. Problem is LAVs came out before massive maps and huge 32 man teams. People have lost perspective regarding vehicles.
They dont have to get close thats another problem
I can have gunners while they bunny hop around launching nades at me, mights aswell get out of the tank and kill them instead which is better than using the small turrets half the time
Either that or we cant shoot at them because joe nameth is launching nades from a safe spot and having the homing crutch doing all the work for them |
Takahiro Kashuken
Red Star. EoN.
792
|
Posted - 2013.08.03 12:45:00 -
[3] - Quote
Soozu wrote:Takahiro Kashuken wrote:Soozu wrote:If a tanker lets a AV grenadier get close enough to unleash enough grenades to put him down,,, it is his fault, pure and simple and that will never change. Too many tankers these days are not utilizing the small turrets, in fact they b**** and moan when other people get in their tank... Modern fools. I quit tanking but it sure as hell wasn't because of pesky AV grenades. Before I ever pulled out a tank I made sure I had two gunners and they in turn had small turret skills specced up. That is how it is supposed to work. Did we forget?
LAVs should fear mines and grenades more than anything, and it should always be that way. The reason they got the huge buffs was that nobody was skilling into them and CCP went AWWW, nobody is using them, but then naturally they overpowered to compensate. They are in the game for the future hopes of huge maps. Nothing else. Problem is LAVs came out before massive maps and huge 32 man teams. People have lost perspective regarding vehicles. They dont have to get close thats another problem I can have gunners while they bunny hop around launching nades at me, mights aswell get out of the tank and kill them instead which is better than using the small turrets half the time Either that or we cant shoot at them because joe nameth is launching nades from a safe spot and having the homing crutch doing all the work for them Same as my last post, tank fittings are broken, lack of good gunners and turrets to counter, and that is that. But you want to blame the AV grenades.... I was good at tanking, this thread has the wrong goal. Tanks are broken, not grenades.
I just dont believe you were ever a tanker tbh
AV nades are stupidly easy and if you played PC as a tanker you would know how stupidly easy they are to use |
Takahiro Kashuken
Red Star. EoN.
792
|
Posted - 2013.08.03 12:47:00 -
[4] - Quote
Mobius Kaethis wrote:Takahiro Kashuken wrote:AV nades are used as a primary weapon
In pub or PC matches it doesnt matter, see a tank throw your lot at it and its either dead or its half armor and backing off fast
They do way too much damage per nade, they are stronger than mines
I would cut AV nade damage by 50%, make them also explode on impact on the vehicle hull but remove the homing feature, this means that they have to be able to see the vehicle (put themselves at risk) be in range and also be able to hit the vehicle instead of lolhidingwhilelaunchingnadesfromsafespot Wait a minute they are stonger than mines? I'll assume you mean proxies here but even so you are blantently wrong. The strength in proxy mines lies in being able to dump large numbers of them in likely tank/LAV pathways and letting them do their thing. Since they don't require any active use by the trooper dropping them they are far more powerful than an AV nade. The one caviate to this is that the mine dropping merc. must place them inteligently which is, I will admit, kind of a large hurdle for many players. I would also like to point out that proxy mines can be staked on top of remote explosives. When the proxy mine goes off so does the remote causing 2000+ damage in a single blast. That is way more than you will ever get from 2 av nades.
They are stronger than mines
No point using AV mines when nades do a far better job and are alot more powerful
Mines do 750damage - Lai dai do 1800 per nade
No ones uses RE to kill a tank |
Takahiro Kashuken
Red Star. EoN.
1048
|
Posted - 2013.08.25 13:48:00 -
[5] - Quote
You mean
The importance of a crutch for bad players who cant hit a tank the size of a barn door |
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